Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 17:05:35 Player: Maynard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2028) 2028 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5015 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Improved Titanium Leg Improved Airjet Cooling System Advanced Targeting Computer Insulated Plating Shield Generator Particle Gun Particle Gun Gatling Laser Heavy Particle Cannon Heavy Battle Rifle Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg Improved Airjet > --- UTILITY ---------- Scrap Suit Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Gauss Cannon Shock Bomb Launcher Heavy Flail > --- INVENTORY -------- Light Treads Light Treads Improved Treads Cooling System Medium Matter Pod Seismic Detector Advanced Targeting Computer Launcher Guidance Computer Insulated Plating Shield Generator Improved EM Shotgun Particle Gun Particle Gun Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Battle Rifle Gauss Cannon Gauss Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Improved Airjet Utility Huge Storage Unit Device Scrap Suit Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 52 | 8 2 4 5 12 21 Power 9 | 1 . 1 1 1 5 Engine 5 | 1 . 1 1 . 2 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 13 | 2 . 1 1 3 6 Treads 5 | 2 . . 1 . 2 Leg 7 | . . 1 . 3 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 11 | 2 1 1 1 2 4 Device 4 | . 1 . . 1 2 Storage 3 | 2 . . 1 . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | 3 1 1 2 6 6 Energy Gun 3 | . . 1 . 1 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | 3 . . 1 . . Ballistic Cannon 3 | . . . . 3 . Launcher 4 | . 1 . . 1 2 Special Weapon 1 | . . . 1 . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 29 | . . . 3 3 23 Power 6 | . . . 1 1 4 Propulsion 8 | . . . . 1 7 Utility 5 | . . . 1 . 4 Weapon 10 | . . . 1 1 8 Highest Loss Streak 15 | . . . 2 2 15 To Critical Strikes . | . . . . . . Average Backups 15 | 4 7 7 7 20 19 Power 1 | . 1 1 1 1 1 Propulsion 1 | 2 2 1 . 1 1 Utility 4 | . 1 1 1 5 6 Weapon 8 | . 2 3 3 11 9 Tool/Special . | . . . . . . Unused Backups 16 | . 3 1 1 3 8 Power . | . . . . . . Propulsion 4 | . 2 . 1 . 1 Utility 5 | . 1 . . . 4 Weapon 7 | . . 1 . 3 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 99 97 89 89 Engine 7 | . 14 11 8 8 5 Core 3 | . . . . . 6 Treads 15 | . 28 22 32 16 7 Leg 14 | . . 11 . 19 19 Device 7 | . 1 11 1 8 9 Storage 11 | . 26 11 19 9 7 Processor 7 | . . 10 11 9 7 Energy Gun 1 | . . . 10 2 . Energy Cannon 1 | . . . . . 3 Ballistic Gun 4 | . 23 10 9 1 . Ballistic Cannon 4 | . . . . 6 6 Launcher 5 | . 4 11 1 6 5 Impact Weapon 1 | . . . . . 3 Peak Build Rating 43 | 7 7 12 18 36 43 Average Rating 27 | 5 6 9 15 31 37 On Entrance 12 | . 7 7 12 15 36 Avg Prop Armor Cover (%) 5 | . . 5 . 4 6 Naked Turns . | . . . . . . Heaviest Build 116 | 13 15 17 96 104 116 Greatest Support 63 | 40 40 40 63 63 51 Greatest Overweight (x) 35 | . . . 1 2 35 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 20 | 7 8 8 10 25 25 Most Carried 25 | 8 8 8 11 25 22 Average Carried 15 | 4 7 7 7 20 19 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 20 | 7 8 8 10 20 14 Scrap Suit Usage (%) 43 | . . . . 99 39 Parts Cannibalized 3 | . . . . 1 2 Class Distribution -------------------- 83% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1565 | 393 85 42 402 304 339 Remotely . | . . . . . . Salvage Created 2016 | 127 156 78 85 937 633 Parts 137 | 5 23 4 2 61 42 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 6 | . . 3 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 50 | . 7 3 5 15 20 Melee 1 | . . . . 1 . Guns 7 | . 3 . 4 . . Cannons 10 | . . . . 3 7 AOE 32 | . 4 3 1 11 13 Classes Destroyed 13 | 2 3 3 1 3 1 Worker 12 | 2 2 2 1 2 3 Builder 5 | . . . . 3 2 Tunneler 3 | . . . . 2 1 Hauler 2 | . . 1 . 1 . Recycler 2 | 1 . . . 1 . Mechanic 2 | . 1 . . 1 . Operator 1 | . . . . 1 . Watcher 3 | . . 1 . 1 1 Swarmer 18 | . 3 . . 8 7 Grunt 23 | . 