Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 00:58:27

Player: Sloweel

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (157)     785
Value Destroyed (5636)     5636
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (611)                611
              TOTAL SCORE: 12152

 Bonus
-------
High Alert Combat Kills    221
Follower Combat Kills      90
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     242/300
Energy                     43/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (9) ------
   Advanced Signal Interpreter
   Improved Terrain Scan Processor
>           --- WEAPON (2) -------
            Lance
>           --- INVENTORY (5) ----
            Weapon Cycler
            Tesla Rifle
            KE Penetrator
            Mass Driver
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
            Neutrino Core
>           --- PROPULSION -------
            Flexi-carbon Leg
    Armored Leg
   Advanced VSS Leg
            Potential Leg
>           --- UTILITY ----------
   Improved Cryofiber Web
   Advanced Heat Sink
      Large Storage Unit
   Advanced Signal Interpreter
   Advanced Terrain Scanner
   Improved Terrain Scan Processor
            Weapon Cycler
   Improved Transmission Jammer
            Hacking Suite
>           --- WEAPON -----------
            Thermic Laser
            KE Penetrator
>           --- INVENTORY --------
            Fission Core
            Transmission Jammer
   Improved Thermal Shield
            EM Disruption Field
            Hacking Suite
            System Shield
            Tesla Rifle
   Improved Arc Projector
            Plasma Rifle
            Thermic Laser
            Thermic Laser
            KE Penetrator
            Mass Driver
  Precision Grenade Launcher
            Falx
[Rating: 93]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flexi-carbon Leg
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Reactive Plating
Weapon                     Thermic Laser
  Energy Gun               Thermic Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Falx
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   3   2   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             249  | 7   8   5   4   7   43  39  68  4   38  26  
  Power                    27   | 1   1   .   .   2   5   3   6   .   6   3   
    Engine                 16   | 1   1   .   .   2   2   1   2   .   6   1   
    Core                   11   | .   .   .   .   .   3   2   4   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   3   .   4   1   8   7   8   4   1   3   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   
    Leg                    39   | 2   3   .   4   1   7   6   8   4   1   3   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | 2   2   .   .   2   17  19  30  .   18  9   
    Device                 60   | 1   1   .   .   2   9   11  20  .   12  4   
    Storage                6    | 1   .   .   .   .   1   3   1   .   .   .   
    Processor              6    | .   .   .   .   .   .   1   1   .   3   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   4   
    Protection             23   | .   1   .   .   .   7   4   8   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   2   5   .   2   13  10  24  .   13  11  
    Energy Gun             35   | 1   .   2   .   1   6   4   15  .   4   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | 1   2   2   .   1   3   2   1   .   6   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   .   .   1   3   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   3   1   3   .   2   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   3   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   1   .   .   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   12  .   .   .   .   
Parts Lost                 47   | .   1   .   .   .   9   12  5   1   4   15  
  Power                    9    | .   .   .   .   .   2   2   .   .   2   3   
  Propulsion               9    | .   .   .   .   .   .   3   .   1   .   5   
  Utility                  24   | .   1   .   .   .   6   6   4   .   2   5   
  Weapon                   5    | .   .   .   .   .   1   1   1   .   .   2   
  Highest Loss Streak      9    | .   1   .   .   .   4   9   2   1   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   98  100 100 100 95  92  93  87  99  92  
  Engine                   5    | .   14  14  14  14  4   .   .   6   11  3   
  Core                     6    | .   .   .   .   .   3   6   11  6   1   6   
  Leg                      21   | .   28  28  28  28  26  19  20  20  19  18  
  Device                   23   | .   11  14  14  14  26  29  23  20  25  20  
  Storage                  9    | .   14  14  14  14  4   5   13  13  7   4   
  Processor                3    | .   .   .   .   .   .   1   .   6   14  12  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   12  
  Protection               6    | .   1   .   .   .   9   11  8   .   3   .   
