Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 13:03:47 Player: DZKane Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (342) 1710 Value Destroyed (13984) 13984 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (5307) 5307 TOTAL SCORE: 25881 Bonus ------- High Alert Combat Kills 3873 Follower Combat Kills 1005 Entered Garrisons 600 Friendly Fire -171 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 86/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Medium Storage Unit Trap Extractor (3/4 Tiamat Bomb) Proton Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Coolant Injector Huge Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Nova Cannon Guided EMP Blaster > --- INVENTORY -------- Reinforced Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Improved Medium Treads Advanced Cooling System Energy Well Matter Compressor Experimental Sensor Array Advanced Targeting Computer Launcher Guidance Computer Quantum Capacitor Layered Medium Armor Plating Force Field High-powered Tractor Beam Trap Extractor Proton Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Plasma Cannon Compact Ion Cannon Heavy Rocket Launcher Improved Datajack Plasma Cutter [Rating: 98] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Slots Evolved 8 | . . . 2 2 . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . . 1 . . 1 . . Utility 3 | . . . 1 1 . . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 193 | . 17 5 36 9 16 2 5 13 39 4 26 21 Power 25 | . 2 . 6 . 1 . 1 4 6 . 2 3 Engine 15 | . 2 . 6 . 1 . 1 1 2 . 1 1 Core 8 | . . . . . . . . 3 4 . . 1 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 53 | . 7 4 7 4 . 1 3 2 7 1 7 10 Treads 34 | . . 2 6 3 . 1 3 2 6 1 7 3 Leg 7 | . 7 . . . . . . . . . . . Wheel 9 | . . 2 . 1 . . . . . . . 6 Hover 2 | . . . 1 . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 . . . Utility 57 | . 4 1 6 3 6 1 1 6 10 3 11 5 Device 32 | . 1 . 1 2 2 . 1 5 6 3 7 4 Storage 4 | . 1 1 . . 1 . . . 1 . . . Processor 3 | . 1 . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 18 | . 1 . 5 1 3 1 . 1 1 . 4 1 Artifact . | . . . . . . . . . . . . . Weapon 58 | . 4 . 17 2 9 . . 1 16 . 6 3 Energy Gun 4 | . . . . . . . . . 4 . . . Energy Cannon 13 | . . . . . 4 . . 1 2 . 4 2 Ballistic Gun 29 | . 3 . 14 2 3 . . . 6 . 1 . Ballistic Cannon 2 | . . . . . 1 . . . 1 . . . Launcher 7 | . 1 . 3 . . . . . 2 . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 18 | . . . 4 . . . . . 13 . . 1 Parts Lost 57 | . . 2 1 1 . 1 . 11 10 1 9 21 Power 8 | . . 1 1 . . . . 2 . . 1 3 Propulsion 25 | . . 1 . . . 1 . 2 4 1 3 13 Utility 15 | . . . . . . . . 4 6 . 3 2 Weapon 9 | . . . . 1 . . . 3 . . 2 3 Highest Loss Streak 11 | . . 2 1 1 . 1 . 4 3 1 6 11 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 20 | . 9 11 18 19 21 24 24 24 24 22 23 22 Power 1 | . 1 1 . 1 1 1 . 1 1 2 3 2 Propulsion 4 | . 4 4 6 5 6 5 3 4 4 2 1 1 Utility 7 | . . 2 6 6 8 11 10 8 7 5 7 10 Weapon 6 | . 3 4 4 4 4 5 7 7 9 10 9 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 84 | . 12 . 22 2 6 1 3 3 16 . 5 14 Power 10 | . 2 . . 1 . . . 1 3 . 1 2 Propulsion 18 | . 4 . 9 1 1 . . 2 1 . . . Utility 36 | . 2 . 8 . 3 1 2 . 8 . 2 10 Weapon 19 | . 3 . 5 . 2 . 1 . 4 . 2 2 Tool/Special 1 | . 1 . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 99 99 99 99 98 98 99 94 90 Engine 7 | . 14 14 10 9 9 9 14 11 5 . . . Core 2 | . . . . . . . . 3 9 13 8 1 Reactor 1 | . . . . . . . . . . . 3 10 Treads 23 | . . 1 21 23 27 26 29 29 29 33 28 23 Leg 2 | . 28 9 . . . . . . . . . . Device 10 | . 2 . . 8 9 9 13 14 15 19 20 19 Storage 8 | . 