Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 20:32:28

Player: TheGreatPlup

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (1169)     1169
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 2314

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             0/400
Matter                     190/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (170)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Armored Treads
  Armored Treads
>         --- UTILITY (4) ------
    Small Storage Unit
          Visual Processing Unit
>         --- WEAPON (2) -------
    Heavy Particle Cannon
          Rocket Launcher
>         --- INVENTORY (8) ----
    Light Nuclear Core
          Visual Processing Unit
          Shotgun

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
  Armored Treads
  Armored Treads
>         --- UTILITY ----------
    Small Storage Unit
          Weight Redist. System
          Visual Processing Unit
          Seismic Detector
>         --- WEAPON -----------
          Shock Rifle
    Heavy Particle Cannon
>         --- INVENTORY --------
    Light Ion Engine
    Light Ion Engine
    Light Nuclear Core
  Armored Treads
          Sensor Array
          Shock Rifle
    Heavy Particle Cannon
          Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 7   13  18  
  Power                    7    | 1   2   4   
    Engine                 5    | 1   2   2   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               12   | 3   4   5   
    Treads                 6    | 2   .   4   
    Leg                    6    | 1   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 3    | .   1   2   
    Storage                1    | 1   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   5   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          8    | 2   5   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   3   11  
  Power                    5    | .   1   4   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   98  92  
  Engine                   10   | .   14  5   
  Core                     2    | .   .   5   
  Treads                   14   | .   14  13  
  Leg                      11   | .   12  8   
  Device                   9    | .   2   17  
  Storage                  12   | .   14  11  
  Processor                10   | .   10  10  
  Energy Gun               1    | .   .   4   
  Energy Cannon            3    | .   .   7   
  Ballistic Gun            18   | .   27  6   
Peak Build Rating          22   | 6   10  22  
  Average Rating           11   | 3   7   17  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 10  17  20  
  Greatest Support         46   | 40  40  46  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 5   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           892  | 255 397 240 
  Remotely                 .    | .   .   .   
Salvage Created            1327 | .   369 958 
  Parts                    85   | .   18  67  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  35   | .   12  23  
  Guns                     23   | .   12  11  
  Cannons                  8    | .   .   8   
  AOE                      3    | .   .   3   
Classes Destroyed          7    | .   3   4   
  Worker                   3    | .   .   3   
  Builder                  4    | .   .   4   
  Watcher                  1    | .   1   .   
  Swarmer                  10   | .   6   4   
  Grunt                    22   | .   6   16  
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        321  | .    113  208  
  Missed                   88   | .    40   48   
Damage Taken               2801 | .    739  2062 
  Core                     528  | .    122  406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         75   | 100  51   .    
Volleys Fired              137  | .    46   91   
  Largest                  2    | .    2    2    
  Hottest                  125  | .    46   125  
Shots Fired                208  | .    89   119  
  Gun                      150  | .    89   61   
  Cannon                   51   | .    .    51   
  Launcher                 7    | .    .    7    
  Special                  .    | .    .    .    
  Kinetic                  124  | .    89   35   
  Thermal                  51   | .    .    51   
  Explosive                7    | .    .    7    
  Electromagnetic          26   | .    .    26   
  Robot Hit Streak         10   | .    8    10   
  Robot Miss Streak        6    | .    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        7    | .    5    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           117  | .    48   69   
  Core Hits                62   | .    24   38   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         4    | .    .    4    
    Meltdown               1    | .    .    1    
    Destroy                1    | .    .    1    
    Corrupt                2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2621 | .    646  1975 
  Guns                     1270 | .    646  624  
  Cannons                  775  | .    .    775  