  Energy Gun               10   | .   .   11  14  11  14  10  11  13  6   5   
  Ballistic Gun            4    | .   27  16  14  16  3   3   .   .   3   4   
Peak Build Rating          93   | 8   8   8   25  15  35  54  80  81  82  93  
  Average Rating           54   | 5   7   7   9   13  24  44  74  71  79  83  
  On Entrance              32   | .   8   8   7   9   15  28  53  79  70  79  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  17  16  14  15  22  42  94  86  63  57  
  Greatest Support         88   | 20  20  20  60  25  40  68  70  70  70  88  
  Greatest Overweight (x)  7    | .   .   .   .   .   .   7   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   10  15  15  15  15  
  Average Capacity         11   | 7   8   8   8   8   5   6   14  15  15  13  
  Most Carried             15   | 8   8   8   8   8   8   10  15  15  15  15  
  Average Carried          10   | 4   7   8   8   7   5   6   14  14  14  12  
  Final Capacity           15   | 8   8   8   8   8   5   10  15  15  15  5   
  Final Carried            15   | 8   8   8   8   8   5   10  15  14  15  5   

 Class Distribution 
--------------------
 33% | Mutant
 31% | Scavenger-Mutant
 24% | Skirmisher
  6% | Hacker-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
        Skirmisher | -6/Factory
        Skirmisher | -6/Waste
            Mutant | -6/Factory
 Hacker-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  
Matter Collected           4281 | 256  331  116  40   85   620  536  1031 .    786  480  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6012 | 99   365  90   .    274  908  460  1524 .    1475 817  
  Parts                    271  | 9    25   13   .    14   39   32   59   .    50   30   
Haulers Intercepted        3    | .    .    .    .    .    .    2    1    .    .    .    
Recyclers Shooed           9    | .    .    .    .    .    1    .    .    .    2    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  123  | .   10  6   .   6   17  12  35  .   22  15  
  Guns                     87   | .   10  6   .   6   13  9   18  .   19  6   
  AOE                      25   | .   .   .   .   .   3   3   9   .   2   8   
Classes Destroyed          18   | 2   3   .   .   1   3   4   3   .   .   2   
  Worker                   8    | .   .   .   .   .   1   1   .   .   2   4   
  Builder                  3    | .   .   .   .   .   .   1   2   .   .   .   
  Tunneler                 5    | 2   .   .   .   .   .   .   .   .   1   2   
  Hauler                   3    | .   .   .   .   .   .   2   1   .   .   .   
  Recycler                 7    | 1   .   .   .   .   2   1   .   .   2   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   2   .   2   .   1   .   
  Swarmer                  39   | .   3   6   .   .   3   7   13  .   3   4   
  Grunt                    46   | .   7   .   .   5   9   3   6   .   13  3   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   3   .   4   .   1   2   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   .   .   
  Programmer               18   | .   .   .   .   .   .   2   8   .   4   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 3   2   6   .   3   3   5   5   .   4   6   
  Combat Bots Only         6    | .   2   6   .   3   3   5   5   .   4   5   
Max Kills in Single Turn   3    | 1   1   1   .   1   2   2   2   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   2   2   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  
Hostile Shots Fired        993   | .    42   22   .    25   101  90   369  2    135  207  
  Missed                   309   | .    10   6    .    7    22   25   139  1    29   70   
Damage Taken               10692 | .    351  127  .    210  1567 1123 3141 34   1351 2788 
  Core                     1786  | .    50   15   .    44   133  137  253  .    143  1011 
  Absorbed by Shields      481   | .    .    .    .    .    .    30   189  .    262  .    
  Redirected to Shielding  205   | .    .    .    .    .    205  .    .    .    .    .    
  Ignored by Resistances   796   | .    .    .    .    .    .    33   609  .    84   70   
  Regen/Repaired (Parts)   671   | .    .    .    .    .    89   64   385  .    38   95   
Core Remaining (%)         72    | 100  .    .    .    56   75   80   .    .    53   .    
