Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.03 @ 13:51:27 Player: 619 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (70) 350 Value Destroyed (2585) 2585 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 8400 Bonus ------- Follower Combat Kills 291 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 292/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Armored Leg Power Amplifier Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Gatling Laser Phase Cannon Flak Gun > --- INVENTORY -------- Deuterium Engine Armored Leg Melee Analysis Suite Gauss Rifle Mace Great Maul [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Force Field Storage Medium Storage Unit Processor Targeting Computer Protection Improved Core Shielding Weapon Phase Cannon Energy Gun Makeshift Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 2 . . . . . . . Utility 4 | . . . 1 . 2 . . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 92 | 6 1 3 4 5 3 14 . 12 10 6 17 . 11 Power 10 | 1 . 1 . 1 1 1 . 1 1 1 1 . 1 Engine 9 | 1 . 1 . 1 1 . . 1 1 1 1 . 1 Core 1 | . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 . 1 2 1 . 2 . 4 3 . 1 . 4 Treads 13 | 2 . 1 2 1 . . . 2 1 . . . 4 Leg 1 | . . . . . . . . . . . 1 . . Wheel 2 | . . . . . . . . . 2 . . . . Hover 2 | . . . . . . 2 . . . . . . . Flight 2 | . . . . . . . . 2 . . . . . Utility 31 | 1 1 1 1 2 2 4 . 2 4 2 9 . 2 Device 13 | . 1 . . . . 1 . 2 4 . 4 . 1 Storage 4 | 1 . . . . . . . . . 1 1 . 1 Processor 10 | . . 1 . 1 2 3 . . . 1 2 . . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . 1 1 . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 . . 1 1 . 7 . 5 2 3 6 . 4 Energy Gun 9 | . . . . . . 1 . 1 1 1 1 . 4 Energy Cannon 3 | . . . . 1 . . . . . 1 1 . . Ballistic Gun 12 | 2 . . 1 . . 4 . 1 1 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon 4 | . . . . . . . . 2 . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 4 | . . . . . . . . . . . . . 4 Parts Lost 40 | . . . . . . 7 . 11 . . 11 . 11 Power 4 | . . . . . . . . 1 . . 1 . 2 Propulsion 10 | . . . . . . 2 . 2 . . 2 . 4 Utility 17 | . . . . . . 3 . 4 . . 8 . 2 Weapon 9 | . . . . . . 2 . 4 . . . . 3 Highest Loss Streak 10 | . . . . . . 7 . 6 . . 8 . 10 To Critical Strikes 2 | . . . . . . . . 1 . . 1 . . Average Slot Usage (%) 81 | . 97 100 92 100 98 78 84 66 68 86 76 80 73 Engine 10 | . 14 14 11 11 9 4 . 2 6 13 12 13 5 Treads 7 | . 28 28 22 22 18 8 . 4 3 . . . 10 Leg 2 | . . . . . . . . . . . 1 6 4 Wheel 1 | . . . . . . . . . 6 13 9 . . Hover 1 | . . . . . . 4 15 4 . . . . . Device 12 | . 11 2 . . . . . 2 24 29 12 20 18 Storage 7 | . 14 14 11 11 9 7 7 7 6 6 7 6 7 Processor 6 | . . 11 11 11 25 23 30 17 . 3 7 . . Protection 6 | . . . 4 10 9 4 . . . . 2 13 6 Energy Gun 1 | . . . . . . . . 2 9 6 4 . 5 Energy Cannon 7 | . . . . 6 9 4 . . . 5 7 13 11 Ballistic Gun 12 | . 28 28 33 26 18 14 23 16 3 6 5 6 . Naked Turns 20 | . . . . . . . . . . . . . 20 Heaviest Build 66 | 11 12 16 17 17 20 23 23 25 37 47 66 66 66 Greatest Support 91 | 40 40 40 40 40 40 40 16 20 65 65 65 16 91 Greatest Overweight (x) 12 | . . . . . . 6 1 7 1 . 4 4 12 Average Overweight (x) 1 | . . . . . . . 1 1 . . . 4 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 8 8 8 8 8 10 10 9 Most Carried 9 | 4 7 8 8 8 8 8 5 6 7 8 9 4 6 Average Carried 4 | 2 5 7 7 7 7 6 5 2 4 6 5 3 3 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 5 Final Carried 8 | 4 7 8 8 8 8 5 5 2 7 8 2 4 3 Class Distribution -------------------- 43% | Tank 20% | Mutant 14% | Gunner 11% | Scavenger-Gunner 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Matter Collected 2024 | 211 120 61 125 105 36 126 . 613 40 169 252 46 120 Remotely . | . . . . . . . . . . . . . . Salvage Created 2864 | . 168 47 305 43 120 216 . 997 70 130 683 . 85 Parts 148 | . 13 5 29 . 7 10 . 51 4 8 16 . 