Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 01:08:32

Player: RNGesus

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (30)       6000
Robots Destroyed (272)     1360
Value Destroyed (7269)     7269
Prototype IDs (72)         1440
Alien Tech Used (2)        400
Bonus (2416)               2416
              TOTAL SCORE: 22885

 Bonus
-------
High Alert Combat Kills    921
Follower Combat Kills      150
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -255

 Cogmind 
---------
Core Integrity             0/1450
Matter                     49/300
Energy                     96/100
System Corruption          4%
Temperature                Cool (11)
Movement                   Treading (145)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (7) ---
           Biometal Medium Treads
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Capacitor
           Point Defense Array
           HERF Cannon
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
        Medium Storage Unit
               Spectral Analyzer
      Advanced Signal Interpreter
  Experimental Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Phase Shifter
      Advanced Cloaking Device
       Layered Medium Armor Plating
               Graphene Brace
      Advanced Hacking Suite
      Advanced System Shield
               Ghost Barrier
>              --- WEAPON -----------
               Plasma Sword
               Plasma Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
               Field Propulsion Array
    Long-range Sensor Array
               Active Sensor Suite
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
               Transdimensional Reconstructor
[Rating: 153]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             324  | 6   14  37  37  18  21  3   2   .   5   22  1   6   .   2   35  4   20  .   1   7   .   21  .   15  .   .   3   .   20  24  
  Power                    38   | 1   2   5   2   1   2   .   .   .   1   5   .   .   .   2   7   .   1   .   .   .   .   2   .   .   .   .   2   .   3   2   
    Engine                 9    | 1   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   18   | .   .   .   1   1   2   .   .   .   1   4   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   3   2   
  Propulsion               81   | 2   7   10  12  2   7   .   .   .   1   1   .   .   .   .   9   .   7   .   .   .   .   7   .   4   .   .   .   .   2   10  
    Treads                 23   | 2   4   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    11   | .   1   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 41   | .   .   .   .   1   7   .   .   .   1   1   .   .   .   .   9   .   7   .   .   .   .   6   .   4   .   .   .   .   2   3   
  Utility                  113  | 1   2   7   9   4   7   1   .   .   2   7   1   4   .   .   14  4   9   .   1   4   .   8   .   8   .   .   1   .   11  8   
    Device                 70   | .   2   1   3   4   3   1   .   .   2   4   1   4   .   .   9   3   5   .   .   3   .   5   .   3   .   .   1   .   9   7   
    Storage                7    | 1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              12   | .   .   1   2   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   1   1   
    Hackware               9    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   4   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   3   15  14  11  5   2   2   .   1   9   .   2   .   .   5   .   3   .   .   3   .   4   .   3   .   .   .   .   4   4   
    Energy Gun             11   | 2   2   3   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          9    | .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          23   | .   1   8   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   .   4   3   3   2   1   1   .   1   2   .   1   .   .   3   .   3   .   .   1   .   .   .   1   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   3   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   2   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   4   1   2   5   .   .   .   .   2   .   .   .   .   5   3   1   .   .   4   .   1   .   2   .   .   2   .   3   5   
  Corrupted Parts          4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      31   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   
Parts Lost                 68   | .   3   4   8   1   .   .   .   2   3   .   .   .   .   2   11  .   2   .   .   .   1   1   .   .   .   .   .   .   15  15  
  Power                    11   | .   1   .   1   1   .   .   .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               19   | .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   3   8   
  Utility                  27   | .   .   1   4   .   .   .   .   2   .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   10  4   
  Weapon                   11   | .   1   2   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Highest Loss Streak      11   | .   3   1   4   1   .   .   .   2   3   .   .   .   .   1   6   .   1   .   .   .   1   1   .   .   .   .   .   .   8   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  96  96  99  91  92  90  92  87  87  93  93  93  92  86  90  91  88  88  88  87  88  89  88  89  89  84  84  82  44  
  Engine                   4    | .   12  10  8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   2   6   7   7   7   3   5   6   6   6   5   4   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   4   2   
  Treads                   6    | .   20  31  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   24  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   29  30  30  30  30  25  26  26  26  26  26  29  24  17  17  17  17  20  21  21  21  21  21  21  18  6   
  Device                   11   | .   9   6   8   8   21  15  15  15  14  12  13  13  13  13  9   11  15  11  11  11  10  10  15  10  10  10  10  10  19  8   
  Storage                  7    | .   14  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   2   2   
  Processor                12   | .   .   4   9   18  8   15  15  15  15  13  13  13  13  13  19  25  17  17  17  17  17  15  15  15  15  15  15  15  12  8   
  Hackware                 6    | .   .   .   .   .   6   7   7   7   7   12  13  13  13  13  9   5   9   17  17  12  11  14  15  15  15  15  15  15  12  7   
  Protection               3    | .   .   11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   .   4   5   5   5   5   3   .   
  Energy Gun               1    | .   18  3   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   8   17  15  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   5   1   6   6   6   6   1   .   3   5   5   5   5   5   5   3   5   5   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   6   5   5   5   5   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 11  15  101 103 105 95  20  20  20  21  21  18  19  18  18  26  21  30  27  27  31  31  32  29  39  36  36  36  32  43  38  
  Greatest Support         105  | 40  46  69  80  78  78  21  21  21  21  21  21  21  21  21  31  33  33  31  31  31  31  41  44  46  43  43  43  43  44  105 
  Greatest Overweight (x)  2    | .   1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         14   | 6   8   19  25  25  8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  8   7   
  Most Carried             25   | 3   8   22  25  25  25  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          12   | 1   5   14  23  24  8   7   7   7   6   7   8   8   8   7   8   9   9   10  10  9   10  9   10  9   10  10  9   10  8   6   
  Final Capacity           25   | 8   8   25  25  25  8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            25   | 3   8   22  25  24  8   8   8   8   6   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  4   5   

 Class Distribution 
--------------------
 35% | Hacker-Scout
 27% | Mutant
 15% | Scavenger-Mutant
  6% | Hacker-Ninja
  4% | Scavenger-Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Data Miner
         Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Waste
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Waste
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Ninja | -3/Research
    Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           6244 | 144  390  912  1231 729  171  58   .    .    57   336  13   222  27   9    537  .    345  .    10   31   129  330  180  168  .    28   20   25   142  .    
