Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 00:10:40 Player: Amy! Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (3638) 3638 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1231) 1231 TOTAL SCORE: 7974 Bonus ------- High Alert Combat Kills 576 Follower Combat Kills 76 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -121 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 173/265 System Corruption 4% Temperature Cool (90) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Shock Rifle EM Pulse Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Heat Sink Improved EM Shotgun Shock Rifle Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Relay Coupler [Demolisher] > --- WEAPON ----------- Shock Rifle EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Improved EM Shotgun Shock Rifle Shock Rifle Shock Rifle Flak Cannon Improved Datajack [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Core Analyzer Hackware Relay Coupler [Demolisher] Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 123 | 6 3 6 22 5 34 29 18 Power 18 | 1 1 . 5 . 5 3 3 Engine 14 | 1 1 . 5 . 2 2 3 Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 42 | 2 . 2 7 2 15 6 8 Treads 3 | . . . . . . 3 . Leg 8 | . . . . . . . 8 Wheel 28 | 2 . 2 7 2 15 . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 19 | 1 1 1 3 2 6 4 1 Device 4 | . 1 . 1 1 1 . . Storage 3 | 1 . . . 1 1 . . Processor 3 | . . . . . 1 2 . Hackware 2 | . . . . . . 2 . Protection 7 | . . 1 2 . 3 . 1 Artifact . | . . . . . . . . Weapon 44 | 2 1 3 7 1 8 16 6 Energy Gun 14 | . . 1 7 . . 2 4 Energy Cannon 12 | . . 2 . . 6 3 1 Ballistic Gun 8 | 2 1 . . 1 1 3 . Ballistic Cannon 4 | . . . . . 1 2 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . . . . . . 6 . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 49 | . . 2 12 2 14 15 4 Power 8 | . . . 2 . 4 1 1 Propulsion 20 | . . 2 4 1 5 8 . Utility 7 | . . . 3 . 1 3 . Weapon 14 | . . . 3 1 4 3 3 Highest Loss Streak 7 | . . 1 6 1 5 7 1 Average Slot Usage (%) 90 | . 97 98 87 84 92 76 99 Engine 8 | . 14 14 11 11 5 4 9 Core 1 | . . . . . 3 3 . Leg 6 | . . . . . . . 35 Wheel 20 | . 28 26 27 27 30 4 . Hover 1 | . . . . . . 7 . Device 6 | . 11 2 8 6 11 1 . Storage 10 | . 14 14 11 17 9 9 9 Processor 8 | . . . . . 8 17 18 Hackware 1 | . . . . . . 3 5 Protection 4 | . . 11 8 . 4 1 3 Energy Gun 5 | . . 1 20 16 . 3 8 Energy Cannon 7 | . . 10 . . 12 3 8 Ballistic Gun 4 | . 28 16 1 4 . 5 . Ballistic Cannon 2 | . . . . . 4 2 . Naked Turns . | . . . . . . . . Heaviest Build 33 | 10 13 19 23 26 33 33 27 Greatest Support 80 | 26 26 26 30 30 52 46 80 Greatest Overweight (x) 9 | . . 1 2 1 1 9 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 Average Capacity 6 | 5 6 6 6 7 6 8 8 Most Carried 8 | 4 6 6 6 7 8 8 8 Average Carried 6 | 2 5 5 5 6 5 6 7 Final Capacity 8 | 6 6 6 6 8 8 8 8 Final Carried 8 | 4 6 6 5 7 8 7 7 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 2035 | 244 85 100 200 56 715 335 300 Remotely . | . . . . . . . . Salvage Created 4474 | . 85 112 1001 110 2044 310 812 Parts 286 | . 9 12 75 15 100 16 59 Haulers Intercepted 3 | . . . . . 2 . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 86 | . 4 5 23 4 29 7 14 Guns 39 | . 4 2 21 2 . 5 5 Cannons 41 | . . 3 . . 29 2 7 AOE 6 | . . . 2 2 . . 2 Classes Destroyed 12 | . 3 1 3 . 3 2 . Worker 16 | . . 2 1 3 9 . 1 Builder 8 | . . . 3 1 4 . . Hauler 3 | . . . . . 2 . 1 Recycler 4 | . . . . . 4 . . Operator 1 | . . . . . 1 . . Watcher 7 | . 1 . 1 . 2 . 3 Swarmer 22 | . 3 5 4 4 3 . 3 Grunt 38 | . 1 . 14 . 19 1 3 Brawler 1 | . . . . . . 1 . Duelist 4 | . . . 2 . 1 1 . Sentry 16 | . . . 3 . 6 2 5 Hunter 5 | . . . . . . 2 3 Best Kill Streak 10 | . 3 2 10 5 8 3 4 Combat Bots Only 8 | . 3 2 8 3 4 3 3 Max Kills in Single Turn 4 | . 1 1 4 3 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 5277 | . 100 514 991 79 1571 1151 871 Core 757 | . 22 84 77 19 191 247 117 Absorbed by Shields 45 | . . . . . . 45 . Core Remaining (%) 77 | 100 . 57 . 76 . . . Volleys Fired 303 | . 11 26 48 13 123 42 40 Largest 2 | . 2 2 2 2 2 2 2 Hottest 130 | . 40 95 125 120 130 109 126 Shots Fired 577 | . 22 49 90 26 246 65 79 Gun 245 | . 22 32 90 26 . 35 40 Cannon 332 | . . 17 . . 246 30 39 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 175 | . 22 31 10 4 66 40 2 Thermal 259 | . . 18 16 13 176 25 11 Explosive . | . . . . . . . . Electromagnetic 143 | . . . 64 9 4 . 66 Robot Hit Streak 21 | . 