Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.26 @ 21:24:08 Player: GayPredator Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (218) 1090 Value Destroyed (7454) 7454 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2455) 2455 TOTAL SCORE: 18359 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 80 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 242/300 Energy 58/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Experimental Focal Shield Advanced Force Field Improved Remote Datajack Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Antimatter-Fusion Reactor > --- PROPULSION ------- Hovering Antigrav-XBT Exoskeleton Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Advanced Visual Processing Unit Graphene Brace Advanced Shield Generator Antimissile System System Restoration Module > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Hpw. Directed Quantum Construct/G Enhanced Force Lance > --- INVENTORY -------- Improved Antigrav System Improved Remote Datajack Enhanced Force Lance Enhanced Force Lance [Rating: 131] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Cooled Impulse Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Slots Evolved 14 | . . . . 6 . . . 2 . . . 2 2 . . 2 . . Power 2 | . . . . . . . . 1 . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . . . . . . . 1 . . Utility 6 | . . . . 2 . . . 1 . . . 1 1 . . 1 . . Weapon 3 | . . . . 2 . . . . . . . 1 . . . . . . Parts Attached 143 | 7 2 7 3 22 2 2 3 2 9 7 8 10 5 6 . 14 2 32 Power 7 | 1 . . 1 . . . . . 3 1 . 1 . . . . . . Engine 5 | 1 . . 1 . . . . . 1 1 . 1 . . . . . . Core 2 | . . . . . . . . . 2 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 8 | 2 . 2 . . . . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 93 | 2 1 . 1 15 1 2 3 2 5 4 6 7 5 6 . 12 1 20 Device 71 | 1 1 . 1 11 . 2 1 2 4 2 4 5 4 4 . 8 1 20 Storage 3 | 1 . . . 1 . . . . . . . 1 . . . . . . Processor 4 | . . . . . . . . . . 1 . . . 2 . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 14 | . . . . 3 1 . 2 . 1 1 2 1 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 5 1 7 1 . . . 1 2 2 2 . . . 2 1 8 Energy Gun 6 | . . . . 2 . . . . . . . . . . . 1 . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 4 . 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . Launcher 7 | . . . . 3 1 . . . . . 1 2 . . . . . . Special Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 1 2 1 . . . . 1 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . . . . . 1 . 3 Parts Lost 55 | . . . . 3 5 . 4 4 7 . 2 2 2 1 . 15 2 8 Power 5 | . . . . . 1 . 1 . 1 . 1 . . . . 1 . . Propulsion 13 | . . . . 2 2 . . . 3 . . . . . . 2 . 4 Utility 21 | . . . . . . . 1 2 2 . . 1 1 . . 9 1 4 Weapon 16 | . . . . 1 2 . 2 2 1 . 1 1 1 1 . 3 1 . Highest Loss Streak 7 | . . . . 2 5 . 2 4 5 . 1 1 2 1 . 7 2 2 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 62 | . 98 100 69 65 57 67 62 52 42 65 70 63 58 60 57 47 23 55 Engine 5 | . 14 14 12 4 1 . 4 . 1 6 12 6 2 . . 1 1 1 Core 1 | . . . . 2 4 7 . . 2 2 . . 2 5 5 . . . Leg 4 | . . 22 18 . . 5 . 5 5 . 4 2 1 . . 1 . . Wheel 2 | . 28 5 4 4 4 1 . . . . . . 2 1 . 1 . . Hover 1 | . . . . 1 1 . 7 . . . . . . 3 5 1 1 5 Device 15 | . 14 14 14 14 9 20 16 19 16 18 15 10 14 20 21 15 5 22 Storage 2 | . 14 14 . 1 1 . . . . . . 3 5 5 5 3 . . Processor 1 | . . . . . . . . . . . 