Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 23:14:20 Player: Some Pennies Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (328) 1640 Value Destroyed (10195) 10195 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2896) 2896 TOTAL SCORE: 19611 Bonus ------- High Alert Combat Kills 2611 Follower Combat Kills 20 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -1035 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 950/1100 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Light Treads Light Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Huge Storage Unit Assembled Biocell Array Improved Light Armor Plating GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Cooled Deuterium Engine Cooled Deuterium Engine Light Treads Improved Cooling System Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) YI-UF0's Bottomless Matter Pit (1500) Experimental Sensor Array Tactical Coordination Suite Core Analyzer Weapon Cycler Zionite Weapon Casing Zionite Light Carapace Layered Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay (1/1) EM Pulse Cannon Plasma Cannon Advanced Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Armored Huge Wheel > --- UTILITY ---------- Assembled Nanovents Huge Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Improved Cooling System Zionite Biocell Zionite Biocell Zionite Biocell YI-UF0's Bottomless Matter Pit Experimental Sensor Array Tactical Coordination Suite Core Analyzer Weapon Cycler Zionite Weapon Casing Zionite Light Carapace Layered Light Armor Plating Insulated Plating Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay EM Pulse Cannon Plasma Cannon Advanced Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Makeshift Hammer [Rating: 108] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 341 | 4 9 13 61 1 2 1 64 102 19 9 19 32 5 Power 27 | . 1 1 7 . . . 2 10 2 . 2 2 . Engine 21 | . 1 1 7 . . . 2 6 1 . 2 1 . Core 5 | . . . . . . . . 4 1 . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 77 | 2 . 2 20 . . . 26 17 2 2 . 4 2 Treads 74 | 2 . 2 19 . . . 26 17 2 2 . 2 2 Leg 1 | . . . . . . . . . . . . 1 . Wheel 1 | . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 112 | 2 2 4 14 1 . 1 16 34 11 3 5 16 3 Device 49 | 2 1 3 4 . . 1 6 15 8 3 2 3 1 Storage 6 | . 1 1 1 . . . 1 . . . . 2 . Processor 2 | . . . . . . . . 2 . . . . . Hackware 4 | . . . . . . . 1 3 . . . . . Protection 51 | . . . 9 1 . . 8 14 3 . 3 11 2 Artifact . | . . . . . . . . . . . . . . Weapon 125 | . 6 6 20 . 2 . 20 41 4 4 12 10 . Energy Gun 17 | . 6 2 6 . . . . 1 . . 1 1 . Energy Cannon 28 | . . . 4 . . . 3 10 2 2 4 3 . Ballistic Gun 32 | . . 2 9 . 1 . 10 10 . . . . . Ballistic Cannon 5 | . . . . . . . 2 1 . . . 2 . Launcher 26 | . . 2 1 . . . 1 14 2 2 . 4 . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . . . . . . 4 . . Slashing Weapon 10 | . . . . . . . 4 5 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . 1 . . Unidentified Prototypes 16 | . . 2 5 . . . . 1 . . 1 7 . Corrupted Parts 5 | . . 3 . . . . . . 2 . . . . System Corruption 34 | . . 24 . . . . . . 10 . . . . Parts Lost 56 | . 2 1 7 1 . . 9 23 3 1 . 9 . Power 7 | . . . 2 . . . 1 2 2 . . . . Propulsion 18 | . . . 1 . . . 4 7 1 1 . 4 . Utility 19 | . . 1 2 1 . . 2 10 . . . 3 . Weapon 12 | . 2 . 2 . . . 2 4 . . . 2 . Highest Loss Streak 5 | . 2 1 2 1 . . 4 4 2 1 . 5 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 100 100 100 97 97 99 99 99 77 78 Engine 10 | . 