Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.10 @ 00:36:13 Player: animal_waves Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2100) 2100 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 6147 Bonus ------- Follower Combat Kills 57 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Matter Filter Transmission Jammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Deuterium Engine Matter Filter Kinecellerator Transmission Jammer Hardened Medium Armor Plating Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Flak Cannon Rocket Launcher [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 59 | 6 3 12 11 13 1 11 . 2 Power 5 | 1 . 2 . . . 2 . . Engine 4 | 1 . 2 . . . 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . 3 1 2 . 2 . . Treads 8 | 2 . 3 1 2 . . . . Leg 1 | . . . . . . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 19 | 1 2 4 4 6 . 2 . . Device 8 | . . 2 2 3 . 1 . . Storage 6 | 1 2 1 1 1 . . . . Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 1 . 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 1 3 6 5 1 5 . 2 Energy Gun 4 | 1 . . . 2 . 1 . . Energy Cannon 3 | . . . 1 . . 2 . . Ballistic Gun 12 | 1 1 3 3 1 . 2 . 1 Ballistic Cannon 3 | . . . . 2 . . . 1 Launcher 3 | . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 23 | . 1 . . . 1 12 . 9 Power 3 | . . . . . . 2 . 1 Propulsion 5 | . . . . . 1 3 . 1 Utility 5 | . . . . . . 2 . 3 Weapon 10 | . 1 . . . . 5 . 4 Highest Loss Streak 9 | . 1 . . . 1 6 . 9 Average Slot Usage (%) 92 | . 99 99 98 99 94 83 84 19 Engine 7 | . 14 11 9 7 7 6 . . Treads 17 | . 28 33 27 22 17 3 . . Flight 1 | . . . . . . 3 7 2 Device 14 | . . 1 8 20 23 18 23 2 Storage 17 | . 27 20 17 15 15 15 15 3 Processor 11 | . . 10 9 12 15 15 15 5 Protection 2 | . . . 9 5 . 3 . . Energy Gun 3 | . 10 . . 1 7 2 . . Energy Cannon 1 | . . . 2 6 . 1 . . Ballistic Gun 9 | . 17 21 15 3 . 8 15 1 Launcher 1 | . . . . . 6 1 . . Naked Turns 37 | . . . . . . . . 37 Heaviest Build 50 | 13 29 34 39 48 39 50 39 . Greatest Support 71 | 40 40 63 63 71 71 48 5 3 Greatest Overweight (x) 15 | . . . . . . 15 7 . Average Overweight (x) . | . . . . . . 3 7 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 9 10 10 10 10 6 Most Carried 10 | 2 10 10 10 10 10 10 4 4 Average Carried 8 | 1 7 9 9 9 10 7 4 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 2 10 10 10 10 10 4 4 2 Class Distribution -------------------- 56% | Mutant 30% | Skirmisher 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1825 | 190 307 396 135 393 191 213 . . Remotely . | . . . . . . . . . Salvage Created 2158 | . 372 293 214 495 287 446 . 51 Parts 135 | . 29 22 20 25 15 22 . 2 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 15 17 . 4 Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 12 5 10 9 12 13 . 2 Guns 31 | . 11 5 2 4 1 6 . 2 Cannons 11 | . . . 2 5 . 4 . . AOE 21 | . 1 . 6 . 11 3 . . Classes Destroyed 10 | . 3 3 . 3 . 1 . . Worker 3 | . . 2 1 . . . . . Builder 2 | . . 2 . . . . . . Hauler 1 | . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 32 | . 6 . 7 . 7 10 . 2 Grunt 19 | . 6 4 . 5 4 . . . Sentry 6 | . . 1 3 1 . 1 . . Hunter 4 | . . . . 2 1 1 . . Programmer 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 5 5 3 6 4 . 2 Combat Bots Only 6 | . 3 2 5 3 6 4 . 2 Max Kills in Single Turn 4 | . 1 2 3 1 4 2 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 . 3 . 4 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 3792 | . 297 173 214 404 330 1729 . 645 Core 829 | . 59 . 62 52 47 321 . 288 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 76 100 88 . . . . . Volleys Fired 197 | . 44 38 20 30 12 42 . 11 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 119 | . 60 46 98 119 40 97 . 72 Shots Fired 353 | . 87 76 35 58 16 67 . 14 Gun 272 | . 87 76 27 24 9 38 . 11 Cannon 68 | . . . 4 34 . 27 . 3 Launcher 13 | . . . 4 . 7 2 . . Special . | . . . . . . . . . Kinetic 227 | . 60 76 27 21 . 29 . 14 Thermal 75 | . . . 4 37 9 25 . . Explosive 13 | . . . 4 . 7 2 . . Electromagnetic 38 | . 27 . . . . 11 . . Robot Hit Streak 21 | . 9 18 4 13 21 8 . 3 Robot Miss Streak 6 | . 3 3 3 4 1 6 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 213 | . 50 48 18 44 12 36 . 5 Core Hits 121 | . 22 15 15 21 27 17 . 4 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4902 | . 688 641 611 830 924 1098 . 110 Guns 2508 | . 659 641 185 374 150 409 . 90 Cannons 1080 | . . . 50 456 . 554 . 20 Explosions 1314 | . 