5 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . 47 . 8 13 . 13 Prevented 12 | . . . . . . . . . . . . . 12 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 6 3 6 8 2 4 . 18 1 7 14 . 3 Guns 60 | . 6 3 6 8 1 3 . 18 1 6 7 . 1 Cannons 10 | . . . . . 1 1 . . . 1 5 . 2 Classes Destroyed 12 | . 3 . 1 1 . 1 . 2 . . 3 . 1 Mechanic 1 | . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . . . . 2 Watcher 5 | . 1 . 2 . 1 1 . . . . . . . Swarmer 20 | . 3 3 . . . . . 4 . 7 3 . . Grunt 23 | . 3 . 4 . 2 3 . 8 . . 3 . . Brawler 5 | . . . . . . . . 5 . . . . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 4 | . . . 2 . . . . 1 1 . . . . Hunter 2 | . . . . . . . . . . . 1 . 1 Programmer 1 | . . . . . . 1 . . . . . . . Assembled 8 | . . . . 8 . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . Savage 3 | . . . . . . . . . . . 3 . . Butcher 1 | . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 3 3 8 3 2 . 9 1 4 4 . 1 Combat Bots Only 8 | . 4 3 3 8 2 2 . 8 1 4 4 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 553 | . 21 9 43 25 . 55 11 76 59 21 86 . 147 Missed 154 | . 8 1 17 10 . 5 7 22 20 3 25 . 36 Damage Taken 5335 | . 97 47 264 166 . 814 47 860 349 211 1126 . 1354 Core 939 | . 5 13 64 . . 106 . 193 28 48 240 . 242 Absorbed by Shields 136 | . . . . . . . . . . . . . 136 Redirected to Shielding 100 | . . . 5 20 . 26 . . . . . . 49 Ignored by Resistances 1612 | . 35 16 81 48 . 181 14 244 99 62 308 . 524 Core Remaining (%) 86 | 100 . 92 . 84 100 . . 57 . . . . . Volleys Fired 185 | . 19 4 17 11 8 26 . 32 7 8 40 . 13 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 3 . 3 Hottest 215 | . 40 40 60 60 100 125 . 84 174 193 193 . 215 Shots Fired 449 | . 38 8 51 33 24 56 . 87 9 24 93 . 26 Gun 363 | . 38 8 51 33 16 48 . 87 9 16 47 . 10 Cannon 86 | . . . . . 8 8 . . . 8 46 . 16 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 302 | . 38 8 51 33 16 41 . 86 1 8 20 . . Thermal 130 | . . . . . 8 8 . 1 8 16 73 . 16 Explosive . | . . . . . . . . . . . . . . Electromagnetic 17 | . . . . . . 7 . . . . . . 10 Robot Hit Streak 47 | . 14 10 13 9 16 21 . 32 41 47 15 . 9 Robot Miss Streak 4 | . 2 . 2 1 2 3 . 2 . 3 4 . 3 Penetration Max 1 | . . . . . . 1 . 1 . . . . . Secondary Targets 13 | . . . 2 4 . . . 7 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . Shots Hit Robots 341 | . 25 6 36 25 18 46 . 70 9 15 71 . 20 Core Hits 174 | . 10 3 16 13 8 14 . 33 3 17 45 . 12 Critical Kills 6 | . . . . . . . . 5 . . 1 . . Critical Parts Destroyed 3 | . . . . . . 1 . 2 . . . . . Critical Strikes 20 | . . . . . . 1 . 10 . . 9 . . Burn 8 | . . . . . . . . . . . 8 . . Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 11 | . . . . . . 1 . 10 . . . . . Melee Attacks 7 | . . . . . . . . . 2 . 5 . . Impact 7 | . . . . . . . . . 2 . 5 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . Damage Inflicted 6106 | . 277 77 342 234 215 749 . 1435 186 355 1793 . 443 Guns 4256 | . 277 77 342 234 92 551 . 1435 186 267 641 . 154 Cannons 1630 | . . . . . 123 105 . . . 88 1025 . 289 Explosions 83 | . . . . . . 83 . . . . . . . Melee 127 | . . . . . . . . . . . 127 . . Ramming 10 | . . . . . . 10 . . . . . . . Kinetic 3318 | . 277 77 342 234 92 477 . 1435 17 69 298 . . Thermal 2423 | . . . . . 123 188 . . 169 286 1368 . 289 Explosive . | . . . . . . . . . . . . . . Electromagnetic 228 | . . . . . . 74 . . . . . . 154 Impact 127 | . . . . . . . . . . . 127 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 11 11 26 . . 16 16 4 Average Corruption 11 | . . . . . 1 10 11 17 . . 15 16 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 111 | . . . . . 1 7 12 51 . . 16 6 18 Message Errors 25 | . . . . . 1 3 5 10 . . 2 1 3 Matter Fused 26 | . . . . . . 1 1 15 . . 5 1 3 Heat Flow Errors 16 | . . . . . . . 3 8 . . 1 1 3 Energy Discharges 9 | . . . . . . 1 1 2 . . 