Volleys Fired              469   | 8    39   11   .    15   78   52   111  .    86   69   
  Largest                  2     | 2    2    2    .    2    2    2    2    .    2    2    
  Hottest                  170   | 60   40   40   .    85   121  119  170  .    115  170  
Shots Fired                918   | 16   78   22   .    30   154  102  215  .    170  131  
  Gun                      897   | 16   78   22   .    30   152  99   208  .    168  124  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 21    | .    .    .    .    .    2    3    7    .    2    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  351   | 8    78   22   .    15   58   22   9    .    83   56   
  Thermal                  528   | 8    .    .    .    6    94   68   199  .    85   68   
  Explosive                21    | .    .    .    .    .    2    3    7    .    2    7    
  Electromagnetic          18    | .    .    .    .    9    .    9    .    .    .    .    
  Robot Hit Streak         22    | 5    6    4    .    7    15   9    13   .    22   13   
  Robot Miss Streak        6     | 2    4    3    .    2    4    6    4    .    4    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    1    .    2    2    1    1    .    4    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    1    .    1    .    
Shots Hit Robots           646   | 10   46   12   .    21   110  72   164  .    119  92   
  Core Hits                338   | 4    18   6    .    10   45   41   98   .    59   57   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         39    | .    .    .    .    .    10   2    13   .    9    5    
    Burn                   39    | .    .    .    .    .    10   2    13   .    9    5    
Melee Attacks              46    | .    .    .    .    .    18   4    10   .    9    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    .    .    18   4    4    .    9    1    
  Piercing                 10    | .    .    .    .    .    .    .    6    .    .    4    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15298 | 111  580  155  .    240  1806 1634 4434 .    2841 3497 
  Guns                     12160 | 111  580  155  .    240  1634 1169 3620 .    2672 1979 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2965  | .    .    .    .    .    148  465  789  .    169  1394 
  Melee                    112   | .    .    .    .    .    24   .    .    .    .    88   
  Ramming                  61    | .    .    .    .    .    .    .    25   .    .    36   
  Kinetic                  4367  | 56   580  155  .    92   547  323  174  .    1335 1105 
  Thermal                  7887  | 55   .    .    .    55   1087 1033 3446 .    1337 874  
  Explosive                2670  | .    .    .    .    .    148  234  789  .    169  1330 
  Electromagnetic          201   | .    .    .    .    93   .    44   .    .    .    64   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    24   .    .    .    .    .    
  Piercing                 88    | .    .    .    .    .    .    .    .    .    .    88   
Highest Corruption         13    | .    .    .    .    .    8    12   6    6    6    13   
  Average Corruption       4     | .    .    .    .    .    8    5    2    6    6    4    
  Corruption Purged        11    | .    .    .    .    .    .    11   .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  259   | .    .    .    .    .    89   31   96   3    12   28   
    Message Errors         52    | .    .    .    .    .    14   7    17   1    3    10   
    Matter Fused           54    | .    .    .    .    .    21   5    21   1    3    3    
    Heat Flow Errors       37    | .    .    .    .    .    15   6    12   .    .    4    
    Energy Discharges      40    | .    .    .    .    .    15   3    14   1    2    5    
    Parts Rejected         5     | .    .    .    .    .    1    1    3    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      35    | .    .    .    .    .    7    6    18   .    2    2    
    Data Loss (major)      10    | .    .    .    .    .    4    1    3    .    1    1    
    Misfires               10    | .    .    .    .    .    3    1    4    .    1    1    
    Alerts                 8     | .    .    .    .    .    5    1    1    .    .    1    
    Weapon Failures        7     | .    .    .    .    .    4    .    2    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            187   | .    .    .    .    .    7    119  6    .    28   27   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               187   | .    .    .    .    .    7    119  6    .    28   27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218   | .    .    .    .    .    10   126  .    .    .    82   