14 14 10 11 11 11 8 10 9 7 14 12 . Core 1 | . . . . . . . . 3 3 7 . . . Treads 29 | . 28 28 32 33 33 33 35 29 29 29 30 8 4 Device 8 | . 14 13 6 11 11 11 10 10 7 6 7 4 7 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 15 Processor 3 | . . . . . . . . 6 7 7 7 2 . Hackware 1 | . . . . . . . 7 1 3 . . . . Protection 10 | . . . 15 11 11 11 7 8 11 15 14 10 6 Energy Gun 1 | . 26 15 4 . . . . . . . . . . Energy Cannon 5 | . . . 3 . . . 2 3 14 14 4 8 15 Ballistic Gun 7 | . 1 12 14 22 15 22 13 9 . . . . . Peak Build Rating 108 | 9 8 18 26 27 27 27 46 58 55 50 55 105 108 Average Rating 41 | 7 7 11 19 26 25 27 34 51 50 47 48 71 101 On Entrance 34 | 6 7 8 12 26 27 27 27 44 50 50 48 48 105 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 155 | 14 50 50 100 98 98 98 106 128 130 124 134 154 155 Greatest Support 112 | 40 40 40 63 63 63 63 112 112 88 85 82 82 60 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 1 1 1 1 5 5 Average Overweight (x) 1 | . . 1 . 1 1 1 . . 1 1 1 3 4 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 18 20 22 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 18 25 25 24 25 25 25 25 25 25 25 25 Average Carried 23 | 2 8 15 21 24 24 24 24 23 24 23 24 23 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 18 24 24 24 25 24 25 24 25 24 25 25 Class Distribution -------------------- 48% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 11776 | 252 90 931 1967 168 . 97 2011 3975 929 251 152 855 98 Remotely . | . . . . . . . . . . . . . . Salvage Created 13723 | 151 430 718 2623 337 . 151 2762 4312 633 140 . 747 719 Parts 663 | 9 21 31 134 17 . 8 139 229 22 4 . 17 32 Haulers Intercepted 13 | . 1 . 5 . . . 5 2 . . . . . Recyclers Shooed 25 | 1 1 1 6 . . . . 16 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . 21 4 . . 28 Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 257 | . 7 7 42 6 . 3 51 91 15 7 . 16 12 Melee 1 | . . . . . . . . . . . . . 1 Guns 123 | . 5 4 38 6 . 3 33 34 . . . . . Cannons 49 | . . . . . . . 12 10 7 1 . 8 11 AOE 78 | . 1 3 3 . . . 3 47 8 6 . 7 . Classes Destroyed 24 | 3 4 1 3 . . . 4 2 3 . . 3 1 Worker 17 | 1 1 3 2 . . . . 10 . . . . . Builder 10 | . 1 . 4 . . . . 5 . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . . Hauler 13 | . 1 . 5 . . . 5 2 . . . . . Recycler 33 | 1 . 6 7 1 . . 5 13 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . 2 . . . . . Operator 5 | . . . 3 . . . . 2 . . . . . Watcher 9 | . 1 . 4 . . . 2 2 . . . . . Swarmer 49 | . . 6 10 . . . 13 14 3 3 . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 116 | . 7 1 22 4 . 2 19 45 10 3 . . 3 Brawler 9 | . . . . . . . 1 2 1 . . . 5 Duelist 14 | . . . 1 2 . 1 2 6 . . . . 2 Protector 3 | . . . . . . . 1 2 . . . . . Sentry 34 | . . . 9 . . . 11 12 . 1 . . 1 Specialist 2 | . . . . . . . 2 . . . . . . Hunter 3 | . . . . . . . 2 1 . . . . . Programmer 9 | . . . . . . . . 9 . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . Decomposer 1 | . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Assembled 6 | . . . . . . . . . . . . 6 . Golem 1 | . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 12 | 2 6 6 7 3 . 2 5 12 7 3 . 5 7 Combat Bots Only 9 | . 4 3 4 3 . 2 5 9 7 3 . 5 7 Max Kills in Single Turn 4 | 1 3 3 2 1 . 1 2 4 3 2 . 3 1 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 4 | . 1 2 2 . . . 2 4 3 2 . 3 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . 1 . . . . . . . . . 1 . YI-UF0 (-10/Mines) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 1532 | . 25 40 241 7 . 