Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 12:06:26

Player: Michael

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (233)     1165
Value Destroyed (6745)     6745
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (742)                742
              TOTAL SCORE: 14792

 Bonus
-------
High Alert Combat Kills    742

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Gyrokinetic Inverter
    Combat Linear Gravjet
  Advanced Sensor Array
      Mini Smartbomb Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Quantum Reactor
  Reinforced Quantum Reactor
>            --- PROPULSION -------
             Gyrokinetic Inverter
             Xenon Bombardment Thruster
             Field Propulsion Drive
             Impulse Thruster
             Field Propulsion Array
>            --- UTILITY ----------
    Advanced Cryofiber Web
      Medium Storage Unit
    Enhanced Optical Array
    Advanced Sensor Array
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
    Improved Melee Analysis Suite
    Improved Melee Analysis Suite
    Advanced Reaction Control System
             Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
             Lance
>            --- INVENTORY --------
       Light Particle Reactor
      Combat Linear Gravjet
     Layered Light Armor Plating
      Medium Reflective Plating
             Nova Cannon
             Hardcell Cannon
             Gamma Bomb Array
        Mini Smartbomb Launcher
[Rating: 114]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Katana
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   2   .   
  Utility                  9    | .   .   1   .   .   2   2   1   2   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   .   
Parts Attached             392  | 5   7   12  50  32  89  12  71  61  15  38  
  Power                    45   | .   1   .   5   4   10  .   4   6   4   11  
    Engine                 16   | .   .   .   2   3   4   .   4   3   .   .   
    Core                   15   | .   1   .   3   1   6   .   .   1   2   1   
    Reactor                14   | .   .   .   .   .   .   .   .   2   2   10  
  Propulsion               83   | 2   2   4   13  11  18  3   9   7   5   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   2   1   6   6   4   .   .   .   .   .   
    Wheel                  48   | .   .   3   7   5   14  3   9   7   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   5   
    Flight                 9    | .   .   .   .   .   .   .   .   .   5   4   
  Utility                  157  | 1   4   5   5   8   44  7   41  31  4   7   
    Device                 86   | .   1   1   1   2   21  5   31  20  1   3   
    Storage                11   | 1   1   2   .   2   1   .   1   1   2   .   
    Processor              17   | .   2   .   .   .   3   .   5   3   .   4   
    Hackware               3    | .   .   .   .   .   1   .   1   1   .   .   
    Protection             40   | .   .   2   4   4   18  2   3   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | 2   .   3   27  9   17  2   17  17  2   11  
    Energy Gun             9    | .   .   .   6   2   .   .   .   1   .   .   
    Energy Cannon          19   | .   .   .   2   2   3   1   6   .   .   5   
    Ballistic Gun          27   | 2   .   3   10  3   2   .   2   5   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   4   1   1   3   1   2   
    Launcher               21   | .   .   .   9   1   2   .   5   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   .   .   
    Slashing Weapon        15   | .   .   .   .   1   6   .   3   4   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   2   .   .   .   .   1   
Parts Lost                 82   | .   .   .   8   15  9   .   10  13  6   21  
  Power                    6    | .   .   .   .   1   .   .   1   1   .   3   
  Propulsion               34   | .   .   .   4   6   5   .   3   6   3   7   
  Utility                  22   | .   .   .   1   4   1   .   3   2   2   9   
  Weapon                   20   | .   .   .   3   4   3   .   3   4   1   2   
  Highest Loss Streak      18   | .   .   .   2   6   2   .   8   4   3   18  
Average Slot Usage (%)     86   | .   87  99  97  85  86  87  90  89  63  55  
  Engine                   4    | .   .   .   7   2   4   6   4   3   .   .   
  Core                     1    | .   4   11  3   3   2   .   .   .   .   .   
  Leg                      5    | .   28  29  16  24  1   .   .   .   .   .   
  Wheel                    14   | .   .   3   14  6   21  22  21  12  .   .   
  Device                   8    | .   10  4   .   4   7   11  10  13  3   9   
  Storage                  13   | .   14  11  22  18  15  13  11  9   7   3   
  Processor                11   | .   2   11  .   .   11  13  12  19  21  14  
  Hackware                 2    | .   .   .   .   .   1   .   .   5   9   5   
  Protection               3    | .   .   4   10  3   1   3   3   2   1   .   
