Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 23:21:44 Player: Zon Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2973) 2973 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 7331 Bonus ------- High Alert Combat Kills 60 Aligned with FarCom 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 90/275 System Corruption 2% Temperature Critical (613) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Firepult > --- INVENTORY (10) --- Large Battery (200) Energy Filter Hardened Light Armor Plating Hardened Medium Armor Plating Improved Spread Laser Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Arc Projector Firepult > --- INVENTORY -------- Light Nuclear Core Large Battery Energy Filter Hardened Light Armor Plating Hardened Medium Armor Plating Improved Spread Laser Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Phase Shifter Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Arc Projector Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 68 | 7 4 7 5 4 2 5 11 23 Power 11 | 1 1 1 1 1 . 1 2 3 Engine 8 | 1 1 1 1 1 . 1 1 1 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 17 | 2 1 1 2 2 . 2 3 4 Treads . | . . . . . . . . . Leg 17 | 2 1 1 2 2 . 2 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 1 2 1 . 1 . 1 9 Device 7 | 1 . 1 . . . . . 5 Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . 1 . . . . 1 3 Artifact . | . . . . . . . . . Weapon 23 | 2 1 3 1 1 1 2 5 7 Energy Gun 5 | 1 . . . . . . 1 3 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 10 | 1 1 2 . . . . 2 4 Ballistic Cannon 2 | . . . 1 . . . 1 . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 3 Parts Lost 10 | . 1 1 2 1 . . 1 4 Power 3 | . . 1 . . . . . 2 Propulsion 1 | . . . 1 . . . . . Utility 3 | . 1 . 1 . . . . 1 Weapon 3 | . . . . 1 . . 1 1 Highest Loss Streak 2 | . 1 1 2 1 . . 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 5 8 9 9 10 10 8 8 8 Power 1 | . 1 1 1 1 1 1 1 1 Propulsion 2 | 2 3 3 2 3 3 2 2 1 Utility 2 | . . 1 3 4 4 4 3 2 Weapon 2 | 1 3 3 1 2 2 1 1 3 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 5 . 1 1 . 2 1 4 Power . | . . . . . . . . . Propulsion 6 | . 3 . . 1 . 2 . . Utility 6 | . . . 1 . . . 1 4 Weapon 2 | . 2 . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 93 91 86 96 82 92 92 95 Engine 9 | . 14 12 11 11 11 11 8 7 Core 1 | . . . . . . . . 5 Leg 29 | . 28 28 21 33 33 33 30 30 Device 4 | . 7 4 . . . . 5 6 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 7 | . . . 8 11 11 11 9 7 Protection 3 | . . 3 2 . . . 3 6 Energy Gun 5 | . 14 5 . . . . 5 7 Energy Cannon 1 | . . . . . 5 4 . . Ballistic Gun 11 | . 14 17 18 11 11 11 8 11 Ballistic Cannon 1 | . . . 10 7 . . 2 . Special Weapon 1 | . . . . . . 6 3 . Slashing Weapon 2 | . . . . 9 . 4 6 . Peak Build Rating 60 | 9 9 16 16 19 34 35 40 60 Average Rating 27 | 6 7 11 14 18 24 24 25 45 On Entrance 15 | . 9 7 12 16 14 34 17 27 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 11 21 21 25 22 37 37 43 59 Greatest Support 76 | 20 20 30 40 43 43 46 51 76 Greatest Overweight (x) 1 | 1 1 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 9 | 5 8 9 9 10 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 10 9 10 8 Class Distribution -------------------- 32% | Scavenger-Mutant 21% | Scavenger-Skirmisher 16% | Mutant 14% | Gunner 7% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2097 | 234 150 238 186 168 . 168 332 621 Remotely . | . . . . . . . . . Salvage Created 3658 | 57 223 193 269 97 . 247 601 1971 Parts 180 | 6 20 12 20 5 . 13 24 80 Haulers Intercepted 2 | . 1 . . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 79 | . 5 20 10 2 . 3 12 27 Melee 1 | . . . . . . . 1 . Guns 24 | . 5 2 2 . . . 4 11 Cannons 16 | . . . 5 2 . . 5 4 AOE 33 | . . 18 3 . . 1 2 9 Classes Destroyed 17 | 1 4 3 2 1 . . 2 4 Worker 6 | . . 1 . 1 . 1 1 2 Builder 3 | . . . . . . . 1 2 Tunneler 6 | 3 . . 1 . . 2 . . Hauler 2 | . 1 . . . . . . 1 Recycler 1 | . . . 1 . . . . . Mechanic 2 | . . . . . . . . 2 Watcher 2 | . 2 . . . . . . . Swarmer 13 | . 3 2 4 . . . . 4 Grunt 23 | . 2 2 5 1 . 2 6 5 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . 1 . 1 . 1 Protector 1 | . . . . . . . . 