2 1 2 Parts Rejected 3 | . . . . . . 1 . 1 . . 1 . . Parts Fused 3 | . . . . . . . 1 1 . . . . 1 Data Loss (minor) 13 | . . . . . . 1 . 7 . . 1 1 3 Data Loss (major) 6 | . . . . . . . . 2 . . . 1 3 Misfires 4 | . . . . . . . . 2 . . 2 . . Misdirections 3 | . . . . . . . 1 1 . . 1 . . Weapon Failures 3 | . . . . . . . . 2 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . . . 4 11 . . Projectiles 15 | . . . . . . . . . . 4 11 . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . 47 . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . Rammed 2 | . . . . . . 1 . . . . . . 1 Targets Rammed 2 | . . . . . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | . . 2 50 32 150 282 196 267 . . 443 266 306 Average Temperature 81 | . . 1 18 13 66 131 87 69 . . 99 139 93 Received Heat Transfer 1594 | . 54 . 129 . . 216 . 405 90 . 198 . 502 Effects 5 | . . . . . . 2 . . . . 3 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Interference 2 | . . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . Parts Melted 6 | . . . . . 1 . . . 1 . 4 . . Heat Transferred 4629 | . . . . . 259 322 . . 334 561 2642 . 511 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Peak Influence 235 | . 197 74 235 77 87 88 . . 76 . . . . Initial 77 | . . . . 77 . 33 . . . . . . . Average 47 | . 79 23 124 64 45 39 . . 27 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 98 | 100 100 100 74 100 100 100 . . 100 . . . . Level 1 1 | . . . 25 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 2 1 1 2 . 1 1 . . . . Investigation 5 | . . . 1 1 1 1 . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Distress Signals 3 | . 1 . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 127 | . 11 4 16 10 5 7 3 16 8 8 15 . 24 Peak Tracking Total 11 | . 5 2 7 6 3 3 3 10 7 4 5 . 11 Tactical Retreats 7 | . 1 . . . . . . 2 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Machines Accessed 9 | . 2 . 1 2 1 3 . . . . . . . Terminals 6 | . 2 . 1 . 1 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 19 | . 6 . 4 2 2 5 . . . . . . . Successful 10 | . 3 . 4 2 . 1 . . . . . . . Failed 9 | . 3 . . . 2 4 . . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 7 . 4 . 1 4 . . . . . . . Terminals 16 | . 6 . 4 . 2 4 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . 1 . 1 2 . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 2 . . . . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Total Allies 6 | . . 2 . . . . . . . . . 4 . Largest Group 4 | . . 2 1 . . . . . . . . 4 4 Highest-Rated Group 157 | . . 47 31 . . . . . . . . 157 157 Highest-Rated Ally 41 | . . 31 31 . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 31 | . . . 11 . . . . . . . . . 20 Total Damage 1032 | . . . 167 . . . . . . . . . 865 Kills 7 | . . . 1 . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . 1 1 . 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Turns Passed 11481 | 79 513 1098 255 473 208 654 294 1122 441 388 922 3998 1036 Spaces Moved 5141 | 45 284 662 122 250 112 361 252 550 280 336 574 991 322 Core 62 | 4 . . . . . 6 . 17 . . . . 35 Treads 2325 | 41 284 662 122 250 112 216 . 272 98 . . . 268 Legs 1079 | . . . . . . . . . . . 69 991 19 Wheels 1023 | . . . . . . . . . 182 336 505 . . Hover 652 | . . . . . . 139 252 261 . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 116 116 116 100 100 100 400 50 Average Speed 203 | 150 160 160 160 160 160 149 116 182 125 100 129 400 277 Slowest Speed 650 | 160 160 160 160 160 160 350 116 400 240 100 400 400 650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 46 | 4 57 98 21 66 20 15 33 66 10 58 73 86 40 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . . 4 . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 17 | . . 1 . 1 . . . 2 . 11 . 2 . Spaces Dug 1 | . . . . . . . . . 1 . . . . Terrain Destroyed 24 | . . . . . . 