3 5 21 6 13 17 15 Robot Miss Streak 11 | . 2 6 4 5 6 11 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 3 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 423 | . 11 22 72 13 176 72 57 Core Hits 236 | . 6 10 53 9 102 27 29 Critical Hits 3 | . . . 1 . 1 1 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks 21 | . . . . . . 21 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9096 | . 112 371 1543 208 4291 1080 1491 Guns 2519 | . 112 144 1105 116 . 517 525 Cannons 5712 | . . 227 . . 4291 563 631 Explosions 865 | . . . 438 92 . . 335 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1787 | . 112 144 83 40 760 617 31 Thermal 5020 | . . 227 332 92 3448 463 458 Explosive 312 | . . . 312 . . . . Electromagnetic 1977 | . . . 816 76 83 . 1002 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 4 | . . . . . . 4 4 Corruption Purged . | . . . . . . . . Effects 27 | . . . . . . 4 23 Message Errors 6 | . . . . . . 1 5 Matter Fused 8 | . . . . . . 2 6 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . 1 2 Targeting Errors 5 | . . . . . . . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 272 | . . 2 73 . 121 10 66 Projectiles 183 | . . 2 . . 121 10 50 Explosions 89 | . . . 73 . . . 16 Melee . | . . . . . . . . Knockbacks 21 | . . . . . 21 . . Impact . | . . . . . . . . Kinetic 20 | . . . . . 20 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 323 | . . . 150 11 . . 162 Shots 6 | . . . 2 1 . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 311 | . 6 140 311 248 90 184 243 Average Temperature 61 | . 6 48 70 99 28 78 63 Received Heat Transfer 1359 | . 6 93 243 . 720 162 135 Effects 2 | . . . 2 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . 4 . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 1 . . 7 1 . Heat Transferred 6927 | . . 370 546 100 4699 666 546 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 1 2 . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 826 | . 167 262 660 371 789 596 826 Initial 512 | . . 64 98 212 144 512 290 Average 409 | . 95 127 357 321 461 529 530 Maximum Alert Level 3 | . . 1 2 1 3 2 3 Low Security (%) 18 | 100 100 87 15 . 8 . . Level 1 27 | . . 12 37 100 32 . 26 Level 2 46 | . . . 46 . 48 100 53 Level 3 7 | . . . . . 10 . 20 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 1 6 . 8 . 4 Investigation 4 | . . 1 . . 2 . 1 Extermination . | . . . . . . . . Reinforcement 15 | . 2 . 4 . 6 . 3 Assault 2 | . . . 2 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 6 | . . . 1 . 5 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 8 15 43 6 46 10 26 Peak Tracking Total 7 | . 4 3 7 3 6 4 5 Tactical Retreats 11 | . 1 1 2 . 6 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 3 | . . . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 13 | . . 1 1 1 4 1 5 Max in Single Turn 3 | . . 1 1 1 1 1 3 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 14 | . . 2 2 . 7 . 3 Terminals 10 | . . 1 1 . 5 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 44 | . . 3 7 . 20 . 14 Successful 16 | . . 1 3 . 10 . 2 Failed 28 | . . 2 4 . 10 . 12 Catastrophic 3 | . . . . . 1 . 2 Database Lockouts . | . . . . . . . . Manual 30 | . . 2 1 . 13 . 14 Terminals 37 | . . 2 4 . 17 . 14 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 3 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 5 | . . 1 . . 3 . 1 Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 Registered Components 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . . . 1 . 5 . 1 Terminals 7 | . . . 1 . 5 . 1 Botnet 7 | . . . 1 . 5 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 12 | . . 1 2 . 6 . 3 Full Trace Events 3 | . . 1 . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . formatsys_high 1 | . . . . . . 1 . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Attached 2 | . . . . . . 2 . Robots Rewired 4 | . . . . . . 4 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . 1 . 1 . 1 . Largest Group 1 | . . 1 . 1 1 1 . Highest-Rated Group 34 | . . 31 . 31 31 34 . Highest-Rated Ally 34 | . . 31 . 31 31 34 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 10 . 4 . 1 . Total Damage 293 | . . 186 . 62 . 45 . Kills 6 | . . 3 . 2 . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 4046 | 57 167 398 447 260 1380 612 725 Spaces Moved 2871 | 52 128 352 309 242 1044 317 427 Core 34 | 2 . . . . . 32 . Treads 83 | . . . . . . 76 7 Legs 420 | . . . . . . . 420 Wheels 2173 | 50 128 352 309 242 1044 48 . Hover 161 | . . . . . . 