29 . 376 . 774 135 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1828 | . 410 641 185 189 . 293 . 110 Thermal 1381 | . 29 . 50 641 150 511 . . Explosive 1285 | . . . 376 . 774 135 . . Electromagnetic 408 | . 249 . . . . 159 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 . . 2 2 2 2 2 Average Corruption 1 | . 1 . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . Effects 48 | . 5 . . 2 12 21 8 . Message Errors 21 | . 3 . . 1 7 8 2 . Heat Flow Errors 6 | . . . . . 2 3 1 . Energy Discharges 9 | . . . . . 1 3 5 . Data Loss (minor) 7 | . 1 . . . 1 5 . . Targeting Errors 5 | . 1 . . 1 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . 47 . . 18 . . Projectiles 18 | . . . . . . 18 . . Explosions 47 | . . . 47 . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . 2 . . . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . 2 . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 16 | . . . . . 16 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 227 | . 30 9 42 189 184 227 212 . Average Temperature 48 | . 12 5 24 66 84 42 117 . Received Heat Transfer 483 | . 84 72 36 141 72 60 . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 2183 | . . . 74 1073 296 740 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 317 | . 317 146 238 147 . . . . Initial 107 | . . 81 61 107 . . . . Average 98 | . 105 101 128 82 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . Low Security (%) 88 | 100 85 100 58 100 . . . . Level 1 11 | . 14 . 41 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 3 1 3 . . . . Investigation 4 | . 1 2 . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 1 . 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 20 10 13 13 12 13 . 11 Peak Tracking Total 8 | . 4 3 4 3 4 4 . 8 Tactical Retreats 3 | . 1 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . 1 1 2 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 17 | . 4 1 4 3 1 . 4 . Terminals 8 | . 3 . 2 2 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 8 4 15 8 4 . 27 . Successful 53 | . 6 4 10 2 4 . 27 . Failed 13 | . 2 . 5 6 . . . . Catastrophic 3 | . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 3 . 2 4 . . 2 . Terminals 21 | . 7 . 3 7 4 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 14 | . . 4 10 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 5 . 1 2 4 . 27 . Record 15 | . . . . . 4 . 11 . Part Schematic 5 | . . . . . . . 5 . Robot Schematic 8 | . . . . . . . 8 . Prototype ID Bank 4 | . 1 . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . . 4 9 . . . . . Scan Component 7 | . . 2 5 . . . . . Repair 6 | . . 2 4 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 1 3 3 1 . . . Full Trace Events 5 | . 1 1 1 1 1 . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 2 4 . . . . . Time 168 | . . 58 110 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 140 | . . . . . . . . 140 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6714 | 74 944 589 654 1207 1068 1442 672 64 Spaces Moved 2763 | 43 471 234 272 557 624 378 113 71 Core 105 | 4 . . . . . 30 . 71 Treads 2411 | 39 471 234 272 557 624 214 . . Legs 41 | . . . . . . 41 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 206 | . . . . . . 93 113 . Fastest Speed 50 | 50 160 160 160 163 163 165 600 50 Average Speed 202 | 149 160 160 161 163 164 347 600 50 Slowest Speed 800 | 160 160 160 163 163 165 800 600 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 75 23 28 16 83 57 73 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 79 | . 6 . 18 . 51 4 . . Melee . | . . . . . . . . . Projectile 3 | . . . 1 . . 2 . . AOE 76 | . 6 . 17 . 51 2 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3560 | 50 579 384 457 801 650 442 112 85 Wait 469 | . 48 85 135 177 14 9 . 1 Move 2755 | 42 470 233 271 556 623 377 112 71 Hop . | . . . . . . . . . Pick Up 49 | 2 11 7 14 12 . 3 . . Fast Attach 18 | 6 1 2 3 4 . 2 . . Attach 18 | . 1 2 2 2 . 9 . 2 Detach . | . . . . . . . . . Swap 23 | . 1 8 6 7 1 . . . Drop 31 | . 3 9 6 13 . . . . Fire 197 | . 44 38 20 30 12 42 . 