Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 02:01:43 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2515) 2515 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 7400 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 80 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Power Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Humpback > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Gauss Cannon > --- INVENTORY -------- Medium Storage Unit Medium Matter Pod Improved Power Shielding Improved Medium Armor Plating Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 34] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Humpback Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . 1 . . 1 . . . . . . Weapon 3 | . . 1 . 1 1 . . . . . . Parts Attached 84 | 7 9 3 20 7 10 2 1 5 6 9 5 Power 10 | 1 3 . 2 1 1 . . 1 1 . . Engine 5 | 1 1 . 1 1 . . . 1 . . . Core 5 | . 2 . 1 . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 3 3 . 4 . . . . 1 . . . Treads 4 | 1 2 . 1 . . . . . . . . Leg 2 | . . . 1 . . . . 1 . . . Wheel 5 | 2 1 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 1 2 4 1 2 . . 2 . 2 1 Device 6 | . 1 . 2 1 1 . . 1 . . . Storage 5 | 1 . 1 . . 1 . . 1 . . 1 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 2 . . . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 2 1 10 5 7 2 1 1 5 7 4 Energy Gun 11 | 1 1 1 3 1 2 . 1 1 . . . Energy Cannon 5 | . 1 . . . . . . . 2 . 2 Ballistic Gun 15 | 1 . . 4 2 4 1 . . . 2 1 Ballistic Cannon 3 | . . . . . . . . . 1 1 1 Launcher 13 | . . . 3 2 1 1 . . 2 4 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 41 | . 6 . 3 2 4 1 . 3 3 9 10 Power 6 | . 2 . . . . . . 1 1 1 1 Propulsion 5 | . 2 . 1 . . . . 1 . 1 . Utility 7 | . . . 2 1 1 . . . . 2 1 Weapon 23 | . 2 . . 1 3 1 . 1 2 5 8 Highest Loss Streak 10 | . 3 . 2 2 4 1 . 2 3 9 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 89 92 88 81 91 92 82 83 75 58 Engine 4 | . 12 . 3 18 7 7 7 6 . . . Core 9 | . . 11 7 . 6 7 7 7 14 10 5 Treads 1 | . 7 11 11 . . . . . . . . Leg 3 | . . . 2 . . . . 2 7 2 . Wheel 1 | . 19 11 5 9 7 7 7 . . . . Device 12 | . 4 11 13 17 14 15 15 14 15 6 . Storage 9 | . 14 11 11 9 8 15 15 11 7 7 5 Protection 1 | . . 6 4 . . . . . . 8 13 Energy Gun 10 | . 9 16 21 19 12 . 6 13 7 3 . Energy Cannon 4 | . 5 11 . . . . . . 14 6 1 Ballistic Gun 15 | . 12 . 2 15 21 29 23 23 7 11 11 Ballistic Cannon 2 | . . . . . . . . . 6 6 6 Launcher 2 | . . . 7 . . 6 7 . . 8 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 238 | 13 15 30 31 30 77 78 79 226 238 238 235 Greatest Support 40 | 10 16 16 40 16 16 16 16 18 18 18 3 Greatest Overweight (x) 78 | 1 2 1 2 1 4 4 4 74 13 78 78 Average Overweight (x) 7 | . . . . 1 2 4 4 17 12 30 37 Largest Inventory Capacity 35 | 8 8 10 10 10 20 20 20 35 35 35 35 Average Capacity 26 | 5 8 9 10 10 12 20 20 25 35 35 28 Most Carried 20 | 6 8 10 10 10 10 11 19 20 17 14 7 Average Carried 13 | 4 7 7 9 9 8 9 16 17 14 10 5 Final Capacity 35 | 8 8 10 10 10 20 20 20 35 35 35 10 Final Carried 19 | 6 7 10 10 10 8 11 19 17 14 7 . Class Distribution -------------------- 46% | Hauler-Gunner 35% | Scavenger-Gunner 9% | Hauler-Tank 4% | Scavenger-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Matter Collected 1708 | 279 81 . 408 234 110 161 . 173 128 34 100 Remotely 254 | . . . 254 . . . . . . . . Salvage Created 2442 | 97 378 . 879 219 145 220 . 234 163 107 . Parts 122 | 3 21 . 47 16 10 9 . 10 6 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 9 6 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 10 . 16 7 4 6 . 8 4 4 . Guns 25 | . 6 . 8 4 2 2 . 2 1 . . Cannons 4 | . 4 . . . . . . . . . . AOE 30 | . . . 8 3 2 4 . 6 3 4 . Classes Destroyed 11 | 1 1 . 