4 . . 5 5 3 4 3 Protection 2 | . . . . 4 4 1 3 5 . 4 3 5 5 . . . . . Energy Gun 5 | . . . 3 5 10 7 16 13 2 2 . . 6 11 10 5 3 12 Energy Cannon 1 | . . . . . 4 7 1 5 6 6 4 1 . . . . . . Ballistic Gun 7 | . 26 15 8 12 8 15 10 . . 9 13 8 . . . . . . Ballistic Cannon 2 | . . 12 6 3 . . . . . . . 4 9 . . . . . Launcher 1 | . . . . 4 1 . . . . . 3 4 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 4 6 3 5 5 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 14 14 18 18 46 42 39 39 38 40 41 57 69 68 62 44 57 29 82 Greatest Support 112 | 26 26 26 32 66 27 48 48 81 81 60 80 112 112 79 79 79 52 93 Greatest Overweight (x) 12 | . . . . 1 3 3 10 12 7 1 . . . . . . . 1 Average Overweight (x) . | . . . . . 1 . . 2 . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 5 5 5 5 5 10 10 10 10 10 5 5 Average Capacity 6 | 7 8 8 5 5 5 5 5 5 5 5 5 8 10 10 10 8 5 5 Most Carried 10 | 6 8 8 8 8 7 4 4 4 4 5 5 10 10 8 6 8 2 5 Average Carried 4 | 3 6 7 4 5 4 2 4 3 2 3 4 6 7 5 6 4 1 3 Final Capacity 10 | 8 8 8 5 8 5 5 5 5 5 5 5 10 10 10 10 5 5 5 Final Carried 9 | 6 8 8 4 8 4 4 4 4 2 5 2 9 6 6 6 2 1 5 Scrap Engine Consumption 410 | . . . 49 92 17 26 7 . 27 17 33 69 18 4 3 35 . 13 Constructs Created 22 | . . . 4 1 5 . 2 . 3 1 . 3 2 . . . . 1 Constructs Modified 113 | . . . 6 28 4 8 2 3 3 6 4 12 9 8 . 9 4 7 Class Distribution -------------------- 67% | Construct 21% | Mutant 5% | Tank 5% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Construct | -7/Factory Construct | -7/Garrison Construct | -6/Factory Mutant | -6/Garrison Construct | -6/Factory Construct | -6/Extension Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Hacker-Construct | -3/Research Mutant | -3/Garrison Tank | -3/Research Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Matter Collected 3997 | 260 . 360 68 749 71 119 117 30 275 42 525 555 203 193 . 156 10 264 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9179 | 67 . 318 822 1983 466 282 240 33 585 42 1121 982 481 141 . 666 . 950 Parts 446 | 10 . 27 20 92 21 10 13 1 31 7 59 63 21 8 . 41 . 22 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 13 | . . . 6 3 . 1 . . . . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . 18 . . . . . . . . . . . 10 . . . . Prevented 5 | . . . . . . . . . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Combat Hostiles Destroyed 143 | . . 11 . 32 15 4 7 . 14 . 20 12 8 7 . 7 . 6 Melee 17 | . . . . . . . . . 6 . 4 1 2 . . 4 . . Guns 74 | . . 7 . 20 8 2 7 . 3 . 6 4 2 7 . 3 . 5 Cannons 27 | . . 4 . 7 . 2 . . 5 . 4 1 4 . . . . . AOE 23 | . . . . 5 7 . . . . . 5 6 . . . . . . Classes Destroyed 17 | 1 . 5 2 7 . . . . 1 . . 1 . . . . . . Worker 7 | . . . . 1 . . . . . . . 2 1 . . 1 . 2 Builder 16 | . . . 1 2 . . . . . 1 4 5 . . . 2 . 1 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . Recycler 29 | . . . 11 7 . 1 . . . . 3 2 . . . 2 . 3 Mechanic 2 | . . . . . . . . . . . . 1 . . . 1 . . Operator 6 | . . . . 1 . 1 . . . . 2 1 . . . 1 . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . Watcher 9 | . . . . 3 . . . 1 . 1 1 1 . . . 1 . 1 Swarmer 55 | . . 4 . 10 8 . 5 . 8 . 7 1 . 7 . 5 . . Grunt 43 | . . 1 . 16 6 3 1 . 1 . 7 3 3 . . 2 . . Brawler 2 | . . . . 1 . . . . . . . 1 . . . . . . Sentry 11 | . . 1 . . . . 1 . 2 . 4 1 1 . . . . 1 Hunter 9 | . . . . 2 1 . . . 2 . . 2 . . . . . 2 Programmer 15 | . . . . 3 . 