Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 03:19:53 Player: vilepis Result: Destroyed by 4N-JMC(h) with Bore Cannon Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (3173) 3173 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 5435 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 131 Entered Garrisons 200 Friendly Fire -27 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 280/280 System Corruption 3% Temperature Cool (6) Movement Hovering (116) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Improved Hover Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Improved Light Cannon Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 49 | 7 16 17 7 2 Power 11 | 1 5 3 2 . Engine 10 | 1 4 3 2 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 14 | 2 6 3 2 1 Treads . | . . . . . Leg 9 | . 6 3 . . Wheel 2 | 2 . . . . Hover 3 | . . . 2 1 Flight . | . . . . . Utility 10 | 1 3 6 . . Device 2 | . 2 . . . Storage 1 | 1 . . . . Processor 4 | . . 4 . . Hackware 1 | . . 1 . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 14 | 3 2 5 3 1 Energy Gun 3 | 2 1 . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon 5 | . . 3 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . 5 . . 3 Power 1 | . 1 . . . Propulsion 2 | . 1 . . 1 Utility 1 | . 1 . . . Weapon 4 | . 2 . . 2 Highest Loss Streak 2 | . 2 . . 1 To Critical Strikes . | . . . . . Average Backups 6 | . 2 6 7 7 Power 1 | . . 1 1 1 Propulsion 1 | . 1 2 1 1 Utility 1 | . . 1 2 2 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 5 | . . 1 . 4 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 92 99 100 98 Engine 10 | . 10 11 11 11 Leg 17 | . 22 22 15 . Hover 4 | . . . 6 21 Device 3 | . 6 5 . . Storage 11 | . 14 11 11 11 Processor 15 | . . 15 22 22 Hackware 6 | . . 3 11 11 Protection 2 | . 2 7 . . Energy Gun 2 | . 14 . . . Energy Cannon 1 | . . . 4 . Ballistic Gun 3 | . 10 6 . . Ballistic Cannon 13 | . . 14 17 21 Peak Build Rating 23 | 6 9 18 23 22 Average Rating 16 | 4 6 14 20 21 On Entrance 10 | . 6 7 18 23 Naked Turns . | . . . . . Heaviest Build 23 | 14 17 23 21 21 Greatest Support 20 | 20 20 20 20 14 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 1 7 8 8 8 Average Carried 6 | . 2 6 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 7 8 8 6 Class Distribution -------------------- 80% | Mutant 15% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1852 | 218 320 660 455 199 Remotely . | . . . . . Salvage Created 2378 | . 507 865 969 37 Parts 165 | . 35 57 61 12 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 73 | . 16 26 25 6 Guns 18 | . 13 5 . . Cannons 52 | . . 21 25 6 AOE 2 | . 2 . . . Classes Destroyed 9 | . 5 1 2 1 Worker 3 | . 1 1 1 . Hauler 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 5 | . 1 3 1 . Swarmer 16 | . 6 4 3 3 Grunt 43 | . 10 15 12 6 Brawler 1 | . . . 1 . Sentry 16 | . . 7 9 . Programmer 3 | . . . . 3 Best Kill Streak 6 | . 4 6 5 3 Combat Bots Only 6 | . 3 6 4 3 Max Kills in Single Turn 5 | . 3 2 2 5 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 271 | . 86 104 38 43 Missed 65 | . 22 32 5 6 Hits 206 | . 64 72 33 37 Projectile 206 | . 64 72 33 37 Critical Strikes 4 | . . 2 1 1 Damage Taken 2733 | . 827 848 462 596 Core 635 | . 229 139 66 201 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 234 | . . . 234 . Core Remaining (%) 54 | 100 8 . . . Volleys Fired 179 | . 54 56 44 25 Largest 2 | . 2 2 2 2 Hottest 101 | . 100 66 101 66 Shots Fired 341 | . 98 106 88 49 Gun 127 | . 98 29 . . Cannon 214 | . . 77 88 49 Launcher . | . . . . . Special . | . . . . . Kinetic 280 | . 46 106 79 49 Thermal 61 | . 52 . 9 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 10 12 22 9 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 213 | . 63 73 53 24 Core Hits 110 | . 30 36 30 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 2 3 1 Burn 1 | . 1 . . . Blast 6 | . . 2 3 1 Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5007 | . 1072 1438 1197 1300 Guns 1147 | . 822 325 . . Cannons 2981 | . . 1113 1187 681 Explosions 869 | . 250 . . 619 Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic 3581 | . 408 1438 1054 681 Thermal 547 | . 414 . 133 . Explosive 869 | . 250 . . 619 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 8 2 Message Errors 5 | . . . 5 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 2 | . . . . 