  Energy Gun               1    | .   .   .   7   3   .   .   .   2   .   .   
  Energy Cannon            2    | .   .   .   .   4   1   2   7   1   .   1   
  Ballistic Gun            6    | .   28  22  12  11  1   .   4   9   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   2   9   2   3   .   .   
  Slashing Weapon          5    | .   .   .   .   2   11  3   3   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 6   16  35  45  88  94  114 130 118 44  54  
  Greatest Support         70   | 20  20  30  30  60  60  48  48  56  70  58  
  Greatest Overweight (x)  9    | .   .   1   3   3   7   2   3   9   .   1   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   2   1   .   .   
Largest Inventory Capacity 20   | 6   8   14  14  20  20  20  20  20  8   8   
  Average Capacity         17   | 5   7   10  14  16  20  20  20  19  7   7   
  Most Carried             20   | 3   8   13  14  17  20  20  20  20  8   8   
  Average Carried          16   | 1   6   9   13  13  19  18  19  18  5   6   
  Final Capacity           20   | 6   8   14  14  20  20  20  20  4   8   4   
  Final Carried            19   | 3   8   13  14  16  19  19  18  4   7   4   

 Class Distribution 
--------------------
 25% | Hauler-Assassin
 20% | Hauler-Mutant
 16% | Mutant
  9% | Hauler-Gladiator
  6% | Hauler-Skirmisher
  5% | Scavenger-Mutant
  5% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
          Gunner | -8/Materials
   Hauler-Mutant | -7/Factory
 Hauler-Assassin | -6/Factory
 Hauler-Assassin | -5/Factory
 Hauler-Assassin | -4/Factory
    Hacker-Scout | -3/Research
    Hacker-Scout | -2/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           7354 | 200  136  219  1089 405  1447 254  1603 1496 147  358  
  Remotely                 119  | .    .    119  .    .    .    .    .    .    .    .    
Salvage Created            9015 | .    99   274  1694 424  2651 284  1732 1401 .    456  
  Parts                    519  | .    6    20   127  21   157  10   94   68   .    16   
Haulers Intercepted        15   | .    .    1    6    1    4    .    .    2    .    1    
Recyclers Shooed           4    | .    .    .    .    .    2    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  130  | .   2   4   30  8   33  1   27  20  .   5   
  Melee                    31   | .   .   .   .   1   25  .   3   2   .   .   
  Guns                     41   | .   2   4   19  1   3   .   4   8   .   .   
  Cannons                  22   | .   .   .   .   2   3   1   12  3   .   1   
  AOE                      35   | .   .   .   10  4   2   .   8   7   .   4   
Classes Destroyed          16   | .   2   3   4   3   3   .   1   .   .   .   
  Worker                   28   | .   1   .   8   .   14  1   1   3   .   .   
  Builder                  27   | .   .   .   8   1   9   .   7   2   .   .   
  Tunneler                 4    | .   .   .   .   1   .   .   1   2   .   .   
  Hauler                   15   | .   .   1   6   1   4   .   .   2   .   1   
  Recycler                 16   | .   .   .   .   1   5   2   3   3   .   2   
  Mechanic                 3    | .   .   .   1   .   1   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   1   .   .   
  Watcher                  7    | .   .   1   1   .   3   1   1   .   .   .   
  Swarmer                  32   | .   .   .   6   3   5   .   4   9   .   5   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    41   | .   2   .   12  4   17  .   6   .   .   .   
  Brawler                  3    | .   .   .   1   .   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   1   .   .   .   
  Sentry                   26   | .   .   4   11  .   4   1   2   4   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   .   .   
  Programmer               21   | .   .   .   .   .   5   .   9   7   .   .   