14 14 11 9 9 9 7 7 7 6 6 5 Processor 4 | . 3 14 11 9 9 9 1 . 2 . . . Protection 7 | . 7 . 10 9 9 9 7 6 3 6 5 5 Energy Cannon 6 | . . . . . 5 18 15 13 . . 9 17 Ballistic Gun 16 | . 27 28 32 27 20 . . . 18 20 9 . Ballistic Cannon 1 | . . . . . . 9 7 6 . . . . Peak Build Rating 98 | . 8 9 27 35 47 48 57 58 57 63 90 98 Average Rating 46 | . 7 8 18 32 38 47 55 54 52 61 76 88 On Entrance 38 | 6 6 8 7 27 33 47 48 56 51 54 62 90 Avg Prop Armor Cover (%) 11 | . . . . 16 . . . . . . . 8 Naked Turns 60 | . . . . . . . . . . . . 60 Heaviest Build 161 | 12 20 46 63 67 129 129 140 140 125 117 157 161 Greatest Support 150 | 20 20 20 40 76 76 84 104 96 96 116 150 150 Greatest Overweight (x) 13 | . . 2 3 5 1 1 1 1 1 1 1 13 Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 1 . 1 Largest Inventory Capacity 25 | . 10 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 21 | . 9 18 19 20 21 25 25 25 25 25 25 24 Most Carried 25 | . 10 12 20 20 25 25 25 25 25 24 25 25 Average Carried 21 | . 9 11 18 19 21 24 24 24 24 23 24 23 Final Capacity 25 | 8 10 20 20 20 25 25 25 25 25 25 25 5 Final Carried 25 | 6 10 12 20 20 25 25 25 25 25 24 25 4 Class Distribution -------------------- 35% | Gunner 24% | Scavenger-Tank 15% | Tank 12% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Tank | -7/Garrison Gunner | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Matter Collected 10517 | 200 560 60 1572 585 1015 292 105 873 2498 258 1545 954 Remotely 424 | . . . . . . . . . . . 308 116 Salvage Created 15353 | . 915 . 2614 707 958 1030 250 1317 2920 325 1318 2999 Parts 722 | . 66 . 149 42 63 44 14 32 123 13 54 122 Haulers Intercepted 16 | . 1 . 5 2 . 2 . . 6 . . . Recyclers Shooed 8 | . . . 3 1 . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Combat Hostiles Destroyed 302 | . 21 . 40 14 26 12 4 66 41 5 28 45 Guns 143 | . 20 . 39 14 22 . . . 30 5 13 . Cannons 98 | . . . . . 4 12 3 52 . . 8 19 AOE 43 | . 1 . 1 . . . . 13 9 . 7 12 Classes Destroyed 21 | . 8 . 3 2 2 . 1 1 1 . 2 1 Worker 11 | . 2 . 2 1 . 1 . . 2 . . 3 Builder 10 | . . . 3 . . . . . 1 . . 6 Tunneler 2 | . . . . 1 . . . . . . . 1 Hauler 16 | . 1 . 5 2 . 2 . . 6 . . . Recycler 19 | . 1 . 6 1 . 2 . . 8 . . 1 Mechanic 5 | . 1 . 1 . . . . . 1 . . 2 Operator 6 | . 2 . 1 . . 1 . . . . . 2 Watcher 17 | . 2 . 4 1 . 3 2 . 2 . . 3 Swarmer 38 | . 6 . 6 4 10 1 . 4 . . 7 . Cutter 3 | . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 123 | . 15 . 23 6 4 5 1 8 20 1 13 27 Brawler 15 | . . . . . 2 1 . 2 3 1 1 5 Duelist 12 | . . . 1 . 1 1 . 1 4 1 . 3 Protector 4 | . . . . . . . . . 2 . . 2 Sentry 32 | . . . 10 2 6 2 . 4 5 . 2 1 Specialist 2 | . . . . . 2 . . . . . . . Hunter 13 | . . . . 2 1 2 2 . 3 2 . 1 Programmer 11 | . . . . . . . 1 . 4 . 1 5 Behemoth 1 | . . . . . . . . . . . 1 . Assembled 47 | . . . . . . . . 47 . . . . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 7 . 5 6 4 4 2 8 8 2 8 9 Combat Bots Only 8 | . 5 . 4 5 4 4 2 8 8 2 8 8 Max Kills in Single Turn 3 | . 2 . 2 2 2 1 1 3 3 1 3 3 Gunslinging 1 | . . . 1 . 1 . . . 1 . . . Exploded 3 | . 1 . 1 . . . . 3 3 . 3 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Hostile Shots Fired 1538 | . 77 13 121 68 125 24 20 230 263 37 166 394 Missed 495 | . 16 6 35 15 42 10 4 80 91 8 59 129 Hits 1043 | . 61 7 86 53 83 14 16 150 172 29 107 265 Melee 57 | . . 1 2 . 5 . . 8 19 2 1 19 Projectile 986 | . 61 6 84 53 78 14 16 142 153 27 106 246 AOE 1 | . . . . . . . . . . . 1 . Critical Strikes 37 | . . . 4 3 2 . 1 3 6 . 2 16 Part Disruptions 7 | . . . . . . . . 1 . . 1 5 Damage Taken 15065 | . 