2 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 39 | . 2 4 16 17 Projectiles 22 | . . 4 16 2 Explosions 17 | . 2 . . 15 Melee . | . . . . . Knockbacks 20 | . . 7 7 6 Impact . | . . . . . Kinetic 17 | . . 6 7 4 Secondary 3 | . . 1 . 2 Self-Inflicted Damage 232 | . 112 . . 120 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 3 | . . . 3 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 340 | . 321 140 340 43 Average Temperature 66 | . 115 36 67 19 Received Heat Transfer 762 | . 261 321 171 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1554 | . 1295 . 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 53 | 100 100 67 31 . Level 1 24 | . . 32 34 10 Level 2 21 | . . . 33 89 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 722 | . 150 348 582 722 Initial 347 | . . 56 141 347 Average 224 | . 75 110 326 503 Influence Increases 2605 | . 499 673 1038 395 Destroy 0b10 Robot/C 1600 | . 320 520 580 180 Destroy 0b10 Robot/NC 55 | . 15 20 20 . Destroy Leader 372 | . 62 126 184 . Allied During Kill 90 | . . . 79 11 Successful Hack 71 | . 24 4 37 6 Disable Machine 75 | . 15 . 60 . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 72 | . 18 3 3 48 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 105 | . 30 . 75 . Influence Decreases 1893 | . 365 471 840 217 Entered New Map 460 | . . 78 195 187 Time Decay 1278 | . 320 393 565 . Lost Part 75 | . 45 . . 30 Lost Ally 80 | . . . 80 . Squads Dispatched 10 | . 4 2 4 . Investigation 6 | . 2 1 3 . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 24 33 31 11 Peak Tracking Total 8 | . 4 6 8 3 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts 1 | . . . 1 . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 9 | . 1 . 4 4 Max in Single Turn 2 | . 1 . 1 2 Garrison Relay 2 | . . . . 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 23 | . 6 6 10 1 Terminals 18 | . 5 5 7 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 7 12 25 1 Successful 25 | . 5 6 13 1 Failed 20 | . 2 6 12 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 9 | . . 3 6 . Terminals 37 | . 6 10 20 1 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 4 4 8 1 Part Schematic 2 | . . . 2 . Robot Schematic 1 | . . . 1 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 2 | . 1 1 . . Open Door 2 | . . . 1 1 Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . 1 1 . Emergency Access Points 2 | . . 2 . . Alert Level 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 3 4 . Full Trace Events 5 | . 1 1 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . find_recycling 1 | . . . 1 . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies 12 | . . . 10 2 Largest Group 10 | . . . 10 6 Highest-Rated Group 88 | . . . 88 64 Highest-Rated Ally 39 | . . . 16 39 Total Orders . | . . . . . Ally Attacks 38 | . . . 28 10 Total Damage 468 | . . . 242 226 Kills 7 | . . . 4 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 4452 | 47 795 1474 1687 449 Spaces Moved 2420 | 46 524 745 887 218 Core 4 | 4 . . . . Treads . | . . . . . Legs 1770 | . 416 745 609 . Wheels 150 | 42 108 . . . Hover 496 | . . . 278 218 Flight . | . . . . . Fastest Speed 50 | 50 80 120 116 116 Average Speed 137 | 77 112 156 144 116 Slowest Speed 190 | 80 190 190 190 116 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 3 81 57 91 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . 15 1 3 73 Melee . | . . . . . Projectile 4 | . . 1 3 . AOE 88 | . 15 . . 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 3199 | 53 627 950 1205 364 Wait 468 | . 32 102 242 92 Move 2416 | 45 523 744 886 218 Hop . | . . . . . Pick Up 15 | 1 . 8 6 . Fast Attach 13 | 6 5 2 . . Attach 4 | . 1 1 . 2 Detach 1 | . . 1 . . Swap 47 | 1 11 20 14 1 Drop 25 | . 1 16 8 . Fire 179 | . 54 56 44 25 Melee 1 | . . . 1 . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis 26 | . . . . 