  Remotely                 99   | .    .    .    .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9630 | 32   647  1918 1784 1024 302  35   33   .    43   386  .    .    .    130  702  .    643  .    .    .    57   453  255  235  .    .    463  .    488  .    
  Parts                    546  | 4    29   109  115  66   13   2    5    .    4    17   .    .    .    14   26   .    49   .    .    .    .    29   .    15   .    .    6    .    43   .    
Haulers Intercepted        16   | .    .    4    6    1    1    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      84   | .    .    .    .    .    .    1    3    .    3    .    .    .    .    3    .    .    .    .    .    69   .    .    .    .    .    .    5    .    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  169  | .   12  44  29  18  .   3   4   .   4   1   .   .   .   12  8   .   10  .   .   .   3   10  1   4   .   .   .   .   6   .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   6   .   
  Guns                     73   | .   12  26  22  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      87   | .   .   18  7   5   .   3   4   .   4   .   .   .   .   12  8   .   10  .   .   .   3   9   1   3   .   .   .   .   .   .   
Classes Destroyed          18   | 1   4   8   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Worker                   23   | .   2   4   4   4   .   .   .   .   .   1   .   .   .   .   5   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Builder                  11   | .   .   2   2   2   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   4   6   1   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 16   | .   1   1   1   3   3   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 13   | .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   2   .   1   .   .   .   .   1   .   
  Watcher                  13   | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   1   .   .   .   .   2   .   
  Swarmer                  77   | .   .   11  7   7   .   3   4   .   3   .   .   .   .   12  6   .   10  .   .   .   1   9   .   4   .   .   .   .   .   .   
  Grunt                    51   | .   12  22  11  3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   7   6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           14   | 2   2   10  7   6   2   3   4   .   3   2   .   .   .   9   14  .   7   .   .   .   2   6   1   4   .   .   .   .   2   .   
  Combat Bots Only         9    | .   2   7   5   4   .   3   4   .   3   1   .   .   .   9   8   .   5   .   .   .   2   5   1   4   .   .   .   .   2   .   
Max Kills in Single Turn   5    | 1   1   5   5   3   1   2   2   .   2   1   .   .   .   3   4   .   5   .   .   .   1   3   1   3   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   4   2   .   2   2   .   2   .   .   .   .   3   3   .   4   .   .   .   1   3   1   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Damage Taken               13689 | .    929  1868 2003 590  22   .    150  94   286  185  19   .    33   317  1119 .    222  58   .    21   61   149  70   322  .    .    .    48   1697 3426 
  Core                     3285  | .    177  228  111  57   .    .    18   .    77   89   .    .    22   121  350  .    99   41   .    .    21   36   .    .    .    .    .    .    447  1391 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   288   | .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    19   .    176  .    .    .    .    .    .    .    .    .    .    .    21   .    
Core Remaining (%)         67    | 100  29   43   .    69   .    .    .    .    86   .    .    .    .    72   .    .    .    .    .    .    48   .    .    .    .    .    .    96   65   .    
Volleys Fired              491   | 5    80   99   128  84   .    2    4    .    8    33   .    .    1    11   4    .    4    .    .    .    8    4    4    1    .    .    .    .    .    11   
  Largest                  2     | 2    2    2    2    2    .    1    1    .    1    1    .    .    1    1    1    .    1    .    .    .    1    1    1    1    .    .    .    .    .    1    
  Hottest                  120   | 90   100  65   97   100  .    30   30   .    30   80   .    .    30   30   80   .    80   .    .    .    80   80   80   80   .    .    .    .    .    120  
Shots Fired                796   | 10   136  179  238  138  .    2    4    .    8    33   .    .    1    11   4    .    4    .    .    .    8    4    4    1    .    .    .    .    .    11   
  Gun                      697   | 10   136  170  235  126  .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Cannon                   29    | .    .    .    .    6    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 70    | .    .    9    3    6    .    2    4    .    8    1    .    .    1    11   4    .    4    .    .    .    8    4    4    1    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  550   | .    32   141  227  126  .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Thermal                  147   | 10   104  .    8    6    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Explosive                70    | .    .    9    3    6    .    2    4    .    8    1    .    .    1    11   4    .    4    .    .    .    8    4    4    1    .    .    .    .    .    .    
  Electromagnetic          29    | .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 2    12   13   14   14   .    8    .    .    .    7    .    .    .    7    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    10   
  Robot Miss Streak        5     | 2    3    5    4    3    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           606   | 6    92   117  167  83   7    2    .    1    4    18   .    .    .    1    20   .    19   .    .    1    .    15   .    7    .    .    8    .    35   3    
  Core Hits                390   | 2    34   92   83   41   4    4    6    .    5    7    .    .    .    17   24   .    19   .    .    1    8    15   1    6    .    .    6    .    15   .    
  Critical Kills           4     | .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    1    3    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         38    | .    6    1    6    .    .    .    .    .    .    4    .    .    .    .    4    .    3    .    .    .    .    3    .    3    .    .    .    .    8    .    
    Burn                   7     | .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    1    5    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Impale                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    3    .    .    .    .    .    .    
Melee Attacks              341   | .    .    .    .    .    28   5    .    1    7    9    1    1    .    .    35   .    51   1    .    1    2    33   .    47   6    5    8    .    100  .    
  Impact                   43    | .    .    .    .    .    .    .    .    .    .    9    1    1    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 127   | .    .    .    .    .    28   5    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   .    
  Piercing                 171   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    51   1    .    1    2    33   .    47   6    5    8    .    14   .    
  Sneak Attacks            27    | .    .    .    .    .    4    .    .    1    .    1    .    .    .    .    6    .    7    .    .    .    .    5    .    2    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           24295 | 71   1150 3390 3320 2085 650  251  400  127  513  533  .    .    1    937  2914 .    1987 .    .    39   418  1981 501  712  .    .    693  .    1589 33   
  Guns                     7660  | 71   1150 1779 2883 1525 .    .    .    .    .    219  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Cannons                  214   | .    .    .    .    .    .    .    .    .    .    214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8970  | .    .    1578 437  536  .    251  400  .    314  26   .    .    1    937  1554 .    864  .    .    .    418  939  501  214  .    .    .    .    .    .    