702 122 1251 709 1104 190 205 1920 2494 338 1495 4535 Core 1817 | . 145 27 241 78 93 39 . 127 208 42 88 729 Absorbed by Shields 1000 | . . . . 12 44 . . 48 341 . 15 540 Redirected to Shielding 12 | . 12 . . . . . . . . . . . Ignored by Resistances 61 | . . . . . . . . . . . 61 . Regen/Repaired (Parts) 838 | . 65 . 11 . . . 306 . 356 . . 100 Core Remaining (%) 56 | 100 . 31 39 . . 61 . . 52 . . . Volleys Fired 897 | . 95 . 119 47 79 45 11 122 140 17 96 126 Largest 3 | . 2 . 3 3 3 3 3 3 3 3 3 3 Hottest 293 | . 40 . 71 73 165 209 209 209 91 78 293 293 Shots Fired 2081 | . 189 . 340 139 171 60 24 264 339 51 254 250 Gun 1359 | . 188 . 335 139 143 . . . 313 51 190 . Cannon 624 | . . . . . 21 60 24 247 . . 59 213 Launcher 98 | . 1 . 5 . 7 . . 17 26 . 5 37 Special . | . . . . . . . . . . . . . Kinetic 1467 | . 188 . 335 139 143 12 8 88 313 51 190 . Thermal 354 | . . . . . 8 7 8 69 . . 49 213 Explosive 61 | . 1 . 5 . 7 . . 17 17 . 5 9 Electromagnetic 199 | . . . . . 13 41 8 90 9 . 10 28 Robot Hit Streak 38 | . 20 . 23 15 38 11 5 10 12 7 22 16 Robot Miss Streak 8 | . 3 . 4 5 3 2 2 8 2 2 4 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 23 | . 2 . 4 2 8 . . . 5 2 . . Max Gunslinging Chain 2 | . 1 . 1 1 1 . . . 2 1 . . Shots Hit Robots 1324 | . 132 . 213 100 110 40 14 117 231 37 185 145 Core Hits 681 | . 55 . 95 40 43 21 5 78 131 17 84 112 Critical Kills 8 | . . . . . 1 . 1 1 . . . 5 Critical Parts Destroyed 5 | . . . 1 . 1 . . . 1 1 1 . Critical Strikes 20 | . . . 1 . 2 1 1 7 1 1 1 5 Meltdown 7 | . . . . . . . 1 1 . . . 5 Destroy 6 | . . . 1 . 2 . . . 1 1 1 . Blast 6 | . . . . . . 1 . 5 . . . . Corrupt 1 | . . . . . . . . 1 . . . . Melee Attacks 11 | . . . . . . . . . 4 . 7 . Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 36049 | . 1552 32 3610 1533 2142 1389 506 4563 6428 566 4813 8915 Guns 15581 | . 1421 . 3285 1533 1779 . . . 4178 566 2819 . Cannons 11232 | . . . . . 358 1363 506 3466 . . 984 4555 Explosions 9182 | . 131 . 325 . 5 26 . 1097 2250 . 1010 4338 Melee . | . . . . . . . . . . . . . Ramming 54 | . . 32 . . . . . . . . . 22 Kinetic 16939 | . 1421 . 3285 1533 1779 167 56 1135 4178 566 2819 . Thermal 8272 | . . . 325 . 63 122 207 1127 . . 847 5581 Explosive 5541 | . 131 . . . 5 . . 1097 1955 . 1010 1343 Electromagnetic 5243 | . . . . . 295 1100 243 1204 295 . 137 1969 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 1 12 . 1 11 Average Corruption 2 | . . . . . . . 1 1 3 . 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 112 | . . . . . . . 4 14 39 . 5 50 Message Errors 21 | . . . . . . . 1 3 7 . . 10 Matter Fused 24 | . . . . . . . 1 . 13 . 1 9 Heat Flow Errors 14 | . . . . . . . 1 3 5 . 1 4 Energy Discharges 14 | . . . . . . . . 1 3 . . 10 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 16 | . . . . . . . . 3 6 . 1 6 Data Loss (major) 6 | . . . . . . . 1 2 2 . . 1 Misfires 6 | . . . . . . . . 1 1 . 1 3 Alerts 2 | . . . . . . . . 1 1 . . . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . 1 . 1 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 802 | . . . 67 . 17 40 8 211 134 . 53 272 Projectiles 492 | . . . . . 17 40 8 167 . . 53 207 Explosions 310 | . . . 67 . . . . 44 134 . . 65 Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . 1 . . . 3 1 8 . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 10 | . . . . . . 2 1 7 . . . . Secondary 2 | . . . . . . 1 . 1 . . . . Self-Inflicted Damage 965 | . 20 16 100 . 28 . . 19 367 . 113 302 Shots 35 | . 1 . 1 . 1 . . 1 12 . 6 13 Rammed 8 | . . 1 . . . . . . . . . 7 Targets Rammed 8 | . . 1 . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 698 | . 