1 Sentry 7 | . . . 1 . . . 4 2 Specialist 4 | . . . . . . . . 4 Hunter 6 | . . . . . . . 1 5 Programmer 5 | . . . . . . . . 5 Assembled 16 | . . 16 . . . . . . Guerrilla 1 | . . 1 . . . . . . Best Kill Streak 13 | 1 4 12 4 3 . 3 4 13 Combat Bots Only 12 | . 3 12 4 2 . 3 3 9 Max Kills in Single Turn 4 | 1 1 4 2 1 . 1 2 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 1 . . 1 1 3 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 401 | . 24 45 50 23 . 2 53 204 Missed 134 | . 8 12 13 7 . . 12 82 Hits 267 | . 16 33 37 16 . 2 41 122 Melee 10 | . . 5 . 5 . . . . Projectile 257 | . 16 28 37 11 . 2 41 122 Critical Strikes 10 | . . . 3 . . 1 2 4 Part Disruptions 3 | . . 3 . . . . . . Damage Taken 4086 | . 161 466 456 280 . 36 616 2071 Core 1173 | . 37 128 120 56 . . 42 790 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 83 | . . . 83 . . . . . Core Remaining (%) 70 | 100 . 34 . . . 56 92 . Volleys Fired 191 | 19 26 21 22 8 . 5 32 58 Largest 3 | 2 2 2 3 2 . 2 3 3 Hottest 306 | 60 60 70 83 53 . 270 306 305 Shots Fired 403 | 36 52 37 57 15 . 9 66 131 Gun 307 | 36 52 25 28 8 . 5 45 108 Cannon 75 | . . . 22 7 . 2 21 23 Launcher 19 | . . 12 7 . . . . . Special 2 | . . . . . . 2 . . Kinetic 232 | 19 26 7 50 15 . 5 49 61 Thermal 108 | 17 26 18 . . . 4 17 26 Explosive 19 | . . 12 7 . . . . . Electromagnetic 44 | . . . . . . . . 44 Robot Hit Streak 29 | 4 7 8 8 7 . 6 8 29 Robot Miss Streak 7 | 2 4 3 2 2 . 2 4 7 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 237 | 22 29 11 28 14 . 6 39 88 Core Hits 212 | 7 13 46 20 5 . 6 28 87 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 . . 2 . Blast 3 | . . . . 1 . . 2 . Melee Attacks 11 | . . . . 5 . 2 4 . Impact . | . . . . . . . . . Slashing 11 | . . . . 5 . 2 4 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6721 | 216 350 889 731 308 . 343 948 2936 Guns 2714 | 216 350 102 177 84 . 20 467 1298 Cannons 822 | . . . 186 109 . 36 199 292 Explosions 2849 | . . 787 368 . . 143 205 1346 Melee 330 | . . . . 115 . 144 71 . Ramming 6 | . . . . . . . 6 . Kinetic 2442 | 96 179 36 363 193 . 20 511 1044 Thermal 2594 | 120 171 111 . . . 179 360 1653 Explosive 1110 | . . 742 368 . . . . . Electromagnetic 239 | . . . . . . . . 239 Impact . | . . . . . . . . . Slashing 330 | . . . . 115 . 144 71 . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . . 8 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . 9 3 . . 74 . 5 Projectiles 3 | . . . 3 . . . . . Explosions 14 | . . 9 . . . . . 5 Melee 74 | . . . . . . 74 . . Knockbacks 9 | . . . 1 5 . . 3 . Impact . | . . . . . . . . . Kinetic 7 | . . . 1 3 . . 3 . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 183 | . . 30 33 . . . 15 105 Shots 17 | . . 3 1 . . . 2 11 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 828 | 40 60 130 111 . . 419 324 828 Average Temperature 146 | 19 32 56 42 . . 144 127 200 Received Heat Transfer 1118 | . 54 278 195 66 . 36 306 183 Effects 55 | . . . . . . 4 4 47 Shutdowns 11 | . . . . . . 1 . 10 Energy Bleed 4 | . . . . . . . 1 3 Interference 18 | . . . . . . 3 2 13 Matter Decay 5 | . . . . . . . . 5 Damage (minor) 5 | . . . . . . . 1 4 Damage (major) 7 | . . . . . . . . 7 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . 2 . 3 Combat Hostiles 5 | . . . . . . 2 . 3 Parts Melted 53 | . . . . . . 5 7 41 Heat Transferred 12057 | 275 400 200 . . . 880 1699 8603 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 98 | 100 100 100 100 100 . 100 100 93 Level 1 1 | . . . . . . . . 4 Level 2 . | . . . . . . . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 564 | 5 82 139 153 99 . 95 124 564 Initial 56 | . . 15 50 49 . . . 56 Average 37 | . 32 24 78 49 . 12 35 46 Influence Increases 2264 | 15 176 199 303 101 . 111 416 943 Destroy 0b10 Robot/C 1240 | . 100 80 200 40 . 60 240 520 Destroy 0b10 Robot/NC 115 | 15 15 5 10 5 . 15 10 40 Destroy Leader 298 | . 26 20 30 10 . 10 70 132 Successful Hack 44 | . 5 . 7 . . . 27 5 Select Force Hacks 60 | . 30 . . . . . 30 . Disable Machine 330 | . . 45 15 . . 15 15 240 Destroy Structure 132 | . . 49 41 1 . 11 24 6 Lose Combat Pursuer 45 | . . . . 