Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 22:01:09 Player: PhenomPhear Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (165) 825 Value Destroyed (6151) 6151 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 14115 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 485 Met Data Miner 300 Met Imprinter 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Optical Array Experimental Targeting Computer Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Armor Plating Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Makeshift Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON ----------- Heavy Laser Makeshift Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Energy Well High-capacity Matter Pod Long-range Sensor Array Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite Improved Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Light Regenerative Plating Improved System Backup Module Hacking Drone Bay Cooled Particle Cannon Cooled Particle Cannon Makeshift Shrapnel Gun Assault Cannon Remote Datajack [Rating: 76] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . Utility 4 | . . . . . 3 . 1 . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 127 | 4 7 1 1 2 16 20 15 6 5 . 4 22 7 4 9 4 Power 15 | 1 . . . 1 2 1 3 . 1 . 1 4 . 1 . . Engine 11 | 1 . . . 1 2 1 3 . 1 . 1 . . 1 . . Core 4 | . . . . . . . . . . . . 4 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 28 | 2 1 . . . 1 6 3 2 1 . . 5 3 1 2 1 Treads 26 | 2 1 . . . 1 5 3 2 1 . . 5 3 1 1 1 Leg 1 | . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . Utility 46 | 1 2 . 1 1 8 5 3 1 1 . 2 12 2 1 4 2 Device 11 | . . . . . 2 3 . . 1 . 2 1 1 1 . . Storage 9 | 1 1 . 1 . 3 . 1 . . . . 2 . . . . Processor 10 | . 1 . . . 2 . 1 . . . . 2 . . 4 . Hackware . | . . . . . . . . . . . . . . . . . Protection 16 | . . . . 1 1 2 1 1 . . . 7 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | . 4 1 . . 5 8 6 3 2 . 1 1 2 1 3 1 Energy Gun 6 | . . . . . 1 2 . 1 . . . . . . 2 . Energy Cannon 3 | . . . . . . . 3 . . . . . . . . . Ballistic Gun 8 | . 2 1 . . . 1 . 1 1 . . . . . 1 1 Ballistic Cannon 7 | . . . . . 2 1 1 . . . . 1 1 1 . . Launcher 14 | . 2 . . . 2 4 2 1 1 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 6 3 . . . . 3 . . 3 . Parts Lost 31 | . . 1 . . 3 4 1 . 2 . 2 2 4 2 . 10 Power 4 | . . . . . . . . . . . 1 . . 1 . 2 Propulsion 5 | . . . . . . . . . . . . . 2 . . 3 Utility 7 | . . . . . 2 2 1 . . . . 1 . . . 1 Weapon 15 | . . 1 . . 1 2 . . 2 . 1 1 2 1 . 4 Highest Loss Streak 8 | . . 1 . . 2 3 1 . 2 . 2 1 3 1 . 8 Average Slot Usage (%) 97 | . 89 100 100 100 95 98 99 100 98 100 99 98 94 93 100 90 Engine 9 | . 14 14 14 14 9 9 14 15 14 15 14 3 . 2 6 5 Core 3 | . . . . . . . . . . . . 9 13 9 6 4 Treads 20 | . 28 28 28 28 18 17 15 15 14 15 15 26 20 20 20 17 Device 2 | . . . . . 5 1 4 . 5 7 7 4 . 3 1 . Storage 14 | . 14 14 14 14 18 18 15 15 15 15 15 13 13 13 13 12 Processor 17 | . 4 14 14 . 9 18 22 23 16 15 15 14 20 20 24 25 Protection 4 | . . . . 13 8 7 2 7 7 7 7 5 5 2 . . Energy Gun 2 | . . . . . 5 . . 5 . . . . . . 11 10 Ballistic Gun 8 | . 17 28 28 28 12 . . 5 13 15 15 9 . . 4 6 Ballistic Cannon 6 | . . . . . 5 17 14 1 . . . 3 12 17 2 . Launcher 4 | . 9 . . . 2 8 6 7 6 7 7 6 6 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 94 | 9 20 18 16 23 62 65 83 83 89 89 89 94 86 88 85 73 Greatest Support 94 | 40 40 40 40 40 40 40 48 51 51 51 51 94 91 91 91 78 Greatest Overweight (x) 3 | . . . . . 