12 . 216 167 180 261 360 698 402 4 298 373 Average Temperature 82 | . 6 . 45 43 30 73 125 202 75 2 68 108 Received Heat Transfer 3799 | . 342 . 498 243 279 81 . 353 587 9 351 1056 Effects 24 | . . . 4 . . . 5 13 2 . . . Shutdowns 2 | . . . . . . . 1 . 1 . . . Energy Bleed 3 | . . . 1 . . . 2 . . . . . Interference 9 | . . . 3 . . . 2 4 . . . . Matter Decay 3 | . . . . . . . . 2 1 . . . Damage (major) 7 | . . . . . . . . 7 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 1 . . 2 . . 8 Combat Hostiles 10 | . . . . . . . . . 2 . . 8 Parts Fried 38 | . . . . . 3 8 1 2 2 . . 22 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . 1 1 . . . 6 Combat Hostiles 8 | . . . . . . . 1 1 . . . 6 Parts Melted 28 | . . . . . . . 2 1 2 . 3 20 Heat Transferred 9665 | . . . 150 . 100 200 300 1750 . . 1083 6082 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . . 2 Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Maximum Alert Level 5 | . 1 . 2 2 4 3 . 3 4 2 4 5 Low Security (%) 18 | . 13 100 64 . 2 . 100 11 . . . . Level 1 24 | . 86 . 19 86 18 35 . 48 4 . 2 . Level 2 20 | . . . 16 13 33 58 . 15 37 100 29 . Level 3 21 | . . . . . 19 6 . 24 45 . 42 46 Level 4 13 | . . . . . 26 . . . 12 . 25 47 Level 5 . | . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1775 | . 346 82 610 441 1364 718 188 928 1226 571 1547 1775 Initial 812 | . . 82 . 256 198 664 188 53 452 556 385 812 Average 579 | . 240 55 197 337 736 528 122 462 772 538 933 1072 Influence Increases 10370 | . 753 . 1473 428 1166 403 150 985 1670 145 1342 1855 Destroy 0b10 Robot/C 5580 | . 420 . 800 280 520 240 80 380 940 100 820 1000 Destroy 0b10 Robot/NC 490 | . 45 . 125 30 5 45 10 . 115 . 15 100 Destroy Leader 1096 | . 96 . 228 76 40 90 24 20 256 30 40 196 Allied During Kill 227 | . . . . . . . . . 99 . 107 21 Successful Hack 186 | . 18 . 36 9 28 . 18 . 30 14 16 17 Select Force Hacks 150 | . 30 . 60 30 . . . . 30 . . . Disable Machine 525 | . 30 . 60 . 90 . 15 . 105 . . 225 Anti-Garrison Action 1100 | . . . . . 350 . . 500 . . 250 . Destroy Structure 596 | . 39 . 74 3 73 13 3 70 65 1 79 176 Lose Combat Pursuer 420 | . 75 . 90 . 60 15 . 15 30 . 15 120 Influence Decreases 8597 | . 540 211 866 731 108 1352 489 133 1374 818 346 1629 Entered New Map 3589 | . . 131 2 353 108 700 227 23 476 668 166 735 Time Decay 3518 | . 540 60 554 368 . 342 262 . 618 130 . 644 Lost Part 570 | . . 20 10 10 . 10 . 110 100 10 90 210 Lost Ally 320 | . . . . . . . . . 180 10 90 40 Purge Threat 600 | . . . 300 . . 300 . . . . . . Squads Dispatched 56 | . 5 . 7 2 . 3 2 . 14 3 . 20 Investigation 17 | . 3 . 5 1 . 2 1 . 3 1 . 1 Extermination 10 | . . . . . . . 1 . 4 . . 5 Reinforcement 15 | . 2 . 2 1 . 1 . . 4 . . 5 Assault 12 | . . . . . . . . . 3 . . 9 Garrison 2 | . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 2 . . 3 Haulers Reinforced 2 | . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Distress Signals 13 | . 2 . 4 1 . 2 . . 2 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 441 | . 41 4 55 15 29 19 6 73 63 5 38 93 Peak Tracking Total 9 | . 4 3 5 4 7 4 2 5 8 2 5 9 Tactical Retreats 24 | . 4 1 4 . 2 1 . 5 2 . 1 4 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Traps Triggered 23 | . 1 . 3 . 2 1 . 5 3 1 7 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Machines Disabled 47 | . 2 . 4 . 11 . 1 2 7 . 5 15 Max in Single Turn 5 | . 2 . 2 . 1 . 1 1 1 . 1 5 Garrison Relay 10 | . . . . . 5 . . 2 . . 3 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 6 | . . . . . 5 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Machines Accessed 63 | . 