1 . . . . . 4 4 . . . . 3 Behemoth 3 | . . . . . . . . . 1 . 2 . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . Best Kill Streak 15 | 4 . 4 6 5 15 3 4 1 4 1 10 7 2 4 . 4 . 5 Combat Bots Only 15 | . . 4 . 5 15 3 4 . 4 . 7 4 2 4 . 3 . 3 Max Kills in Single Turn 4 | 1 . 1 1 2 4 1 1 1 1 1 2 3 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 4 . . . . . 1 2 . . . . . . Melee 1 | . . . . . . . . . 1 . 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Hostile Shots Fired 2023 | . . 57 . 137 86 18 108 22 237 15 234 58 257 52 . 417 82 243 Missed 704 | . . 20 . 46 22 6 25 5 85 9 78 20 75 23 . 144 39 107 Damage Taken 17141 | . . 411 . 1024 752 109 854 433 1435 24 991 620 2659 359 . 4644 732 2094 Core 2296 | . . 60 . 108 50 10 67 . 246 . 64 35 334 12 . 479 150 681 Absorbed by Shields 1926 | . . . . 132 29 38 . . 158 . 350 . . 16 . 678 . 525 Redirected to Shielding 66 | . . . . . . . . . . . . . . . . 66 . . Ignored by Resistances 5186 | . . 120 . 340 228 43 365 114 458 9 396 178 704 106 . 1346 203 576 Regen/Repaired (Parts) 4630 | . . . . 297 167 249 225 264 100 104 167 727 266 484 100 1082 136 262 Core Remaining (%) 78 | 100 . . 76 . . . 66 . . . 63 96 . . 69 . . . Volleys Fired 440 | 12 6 40 38 86 14 16 25 5 31 1 46 32 25 12 . 12 4 35 Largest 4 | 2 2 2 2 4 4 4 4 2 3 3 4 4 4 3 . 2 1 4 Hottest 351 | 40 100 65 97 185 183 185 185 110 91 102 141 242 205 138 . 95 75 351 Shots Fired 1072 | 24 11 67 65 253 29 49 50 7 68 3 121 85 81 30 . 21 4 104 Gun 785 | 24 10 38 65 181 25 35 46 6 39 2 72 54 29 30 . 21 4 104 Cannon 252 | . . 29 . 64 2 14 4 1 29 1 34 22 52 . . . . . Launcher 34 | . . . . 8 2 . . . . . 15 9 . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 443 | 24 10 67 . 132 13 11 28 . 16 2 72 50 18 . . . . . Thermal 524 | . 1 . 65 108 9 38 12 2 23 . 34 22 63 27 . 12 4 104 Explosive 32 | . . . . 6 2 . . . . . 15 9 . . . . . . Electromagnetic 73 | . . . . 7 5 . 10 5 29 1 . 4 . 3 . 9 . . Robot Hit Streak 31 | 10 . 16 24 14 6 13 19 4 31 2 13 14 22 6 . 8 3 20 Robot Miss Streak 7 | 1 . 3 2 3 1 2 1 2 4 5 7 6 2 3 . 2 2 4 Penetration Max 1 | . . . . 1 . 1 1 . . . . . 1 . . . . . Secondary Targets 11 | . . 1 . . 4 . 1 . . . . . . 3 . . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . . . 1 . . . 1 Shots Hit Robots 813 | 18 . 43 49 155 20 33 41 5 73 4 99 62 67 17 . 38 2 87 Core Hits 416 | 6 . 18 18 82 21 12 18 1 38 2 80 47 23 7 . 20 . 23 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . . . . . . . . Critical Strikes 28 | . . 1 . 6 1 3 2 . 6 . . . 1 1 . 4 . 3 Burn 13 | . . . . 4 1 3 1 . . . . . . 1 . . . 3 Destroy 2 | . . 1 . . . . 1 . . . . . . . . . . . Blast 2 | . . . . 2 . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . 6 . . . 1 . . 4 . . Melee Attacks 181 | . . . . . . . . . 42 4 17 11 19 1 . 48 . 39 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 144 | . . . . . . . . . 42 4 17 11 19 1 . 48 . 2 Piercing 37 | . . . . . . . . . . . . . . . . . . 37 Sneak Attacks 27 | . . . . . . . . . . 2 3 6 2 . . 8 . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23954 | 191 . 727 731 4285 1128 623 806 136 1883 189 3737 2480 1892 417 . 1565 52 3112 Guns 10779 | 191 . 434 720 2256 431 462 710 57 526 5 882 527 445 417 . 339 52 2325 Cannons 4293 | . . 293 . 1290 . 154 40 62 495 . 711 304 944 . . . . . Explosions 3916 | . . . . 696 697 . 56 . . . 