Best Kill Streak           8    | .   3   2   8   3   5   2   8   5   .   3   
  Combat Bots Only         8    | .   2   1   4   3   4   1   8   4   .   3   
Max Kills in Single Turn   4    | .   1   1   3   3   2   1   3   4   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   3   2   .   3   4   .   2   
  Melee                    1    | .   .   .   .   1   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               15529 | .    160  211  1491 1976 1955 122  1986 3013 1374 3241 
  Core                     3608  | .    12   12   240  307  379  11   150  453  593  1451 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  95   .    37   44   45   98   85   60   54   .    
Volleys Fired              380   | .    18   12   114  27   41   10   77   64   4    13   
  Largest                  4     | .    2    2    2    3    3    3    4    4    1    1    
  Hottest                  276   | .    40   46   90   136  168  182  266  276  65   113  
Shots Fired                851   | .    36   24   217  74   99   27   205  152  4    13   
  Gun                      491   | .    36   24   196  60   30   .    55   90   .    .    
  Cannon                   315   | .    .    .    .    13   67   27   138  56   4    10   
  Launcher                 45    | .    .    .    21   1    2    .    12   6    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  509   | .    36   24   106  43   60   19   96   120  4    1    
  Thermal                  190   | .    .    .    .    13   37   8    97   26   .    9    
  Explosive                44    | .    .    .    21   1    2    .    12   6    .    2    
  Electromagnetic          108   | .    .    .    90   17   .    .    .    .    .    1    
  Robot Hit Streak         15    | .    13   12   15   4    6    5    13   13   3    3    
  Robot Miss Streak        8     | .    1    2    3    7    5    2    8    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           667   | .    28   19   143  48   171  11   122  104  10   11   
  Core Hits                374   | .    9    13   86   23   89   8    79   48   3    16   
  Critical Hits            18    | .    .    .    2    .    2    .    4    9    .    1    
  Critical Kills           9     | .    .    .    1    .    1    .    2    4    .    1    
  Critical Parts Destroyed 9     | .    .    .    1    .    1    .    2    5    .    .    
Melee Attacks              309   | .    .    .    .    10   189  5    42   41   10   12   
  Impact                   5     | .    .    .    .    .    .    .    .    5    .    .    
  Slashing                 292   | .    .    .    .    10   189  5    42   36   10   .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    12   
  Sneak Attacks            54    | .    .    .    .    2    39   .    4    5    1    3    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        21    | .    .    .    .    .    18   .    .    3    .    .    
Damage Inflicted           26183 | .    212  297  3278 1254 8618 345  5749 4724 433  1273 
  Guns                     5805  | .    212  297  2032 374  235  .    833  1822 .    .    
  Cannons                  5385  | .    .    .    .    249  856  345  2731 943  144  117  
  Explosions               4796  | .    .    .    1246 199  161  .    1472 1104 .    614  
  Melee                    10197 | .    .    .    .    432  7366 .    713  855  289  542  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6271  | .    212  297  1052 248  477  247  1458 2136 144  .    
  Thermal                  4053  | .    .    .    192  297  614  98   2106 629  .    117  
  Explosive                4436  | .    .    .    1054 151  161  .    1472 1104 .    494  
  Electromagnetic          1226  | .    .    .    980  126  .    .    .    .    .    120  
  Impact                   145   | .    .    .    .    .    .    .    .    145  .    .    
  Slashing                 9510  | .    .    .    .    432  7366 .    713  710  289  .    
  Piercing                 542   | .    .    .    .    .    .    .    .    .    .    542  
Highest Corruption         15    | .    1    .    .    .    9    .    15   3    .    10   
  Average Corruption       3     | .    1    .    .    .    4    .    3    1    .    4    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    6    .    .    
  Effects                  85    | .    2    .    .    .    41   .    30   6    .    6    
    Message Errors         20    | .    .    .    .    .    13   .    5    2    .    .    
    Matter Fused           16    | .    .    .    .    .    7    .    8    .    .    1    
    Heat Flow Errors       5     | .    .    .    .    .    4    .    1    .    .    .    