  Shots                    7     | .    .    .    .    .    1    2    .    .    .    4    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             10    | .    .    .    .    .    .    .    7    .    .    3    
  Kicked                   9     | .    .    .    .    .    .    .    7    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318   | 40   6    .    .    28   195  220  318  .    168  314  
  Average Temperature      67    | 22   3    .    .    14   61   85   71   .    77   97   
  Received Heat Transfer   2025  | .    165  .    .    117  477  81   479  .    478  228  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    1    .    8    .    1    1    
  Combat Hostiles          11    | .    .    .    .    .    1    .    8    .    1    1    
  Parts Melted             59    | .    .    .    .    .    8    2    33   .    10   6    
  Heat Transferred         21247 | 125  .    .    .    148  3293 2000 9122 .    4000 2559 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Peak Influence             833  | 15  208 177 .   140 135 97  833 301 342 276 
  Initial                  291  | .   9   22  .   .   .   18  24  291 203 161 
  Average                  151  | 4   137 92  .   66  59  29  255 291 120 194 
Maximum Alert Level        3    | .   1   .   .   .   .   .   3   1   1   1   
  Low Security (%)         76   | 100 76  100 .   100 100 100 62  .   71  53  
  Level 1                  11   | .   23  .   .   .   .   .   4   100 28  46  
  Level 2                  8    | .   .   .   .   .   .   .   25  .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   8   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   2   .   .   .   4   5   16  .   5   3   
  Investigation            8    | .   1   .   .   .   2   .   4   .   1   .   
  Extermination            17   | .   .   .   .   .   .   4   8   .   3   2   
  Reinforcement            7    | .   1   .   .   .   2   1   2   .   1   .   
  Assault                  3    | .   .   .   .   .   .   .   2   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Distress Signals           15   | .   2   .   .   .   6   2   2   .   1   2   
Communications Jammed      66   | .   .   .   .   .   .   .   42  .   .   24  
  Distress Signals         61   | .   .   .   .   .   .   .   37  .   .   24  
Times Spotted              220  | .   19  5   .   7   41  17  59  6   30  36  
  Peak Tracking Total      12   | .   4   3   .   3   5   5   5   6   4   12  
  Tactical Retreats        26   | .   4   .   .   .   5   1   6   2   3   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Traps Triggered            12   | .   .   .   .   .   2   2   6   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Machines Disabled          13   | .   .   .   .   .   2   3   3   .   1   4   
  Max in Single Turn       3    | .   .   .   .   .   1   3   1   .   1   2   
  Garrison Access          5    | .   .   .   .   .   .   1   3   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Machines Accessed          52   | .   7   .   2   .   4   9   13  .   9   8   
  Terminals                26   | .   5   .   .   .   1   5   7   .   3   5   
  Fabricators              3    | .   .   .   .   .   .   1   1   .   .   1   
  Repair Stations          8    | .   .   .   .   .   1   1   3   .   2   1   
  Recycling Units          6    | .   2   .   .   .   .   1   .   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   2   .   2   .   
Total Hacks                122  | .   16  .   5   .   10  26  31  .   18  16  
  Successful               64   | .   9   .   5   .   4   14  16  .   9   7   
  Failed                   58   | .   7   .   .   .   6   12  15  .   9   9   
    Catastrophic           10   | .   .   .   .   .   1   3   2   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   5   .   1   .   .   12  4   .   3   2   
  Terminals                71   | .   12  .   .   .   1   20  19  .   9   10  
  Fabricators              4    | .   .   .   .   .   .   1   2   .   .   1   
  Repair Stations          17   | .   .   .   .   .   2   2   7   .   4   2   
  Recycling Units          12   | .   4   .   .   .   .   2   .   .   3   3   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   3   1   3   .   2   .   
Terminal Hacks             33   | .   5   .   5   .   .   10  6   .   4   3   
  Record                   9    | .   .   .   4   .   .   .   3   .   1   1   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   1   1   .   1   .   