1385 1082 . . . . . . Melee 4732 | . . . . . . . . . 862 184 673 546 474 . . 1206 . 787 Ramming 234 | . . . 11 43 . 7 . 17 . . 86 21 29 . . 20 . . Kinetic 6025 | 191 . 727 . 2235 237 190 447 . 236 5 882 482 393 . . . . . Thermal 8060 | . . . 720 1323 100 426 223 49 290 . 711 304 996 348 . 193 52 2325 Explosive 3722 | . . . . 558 697 . . . . . 1385 1082 . . . . . . Electromagnetic 1181 | . . . . 126 94 . 136 70 495 . . 45 . 69 . 146 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3967 | . . . . . . . . . 862 184 673 546 474 . . 1206 . 22 Piercing 765 | . . . . . . . . . . . . . . . . . . 765 Highest Corruption 9 | . . . . . . . . 3 3 . . 2 4 4 4 9 9 9 Average Corruption 4 | . . . . . . . . 3 1 . . 1 2 4 4 6 9 5 Corruption Purged 19 | . . . . . . . . . 3 . . 2 . . . . . 14 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . . . 3 . 12 . 13 5 16 Message Errors 14 | . . . . . . . . . . . . 1 . 2 . 4 2 5 Matter Fused 11 | . . . . . . . . . . . . 2 . 2 . 3 1 3 Heat Flow Errors 7 | . . . . . . . . . . . . . . 3 . 1 1 2 Energy Discharges 5 | . . . . . . . . . . . . . . 2 . . 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . 1 . 2 . 1 Alerts 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Weapon Failures 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 892 | . . . . 89 . . 9 . 24 74 131 112 112 . . 211 . 130 Projectiles 88 | . . . . 62 . . . . 21 . . 5 . . . . . . Explosions 97 | . . . . 27 . . 9 . . . 61 . . . . . . . Melee 707 | . . . . . . . . . 3 74 70 107 112 . . 211 . 130 Knockbacks 17 | . . 1 . 5 . . . . . . 2 . 9 . . . . . Impact 4 | . . . . 1 . . . . . . 2 . 1 . . . . . Kinetic 12 | . . 1 . 4 . . . . . . . . 7 . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 268 | . . . . 114 . . 35 . . . 24 72 14 . . 9 . . Shots 7 | . . . . 2 . . 1 . . . 1 3 . . . . . . Rammed 10 | . . . . 3 . . . . . . . . 2 . . 5 . . Targets Rammed 30 | . . . 1 10 . 1 . 3 . . 7 1 2 . . 5 . . Kicked 20 | . . . 1 7 . 1 . 3 . . 7 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 626 | . 20 2 84 398 132 211 337 24 14 36 326 440 537 278 . 113 213 626 Average Temperature 126 | . 12 2 26 99 50 108 175 13 10 22 138 145 205 150 . 31 117 150 Received Heat Transfer 3432 | . . 162 . 348 304 69 309 147 176 . 250 36 421 6 . 1056 45 103 Effects 46 | . . . . 1 . . 2 . . . 6 4 26 . . . 1 6 Shutdowns 7 | . . . . 1 . . . . . . . 2 3 . . . . 1 Energy Bleed 7 | . . . . . . . . . . . . 1 6 . . . . . Interference 20 | . . . . . . . 2 . . . 6 . 11 . . . 1 . Matter Decay 3 | . . . . . . . . . . . . 1 2 . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . Damage (core) 3 | . . . . . . . . . . . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 . . 1 1 3 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 25 | . . . 1 2 1 3 . . . . . 1 4 . . . . 13 Heat Transferred 13761 | . . . 1717 2484 259 1258 276 . . . 1300 548 1886 629 . 259 74 3071 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Peak Influence 524 | 20 12 . 60 409 478 217 217 120 524 237 404 343 396 . . 306 200 411 Initial 237 | . 11 . 33 5 155 217 55 98 . 237 87 157 78 . . 86 190 98 Average 145 | 8 11 . 25 99 381 80 150 71 196 157 199 201 230 . . 134 189 272 Maximum Alert Level 2 | . . . . 2 2 1 1 . 2 1 2 1 1 . . 1 1 2 Low Security (%) 71 | 100 100 . 100 81 23 89 97 100 51 77 53 64 37 . . 76 96 20 Level 1 24 | . . . . 