1 3 2 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 18 | 6 10 8 8 8 16 16 16 16 16 16 16 18 18 18 18 18 Average Capacity 15 | 5 6 8 8 8 12 16 16 16 16 16 16 16 18 18 18 17 Most Carried 18 | 6 7 7 8 8 16 16 16 16 16 16 16 18 18 18 18 18 Average Carried 14 | 3 5 6 7 7 11 15 15 15 15 16 15 15 15 16 17 16 Final Capacity 18 | 6 8 8 8 8 16 16 16 16 16 16 16 18 18 18 18 4 Final Carried 18 | 6 7 7 8 8 15 16 16 16 16 16 16 18 15 16 18 4 Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Mutant 20% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 4166 | 198 207 99 224 30 422 491 530 282 140 . 337 475 289 256 81 105 Remotely 30 | . . . . . 30 . . . . . . . . . . . Salvage Created 7387 | . 323 61 . . 584 1272 1504 683 694 . 599 712 322 170 213 250 Parts 346 | . 35 1 . . 31 59 74 36 21 . 20 36 8 8 3 14 Haulers Intercepted 6 | . 1 . . . 1 1 3 . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 1 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 13 4 . 10 . 3 8 1 13 Prevented 46 | . . . . . . . . 17 13 . 12 . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 131 | . 9 2 . . 13 24 18 12 11 . 9 15 6 7 . 5 Guns 23 | . 3 1 . . 4 . . 1 2 . 2 5 . . . 5 Cannons 32 | . . . . . 3 11 6 . . . . 2 3 7 . . AOE 55 | . 6 1 . . 6 10 7 8 5 . 3 7 2 . . . Classes Destroyed 16 | . 5 . . . 3 2 2 2 1 . . . . . . 1 Worker 5 | . . . . . . 2 2 . . . . 1 . . . . Builder 12 | . 3 . . . 2 2 5 . . . . . . . . . Hauler 6 | . 1 . . . 1 1 3 . . . . . . . . . Recycler 7 | . . . . . 2 1 4 . . . . . . . . . Operator 3 | . . . . . . 1 1 . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 23 | . 3 . . . 3 2 3 2 . . . 5 . 3 . 2 Grunt 69 | . 6 2 . . 7 12 6 7 5 . 8 6 5 4 . 1 Brawler 3 | . . . . . . . 1 . 1 . 1 . . . . . Duelist 5 | . . . . . . . . 1 2 . . 1 1 . . . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 21 | . . . . . 2 9 4 1 2 . . 2 . . . 1 Hunter 4 | . . . . . 1 1 1 1 . . . . . . . . Programmer 4 | . . . . . . . 3 . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 4 2 . . 8 6 7 8 10 . 7 3 3 4 . 3 Combat Bots Only 10 | . 3 2 . . 5 4 4 8 10 . 7 3 3 4 . 3 Max Kills in Single Turn 4 | . 1 1 . . 2 3 4 4 2 . 2 3 1 1 . 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 4 | . 1 1 . . 2 2 3 4 2 . 1 3 1 . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 7594 | . 185 18 . . 758 874 777 350 368 . 615 472 825 540 . 1812 Core 1388 | . 59 . . . 90 51 137 40 84 . 69 23 57 19 . 759 Absorbed by Shields 28 | . . . . . . . . . 10 . 18 . . . . . Core Remaining (%) 75 | 100 . . . 76 . 74 . . . . 52 . . . . . Volleys Fired 330 | . 25 6 . . 43 38 70 22 14 . 12 45 21 14 8 12 Largest 3 | . 2 2 . . 3 2 2 2 3 . 2 2 2 3 1 3 Hottest 143 | . 40 40 . . 90 88 90 114 114 . 66 77 88 141 69 143 Shots Fired 549 | . 38 10 . . 88 58 107 26 17 . 18 72 35 40 8 32 Gun 185 | . 27 8 . . 50 . . 8 4 . 12 36 . . 8 32 Cannon 233 | . . . . . 28 40 80 . . . . 18 28 39 . . Launcher 131 | . 11 2 . . 10 18 27 18 13 . 6 18 7 1 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 374 | . 27 8 . . 66 40 74 4 3 . 12 54 28 39 . 19 Thermal 32 | . . . . . . . 6 4 1 . . . . . 8 13 Explosive 23 | . 11 2 . . 10 . . . . . . . . . . . Electromagnetic 120 | . . . . . 12 18 27 18 13 . 6 18 7 1 . . Robot Hit Streak 22 | . 13 19 . . 11 8 10 6 7 . 6 13 6 12 9 22 Robot Miss Streak 4 | . 3 1 . . 3 2 4 2 1 . 2 3 1 4 . 1 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . Secondary Targets 3 | . 1 . . . . . . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . . . . 1 Shots Hit Robots 310 | . 22 7 . . 58 33 48 10 7 . 9 29 22 27 8 30 Core Hits 292 | . 22 6 . 1 38 39 39 16 19 . 14 28 14 24 4 28 Critical Hits 3 | . . . . . . . 1 . . . . 2 . . . . Critical Kills 2 | . . . . . . . . . . . . 2 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14118 | . 806 162 . 9 1491 2119 2424 1128 1007 . 1030 1384 1049 719 152 638 Guns 2459 | . 211 49 . . 375 . . 172 77 . 282 504 . . 152 637 Cannons 3658 | . . . . . 356 718 1224 . . . . 161 480 719 . . Explosions 7939 | . 595 113 . . 