  Alert Level              5    | .   .   .   .   .   .   3   1   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   2   .   .   1   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   2   2   6   .   4   2   
  Scan Component           8    | .   .   .   .   .   1   1   3   .   2   1   
  Repair                   8    | .   .   .   .   .   1   1   3   .   2   1   
Recycling Unit Hacks       5    | .   3   .   .   .   .   .   .   .   1   1   
  Report Inventory         4    | .   2   .   .   .   .   .   .   .   1   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   2   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   2   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         44   | .   7   .   .   .   3   7   11  .   9   7   
  Full Trace Events        5    | .   1   .   .   .   1   .   3   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   51  .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Repaired             7    | .   .   .   .   .   1   1   3   .   1   1   
  Time                     394  | .   .   .   .   .   26  38  144 .   136 50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   3   3   .   .   2   
  Machine Destruction      8    | .   .   .   .   .   .   3   3   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Total Allies               10   | .   .   3   .   .   .   3   3   1   .   .   
  Largest Group            3    | .   .   3   2   .   .   3   3   1   .   .   
  Highest-Rated Group      93   | .   .   73  42  .   .   93  93  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   .   26  11  6   .   .   
  Total Damage             615  | .   .   .   .   .   .   401 130 84  .   .   
  Kills                    2    | .   .   .   .   .   .   1   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  
Turns Passed               18149 | 118  885  732  525  438  2847 2189 6046 139  2586 1644 
Spaces Moved               8742  | 65   503  546  446  274  915  1232 2369 111  1357 924  
  Core                     102   | 5    .    .    .    .    .    5    .    .    .    92   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8324  | 60   503  546  446  274  915  911  2369 111  1357 832  
  Wheels                   316   | .    .    .    .    .    .    316  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  90   120  120  90   110  110  110  50   
  Average Speed            130   | 114  120  120  116  120  120  109  172  116  110  115  
  Slowest Speed            400   | 120  120  120  120  120  120  400  183  183  110  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       52    | 4    69   95   80   63   45   29   58   80   33   23   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    10   2    7    .    9    8    
Terrain Destroyed          163   | .    .    .    .    .    27   28   67   .    15   26   
  Melee                    27    | .    .    .    .    .    10   .    7    .    9    1    
  Projectile               6     | .    .    .    .    .    .    .    .    .    .    6    
  AOE                      130   | .    .    .    .    .    17   28   60   .    6    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  
Total                      14524 | 90   713  601  451  358  2478 1966 4092 120  2280 1375 
  Wait                     4779  | 3    144  34   .    54   1393 603  1464 2    756  326  
  Move                     8733  | 64   502  545  445  273  914  1231 2369 110  1356 924  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97    | 8    7    2    .    2    8    17   26   2    15   10   
  Fast Attach              70    | 7    2    .    2    1    18   20   6    .    8    6    
  Attach                   28    | .    1    .    .    .    3    3    8    2    6    5    
  Detach                   8     | .    1    .    .    .    1    3    .    .    2    1    
  Swap                     151   | .    5    5    2    6    22   16   54   2    24   15   
  Drop                     123   | .    12   4    2    7    23   17   27   2    18   11   
  Fire                     469   | 8    39   11   .    15   78   52   111  .    86   69   
  Melee                    46    | .    .    .    .    .    18   4    10   .    9    5    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     9     | .    .    .    .    .    .    .    7    .    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    10   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
