Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 23:27:16 Player: JackZewap Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (4735) 4735 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 11828 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/1300 Matter 225/300 Energy 81/100 System Corruption 22% Temperature Cool (4) Movement Hovering (60) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav System > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Xenon Bombardment Thruster Stasis Canceller Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Optical Array Advanced Signal Interpreter Improved Target Analyzer Advanced Weapon Cycler Hardened Heavy Armor Plating Hardened Heavy Armor Plating Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Centrium Wheel Xenon Bombardment Thruster Stasis Canceller Hardened Heavy Armor Plating [Rating: 154] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Centrium Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Improved Target Analyzer Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Chainsword Energy Gun Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Slots Evolved 14 | . . 2 2 2 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . 1 1 . . . . . 1 . Utility 8 | . . 1 1 1 1 . . 2 1 . 1 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 308 | 6 8 30 28 33 20 1 2 43 13 40 27 57 Power 48 | 1 2 1 6 7 4 . 1 6 1 6 5 8 Engine 22 | 1 2 1 6 6 1 . 1 4 . . . . Core 16 | . . . . 1 3 . . 2 1 6 1 2 Reactor 10 | . . . . . . . . . . . 4 6 Propulsion 87 | 2 . 11 7 4 8 . . 9 2 6 8 30 Treads 15 | 2 . 9 4 . . . . . . . . . Leg 17 | . . . . . . . . . . . . 17 Wheel 4 | . . 1 . . . . . . . . 2 1 Hover 21 | . . . . . 7 . . 4 . . 1 9 Flight 30 | . . 1 3 4 1 . . 5 2 6 5 3 Utility 104 | 1 1 6 9 14 6 1 . 20 6 19 8 13 Device 55 | . . 3 2 8 4 . . 11 4 13 3 7 Storage 3 | 1 . 1 . . . . . 1 . . . . Processor 24 | . 1 . 2 4 2 1 . 7 . 3 1 3 Hackware 6 | . . . 1 1 . . . . . 2 2 . Protection 16 | . . 2 4 1 . . . 1 2 1 2 3 Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 5 12 6 8 2 . 1 8 4 9 6 6 Energy Gun 10 | . . . 2 1 . . . . . . 3 4 Energy Cannon 2 | . . . . . . . . . . 1 1 . Ballistic Gun 30 | 2 2 7 3 . . . . 4 4 5 2 1 Ballistic Cannon 2 | . 1 1 . . . . . . . . . . Launcher 5 | . 2 3 . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 17 | . . . . 7 2 . 1 4 . 3 . . Piercing Weapon 1 | . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 1 . . . 1 . . . . Parts Lost 72 | . 1 3 2 . 2 3 . 12 1 17 5 26 Power 9 | . . 1 1 . . 1 . 1 . . 1 4 Propulsion 27 | . . 1 1 . 2 . . 4 . 8 2 9 Utility 24 | . . 1 . . . 1 . 5 . 6 2 9 Weapon 12 | . 1 . . . . 1 . 2 1 3 . 4 Highest Loss Streak 15 | . 1 1 1 . 2 3 . 4 1 8 5 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 96 91 96 86 88 81 80 77 74 64 75 Engine 4 | . 14 10 8 7 . . . 3 . . . . Core 1 | . . . . . 4 4 . 1 5 4 3 1 Treads 9 | . 28 31 25 . . . . . . . . . Leg 1 | . . . . . . . . . . . . 18 Hover 4 | . . . . . 7 26 26 10 . . 1 3 Flight 8 | . . . . 29 14 . . 5 15 21 8 2 Device 7 | . . 4 . 12 8 13 13 9 17 10 5 12 Storage 4 | . 14 11 4 . . . . 4 5 4 . . Processor 18 | . 8 11 17 12 21 21 26 26 21 25 19 14 Hackware 2 | . . . . 3 6 4 . . . . 15 3 Protection 3 | . . 6 8 6 2 . . 1 2 3 . 2 Energy Gun 1 | . . . 3 1 . . . . . . . 9 Ballistic Gun 7 | . 21 19 17 . . . . 3 9 3 1 . Slashing Weapon 5 | . . . . 11 20 17 13 8 . . . . Piercing Weapon 1 | . . . 5 6 . . . . . . . . Peak Build Rating 154 | 6 8 16 36 49 65 65 67 92 99 100 130 154 Average Rating 51 | 4 7 13 26 45 51 62 58 72 92 71 84 122 On Entrance 51 | . 