17 5 10 2 . 37 22 44 35 62 . . 23 3 69 Level 2 4 | . . . . . 71 . . . 10 . 2 . . . . . . 10 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . 10 . 3 . 1 . 1 3 3 4 . . 3 . 4 Investigation 6 | . . . . . . . . . . 1 . . 2 . . 1 . 2 Extermination 10 | . . . . 4 . 2 . 1 . . . 1 1 . . . . 1 Reinforcement 15 | . . . . 5 . 1 . . . . 3 2 1 . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . 2 . . . . . . 1 1 1 . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Distress Signals 8 | . . . . 1 . . . . . . 1 1 1 . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . . 18 . 43 15 5 17 10 27 3 23 27 18 17 . 49 18 34 Peak Tracking Total 20 | . . 4 . 5 8 4 9 7 9 2 5 7 6 7 . 20 20 7 Tactical Retreats 40 | . . 2 . 3 . . 2 . 11 1 . 1 1 4 . 8 1 6 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Traps Triggered 14 | . . . . . 3 . 2 . . 1 1 2 . . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Machines Disabled 25 | . . . . 10 . . . . . 1 6 4 4 . . . . . Max in Single Turn 5 | . . . . 5 . . . . . 1 2 4 2 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Machines Accessed 63 | . . . 9 11 1 2 . 1 1 7 4 11 6 . . 5 . 5 Terminals 35 | . . . 6 6 1 1 . . 1 4 4 6 3 . . 1 . 2 Fabricators 3 | . . . . 1 . . . . . 1 . . . . . . . 1 Repair Stations 5 | . . . . 1 . . . . . . . 3 . . . 1 . . Recycling Units 6 | . . . 3 1 . . . . . . . 1 1 . . . . . Scanalyzers 8 | . . . . 1 . . . . . 2 . 1 2 . . 1 . 1 Garrison Access 6 | . . . . 1 . 1 . 1 . . . . . . . 2 . 1 Total Hacks 144 | . . . 17 28 1 4 . 1 1 23 10 30 12 . . 8 . 9 Successful 93 | . . . 10 17 1 2 . 1 1 17 7 22 6 . . 5 . 4 Failed 51 | . . . 7 11 . 2 . . . 6 3 8 6 . . 3 . 5 Catastrophic 9 | . . . 3 1 . . . . . . . . 2 . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 24 | . . . 4 4 . . . . . 4 2 7 1 . . . . 2 Terminals 83 | . . . 13 15 1 3 . . 1 11 10 17 4 . . 3 . 5 Fabricators 5 | . . . . 2 . . . . . 2 . . . . . . . 1 Repair Stations 12 | . . . . 4 . . . . . . . 6 . . . 2 . . Recycling Units 14 | . . . 4 2 . . . . . . . 5 3 . . . . . Scanalyzers 24 | . . . . 4 . . . . . 10 . 2 5 . . 1 . 2 Garrison Access 6 | . . . . 1 . 1 . 1 . . . . . . . 2 . 1 Terminal Hacks 38 | . . . 3 6 1 1 . . 1 5 6 11 2 . . 1 . 1 Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . . . . Open DSF 4 | . . . . . . . . . . 1 . 2 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . 1 . . . 1 . . 1 . . . . . . Machine Index 2 | . . . . . . . . . . 1 . . 1 . . . . . Unreport Threat 7 | . . . . 2 . 1 . . . 1 1 2 . . . . . . Locate Traps 7 | . . . . 2 . . . . . . 1 3 . . . . . 1 Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . 1 . . . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . Zone Layout 4 | . . . 1 1 . . . . . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 9 | . . . . 3 . . . . . . . 4 . . . 2 . . Scan Component 5 | . . . . 2 . . . . . . . 2 . . . 1 . . Repair 4 | . . . . 1 . . . . . . . 2 . . . 1 . . Recycling Unit Hacks 8 | . . . 4 1 . . . . . . . 2 1 . . . . . Report Inventory 6 | . . . 3 1 . . . . . . . 1 1 . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . 1 . . . . . . Scanalyzer 20 | . . . . 4 . . . . . 9 . 2 3 . . . . 2 Insert Component 10 | . . . . 2 . . . . . 4 . 1 2 . . . . 1 Analyze 10 | . . . . 2 . . . . . 5 . 1 1 . . . . 1 Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . . . . . . . 2 . 1 Unlock Access 4 | . . . . 1 . 1 . 1 . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 10 | . . . 3 2 . . . . . 1 1 3 . . . . . . Terminals 10 | . . . 3 2 . . . . . 1 1 3 . . . . . . Botnet 10 | . . . 3 2 . . . . . 1 1 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . . . 5 8 . 1 . . . 5 2 9 6 . . 2 . 4 Full Trace Events 6 | . . . . . . . . . . 1 . . 2 . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 2 . . . . . 3 . 1 1 . . . . 1 Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . 62 . . . . . . . . Total Part Build Rating 2 | . . . . . . . . . . 2 . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . . . . 1 . . . 1 . . Time 123 | . . . . 16 . . . . . . . 88 . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 3 . . . . . . . . 1 . . . . . . Parts Scanalyzed 9 | . . . . 2 . . . . . 3 . 1 2 . . . . 1 Part Schematics Acquired 8 | . . . . 2 . . . . . 3 . 1 1 . . . . 1 Parts Damaged 2 | . . . . . . . . . . 1 . . 1 . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Used RIF Installer 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Command Fork 1 | . . . . . . . 1 . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Total Allies 3 | . . . . . . . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . . . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . . . . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . . . 22 . . . . . . Total Damage 371 | . . . . . . . . . . . . 371 . . . . . . Kills 6 | . . . . . . . . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Turns Passed 10807 | 110 128 714 1057 2019 335 544 156 578 686 321 522 868 391 550 73 784 164 807 Spaces Moved 9108 | 66 118 501 838 1319 134 421 143 164 306 549 525 1098 403 723 93 688 93 926 Core 169 | 8 . . . . . . 1 32 59 . . . . . . . . 69 Treads 991 | . . . . 7 . . . . . 170 200 499 115 . . . . . Legs 3039 | . . 433 545 103 . 377 . 120 167 . 325 515 146 30 . 278 . . Wheels 2198 | 58 118 68 293 877 78 30 . . . . . . 133 290 . 204 . 49 Hover 1839 | . . . . 332 56 14 142 12 . . . . 9 403 93 206 1 571 Flight 872 | . . . . . . . . . 80 379 . 84 . . . . 92 237 Fastest Speed 39 | 50 90 90 96 75 90 53 53 53 51 51 51 51 51 47 78 70 50 39 Average Speed 82 | 84 90 115 111 116 195 115 56 165 106 51 51 51 53 65 78 77 50 46 Slowest Speed 650 | 90 90 120 120 173 323 323 550 650 400 126 51 51 59 78 78 82 82 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 2 . 1 Exploration Rate (%) 29 | 3 10 31 95 30 29 8 30 4 37 16 46 30 12 84 19 22 25 24 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 . 1 . 1 . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . 1 1 1 . . . . . Scrap Searched 5 | . . 2 . . . . . . . . . . . 2 1 . . . Spaces Dug 55 | . 1 . . 10 . . . . 2 1 . 1 5 . . 16 . 19 Terrain Destroyed 503 | . 1 . . 147 11 . 2 . 2 1 185 103 9 7 . 16 . 19 Melee 44 | . . . . . . . . . 2 1 . 1 5 . . 16 . 19 Projectile 33 | . 1 . . 16 . . . . . . 5 . 4 7 . . . . AOE 426 | . . . . 131 11 . 2 . . . 180 102 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Gar Fac Gar Fac Ext Fac Fac Upp Upp Res Gar Res Total 11220 | 94 127 569 900 1618 188 443 175 463 549 575 658 1324 488 774 93 829 205 1148 Wait 1125 | 4 . 8 . 152 4 1 3 288 159 6 46 149 33 28 1 55 107 81 Move 9086 | 65 117 500 837 1319 132 420 142 164 305 543 524 1097 402 722 92 687 92 926 Hop 2 | . . . . . . . . . . 