Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 00:58:27 Player: Sloweel Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (157) 785 Value Destroyed (5636) 5636 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 12152 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 90 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 43/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Weapon Cycler Tesla Rifle KE Penetrator Mass Driver Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Advanced VSS Leg Potential Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Thermic Laser KE Penetrator > --- INVENTORY -------- Fission Core Transmission Jammer Improved Thermal Shield EM Disruption Field Hacking Suite System Shield Tesla Rifle Improved Arc Projector Plasma Rifle Thermic Laser Thermic Laser KE Penetrator Mass Driver Precision Grenade Launcher Falx [Rating: 93] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Reactive Plating Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Falx Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 7 | . . . . . 3 2 1 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 249 | 7 8 5 4 7 43 39 68 4 38 26 Power 27 | 1 1 . . 2 5 3 6 . 6 3 Engine 16 | 1 1 . . 2 2 1 2 . 6 1 Core 11 | . . . . . 3 2 4 . . 2 Reactor . | . . . . . . . . . . . Propulsion 41 | 2 3 . 4 1 8 7 8 4 1 3 Treads 1 | . . . . . 1 . . . . . Leg 39 | 2 3 . 4 1 7 6 8 4 1 3 Wheel 1 | . . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 99 | 2 2 . . 2 17 19 30 . 18 9 Device 60 | 1 1 . . 2 9 11 20 . 12 4 Storage 6 | 1 . . . . 1 3 1 . . . Processor 6 | . . . . . . 1 1 . 3 1 Hackware 4 | . . . . . . . . . . 4 Protection 23 | . 1 . . . 7 4 8 . 3 . Artifact . | . . . . . . . . . . . Weapon 82 | 2 2 5 . 2 13 10 24 . 13 11 Energy Gun 35 | 1 . 2 . 1 6 4 15 . 4 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 23 | 1 2 2 . 1 3 2 1 . 6 5 Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . 1 . . 1 3 2 . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . . . 3 1 3 . 2 1 Piercing Weapon 4 | . . . . . . . 3 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . 2 . Corrupted Parts 2 | . . . . . . 2 . . . . System Corruption 12 | . . . . . . 12 . . . . Parts Lost 47 | . 1 . . . 9 12 5 1 4 15 Power 9 | . . . . . 2 2 . . 2 3 Propulsion 9 | . . . . . . 3 . 1 . 5 Utility 24 | . 1 . . . 6 6 4 . 2 5 Weapon 5 | . . . . . 1 1 1 . . 2 Highest Loss Streak 9 | . 1 . . . 4 9 2 1 2 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 100 100 100 95 92 93 87 99 92 Engine 5 | . 14 14 14 14 4 . . 6 11 3 Core 6 | . . . . . 3 6 11 6 1 6 Leg 21 | . 28 28 28 28 26 19 20 20 19 18 Device 23 | . 11 14 14 14 26 29 23 20 25 20 Storage 9 | . 14 14 14 14 4 5 13 13 7 4 Processor 3 | . . . . . . 1 . 6 14 12 Hackware 1 | . . . . . . . . . . 12 Protection 6 | . 1 . . . 9 11 8 . 3 . Energy Gun 10 | . . 11 14 11 14 10 11 13 6 5 Ballistic Gun 4 | . 27 16 14 16 3 3 . . 3 4 Peak Build Rating 93 | 8 8 8 25 15 35 54 80 81 82 93 Average Rating 54 | 5 7 7 9 13 24 44 74 71 79 83 On Entrance 32 | . 8 8 7 9 15 28 53 79 70 79 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 11 17 16 14 15 22 42 94 86 63 57 Greatest Support 88 | 20 20 20 60 25 40 68 70 70 70 88 Greatest Overweight (x) 7 | . . . . . . 