  Explosions               576  | .    .    576  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  978  | .    646  332  
  Thermal                  1002 | .    .    1002 
  Explosive                349  | .    .    349  
  Electromagnetic          292  | .    .    292  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            63   | .    .    63   
  Projectiles              .    | .    .    .    
  Explosions               63   | .    .    63   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      138  | .    .    138  
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        389  | .    22   389  
  Average Temperature      150  | .    7    157  
  Received Heat Transfer   1242 | .    264  978  
  Effects                  8    | .    .    8    
    Interference           6    | .    .    6    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             3    | .    .    3    
  Heat Transferred         1297 | .    .    1297 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             515  | .   290 515 
  Initial                  50   | .   .   50  
  Average                  153  | .   112 218 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         58   | 100 63  47  
  Level 1                  40   | .   36  49  
  Level 2                  1    | .   .   2   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              54   | .   23  31  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          8    | .   .   8   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2268 | 72   1243 953  
Spaces Moved               1201 | 44   737  420  
  Core                     11   | 11   .    .    
  Treads                   625  | 32   359  234  
  Legs                     565  | 1    378  186  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            142  | 131  139  147  
  Slowest Speed            190  | 160  190  170  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 3    92   42   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          83   | .    .    83   
  Melee                    .    | .    .    .    
  Projectile               11   | .    .    11   
  AOE                      72   | .    .    72   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1557 | 57  865 635 
  Wait                     127  | .   43  84  
  Move                     1199 | 43  736 420 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 6   14  10  
  Fast Attach              12   | 4   3   5   
  Attach                   16   | 3   4   9   
  Detach                   1    | 1   .   .   
  Swap                     10   | .   6   4   
  Drop                     25   | .   13  12  
  Fire                     137  | .   46  91  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 15)
  324 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 5)
  446 | -10/Materials | Identified exit to Mines
  585 | -10/Materials | Discovered new exit (range 4)
  922 | -10/Materials | Lost 3 parts (1p1n1w)
 1077 | -10/Materials | Discovered exit to Mines (range 15)
 1307 | -10/Materials | Discovered new exit (range 6)
 1316 | -10/Materials | Entered another Materials area
 1316 | -9/Materials  | Evolved 2 slots: Utility x2
 2034 | -9/Materials  | Core integrity fell below 50%
 2059 | -9/Materials  | Discovered new exit (range 18)
 2091 | -9/Materials  | Lost 4 parts (1p2n1u)
 2094 | -9/Materials  | Core integrity fell below 20%
 2269 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02180_ Acquired Visual Processing Unit.
02181_ Dropped Broken Weight Redist. System.
02249_ U-05 Engineer lays Concrete.
02251_ U-05 Engineer builds a Wall.
02252_ U-05 Engineer lays Concrete.
02253_ The unstable cave ceiling collapses.
02253_ U-05 Engineer lays Concrete.
02254_ The unstable cave ceiling collapses.
02255_ U-05 Engineer lays Concrete. <x2>
02255_ Critical hit (Burn: +37).
02256_ U-05 Engineer lays Concrete. <x3>
02262_ K-01 Serf destroyed.
02262_ U-05 Engineer destroyed.
02264_ U-05 Engineer lays Concrete.
02264_ Purification Channel disabled.
02265_ U-05 Engineer lays Concrete.
02266_ Lgt. Nuclear Core destroyed.
02266_ Destroyed Lgt. Nuclear Core.
02266_ U-05 Engineer lays Concrete. <x2>
02268_ Terminal disabled.

 Map 
-----
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|     #       ##        ## """ # < #         #?????? |
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|     #????##??#  """   ##     #####         #?????? |
|  [/ #????????# """""  ##     #???#         #?????? |
|  !  #????????# """""  ########???#         #?????? |
| #####????????# """""  #??????????#         #?????? |
| ?????????????#  """   #??????????#         #?????? |
| ?????????????#        #??????????###########?????? |
| ?????????????##?????###??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableMultinovaProcessor
  Manual?         0
Play Time         00:35:35
  Cumulative      20.9 hours
  Start           2025.01.22 @ 22:06:24
  End             2025.02.08 @ 20:32:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dacaa114-00ad-4903-ab9d-b8bdef80f864