  Melee                    7394  | .    .    .    .    .    650  .    .    127  199  74   .    .    .    .    1360 .    1123 .    .    39   .    1042 .    498  .    .    693  .    1589 .    
  Ramming                  57    | .    .    33   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6248  | .    287  1380 2809 1525 .    .    .    .    .    214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Thermal                  2412  | 71   863  137  74   .    .    .    .    .    .    219  .    .    .    .    607  .    289  .    .    .    .    152  .    .    .    .    .    .    .    .    
  Explosive                7785  | .    .    1441 437  536  .    251  400  .    314  26   .    .    1    937  947  .    575  .    .    .    418  787  501  214  .    .    .    .    .    .    
  Electromagnetic          399   | .    .    399  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1166  | .    .    .    .    .    .    .    .    .    .    74   .    .    .    .    1092 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2490  | .    .    .    .    .    650  .    .    127  199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1514 .    
  Piercing                 3738  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    268  .    1123 .    .    39   .    1042 .    498  .    .    693  .    75   .    
Highest Corruption         54    | .    4    8    5    6    5    5    5    5    6    1    1    1    1    1    .    .    .    .    .    .    .    11   9    6    1    1    1    1    54   4    
  Average Corruption       4     | .    3    4    3    5    4    5    5    5    2    1    1    1    1    1    .    .    .    .    .    .    .    6    6    3    1    1    1    1    13   4    
  Corruption Purged        20    | .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    2    3    6    .    .    .    .    4    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  186   | .    17   33   40   34   1    3    .    1    4    3    .    2    .    2    .    .    .    .    .    .    .    5    1    8    2    3    1    2    21   3    
    Message Errors         43    | .    3    4    9    5    1    1    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    1    .    1    8    2    
    Matter Fused           38    | .    2    12   8    6    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    4    .    
    Heat Flow Errors       16    | .    1    2    4    3    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    1    .    
    Energy Discharges      23    | .    3    4    6    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    4    .    1    .    .    .    .    
    Parts Rejected         4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      24    | .    2    3    4    9    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
    Data Loss (major)      12    | .    .    1    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Misfires               4     | .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 12    | .    2    3    3    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    
    Weapon Failures        6     | .    2    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3111  | .    .    20   11   17   179  40   13   .    28   74   .    .    .    45   899  .    326  .    .    .    55   891  .    254  .    .    145  .    114  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               609   | .    .    20   11   17   .    40   13   .    19   .    .    .    .    45   244  .    89   .    .    .    55   54   .    2    .    .    .    .    .    .    
  Melee                    2502  | .    .    .    .    .    179  .    .    .    9    74   .    .    .    .    655  .    237  .    .    .    .    837  .    252  .    .    145  .    114  .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      660   | .    .    133  38   67   .    .    45   .    62   .    .    .    34   49   232  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    17    | .    .    5    1    2    .    .    1    .    3    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    .    13   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        548   | 150  548  85   237  291  .    .    8    161  .    162  .    .    .    2    208  41   30   3    .    .    89   97   85   124  168  .    .    .    245  208  
  Average Temperature      81    | 78   222  11   34   46   .    .    5    110  .    55   .    .    .    2    112  31   17   3    .    .    33   41   39   46   82   .    .    .    132  96   
  Received Heat Transfer   2619  | .    543  675  702  189  9    .    18   .    .    12   9    .    .    .    102  .    18   30   .    9    .    .    .    12   .    .    .    .    66   225  
  Effects                  9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       19    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | 1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4583  | 186  2892 250  222  .    .    .    .    .    .    333  .    .    .    .    350  .    250  .    .    .    .    100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Peak Influence             1100 | 10   248  1100 768  685  631  .    .    .    .    323  .    .    .    .    975  371  636  .    .    .    .    469  272  595  .    .    .    .    518  790  
  Initial                  464  | .    6    40   464  243  260  .    .    .    .    56   .    .    .    .    170  341  259  .    .    .    .    31   164  190  .    .    .    .    20   186  
  Average                  387  | 2    104  483  578  489  396  .    .    .    .    170  .    .    .    .    455  358  368  .    .    .    .    198  212  374  .    .    .    .    185  428  
Maximum Alert Level        4    | .    1    4    3    2    2    .    .    .    .    1    .    .    .    .    3    1    2    .    .    .    .    2    1    2    .    .    .    .    2    3    
  Low Security (%)         24   | 100  87   26   .    .    .    .    .    .    .    61   .    .    .    .    8    .    1    .    .    .    .    58   32   7    .    .    .    .    58   27   
  Level 1                  29   | .    12   19   .    31   63   .    .    .    .    38   .    .    .    .    37   100  62   .    .    .    .    31   67   59   .    .    .    .    36   18   
  Level 2                  38   | .    .    23   90   68   36   .    .    .    .    .    .    .    .    .    32   .    36   .    .    .    .    9    .    33   .    .    .    .    5    39   
  Level 3                  7    | .    .    30   9    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    4    5    8    .    2    .    .    .    .    2    .    .    .    .    5    .    2    .    .    .    .    3    .    1    .    .    .    .    9    2    
  Investigation            13   | .    3    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    5    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    
  Reinforcement            15   | .    1    1    5    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Assault                  6    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       3    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Distress Signals           33   | .   2   2   5   2   1   .   .   .   .   1   .   .   .   .   5   .   1   .   .   .   .   .   .   5   .   .   .   .   4   5   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Times Spotted              533  | .   25  59  62  28  15  2   7   4   4   13  3   2   .   10  58  6   49  5   .   9   8   33  4   29  .   .   .   2   30  66  
  Peak Tracking Total      24   | .   5   7   8   5   6   .   7   4   3   7   3   4   .   4   13  6   6   3   .   6   7   7   2   7   .   .   .   2   5   24  
  Tactical Retreats        78   | .   1   1   2   1   6   .   1   .   .   5   .   2   .   2   13  .   11  2   .   .   .   6   .   7   .   .   .   1   8   9   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            28   | .   5   4   4   1   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   3   .   2   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   13  .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          36   | .   .   .   2   4   1   .   .   .   .   4   .   .   .   .   15  .   4   .   .   .   .   5   .   1   .   .   .   .   .   .   