9 276 747 39 30 . 83 35 Missed 497 | . 6 18 53 1 . 2 75 282 7 16 . 26 11 Damage Taken 14423 | . 360 292 2291 122 . 104 3176 4808 565 226 . 1945 534 Core 1275 | . 66 41 281 . . . 174 341 99 11 . 180 82 Absorbed by Shields 660 | . . . . . . . . 660 . . . . . Redirected to Shielding 13 | . . . . . . . . . 13 . . . . Ignored by Resistances 50 | . . . . . . . . . 23 27 . . . Regen/Repaired (Parts) 458 | . . . 230 . . . 142 86 . . . . . Core Remaining (%) 63 | 100 . 57 . . . 29 68 . . . . . . Volleys Fired 839 | 12 25 38 185 18 . 14 191 261 21 8 . 49 17 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 Hottest 160 | 70 90 80 136 50 . 50 136 160 160 160 . 160 50 Shots Fired 1596 | 24 48 75 365 36 . 28 378 476 43 13 1 75 34 Gun 1169 | 24 48 73 355 36 . 28 243 362 . . . . . Cannon 353 | . . . 8 . . . 132 73 39 6 1 60 34 Launcher 74 | . . 2 2 . . . 3 41 4 7 . 15 . Special . | . . . . . . . . . . . . . . Kinetic 971 | 12 . 28 249 36 . 28 250 360 . . . 8 . Thermal 465 | 12 3 29 114 . . . 125 75 39 6 1 27 34 Explosive 74 | . . 2 2 . . . 3 41 4 7 . 15 . Electromagnetic 86 | . 45 16 . . . . . . . . . 25 . Robot Hit Streak 34 | 5 13 7 34 14 . 7 28 17 6 4 . 7 10 Robot Miss Streak 7 | 3 2 2 5 3 . 2 5 7 2 1 . 6 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 13 | . . . 2 . . 1 5 5 . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . . . . . Shots Hit Robots 1075 | 14 35 44 260 22 4 17 258 318 28 8 9 33 25 Core Hits 659 | 7 19 27 101 10 . 7 98 298 29 11 . 36 16 Critical Kills 8 | . . . 3 . . . 5 . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . 2 1 . . . . . Critical Strikes 26 | 2 . 2 10 1 . . 7 1 . . . 3 . Burn 10 | 2 . 1 7 . . . . . . . . . . Meltdown 4 | . . . 1 . . . 3 . . . . . . Destroy 8 | . . . 2 1 . . 4 1 . . . . . Blast 1 | . . . . . . . . . . . . 1 . Corrupt 3 | . . 1 . . . . . . . . . 2 . Melee Attacks 29 | . . . . . 4 . 5 10 . . 10 . . Impact 1 | . . . . . . . . . . . 1 . . Slashing 15 | . . . . . . . 5 10 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 4 . . 1 . . 9 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 30612 | 152 666 837 3824 402 . 287 5435 13251 1498 827 . 2190 1243 Guns 12701 | 152 452 470 3667 372 . 287 2845 4456 . . . . . Cannons 6185 | . . . 83 . . . 2054 1418 665 55 . 667 1243 Explosions 11409 | . 214 351 63 . . . 512 7172 802 772 . 1523 . Melee 119 | . . . . . . . . 119 . . . . . Ramming 198 | . . 16 11 30 . . 24 86 31 . . . . Kinetic 10772 | 40 . 136 2519 372 . 287 2929 4409 . . . 80 . Thermal 7638 | 112 239 374 1231 . . . 1970 1465 665 55 . 284 1243 Explosive 11022 | . . 178 63 . . . 512 7172 802 772 . 1523 . Electromagnetic 863 | . 427 133 . . . . . . . . . 303 . Impact . | . . . . . . . . . . . . . . Slashing 119 | . . . . . . . . 119 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . 24 . . . . 2 9 19 19 19 . . Average Corruption 8 | . . 14 . . . . 2 6 9 19 19 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 349 | . . 22 . . . . 21 128 118 52 8 . . Message Errors 95 | . . 5 . . . . 4 41 29 14 2 . . Matter Fused 84 | . . 6 . . . . 5 31 27 14 1 . . Heat Flow Errors 41 | . . 1 . . . . 4 18 12 5 1 . . Energy Discharges 35 | . . 4 . . . . 2 5 16 7 1 . . Parts Rejected 2 | . . . . . . . . 1 1 . . . . Parts Fused 3 | . . . . . . . 1 . 1 1 . . . Data Loss (minor) 36 | . . 3 . . . . 1 13 14 4 1 . . Data Loss (major) 20 | . . 2 . . . . 1 8 6 2 1 . . Misfires 19 | . . 1 . . . . 2 5 6 4 1 . . Alerts 9 | . . . . . . . . 2 6 1 . . . Weapon Failures 5 | . . . . . . . 