Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 22:10:39 Player: lucasboxerhead Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (683) 683 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2433 Bonus ------- None Cogmind --------- Core Integrity 461/550 Matter 314/500 Energy 100/100 System Corruption 0% Temperature Hot (232) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Treads Flight Unit Flight Unit Heat Sink Weight Redist. System Light Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Assault Rifle Autogun Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Flight Unit Flight Unit Heat Sink Weight Redist. System Light Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Assault Rifle Autogun Improved Light Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 22 | 6 2 10 4 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 5 | 2 . 2 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 1 | . . 1 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 8 | 2 . 6 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 4 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 2 9 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 5 | . . 2 3 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Backups 4 | . 1 6 12 Power . | . . . . Propulsion 2 | . 1 3 3 Utility 1 | . . 1 6 Weapon 1 | . . 1 3 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power . | . . . . Propulsion 2 | . . . 2 Utility 5 | . . . 5 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 92 90 95 Engine 12 | . 14 11 8 Treads 25 | . 27 22 25 Device 2 | . . 5 1 Storage 21 | . 21 22 18 Protection 1 | . . . 14 Ballistic Gun 25 | . 28 21 26 Launcher 2 | . . 6 . Peak Build Rating 19 | 6 7 15 19 Average Rating 9 | 4 6 10 17 On Entrance 7 | . 6 7 15 Naked Turns . | . . . . Heaviest Build 54 | 14 33 41 54 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 11 15 15 Most Carried 15 | . 3 15 14 Average Carried 4 | . 1 6 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | . 3 15 12 Class Distribution -------------------- 67% | Mutant 21% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 942 | 260 289 393 . Remotely . | . . . . Salvage Created 777 | . 254 423 100 Parts 59 | . 27 29 3 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 10 11 4 Guns 20 | . 10 6 4 AOE 5 | . . 5 . Classes Destroyed 7 | . 3 4 . Builder 2 | . 1 1 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 12 | . 6 3 3 Grunt 10 | . 4 5 1 Sentry 3 | . . 3 . Best Kill Streak 5 | . 5 4 4 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 212 | . 29 61 122 Missed 55 | . 9 26 20 Hits 157 | . 20 35 102 Projectile 157 | . 20 35 102 Critical Strikes 9 | . 2 4 3 Damage Taken 1916 | . 258 471 1187 Core 196 | . 32 75 89 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 79 | . 79 . . Core Remaining (%) 89 | 100 87 81 . Volleys Fired 80 | . 24 36 20 Largest 3 | . 2 2 3 Hottest 69 | . 40 46 69 Shots Fired 159 | . 49 64 46 Gun 154 | . 49 59 46 Cannon . | . . . . Launcher 5 | . . 5 . Special . | . . . . Kinetic 154 | . 49 59 46 Thermal . | . . . . Explosive 5 | . . 5 . Electromagnetic . | . . . . Robot Hit Streak 9 | . 6 9 9 Robot Miss Streak 7 | . 2 6 7 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 87 | . 28 37 22 Core Hits 43 | . 13 22 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1751 | . 368 948 435 Guns 1296 | . 365 496 435 Cannons . | . . . . Explosions 417 | . . 417 . Melee . | . . . . Ramming 38 | . 3 35 . Kinetic 1296 | . 365 496 435 Thermal . | . . . . Explosive 417 | . . 417 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . . 32 . Shots 1 | . . 1 . Rammed 3 | . 1 2 . Targets Rammed 5 | . 2 3 . Kicked . | . . . . Crushed 2 | . 1 1 . Highest Temperature 384 | . 2 18 384 Average Temperature 173 | . 2 9 202 Received Heat Transfer 786 | . 57 189 540 Effects 3 | . . . 3 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 114 | . 114 106 55 Initial 26 | . . 20 26 Average 35 | . 33 49 14 Influence Increases 681 | . 245 331 105 Destroy 0b10 Robot/C 500 | . 200 220 80 Destroy 0b10 Robot/NC 25 | . 5 20 . Destroy Leader 112 | . 40 62 10 Disable Machine 15 | . . . 15 Destroy Structure 29 | . . 29 . Influence Decreases 681 | . 196 317 168 Entered New Map 66 | . . 29 37 Time Decay 520 | . 196 268 56 Lost Part 95 | . . 20 75 Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 13 13 8 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 13 | . 11 2 . Successful 6 | . 4 2 . Failed 7 | . 7 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 5 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1916 | 117 886 717 196 Spaces Moved 947 | 71 489 330 57 Core 4 | 4 . . . Treads 943 | 67 489 330 57 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 164 | 153 160 173 161 Slowest Speed 240 | 160 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 6 46 21 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . 43 . Melee . | . . . . Projectile . | . . . . AOE 43 | . . 43 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1153 | 76 540 412 125 Wait 76 | . 19 15 42 Move 944 | 70 488 329 57 Hop . | . . . . Pick Up 13 | . 3 10 . Fast Attach 12 | 6 2 3 1 Attach 8 | . . 5 3 Detach 5 | . . 4 1 Swap 6 | . 1 5 . Drop 4 | . 1 2 1 Fire 80 | . 24 36 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 2 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 13) 715 | -10/Materials | Discovered new exit (range 7) 951 | -10/Materials | Repaired Lgt. Treads 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1302 | -9/Materials | Build established: Gunner 1599 | -9/Materials | Discovered new exit (range 5) 1721 | -9/Materials | Entered another Materials area 1721 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1917 | -8/Materials | Self-destructed Last Messages --------------- 01887_ Lgt. Treads destroyed. 01888_ S-10 Pest destroyed. 01895_ Critical hit (Burn: +37). 01896_ Med. Armor Plating destroyed. 01900_ G-47 Trooper destroyed. 01902_ Hvy. Assault Rifle broken. 01902_ Overheating: Short circuit. 01903_ Med. Armor Plating destroyed. 01903_ Hvy. Assault Rifle destroyed. 01903_ Critical hit (Burn: +37). 01904_ Imp. Ion Engine destroyed. 01905_ R-06 Scavenger collects Imp. Heat Sink. 01907_ Destroyed Flight Unit. 01910_ Overheating: Hcp. Matter Pod damaged (-11). 01911_ Lgt. Treads destroyed. 01912_ Overheating: Energy bleed (-11). 01913_ Destroyed Flight Unit. 01916_ Broken Hvy. Assault Rifle destroyed. 01917_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????? ??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# ####???????????? #???????????? | | ??????????# ??????????? #???????????? | | ??????????# ####+###### ????????????? | | ??????????# ! t ?????????????? | | ??????????# ??????????????? | | ??????????+ """ ???????????????? | | ??????????# "G ????????????????? | | ??????????## """ ?????????????????? | | ???????????T ####???????????????? | | ???????????# % """#???????????????? | | ???????????# """ R"#???????????????? | | ??????????## """"sg%g """#???????????????? | | ??????????#T """" ####???????????????? | | ???????????# """" % #??????????????????? | | ????######## " @ #??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | | ????# ################??????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????#####?????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 447 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 43% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevLinearWell Manual? 0 Play Time 00:14:56 Cumulative 16.5 hours Start 2025.05.06 @ 21:57:17 End 2025.05.06 @ 22:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 71 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cd03dba-2b66-4e7f-860e-11eefd00c1ad