26 Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 3 exits: *Mat / *Rec / Gar) -9/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 325 | -10/Materials | Core integrity fell below 50% 410 | -10/Materials | Discovered new exit (range 3) 715 | -10/Materials | Core integrity fell below 20% 741 | -10/Materials | Discovered new exit (range 13) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Utility x2 1360 | -9/Materials | Discovered new exit (range 9) 1776 | -9/Materials | Discovered new exit (range 15) 1815 | -9/Materials | Identified exit to Mines 1815 | -9/Materials | Identified exit to Storage 1987 | -9/Materials | Discovered new exit (range 16) 2317 | -9/Materials | Entered Storage 2373 | -9/Storage | Identified exit to Recycling 2472 | -9/Storage | Identified exit to Materials 2998 | -9/Storage | Identified exit to Garrison 3395 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3489 | -9/Storage | Core integrity fell below 50% 3508 | -9/Storage | Met 01-MTF 3678 | -9/Storage | Build established: Commander-Mutant 3693 | -9/Storage | Repaired Imp. Light Cannon 3764 | -9/Storage | Repaired Imp. Light Cannon 4004 | -9/Storage | Entered Garrison 4004 | -9/Garrison | Accompanied by 7 allies (01-MTF) 4007 | -9/Garrison | 01-MTF left 4049 | -9/Garrison | Phase Generator disabled 4050 | -9/Garrison | Core integrity fell below 20% 4075 | -9/Garrison | Murdered 5 allies 4180 | -9/Garrison | Garrison Relay disabled 4311 | -9/Garrison | Triggered checkpoint 4348 | -9/Garrison | Build established: Mutant 4391 | -9/Garrison | Rescued a captive Derelict 4391 | -9/Garrison | Rescued a captive Derelict 4413 | -9/Garrison | Garrison Relay disabled 4453 | -9/Garrison | Destroyed by 4N-JMC(h) with Bore Cannon Last Messages --------------- Recycling. 04400_ Y-45 Defender destroyed. 04400_ Acquired 98 matter. 04413_ Garrison Relay disabled. 04413_ Relay Coupler [Specialist] tumbles out of relay unit. 04413_ Relay Coupler [Demolisher] tumbles out of relay unit. 04413_ Relay Coupler [Brawler] tumbles out of relay unit. 04420_ Acquired 14 matter. 04421_ Acquired 16 matter. 04426_ Acquired 7 matter. 04431_ Acquired 5 matter. 04437_ Acquired 7 matter. 04447_ System corrupted: Component data lost. 04451_ HV Slug penetrates Wall. 04451_ S-10 Pest suffers critical hit (Destroy). 04451_ S-10 Pest destroyed. 04453_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | "##??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | !#??????????????????????????????????????????????? | | !#??????????????????????????????????????????????? | | "!#??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #???????????????????????#######????????????????? | | # #?????????####??#######?# !#! #????????????????? | | # #?????????#[=#??#"" ""#?#!!%! #????????????????? | | # #?????????##=#####!!!#####+##|#????????????????? | | # #?????????#T !!! ! ! !% [#????????????????? | | # #?????????##[#### ##### ##/##!#????????????????? | | # #?????????# *#??# #???# # ! ! #????????????????? | | # #?????????####??# #???#l# !#! #????????????????? | | # #???????????????# #?###h#######????????????????? | | # #?#####???????### ###[[=####???????????????????? | | # ### #???????# = s #???????????????????? | | + ######### #####= @## #???????????????????? | | # ### #???###%## #???????????????????? | | # #?# #?????# ## #???????????????????? | | # #?###### ##### #???#?# ## #???????????????????? | | # #??????# #???# ??? ## #???????????????????? | | # #??????# #???# #??# ##### #???????????????????? | | # #####??# #???# #??# #???# #???????????????????? | | # # ##?# #???# #??# #???# #???????????????????? | | ## ### #???# #??# #???# #???????????????????? | | ## # ## ##### #### #???# #???????????????????? | | # ## #???# #???????????????????? | | # ## ##### #### #???# #???????????????????? | | # #???# #??# #???# #???????????????????? | | #### #???# #??# #???# #???????????????????? | | #???# #??# #?### ##""""## #?????????? | | ###???# #### ### #????????? | | # ##?????# ?????? | | #??????# #????????? | | ##??????########### ## ## #????????? | | ## ##?????????????????# #? #????#????????? | | # ###??????????????????" ? ???????????? | | #####????????????????????" ?????????? | | ?????????????????????????" "????????? | | ?????????????????????????" "????????? | | ?????????????????????????# ## ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Reaction Control System | -9/Storage | Hacked Kinecellerator | -9/Storage | Hacked Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 11% | -9/Storage Imp. Light Cannon | 15% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Close Call The More The Merrier Challenges ------------ None Game ------ Seed LongswordZhirovScythe Manual? 0 Play Time 00:35:57 Cumulative 15.7 hours Start 2025.07.14 @ 02:43:57 End 2025.07.14 @ 03:19:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cb95771-f480-4c4b-aae1-6667da0c3203