6 . 13 6 2 5 4 . 14 1 2 10 Terminals 44 | . 4 . 8 4 2 5 2 . 11 . 2 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 1 . 1 . . . 1 . 2 . . 1 Recycling Units 5 | . 1 . 2 1 . . . . 1 . . . Scanalyzers 5 | . . . 2 . . . . . . . . 3 Garrison Access 3 | . . . . 1 . . 1 . . 1 . . Total Hacks 147 | . 17 . 33 12 3 12 10 . 28 1 6 25 Successful 72 | . 8 . 20 4 2 4 6 . 14 1 2 11 Failed 74 | . 9 . 13 8 1 8 4 . 14 . 4 13 Catastrophic 16 | . 1 . 4 2 . 1 1 . 3 . 1 3 Database Lockouts 1 | . . . . . . . . . . . . 1 Manual 27 | . 3 . 6 6 . . . . 9 . . 3 Terminals 93 | . 12 . 18 8 3 12 3 . 19 . 6 12 Fabricators . | . . . . . . . . . . . . . Repair Stations 23 | . 4 . 5 . . . 5 . 7 . . 2 Recycling Units 7 | . 1 . 3 1 . . . . 2 . . . Scanalyzers 18 | . . . 7 . . . . . . . . 11 Garrison Access 6 | . . . . 3 . . 2 . . 1 . . Terminal Hacks 33 | . 4 . 10 1 2 4 1 . 7 . 2 2 Record 1 | . . . . . . . . . 1 . . . Part Schematic 1 | . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . 1 . . 1 . . . Open Door 5 | . . . . . . . . . 4 . 1 . Level Access Points 1 | . . . . . . . . . . . . 1 Emergency Access Points 2 | . 1 . . . 1 . . . . . . . Recycling Unit Index 2 | . 1 . 1 . . . . . . . . . Alert Level 5 | . . . 2 . . 1 1 . 1 . . . Unreport Threat 4 | . . . 2 . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . . . . 1 Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . 2 . 3 . . . 4 . 4 . . . Scan Component 7 | . 1 . 2 . . . 2 . 2 . . . Repair 6 | . 1 . 1 . . . 2 . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 12 | . . . 4 . . . . . . . . 8 Insert Component 4 | . . . 2 . . . . . . . . 2 Analyze 4 | . . . 2 . . . . . . . . 2 Retrieve Study 4 | . . . . . . . . . . . . 4 Garrison Access Hacks 3 | . . . . 1 . . 1 . . 1 . . Unlock Access 3 | . . . . 1 . . 1 . . 1 . . Unauthorized Hacks 10 | . 2 . 2 2 . . . . 3 . . 1 Terminals 2 | . . . . 1 . . . . 1 . . . Botnet 2 | . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 1 . . 1 Mechanics 1 | . 1 . . . . . . . . . . . Patch 2 | . . . . . . . . . 1 . . 1 Recycling Units 5 | . 1 . 2 1 . . . . 1 . . . Tunnel 5 | . 1 . 2 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 51 | . 5 . 11 4 1 5 4 . 9 . 2 10 Full Trace Events 5 | . 1 . 1 . . 1 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . . 2 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . 3 Parts Repaired 6 | . 1 . 1 . . . 2 . 2 . . . Time 338 | . 26 . 136 . . . 88 . 88 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . 2 Part Schematics Acquired 3 | . . . 1 . . . . . . . . 2 Parts Damaged 1 | . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 42 | . . . . . 24 . . 7 . . 11 . Machine Destruction 42 | . . . . . 24 . . 7 . . 11 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Total Allies 19 | . . . . . . . . . 12 . 7 . Largest Group 10 | . . . . . . . . . 10 . 5 2 Highest-Rated Group 237 | . . . . . . . . . 173 . 237 193 Highest-Rated Ally 116 | . . . . . . . . . 31 . 116 116 Initial Warlord ECA Mod 16 | . . . . . . 9 8 8 12 11 11 16 Total Orders 5 | . . . . . . . . . . 3 2 . EXPLORE 5 | . . . . . . . . . . 3 2 . Ally Attacks 182 | . . . . . . . . . 106 . 59 17 Total Damage 3822 | . . . . . . . . . 1443 . 1669 710 Kills 31 | . . . . . . . . . 11 . 13 7 Allies Corrupted 2 | . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Active Infowar (turns) 1341 | . . . 3 685 557 . . . . 96 . . Sensors 99 | . . . 3 . . . . . . 96 . . Seismic 1242 | . . . . 685 557 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . 4 2 . Drone Recoveries 4 | . . . . . . . . . . 3 1 . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Turns Passed 16096 | . 1584 125 2982 853 1752 769 565 1204 2072 260 1604 2326 Spaces Moved 6004 | 1 850 99 1006 392 787 267 179 314 591 83 560 875 Core 92 | . . . . . . . . . . . . 92 Treads 4758 | . . . 1006 288 787 267 179 314 591 83 560 683 Legs 873 | 1 850 22 . . . . . . . . . . Wheels 281 | . . 77 . 104 . . . . . . . 100 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 110 240 163 163 240 240 242 240 240 160 50 Average Speed 202 | 120 120 116 241 163 177 241 241 243 241 240 216 214 Slowest Speed 400 | 120 120 260 400 165 243 243 242 245 245 240 242 275 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 91 31 81 34 68 36 6 40 76 6 57 27 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 6 | . 1 . 2 1 . . . . 2 . . . Known Exits Taken 3 | . . . . 1 . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 109 | . 7 . 26 . 50 . . 16 . . 4 6 Terrain Destroyed 618 | . 41 . 73 . 55 8 4 122 59 . 71 185 Melee . | . . . . . . . . . . . . . Projectile 92 | . . . . . . 7 4 22 . . 11 48 AOE 526 | . 41 . 73 . 55 1 . 100 59 . 60 137 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Sto Fac Gar Fac Total 8442 | . 1251 107 1342 502 982 337 297 533 1043 119 804 1125 Wait 746 | . 265 . 53 33 26 18 91 53 119 13 46 29 Move 5994 | . 849 99 1005 392 786 266 178 313 590 82 559 875 Hop . | . . . . . . . . . . . . . Pick Up 188 | . 7 2 57 8 14 3 8 12 42 . 15 20 Fast Attach 59 | . 4 . 8 1 3 . . 1 22 1 10 9 Attach 68 | . . . 4 3 . 1 5 10 14 3 8 20 Detach 10 | . . . . . . . . . 6 1 2 1 Swap 181 | . 14 5 36 10 29 1 . 7 31 2 30 16 Drop 228 | . 17 1 60 8 20 3 4 7 61 . 26 21 Fire 897 | . 95 . 119 47 79 45 11 122 140 17 96 126 Melee 11 | . . . . . . . . . 4 . 7 . Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 19 | . . . . . . . . 8 6 . 5 . Rewire 5 | . . . . . 5 . . . . . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous 28 | . . . . . 20 . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -7/Storage -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 3) 596 | -10/Materials | Repaired Assault Rifle 631 | -10/Materials | Discovered new exit (range 15) 702 | -10/Materials | Core integrity fell below 50% 721 | -10/Materials | Discovered new exit (range 9) 1564 | -10/Materials | Discovered new exit (range 16) 1585 | -10/Materials | Entered Mines 1600 | -10/Mines | Learned Materials stockpile data 1629 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1631 | -10/Mines | Found Prototype Device 1641 | -10/Mines | Assembled infested the area 1646 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1703 | -10/Mines | Discovered new exit (range 9) 1710 | -10/Mines | Entered Materials 1710 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1715 | -9/Materials | Identified Exp. Sensor Array 2010 | -9/Materials | Build established: Gunner 2809 | -9/Materials | Discovered new exit (range 16) 2995 | -9/Materials | Repaired Broken Exp. Sensor Array? 3086 | -9/Materials | Build established: Scavenger-Gunner 3289 | -9/Materials | Discovered new exit (range 3) 3528 | -9/Materials | Discovered new exit (range 15) 3973 | -9/Materials | Core integrity fell below 50% 4193 | -9/Materials | Build established: Gunner 4368 | -9/Materials | Discovered new exit (range 16) 4692 | -9/Materials | Entered another Materials area 4692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5191 | -8/Materials | Discovered new exit (range 3) 5544 | -8/Materials | Identified exit to Garrison 5545 | -8/Materials | Entered Garrison 5789 | -8/Garrison | Triggered checkpoint 5886 | -8/Garrison | Garrison