760 1401 1191 925 918 . 748 719 569 . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 62 | . . . . 9 . . 9 31 12 . . . . . . 1 Kinetic 5427 | . 211 49 . . 613 718 1094 100 77 . 282 665 480 719 . 419 Thermal 1114 | . . . . . . 74 236 164 83 . . 159 28 . 152 218 Explosive 1600 | . 595 113 . . 760 132 . . . . . . . . . . Electromagnetic 5915 | . . . . . 118 1195 1085 833 835 . 748 560 541 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 2 3 3 3 1 1 1 1 . Average Corruption 1 | . . . . . . . 1 1 2 3 3 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . 1 4 15 5 11 3 6 1 3 . Message Errors 18 | . . . . . . . . 2 2 3 2 3 4 1 1 . Matter Fused 8 | . . . . . . . . . 4 . 4 . . . . . Heat Flow Errors 5 | . . . . . . . . . 4 . 1 . . . . . Energy Discharges 4 | . . . . . . . 1 . . 2 . . 1 . . . Data Loss (minor) 9 | . . . . . . . . 2 3 . 2 . . . 2 . Targeting Errors 5 | . . . . . . . . . 2 . 2 . 1 . . . Overload Shots 2 | . . . . . . . 2 . . . . . . . . . Overflow Damage 257 | . 20 . . . 10 28 67 76 22 . . . 31 3 . . Projectiles 79 | . . . . . . 7 42 . . . . . 27 3 . . Explosions 163 | . 20 . . . 10 21 25 61 22 . . . 4 . . . Melee 15 | . . . . . . . . 15 . . . . . . . . Knockbacks 28 | . . . . . 3 6 4 . . . . 2 9 4 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . 3 5 4 . . . . 2 9 4 . . Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 332 | . 4 . . . 11 112 . 63 75 . . 47 . 20 . . Shots 21 | . 1 . . . 1 6 . 4 6 . . 2 . 1 . . Rammed 10 | . . . . 4 . . 1 1 2 . . . . . . 2 Targets Rammed 10 | . . . . 4 . . 1 1 2 . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 6 4 . . 139 100 264 306 276 . 127 99 273 179 . 237 Average Temperature 65 | . 5 4 . . 56 32 64 87 91 . 69 24 123 63 . 65 Received Heat Transfer 2078 | . 90 9 . . 288 333 228 99 60 . 269 63 291 165 . 183 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . 3 5 4 4 . 4 1 1 . . . Combat Hostiles 21 | . . . . . . 3 5 3 4 . 4 1 1 . . . Parts Fried 43 | . . . . . 1 8 8 8 11 . 3 2 2 . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 2 . . . . . . . . 1 Heat Transferred 1625 | . . . . . . 100 224 211 150 . . 150 50 . 296 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . . . 4 4 1 2 . 1 4 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 645 | . 189 79 . . 328 645 526 . . . . 456 . . . . Initial 224 | . . 39 . . . 138 224 . . . . 63 . . . . Average 231 | . 78 78 . . 123 398 353 . . . . 198 . . . . Maximum Alert Level 2 | . . . . . 1 2 2 . . . . 2 . . . . Low Security (%) 44 | 100 100 100 . 100 83 8 . . . . . 51 . . . . Level 1 40 | . . . . . 16 35 82 . . . . 39 . . . . Level 2 15 | . . . . . . 56 17 . . . . 9 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 4 4 . 1 . . 6 . . . 1 Investigation 4 | . 1 . . . . 2 . . . . . 1 . . . . Extermination 4 | . . . . . . . 2 . . . . 2 . . . . Reinforcement 7 | . . . . . . 2 2 . . . . 3 . . . . Assault 2 | . . . . . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 2 | . . . . . . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 193 | . 12 1 . . 20 30 30 9 11 . 12 30 13 7 . 18 Peak Tracking Total 12 | . 3 1 . . 3 5 5 4 6 . 8 4 4 4 . 12 Tactical Retreats 15 | . 2 . . . 3 . 4 1 . . 1 1 3 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 17 | . 2 . . . . 2 6 . . . . 7 . . . . Indirectly 13 | . . . . . . 1 6 . . . . 6 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 21 | . 2 . . . . 4 4 5 1 . . 5 . . . . Max in Single Turn 5 | . 1 . . . . 2 1 5 1 . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 28 | . 1 . . . 3 7 4 . . 4 . 9 . . . . Terminals 16 | . 1 . . . 1 6 2 . . . . 6 . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 . . . . Total Hacks 66 | . 1 . . . 7 10 8 . . 25 . 15 . . . . Successful 51 | . 1 . . . 