4 2 2 5 10 Sentry 5 | . . 1 . 2 2 Programmer 1 | . . . . . 1 Assembled 3 | . . . 3 . . Best Kill Streak 15 | 2 3 4 3 15 5 Combat Bots Only 7 | . 2 1 3 7 4 Max Kills in Single Turn 5 | 1 2 1 1 5 4 Gunslinging . | . . . . . . Exploded 4 | . 1 1 1 3 4 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 416 | . 16 13 18 78 291 Missed 138 | . 5 3 5 26 99 Hits 278 | . 11 10 13 52 192 Melee 1 | . . . 1 . . Projectile 277 | . 11 10 12 52 192 Critical Strikes 6 | . . . . 1 5 Damage Taken 4892 | . 94 196 540 894 3168 Core 1167 | . 34 37 151 236 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 15 | . . . . 4 11 Core Remaining (%) 74 | 100 86 . 53 57 . Volleys Fired 169 | 5 18 22 22 36 66 Largest 2 | 2 2 1 2 1 2 Hottest 105 | 40 40 45 100 100 105 Shots Fired 206 | 10 29 22 27 36 82 Gun 62 | 10 22 7 17 . 6 Cannon 70 | . . . . 14 56 Launcher 68 | . 7 15 6 20 20 Special 6 | . . . 4 2 . Kinetic 91 | 10 22 5 12 14 28 Thermal 34 | . . . 4 2 28 Explosive 44 | . 7 15 6 . 16 Electromagnetic 37 | . . 2 5 20 10 Robot Hit Streak 14 | 5 2 7 14 5 9 Robot Miss Streak 4 | 1 4 2 2 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 110 | 5 9 14 19 17 46 Core Hits 133 | 5 20 19 13 33 43 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . . . . 3 3 Blast 5 | . . . . 2 3 Smash 1 | . . . . 1 . Melee Attacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6282 | 77 516 578 487 1865 2759 Guns 569 | 77 94 83 267 . 48 Cannons 1319 | . . . . 251 1068 Explosions 4347 | . 422 495 220 1567 1643 Melee 47 | . . . . 47 . Ramming . | . . . . . . Kinetic 1223 | 77 94 36 188 251 577 Thermal 1229 | . . . . 562 667 Explosive 2447 | . 422 495 220 . 1310 Electromagnetic 1336 | . . 47 79 1005 205 Impact 47 | . . . . 47 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . 2 1 19 Average Corruption 6 | . . . 2 1 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . 1 . 16 Message Errors 4 | . . . . . 4 Matter Fused 4 | . . . 1 . 3 Heat Flow Errors 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 187 | . . 2 1 141 43 Projectiles . | . . . . . . Explosions 140 | . . 2 1 94 43 Melee 47 | . . . . 47 . Knockbacks 11 | . . . . 5 6 Impact . | . . . . . . Kinetic 11 | . . . . 5 6 Secondary . | . . . . . . Self-Inflicted Damage 703 | . . 57 95 352 199 Shots 22 | . . 3 6 9 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 374 | . 1 1 16 35 374 Average Temperature 95 | . 1 1 6 10 112 Received Heat Transfer 846 | . 6 45 63 117 615 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 3 | . . . . 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1197 | . . . . 400 797 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 3 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 85 | 100 100 100 100 91 71 Level 1 13 | . . . . 4 27 Level 2 1 | . . . . 3 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 428 | 10 138 125 56 426 428 Initial 188 | . . 57 40 . 188 Average 86 | 1 49 88 16 49 141 Influence Increases 2024 | 15 306 158 73 595 877 Destroy 0b10 Robot/C 940 | . 140 60 40 300 400 Destroy 0b10 Robot/NC 150 | 15 15 20 5 60 35 Destroy Leader 190 | . 30 14 10 54 82 Successful Hack 13 | . 5 . . . 8 Disable Machine 360 | . 30 15 . 120 195 Destroy Structure 296 | . 41 49 18 46 142 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 60 | . 45 . . 15 . Influence Decreases 1659 | 15 168 191 178 181 926 Entered New Map 372 | . . 81 65 . 226 Time Decay 1007 | 15 168 110 83 151 480 Lost Part 280 | . . . 30 30 220 Squads Dispatched 9 | . 2 1 . . 6 Investigation 3 | . 1 . . . 2 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 14 5 6 21 34 Peak Tracking Total 13 | . 3 2 4 7 13 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 1 . . 2 1 Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 25 | . 2 2 . 8 13 Max in Single Turn 4 | . 1 1 . 4 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 3 . . 2 2 Terminals 7 | . 3 . . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 11 . . 2 3 Successful 10 | . 7 . . 2 1 Failed 6 | . 4 . . . 