5 1 1 . . 1 1 . . Worker 1 | . . . 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . Recycler 5 | 1 . . 4 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 12 | . . . 5 4 . . . 3 . . . Grunt 35 | . 10 . 7 2 3 6 . 4 3 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . 1 . . . . . . Sentry 5 | . . . 4 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . Best Kill Streak 7 | 1 4 . 7 4 4 2 . 7 4 4 . Combat Bots Only 7 | . 4 . 6 4 4 2 . 7 4 4 . Max Kills in Single Turn 5 | 1 2 . 5 1 1 2 . 4 2 2 . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 4 | . . . 4 1 1 2 . 4 2 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Hostile Shots Fired 323 | . 84 2 39 22 11 10 . 25 14 33 83 Missed 85 | . 19 1 11 5 3 3 . 9 2 13 19 Damage Taken 4985 | . 787 25 570 181 235 219 . 269 269 927 1503 Core 1064 | . 163 . 186 12 90 18 . . 13 . 582 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 71 | . . . . . . . . . . . 71 Core Remaining (%) 71 | 100 34 . 53 97 . . . . . . . Volleys Fired 139 | 9 37 1 39 13 5 8 1 11 6 8 1 Largest 5 | 1 2 2 3 4 5 5 4 5 5 5 3 Hottest 283 | 20 80 100 138 138 203 161 99 164 206 283 198 Shots Fired 375 | 9 62 2 96 44 20 36 4 46 25 28 3 Gun 292 | 9 44 1 82 41 17 31 3 43 19 2 . Cannon 35 | . 18 1 . . . . . . . 13 3 Launcher 48 | . . . 14 3 3 5 1 3 6 13 . Special . | . . . . . . . . . . . . Kinetic 145 | 9 26 . 4 19 7 29 3 33 9 5 1 Thermal 169 | . 36 2 78 12 7 2 . 10 10 10 2 Explosive 48 | . . . 14 3 3 5 1 3 6 13 . Electromagnetic 13 | . . . . 10 3 . . . . . . Robot Hit Streak 19 | 3 12 . 19 11 11 9 2 9 13 5 2 Robot Miss Streak 4 | 2 3 . 4 2 4 1 1 4 2 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 3 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 226 | 5 43 . 52 23 16 21 2 25 20 17 2 Core Hits 165 | 3 19 . 42 14 12 14 2 18 12 29 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 5 | . 3 . 1 . . . . . 1 . . Burn 4 | . 2 . 1 . . . . . 1 . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6305 | 35 442 22 1737 470 379 503 91 819 474 1283 50 Guns 2172 | 35 267 . 651 272 160 233 24 339 191 . . Cannons 394 | . 175 . . . . . . . . 169 50 Explosions 3710 | . . . 1079 198 219 270 67 480 283 1114 . Melee . | . . . . . . . . . . . . Ramming 29 | . . 22 7 . . . . . . . . Kinetic 937 | 35 141 . 14 113 59 217 24 223 86 25 . Thermal 1516 | . 301 . 637 98 49 16 . 116 105 144 50 Explosive 3680 | . . . 1079 168 219 270 67 480 283 1114 . Electromagnetic 143 | . . . . 91 52 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 3 . . . . . . . . . . Average Corruption 1 | . 1 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . 4 . . . . . . . . . . Message Errors 1 | . 1 . . . . . . . . . . Matter Fused 2 | . 2 . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 122 | . . . 68 2 . 20 6 . 3 23 . Projectiles . | . . . . . . . . . . . . Explosions 122 | . . . 68 2 . 20 6 . 3 23 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 372 | . . 11 188 . . 116 . . 57 . . Shots 15 | . . . 10 . . 3 . . 2 . . Rammed 3 | . . 1 2 . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 353 | . 217 6 353 60 126 84 . 45 108 211 141 Average Temperature 85 | . 83 4 100 22 61 52 . 19 64 119 67 Received Heat Transfer 1380 | . 438 . 141 45 27 99 . 72 99 . 459 Effects 1 | . . . 1 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 . 6 . . . . . 1 . . Heat Transferred 3750 | . 888 . 1563 200 100 37 . 259 333 296 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Peak Influence 553 | 5 273 30 553 393 255 309 168 . . . . Initial 202 | . 3 30 12 202 178 178 161 . . . . Average 189 | 1 139 30 208 279 216 251 162 . . . . Maximum Alert Level 2 | . 1 . 2 1 1 1 . . . . . Low Security (%) 57 | 100 63 100 70 1 37 9 100 . . . . Level 1 32 | . 