2 . . . . . . . . Pick Up 60 | 6 . 5 6 11 1 2 . . . 3 2 14 . 1 . 5 . 4 Fast Attach 77 | 7 2 4 1 9 . . 3 1 5 5 2 4 . . . 4 1 29 Attach 42 | . . . 1 5 2 2 . 1 4 2 4 4 2 5 . 6 1 3 Detach 27 | . 2 . 1 5 . . . 1 2 5 . 1 1 3 . 1 . 5 Swap 24 | . . 3 1 8 . . . . . . 2 2 3 1 . 4 . . Drop 81 | . . 9 14 13 3 1 2 . 1 4 7 9 1 1 . 2 . 14 Fire 440 | 12 6 40 38 86 14 16 25 5 31 1 46 32 25 12 . 12 4 35 Melee 178 | . . . . . . . . . 42 4 17 11 19 1 . 48 . 36 Ram 10 | . . . . 3 . . . . . . . . 2 . . 5 . . Kick 20 | . . . 1 7 . 1 . 3 . . 7 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . 32 . . . . . 1 . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Qua / Gar) -3/Garrison -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 4) 239 | -10/Materials | Entered Subcaves 268 | -10/Subcaves | Learned location of Zion (-7) 282 | -10/Subcaves | Discovered new exit (range 12) 309 | -10/Subcaves | Discovered new exit (range 14) 324 | -10/Subcaves | Build established: Mutant 332 | -10/Subcaves | Discovered new exit (range 13) 678 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 731 | -10/Subcaves | Learned location of Mines (-10) 953 | -10/Subcaves | Entered Recycling 957 | -9/Recycling | Found Scrap Engine 1402 | -9/Recycling | Discovered new exit (range 8) 1819 | -9/Recycling | Build established: Construct 2010 | -9/Recycling | Entered Factory 2010 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2628 | -7/Factory | Repaired Sub. Shrapnel Launcher 2659 | -7/Factory | Discovered new exit (range 16) 3933 | -7/Factory | Garrison activated, responded to threat 4029 | -7/Factory | Identified exit to Garrison 4029 | -7/Factory | Entered Garrison 4039 | -7/Garrison | Installed Relay Interface Framework 4107 | -7/Garrison | Triggered checkpoint 4111 | -7/Garrison | Triggered checkpoint 4114 | -7/Garrison | Triggered checkpoint 4167 | -7/Garrison | Lost 5 parts (1p2n2w) 4190 | -7/Garrison | Destroyed 15 combat bots 4329 | -7/Garrison | Discovered new exit (range 9) 4364 | -7/Garrison | Entered Factory 4489 | -7/Factory | Discovered new exit (range 5) 4908 | -7/Factory | Identified exit to Garrison 4908 | -7/Factory | Entered Garrison 4998 | -7/Garrison | Expanded RIF knowledge: Command Fork 5014 | -7/Garrison | Triggered checkpoint 5056 | -7/Garrison | Discovered new exit (range 8) 5064 | -7/Garrison | Entered Factory 5064 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5642 | -6/Factory | Identified exit to Garrison 5642 | -6/Factory | Entered Garrison 5668 | -6/Garrison | Lost 4 parts (2u2w) 5828 | -6/Garrison | Triggered checkpoint 6012 | -6/Garrison | Triggered checkpoint 6026 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 6122 | -6/Garrison | Lost 5 parts (1p2n1u1w) 6226 | -6/Garrison | Spotted B-75 Beast 6229 | -6/Garrison | Triggered checkpoint 6253 | -6/Garrison | Destroyed B-75 Beast 6272 | -6/Garrison | Triggered checkpoint 6289 | -6/Garrison | Triggered checkpoint 6323 | -6/Garrison | Discovered new exit (range 9) 6327 | -6/Garrison | Spotted B-86 Titan 6328 | -6/Garrison | Entered Factory 6517 | -6/Factory | Fabricated Sub. Shrapnel Launcher? 