6 6 4 . . 25 . 9 . . . . Failed 15 | . . . . . 1 4 4 . . . . 6 . . . . Catastrophic 4 | . . . . . 1 . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . . . . . . . Terminals 25 | . 1 . . . 2 8 6 . . . . 8 . . . . Fabricators 5 | . . . . . . . . . . . . 5 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 2 . . . . Terminal Hacks 40 | . 1 . . . 1 5 4 . . 25 . 4 . . . . Record 11 | . . . . . . . . . . 11 . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . Prototype ID Bank 5 | . . . . . . 1 1 . . 3 . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . 1 . . . . Zone Layout 6 | . 1 . . . . 1 2 . . . . 2 . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 17 | . . . . . 3 5 3 . . . . 6 . . . . Full Trace Events 2 | . . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 . . . . 5 . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Matter 603 | . . . . . . . . . . . . 603 . . . . Time 208 | . . . . . . . . . . . . 208 . . . . Total Part Build Rating 11 | . . . . . . . . . . . . 11 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 3 | . . 1 . . . . . . 1 . 1 . . . . . Largest Group 1 | . . 1 1 . . . . . 1 1 1 1 . . . . Highest-Rated Group 94 | . . 31 31 . . . . . 16 16 94 94 . . . . Highest-Rated Ally 94 | . . 31 31 . . . . . 16 16 94 94 . . . . Total Orders 9 | . . . . . . 3 6 . . . . . . . . . EXPLORE 9 | . . . . . . 3 6 . . . . . . . . . Ally Attacks 72 | . . . . . . . . . . . 8 64 . . . . Total Damage 1655 | . . . . . . . . . . . 178 1477 . . . . Kills 14 | . . . . . . . . . . . 1 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . . . 1 1 . . Drone Launches 27 | . . . . . . 17 8 . . . . 2 . . . . Drone Recoveries 10 | . . . . . . 3 7 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 11733 | 91 448 253 412 272 785 842 1612 550 607 148 474 1882 602 771 1510 474 Spaces Moved 5880 | 51 233 145 256 159 359 305 744 270 310 83 223 930 305 404 831 272 Core 54 | 1 . . . . . . . . . . . . . . . 53 Treads 5826 | 50 233 145 256 159 359 305 744 270 310 83 223 930 305 404 831 219 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 180 180 180 180 160 160 160 160 50 Average Speed 172 | 157 160 160 160 160 172 180 184 180 180 180 180 162 173 177 177 150 Slowest Speed 220 | 160 160 160 160 160 180 220 200 180 200 180 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 48 36 66 34 25 66 41 44 59 69 35 29 53 63 82 54 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . . . . 1 . . . 1 1 . Known Exits Taken 3 | . . . . . 1 1 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . 2 . . . 3 2 . 2 . . 2 2 . Spaces Dug 47 | . 7 . . . . 37 1 . . . 2 . . . . . Terrain Destroyed 247 | . 55 10 . . 88 44 12 4 10 . 5 11 8 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 20 | . . . . . 7 4 1 . . . 3 4 1 . . . AOE 227 | . 55 10 . . 81 40 11 4 10 . 2 7 7 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Total 6976 | 60 270 157 259 177 449 541 880 309 336 82 279 1235 340 427 862 313 Wait 453 | . 3 5 1 . 9 145 28 3 . . 34 212 8 3 . 2 Move 5864 | 50 232 144 255 158 358 304 743 269 309 82 222 929 304 403 830 272 Hop . | . . . . . . . . . . . . . . . . . Pick Up 64 | 6 2 1 1 6 11 8 8 1 1 . 3 8 . 3 5 . Fast Attach 62 | 4 4 . . 1 7 13 7 2 4 . 2 9 2 1 6 . Attach 24 | . 1 1 . . 2 3 2 . 1 . 1 5 3 2 . 3 Detach 6 | . . . . 1 1 1 . . 1 . . . . . 2 . Swap 41 | . 2 . 1 1 7 4 6 4 . . 1 8 2 1 3 1 Drop 88 | . 1 . 1 6 8 18 15 7 . . 4 17 . . 8 3 Fire 330 | . 25 6 . . 43 38 70 22 14 . 12 45 21 14 8 12 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 8 | . . . . 4 . . 1 1 2 . . . . . . . Escape Stasis 4 | . . . . . . 2 . . . . . 2 . . . . Rewire 22 | . . . . . . . . . 4 . . . . . . 18 Trap 3 | . . . . . 3 . . . . . . . . . . . Miscellaneous 5 | . . . . . . 