7 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 10 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 5 6 14 15 15 13 Most Carried 15 | 8 8 8 8 8 8 10 15 15 15 15 Average Carried 10 | 4 7 8 8 7 5 6 14 14 14 12 Final Capacity 15 | 8 8 8 8 8 5 10 15 15 15 5 Final Carried 15 | 8 8 8 8 8 5 10 15 14 15 5 Class Distribution -------------------- 33% | Mutant 31% | Scavenger-Mutant 24% | Skirmisher 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 4281 | 256 331 116 40 85 620 536 1031 . 786 480 Remotely . | . . . . . . . . . . . Salvage Created 6012 | 99 365 90 . 274 908 460 1524 . 1475 817 Parts 271 | 9 25 13 . 14 39 32 59 . 50 30 Haulers Intercepted 3 | . . . . . . 2 1 . . . Recyclers Shooed 9 | . . . . . 1 . . . 2 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 123 | . 10 6 . 6 17 12 35 . 22 15 Guns 87 | . 10 6 . 6 13 9 18 . 19 6 AOE 25 | . . . . . 3 3 9 . 2 8 Classes Destroyed 18 | 2 3 . . 1 3 4 3 . . 2 Worker 8 | . . . . . 1 1 . . 2 4 Builder 3 | . . . . . . 1 2 . . . Tunneler 5 | 2 . . . . . . . . 1 2 Hauler 3 | . . . . . . 2 1 . . . Recycler 7 | 1 . . . . 2 1 . . 2 1 Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . Watcher 6 | . 1 . . . 2 . 2 . 1 . Swarmer 39 | . 3 6 . . 3 7 13 . 3 4 Grunt 46 | . 7 . . 5 9 3 6 . 13 3 Brawler 1 | . . . . 1 . . . . . . Duelist 3 | . . . . . . . 1 . 1 1 Protector 1 | . . . . . . . . . . 1 Sentry 10 | . . . . . 3 . 4 . 1 2 Specialist 1 | . . . . . . . 1 . . . Hunter 3 | . . . . . 2 . 1 . . . Programmer 18 | . . . . . . 2 8 . 4 4 Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 3 2 6 . 3 3 5 5 . 4 6 Combat Bots Only 6 | . 2 6 . 3 3 5 5 . 4 5 Max Kills in Single Turn 3 | 1 1 1 . 1 2 2 2 . 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 2 2 2 . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 993 | . 42 22 . 25 101 90 369 2 135 207 Missed 309 | . 10 6 . 7 22 25 139 1 29 70 Damage Taken 10692 | . 351 127 . 210 1567 1123 3141 34 1351 2788 Core 1786 | . 50 15 . 44 133 137 253 . 143 1011 Absorbed by Shields 481 | . . . . . . 30 189 . 262 . Redirected to Shielding 205 | . . . . . 205 . . . . . Ignored by Resistances 796 | . . . . . . 33 609 . 84 70 Regen/Repaired (Parts) 671 | . . . . . 89 64 385 . 38 95 Core Remaining (%) 72 | 100 . . . 56 75 80 . . 53 . Volleys Fired 469 | 8 39 11 . 15 78 52 111 . 86 69 Largest 2 | 2 2 2 . 2 2 2 2 . 2 2 Hottest 170 | 60 40 40 . 85 121 119 170 . 115 170 Shots Fired 918 | 16 78 22 . 30 154 102 215 . 170 131 Gun 897 | 16 78 22 . 30 152 99 208 . 168 124 Cannon . | . . . . . . . . . . . Launcher 21 | . . . . . 2 3 7 . 2 7 Special . | . . . . . . . . . . . Kinetic 351 | 8 78 22 . 15 58 22 9 . 83 56 Thermal 528 | 8 . . . 6 94 68 199 . 85 68 Explosive 21 | . . . . . 2 3 7 . 2 7 Electromagnetic 18 | . . . . 9 . 9 . . . . Robot Hit Streak 22 | 5 6 4 . 7 15 9 13 . 22 13 Robot Miss Streak 6 | 2 4 3 . 2 4 6 4 . 4 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . . 1 . 2 2 1 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . 1 . Shots Hit Robots 646 | 10 46 12 . 21 110 72 164 . 119 92 Core Hits 338 | 4 18 6 . 10 45 41 98 . 59 57 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 39 | . . . . . 10 2 13 . 9 5 Burn 39 | . . . . . 10 2 13 . 