Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 22:17:56 // Winter2022/Polymind

Player: abnormality

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (720)                720
              TOTAL SCORE: 1540

 Bonus
-------
Polymind Skill             520
Pacifist                   200

 Cogmind 
---------
Core Integrity             388/400
Matter                     0/0
Energy                     50/50
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (56)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Hover Unit
        Hover Unit
>       --- UTILITY (3) ------
        Visual Processing Unit
        Sensor Array
        Signal Interpreter
>       --- WEAPON (0) -------
            (None)
>       --- INVENTORY (0) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
>       --- UTILITY ----------
        Visual Processing Unit
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
            (None)
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Hover Unit               Hover Unit
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Processor                Visual Processing Unit
Weapon                     None

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             .    | .   .   .   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   .    | .   .   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     52   | .   26  100 
  Engine                   8    | .   4   16  
  Hover                    17   | .   8   33  
  Device                   8    | .   4   16  
  Processor                17   | .   8   33  
Peak Build Rating          7    | .   7   7   
  Average Rating           3    | .   1   7   
  On Entrance              2    | .   .   7   
Naked Turns                112  | .   112 .   
Heaviest Build             4    | .   4   4   
  Greatest Support         12   | 3   12  12  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity .    | .   .   .   
  Average Capacity         .    | .   .   .   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           .    | .   .   .   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 51% | Watcher
 48% | Cogmind

 Dominant Class 
----------------
 Cogmind | -10/Materials
 Watcher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           .    | .   .   .   
  Remotely                 .    | .   .   .   
Salvage Created            .    | .   .   .   
  Parts                    .    | .   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   
Classes Destroyed          .    | .   .   .   
Best Kill Streak           .    | .   .   .   
  Combat Bots Only         .    | .   .   .   
Max Kills in Single Turn   .    | .   .   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        9    | .   5   4   
  Missed                   5    | .   2   3   
Damage Taken               59   | .   38  21  
  Core                     50   | .   38  12  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         92   | 100 84  .   
Volleys Fired              .    | .   .   .   
  Largest                  .    | .   .   .   
  Hottest                  .    | .   .   .   
Shots Fired                .    | .   .   .   
  Gun                      .    | .   .   .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         .    | .   .   .   
  Robot Miss Streak        .    | .   .   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           .    | .   .   .   
  Core Hits                .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           19   | .   .   19  
  Guns                     .    | .   .   .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  19   | .   .   19  
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      9    | .   .   9   
  Shots                    .    | .   .   .   
  Rammed                   4    | .   .   4   
Targets Rammed             4    | .   .   4   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   27   | .   21  6   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             101  | .   67  101 
  Initial                  26   | .   .   26  
  Average                  36   | .   36  46  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              7    | .   4   3   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   1   3   
  Successful               2    | .   1   1   
  Failed                   2    | .   .   2   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   1   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        2    | .   2   .   
  map_route                1    | .   1   .   
  mark_security            1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               257  | 25  144 88  
Spaces Moved               481  | 51  281 149 
  Core                     274  | 51  223 .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    207  | .   58  149 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  56  
  Average Speed            52   | 50  51  56  
  Slowest Speed            56   | 50  56  56  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 4   35  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      483  | 50  280 153 
  Wait                     .    | .   .   .   
  Move                     479  | 50  280 149 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              .    | .   .   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     .    | .   .   .   
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
   26 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Identified exit to Mines
  163 | -10/Materials | Discovered new exit (range 13)
  169 | -10/Materials | Identified exit to Materials
  170 | -10/Materials | Entered another Materials area
  258 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    (63,13) Mines
  Map updated.
00136_ W-16 Scout sends out distress signal.
00138_ Took control of W-16 Scout.
00138_ Extracted analysis data for W-16 Scout.
00154_ T-07 Excavator is excavating. <x2>
00163_ EXIT=FOUND
00169_ EXIT=IDENTIFIED: MATERIALS
LOCATION=MATERIALS
GOAL=ESCAPE
00176_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: Low Security
00176_ ALERT: Suspicious activity at Terminal M002. Dispatching
  Investigation squad.
00237_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00237_ Slammed into O-16 Technician.
00237_ Destabilizing: System corrupted (+2).
00238_ Slammed into O-16 Technician.
00256_ Slammed into G-34 Mercenary. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            100
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Hosts                      1    | .   1   .   
  Combat Hostiles          .    | .   .   .   
  Allies                   .    | .   .   .   
Unique Host Classes        1    | .   1   .   
Average Host Suspicion     44   | .   13  55  
  Unsuspicious Activity    6    | .   6   .   
  Returns to Shadow        .    | .   .   .   
  Fuzzy Dispatches         .    | .   .   .   
Protomatter Created        .    | .   .   .   
  Used                     12   | .   12  .   
  Decayed                  .    | .   .   .   
  Highest Spend            12   | .   12  .   

 Game 
------
Seed              TrackerRelayMicrothruster
  Manual?         0
Play Time         00:04:34
  Cumulative      29.1 hours
  Start           2025.02.16 @ 22:14:27
  End             2025.02.16 @ 22:17:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d55c6aac-26e2-4556-b868-8f787b62b7ff