5 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 8) 540 | -10/Materials | Entered Mines 689 | -10/Mines | Received a Mining Laser from a helpful Derelict 782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 782 | -10/Mines | Discovered new exit (range 5) 793 | -10/Mines | Entered Exiles 793 | -10/Exiles | Accompanied by 1 ally 833 | -10/Exiles | Met 8R-AWN 859 | -10/Exiles | Met EX-HEX 909 | -10/Exiles | Met EX-BIN 1001 | -10/Exiles | Met EX-DEC 1185 | -10/Exiles | Discovered new exit (range 14) 1205 | -10/Exiles | Entered Mines 1243 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1326 | -9/Mines | Found a hidden stash of uninstalled traps 1471 | -9/Mines | Discovered new exit (range 3) 1477 | -9/Mines | Entered Materials 1477 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1895 | -8/Materials | Identified exit to Factory 1986 | -8/Materials | Build established: Tank 2228 | -8/Materials | Discovered new exit (range 15) 2251 | -8/Materials | Identified exit to Storage 2262 | -8/Materials | Entered Storage 2303 | -8/Storage | Build established: Mutant 2761 | -8/Storage | Lost 3 parts (1u2w) 3018 | -8/Storage | Discovered exit to Factory (range 30) 3104 | -8/Storage | Entered Factory 3104 | -7/Factory | Accompanied by 5 allies 3104 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3382 | -7/Factory | Discovered new exit (range 82) 3930 | -7/Factory | Identified exit to Lower Caves 4716 | -7/Factory | Entered Lower Caves 4774 | -7/Lower Caves | Learned Factory emergency access door positions 4805 | -7/Lower Caves | Attracted the attention of an 0b10 base 4830 | -7/Lower Caves | Destroyed 8 combat bots 5171 | -7/Lower Caves | Encountered a Warlord checkpoint 5233 | -7/Lower Caves | Build established: Scavenger-Mutant 5257 | -7/Lower Caves | Discovered new exit (range 4) 5266 | -7/Lower Caves | Entered another Lower Caves area 5285 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5345 | -7/Lower Caves | Destroyed 10 combat bots 5468 | -7/Lower Caves | Learned Factory stockpile data 5763 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5842 | -7/Lower Caves | Discovered new exit (range 15) 5873 | -7/Lower Caves | Entered Data Miner 5873 | -7/Data Miner | Accompanied by 1 ally 5873 | -7/Data Miner | Discovered new exit (range 6) 5908 | -7/Data Miner | Met Data Miner 5940 | -7/Data Miner | Learned location of Section 7 (-2) 5940 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5972 | -7/Data Miner | Received God Mode back door access code from Data Miner 6021 | -7/Data Miner | Entered Proximity Caves 6021 | -6/Proximity Caves | Accompanied by 1 ally 6072 | -6/Proximity Caves | Destroyed 7 combat bots 6422 | -6/Proximity Caves | Discovered new exit (range 7) 6424 | -6/Proximity Caves | Escorted by Enhanced Grunt 6495 | -6/Proximity Caves | Entered Factory 6495 | -6/Factory | Accompanied by 1 ally 6495 | -6/Factory | Evolved 2 slots: Propulsion x2 6954 | -6/Factory | Discovered new exit (range 10) 7116 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7474 | -6/Factory | Fabricated Combat Drone Bay (x1) 7947 | -6/Factory | Found Prototype Processor 7947 | -6/Factory | Identified Exp. Targeting Computer 8095 | -6/Factory | Identified exit to Factory 8259 | -6/Factory | Discovered new exit (range 16) 8377 | -6/Factory | Entered Lower Caves 8589 | -6/Lower Caves | Lost 3 parts (2n1w) 8728 | -6/Lower Caves | Build established: Mutant 8965 | -6/Lower Caves | Discovered new exit (range 8) 8968 | -6/Lower Caves | Learned 12 Factory zone layouts 8979 | -6/Lower Caves | Entered another Lower Caves area 8980 | -6/Lower Caves | Encountered a Warlord checkpoint 9036 | -6/Lower Caves | Discovered exit to Factory (range 6) 