  Max in Single Turn       10   | .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   10  .   2   .   .   .   .   5   .   1   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   3   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          127  | .   2   3   5   8   5   .   1   3   1   12  1   .   .   .   15  .   19  1   1   5   .   12  .   14  1   .   6   .   11  1   
  Terminals                81   | .   1   3   4   7   4   .   1   .   1   7   .   .   .   .   9   .   13  1   .   .   .   10  .   11  .   .   .   .   8   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Garrison Access          14   | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   1   .   2   .   .   .   .   1   .   
Total Hacks                436  | .   3   14  24  16  13  .   1   22  1   33  1   .   .   .   40  .   72  1   1   10  .   55  .   59  1   .   19  .   49  1   
  Successful               237  | .   2   3   16  12  6   .   1   22  1   17  1   .   .   .   17  .   38  1   1   10  .   26  .   27  1   .   19  .   16  .   
  Failed                   198  | .   1   11  8   4   7   .   .   .   .   16  .   .   .   .   23  .   33  .   .   .   .   29  .   32  .   .   .   .   33  1   
    Catastrophic           46   | .   .   4   1   .   3   .   .   .   .   2   .   .   .   .   4   .   9   .   .   .   .   9   .   7   .   .   .   .   6   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   223  | .   3   14  12  9   8   .   .   .   .   17  .   .   .   .   21  .   36  .   .   1   .   39  .   37  .   .   .   .   26  .   
  Terminals                302  | .   2   14  13  15  11  .   1   .   1   18  .   .   .   .   27  .   56  1   .   .   .   48  .   52  .   .   .   .   42  1   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   9   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   4   .   .   .   .   3   .   
  Garrison Access          25   | .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   7   .   4   .   .   .   .   3   .   3   .   .   .   .   2   .   
Terminal Hacks             149  | .   .   1   6   6   5   .   1   22  1   9   1   .   .   .   8   .   19  1   1   10  .   14  .   17  1   .   19  .   7   .   
  Record                   22   | .   .   .   .   .   .   .   1   6   1   .   .   .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   7   .   1   .   
  Part Schematic           24   | .   .   .   .   1   .   .   .   10  .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   2   .   .   4   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   
  Prototype ID Bank        14   | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   .   4   .   .   .   
  Open Door                6    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     8    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Terminal Index           5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              14   | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   3   .   4   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Unreport Threat          12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   3   .   2   .   .   .   .   .   .   
  Locate Traps             6    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler Manifests         3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Registered Prototypes    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   8   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   3   .   .   .   .   2   .   
  Insert Component         14   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   
  Analyze                  7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   
  Seal Access              11   | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   
Unauthorized Hacks         39   | .   2   2   .   5   .   .   .   .   .   2   .   .   .   .   2   .   9   .   .   .   .   8   .   5   .   .   .   .   4   .   
  Terminals                34   | .   1   2   .   5   .   .   .   .   .   .   .   .   .   .   2   .   7   .   .   .   .   8   .   5   .   .   .   .   4   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   3   .   .   .   .   1   .   
    Botnet                 16   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   5   .   1   .   .   .   .   2   .   
    Operators              6    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         82   | .   1   3   4   6   5   .   .   .   1   9   .   .   .   .   14  .   14  .   .   .   .   8   .   7   .   .   .   .   9   1   
  Full Trace Events        7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   46   | .   .   .   5   1   .   .   .   10  .   1   .   .   15  .   2   .   4   .   .   .   .   1   .   3   .   .   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     576  | .   .   .   .   .   .   .   .   .   .   120 .   .   .   .   26  .   394 .   .   .   .   .   .   .   .   .   .   .   36  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    19   2    .    .    .    .    1    .    
  Largest Group            16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    16   2    .    .    .    .    1    .    
  Highest-Rated Group      611  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    52   611  36   .    .    .    .    26   .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    26   50   26   .    .    .    .    26   .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    1    .    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    1    .    
Ally Attacks               98   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    
  Total Damage             6462 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6462 .    .    .    .    .    .    .    
  Kills                    14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   1   .   1   .   1   2   .   1   .   .   .   2   1   .   1   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               15308 | 96   895  1792 2468 1267 438  167  63   42   208  802  80   237  34   138  897  34   1198 134  54   544  178  684  92   807  123  278  95   59   1030 374  
Spaces Moved               22720 | 46   512  681  956  523  1064 302  183  132  321  1786 258  430  113  396  2615 90   2900 365  163  958  422  1745 240  1846 312  226  224  201  1887 823  
  Core                     52    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Treads                   1201  | 43   234  681  239  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Legs                     1241  | .    .    .    717  523  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   278   | .    278  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
  Flight                   19835 | .    .    .    .    .    1063 302  183  132  321  1786 258  430  113  396  2615 90   2900 365  163  958  422  1745 240  1846 312  226  224  201  1887 657  
  Fastest Speed            6     | 50   80   160  197  196  27   27   27   27   27   28   28   28   28   28   6    6    22   32   32   32   32   29   26   26   29   29   29   29   29   30   
  Average Speed            47    | 152  123  204  211  196  28   27   27   27   33   28   28   28   28   28   25   24   26   32   32   32   32   29   28   28   29   29   29   29   29   36   
  Slowest Speed            270   | 160  160  250  270  197  197  27   27   27   37   32   28   28   28   28   30   26   32   32   32   32   32   32   29   31   29   29   29   29   117  145  
  Overloaded Moves         165   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    107  3    6    .    .    .    .    .    23   8    .    .    .    .    .    18   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            71    | .    .    .    .    .    3    .    .    4    .    .    .    1    .    .    4    2    7    .    .    1    .    7    .    3    .    .    .    .    6    33   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       54    | 5    75   60   73   91   37   48   46   76   58   39   46   60   11   58   62   78   55   52   40   97   48   47   96   56   58   39   64   54   49   22   
  Regions Visited          30
    Branch Regions         17
  Pre-discovered Areas     8     | .    1    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        23    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    .    .    3    1    .    2    .    1    4    1    .    .    .    .    1    1    .    2    .    .    .    .    1    .    1    .    .    