   119 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   506 | -10/Materials | Discovered new exit (range 4)
   518 | -10/Materials | Discovered new exit (range 16)
   686 | -10/Materials | Discovered new exit (range 10)
   823 | -10/Materials | Discovered new exit (range 3)
  1004 | -10/Materials | Entered Mines
  1129 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1190 | -10/Mines     | Build established: Scavenger-Mutant
  1249 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1249 | -10/Mines     | Discovered new exit (range 5)
  1445 | -10/Mines     | Discovered new exit (range 5)
  1474 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1736 | -10/Mines     | Entered Exiles
  1736 | -10/Exiles    | Accompanied by 2 allies
  1754 | -10/Exiles    | Discovered new exit (range 15)
  1766 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  1772 | -10/Exiles    | Met 8R-AWN
  1790 | -10/Exiles    | Met EX-HEX
  1852 | -10/Exiles    | Met EX-DEC
  1873 | -10/Exiles    | Met EX-BIN
  1902 | -10/Exiles    | Aligned with FarCom system
  1903 | -10/Exiles    | Given EX-Vault access code
  1950 | -10/Exiles    | Opened EX-Vault
  1959 | -10/Exiles    | Found Potential Leg
  1962 | -10/Exiles    | Found Potential Leg
  2003 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2092 | -10/Exiles    | Learned location of Zion (-7)
  2151 | -10/Exiles    | Visited The Gauntlet
  2246 | -10/Exiles    | Discovered new exit (range 14)
  2261 | -10/Exiles    | Left Exiles lab with Potential Leg
  2261 | -10/Exiles    | Entered Mines
  2379 | -9/Mines      | Learned Materials terminal intel
  2466 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2470 | -9/Mines      | Found Prototype Device
  2616 | -9/Mines      | Discovered new exit (range 8)
  2699 | -9/Mines      | Entered Materials
  2699 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  2700 | -8/Materials  | Loaded intel: 12 terminal locations
  2727 | -8/Materials  | Identified Exp. Sensor Array
  3055 | -8/Materials  | Crushed by falling debris
  3086 | -8/Materials  | Lost 3 parts (1p2u)
  3232 | -8/Materials  | Lost 4 parts (3u1w)
  4027 | -8/Materials  | Repaired Lgt. Armor Plating
  4664 | -8/Materials  | Discovered new exit (range 4)
  5546 | -8/Materials  | Entered Factory
  5546 | -7/Factory    | Evolved 2 slots: Utility x2
  6167 | -7/Factory    | Lost 9 parts (1p3n5u)
  6281 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  6419 | -7/Factory    | Build established: Mutant
  6615 | -7/Factory    | System corruption reached 10%
  6771 | -7/Factory    | Identified exit to Lower Caves
  6895 | -7/Factory    | Build established: Scavenger-Mutant
  6949 | -7/Factory    | Repaired Carbon-fiber Leg
  7487 | -7/Factory    | Build established: Mutant
  7639 | -7/Factory    | Discovered new exit (range 16)
  7735 | -7/Factory    | Entered another Factory area
  7735 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  7914 | -6/Factory    | Fabricated Lrg. Storage Unit (x1)
  8351 | -6/Factory    | Found Unknown Protection
  8361 | -6/Factory    | Identified Hvy. Reactive Plating
  8367 | -6/Factory    | Found Hvy. Reactive Plating
  9051 | -6/Factory    | Discovered new exit (range 5)
  9482 | -6/Factory    | Build established: Skirmisher
  9507 | -6/Factory    | Repaired Imp. Cooling System
 10377 | -6/Factory    | Repaired Hvy. Reactive Plating
 10763 | -6/Factory    | Repaired EM Disruption Field
 11329 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 11977 | -6/Factory    | Build established: Mutant
 12946 | -6/Factory    | Discovered new exit (range 12)
 12998 | -6/Factory    | Identified exit to Lower Caves
 13685 | -6/Factory    | First assault squad dispatched
 13781 | -6/Factory    | Sucked down chute
 13781 | -6/Factory    | Entered Waste
 13782 | -6/Waste      | Met a frightened Derelict
 13801 | -6/Waste      | Spotted C-40 Crusher
 13806 | -6/Waste      | Spotted C-40 Crusher
 13813 | -6/Waste      | Spotted C-40 Crusher
 13816 | -6/Waste      | Spotted C-40 Crusher
 13820 | -6/Waste      | Spotted C-40 Crusher
 13827 | -6/Waste      | Spotted C-40 Crusher
