Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 22:18:18 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (989) 989 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3229 Bonus ------- None Cogmind --------- Core Integrity 448/550 Matter 196/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Hovering (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Assault Rifle > --- INVENTORY (10) --- Cesium-ion Thruster Huge Storage Unit Experimental Sensor Array Targeting Computer Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Experimental Sensor Array > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Medium Storage Unit Visual Processing Unit Targeting Computer Heavy Assault Rifle Heavy Assault Rifle Light Cannon [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 44 | 6 10 . 12 9 7 Power 5 | 1 . . 2 1 1 Engine 5 | 1 . . 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 . 4 3 2 Treads 6 | 2 1 . 3 . . Leg 1 | . . . 1 . . Wheel . | . . . . . . Hover 4 | . . . . 3 1 Flight 1 | . . . . . 1 Utility 13 | 1 5 . 3 3 1 Device 4 | . 1 . 2 1 . Storage 7 | 1 4 . 1 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 4 . 3 2 3 Energy Gun 5 | 1 3 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . . 2 1 2 Ballistic Cannon 2 | . 1 . 1 . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 Parts Lost 22 | . . . 10 6 6 Power 4 | . . . 2 1 1 Propulsion 9 | . . . 3 3 3 Utility 2 | . . . 1 . 1 Weapon 7 | . . . 4 2 1 Highest Loss Streak 7 | . . . 7 6 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 96 100 92 91 84 Engine 11 | . 14 14 11 11 9 Treads 21 | . 27 28 24 16 . Leg 2 | . . . 2 8 . Hover 3 | . . . . 5 26 Device 16 | . 11 14 21 20 6 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . 1 18 Energy Gun 12 | . 18 28 14 . 1 Ballistic Gun 6 | . 4 . 5 10 13 Ballistic Cannon 1 | . 3 . 1 . . Launcher 1 | . . . . 6 . Peak Build Rating 22 | 6 12 13 22 22 20 Average Rating 15 | 4 10 12 20 19 18 On Entrance 10 | . 6 12 13 18 16 Naked Turns . | . . . . . . Heaviest Build 94 | 12 30 30 93 94 21 Greatest Support 60 | 40 40 40 60 40 21 Greatest Overweight (x) 30 | . 1 . 4 30 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 10 Average Capacity 17 | 7 11 15 23 22 10 Most Carried 12 | 1 10 11 12 9 9 Average Carried 8 | . 6 10 10 7 6 Final Capacity 25 | 8 15 15 25 10 10 Final Carried 11 | 1 10 11 8 7 6 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 722 | 255 137 14 161 103 52 Remotely . | . . . . . . Salvage Created 1136 | . 183 145 527 229 52 Parts 80 | . 15 13 33 15 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 6 5 11 6 1 Guns 21 | . 4 5 9 2 1 Cannons 3 | . 2 . 1 . . AOE 4 | . . . . 4 . Classes Destroyed 7 | . 4 . 3 . . Worker 2 | . 1 . 1 . . Builder 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 8 | . 4 3 1 . . Grunt 13 | . 2 2 5 4 . Sentry 8 | . . . 5 2 1 Best Kill Streak 5 | . 3 3 5 3 1 Combat Bots Only 3 | . 3 3 3 3 1 Max Kills in Single Turn 3 | . 1 2 2 3 1 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 314 | . 32 9 172 49 52 Missed 113 | . 12 2 61 16 22 Damage Taken 2620 | . 159 76 1364 503 518 Core 506 | . 23 . 289 92 102 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 90 . 4 . Volleys Fired 84 | . 15 10 34 13 12 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 112 112 112 56 81 Shots Fired 155 | . 30 19 67 15 24 Gun 137 | . 27 19 56 11 24 Cannon 14 | . 3 . 11 . . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 64 | . 6 . 25 11 22 Thermal 87 | . 24 19 42 . 2 Explosive 4 | . . . . 4 . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 2 4 13 9 4 Robot Miss Streak 5 | . 5 2 2 1 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 94 | . 10 10 48 13 13 Core Hits 51 | . 9 6 20 12 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 2 2 . . Burn 4 | . 1 2 1 . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1926 | . 230 171 887 440 198 Guns 1423 | . 172 171 713 169 198 Cannons 219 | . 50 . 169 . . Explosions 263 | . . . . 263 . Melee . | . . . . . . Ramming 21 | . 8 . 5 8 . Kinetic 749 | . 50 . 352 169 178 Thermal 893 | . 172 171 530 . 20 Explosive 263 | . . . . 263 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 5 4 . . . Message Errors 2 | . 