Spaces Dug                 213   | .    .    .    .    6    18   5    .    .    14   9    1    1    .    .    12   .    27   1    .    .    2    15   .    35   6    5    .    .    51   5    
Terrain Destroyed          807   | .    .    113  8    37   18   25   25   .    45   13   1    1    11   64   80   .    72   1    .    .    93   79   14   40   6    5    .    .    51   5    
  Melee                    187   | .    .    .    .    .    18   5    .    .    .    8    1    1    .    .    12   .    27   1    .    .    2    15   .    35   6    5    .    .    51   .    
  Projectile               7     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  AOE                      613   | .    .    113  8    36   .    20   25   .    45   4    .    .    11   64   68   .    45   .    .    .    91   64   14   5    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      25785 | 59   641  886  1202 666  1149 374  192  132  399  2029 263  541  113  412  2766 98   3248 380  164  1193 450  1862 257  2038 334  430  241  200  2214 852  
  Wait                     1608  | .    7    25   20   29   10   61   2    .    58   153  3    102  .    .    46   3    252  15   .    216  19   36   14   114  17   200  .    .    206  .    
  Move                     22562 | 45   511  680  955  522  1057 301  182  124  320  1785 257  427  112  395  2607 86   2885 364  162  955  421  1731 239  1839 311  225  223  200  1874 767  
  Hop                      59    | .    .    .    .    .    3    .    .    3    .    .    .    1    .    .    4    1    7    .    .    1    .    7    .    3    .    .    .    .    6    23   
  Pick Up                  121   | 3    12   16   28   .    2    .    .    2    1    6    .    .    .    3    8    2    9    .    .    3    .    6    .    5    .    .    1    .    8    6    
  Fast Attach              174   | 6    9    14   12   6    9    1    1    .    2    16   1    4    .    .    20   3    11   .    1    7    .    11   .    7    .    .    4    .    10   19   
  Attach                   76    | .    2    4    13   3    9    1    1    .    3    4    .    .    .    2    9    1    4    .    .    .    .    7    .    3    .    .    .    .    4    6    
  Detach                   68    | .    4    4    7    3    4    1    1    .    .    5    .    .    .    .    10   .    5    .    1    1    .    9    .    2    .    .    .    .    1    10   
  Swap                     76    | .    3    19   12   9    3    1    .    .    .    2    .    2    .    .    6    .    5    .    .    .    .    3    .    5    .    .    .    .    6    .    
  Drop                     200   | .    13   12   27   6    24   1    1    2    .    16   1    4    .    1    17   2    15   .    .    9    .    15   .    13   .    .    5    .    6    10   
  Fire                     491   | 5    80   99   128  84   .    2    4    .    8    33   .    .    1    11   4    .    4    .    .    .    8    4    4    1    .    .    .    .    .    11   
  Melee                    333   | .    .    .    .    .    28   5    .    1    7    9    1    1    .    .    35   .    51   1    .    1    2    33   .    46   6    5    8    .    93   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Waste
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / *Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Qua x2)
-2/Research

 History 
---------
  Turn | Location           | Event
    54 | -11/Scrapyard      | Discovered new exit (range 13)
    97 | -11/Scrapyard      | Entered Materials
   243 | -10/Materials      | Discovered new exit (range 14)
   302 | -10/Materials      | Build established: Mutant
   312 | -10/Materials      | Discovered new exit (range 6)
   463 | -10/Materials      | Lost 3 parts (1p1n1w)
   530 | -10/Materials      | Discovered new exit (range 16)
   727 | -10/Materials      | Core integrity fell below 50%
   987 | -10/Materials      | Discovered new exit (range 4)
   992 | -10/Materials      | Entered another Materials area
   992 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1848 | -9/Materials       | Discovered new exit (range 3)
  2097 | -9/Materials       | Discovered new exit (range 16)
  2192 | -9/Materials       | First assault squad dispatched
  2268 | -9/Materials       | Destroyed 7 combat bots
  2379 | -9/Materials       | Core integrity fell below 50%
  2784 | -9/Materials       | Entered another Materials area
  2784 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2799 | -8/Materials       | Identified exit to Storage
  3097 | -8/Materials       | Build established: Scavenger-Mutant
  3311 | -8/Materials       | Discovered new exit (range 16)
  3320 | -8/Materials       | Garrison activated, responded to threat
  3681 | -8/Materials       | Discovered new exit (range 11)
  4395 | -8/Materials       | Discovered new exit (range 12)
  4578 | -8/Materials       | Build established: Mutant
  5045 | -8/Materials       | Lost 4 parts (1p3u)
  5048 | -8/Materials       | Found Prototype Device
  5252 | -8/Materials       | Entered Storage
  5622 | -8/Storage         | Build established: Scavenger-Mutant
  5698 | -8/Storage         | Discovered new exit (range 16)
  6517 | -8/Storage         | Identified exit to Factory
  6519 | -8/Storage         | Entered Factory
  6519 | -7/Factory         | Evolved 2 slots: Utility x2
  6672 | -7/Factory         | Identified exit to Lower Caves
  6813 | -7/Factory         | Build established: Scavenger-Scout
  6837 | -7/Factory         | Discovered new exit (range 13)
  6919 | -7/Factory         | Search patrols dispatched
  6923 | -7/Factory         | Found Prototype Launcher
  6923 | -7/Factory         | Identified Rocket Array
  6957 | -7/Factory         | Entered Lower Caves
  7121 | -7/Lower Caves     | Discovered new exit (range 8)
  7124 | -7/Lower Caves     | Identified exit to Lower Caves
  7124 | -7/Lower Caves     | Entered another Lower Caves area
  7131 | -7/Lower Caves     | Discovered new exit (range 8)
  7145 | -7/Lower Caves     | Learned location of Zion (-6)
  7183 | -7/Lower Caves     | Discovered new exit (range 15)
  7187 | -7/Lower Caves     | Identified exit to Data Miner
  7187 | -7/Lower Caves     | Entered Data Miner
  7187 | -7/Data Miner      | Discovered new exit (range 6)
  7193 | -7/Data Miner      | Met Data Miner
  7200 | -7/Data Miner      | Learned location of Section 7 (-2)
  7200 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7202 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7208 | -7/Data Miner      | Identified exit to Proximity Caves
  7223 | -7/Data Miner      | Data Conduit disabled
  7229 | -7/Data Miner      | Entered Proximity Caves
  7318 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
  7375 | -6/Proximity Caves | Identified exit to Factory
  7437 | -6/Proximity Caves | Entered Factory
  7437 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7554 | -6/Factory         | Repaired Imp. System Restoration Module
  7732 | -6/Factory         | Repaired Cld. VTOL Module?