45 . . . . Influence Decreases 1655 | 15 137 109 305 193 35 111 292 458 Entered New Map 284 | . . 24 79 78 35 . . 68 Time Decay 1273 | 15 127 77 206 105 . 111 282 350 Lost Part 98 | . 10 8 20 10 . . 10 40 Squads Dispatched 14 | . 3 . . . . . 4 7 Investigation 5 | . 2 . . . . . 3 . Extermination 4 | . . . . . . . . 4 Reinforcement 4 | . 1 . . . . . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 8 22 13 5 . 3 16 37 Peak Tracking Total 17 | . 4 17 6 3 . 3 3 11 Tactical Retreats 2 | . . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 22 | . . 3 1 . . 1 1 16 Max in Single Turn 3 | . . 2 1 . . 1 1 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 25 | . 4 . 1 . 1 . 8 11 Terminals 13 | . 3 . . . . . 5 5 Fabricators 3 | . . . . . . . . 3 Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 4 | . 1 . . . . . 2 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 70 | . 13 . 4 . 1 . 26 26 Successful 36 | . 7 . 4 . 1 . 15 9 Failed 34 | . 6 . . . . . 11 17 Catastrophic 5 | . 1 . . . . . 1 3 Database Lockouts . | . . . . . . . . . Manual 10 | . 1 . . . 3 . 5 1 Terminals 39 | . 11 . . . . . 14 14 Fabricators 6 | . . . . . . . . 6 Repair Stations 8 | . . . 4 . . . . 4 Recycling Units 6 | . 2 . . . . . 3 1 Scanalyzers 9 | . . . . . . . 9 . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 16 | . 5 . . . 1 . 5 5 Robot Analysis 2 | . 1 . . . . . 1 . Prototype ID Bank 2 | . . . . . . . 1 1 Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . Alert Level 4 | . 2 . . . . . 1 1 Locate Traps 1 | . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . . 1 Zone Layout 2 | . 1 . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . . 4 . . . . 1 Scan Component 3 | . . . 2 . . . . 1 Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 1 Retrieve Components 3 | . 1 . . . . . 1 1 Scanalyzer 8 | . . . . . . . 8 . Insert Component 4 | . . . . . . . 4 . Analyze 4 | . . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Tunnel 2 | . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 . . . . . 7 11 Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 76 | . . . 76 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 17 | . 1 . . . . . 10 6 Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 249 | 30 212 . . . . . . 7 Terrain 242 | 30 212 . . . . . . . ECM 7 | . . . . . . . . 7 Robot Analysis Total 2 | . 1 . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5659 | 196 387 302 424 233 332 746 1356 1683 Spaces Moved 3088 | 108 246 178 189 157 275 569 411 955 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 3081 | 101 246 178 189 157 275 569 411 955 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 121 | 117 120 121 134 120 120 120 120 121 Slowest Speed 190 | 120 190 190 190 120 120 190 120 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 44 48 21 14 64 97 33 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 141 | . . 67 41 1 . 12 20 . Melee . | . . . . . . . . . Projectile 7 | . . . 2 1 . 1 3 . AOE 134 | . . 67 39 . . 11 17 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4634 | 141 293 224 309 181 277 618 1209 1382 Wait 1140 | . 1 7 81 1 . 28 720 302 Move 3080 | 107 245 177 188 156 274 568 410 955 Hop . | . . . . . . . . . Pick Up 46 | 8 7 4 5 1 . 3 9 9 Fast Attach 30 | 7 2 . 3 1 1 1 6 9 Attach 18 | . . 3 2 . . 2 4 7 Detach 10 | . 1 . . . . 1 2 6 Swap 42 | . 2 9 5 3 1 2 6 14 Drop 64 | . 9 3 3 6 1 6 14 22 Fire 191 | 19 26 21 22 8 . 5 32 58 Melee 11 | . . . . 5 . 2 4 . Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 11) 584 | -10/Materials | Entered Mines 590 | -10/Mines | Assembled infested the area 595 | -10/Mines | Assisted by a Guerilla fighting off Assembled 663 | -10/Mines | Destroyed 12 combat bots 667 | -10/Mines | Core integrity fell below 50% 810 | -10/Mines | Discovered new exit (range 12) 860 | -10/Mines | Learned 4 Materials zone layouts 872 | -10/Mines | Discovered new exit (range 7) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 887 | -9/Materials | Identified exit to Mines 1049 | -9/Materials | Discovered exit to Mines (range 12) 1104 | -9/Materials | Repaired Grenade Launcher 1155 | -9/Materials | Repaired Phase Shifter 1259 | -9/Materials | Discovered new exit (range 16) 1310 | -9/Materials | Entered Mines 1380 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1380 | -9/Mines | Discovered new exit (range 5) 1543 | -9/Mines | Entered Exiles 1572 | -9/Exiles | Met 8R-AWN 1593 | -9/Exiles | Met EX-HEX 1620 | -9/Exiles | Build established: Scavenger-Mutant 1639 | -9/Exiles | Met EX-BIN 1661 | -9/Exiles | Aligned with FarCom system 1662 | -9/Exiles | Given EX-Vault access code 1702 | -9/Exiles | Opened EX-Vault 1705 | -9/Exiles | Found Prototype Energy Cannon 1705 | -9/Exiles | Identified Firepult 1745 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1752 | -9/Exiles | Exiles lab attacked by MAIN.C 1861 | -9/Exiles | Discovered new exit (range 12) 1875 | -9/Exiles | Left Exiles lab with Firepult 1875 | -9/Exiles | Entered Mines 1941 | -8/Mines | Discovered new exit (range 9) 2621 | -8/Mines | Entered Materials 2621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3961 | -8/Materials | Discovered new exit (range 5) 3977 | -8/Materials | Entered Factory 3977 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3980 | -7/Factory | Identified exit to DSF 4620 | -7/Factory | Build established: Scavenger-Skirmisher 5453 | -7/Factory | Core integrity fell below 50% 5538 | -7/Factory | Core integrity fell below 20% 5572 | -7/Factory | Build established: Gunner 5587 | -7/Factory | Cargo convoy interrupted 5658 | -7/Factory | Garrison activated, responded to threat 5661 | -7/Factory | Core destroyed Last Messages --------------- Targeting Computer. 05646_ Imp. Cooling System melted. 05646_ Broken Targeting Computer melted. 05646_ X-62 Marksman destroyed. 05646_ Mic. Nuclear Core melted. 05646_ P-60 Hacker destroyed. 05649_ U-05 Engineer lays Concrete. 05657_ Matter Pump disabled. 05658_ Coolant Injector melts away. 05658_ Assault Rifle melted. 05658_ H-55 Commando destroyed. 05658_ W-25 Informer calls for garrison support. 05658_ ALERT: Activating Garrison Access F001. 05659_ G-47 Trooper emerges from the garrison. 05659_ P-70 Sage critical meltdown. 05659_ Imp. Target Analyzer melted. 05659_ Imp. Heat Sink melted. 05660_ Matter Pump disabled. 05661_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ????????????????????????#? ?????????????????!??? | | ???????????!????????????^? ???????????????????? | | ??????????????????????? ??????????????????? | | ?????????????????? ???""G"" ??????????????????? | | ????????????????" ?? "g" ??? #??????????????? | | ????????????????" ? #??????????????? | | ????????????????? g ???????????????? | | ????????????????? "" "" ???????????????? | | ?????????????????# ""% " ?#??????????????? | | ??? ?????????????# """ " #??????????????? | | ???"?????????????# #??????????????? | | ???%?????????????# ""% %%" #??????????????? | | ???%?????????????# ""% """ #??????????????? | | ??? #????????????# """@ " #??????????????? | | ??? #????????????# #??????????????? | | ??? #????????????# " " #??????????????? | | ??# #???g????????# " % ##?????????????? | | ??# #????????????# %" ! +?????????????? | | ??# #???g????????# ^ #?????????????? | | ??#*#????????????# !%%"w #?????????????? | | ??#%#????????????# !%! " +?????????????? | | ### #????????????# "=%! " #?????????????? | | ????????????# #?????????????? | | #????????????# #?????????????? | | #######/###### #?????????????? | | ## #?????????????? | | #?????????????? | | [% [% ! #?????????????? | | =*%= ! [%! | #?????????????? | | "% = %%= % #?????????????? | | " " [% % #?????????????? | | """ """ %* """ #?????????????? | | #?????????????? | | """ """ ""% """ """ ########+######????????? | | """ """ """ """ ## ! ########## | | """ """ """ """ ## [ * # | | ## """ | | " " """ """ """ ## """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Energy Filtering 30 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 1% | -9/Materials Phase Shifter | 31% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed SwarmBurstRailgun Manual? 0 Play Time 01:31:23 Cumulative 34.3 hours Start 2025.10.06 @ 18:50:14 End 2025.10.06 @ 23:21:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc4eac4a-f8dd-4a4a-b35c-bb0982221902