6645 | -6/Factory | Discovered new exit (range 10) 6648 | -6/Factory | Identified exit to Extension 6649 | -6/Factory | Entered Extension 6720 | -6/Extension | Spotted B-75 Beast 6875 | -6/Extension | Identified exit to Cetus 6974 | -6/Extension | Disrupted transfer network 7047 | -6/Extension | Spotted B-75 Beast 7112 | -6/Extension | Destroyed B-75 Beast 7114 | -6/Extension | Destroyed B-75 Beast 7161 | -6/Extension | Destroyed 7 combat bots 7169 | -6/Extension | Discovered new exit (range 3) 7171 | -6/Extension | Entered Factory 7171 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7256 | -5/Factory | Repaired Lrn. Missile Launcher 7273 | -5/Factory | Discovered new exit (range 11) 7413 | -5/Factory | Allied Derelicts emerged from ambush trap array 8034 | -5/Factory | Discovered new exit (range 9) 8039 | -5/Factory | Entered another Factory area 8039 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8374 | -4/Factory | Discovered new exit (range 16) 8430 | -4/Factory | Entered Upper Caves 8619 | -4/Upper Caves | Encountered a Warlord checkpoint 8757 | -4/Upper Caves | Learned Research security intel 8758 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8968 | -4/Upper Caves | Discovered new exit (range 14) 8979 | -4/Upper Caves | Identified exit to Upper Caves 8980 | -4/Upper Caves | Entered another Upper Caves area 9040 | -4/Upper Caves | Discovered new exit (range 8) 9042 | -4/Upper Caves | Learned Research stockpile data 9046 | -4/Upper Caves | Identified exit to Research 9053 | -4/Upper Caves | Entered Research 9053 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9054 | -3/Research | Identified exit to Quarantine 9213 | -3/Research | Repaired Axe 9373 | -3/Research | Build established: Hacker-Construct 9627 | -3/Research | Crushed by falling debris 9635 | -3/Research | Crushed by falling debris 9688 | -3/Research | Lost 7 parts (6u1w) 9832 | -3/Research | Identified exit to Garrison 9837 | -3/Research | Entered Garrison 9859 | -3/Garrison | Lost 3 parts (1p2n) 9976 | -3/Garrison | Spotted B-86 Titan 9998 | -3/Garrison | Discovered new exit (range 8) 10001 | -3/Garrison | Spotted B-75 Beast 10001 | -3/Garrison | Entered Research 10077 | -3/Research | Found Enh. Force Lance 10080 | -3/Research | Found Enh. Force Lance 10082 | -3/Research | Found Enh. Force Lance 10084 | -3/Research | Found Enh. Force Lance 10087 | -3/Research | Found Enh. Force Lance 10110 | -3/Research | Build established: Mutant 10139 | -3/Research | Core integrity fell below 50% 10195 | -3/Research | Spotted B-86 Titan 10504 | -3/Research | Build established: Tank 10624 | -3/Research | Crushed by falling debris 10751 | -3/Research | Search patrols dispatched 10762 | -3/Research | Core integrity fell below 20% 10770 | -3/Research | Released all parts (13) 10802 | -3/Research | Found Prototype Device 10802 | -3/Research | Identified Exp. Focal Shield 10808 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10769_ Acquired Broken Adv. Force Field. 10769_ Drone sends a signal. 10770_ Released ECM Suite. 10770_ Released Seismic Detector. 10770_ Released Antimissile System. 10770_ Released Hpw. Directed Quantum Construct/G. 10770_ Released Adv. Heat Sink. 10770_ Released Phase Gun. 10770_ Released Enh. Force Lance. 10770_ Released Antimatter-Fusion Reactor. 10770_ Released Phase Gun. 10770_ Released Adv. Shield Generator. 10770_ Released ECM Suite. 10770_ Acquired ECM Suite. 10773_ Slug penetrates Wall. 10783_ M-28 Smith repairs Wheel. 10798_ HVFMJMKNS/2SJVRDKMS LROWYCVGH&