36 . 3 98 62 90 . . . . . Level 2 10 | . . . 26 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 2 . 1 1 . . 1 . . . . Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 2 . 1 1 . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Distress Signals 10 | . 6 1 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . 17 2 23 10 4 6 1 8 4 4 4 Peak Tracking Total 7 | . 7 1 6 4 4 2 1 6 4 4 4 Tactical Retreats 3 | . 2 . 1 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Traps Triggered 10 | . 3 . 4 . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Machines Disabled 5 | . . . 4 . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Machines Accessed 11 | . . . 4 1 1 1 . . . 4 . Terminals 6 | . . . 4 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 40 | . . . 7 1 3 1 . . . 28 . Successful 31 | . . . 2 . 1 . . . . 28 . Failed 9 | . . . 5 1 2 1 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 9 | . . . 7 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 30 | . . . 2 . . . . . . 28 . Record 11 | . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 3 | . . . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . 2 . 1 1 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Total Allies 6 | . . . 6 . . . . . . . . Largest Group 6 | . . . 6 . . . . . . . . Highest-Rated Group 56 | . . . 56 . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . . 24 . . . . . . . . Total Damage 225 | . . . 225 . . . . . . . . Kills 4 | . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Turns Passed 12921 | 75 422 180 988 270 170 314 157 5043 3281 1837 184 Spaces Moved 2492 | 47 316 142 549 179 101 162 85 482 318 102 9 Core 281 | 3 5 . . . . . . 237 . 27 9 Treads 148 | . . . 148 . . . . . . . . Legs 667 | . . . 87 . . . . 187 318 75 . Wheels 1396 | 44 311 142 314 179 101 162 85 58 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 100 100 115 115 160 160 160 960 1030 200 Average Speed 494 | 84 98 107 148 115 136 160 160 1037 1026 1802 1900 Slowest Speed 3950 | 95 150 115 260 115 160 160 160 3750 1030 3950 3950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 56 19 67 21 4 25 2 60 47 77 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 296 | . . . 103 25 13 26 6 23 61 39 . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 . AOE 294 | . . . 103 25 13 26 6 23 61 37 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Low Low Dat Pro Total 2849 | 73 369 168 633 212 120 197 103 507 330 118 19 Wait 43 | . . 12 9 11 . 6 1 . . . 4 Move 2481 | 46 315 141 548 178 100 161 84 481 317 101 9 Hop . | . . . . . . . . . . . . Pick Up 56 | 10 7 7 7 3 5 4 8 5 . . . Fast Attach 17 | 3 3 1 9 1 . . . . . . . Attach 49 | 4 6 1 6 3 7 1 . 5 4 7 5 Detach 1 | . . . . . . . . . 1 . . Swap 18 | . . 1 5 3 3 1 1 . 2 2 . Drop 17 | 1 1 3 7 . . . . 5 . . . Fire 139 | 9 37 1 39 13 5 8 1 11 6 8 1 Melee . | . . . . . . . . . . . . Ram 3 | . . 1 2 . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 16 8 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Lost 3 parts (1p2n) 314 | -10/Materials | Build established: Mutant 441 | -10/Materials | Core integrity fell below 50% 460 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 656 | -9/Materials | Discovered new exit (range 6) 678 | -9/Materials | Entered Storage 752 | -9/Storage | Identified exit to Recycling 1096 | -9/Storage | Build established: Scavenger-Tank 1391 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1417 | -9/Storage | Build established: Scavenger-Gunner 1578 | -9/Storage | Learned location of Armory (-3) 1649 | -9/Storage | Discovered new exit (range 15) 1666 | -9/Storage | Entered Materials 1666 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1925 | -8/Materials | Discovered new exit (range 9) 1936 | -8/Materials | Entered Factory 1936 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2045 | -7/Factory | Lost 4 parts (1u3w) 2098 | -7/Factory | Identified exit to Garrison 2106 | -7/Factory | Entered Garrison 2130 | -7/Garrison | Triggered checkpoint 2314 | -7/Garrison | Triggered checkpoint 2396 | -7/Garrison | Discovered new exit (range 12) 2420 | -7/Garrison | Entered Factory 2546 | -7/Factory | Discovered new exit (range 15) 2577 | -7/Factory | Entered Lower Caves 2578 | -7/Lower Caves | Encountered a Warlord checkpoint 2715 | -7/Lower Caves | Destroyed 7 combat bots 4034 | -7/Lower Caves | Spotted B-75 Beast 6006 | -7/Lower Caves | Build established: Hauler-Gunner 7303 | -7/Lower Caves | Discovered new exit (range 14) 7620 | -7/Lower Caves | Entered another Lower Caves area 7832 | -7/Lower Caves | Lost 3 parts (1p2w) 7924 | -7/Lower Caves | Learned 8 Factory zone layouts 10787 | -7/Lower Caves | Discovered new exit (range 12) 10901 | -7/Lower Caves | Entered Data Miner 10901 | -7/Data Miner | Discovered new exit (range 6) 11097 | -7/Data Miner | Met Data Miner 11396 | -7/Data Miner | Learned location of Section 7 (-2) 11396 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11592 | -7/Data Miner | Received God Mode back door access code from Data Miner 11664 | -7/Data Miner | Data Conduit disabled 11731 | -7/Data Miner | Lost 9 parts (1p1n2u5w) 11978 | -7/Data Miner | Build established: Hauler-Tank 12738 | -7/Data Miner | Entered Proximity Caves 12896 | -6/Proximity Caves | Core integrity fell below 50% 12908 | -6/Proximity Caves | Core integrity fell below 20% 12922 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11704_ Enhanced Grunt destroyed. 11713_ The unstable cave ceiling collapses. 12185_ Acquired 34 matter. LOCATION=UNKNOWN GOAL=ESCAPE 12867_ Rocket Launcher destroyed. 12870_ Assault Rifle destroyed. 12877_ Humpback destroyed. 12883_ Imp. Medium Armor Plating severed. 12883_ Critical hit (Burn: +37). 12887_ Gauss Cannon destroyed. 12889_ Rocket Launcher destroyed. 12892_ Enh. Nuclear Core destroyed. 12894_ Lgt. Assault Rifle destroyed. 12907_ Hvy. Assault Rifle severed. 12909_ Extracted 100 matter. 12909_ Hvy. Particle Cannon destroyed. 12909_ Critical hit (Burn: +37). 12911_ Adv. Assault Cannon destroyed. 12912_ Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# ##???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????######???????# ##??????????????????????? | | ?????????? ?????## ####???????????????????? | | ?????????? ##???# #???????????????????? | | ??????????? 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" ####gg#???????????????????????? | | ????????????????# !]! #???????????????????????? | | ????????????????## ####[ #???????????????????????? | | ?????????????????# #??# #???????????????????????? | | ?????????????????# #??# ??????????????????????? | | ?????????????????# #?? ?????????????????????? | | ?????????????????# ?? ????????????????????? | | ????????????????? ? ### ???????????????????? | | ?????????????????###? ##??? ??????????????????? | | ?????????????????????# #????? ????????????????? | | ?????????????????????# ?????? ???????????????? | | ?????????????????????## ???????#???????????????? | | ??????????????????????## ???????????????????????? | | ????????????????????????# ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The More The Merrier The Oracle Challenges ------------ None Game ------ Seed BladeAbsorptionDoomcannon Manual? 0 Play Time 00:39:53 Cumulative 13.3 hours Start 2024.05.11 @ 01:17:19 End 2024.05.11 @ 02:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd0cc76d-db01-4b2b-aa46-4ff4eb8702ae