1 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 522 | . 18 . . . . . 29 194 104 65 . 81 31 Projectiles 115 | . . . . . . . 27 36 9 . . 12 31 Explosions 341 | . 18 . . . . . 2 120 67 65 . 69 . Melee 66 | . . . . . . . . 38 28 . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 520 | . 88 67 . . . . 57 211 45 52 . . . Shots 16 | . 2 2 . . . . 3 7 1 1 . . . Rammed 18 | . . 2 1 2 . . 3 9 1 . . . . Targets Rammed 20 | . . 3 1 2 . . 3 10 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . 1 . . . . . Highest Temperature 475 | 80 263 125 378 . . 16 260 364 475 279 166 206 22 Average Temperature 74 | 32 119 11 45 . . 10 54 86 123 88 84 68 9 Received Heat Transfer 4563 | . 168 63 801 18 . 81 1242 1372 234 42 . 437 105 Effects 9 | . . . 3 . . . . 3 1 2 . . . Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 3 | . . . 2 . . . . . 1 . . . . Interference 4 | . . . . . . . . 2 . 2 . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 1 . . . . . . 1 . . 1 . Combat Hostiles 2 | . 1 . . . . . . . . . . 1 . Parts Fried 4 | . 3 1 . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . 8 . . . . Robots Melted 7 | . . . 2 . . . 5 . . . . . . Combat Hostiles 4 | . . . 1 . . . 3 . . . . . . Parts Melted 31 | 1 1 1 8 . . . 11 5 3 . . 1 . Heat Transferred 13886 | 481 274 816 3589 . . . 3552 2650 1250 100 . 474 700 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 2124 | 25 254 248 526 332 . 70 671 2124 . . . . . Initial 226 | . 16 99 5 197 . . 27 226 . . . . . Average 498 | 12 147 115 333 132 . 33 456 856 . . . . . Maximum Alert Level 5 | . 1 1 2 1 . . 2 5 . . . . . Low Security (%) 30 | 100 71 71 21 73 . 100 3 29 . . . . . Level 1 23 | . 28 28 37 26 . . 22 13 . . . . . Level 2 28 | . . . 40 . . . 73 7 . . . . . Level 3 4 | . . . . . . . . 11 . . . . . Level 4 3 | . . . . . . . . 11 . . . . . Level 5 9 | . . . . . . . . 26 . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . Squads Dispatched 56 | . 1 . 9 . . . 13 32 . . . . 1 Investigation 9 | . 1 . 4 . . . 1 3 . . . . . Extermination 7 | . . . . . . . . 7 . . . . . Reinforcement 14 | . . . 4 . . . 4 6 . . . . . Assault 12 | . . . 1 . . . 2 8 . . . . 1 Garrison 14 | . . . . . . . 6 8 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 2 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . . . 3 . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 332 | . 9 8 59 6 . 3 73 125 12 7 . 15 15 Peak Tracking Total 9 | . 2 3 6 2 . 3 7 9 4 3 . 4 8 Tactical Retreats 11 | . . . 4 . . . 5 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . . . . . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 9 | . 1 . . . . . 1 . 3 . 3 1 . Max in Single Turn 1 | . 1 . . . . . 1 . 1 . 1 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 36 | . 1 . 13 . 1 . 11 8 1 1 . . . Terminals 21 | . . . 8 . . . 7 5 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 . . . . . Recycling Units 5 | . 1 . 2 . . . 1 1 . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 111 | . 2 . 45 . 1 . 39 20 3 1 . . . Successful 65 | . 2 . 28 . 1 . 22 8 3 1 . . . Failed 46 | . . . 17 . . . 17 12 . . . . . Catastrophic 4 | . . . 1 . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 54 | . 1 . 24 . . . 17 12 . . . . . Terminals 66 | . . . 25 . . . 23 15 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 15 | . . . 8 . . . 6 1 . . . . . Recycling Units 12 | . 2 . 7 . . . 2 1 . . . . . Scanalyzers 13 | . . . 5 . . . 8 . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . Terminal Hacks 21 | . . . 7 . 1 . 6 3 3 1 . . . Record 4 | . . . . . 1 . . . 3 . . . . Robot Analysis 4 | . . . . . . . 4 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 5 | . . . 2 . . . 2 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 8 . . . 6 . . . . . . Scan Component 7 | . . . 4 . . . 3 . . . . . . Repair 7 | . . . 4 . . . 3 . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . . . . Scanalyzer 6 | . . . 2 . . . 4 . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . Analyze 3 | . . . 1 . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 1 . 10 . . . 6 4 . . . . . Terminals 17 | . . . 8 . . . 6 3 . . . . . Botnet 3 | . . . 2 . . . . 1 . . . . . Skim 14 | . . . 6 . . . 6 2 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . 1 . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . . . 12 . . . 11 7 1 . . . . Full Trace Events 6 | . . . 2 . . . 1 2 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 7 | . . . 4 . . . 3 . . . . . . Time 322 | . . . 104 . . . 218 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 21 | . 3 . 9 . . . . 9 . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . 4 . . . . . 9 . . Non-combat 5 | . . . . . 3 . . . . . 2 . . Combat 8 | . . . . . 1 . . . . . 7 . . Robot Hacks Applied 13 | . . . . . 4 . . . . . 9 . . parse_system 13 | . . . . . 4 . . . . . 9 . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 2 | . . . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . . . 2 Highest-Rated Group 58 | . . . . . . . . . . . . . 58 Highest-Rated Ally 29 | . . . . . . . . . . . . . 29 Total Orders 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . 1 . Ally Attacks 4 | . . . . . . . . . . . . . 4 Total Damage 55 | . . . . . . . . . . . . . 55 Kills 1 | . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 4 | . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 2 . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 24690 | 144 328 1100 3625 1164 494 131 3256 5131 3347 1056 2738 1525 651 Spaces Moved 9348 | 64 97 399 1362 464 203 41 1120 1943 1354 427 1081 490 303 Core . | . . . . . . . . . . . . . . Treads 8604 | 63 97 399 1362 464 203 41 1120 1943 1354 427 1081 50 . Legs 161 | 1 . . . . . . . . . . . 70 90 Wheels 583 | . . . . . . . . . . . . 370 213 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 160 240 160 240 240 240 160 160 240 236 241 145 175 Average Speed 221 | 159 227 240 198 240 240 240 221 217 240 238 241 175 185 Slowest Speed 243 | 160 240 240 240 240 240 240 243 240 240 241 241 241 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 60 | 6 21 77 84 93 60 17 65 62 97 58 84 66 52 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 12 | . 1 1 4 . 1 . 1 . 1 . 3 . . Known Exits Taken 4 | . . . 1 . . 1 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . 1 . 1 1 1 . Scrap Searched 12 | . . 2 . . . . . . 2 2 3 . 3 Spaces Dug 17 | . . . . . . . 5 11 . . . 1 . Terrain Destroyed 585 | . 3 33 14 . . . 47 264 40 64 . 114 6 Melee 11 | . . . . . . . 5 6 . . . . . Projectile 19 | . . . . . . . 7 2 . . . 4 6 AOE 555 | . 3 33 14 . . . 35 256 40 64 . 110 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 11966 | 85 155 465 1952 491 208 58 1614 2473 1407 455 1158 1084 361 Wait 966 | . 16 1 233 4 . 1 161 68 8 3 1 469 1 Move 9335 | 63 96 398 1361 463 202 40 1119 1942 1353 426 1080 489 303 Hop . | . . . . . . . . . . . . . . Pick Up 168 | 2 7 9 50 2 . 1 23 39 3 4 8 17 3 Fast Attach 73 | 1 . 1 16 . . . 