    Energy Discharges      11    | .    2    .    .    .    6    .    2    .    .    1    
    Parts Rejected         4     | .    .    .    .    .    1    .    2    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    5    .    2    2    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    2    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    1    .    .    1    
    Targeting Errors       14    | .    .    .    .    .    5    .    7    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2611  | .    .    .    14   12   1835 2    246  306  31   165  
  Projectiles              219   | .    .    .    .    12   6    2    107  42   14   36   
  Explosions               237   | .    .    .    14   .    .    .    78   139  .    6    
  Melee                    2155  | .    .    .    .    .    1829 .    61   125  17   123  
Knockbacks                 11    | .    .    .    .    .    .    .    5    5    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    4    4    1    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      364   | .    .    .    218  12   22   .    70   38   .    4    
  Shots                    15    | .    .    .    9    1    1    .    2    1    .    1    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | .    4    6    215  317  247  252  339  198  3    32   
  Average Temperature      72    | .    2    3    50   115  64   80   94   56   3    16   
  Received Heat Transfer   2862  | .    93   72   468  954  612  36   261  120  120  126  
  Effects                  3     | .    .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    5    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    3    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    .    1    8    3    .    .    
  Heat Transferred         5415  | .    .    .    200  383  814  150  2900 857  .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    6    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Peak Influence             722  | .   87  127 694 458 629 444 722 674 405 454 
  Average Influence        340  | .   33  56  509 332 300 354 301 429 326 305 
Maximum Alert Level        3    | .   .   .   2   2   2   2   3   2   2   2   
  Low Security (%)         22   | 100 100 100 3   .   34  .   36  .   .   1   
  Level 1                  41   | .   .   .   19  59  39  62  37  51  92  66  
  Level 2                  35   | .   .   .   76  40  26  37  23  48  7   32  
  Level 3                  .    | .   .   .   .   .   .   .   1   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   .   .   6   1   16  .   9   3   3   1   
  Investigation            4    | .   .   .   .   1   1   .   1   .   1   .   
  Extermination            13   | .   .   .   .   .   5   .   3   3   1   1   
  Reinforcement            14   | .   .   .   3   .   7   .   3   .   1   .   
  Assault                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Garrison                 4    | .   .   .   1   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   2   .   2   .   2   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   2   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Distress Signals           11   | .   .   .   1   2   .   .   1   3   3   1   
Communications Jammed      8    | .   .   .   .   .   .   .   .   8   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              281  | .   5   5   43  25  60  4   34  48  35  22  
  Peak Tracking Total      20   | .   2   2   5   9   4   2   10  9   20  10  
  Tactical Retreats        29   | .   .   .   1   7   5   .   1   8   3   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Traps Triggered            19   | .   1   .   3   1   6   .   2   4   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Machines Disabled          18   | .   .   .   5   1   1   1   7   3   .   .   
  Max in Single Turn       3    | .   .   .   2   1   1   1   3   2   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Machines Accessed          79   | .   2   3   9   4   19  9   11  10  10  2   
  Terminals                39   | .   2   3   5   2   7   4   5   6   5   .   
  Fabricators              5    | .   .   .   .   .   2   1   1   .   1   .   
  Repair Stations          8    | .   .   .   1   1   2   1   2   1   .   .   
  Recycling Units          14   | .   .   .   2   1   3   1   2   2   2   1   
  Scanalyzers              6    | .   .   .   .   .   3   1   .   .   1   1   
  Garrison Access          7    | .   .   .   1   .   2   1   1   1   1   .   
Total Hacks                185  | .   8   10  23  7   43  23  26  24  17  4   
  Successful               95   | .   4   5   14  4   19  9   14  14  10  2   
  Failed                   90   | .   4   5   9   3   24  14  12  10  7   2   
    Catastrophic           17   | .   1   .   .   .   7   2   3   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   3   6   6   2   10  5   4   10  .   .   
  Terminals                95   | .   8   10  13  4   17  9   12  16  6   .   
  Fabricators              11   | .   .   .   .   .   3   3   3   .   2   .   
  Repair Stations          26   | .   .   .   6   2   4   2   8   4   .   .   
  Recycling Units          19   | .   .   .   3   1   5   2   2   2   3   1   
  Scanalyzers              24   | .   .   .   .   .   10  6   .   .   5   3   
  Garrison Access          10   | .   .   .   1   .   4   1   1   2   1   .   
Terminal Hacks             35   | .   3   4   5   1   6   4   5   6   1   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   1   .   1   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           6    | .   1   1   .   .   1   1   1   .   1   .   