9 5 Melee Attacks 46 | . . . . . 18 4 10 . 9 5 Impact . | . . . . . . . . . . . Slashing 36 | . . . . . 18 4 4 . 9 1 Piercing 10 | . . . . . . . 6 . . 4 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15298 | 111 580 155 . 240 1806 1634 4434 . 2841 3497 Guns 12160 | 111 580 155 . 240 1634 1169 3620 . 2672 1979 Cannons . | . . . . . . . . . . . Explosions 2965 | . . . . . 148 465 789 . 169 1394 Melee 112 | . . . . . 24 . . . . 88 Ramming 61 | . . . . . . . 25 . . 36 Kinetic 4367 | 56 580 155 . 92 547 323 174 . 1335 1105 Thermal 7887 | 55 . . . 55 1087 1033 3446 . 1337 874 Explosive 2670 | . . . . . 148 234 789 . 169 1330 Electromagnetic 201 | . . . . 93 . 44 . . . 64 Impact . | . . . . . . . . . . . Slashing 24 | . . . . . 24 . . . . . Piercing 88 | . . . . . . . . . . 88 Highest Corruption 13 | . . . . . 8 12 6 6 6 13 Average Corruption 4 | . . . . . 8 5 2 6 6 4 Corruption Purged 11 | . . . . . . 11 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 259 | . . . . . 89 31 96 3 12 28 Message Errors 52 | . . . . . 14 7 17 1 3 10 Matter Fused 54 | . . . . . 21 5 21 1 3 3 Heat Flow Errors 37 | . . . . . 15 6 12 . . 4 Energy Discharges 40 | . . . . . 15 3 14 1 2 5 Parts Rejected 5 | . . . . . 1 1 3 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 35 | . . . . . 7 6 18 . 2 2 Data Loss (major) 10 | . . . . . 4 1 3 . 1 1 Misfires 10 | . . . . . 3 1 4 . 1 1 Alerts 8 | . . . . . 5 1 1 . . 1 Weapon Failures 7 | . . . . . 4 . 2 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 187 | . . . . . 7 119 6 . 28 27 Projectiles . | . . . . . . . . . . . Explosions 187 | . . . . . 7 119 6 . 28 27 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . . 10 126 . . . 82 Shots 7 | . . . . . 1 2 . . . 4 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 10 | . . . . . . . 7 . . 3 Kicked 9 | . . . . . . . 7 . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 318 | 40 6 . . 28 195 220 318 . 168 314 Average Temperature 67 | 22 3 . . 14 61 85 71 . 77 97 Received Heat Transfer 2025 | . 165 . . 117 477 81 479 . 478 228 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . . . 1 . 8 . 1 1 Combat Hostiles 11 | . . . . . 1 . 8 . 1 1 Parts Melted 59 | . . . . . 8 2 33 . 10 6 Heat Transferred 21247 | 125 . . . 148 3293 2000 9122 . 4000 2559 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 833 | 15 208 177 . 140 135 97 833 301 342 276 Initial 291 | . 9 22 . . . 18 24 291 203 161 Average 151 | 4 137 92 . 66 59 29 255 291 120 194 Maximum Alert Level 3 | . 1 . . . . . 3 1 1 1 Low Security (%) 76 | 100 76 100 . 100 100 100 62 . 71 53 Level 1 11 | . 23 . . . . . 4 100 28 46 Level 2 8 | . . . . . . . 25 . . . Level 3 2 | . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 2 . . . 4 5 16 . 5 3 Investigation 8 | . 1 . . . 2 . 4 . 1 . Extermination 17 | . . . . . . 4 8 . 3 2 Reinforcement 7 | . 1 . . . 2 1 2 . 1 . Assault 3 | . . . . . . . 2 . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 15 | . 2 . . . 6 2 2 . 1 2 Communications Jammed 66 | . . . . . . . 42 . . 24 Distress Signals 61 | . . . . . . . 37 . . 24 Times Spotted 220 | . 19 5 . 7 41 17 59 6 30 36 Peak Tracking Total 12 | . 4 3 . 3 5 5 5 6 4 12 Tactical Retreats 26 | . 4 . . . 5 1 6 2 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 12 | . . . . . 