13 17 3 3 6 8 5 Attach 54 | . 2 . 12 1 . . 4 20 2 1 . 12 . Detach 7 | . . . 2 . . . . 1 . . . 4 . Swap 214 | 3 7 12 33 . 2 1 47 65 14 5 13 12 . Drop 209 | 4 2 3 59 1 . 1 48 38 2 5 13 24 9 Fire 839 | 12 25 38 185 18 . 14 191 261 21 8 . 49 17 Melee 29 | . . . . . 4 . 5 10 . . 10 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 20 | . . 3 1 2 . . 3 10 1 . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . . Rewire 23 | . . . . . . . . . . . . . 23 Trap . | . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . 27 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 145 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Entered Mines 488 | -10/Mines | Learned location of Zion (-7) 508 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 521 | -10/Mines | Murdered YI-UF0 527 | -10/Mines | Found Corrupted Prototype Storage 531 | -10/Mines | Found Corrupted Prototype Launcher 826 | -10/Mines | Discovered new exit (range 6) 1015 | -10/Mines | Found DCF Scrap (14 items) 1079 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1081 | -10/Mines | System corruption reached 10% 1462 | -10/Mines | Discovered new exit (range 5) 1570 | -10/Mines | Identified YI-UF0's Doublenader 1573 | -10/Mines | Entered Materials 1573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -9/Materials | Discovered new exit (range 12) 1954 | -9/Materials | Discovered new exit (range 13) 1961 | -9/Materials | Build established: Scavenger-Mutant 2187 | -9/Materials | Discovered new exit (range 9) 2807 | -9/Materials | Discovered new exit (range 5) 2870 | -9/Materials | Discovered new exit (range 10) 2906 | -9/Materials | Build established: Mutant 3378 | -9/Materials | Repaired Lgt. Treads 3405 | -9/Materials | Repaired Lgt. Armor Plating 3433 | -9/Materials | Repaired Lgt. Treads 3461 | -9/Materials | Repaired Lgt. Armor Plating 3690 | -9/Materials | Learned 4 Recycling zone layouts 3734 | -9/Materials | Identified exit to Mines 3739 | -9/Materials | Discovered new exit (range 5) 3817 | -9/Materials | Learned location of Recycling (-9) 3859 | -9/Materials | Learned 2 Storage zone layouts 4194 | -9/Materials | Core integrity fell below 50% 4607 | -9/Materials | Build established: Scavenger-Mutant 4989 | -9/Materials | Build established: Mutant 5028 | -9/Materials | Identified exit to Storage 5173 | -9/Materials | First assault squad dispatched 5198 | -9/Materials | Entered Mines 5199 | -9/Mines | Identified exit to Materials 5268 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5273 | -9/Mines | Found Prototype Device 5561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5661 | -9/Mines | Learned location of 1 exit from Lower Caves 6189 | -9/Mines | Learned Materials trap positions 6340 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6340 | -9/Mines | Discovered new exit (range 5) 6362 | -9/Mines | Entered Exiles 6422 | -9/Exiles | Met 8R-AWN 6476 | -9/Exiles | Met EX-HEX 6549 | -9/Exiles | Met EX-BIN 6659 | -9/Exiles | Met EX-DEC 6830 | -9/Exiles | Discovered new exit (range 12) 6856 | -9/Exiles | Entered Mines 6970 | -8/Mines | Discovered exit to Materials (range 8) 6987 | -8/Mines | Entered Materials 6987 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6988 | -8/Materials | Loaded intel: 18 trap records 7147 | -8/Materials | Garrison activated, responded to threat 7463 | -8/Materials | Build established: Scavenger-Mutant 7500 | -8/Materials | Identified Exp. Sensor Array 7617 | -8/Materials | Garrison