Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 12:06:26 Player: Michael Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (233) 1165 Value Destroyed (6745) 6745 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 14792 Bonus ------- High Alert Combat Kills 742 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter Combat Linear Gravjet Advanced Sensor Array Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Reaction Control System Hacking Suite Advanced System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Light Particle Reactor Combat Linear Gravjet Layered Light Armor Plating Medium Reflective Plating Nova Cannon Hardcell Cannon Gamma Bomb Array Mini Smartbomb Launcher [Rating: 114] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . 2 . Utility 9 | . . 1 . . 2 2 1 2 . 1 Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 392 | 5 7 12 50 32 89 12 71 61 15 38 Power 45 | . 1 . 5 4 10 . 4 6 4 11 Engine 16 | . . . 2 3 4 . 4 3 . . Core 15 | . 1 . 3 1 6 . . 1 2 1 Reactor 14 | . . . . . . . . 2 2 10 Propulsion 83 | 2 2 4 13 11 18 3 9 7 5 9 Treads . | . . . . . . . . . . . Leg 21 | 2 2 1 6 6 4 . . . . . Wheel 48 | . . 3 7 5 14 3 9 7 . . Hover 5 | . . . . . . . . . . 5 Flight 9 | . . . . . . . . . 5 4 Utility 157 | 1 4 5 5 8 44 7 41 31 4 7 Device 86 | . 1 1 1 2 21 5 31 20 1 3 Storage 11 | 1 1 2 . 2 1 . 1 1 2 . Processor 17 | . 2 . . . 3 . 5 3 . 4 Hackware 3 | . . . . . 1 . 1 1 . . Protection 40 | . . 2 4 4 18 2 3 6 1 . Artifact . | . . . . . . . . . . . Weapon 107 | 2 . 3 27 9 17 2 17 17 2 11 Energy Gun 9 | . . . 6 2 . . . 1 . . Energy Cannon 19 | . . . 2 2 3 1 6 . . 5 Ballistic Gun 27 | 2 . 3 10 3 2 . 2 5 . . Ballistic Cannon 12 | . . . . . 4 1 1 3 1 2 Launcher 21 | . . . 9 1 2 . 5 2 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . Slashing Weapon 15 | . . . . 1 6 . 3 4 1 . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 . . . . 1 Parts Lost 82 | . . . 8 15 9 . 10 13 6 21 Power 6 | . . . . 1 . . 1 1 . 3 Propulsion 34 | . . . 4 6 5 . 3 6 3 7 Utility 22 | . . . 1 4 1 . 3 2 2 9 Weapon 20 | . . . 3 4 3 . 3 4 1 2 Highest Loss Streak 18 | . . . 2 6 2 . 8 4 3 18 Average Slot Usage (%) 86 | . 87 99 97 85 86 87 90 89 63 55 Engine 4 | . . . 7 2 4 6 4 3 . . Core 1 | . 4 11 3 3 2 . . . . . Leg 5 | . 28 29 16 24 1 . . . . . Wheel 14 | . . 3 14 6 21 22 21 12 . . Device 8 | . 10 4 . 4 7 11 10 13 3 9 Storage 13 | . 14 11 22 18 15 13 11 9 7 3 Processor 11 | . 2 11 . . 11 13 12 19 21 14 Hackware 2 | . . . . . 1 . . 5 9 5 Protection 3 | . . 4 10 3 1 3 3 2 1 . Energy Gun 1 | . . . 7 3 . . . 2 . . Energy Cannon 2 | . . . . 4 1 2 7 1 . 1 Ballistic Gun 6 | . 28 22 12 11 1 . 4 9 . . Ballistic Cannon 2 | . . . . . 2 9 2 3 . . Slashing Weapon 5 | . . . . 