  Unreport Threat          3    | .   .   1   .   .   1   .   1   .   .   .   
  Locate Traps             10   | .   1   1   .   .   1   2   2   3   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   .   .   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   1   1   2   .   1   .   
  Load Schematic           4    | .   .   .   .   .   1   1   1   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       18   | .   .   .   4   2   3   1   4   4   .   .   
  Scan Component           10   | .   .   .   2   1   2   1   2   2   .   .   
  Repair                   8    | .   .   .   2   1   1   .   2   2   .   .   
Recycling Unit Hacks       12   | .   .   .   2   .   3   1   1   2   2   1   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      11   | .   .   .   2   .   2   1   1   2   2   1   
Scanalyzer                 11   | .   .   .   .   .   4   1   .   .   5   1   
  Insert Component         5    | .   .   .   .   .   2   1   .   .   1   1   
  Analyze                  6    | .   .   .   .   .   2   .   .   .   4   .   
Garrison Access Hacks      5    | .   .   .   1   .   1   .   1   1   1   .   
  Seal Access              5    | .   .   .   1   .   1   .   1   1   1   .   
Unauthorized Hacks         9    | .   1   1   2   1   1   1   1   1   .   .   
  Terminals                9    | .   1   1   2   1   1   1   1   1   .   .   
    Botnet                 9    | .   1   1   2   1   1   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         65   | .   2   3   5   3   19  9   9   6   8   1   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   2   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   
    Matter                 186  | .   .   .   .   .   .   .   186 .   .   .   
    Time                   49   | .   .   .   .   .   .   .   49  .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Repaired             8    | .   .   .   2   1   1   .   2   2   .   .   
  Time                     303  | .   .   .   64  51  51  .   49  88  .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   .   .   9   .   6   2   .   11  4   3   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   .   1   1   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               11527 | 57   318  304  1381 565  3340 398  1822 2281 341  720  
Spaces Moved               8537  | 38   199  177  666  272  2396 342  1206 1647 638  956  
  Core                     266   | 6    .    .    .    .    .    .    .    99   26   135  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     964   | 32   199  160  361  151  61   .    .    .    .    .    
  Wheels                   5874  | .    .    17   305  121  2335 342  1206 1548 .    .    
  Hover                    163   | .    .    .    .    .    .    .    .    .    .    163  
  Flight                   1270  | .    .    .    .    .    .    .    .    .    612  658  
  Fastest Speed            31    | 50   120  80   90   100  90   96   96   50   34   31   
  Average Speed            95    | 108  120  117  123  126  101  98   101  106  36   53   
  Slowest Speed            180   | 120  120  120  180  150  150  106  120  170  50   120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    14   3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 3    30   20   92   24   54   12   38   47   23   30   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 176   | .    .    .    9    .    49   7    65   36   2    8    
Terrain Destroyed          722   | .    .    .    177  20   72   15   229  157  2    50   
  Melee                    100   | .    .    .    .    .    49   5    21   19   2    4    
  Projectile               137   | .    .    .    .    3    10   10   56   51   .    7    
  AOE                      485   | .    .    .    177  17   13   .    152  87   .    39   

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      10681 | 51   250  250  1001 411  2942 373  1560 2007 713  1123 
  Wait                     819   | 6    12   33   133  57   194  .    126  128  46   84   
  Move                     8497  | 37   198  176  665  271  2395 341  1205 1646 613  950  
  Hop                      13    | .    .    .    .    .    .    .    .    .    10   3    
  Pick Up                  98    | 3    7    9    8    7    21   1    13   19   5    5    