activated, responded to threat 7969 | -8/Materials | Build established: Mutant 8287 | -8/Materials | Build established: Scavenger-Mutant 8587 | -8/Materials | First assault squad dispatched 8794 | -8/Materials | Crushed by falling debris 9113 | -8/Materials | Lost 4 parts (1p2n1u) 9668 | -8/Materials | Discovered new exit (range 10) 9672 | -8/Materials | Learned 4 Factory zone layouts 9722 | -8/Materials | Identified exit to Factory 9762 | -8/Materials | Learned 4 Recycling zone layouts 9764 | -8/Materials | Repaired Broken Exp. Sensor Array? 9810 | -8/Materials | Learned 4 Factory zone layouts 9820 | -8/Materials | Repaired Imp. Light Armor Plating 9839 | -8/Materials | Learned 4 Recycling zone layouts 9865 | -8/Materials | Repaired Imp. Cooling System 9869 | -8/Materials | Learned Factory garrison access intel 9907 | -8/Materials | Learned Factory stockpile data 10091 | -8/Materials | Sterilization system engaged 10091 | -8/Materials | Non-combat units ordered to evacuate 10133 | -8/Materials | Build established: Mutant 10191 | -8/Materials | Combat units ordered to evacuate 10243 | -8/Materials | Entered Factory 10243 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10246 | -7/Factory | Loaded intel: 4 garrison access locations 11423 | -7/Factory | Build established: Scavenger-Mutant 11459 | -7/Factory | Discovered new exit (range 15) 11513 | -7/Factory | Identified exit to Factory 12126 | -7/Factory | Garrison activated, responded to threat 12450 | -7/Factory | Garrison activated, responded to threat 12643 | -7/Factory | Lost 4 parts (2p1n1u) 13043 | -7/Factory | First assault squad dispatched 13299 | -7/Factory | Destroyed 8 combat bots 13541 | -7/Factory | Destroyed 9 combat bots 13644 | -7/Factory | Garrison activated, responded to threat 13677 | -7/Factory | Build established: Mutant 13890 | -7/Factory | Lost 4 parts (1n1u2w) 14269 | -7/Factory | Build established: Scavenger-Mutant 15363 | -7/Factory | Discovered new exit (range 5) 15374 | -7/Factory | Entered Lower Caves 15375 | -7/Lower Caves | Identified exit to Lower Caves 15705 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15706 | -7/Lower Caves | Core integrity fell below 50% 16363 | -7/Lower Caves | Learned location of Extension (-5) 17043 | -7/Lower Caves | Learned 8 Factory zone layouts 18202 | -7/Lower Caves | Attracted the attention of an 0b10 base 18231 | -7/Lower Caves | Destroyed 7 combat bots 18235 | -7/Lower Caves | Learned Armory trap positions 18235 | -7/Lower Caves | Learned Armory terminal intel 18486 | -7/Lower Caves | System corruption reached 10% 18721 | -7/Lower Caves | Entered another Lower Caves area 18762 | -7/Lower Caves | Encountered a Warlord checkpoint 18874 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19739 | -7/Lower Caves | Discovered new exit (range 8) 19777 | -7/Lower Caves | Entered Zion 19942 | -7/Zion | System corruption cleaned by Quarantine Array 20148 | -7/Zion | Build established: Mutant 20255 | -7/Zion | Learned location of Warlord (-5) 20394 | -7/Zion | Met Imprinter 20723 | -7/Zion | Learned location of Quarantine (-2) 20906 | -7/Zion | Learned location of Armory (-3) 21932 | -7/Zion | Discovered new exit (range 10) 21996 | -7/Zion | Given the Hacking Drone Bay 21997 | -7/Zion | Found Prototype Device 22003 | -7/Zion | Identified Hacking Drone Bay 22505 | -7/Zion | Discovered new exit (range 3) 22505 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 22515 | -7/Zion | Entered