6 8 15 33 46 65 58 67 92 93 58 123 Naked Turns 15 | . . . . . . . . . . . . 15 Heaviest Build 88 | 14 16 29 37 21 21 17 21 31 32 33 36 88 Greatest Support 180 | 40 40 60 60 22 48 48 48 48 33 33 34 180 Greatest Overweight (x) 4 | 1 . 4 2 . . . . 3 . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 10 10 10 5 5 Average Capacity 7 | 7 8 8 7 5 5 5 5 9 10 9 5 5 Most Carried 10 | 1 8 10 10 5 5 5 5 10 10 10 5 5 Average Carried 6 | . 5 8 7 4 4 4 5 8 8 8 4 4 Final Capacity 10 | 8 8 10 5 5 5 5 5 10 10 5 5 5 Final Carried 10 | 1 8 10 4 5 5 5 5 7 9 5 5 3 Class Distribution -------------------- 24% | Mutant 16% | Gladiator 13% | Sprinter 11% | Scavenger-Mutant 8% | Scout 5% | Scavenger-Scout 4% | Scavenger-Gunner 3% | Scavenger-Gladiator 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Scout | -6/Lower Caves Gladiator | -5/Factory Scout | -4/Factory Scavenger-Scout | -4/Extension Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Matter Collected 5059 | 148 268 942 495 301 216 108 28 789 62 782 195 725 Remotely . | . . . . . . . . . . . . . Salvage Created 5835 | . 270 904 817 301 226 . 200 987 65 1059 105 901 Parts 332 | . 21 55 45 23 17 . 2 54 5 49 8 53 Haulers Intercepted 7 | . . 3 2 . . . . 2 . . . . Recyclers Shooed 3 | . 1 . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Combat Hostiles Destroyed 94 | . 9 21 14 4 2 . 1 10 . 17 3 13 Melee 17 | . . 1 . 3 2 . 1 3 . 7 . . Guns 72 | . 9 16 14 1 . . . 7 . 10 3 12 AOE 4 | . . 4 . . . . . . . . . . Classes Destroyed 14 | . 4 4 2 1 1 . . 2 . . . . Worker 5 | . . . . . 1 . . 4 . . . . Builder 2 | . . . . . . . . 1 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 7 | . . 3 2 . . . . 2 . . . . Recycler 2 | . . 1 1 . . . . . . . . . Operator 4 | . 1 . . 2 . . . . . 1 . . Watcher 13 | . 1 1 . 2 3 . . 4 1 . . 1 Swarmer 28 | . 6 8 3 . . . 1 . . 5 3 2 Grunt 34 | . 3 10 7 . . . . 6 . 2 . 6 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 11 | . . 3 2 1 1 . . . . 3 . 1 Hunter 2 | . . . . . . . . 2 . . . . Programmer 10 | . . . . 3 1 . . 2 . . . 4 Thug 3 | . . . . . . . . . . 3 . . Savage 1 | . . . . . . . . . . 1 . . Guerrilla 3 | . . . . . . . . . . 3 . . Best Kill Streak 7 | . 3 5 5 1 2 . 1 4 1 7 3 5 Combat Bots Only 7 | . 3 4 4 1 1 . 1 2 . 7 3 5 Max Kills in Single Turn 2 | . 2 2 1 1 1 . 1 2 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . 1 Exploded 1 | . . 1 . . . . . . . . . . Melee 1 | . . 1 . 1 1 . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Hostile Shots Fired 1099 | . 38 138 82 32 49 9 19 95 17 180 43 397 Missed 362 | . 8 34 22 16 23 7 11 25 6 94 10 106 Damage Taken 13645 | . 310 1190 981 159 221 261 99 1424 179 1639 753 6429 Core 2555 | . 43 95 147 45 50 52 36 232 . 552 273 1030 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . 6 . . . 13 . 82 . . Core Remaining (%) 79 | 100 82 76 73 93 . . 83 76 . 52 . . Volleys Fired 329 | . 41 93 45 4 . . . 34 6 39 14 53 Largest 3 | . 2 2 3 1 . . . 3 2 2 1 3 Hottest 282 | . 65 43 86 61 . . . 84 56 56 35 282 Shots Fired 640 | . 75 166 107 4 . . . 86 12 68 13 109 Gun 620 | . 64 157 107 4 . . . 86 12 68 13 109 Cannon 6 | . 6 . . . . . . . . . . . Launcher 14 | . 5 9 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 503 | . 70 157 95 . . . . 86 12 68 13 2 Thermal 123 | . . . 12 4 . . . . . . . 107 Explosive 9 | . 5 4 . . . . . . . . . . Electromagnetic 5 | . . 5 . . . . . . . . . . Robot Hit Streak 27 | . 9 15 16 2 . . . 27 20 20 4 10 Robot Miss Streak 5 | . 4 5 2 2 . . . 1 5 3 1 4 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 15 | . 2 3 2 . . . . 2 . 1 . 5 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . 1 . 1 Shots Hit Robots 512 | . 