2 . . . . Matter Fused 4 | . 2 2 . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . 21 . Shots 1 | . . . . 1 . Rammed 3 | . 1 . 1 1 . Targets Rammed 3 | . 1 . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 147 | . 147 123 108 8 27 Average Temperature 40 | . 52 45 35 8 13 Received Heat Transfer 867 | . 6 18 426 255 162 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . 2 1 2 . . Heat Transferred 2183 | . 444 518 1184 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 243 | . 169 129 243 154 185 Initial 59 | . . 9 50 30 59 Average 81 | . 61 59 108 69 124 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 95 | 100 100 100 87 100 100 Level 1 4 | . . . 12 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 1 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 12 5 19 6 12 Peak Tracking Total 8 | . 3 3 6 3 8 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 1 . . 1 . Successful 2 | . 1 . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1674 | 61 447 137 542 348 139 Spaces Moved 826 | 36 234 67 166 153 170 Core 6 | 5 . . . 1 . Treads 574 | 31 234 67 166 76 . Legs . | . . . . . . Wheels . | . . . . . . Hover 246 | . . . . 76 170 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 52 52 Average Speed 162 | 144 160 160 251 195 53 Slowest Speed 1550 | 160 240 160 480 1550 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 40 14 22 43 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . . 28 . Melee . | . . . . . . Projectile . | . . . . . . AOE 28 | . . . . 28 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 994 | 42 275 77 221 185 194 Wait 8 | . . . 2 6 . Move 821 | 35 233 66 165 152 170 Hop . | . . . . . . Pick Up 20 | 1 7 1 5 3 3 Fast Attach 21 | 6 7 . 4 2 2 Attach 16 | . 1 . 7 4 4 Detach 6 | . 5 . . . 1 Swap 7 | . 2 . 1 3 1 Drop 8 | . 4 . 2 1 1 Fire 84 | . 15 10 34 13 12 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 2 | . 1 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 13) 509 | -10/Materials | Entered Mines 570 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 574 | -10/Mines | Found Prototype Device 616 | -10/Mines | Discovered new exit (range 13) 646 | -10/Mines | Entered Materials 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 646 | -9/Materials | Identified Exp. Sensor Array 1042 | -9/Materials | Core integrity fell below 50% 1081 | -9/Materials | Lost 7 parts (1p3n3w) 1143 | -9/Materials | Discovered new exit (range 15) 1188 | -9/Materials | Entered Mines 1208 | -9/Mines | Learned location of 1 exit from Materials 1254 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1355 | -9/Mines | Build established: Scavenger-Mutant 1452 | -9/Mines | Core integrity fell below 20% 1499 | -9/Mines | Lost 6 parts (1p3n2w) 1527 | -9/Mines | Discovered new exit (range 14) 1534 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1536 | -9/Mines | Received a Mining Laser from a helpful Derelict 1536 | -9/Mines | Entered Materials 1536 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1537 | -8/Materials | Identified exit to Factory 1635 | -8/Materials | Garrison activated, responded to threat 1668 | -8/Materials | Lost 4 parts (1p1n1u1w) 1675 | -8/Materials | Self-destructed Last Messages --------------- 01603_ Switching to secondary target: L-31 Rogue. 01608_ Acquired 52 matter. 01610_ Ion Engine destroyed. 01617_ Assault Rifle destroyed. 01619_ Critical hit (Burn: +37). 01634_ Imp. Heat Sink destroyed. 01635_ L-31 Rogue calls for garrison reinforcements. 01635_ ALERT: Activating Garrison Access M001. 01637_ Imp. Hover Unit destroyed. 01657_ Acquired Prototype Energy Gun. 01657_ Identified Adv. Beam Rifle. 01658_ Dropped Autogun. 01666_ W-25 Informer sends out distress signal. 01670_ Slug penetrates Wall. 01670_ Imp. Hover Unit destroyed. 01672_ U-05 Engineer builds a Door. 01673_ Slug penetrates Wall. 01673_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????# ?# # """ #???????????????? | | ?????????#! ?# ! # #???????????????? | | ?????????# #[ *# #???????????????? | | ?????????# # = ###########???????????????? | | ?????????# "" !! " #?????????######??????????? | | ?????????? 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