Relay disabled 5904 | -8/Garrison | Garrison Relay disabled 5959 | -8/Garrison | Triggered checkpoint 6028 | -8/Garrison | Discovered new exit (range 11) 6049 | -8/Garrison | Triggered checkpoint 6130 | -8/Garrison | Garrison Relay disabled 6232 | -8/Garrison | Discovered new exit (range 80) 6232 | -8/Garrison | Discovered new exit (range 30) 6232 | -8/Garrison | Discovered new exit (range 26) 6535 | -8/Garrison | Triggered checkpoint 6663 | -8/Garrison | Triggered checkpoint 7141 | -8/Garrison | Triggered checkpoint 7191 | -8/Garrison | Garrison Relay disabled 7205 | -8/Garrison | Garrison Relay disabled 7297 | -8/Garrison | Entered Materials 7882 | -8/Materials | Discovered new exit (range 16) 8066 | -8/Materials | Entered Factory 8066 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8314 | -7/Factory | Repaired Med. Treads 8359 | -7/Factory | Repaired Med. Treads 8488 | -7/Factory | Build established: Tank 8619 | -7/Factory | Identified exit to Garrison 8631 | -7/Factory | Entered Garrison 8691 | -7/Garrison | Triggered checkpoint 8730 | -7/Garrison | Assembled breached garrison interior 8737 | -7/Garrison | Garrison Relay disabled 8980 | -7/Garrison | Destroyed 7 combat bots 9081 | -7/Garrison | Destroyed 7 combat bots 9324 | -7/Garrison | Destroyed 8 combat bots 9621 | -7/Garrison | Garrison Relay disabled 9750 | -7/Garrison | Discovered new exit (range 14) 9759 | -7/Garrison | Lost 4 parts (1p1n2w) 9763 | -7/Garrison | Destroyed 7 combat bots 9835 | -7/Garrison | Entered Storage 9969 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 10144 | -7/Storage | Lost 7 allies 10409 | -7/Storage | Learned location of Armory (-3) 10722 | -7/Storage | Lost 3 parts (2n1u) 10764 | -7/Storage | Destroyed 7 combat bots 11035 | -7/Storage | First assault squad dispatched 11260 | -7/Storage | Build established: Gunner 11396 | -7/Storage | Repaired Med. Treads 11441 | -7/Storage | Repaired Med. Treads 11587 | -7/Storage | Met a pair of Derelict thieves 11661 | -7/Storage | System corruption reached 10% 11691 | -7/Storage | Lost 3 parts (3u) 11694 | -7/Storage | Destroyed 8 combat bots 11721 | -7/Storage | Found Prototype Launcher 11721 | -7/Storage | Identified Rocket Array 11729 | -7/Storage | Found Rocket Array 11791 | -7/Storage | Discovered new exit (range 8) 11907 | -7/Storage | Entered Factory 11907 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12008 | -6/Factory | Garrison activated, responded to threat 12143 | -6/Factory | Identified exit to Garrison 12167 | -6/Factory | Entered Garrison 12181 | -6/Garrison | Triggered checkpoint 12197 | -6/Garrison | Build established: Scavenger-Tank 12293 | -6/Garrison | Learned Factory security intel 12305 | -6/Garrison | Garrison Relay disabled 12326 | -6/Garrison | Rescued a captive Derelict 12329 | -6/Garrison | Rescued a captive Derelict 12477 | -6/Garrison | Spotted B-75 Beast 12498 | -6/Garrison | Allies destroyed B-75 Beast 12601 | -6/Garrison | Triggered checkpoint 12682 | -6/Garrison | Triggered checkpoint 12735 | -6/Garrison | Discovered new exit (range 12) 12738 | -6/Garrison | Spotted B-75 Beast 12739 | -6/Garrison | Destroyed 8 combat bots 12764 | -6/Garrison | Destroyed B-75 Beast 12812 | -6/Garrison | Lost 6 parts (1p1n2u2w) 12860 | -6/Garrison | Rewired B-75 Beast 12870 | -6/Garrison | Rewired B-86 Titan 12984 | -6/Garrison | Found Quantum Capacitor 13065 | -6/Garrison | Discovered new exit (range 5) 13157 | -6/Garrison | Triggered checkpoint 13171 | -6/Garrison | Garrison Relay disabled 13375 | -6/Garrison | Triggered checkpoint 