2 2 6 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 13 | . . . . . 2 3 3 . 1 4 Max in Single Turn 3 | . . . . . 1 3 1 . 1 2 Garrison Access 5 | . . . . . . 1 3 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 52 | . 7 . 2 . 4 9 13 . 9 8 Terminals 26 | . 5 . . . 1 5 7 . 3 5 Fabricators 3 | . . . . . . 1 1 . . 1 Repair Stations 8 | . . . . . 1 1 3 . 2 1 Recycling Units 6 | . 2 . . . . 1 . . 2 1 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 6 | . . . . . 1 1 2 . 2 . Total Hacks 122 | . 16 . 5 . 10 26 31 . 18 16 Successful 64 | . 9 . 5 . 4 14 16 . 9 7 Failed 58 | . 7 . . . 6 12 15 . 9 9 Catastrophic 10 | . . . . . 1 3 2 . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 27 | . 5 . 1 . . 12 4 . 3 2 Terminals 71 | . 12 . . . 1 20 19 . 9 10 Fabricators 4 | . . . . . . 1 2 . . 1 Repair Stations 17 | . . . . . 2 2 7 . 4 2 Recycling Units 12 | . 4 . . . . 2 . . 3 3 Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 9 | . . . . . 3 1 3 . 2 . Terminal Hacks 33 | . 5 . 5 . . 10 6 . 4 3 Record 9 | . . . 4 . . . 3 . 1 1 Part Schematic 2 | . . . . . . 2 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 4 | . 1 . . . . 1 1 . 1 . Alert Level 5 | . . . . . . 3 1 . 1 . Unreport Threat 2 | . . . . . . 2 . . . . Zone Layout 4 | . 2 . . . . 1 . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 1 2 . . 1 Network Status 2 | . . . . . . 1 . . . 1 Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 16 | . . . . . 2 2 6 . 4 2 Scan Component 8 | . . . . . 1 1 3 . 2 1 Repair 8 | . . . . . 1 1 3 . 2 1 Recycling Unit Hacks 5 | . 3 . . . . . . . 1 1 Report Inventory 4 | . 2 . . . . . . . 1 1 Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . 1 2 . . . Seal Access 3 | . . . . . . 1 2 . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 44 | . 7 . . . 3 7 11 . 9 7 Full Trace Events 5 | . 1 . . . 1 . 3 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . Parts Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . . 51 . . . Total Part Build Rating 1 | . . . . . . . 1 . . . Parts Repaired 7 | . . . . . 1 1 3 . 1 1 Time 394 | . . . . . 26 38 144 . 136 50 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 3 3 . . 2 Machine Destruction 8 | . . . . . . 3 3 . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 10 | . . 3 . . . 3 3 1 . . Largest Group 3 | . . 3 2 . . 3 3 1 . . Highest-Rated Group 93 | . . 73 42 . . 93 93 31 . . Highest-Rated Ally 31 | . . 31 31 . . 31 31 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . . . . 26 11 6 . . Total Damage 615 | . . . . . . 401 130 84 . . Kills 2 | . . . . . . 1 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 18149 | 118 885 732 525 438 2847 2189 6046 139 2586 1644 Spaces Moved 8742 | 65 503 546 446 274 915 1232 2369 111 1357 924 Core 102 | 5 . . . . . 5 . . . 92 Treads . | . . . . . . . . . . . Legs 8324 | 60 503 546 446 274 915 911 2369 111 1357 832 Wheels 316 | . . . . . . 316 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 120 120 90 110 110 110 50 Average Speed 130 | 114 120 120 116 120 120 109 172 116 110 115 Slowest Speed 400 | 120 120 120 120 120 120 400 183 183 110 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 52 | 4 69 95 80 63 45 29 58 80 33 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 36 | . . . . . 