2 11 3 3 3 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 130 | 6 16 35 45 88 94 114 130 118 44 54 Greatest Support 70 | 20 20 30 30 60 60 48 48 56 70 58 Greatest Overweight (x) 9 | . . 1 3 3 7 2 3 9 . 1 Average Overweight (x) 1 | . . . 1 1 1 1 2 1 . . Largest Inventory Capacity 20 | 6 8 14 14 20 20 20 20 20 8 8 Average Capacity 17 | 5 7 10 14 16 20 20 20 19 7 7 Most Carried 20 | 3 8 13 14 17 20 20 20 20 8 8 Average Carried 16 | 1 6 9 13 13 19 18 19 18 5 6 Final Capacity 20 | 6 8 14 14 20 20 20 20 4 8 4 Final Carried 19 | 3 8 13 14 16 19 19 18 4 7 4 Class Distribution -------------------- 25% | Hauler-Assassin 20% | Hauler-Mutant 16% | Mutant 9% | Hauler-Gladiator 6% | Hauler-Skirmisher 5% | Scavenger-Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Hauler-Mutant | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Matter Collected 7354 | 200 136 219 1089 405 1447 254 1603 1496 147 358 Remotely 119 | . . 119 . . . . . . . . Salvage Created 9015 | . 99 274 1694 424 2651 284 1732 1401 . 456 Parts 519 | . 6 20 127 21 157 10 94 68 . 16 Haulers Intercepted 15 | . . 1 6 1 4 . . 2 . 1 Recyclers Shooed 4 | . . . . . 2 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 130 | . 2 4 30 8 33 1 27 20 . 5 Melee 31 | . . . . 1 25 . 3 2 . . Guns 41 | . 2 4 19 1 3 . 4 8 . . Cannons 22 | . . . . 2 3 1 12 3 . 1 AOE 35 | . . . 10 4 2 . 8 7 . 4 Classes Destroyed 16 | . 2 3 4 3 3 . 1 . . . Worker 28 | . 1 . 8 . 14 1 1 3 . . Builder 27 | . . . 8 1 9 . 7 2 . . Tunneler 4 | . . . . 1 . . 1 2 . . Hauler 15 | . . 1 6 1 4 . . 2 . 1 Recycler 16 | . . . . 1 5 2 3 3 . 2 Mechanic 3 | . . . 1 . 1 . 1 . . . Operator 3 | . . . . . 2 . . 1 . . Watcher 7 | . . 1 1 . 3 1 1 . . . Swarmer 32 | . . . 6 3 5 . 4 9 . 5 Saboteur 1 | . . . . . . . 1 . . . Grunt 41 | . 2 . 12 4 17 . 6 . . . Brawler 3 | . . . 1 . . . 2 . . . Duelist 3 | . . . . 1 1 . 1 . . . Sentry 26 | . . 4 11 . 4 1 2 4 . . Hunter 3 | . . . . . 1 . 2 . . . Programmer 21 | . . . . . 5 . 9 7 . . Best Kill Streak 8 | . 3 2 8 3 5 2 8 5 . 3 Combat Bots Only 8 | . 2 1 4 3 4 1 8 4 . 3 Max Kills in Single Turn 4 | . 1 1 3 3 2 1 3 4 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 3 3 2 . 3 4 . 2 Melee 1 | . . . . 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Damage Taken 15529 | . 160 211 1491 1976 1955 122 1986 3013 1374 3241 Core 3608 | . 12 12 240 307 379 11 150 453 593 1451 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 95 . 37 44 45 98 85 60 54 . Volleys Fired 380 | . 18 12 114 27 41 10 77 64 4 13 Largest 4 | . 2 2 2 3 3 3 4 4 1 1 Hottest 276 | . 40 46 90 136 168 182 266 276 65 113 Shots Fired 851 | . 36 24 217 74 99 27 205 152 4 13 Gun 491 | . 36 24 196 60 30 . 55 90 . . Cannon 315 | . . . . 13 67 27 138 56 4 10 Launcher 45 | . . . 21 1 2 . 12 6 . 3 Special . | . . . . . . . . . . . Kinetic 509 | . 36 24 106 43 60 19 96 120 4 1 Thermal 190 | . . . . 13 37 8 97 26 . 