39 108 83 16 20 . 5 97 6 63 10 65 Core Hits 235 | . 17 48 37 10 8 . 3 41 4 30 6 31 Critical Kills 8 | . . 1 1 . . . . 3 1 1 1 . Critical Parts Destroyed 5 | . . . . . . . . 4 . 1 . . Critical Strikes 20 | . . 1 1 1 2 . . 10 1 3 1 . Burn 1 | . . . . 1 . . . . . . . . Destroy 13 | . . 1 1 . . . . 7 1 2 1 . Sever 6 | . . . . . 2 . . 3 . 1 . . Melee Attacks 200 | . . . 4 64 35 8 5 68 . 16 . . Impact . | . . . . . . . . . . . . . Slashing 153 | . . . . 21 35 8 5 68 . 16 . . Piercing 47 | . . . 4 43 . . . . . . . . Sneak Attacks 26 | . . . 1 1 3 . . 6 . 15 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . 4 10 . . 3 . . . . Damage Inflicted 12807 | . 503 1628 1300 590 892 . 278 2745 132 2109 308 2322 Guns 8070 | . 487 1133 1164 50 . . . 1486 132 999 308 2311 Cannons 16 | . 16 . . . . . . . . . . . Explosions 490 | . . 490 . . . . . . . . . . Melee 4215 | . . . 136 540 892 . 278 1259 . 1110 . . Ramming 16 | . . 5 . . . . . . . . . 11 Kinetic 5609 | . 503 1133 1024 . . . . 1486 132 999 308 24 Thermal 2477 | . . . 140 50 . . . . . . . 2287 Explosive 406 | . . 406 . . . . . . . . . . Electromagnetic 84 | . . 84 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3668 | . . . . 129 892 . 278 1259 . 1110 . . Piercing 547 | . . . 136 411 . . . . . . . . Highest Corruption 22 | . . 3 . 5 . 7 7 17 . . 2 22 Average Corruption 8 | . . 2 . 1 . 7 7 15 . . 2 8 Corruption Purged 3 | . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 108 | . . 11 . 2 . 9 7 53 . . 5 21 Message Errors 21 | . . 3 . 1 . 5 . 9 . . 1 2 Matter Fused 25 | . . 4 . . . . 1 13 . . 2 5 Heat Flow Errors 12 | . . 1 . . . . 1 9 . . . 1 Energy Discharges 13 | . . 2 . 1 . 1 3 3 . . . 3 Parts Rejected 2 | . . . . . . . . 2 . . . . Data Loss (minor) 11 | . . . . . . 2 1 6 . . . 2 Data Loss (major) 8 | . . 1 . . . 1 1 4 . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . 1 . . 1 . Misdirections 8 | . . . . . . . . 4 . . . 4 Weapon Failures 5 | . . . . . . . . 2 . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 327 | . . 17 . . 75 . 46 76 . 113 . . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . 17 . . . . . . . . . . Melee 310 | . . . . . 75 . 46 76 . 113 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . 27 . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . Rammed 3 | . . 2 . . . . . . . 1 . . Targets Rammed 7 | . . 3 . . . . . . . 1 . 3 Kicked 3 | . . . . . . . . . . . . 3 Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 478 | . 28 177 338 . 2 . 165 269 . . . 478 Average Temperature 139 | . 7 30 99 . 2 . 93 85 . . . 236 Received Heat Transfer 2358 | . 108 375 414 27 54 12 6 288 . 264 . 810 Effects 10 | . . . . . . . . . . . . 10 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 7 | . . . . 1 . . . . . . . 6 Heat Transferred 2997 | . . . 259 148 . . . . . . . 2590 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Peak Influence 620 | . 178 369 421 225 198 . . 339 180 620 220 419 Initial 206 | . . 18 155 20 60 . . 44 118 88 206 39 Average 176 | . 93 196 235 68 113 . . 115 128 385 172 226 Maximum Alert Level 2 | . . 1 2 1 1 . . 1 . 2 1 2 Low Security (%) 59 | 100 100 43 30 99 99 . . 81 100 6 26 33 Level 1 31 | . . 56 58 . . . . 18 . 34 73 65 Level 2 8 | . . . 11 . . . . . . 58 . 1 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 1 3 . 5 2 . . 3 2 1 1 3 Investigation 7 | . . 2 . 1 1 . . 1 1 . . 1 Extermination 7 | . . . . 3 1 . . 1 . . 1 1 Reinforcement 7 | . 1 1 . 1 . . . 1 1 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Distress Signals 9 | . . 2 1 . . . . . 1 . 1 4 Communications Jammed 6 | . . . . . . . . 