  7878 | -6/Factory         | Discovered new exit (range 3)
  7936 | -6/Factory         | Identified exit to Lower Caves
  8014 | -6/Factory         | Noticed a derelict Sapper rigging charges
  8236 | -6/Factory         | Build established: Hacker-Scout
  8239 | -6/Factory         | Entered Lower Caves
  8312 | -6/Lower Caves     | Discovered new exit (range 13)
  8319 | -6/Lower Caves     | Identified exit to Lower Caves
  8319 | -6/Lower Caves     | Entered another Lower Caves area
  8342 | -6/Lower Caves     | Discovered new exit (range 11)
  8343 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8354 | -6/Lower Caves     | Identified exit to Zion
  8355 | -6/Lower Caves     | Learned Factory security intel
  8556 | -6/Lower Caves     | Entered Zion
  8571 | -6/Zion            | Attacked by Zionites
  8586 | -6/Zion            | Discovered new exit (range 13)
  8590 | -6/Zion            | Identified exit to Proximity Caves
  8590 | -6/Zion            | Entered Proximity Caves
  8608 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
  8655 | -5/Proximity Caves | Destroyed 9 combat bots
  8723 | -5/Proximity Caves | Discovered new exit (range 14)
  8727 | -5/Proximity Caves | Identified exit to Factory
  8728 | -5/Proximity Caves | Entered Factory
  8728 | -5/Factory         | Evolved 2 slots: Utility x2
  8879 | -5/Factory         | Identified Active Sensor Suite
  8893 | -5/Factory         | Spotted B-75 Beast
  8985 | -5/Factory         | Discovered new exit (range 14)
  9028 | -5/Factory         | First assault squad dispatched
  9061 | -5/Factory         | Discovered new exit (range 15)
  9063 | -5/Factory         | Discovered new exit (range 15)
  9090 | -5/Factory         | Identified exit to Upper Caves
  9090 | -5/Factory         | Identified exit to Extension
  9169 | -5/Factory         | Repaired Seismic Detector
  9173 | -5/Factory         | Discovered new exit (range 4)
  9215 | -5/Factory         | Fabricated Lgt. Quantum Reactor?
  9242 | -5/Factory         | Found Prototype Launcher
  9242 | -5/Factory         | Identified Mni. Smartbomb Launcher
  9454 | -5/Factory         | Destroyed 8 combat bots
  9454 | -5/Factory         | Lost 6 parts (1p2n2u1w)
  9456 | -5/Factory         | Discovered new exit (range 16)
  9625 | -5/Factory         | Manually triggered Chute Trap
  9625 | -5/Factory         | Sucked down chute
  9625 | -5/Factory         | Entered Waste
  9628 | -5/Waste           | Spotted C-40 Crusher
  9632 | -5/Waste           | Spotted C-40 Crusher
  9639 | -5/Waste           | Found Prototype Processor
  9639 | -5/Waste           | Identified Exp. Armor Integrity Analyzer
  9640 | -5/Waste           | EMP discharged
  9644 | -5/Waste           | Spotted C-40 Crusher
  9645 | -5/Waste           | Spotted C-40 Crusher
  9647 | -5/Waste           | Spotted C-40 Crusher
  9647 | -5/Waste           | Discovered new exit (range 14)
  9647 | -5/Waste           | Spotted C-40 Crusher
  9657 | -5/Waste           | Found Prototype Device
  9657 | -5/Waste           | Identified Exp. Terrain Scanner
  9659 | -5/Waste           | Identified exit to Factory
  9659 | -5/Waste           | Entered Factory
  9862 | -5/Factory         | Repaired Broken Exp. Terrain Scanner
  9910 | -5/Factory         | Build established: Scout
  9958 | -5/Factory         | Repaired Broken Mic. Antimatter Reactor
  9959 | -5/Factory         | First assault squad dispatched
 10182 | -5/Factory         | Discovered new exit (range 4)
 10183 | -5/Factory         | Identified exit to Factory
 10254 | -5/Factory         | Build established: Hacker-Scout
 10259 | -5/Factory         | Search patrols dispatched
 10398 | -5/Factory         | Repaired Mni. Smartbomb Launcher?
 10418 | -5/Factory         | Discovered exit to Factory (range 8)
 10559 | -5/Factory         | Search patrols dispatched
 10578 | -5/Factory         | Repaired Adv. Cloaking Device?