2 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 11 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 7 . . 2 1 Record 5 | . 4 . . 1 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . 1 2 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1223 | . 38 222 56 . 907 Terrain 316 | . 38 222 56 . . Seismic 907 | . . . . . 907 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3774 | 136 411 222 353 1005 1647 Spaces Moved 1370 | 78 221 103 162 351 455 Core 23 | 22 . . . . 1 Treads 871 | 56 221 103 162 225 104 Legs 476 | . . . . 126 350 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 262 Average Speed 233 | 128 160 160 168 249 315 Slowest Speed 1800 | 160 160 160 240 266 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 2 | . . . 1 . 1 Exploration Rate (%) 25 | 4 42 16 39 39 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 7 | . . . 4 2 1 Terrain Destroyed 371 | . 44 48 53 44 182 Melee 1 | . . . . . 1 Projectile 20 | . . . 5 7 8 AOE 350 | . 44 48 48 37 173 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1719 | 104 254 139 207 439 576 Wait 14 | . 3 1 1 8 1 Move 1364 | 77 220 102 161 350 454 Hop . | . . . . . . Pick Up 71 | 14 6 6 8 21 16 Fast Attach . | . . . . . . Attach 35 | 7 1 2 4 5 16 Detach 3 | . . . 1 1 1 Swap 35 | 1 1 2 6 12 13 Drop 25 | . 5 4 4 5 7 Fire 169 | 5 18 22 22 36 66 Melee 2 | . . . . 1 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 12) 137 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 8) 539 | -10/Materials | Discovered new exit (range 3) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 672 | -9/Materials | Discovered new exit (range 11) 770 | -9/Materials | Entered Mines 802 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 810 | -9/Mines | Learned location of 1 exit from Materials 898 | -9/Mines | Assembled infested the area 903 | -9/Mines | Assisted by a Guerilla fighting off Assembled 927 | -9/Mines | Crushed by falling debris 1072 | -9/Mines | Discovered new exit (range 5) 1088 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1093 | -9/Mines | Found Scrap Suit 1123 | -9/Mines | Entered Materials 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -8/Materials | Identified exit to Factory 2010 | -8/Materials | Destroyed 7 combat bots 2073 | -8/Materials | Discovered exit to Factory (range 15) 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3402 | -7/Factory | Build established: Scavenger-Mutant 3430 | -7/Factory | Crushed by falling debris 3431 | -7/Factory | System corruption reached 10% 3461 | -7/Factory | Lost 4 parts (1p1n1u1w) 3759 | -7/Factory | Cargo convoy interrupted 3769 | -7/Factory | Core integrity fell below 50% 3772 | -7/Factory | Core integrity fell below 20% 3775 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03762_ M-28 Smith unfolds itself. 03762_ Imp. Light Armor Plating destroyed. 03762_ Penetrated by Slug. 03764_ Manufacturing Mainframe disabled. 03765_ K-01 Serf collects debris. 03765_ Penetrated by Slug. 03766_ Titanium Leg destroyed. 03766_ Mic. Nuclear Core destroyed. 03767_ Penetrated by Slug. 03767_ Gauss Cannon destroyed. 03768_ M-28 Smith repairs I-36 Angel. 03768_ Penetrated by Slug. 03769_ Hvy. Ion Cannon destroyed. 03769_ G-47 Trooper destroyed. 03769_ K-01 Serf collects debris. 03770_ Penetrated by Slug. 03771_ U-05 Engineer lays Concrete. 03772_ K-01 Serf collects debris. 03772_ Med. Matter Pod destroyed. 03773_ U-05 Engineer lays Concrete. 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"""" ? ???????????????? | | ???????????????????# !! ?? ???????????????? | | ???????????????????# ? ???????????????? | | ???????????????????########+##### ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Jackpot Challenges ------------ None Game ------ Seed SpacefoldExoskeletonEdition Manual? 0 Play Time 00:58:11 Cumulative 13.8 hours Start 2026.09.17 @ 16:04:34 End 2026.09.17 @ 17:05:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d881bb8-d2e0-4ad3-afdb-4fe150a51b92