  Fast Attach              116   | 5    4    2    12   8    23   2    16   16   9    19   
  Attach                   63    | .    .    2    4    8    11   4    10   11   5    8    
  Detach                   64    | .    2    .    5    2    11   3    10   13   7    11   
  Swap                     213   | .    3    8    34   16   55   6    45   34   1    11   
  Drop                     133   | .    6    8    16   4    34   1    16   38   3    7    
  Fire                     380   | .    18   12   114  27   41   10   77   64   4    13   
  Melee                    274   | .    .    .    .    10   157  5    42   38   10   12   
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    10   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / Low x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory (discovered 6 exits: *Res x4 / *Upp / *Ext)
-3/Research
-2/Research (discovered 2 exits: [*Acc] / *Tes)

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
    58 | -11/Scrapyard | Entered Materials
   293 | -10/Materials | Discovered new exit (range 4)
   301 | -10/Materials | Build established: Mutant
   333 | -10/Materials | Identified exit to Mines
   375 | -10/Materials | Identified exit to Materials
   376 | -10/Materials | Entered another Materials area
   376 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   582 | -9/Materials  | Discovered new exit (range 4)
   613 | -9/Materials  | Identified exit to Storage
   680 | -9/Materials  | Entered Storage
   688 | -9/Storage    | Identified exit to Recycling
   762 | -9/Storage    | Garrison activated, responded to threat
   833 | -9/Storage    | Repaired Lgt. Nuclear Core
   860 | -9/Storage    | Repaired Wheel
  1480 | -9/Storage    | First assault squad dispatched
  1533 | -9/Storage    | Core integrity fell below 50%
  1626 | -9/Storage    | Identified exit to Materials
  2061 | -9/Storage    | Entered Materials
  2061 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  2144 | -8/Materials  | Repaired Cld. Ion Engine
  2279 | -8/Materials  | Lost 4 parts (1n1u2w)
  2555 | -8/Materials  | Core integrity fell below 50%
  2578 | -8/Materials  | Lost 6 parts (1p3n1u1w)
  2623 | -8/Materials  | Discovered new exit (range 3)
  2626 | -8/Materials  | Entered Factory
  2626 | -7/Factory    | Evolved 2 slots: Utility x2
  2776 | -7/Factory    | Build established: Hauler-Mutant
  3341 | -7/Factory    | Discovered new exit (range 17)
  4195 | -7/Factory    | Discovered new exit (range 15)
  4728 | -7/Factory    | Repaired Cld. Ion Engine
  4928 | -7/Factory    | Build established: Hauler-Gladiator
  5365 | -7/Factory    | Garrison activated, responded to threat
  5764 | -7/Factory    | Core integrity fell below 50%
  5854 | -7/Factory    | Identified exit to Lower Caves
  5966 | -7/Factory    | Entered another Factory area
  5966 | -6/Factory    | Evolved 2 slots: Utility x2
  6089 | -6/Factory    | Discovered new exit (range 21)
  6137 | -6/Factory    | Identified exit to Lower Caves
  6334 | -6/Factory    | Discovered new exit (range 13)
  6364 | -6/Factory    | Entered another Factory area
  6364 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6715 | -5/Factory    | Discovered new exit (range 5)
  6944 | -5/Factory    | Build established: Hauler-Assassin
  7290 | -5/Factory    | Fabricated Cld. Ion Engine (x1)
  7713 | -5/Factory    | Repaired Broken Arm. Huge Wheel
  7748 | -5/Factory    | Repaired Adv. Terrain Scanner
  7864 | -5/Factory    | First assault squad dispatched
  8055 | -5/Factory    | Destroyed 8 combat bots
  8056 | -5/Factory    | System corruption reached 10%
  8068 | -5/Factory    | Discovered new exit (range 20)
  8086 | -5/Factory    | Lost 8 parts (1p2n3u2w)
  8178 | -5/Factory    | Identified exit to Factory
  8186 | -5/Factory    | Entered another Factory area
  8186 | -4/Factory    | Evolved 2 slots: Utility x2
  8279 | -4/Factory    | Discovered new exit (range 20)
  8399 | -4/Factory    | Discovered new exit (range 17)
  8423 | -4/Factory    | Identified exit to Upper Caves
  8606 | -4/Factory    | Identified exit to Extension
  8635 | -4/Factory    | Spotted B-86 Titan
  9052 | -4/Factory    | Repaired Arm. Huge Wheel
  9062 | -4/Factory    | Discovered new exit (range 16)
  9080 | -4/Factory    | Identified exit to Research
  9098 | -4/Factory    | Repaired Imp. Cooling System?
