Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 16:48:26

Player: BionicBot

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (1)       5
Value Destroyed (10)       10
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2715

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             628/700
Matter                     194/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           EMP Blaster
  Improved Datajack
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Advanced Treads
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           EMP Blaster
           Plasma Cutter
[Rating: 3]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    System Shield
  Hackware                 System Shield
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             4    | 2   .   .   1   1   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   1   .   .   
    Treads                 3    | 2   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   .   2   1   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     11   | .   28  17  4   5   .   
  Treads                   10   | .   28  17  4   .   .   
  Hackware                 1    | .   .   .   .   5   .   
Peak Build Rating          3    | 2   2   2   3   3   .   
  Average Rating           1    | 1   2   1   1   2   .   
  On Entrance              1    | .   2   2   .   .   3   
Naked Turns                77   | .   .   24  36  17  .   
Heaviest Build             .    | .   .   .   .   .   .   
  Greatest Support         22   | 3   3   3   22  3   .   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   .   
  Average Capacity         5    | 5   5   5   5   5   .   
  Most Carried             3    | .   .   2   3   3   .   
  Average Carried          1    | .   .   .   2   3   .   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            3    | .   .   2   3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low 
Matter Collected           67   | 54  .   13  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            13   | .   .   13  .   .   .   
  Parts                    2    | .   .   2   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  1    | .   .   1   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Classes Destroyed          1    | .   .   1   .   .   .   
  Swarmer                  1    | .   .   1   .   .   .   
Best Kill Streak           1    | .   .   1   .   .   .   
  Combat Bots Only         1    | .   .   1   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Hostile Shots Fired        131  | .   16  67  38  10  .   
  Missed                   48   | .   5   23  14  6   .   
Damage Taken               1032 | .   129 506 325 72  .   
  Core                     565  | .   36  304 153 72  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         70   | 100 85  24  72  .   .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                1    | .   .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           98   | .   .   48  40  10  .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  98   | .   .   48  40  10  .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         3    | .   .   3   .   1   .   
  Average Corruption       2    | .   .   2   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  1    | .   .   1   .   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      46   | .   .   22  19  5   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   17   | .   .   8   8   1   .   
Targets Rammed             17   | .   .   8   8   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   
  Received Heat Transfer   321  | .   78  144 99  .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Peak Influence             148  | .   45  148 97  59  .   
  Initial                  62   | .   .   18  62  44  .   
  Average                  49   | .   13  56  68  47  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   7   15  10  2   .   
  Peak Tracking Total      14   | .   6   14  11  2   .   
  Tactical Retreats        4    | .   1   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            2    | .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Low 
Turns Passed               310  | 12  43  92  80  83  .   
Spaces Moved               554  | 18  85  163 127 161 .   
  Core                     548  | 18  85  163 121 161 .   
  Treads                   6    | .   .   .   6   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  .   
  Average Speed            51   | 50  50  50  54  50  .   
  Slowest Speed            145  | 50  50  50  145 50  .   
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       14   | 2   28  25  20  8   2   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Total                      573  | 19  84  172 136 162 .   
  Wait                     .    | .   .   .   .   .   .   
  Move                     549  | 17  84  162 126 160 .   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  3    | .   .   2   1   .   .   
  Fast Attach              4    | 2   .   .   1   1   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      17   | .   .   8   8   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 13)
   13 | -11/Scrapyard  | Entered Materials
   35 | -10/Materials  | Discovered new exit (range 15)
   49 | -10/Materials  | Discovered new exit (range 15)
   56 | -10/Materials  | Entered another Materials area
   56 | -9/Materials   | Evolved 2 slots: Propulsion x2
  113 | -9/Materials   | Discovered new exit (range 6)
  135 | -9/Materials   | Core integrity fell below 50%
  143 | -9/Materials   | Discovered new exit (range 11)
  148 | -9/Materials   | Entered another Materials area
  148 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  223 | -8/Materials   | Discovered new exit (range 11)
  228 | -8/Materials   | Entered Factory
  228 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  303 | -7/Factory     | Discovered new exit (range 15)
  304 | -7/Factory     | Build established: Mutant
  311 | -7/Factory     | Entered Lower Caves
  311 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
00245_ Acquired System Shield.
00256_ ALERT: All DSF locations entering lockdown mode.
00267_ Slammed into U-05 Engineer.
00268_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
00274_ K-01 Serf pushes H-55 Commando. <x*>
00283_ K-01 Serf collects debris.
00284_ K-01 Serf pushes H-55 Commando. <x*>
00292_ Slug penetrates Wall.
00298_ Slug penetrates Door.
00301_ Slug penetrates Wall.
00302_ Triggered Shock Trap.
00302_ The floor emits a surge of raw power.
00302_ System corrupted (+1).
00303_ EXIT=FOUND
00304_ Penetrated by Slug.
00307_ U-05 Engineer lays Concrete.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              199
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotBiometalInjector
  Manual?         0
Play Time         00:04:39
  Cumulative      174.0 hours
  Start           2024.09.28 @ 16:43:51
  End             2024.09.28 @ 16:48:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24dad28f-9f0a-4067-81ff-e5598dbda16b