9687 | -6/Lower Caves | Build established: Scavenger-Gunner 9742 | -6/Lower Caves | Discovered new exit (range 6) 9750 | -6/Lower Caves | Entered Zion 9858 | -6/Zion | Discovered new exit (range 16) 10007 | -6/Zion | System corruption cleaned by Quarantine Array 10179 | -6/Zion | Found Prototype Processor 10179 | -6/Zion | Identified Exp. Melee Analysis Suite 10182 | -6/Zion | Found Prototype Processor 10182 | -6/Zion | Identified Exp. Core Analyzer 10355 | -6/Zion | Given the Hacking Drone Bay 10384 | -6/Zion | Found Prototype Device 10605 | -6/Zion | Given A8's code to call for help 11260 | -6/Zion | Entered Proximity Caves 11518 | -5/Proximity Caves | Spotted B-75 Beast 11526 | -5/Proximity Caves | Destroyed B-75 Beast 11625 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11702 | -5/Proximity Caves | Core integrity fell below 50% 11727 | -5/Proximity Caves | Core integrity fell below 20% 11733 | -5/Proximity Caves | Lost 8 parts (1p3n1u3w) 11734 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11690_ Attempting to rewire Y-64 Sentinel. 11693_ Med. Treads fries itself beyond repair. 11693_ Adv. Heat Sink fries itself beyond repair. 11693_ Attempting to rewire Y-64 Sentinel. 11694_ Mak. Leg destroyed. 11694_ Attempting to rewire Y-64 Sentinel. 11695_ Exp. Core Analyzer destroyed. 11696_ Attempting to rewire Y-64 Sentinel. 11698_ Critical hit. 11698_ Imp. Light Armor Plating severed. 11700_ Attempting to rewire Y-64 Sentinel. 11702_ Mak. Shrapnel Gun destroyed. 11703_ Attempting to rewire Y-64 Sentinel. 11704_ Dropped Hcp. Storage Unit. 11705_ Dropped Lrg. Storage Unit. 11706_ Slammed into G-50 Soldier. 11706_ Imp. Light Armor Plating severed. 11707_ Extracted 15 energy. 11707_ Slammed into G-50 Soldier. 11708_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ???### #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##????????????????????????????????????????? | | ###??????????????????????????????????????? | | ## ##?####????????????????????????????????? | | #### #?# #????????????????????????????????? | | #??# #?# ##?????????????????????? #???????? | | #?# #### #######???????????? #???????? | | ##% ### ss s ##?###### #?????????? | | ## # ## s ## #??????????? | | ## ### #### @ #??????????? | | ?# ##?# ####??# #### #??????????? | | ?#### ##????# #????????? ##??????????? | | ???# ### ##????# ##??????????????????????? | | #??####??####?????## #???????????????????????? | | ???????????????????## #???????????????????????? | | ????????????????????# #???????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????? ??????????????????????? | | ?????????????????? ## #??????????????????????? | | ??????????????????# ##? #??????????????????????? | | ??????????????????# #?? #??????????????????????? | | ??????????????????## #?? ??????????????????????? | | ???????????????????# ??? ??????????????????????? | | ???????????????????# ??? #?????????????????????? | | ???????????????????# ??? ?????????????????????? | | ???????????????????# ??? ?????????????????????? | | ???????????????????# ??? ""????????????????????? | | ??????????????????? ??? ""????????????????????? | | ??????????????????? ???? "?????????????????????? | | ??????????????????? ???? ?????????????????????? | | ???????????????????## ?????"?????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 23 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictMolecularAutocannon Manual? 0 Play Time 01:16:53 Cumulative 1075.1 hours Start 2021.01.11 @ 18:03:59 End 2021.01.17 @ 22:01:09 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 668 Rogue 668 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 90 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 87808229-fff0-4e92-9b17-651b6c8bf7e1