5 . 2 1 5 8 . 3 Melee 1 | . . . . . . . . . 1 . . . . Projectile 16 | . . . . . . . . . . 5 8 . 3 AOE 5 | . . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Total 5772 | 54 309 695 150 304 127 427 253 599 353 369 663 1028 441 Wait 275 | . 2 20 6 27 1 19 2 . 49 5 24 36 84 Move 5128 | 44 283 661 121 249 111 360 251 549 279 335 573 990 322 Hop . | . . . . . . . . . . . . . . Pick Up 44 | 4 4 3 1 6 2 3 . 3 5 7 2 2 2 Fast Attach 37 | 6 . . . . 1 5 . 5 8 . 7 . 5 Attach 27 | . 1 . 2 . 1 4 . 6 . 1 7 . 5 Detach 2 | . . . . . . . . . . . . . 2 Swap 28 | . . 3 2 5 1 5 . 1 2 5 3 . 1 Drop 38 | . . 4 1 6 2 4 . 3 2 7 3 . 6 Fire 185 | . 19 4 17 11 8 26 . 32 7 8 40 . 13 Melee 5 | . . . . . . . . . 1 . 4 . . Ram 2 | . . . . . . 1 . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 6) 593 | -10/Materials | Entered Mines 736 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 857 | -10/Mines | Discovered new exit (range 16) 939 | -10/Mines | Discovered new exit (range 5) 1194 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1691 | -10/Mines | Entered Materials 1691 | -9/Materials | Accompanied by 1 ally 1691 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1696 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1704 | -9/Materials | Identified exit to Mines 1946 | -9/Materials | Entered Mines 1980 | -9/Mines | Build established: Gunner 2019 | -9/Mines | Assembled infested the area 2024 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2108 | -9/Mines | Destroyed 8 combat bots 2135 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2185 | -9/Mines | Discovered new exit (range 9) 2187 | -9/Mines | Learned Materials non-interactive machine intel 2327 | -9/Mines | Met a Derelict shopkeep closing up shop 2391 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2403 | -9/Mines | Discovered new exit (range 8) 2419 | -9/Mines | Entered Materials 2419 | -8/Materials | Evolved 2 slots: Utility x2 2420 | -8/Materials | Loaded intel: 32 non-interactive machine locations 2580 | -8/Materials | Discovered new exit (range 16) 2626 | -8/Materials | Identified exit to Factory 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Propulsion x2 2731 | -7/Factory | Build established: Scavenger-Gunner 3036 | -7/Factory | Crushed by falling debris 3036 | -7/Factory | System corruption reached 10% 3073 | -7/Factory | Lost 7 parts (2n3u2w) 3242 | -7/Factory | Discovered new exit (range 13) 3281 | -7/Factory | Entered Lower Caves 3299 | -7/Lower Caves | Encountered a Warlord checkpoint 3543 | -7/Lower Caves | Learned Factory stockpile data 3554 | -7/Lower Caves | Discovered new exit (range 17) 3575 | -7/Lower Caves | Entered another Lower Caves area 3802 | -7/Lower Caves | Discovered new exit (range 13) 3903 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3966 | -7/Lower Caves | Lost 5 parts (2n1u2w) 3986 | -7/Lower Caves | Destroyed 8 combat bots 4206 | -7/Lower Caves | Build established: Gunner 4345 | -7/Lower Caves | Lost 6 parts (1p3u2w) 4390 | -7/Lower Caves | Encountered a Warlord checkpoint 4470 | -7/Lower Caves | Learned Factory security intel 4613 | -7/Lower Caves | Build established: Mutant 4697 | -7/Lower Caves | Entered Factory 4697 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5097 | -6/Factory | Spotted B-75 Beast 5123 | -6/Factory | Discovered new exit (range 15) 5138 | -6/Factory | Entered Lower Caves 5201 | -6/Lower Caves | Build established: Gunner 5394 | -6/Lower Caves | Discovered new exit (range 8) 5407 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5526 | -6/Lower Caves | Entered another Lower Caves area 5725 | -6/Lower Caves | Build established: Derelict-Gunner 5936 | -6/Lower Caves | Lost 3 parts (3u) 6150 | -6/Lower Caves | Attacked by a faux Warlord 6165 | -6/Lower Caves | System corruption reached 10% 6211 | -6/Lower Caves | Lost 8 parts (1p2n5u) 6416 | -6/Lower Caves | Discovered new exit (range 9) 6448 | -6/Lower Caves | Entered Zion 6483 | -6/Zion | Build established: Tank 6553 | -6/Zion | Learned Factory stockpile data 6606 | -6/Zion | System corruption cleaned by Quarantine Array 6710 | -6/Zion | Learned location of Quarantine (-3) 6722 | -6/Zion | Learned location of 1 exit from Factory 7096 | -6/Zion | Given A8's code to call for help 7685 | -6/Zion | Imprinted 7689 | -6/Zion | Declared Zion's savior 8116 | -6/Zion | Learned location of Armory (-4) 10382 | -6/Zion | Received a visual enhancement algorithm 10402 | -6/Zion | Discovered new exit (range 12) 10446 | -6/Zion | Entered Proximity Caves 10446 | -5/Proximity Caves | Accompanied by 4 allies 10447 | -5/Proximity Caves | Identified exit to Factory 10449 | -5/Proximity Caves | Spotter reported a threat 10449 | -5/Proximity Caves | Spotter reported a threat 11395 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11462 | -5/Proximity Caves | Core integrity fell below 50% 11482 | -5/Proximity Caves | Self-destructed Last Messages --------------- 11416_ Stasis Canceller destroyed. 11432_ Imp. Treads destroyed. 11435_ KVK:HCUP84F4F1>KOBSPQEV 7ZCE,AMO5XNU> 11437_ Hvy. Riot Gun destroyed. 11437_ Arm. Treads destroyed. 11438_ S-27 Virus suffers critical hit (Destroy). 11439_ Angular Momentum Engine destroyed. 11440_ Arm. Treads destroyed. 11442_ Med. Treads destroyed. 11457_ System corrupted: Matter fused (-5). 11457_ G-50 Soldier suffers critical hit (Burn). 11457_ Plasma Cannon destroyed. 11457_ Force Field destroyed. 11458_ Slammed into G-50 Soldier. 11461_ Dropped Med. Storage Unit. 11461_ Dropped Energy Well. 11462_ Dropped Imp. Core Shielding. 11462_ Dropped Thermal Shield. 11463_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ### ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #??###+++??????????????????????????????????????? | | #?"""" ???????????????????????????????????????? | | #?" " ????????????????????????????????????????? | | #? ?????????????????????????????????????????? | | # $??????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | / #???????????? ?????????????????????????????? | | / #???????????+ #????????????????????????????? | | % # / ????# #????????????????????????????? | | = #??# """" #??# #????????????????????????????? | | #?????"""??????# #????????????????????????????? | | #??????????????# #????????????????????????????? | | #??????????????# #????????????????????????????? | | #??????????????# #????????????????????????????? | | ################$ #????????????????????????????? | | = #????????????????????????????? | | %!* #???###??????????????????????? | | ######%! #???#@###????????????????????? | | #######????#!! ##?##g ###??????????????????? | | ???????????## ### #??????????????????? | | ????????????### ##??????????????????? | | ??????????????# ## ##???????????????????? | | ??????????????## #####????????????????????? | | ???????????????# ###????????????????????????? | | ???????????????# ## #??????????????????????????? | | ???????????????##### ?????????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????## #?????????????????????? | | ????????????????????# #?????????????????????? | | ???????????????????? ##?????????????????????? | | ???????????????????? ####??????????????????????? | | ???????????????????? ##?????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 26 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Leap Before You Look Challenges ------------ None Game ------ Seed CargoSwarmJammer Manual? 0 Play Time 01:37:57 Cumulative 31.4 hours Start 2024.03.02 @ 19:55:57 End 2024.03.03 @ 13:51:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 8 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e926bca-b008-4402-b1a2-b0f1994e38f6