 10767 | -5/Factory         | Discovered exit to Factory (range 6)
 10848 | -5/Factory         | Central database locked down
 10857 | -5/Factory         | Entered Upper Caves
 10858 | -5/Upper Caves     | Identified exit to Upper Caves
 10956 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10966 | -5/Upper Caves     | Learned Factory stockpile data
 10991 | -5/Upper Caves     | Entered another Upper Caves area
 11024 | -5/Upper Caves     | Spotted B-75 Beast
 11035 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11042 | -5/Upper Caves     | Learned 12 Factory zone layouts
 11043 | -5/Upper Caves     | Discovered new exit (range 8)
 11045 | -5/Upper Caves     | Identified exit to Warlord
 11045 | -5/Upper Caves     | Entered Warlord
 11063 | -5/Warlord         | Discovered new exit (range 8)
 11112 | -5/Warlord         | Learned 4 Access zone layouts
 11112 | -5/Warlord         | Learned 4 Quarantine zone layouts
 11149 | -5/Warlord         | Met Warlord
 11154 | -5/Warlord         | Opened Warlord's prototype stash
 11159 | -5/Warlord         | Found Prototype Device
 11159 | -5/Warlord         | Identified Exp. Phase Shifter
 11160 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11164 | -5/Warlord         | Found Prototype Processor
 11167 | -5/Warlord         | Found Prototype Hackware
 11270 | -5/Warlord         | Met EX-DEC
 11272 | -5/Warlord         | Found Prototype Energy Cannon
 11272 | -5/Warlord         | Identified Vortex Cannon
 11510 | -5/Warlord         | Warlord forces counterattacked
 11542 | -5/Warlord         | Opened side exit
 11570 | -5/Warlord         | Spotted Striker
 11588 | -5/Warlord         | Identified exit to Proximity Caves
 11589 | -5/Warlord         | Entered Proximity Caves
 11649 | -4/Proximity Caves | Spotted B-86 Titan
 11755 | -4/Proximity Caves | Core integrity fell below 50%
 11761 | -4/Proximity Caves | Discovered exit to Factory (range 4)
 11767 | -4/Proximity Caves | Entered Factory
 11767 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11768 | -4/Factory         | Identified exit to Research
 11776 | -4/Factory         | Identified Ghost Barrier
 11776 | -4/Factory         | Identified Spectral Analyzer
 11831 | -4/Factory         | Identified exit to Upper Caves
 11831 | -4/Factory         | Identified exit to Armory
 12171 | -4/Factory         | Spotted B-86 Titan
 12328 | -4/Factory         | System corruption reached 10%
 12451 | -4/Factory         | Manually triggered Chute Trap
 12451 | -4/Factory         | Sucked down chute
 12451 | -4/Factory         | Entered Waste
 12454 | -4/Waste           | Spotted C-40 Crusher
 12457 | -4/Waste           | Spotted C-40 Crusher
 12457 | -4/Waste           | Spotted C-40 Crusher
 12457 | -4/Waste           | Spotted C-40 Crusher
 12461 | -4/Waste           | Warlord forces began an assault
 12476 | -4/Waste           | Allies destroyed C-40 Crusher
 12476 | -4/Waste           | Allies destroyed C-40 Crusher
 12488 | -4/Waste           | Destroyed C-40 Crusher
 12505 | -4/Waste           | Spotted C-40 Crusher
 12508 | -4/Waste           | Allies destroyed C-40 Crusher
 12517 | -4/Waste           | Allies destroyed C-40 Crusher
 12520 | -4/Waste           | Spotted C-40 Crusher
 12523 | -4/Waste           | Discovered new exit (range 22)
 12531 | -4/Waste           | Allies destroyed C-40 Crusher
 12543 | -4/Waste           | Identified exit to Factory
 12543 | -4/Waste           | Entered Factory
 12747 | -4/Factory         | Found Prototype Processor
 12755 | -4/Factory         | Identified Exp. Terrain Scan Processor
 12984 | -4/Factory         | Discovered exit to Research (range 26)
 13124 | -4/Factory         | Spotted B-86 Titan
 13180 | -4/Factory         | Noticed a derelict Sapper rigging charges
 13186 | -4/Factory         | Spotted B-86 Titan
 13187 | -4/Factory         | Discovered exit to Research (range 21)
 13350 | -4/Factory         | Entered Upper Caves
 13409 | -4/Upper Caves     | Learned Research security intel
 13467 | -4/Upper Caves     | Discovered new exit (range 22)
 13472 | -4/Upper Caves     | Identified exit to Upper Caves
 13473 | -4/Upper Caves     | Entered another Upper Caves area
 13621 | -4/Upper Caves     | Spotted B-86 Titan
 13730 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13746 | -4/Upper Caves     | Discovered new exit (range 19)
 13751 | -4/Upper Caves     | Identified exit to Zhirov
 13751 | -4/Upper Caves     | Entered Zhirov
 13751 | -4/Zhirov          | Discovered new exit (range 3)
 13757 | -4/Zhirov          | Met Zhirov
 13767 | -4/Zhirov          | Learned location of Quarantine (-3)
 13767 | -4/Zhirov          | Learned location of Testing (-2)
 13767 | -4/Zhirov          | Learned location of Command (-1)
 13770 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13817 | -4/Zhirov          | Found Alien Artifact
 13817 | -4/Zhirov          | Identified Integrated Reactor
 13817 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13824 | -4/Zhirov          | Found Alien Artifact
 13845 | -4/Zhirov          | Identified exit to Proximity Caves
 13846 | -4/Zhirov          | Entered Proximity Caves
 13880 | -3/Proximity Caves | Spotted B-86 Titan
 13902 | -3/Proximity Caves | Discovered exit to Research (range 9)
 13905 | -3/Proximity Caves | Entered Research
 13905 | -3/Research        | Evolved 2 slots: Utility x2
 14128 | -3/Research        | Repaired Exp. Terrain Scanner?
 14206 | -3/Research        | Build established: Hacker-Ninja
 14220 | -3/Research        | Spotted B-86 Titan
 14227 | -3/Research        | Discovered new exit (range 28)
 14235 | -3/Research        | Spotted B-86 Titan
 14241 | -3/Research        | Found Gamma Bomb Array
 14473 | -3/Research        | Identified exit to Quarantine
 14577 | -3/Research        | Crushed by falling debris
 14577 | -3/Research        | System corruption reached 10%
 14608 | -3/Research        | Lost 4 parts (3u1w)
 14905 | -3/Research        | Search patrols dispatched
 14918 | -3/Research        | Found Corrupted Prototype Device
 14918 | -3/Research        | Identified Exp. ECM Suite
 14919 | -3/Research        | System corruption reached 30%
 14930 | -3/Research        | Discovered new exit (range 14)
 14935 | -3/Research        | Identified exit to Research
 14935 | -3/Research        | Entered another Research area
 14935 | -2/Research        | Warlord forces began assault on 0b10
 14935 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14951 | -2/Research        | Lost 8 parts (3n4u1w)
 14956 | -2/Research        | Found Adv. Force Booster
 15038 | -2/Research        | Spotted B-90 Cyclops
 15045 | -2/Research        | Research machine network offline
 15049 | -2/Research        | Spotted B-90 Cyclops
 15096 | -2/Research        | Spotted B-90 Cyclops
 15165 | -2/Research        | Found Unknown Device
 15165 | -2/Research        | Identified Quantum Capacitor
 15216 | -2/Research        | Spotted B-90 Cyclops
 15224 | -2/Research        | Identified Transdimensional Reconstructor
 15224 | -2/Research        | Warped through subspace
 15232 | -2/Research        | Core integrity fell below 50%
 15279 | -2/Research        | Spotted Executioner
 15279 | -2/Research        | Spotted Executioner
 15294 | -2/Research        | Core integrity fell below 20%
 15309 | -2/Research        | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
15301_ Slug penetrates Earth.