Deep Caves 22649 | -7/Deep Caves | Attacked by Z-Imprinter 22682 | -7/Deep Caves | Destroyed Z-Imprinter 22709 | -7/Deep Caves | Lost 5 parts (4n1w) 22729 | -7/Deep Caves | Z-Facility disabled 22774 | -7/Deep Caves | Found Prototype Protection 22774 | -7/Deep Caves | Identified Zio. Weapon Casing 22828 | -7/Deep Caves | Found Prototype Protection 22830 | -7/Deep Caves | Identified Zio. Heavy Carapace 22846 | -7/Deep Caves | Found Zio. Weapon Casing 22959 | -7/Deep Caves | Found Zio. Heavy Carapace 23102 | -7/Deep Caves | Discovered new exit (range 6) 23417 | -7/Deep Caves | Spotted AG-46537 23443 | -7/Deep Caves | Core integrity fell below 20% 23461 | -7/Deep Caves | Destroyed AG-46537 23468 | -7/Deep Caves | Found GOLEM Unit 24040 | -7/Deep Caves | Entered Proximity Caves 24053 | -6/Proximity Caves | Build established: Golem 24077 | -6/Proximity Caves | Spotted B-75 Beast 24390 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 24441 | -6/Proximity Caves | Destroyed 7 combat bots 24691 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 24475_ Acquired Lgt. Treads. 24476_ Acquired 10 matter. 24480_ Carbon-fiber Leg fries itself beyond repair. 24481_ Acquired Lgt. Treads. 24482_ Hvy. Laser fries itself beyond repair. 24482_ Acquired 10 matter. 24486_ Unknown Impact Weapon fries itself beyond repair. 24486_ Attempting to rewire G-50 Soldier. 24487_ Rnf. Deuterium Engine fries itself beyond repair. 24487_ Attempting to rewire G-50 Soldier. 24504_ G-50 Soldier rewired. 24505_ Attempting to rewire G-50 Soldier. 24507_ G-50 Soldier rewired. 24523_ Dropped Insulated Plating. 24528_ Acquired Lgt. Treads. 24686_ S-27 Virus destroyed. 24687_ Soldier 5b destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? s ???????????????????? | | ?????????????????????????? %=#???????????????????? | | ?????????????????????????? * ????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????? ???????????? s ????????????????????? | | ###??????? ??????????? ?????????????????????? | | #????? ?????????# ?????????????????????? | | #???# #?????##?## #?????????????????????? | | #???# ##????# ## #?????????????????????? | | #??## ###??# ##????????????????????? | | #### #???# g;##???????????????????? | | ## #???# ##??????????????????? | | ##??# #??????????????????? | | # #?# #??# @= #??????????????????? | | # ##?# #??## = ##??????????????????? | | ### ##?## ###???????????????????? | | ### ###?????????????????????? | | #???????????????????????? | | # #???????????????????????? | | # ## ## #???????????????????????? | | # #### #### ### #??????????????????? | | ## #??###?# #??????????????????? | | #########?????? #??????????????????? | | #????????????? #??????????????????? | | # #????????????# #??????????????????? | | ## ##????????????# #??????????????????? | | ?## ###?????????????# ##??????????????????? | | ???###???????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 1800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 20 Resistance: EM 15 Utility Shielding 66 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Heat Sink | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldWardroneEngine Manual? 0 Play Time 02:12:14 Cumulative 275.1 hours Start 2024.08.30 @ 17:31:18 End 2024.08.30 @ 23:14:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 208 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/2/0/0/0/0/0/0 Lore% 64 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f113869-6ff7-443d-be99-a1ceba3a2f8b