10 2 7 . 9 8 Terrain Destroyed 163 | . . . . . 27 28 67 . 15 26 Melee 27 | . . . . . 10 . 7 . 9 1 Projectile 6 | . . . . . . . . . . 6 AOE 130 | . . . . . 17 28 60 . 6 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 14524 | 90 713 601 451 358 2478 1966 4092 120 2280 1375 Wait 4779 | 3 144 34 . 54 1393 603 1464 2 756 326 Move 8733 | 64 502 545 445 273 914 1231 2369 110 1356 924 Hop . | . . . . . . . . . . . Pick Up 97 | 8 7 2 . 2 8 17 26 2 15 10 Fast Attach 70 | 7 2 . 2 1 18 20 6 . 8 6 Attach 28 | . 1 . . . 3 3 8 2 6 5 Detach 8 | . 1 . . . 1 3 . . 2 1 Swap 151 | . 5 5 2 6 22 16 54 2 24 15 Drop 123 | . 12 4 2 7 23 17 27 2 18 11 Fire 469 | 8 39 11 . 15 78 52 111 . 86 69 Melee 46 | . . . . . 18 4 10 . 9 5 Ram 1 | . . . . . . . . . . 1 Kick 9 | . . . . . . . 7 . . 2 Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 4) 518 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Discovered new exit (range 10) 823 | -10/Materials | Discovered new exit (range 3) 1004 | -10/Materials | Entered Mines 1129 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1190 | -10/Mines | Build established: Scavenger-Mutant 1249 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1249 | -10/Mines | Discovered new exit (range 5) 1445 | -10/Mines | Discovered new exit (range 5) 1474 | -10/Mines | Received a Mining Laser from a helpful Derelict 1736 | -10/Mines | Entered Exiles 1736 | -10/Exiles | Accompanied by 2 allies 1754 | -10/Exiles | Discovered new exit (range 15) 1766 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1772 | -10/Exiles | Met 8R-AWN 1790 | -10/Exiles | Met EX-HEX 1852 | -10/Exiles | Met EX-DEC 1873 | -10/Exiles | Met EX-BIN 1902 | -10/Exiles | Aligned with FarCom system 1903 | -10/Exiles | Given EX-Vault access code 1950 | -10/Exiles | Opened EX-Vault 1959 | -10/Exiles | Found Potential Leg 1962 | -10/Exiles | Found Potential Leg 2003 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2092 | -10/Exiles | Learned location of Zion (-7) 2151 | -10/Exiles | Visited The Gauntlet 2246 | -10/Exiles | Discovered new exit (range 14) 2261 | -10/Exiles | Left Exiles lab with Potential Leg 2261 | -10/Exiles | Entered Mines 2379 | -9/Mines | Learned Materials terminal intel 2466 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2470 | -9/Mines | Found Prototype Device 2616 | -9/Mines | Discovered new exit (range 8) 2699 | -9/Mines | Entered Materials 2699 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2700 | -8/Materials | Loaded intel: 12 terminal locations 2727 | -8/Materials | Identified Exp. Sensor Array 3055 | -8/Materials | Crushed by falling debris 3086 | -8/Materials | Lost 3 parts (1p2u) 3232 | -8/Materials | Lost 4 parts (3u1w) 4027 | -8/Materials | Repaired Lgt. Armor Plating 4664 | -8/Materials | Discovered new exit (range 4) 5546 | -8/Materials | Entered Factory 5546 | -7/Factory | Evolved 2 slots: Utility x2 6167 | -7/Factory | Lost 9 parts (1p3n5u) 6281 | -7/Factory | Allied Derelicts emerged from ambush trap array 6419 | -7/Factory | Build established: Mutant 6615 | -7/Factory | System corruption reached 10% 6771 | -7/Factory | Identified exit to Lower Caves 6895 | -7/Factory | Build established: Scavenger-Mutant 6949 | -7/Factory | Repaired Carbon-fiber Leg 7487 | -7/Factory | Build established: Mutant 7639 | -7/Factory | Discovered new exit (range 16) 7735 | -7/Factory | Entered another Factory area 7735 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7914 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 8351 | -6/Factory | Found Unknown Protection 8361 | -6/Factory | Identified Hvy. Reactive Plating 8367 | -6/Factory | Found Hvy. Reactive Plating 9051 | -6/Factory | Discovered new exit (range 5) 9482 | -6/Factory | Build established: Skirmisher 9507 | -6/Factory | Repaired Imp. Cooling System 10377 | -6/Factory | Repaired Hvy. Reactive Plating 10763 | -6/Factory | Repaired EM Disruption Field 11329 | -6/Factory | Allied Derelicts emerged from ambush trap array 11977 | -6/Factory | Build established: Mutant 12946 | -6/Factory | Discovered new exit (range 12) 12998 | -6/Factory | Identified exit to Lower Caves 13685 | -6/Factory | First assault squad dispatched 13781 | -6/Factory | Sucked down chute 13781 | -6/Factory | Entered Waste 13782 | -6/Waste | Met a frightened Derelict 13801 | -6/Waste | Spotted C-40 Crusher 13806 | -6/Waste | Spotted C-40 Crusher 13813 | -6/Waste | Spotted C-40 Crusher 13816 | -6/Waste | Spotted C-40 Crusher 13820 | -6/Waste | Spotted C-40 Crusher 13827 | -6/Waste | Spotted C-40 Crusher 13850 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13910 | -6/Waste | Discovered new exit (range 10) 13919 | -6/Waste | Identified exit to Factory 13920 | -6/Waste | Entered Factory 13989 | -6/Factory | Build established: Skirmisher 14098 | -6/Factory | Repaired Broken Adv. VSS Leg 14801 | -6/Factory | Build established: Mutant 16483 | -6/Factory | Discovered new exit (range 15) 16504 | -6/Factory | Identified exit to Factory 16506 | -6/Factory | Entered another Factory area 16506 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16771 | -5/Factory | Build established: Skirmisher 17274 | -5/Factory | Build established: Hacker-Skirmisher 17478 | -5/Factory | Identified exit to Factory 17804 | -5/Factory | Repaired Flexi-carbon Leg 18096 | -5/Factory | Core integrity fell below 50% 18120 | -5/Factory | System corruption reached 10% 18134 | -5/Factory | Core integrity fell below 20% 18150 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 18093_ U-05 Engineer lays Concrete. 18095_ Slug penetrates R-10 Processor. 18095_ Penetrated by Slug. 18095_ U-05 Engineer builds a Wall. 18098_ System corrupted: Heat flow error (+213). 18111_ G-50 Soldier enters garrison. 18114_ Adv. Heat Sink destroyed. 18119_ Slammed into S-27 Virus. 18119_ Destabilizing: System corrupted (+2). 18120_ Hacking Suite destroyed. 18128_ System corrupted: Heat flow error (+120). 18133_ Triggered Segregator Trap. 18133_ Arcs of energy rise from the floor. 18133_ Imp. System Shield blown off. 18133_ Adv. Terrain Scanner blown off. 18133_ Adv. System Shield blown off. 18133_ Hacking Suite blown off. 18137_ Acquired Lance. 18144_ HVVGKBZKTP:04:FBFOZNNKQ1JXWKISDXW [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????Y???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"???????????????????????????? | | ????????????????