13473 | -6/Garrison | Triggered checkpoint 13509 | -6/Garrison | Lost 3 allies 13625 | -6/Garrison | Discovered new exit (range 9) 13647 | -6/Garrison | Triggered checkpoint 13691 | -6/Garrison | Garrison Relay disabled 13771 | -6/Garrison | Entered Factory 13771 | -6/Factory | Accompanied by 2 allies 14121 | -6/Factory | First assault squad dispatched 14370 | -6/Factory | Identified exit to Factory 14606 | -6/Factory | Destroyed 8 combat bots 15138 | -6/Factory | Central database locked down 15324 | -6/Factory | Lost 3 parts (1p2n) 16020 | -6/Factory | System corruption reached 10% 16028 | -6/Factory | Core integrity fell below 50% 16030 | -6/Factory | Released all parts (6) 16059 | -6/Factory | Lost 11 parts (2p6n1u2w) 16081 | -6/Factory | Core integrity fell below 20% 16097 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 16037_ System corrupted: Energy discharge (-12). 16039_ K-01 Serf collects debris. 16043_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2X. 16043_ Slug penetrates Wall. 16052_ Penetrated by Slug. 16054_ System corrupted: Energy discharge (-28). 16057_ Trap Extractor dropped Tiamat Bomb Trap. 16058_ Installed Tiamat Bomb Trap. 16060_ Acquired Med. Storage Unit. 16061_ Dropped Broken Quantum Capacitor. 16068_ Slug penetrates Wall. 16077_ Penetrated by Slug. 16080_ Slammed into X-72 Disruptor. 16082_ Destabilizing: System corrupted (+1). 16083_ Slammed into X-72 Disruptor. 16084_ Slug penetrates Wall. 16084_ Slammed into L-41 Fighter. 16093_ System corrupted: Energy discharge (-28). Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????+????????????????????????????? | | #??????????????????? ????????????????????????????? | | #??????????????????? ????????????????????????????? | | #??????????????????? #####???????????????????????? | | #?###########??????# # #???????????????????????? | | #?# #??????# # #???????????????????????? | | #?# #??????# # #???????????????????????? | | #?# #?????? # #???????????????????????? | | #?# #??????T # #???????#### ?????????? | | ####"##+##+##??????# # #????? "??????????? | | #???????# # #??? T ?????????? | | ####### ######### ##+### ?????????? | | ??????# @ #????????????????? | | "?????# l ###????????????????? | | "" ???# x #??????????????????? | | "" #??# ######### +??????????????????? | | ???# #??# # #######??????????????????? | | #??# #??# # #????????????????????????? | | #??# #### # #????????????????????????? | | #??# /^ ######????????????????????????? | | !!?#??######### !#?????????????????????????????? | | != ???????????# [ #?????????????????????????????? | | ?? ???????????######?????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 100 Energy Generation 37 Energy Capacity 525 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Power Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 5 Authchip Count 6 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Quantum Capacitor | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 35% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Med. Treads | 1% | -7/Factory Med. Treads | 32% | -7/Factory Med. Treads | 10% | -7/Storage Med. Treads | 20% | -7/Storage Studied --------- Plasma Cutter | -6/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Network Effect Challenges ------------ None Game ------ Seed CarbideFactoryHammerchucker Manual? 0 Play Time 02:43:09 Cumulative 278.5 hours Start 2026.01.25 @ 10:20:35 End 2026.01.25 @ 13:03:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 69 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ef0cc9d-e6d1-407f-bc00-e36adfe1dadc