15303_ HV Slug penetrates Wall. <x2>
15303_ Penetrated by Slug. <x2>
15303_ Slug penetrates Wall.
15303_ Reaction Chamber disabled.
15304_ Penetrated by Slug.
15304_ Biometal Medium Treads destroyed.
15304_ Slug penetrates Earth.
15305_ HV Slug penetrates Executioner.
15305_ HV Slug penetrates Wall.
15306_ Penetrated by Slug.
15306_ Biometal Medium Treads destroyed.
15306_ Slug penetrates Reaction Chamber.
15307_ HV Slug penetrates S-43 Plague.
15307_ HV Slug penetrates Wall.
15308_ Hyp. Railgun destroyed.
15309_ Penetrated by Slug.
15309_ Slug penetrates Earth.
15309_ Slug penetrates Wall. <x2>
15309_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#?????????????????????????????? |
| ???????????????????# ????????????????????????????? |
| ???????????????????#  ???????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ???????????????#####   ######################## #? |
| ??????????????         "                        #? |
| ??????????????        "%"                       ## |
| ?????????????          "                         ? |
| ?????????????                                #???? |
| ?????????????                                #???? |
| ????????????????????#######+##g###   ""##+##?????? |
| ??????????????????????#         ##   #       ????? |
| ??????????????????????#         g#   #?        ??? |
| ??????????????????????#  Ess    #"   #??      !*]? |
| ??????????????????????#     s%* ##   #????    !*]? |
| ??????????????????????#     E   ##   #?????   *]]? |
| ??????????????????????#  [[     ##   #??????     ? |
| ??????????????????????#  [[     ##   #????????  ?? |
| ??????????????????????#  @      ##   #??########## |
| ??????????????????????#;;;;;######   #??#          |
| ??????????????????????# #    #???#   #??#          |
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| ???????????????????????#     #???#   #??#  """  "" |
| ???????????????????????###;;####?#   #??#  """  "" |
| ???????????????????????#        ?#   #??#          |
| ???????????????????????#         #   #??#          |
| ???????????????????????#         #   ####       !  |
| ????????????????????????  ""     "      +   """ "" |
| ????????????????????????  ""     #   ####   """S"" |
| ????????????????????????? ""     #   #??#          |
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| ???????????????????????#        ??#%#???#########+ |
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| ???????????????????????##???#        #???????##    |
| ????????????????????"??  #??#        #????????#    |
| ???????????????????"S""  #??#        #????????# ?? |
| ???????????????????" ""  #??#        #????????#    |
| ???????????????????      #??#        #????????     |
| ???????????????????      #??#        #????????#    |
| ???????????????????      #??#        #????????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          35
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Cloak Strength             4
Corruption Block           8
Armor Coverage             225
Resistance: TH             30
Point Defense Rating       160
Phase Shifting             20
Evasion (%)                70
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           7
Offensive Hacking          20
Defensive Hacking          34

 Item Schematics 
-----------------
             Imp. Flight Unit | -8/Materials  | Scanalyzed
        Mni. Grenade Launcher | -8/Materials  | Scanalyzed
           Structural Scanner | -8/Materials  | Scanalyzed
             Seismic Detector | -8/Materials  | Scanalyzed
             Machine Analyzer | -8/Materials  | Scanalyzed
            Mic. Nuclear Core | -8/Storage    | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Exp. Utility Shielding | -7/Data Miner | Free
       Imp. Heavy Machine Gun | -7/Data Miner | Free
               Linear Gravjet | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
           Imp. Plasma Cutter | -7/Data Miner | Free
       Imp. Thermal Generator | -7/Data Miner | Free
               Adv. Drone Bay | -7/Data Miner | Free
                 System Guard | -6/Factory    | Hacked
      Adv. Signal Interpreter | -6/Zion       | Archive
          Imp. Kinecellerator | -6/Zion       | Archive
            Fusion Compressor | -6/Zion       | Archive
       Imp. Corruption Screen | -6/Zion       | Archive
                Phase Shifter | -6/Zion       | Archive
        Adv. Shield Generator | -6/Zion       | Archive
                  Bore Cannon | -6/Zion       | Archive
          Point Defense Array | -6/Zion       | Archive
           Matter Neutralizer | -6/Zion       | Archive
          Imp. Actuator Array | -6/Zion       | Archive
           Lrn. Proton Cannon | -6/Zion       | Archive
           Arm. Medium Treads | -6/Zion       | Archive
 Imp. Reaction Control System | -6/Zion       | Archive
               Adv. Heat Sink | -6/Zion       | Archive
        Imp. Coolant Injector | -6/Zion       | Archive
                 Hyp. Railgun | -5/Factory    | Hacked
            Med. Storage Unit | -5/Factory    | Scanalyzed
                   Q-thruster | -5/Factory    | Hacked
            Lrn. Sensor Array | -5/Factory    | Hacked
           Adv. Hacking Suite | -5/Factory    | Hacked
    Adv. Melee Analysis Suite | -5/Factory    | Hacked
       Impulse Thruster Array | -4/Factory    | Hacked
           Exp. Phase Shifter | -4/Factory    | Scanalyzed
          Adv. Actuator Array | -4/Factory    | Hacked
                Nanoactuators | -4/Factory    | Hacked
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 R-06 Scavenger | -6/Zion       | Archive
 R-10 Processor | -6/Zion       | Archive
 B-48 Gladiator | -6/Zion       | Archive

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Batter Up
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              ParticleGuidedAnalyzer
  Manual?         0
Play Time         04:23:05
  Cumulative      295.0 hours
  Start           2022.03.25 @ 17:25:52
  End             2022.03.26 @ 01:08:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          440
  Rogue           440
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          80
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e615f7d6-9853-4ad4-904b-29650802c8a9