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Discovered new exit (range 17) 264 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 979 | -10/Materials | Discovered new exit (range 16) 1019 | -10/Materials | Entered another Materials area 1019 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Discovered new exit (range 12) 1053 | -9/Materials | Identified exit to Storage 1496 | -9/Materials | Repaired Autogun 1523 | -9/Materials | Repaired Assault Rifle 1553 | -9/Materials | Discovered new exit (range 16) 1604 | -9/Materials | Identified exit to Materials 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Utility x2 1694 | -8/Materials | Repaired Autogun 1722 | -8/Materials | Repaired Sensor Array 1749 | -8/Materials | Repaired Lrg. Storage Unit 1803 | -8/Materials | Repaired Ion Engine 2075 | -8/Materials | Garrison activated, responded to threat 2216 | -8/Materials | Discovered new exit (range 3) 2217 | -8/Materials | Identified exit to Factory 2262 | -8/Materials | Entered Factory 2262 | -7/Factory | Evolved 2 slots: Utility x2 2557 | -7/Factory | Build established: Skirmisher 3434 | -7/Factory | Discovered new exit (range 11) 3467 | -7/Factory | Identified exit to Lower Caves 3469 | -7/Factory | Entered Lower Caves 3818 | -7/Lower Caves | Attracted the attention of an 0b10 base 3837 | -7/Lower Caves | Build established: Mutant 3838 | -7/Lower Caves | Learned Factory interactive machine intel 4490 | -7/Lower Caves | Discovered new exit (range 14) 4517 | -7/Lower Caves | Identified exit to Lower Caves 4537 | -7/Lower Caves | Entered another Lower Caves area 4714 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4779 | -7/Lower Caves | Learned 12 Factory zone layouts 4852 | -7/Lower Caves | Learned Factory security intel 4898 | -7/Lower Caves | Spotted B-75 Beast 4927 | -7/Lower Caves | Destroyed B-75 Beast 4954 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 5205 | -7/Lower Caves | Lost 3 parts (1n2w) 5269 | -7/Lower Caves | Build established: Skirmisher 5822 | -7/Lower Caves | Core integrity fell below 50% 5901 | -7/Lower Caves | Discovered new exit (range 14) 5973 | -7/Lower Caves | Identified exit to Data Miner 5979 | -7/Lower Caves | Entered Data Miner 5979 | -7/Data Miner | Discovered new exit (range 6) 6015 | -7/Data Miner | Identified exit to Proximity Caves 6099 | -7/Data Miner | Met Data Miner 6125 | -7/Data Miner | Build established: Scavenger-Skirmisher 6273 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6273 | -7/Data Miner | Learned location of Section 7 (-3) 6387 | -7/Data Miner | Received God Mode back door access code from Data Miner 6651 | -7/Data Miner | Entered Proximity Caves 6678 | -6/Proximity Caves | Released all parts (4) 6686 | -6/Proximity Caves | Core integrity fell below 20% 6708 | -6/Proximity Caves | Lost 9 parts (1p1n3u4w) 6715 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06657_ Imp. Terrain Scanner destroyed. 06657_ Slug penetrates S-27 Virus. 06657_ S-27 Virus destroyed. 06659_ Kinecellerator destroyed. 06659_ Gauss Rifle destroyed. 06663_ S-27 Virus knocked back. 06666_ Flak Cannon destroyed. 06666_ Hcp. Matter Pod destroyed. 06673_ Autogun fries itself beyond repair. 06673_ VTOL Module destroyed. 06674_ S-27 Virus destroyed. 06676_ Lgt. Nuclear Core destroyed. 06677_ Assault Rifle destroyed. 06678_ Released Imp. Terrain Scan Processor. 06678_ Released Signal Interpreter. 06678_ Released Structural Scanner. 06678_ Released Lrg. Storage Unit. 06694_ Slug penetrates Wall. 06694_ S-27 Virus springs to life. 06694_ G-50 Soldier springs to life. 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" "# | | ??????????????????????????### #""" "# | | ?????????????????????????? # # / | | ?????????????????????????? # " | | ?????????????????????????? s # ""# | | ?????????????????######### # T"# | | ?????????????????# # ""# | | ?????????????????# ### #""""" ""# | | ?????????????????#s"" " "#?# ######/#### | | ????????????????##s""" "#?# | | ????????????????# "" "" ### | | ????????????????## " ## ##### #### | | ?????????????????# """" #?# ### #??? | | ?????????????????# @""""" ### # #??? | | ?????????????????# "" #??? | | ?????????????????# #??? | | ?????????????????#### ##### ##??? | | ????????????????????## #???# #???? | | ?????????????????????## #???? | | ?????????????????????# ### #???? | | ?????????????????????##############?# ?? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? ##### | | ???????????????????????????????????? ##????? | | ???????????????????????????????????##??????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed ChargeOpticalMallet Manual? 0 Play Time 01:06:10 Cumulative 20.9 hours Start 2022.02.09 @ 22:24:10 End 2022.02.10 @ 00:36:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a555a6f-775a-461d-a299-803f8a06ddc0