161 . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 80 80 80 80 52 120 Average Speed 96 | 85 90 86 82 85 86 131 126 Slowest Speed 500 | 90 90 110 100 90 100 500 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 21 76 38 38 55 54 49 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 144 | . . 2 20 7 37 . 78 Melee . | . . . . . . . . Projectile 39 | . . 2 . . 37 . . AOE 105 | . . . 20 7 . . 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 3555 | 61 159 404 415 268 1284 430 534 Wait 114 | . 14 7 14 7 37 6 29 Move 2865 | 51 127 351 308 241 1044 316 427 Hop . | . . . . . . . . Pick Up 53 | 4 2 4 10 2 19 5 7 Fast Attach 56 | 6 1 5 10 3 17 9 5 Attach 28 | . . . 6 1 9 8 4 Detach 10 | . . 1 1 . 2 4 2 Swap 39 | . 2 1 6 1 8 12 9 Drop 61 | . 2 9 12 . 25 2 11 Fire 303 | . 11 26 48 13 123 42 40 Melee 21 | . . . . . . 21 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . 3 . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 5) 225 | -10/Materials | Entered Mines 238 | -10/Mines | Escorted by a lone wolf Derelict 258 | -10/Mines | Learned location of Storage (-9) 260 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 279 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 314 | -10/Mines | Build established: Mutant 434 | -10/Mines | Discovered new exit (range 7) 510 | -10/Mines | Found a hidden stash of uninstalled traps 540 | -10/Mines | Learned location of 1 exit from Materials 605 | -10/Mines | Discovered new exit (range 10) 623 | -10/Mines | Entered Materials 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 624 | -9/Materials | Identified exit to Mines 886 | -9/Materials | Discovered new exit (range 16) 975 | -9/Materials | Build established: Scavenger-Mutant 1001 | -9/Materials | Discovered exit to Mines (range 15) 1023 | -9/Materials | First assault squad dispatched 1069 | -9/Materials | Destroyed 8 combat bots 1070 | -9/Materials | Entered Mines 1071 | -9/Mines | Lost 6 parts (1p2n2u1w) 1085 | -9/Mines | Met a Derelict bent on vengeance 1119 | -9/Mines | Received a Mining Laser from a helpful Derelict 1235 | -9/Mines | Discovered new exit (range 14) 1330 | -9/Mines | Entered Materials 1330 | -8/Materials | Accompanied by 1 ally 1330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -8/Materials | Lost 5 parts (1p2n2w) 2132 | -8/Materials | Build established: Mutant 2454 | -8/Materials | Build established: Scavenger-Mutant 2710 | -8/Materials | Identified exit to Garrison 2710 | -8/Materials | Entered Garrison 2718 | -8/Garrison | Installed Relay Interface Framework 2839 | -8/Garrison | Lost 7 parts (4n2u1w) 3040 | -8/Garrison | Garrison Relay disabled 3046 | -8/Garrison | Triggered checkpoint 3114 | -8/Garrison | Triggered checkpoint 3120 | -8/Garrison | Triggered checkpoint 3127 | -8/Garrison | Core integrity fell below 50% 3134 | -8/Garrison | Triggered checkpoint 3188 | -8/Garrison | Lost 7 parts (1p4n2w) 3302 | -8/Garrison | Discovered new exit (range 12) 3322 | -8/Garrison | Entered Materials 3416 | -8/Materials | Core integrity fell below 20% 4047 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03966_ G-47 Trooper destroyed. 03980_ U-05 Engineer repairs door. 04011_ Connecting with Terminal... 04011_ ALERT: Suspicious activity at Terminal M012. Dispatching Investigation squad. 04017_ System corrupted: Component data lost. 04041_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04041_ Destroyed Targeting Computer. 04041_ Penetrated by Slug. 04041_ Terminal disabled. 04044_ System corrupted: EM Pulse Cannon targeting data glitched. 04044_ Shock Rifle destroyed. 04047_ Slug penetrates Terminal. 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""" !! #???# """ #???????????????? | | ??#### """ ! !! #???# """ #???????????????? | | ?????# #???# """ #???????????????? | | ?????# ##### #???????????????? | | ?????# + #???????????????? | | ?????###"T"############# @ !#???????????????? | | ???????#"""#???????????# " #???????????????? | | ???????#####???????????# #???????????????? | | ???????????????????????###########???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 54 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Relay Coupler Types 23 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetAdvancedAnalyzer Manual? 0 Play Time 01:05:13 Cumulative 30.5 hours Start 2021.03.19 @ 23:09:48 End 2021.03.20 @ 00:10:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9878820-eef9-4c0a-b69d-0938904fdbc4