  9239 | -4/Factory    | Discovered exit to Research (range 17)
  9783 | -4/Factory    | Discovered exit to Research (range 22)
 10230 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 10467 | -4/Factory    | Entered Research
 10467 | -3/Research   | Evolved 2 slots: Propulsion x2
 10605 | -3/Research   | Spotted B-86 Titan
 10746 | -3/Research   | Spotted B-86 Titan
 10767 | -3/Research   | Spotted B-86 Titan
 10795 | -3/Research   | Discovered new exit (range 8)
 10796 | -3/Research   | Lost 3 parts (2n1u)
 10798 | -3/Research   | Identified exit to Research
 10802 | -3/Research   | Found Gamma Bomb Array
 10808 | -3/Research   | Entered another Research area
 10808 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 10946 | -2/Research   | Found Prototype Launcher
 10946 | -2/Research   | Identified Mni. Smartbomb Launcher
 11100 | -2/Research   | Build established: Hacker-Scout
 11405 | -2/Research   | Spotted B-90 Cyclops
 11406 | -2/Research   | Discovered new exit (range 16)
 11416 | -2/Research   | Identified exit to Testing
 11420 | -2/Research   | Core integrity fell below 50%
 11455 | -2/Research   | Core integrity fell below 20%
 11457 | -2/Research   | System corruption reached 10%
 11473 | -2/Research   | Spotted B-90 Cyclops
 11525 | -2/Research   | Discovered new exit (range 12)
 11528 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
11457_ Slug penetrates Wall. <x3>
11457_ Adv. Signal Interpreter destroyed.
11460_ Acquired Imp. Antigrav System.
11463_ System corrupted: Cmb. Antigrav System rejected.
11463_ Slug penetrates Wall. <x3>
11464_ Enh. Optical Array destroyed.
11464_ Dropped Lyr. Light Armor Plating.
11465_ Acquired Imp. Gyrokinetic Inverter.
11467_ Slug penetrates Wall. <x2>
11467_ Fabricator disabled.
11467_ Slug penetrates Wall.
11483_ System corrupted: Energy discharge (-19).
11488_ Penetrated by Slug.
11488_ Slug penetrates Wall.
11491_ Imp. Antigrav System destroyed.
11491_ Slug penetrates Wall.
11500_ Adv. System Shield destroyed.
11521_ System corrupted: Component data lost.
11525_ EXIT=FOUND
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
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|         ?????????????????????????????????????????? |
|         ??????###########################????????? |
|         ??????#                           ???????? |
|         ??????#                           ???????? |
|         ??????#  <       @                ???????? |
|         ??????#                         k ???????? |
|         ??????####+###       ###+#####???????????? |
|         ?????????????#       #?????? #???????????? |
|         ?????????????#       #????   #???????????? |
|         ?????????????#       #??     #???????????? |
|         ?????????????#       #  """  #???????????? |
|         ?????????????#       +  """  #???????????? |
|         ?????????????#       #  """  #???????????? |
|         ?????????????#       #??     #???????????? |
|         ?????????????#       #????   #???????????? |
|         ?????????????#       #?????? #???????????? |
|         ?????????????#       #???????????????????? |
|         ?????????????#      s#???????????????????? |
|         ?????????????#       #???????????????????? |
|         ?????????????#       #???????????????????? |
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|         ?????????????#       #???????????????????? |
|         ?????????????#       #################+### |
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|         ?????????????#  ########+#############     |
|         ?????????????#  ??????     ??????????#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          43
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                77
Targeting Accuracy         12
Melee Accuracy             24
Core Analysis              8
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Storage  | Hacked
   Cld. Ion Engine | -7/Factory  | Scanalyzed
  Grenade Launcher | -7/Factory  | Scanalyzed
       Nova Cannon | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Ion Engine | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tester

 Challenges 
------------
None

 Game 
------
Seed              ComponentRecyclingSystem
  Manual?         0
Play Time         03:47:43
  Cumulative      124.7 hours
  Start           2020.06.08 @ 11:06:59
  End             2020.06.11 @ 12:06:26
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           3
  Adventurer      36
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0
Lore%             31
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6665030d-080f-4cd7-a06c-ba8b6349af78