6 . . . . Distress Signals 6 | . . . . . . . . 6 . . . . Times Spotted 217 | . 17 33 17 15 8 3 4 38 5 31 5 41 Peak Tracking Total 12 | . 4 9 4 4 3 3 3 7 3 12 4 9 Tactical Retreats 35 | . . 3 2 2 1 2 2 10 1 4 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Traps Triggered 10 | . . 1 . 2 1 . . . 2 2 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Machines Disabled 7 | . 3 . . . . . . 1 1 1 . 1 Max in Single Turn 1 | . 1 . . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Machines Accessed 38 | . 3 3 3 11 4 . . 8 1 2 2 1 Terminals 33 | . 3 2 3 10 2 . . 7 1 2 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units 3 | . . 1 . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 92 | . 7 6 8 27 12 . . 18 1 2 10 1 Successful 43 | . 3 5 4 13 6 . . 6 . 1 5 . Failed 49 | . 4 1 4 14 6 . . 12 1 1 5 1 Catastrophic 16 | . 1 1 1 2 1 . . 3 1 1 4 1 Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . 3 3 5 4 6 . . 5 . . 7 . Terminals 81 | . 7 3 8 26 7 . . 16 1 2 10 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . . . . Recycling Units 6 | . . 3 . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . 2 1 3 12 2 . . 6 . 1 2 . Record 1 | . . . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 3 1 . . . . . 1 . Open Door 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Alert Level 2 | . . 1 . . . . . 1 . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . Locate Traps 4 | . . . . 2 . . . 1 . . 1 . Dispatch Records 1 | . . . . 1 . . . . . . . . Patrol Status 2 | . . . 1 1 . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . . . . 2 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 2 1 1 2 . . . . . 3 . Terminals 9 | . 1 1 1 1 2 . . . . . 3 . Track 3 | . . 1 . 1 . . . . . . 1 . Assimilate 2 | . . . . . 2 . . . . . . . Botnet 3 | . 1 . 1 . . . . . . . 1 . Operators 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 34 | . 3 3 3 8 4 . . 8 1 1 2 1 Full Trace Events 3 | . . 1 . 1 . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Total Allies 2 | . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . . 1 . . . . 1 . . Highest-Rated Group 51 | . . . . . 10 . . . . 51 . . Highest-Rated Ally 51 | . . . . . 10 . . . . 51 . . Total Orders 4 | . . . . . 4 . . . . . . . STAY 2 | . . . . . 2 . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . . Total Damage 27 | . . . . . . . . . . 27 . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Turns Passed 9261 | 62 885 1187 1037 1050 484 817 172 1268 190 975 542 592 Spaces Moved 9448 | 36 406 500 533 2322 809 592 268 1579 380 1015 598 410 Core 37 | 5 . 1 . . . . . 1 . . . 30 Treads 1405 | 31 406 492 476 . . . . . . . . . Legs 191 | . . . . . . . . . . . . 191 Wheels 154 | . . 7 . . . . . . . . 147 . Hover 2109 | . . . . . 253 592 268 881 . . 42 73 Flight 5552 | . . . 57 2322 556 . . 697 380 1015 409 116 Fastest Speed 25 | 50 160 115 29 26 28 48 48 34 34 25 35 37 Average Speed 59 | 147 160 159 146 27 37 55 57 46 34 34 60 77 Slowest Speed 250 | 160 160 250 175 30 60 60 60 200 34 114 130 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 42 | . . . . 6 2 . . 2 1 31 . . Cave-ins Triggered 2 | . . . . . . 1 . 1 . . . . Exploration Rate (%) 41 | 4 66 53 39 52 30 90 46 44 12 65 17 24 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . Spaces Dug 105 | . 32 . . 30 9 5 . 29 . . . . Terrain Destroyed 142 | . 37 19 . 30 9 5 . 29 . . . 13 Melee 73 | . . . . 30 9 5 . 29 . . . . Projectile 13 | . . . . . . . . . . . . 13 AOE 56 | . 37 19 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Ext Res Arm Total 12310 | 42 566 742 718 2673 957 1066 276 1943 428 1521 765 613 Wait 1709 | . 