 13850 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13910 | -6/Waste      | Discovered new exit (range 10)
 13919 | -6/Waste      | Identified exit to Factory
 13920 | -6/Waste      | Entered Factory
 13989 | -6/Factory    | Build established: Skirmisher
 14098 | -6/Factory    | Repaired Broken Adv. VSS Leg
 14801 | -6/Factory    | Build established: Mutant
 16483 | -6/Factory    | Discovered new exit (range 15)
 16504 | -6/Factory    | Identified exit to Factory
 16506 | -6/Factory    | Entered another Factory area
 16506 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 16771 | -5/Factory    | Build established: Skirmisher
 17274 | -5/Factory    | Build established: Hacker-Skirmisher
 17478 | -5/Factory    | Identified exit to Factory
 17804 | -5/Factory    | Repaired Flexi-carbon Leg
 18096 | -5/Factory    | Core integrity fell below 50%
 18120 | -5/Factory    | System corruption reached 10%
 18134 | -5/Factory    | Core integrity fell below 20%
 18150 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
18093_ U-05 Engineer lays Concrete. <x2>
18095_ Slug penetrates R-10 Processor.
18095_ Penetrated by Slug.
18095_ U-05 Engineer builds a Wall.
18098_ System corrupted: Heat flow error (+213).
18111_ G-50 Soldier enters garrison.
18114_ Adv. Heat Sink destroyed.
18119_ Slammed into S-27 Virus.
18119_ Destabilizing: System corrupted (+2).
18120_ Hacking Suite destroyed.
18128_ System corrupted: Heat flow error (+120).
18133_ Triggered Segregator Trap.
18133_ Arcs of energy rise from the floor.
18133_ Imp. System Shield blown off.
18133_ Adv. Terrain Scanner blown off.
18133_ Adv. System Shield blown off.
18133_ Hacking Suite blown off.
18137_ Acquired Lance.
18144_ HVVGKBZKTP:04:FBFOZNNKQ1JXWKISDXW
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????Y???????????????? |
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| ?????????????????????"???????????????????????????? |
| ????????????????<????""??????????????????????????? |
| ???????????????????#   ??????????????????????????? |
| ??????????????? ???#]] ???? ?????????????????????? |
| ????????????????#???]! ??????????????#???????????? |
| ?????????????????????#+#########???????#?????????? |
| ?????????????????????#  s@     #?????????????????? |
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| ?????????????????????# """   R"#?????????????????? |
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| ?????????????????????#     !   #?????????#???????? |
| ?????????#??????#??#?#         #?????#???????????? |
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| ??????????????#??#???##   ^   ##########?????????? |
| ???????#???????#??????#              p  ?????????? |
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| ????#??????#??#       #      !  #? ??????????????? |
| ??????????????# " " ""#         ## ??????????????? |
| ?????????#?#?## " " ""#          #? ?????????????? |
| ???##?#????##?# " "  G#          +? ?????????????? |
| ???#?#???#??### " " ""#          #?????? ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          130
Energy Generation          32
Energy Capacity            570
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              14
Base Temperature (-)       150
Corruption Containment     8
Armor Coverage             825
Resistance: KI             40
Resistance: TH             10
Resistance: EM             25
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                57
Target Analysis            6
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          20
Defensive Hacking          26

 Item Schematics 
-----------------
        Particle Gun | -8/Materials | Scanalyzed
 Adv. Assault Cannon | -7/Factory   | Hacked
   Lrg. Storage Unit | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrg. Storage Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Part-time Excavator
Prolific Hacker
Significant Disruption
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              StorageTachyonGun
  Manual?         0
Play Time         02:40:06
  Cumulative      26.0 hours
  Start           2024.09.01 @ 21:53:28
  End             2024.09.02 @ 00:58:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8ca33ead-b2c9-488c-ad53-ff124d31c1a0