100 82 57 217 78 466 2 181 13 360 103 50 Move 9359 | 35 405 499 532 2309 804 591 267 1574 377 959 597 410 Hop 35 | . . . . 6 2 . . 2 1 24 . . Pick Up 118 | 1 9 12 15 18 10 1 . 20 8 14 6 4 Fast Attach 152 | 6 1 9 16 16 8 . 2 22 2 14 19 37 Attach 69 | . 1 3 6 3 3 1 . 14 6 15 7 10 Detach 58 | . . 1 4 6 2 . . 10 4 13 7 11 Swap 88 | . 6 18 6 14 9 . . 8 5 11 1 10 Drop 193 | . 3 22 33 33 18 . . 25 6 19 11 23 Fire 329 | . 41 93 45 4 . . . 34 6 39 14 53 Melee 155 | . . . 4 47 23 7 5 53 . 16 . . Ram 3 | . . . . . . . . . . 1 . 2 Kick 3 | . . . . . . . . . . . . 3 Crush 3 | . . 3 . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . 36 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 7) 618 | -10/Materials | Discovered new exit (range 5) 853 | -10/Materials | Discovered new exit (range 17) 948 | -10/Materials | Entered another Materials area 948 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Discovered new exit (range 7) 1713 | -9/Materials | Discovered new exit (range 9) 1791 | -9/Materials | Build established: Scavenger-Mutant 2082 | -9/Materials | Discovered new exit (range 9) 2135 | -9/Materials | Entered another Materials area 2135 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2449 | -8/Materials | Build established: Scavenger-Gunner 3037 | -8/Materials | Build established: Mutant 3166 | -8/Materials | Discovered new exit (range 16) 3172 | -8/Materials | Entered Factory 3172 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -7/Factory | Build established: Sprinter 3988 | -7/Factory | Discovered new exit (range 6) 3994 | -7/Factory | Identified exit to Lower Caves 4214 | -7/Factory | Discovered new exit (range 12) 4218 | -7/Factory | Identified exit to Factory 4222 | -7/Factory | Entered another Factory area 4222 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4238 | -6/Factory | Discovered new exit (range 19) 4610 | -6/Factory | Spotted B-75 Beast 4694 | -6/Factory | Build established: Gladiator 4702 | -6/Factory | Discovered new exit (range 8) 4706 | -6/Factory | Entered Lower Caves 4728 | -6/Lower Caves | Spotted B-75 Beast 5273 | -6/Lower Caves | Crushed by falling debris 5304 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5366 | -6/Lower Caves | Learned Factory garrison access intel 5451 | -6/Lower Caves | Learned 4 Factory zone layouts 5469 | -6/Lower Caves | Discovered new exit (range 11) 5523 | -6/Lower Caves | Entered another Lower Caves area 5614 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5640 | -6/Lower Caves | Build established: Scout 5662 | -6/Lower Caves | Discovered new exit (range 12) 5695 | -6/Lower Caves | Entered Factory 5695 | -5/Factory | Evolved 2 slots: Utility x2 5696 | -5/Factory | Identified exit to Factory 5697 | -5/Factory | Loaded intel: 4 garrison access locations 5797 | -5/Factory | Crushed by falling debris 5797 | -5/Factory | System corruption reached 10% 5828 | -5/Factory | Lost 4 parts (3u1w) 6033 | -5/Factory | Lost 3 parts (2n1w) 6618 | -5/Factory | Build established: Gladiator 6852 | -5/Factory | Lost 3 parts (1p1n1u) 6963 | -5/Factory | Entered another Factory area 6963 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7053 | -4/Factory | Spotted B-86 Titan 7148 | -4/Factory | Discovered new exit (range 14) 7153 | -4/Factory | Identified exit to Extension 7153 | -4/Factory | Entered Extension 7283 | -4/Extension | Lost 3 parts (1n2u) 7353 | -4/Extension | Disrupted transfer network 7383 | -4/Extension | Destroyed 7 combat bots 7491 | -4/Extension | Lost 5 parts (3n2w) 7580 | -4/Extension | Rescued a captive Derelict 7883 | -4/Extension | Build established: Scavenger-Scout 7975 | -4/Extension | Spotted B-86 Titan 8019 | -4/Extension | Spotted B-86 Titan 8060 | -4/Extension | Lost 8 parts (4n4u) 8061 | -4/Extension | Discovered new exit (range 21) 8062 | -4/Extension | Discovered new exit (range 20) 8079 | -4/Extension | Identified exit to Cetus 8082 | -4/Extension | Found Unknown Device 8082 | -4/Extension | Identified Quantum Capacitor 8089 | -4/Extension | Identified exit to Research 8128 | -4/Extension | Entered Research 8128 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8636 | -3/Research | Lost 5 parts (1p2n2u) 8664 | -3/Research | Discovered new exit (range 5) 8669 | -3/Research | Identified exit to Armory 8670 | -3/Research | Entered Armory 8926 | -3/Armory | Lost 6 parts (1p3u2w) 9004 | -3/Armory | System corruption reached 10% 9059 | -3/Armory | Core integrity fell below 50% 9074 | -3/Armory | Lost 3 parts (1p2u) 9242 | -3/Armory | Released all parts (10) 9245 | -3/Armory | Core integrity fell below 20% 9262 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09229_ Hvy. Machine Gun destroyed. 09230_ Acquired Flexi-carbon Leg. 09237_ P-80 Master resets P-80 Master, system corruption cleaned. 09239_ Adv. Sensor Array destroyed. 09240_ Acquired 38 matter. 09242_ Released Flexi-carbon Leg. 09242_ Released Centrium Wheel. 09242_ Released Centrium Leg. 09242_ Released Adv. Weapon Cycler. 09242_ Released Exp. Optical Array. 09242_ Released Adv. Signal Interpreter. 09242_ Released Enh. Biometal Leg. 09242_ Released Centrium Leg. 09242_ Released Quantum Reactor. 09242_ Released Flexi-carbon Leg. 09242_ Acquired Xenon Bombardment Thruster. 09244_ Xenon Bombardment Thruster destroyed. 09244_ Door malfunctions. 09246_ Xenon Bombardment Thruster destroyed. 09252_ System corrupted: Heat flow error (+176). Map ----- +----------------------------------------------------+ | ????????????????# "[**" # ^ # | | ????????????????# ==[=* # # | | ????????????????# ""%| # ^ # | | ????????????????# *=! # ^ | | ????????????????#####"/## ^ | | ????????????????????##=*= | | ?????????????????????# = ! | | ?????????????????????#=== "" | | ?????????????????????#!*"F"" | | ????????###########??# """" #### | | ????????# ### #??# | | ????????# #??# | | ????##### ##### #??# | | ???? #???# #??# | | ???? ####/###?# #??############# | | ??? # #??+####??????????????? | | ??? # " " #??????????????????????? | | ?? # " " #???????????????????????? | | ?? + " "?#???????????????????????? | | ?? # " "?????????????????????????? | | ?? # ?????????????????????????? | | ?? #### #######????????????????????????? | | ???? ???????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# s ################???????????????? | | ????????????# s @ ????????? | | ????????????###+##################???????????????? | | ????????????? ???????????????????????????????? | | ??????????? *** ?????????????????????????????? | | ?????????# *** ???????????????????????????? | | ?????????# *** #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????##############??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Armor Coverage 1200 Resistance: TH 30 Utility Shielding 66 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 25 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 48 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ConstructSniperNullifier Manual? 0 Play Time 02:45:06 Cumulative 127.0 hours Start 2024.12.19 @ 10:45:08 End 2024.12.21 @ 23:27:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 147 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7338f2c6-7025-499d-80e0-1776a0b3b64e