9 Explosive 44 | . . . 21 1 2 . 12 6 . 2 Electromagnetic 108 | . . . 90 17 . . . . . 1 Robot Hit Streak 15 | . 13 12 15 4 6 5 13 13 3 3 Robot Miss Streak 8 | . 1 2 3 7 5 2 8 3 2 2 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 667 | . 28 19 143 48 171 11 122 104 10 11 Core Hits 374 | . 9 13 86 23 89 8 79 48 3 16 Critical Hits 18 | . . . 2 . 2 . 4 9 . 1 Critical Kills 9 | . . . 1 . 1 . 2 4 . 1 Critical Parts Destroyed 9 | . . . 1 . 1 . 2 5 . . Melee Attacks 309 | . . . . 10 189 5 42 41 10 12 Impact 5 | . . . . . . . . 5 . . Slashing 292 | . . . . 10 189 5 42 36 10 . Piercing 12 | . . . . . . . . . . 12 Sneak Attacks 54 | . . . . 2 39 . 4 5 1 3 Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 21 | . . . . . 18 . . 3 . . Damage Inflicted 26183 | . 212 297 3278 1254 8618 345 5749 4724 433 1273 Guns 5805 | . 212 297 2032 374 235 . 833 1822 . . Cannons 5385 | . . . . 249 856 345 2731 943 144 117 Explosions 4796 | . . . 1246 199 161 . 1472 1104 . 614 Melee 10197 | . . . . 432 7366 . 713 855 289 542 Ramming . | . . . . . . . . . . . Kinetic 6271 | . 212 297 1052 248 477 247 1458 2136 144 . Thermal 4053 | . . . 192 297 614 98 2106 629 . 117 Explosive 4436 | . . . 1054 151 161 . 1472 1104 . 494 Electromagnetic 1226 | . . . 980 126 . . . . . 120 Impact 145 | . . . . . . . . 145 . . Slashing 9510 | . . . . 432 7366 . 713 710 289 . Piercing 542 | . . . . . . . . . . 542 Highest Corruption 15 | . 1 . . . 9 . 15 3 . 10 Average Corruption 3 | . 1 . . . 4 . 3 1 . 4 Corruption Purged 6 | . . . . . . . . 6 . . Effects 85 | . 2 . . . 41 . 30 6 . 6 Message Errors 20 | . . . . . 13 . 5 2 . . Matter Fused 16 | . . . . . 7 . 8 . . 1 Heat Flow Errors 5 | . . . . . 4 . 1 . . . Energy Discharges 11 | . 2 . . . 6 . 2 . . 1 Parts Rejected 4 | . . . . . 1 . 2 . . 1 Data Loss (minor) 10 | . . . . . 5 . 2 2 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . 2 . . . Misdirections 2 | . . . . . . . 1 . . 1 Targeting Errors 14 | . . . . . 5 . 7 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2611 | . . . 14 12 1835 2 246 306 31 165 Projectiles 219 | . . . . 12 6 2 107 42 14 36 Explosions 237 | . . . 14 . . . 78 139 . 6 Melee 2155 | . . . . . 1829 . 61 125 17 123 Knockbacks 11 | . . . . . . . 5 5 1 . Impact 1 | . . . . . . . . 1 . . Kinetic 9 | . . . . . . . 4 4 1 . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 364 | . . . 218 12 22 . 70 38 . 4 Shots 15 | . . . 9 1 1 . 2 1 . 1 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 339 | . 4 6 215 317 247 252 339 198 3 32 Average Temperature 72 | . 2 3 50 115 64 80 94 56 3 16 Received Heat Transfer 2862 | . 93 72 468 954 612 36 261 120 120 126 Effects 3 | . . . . 3 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 5 | . . . 5 . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . . . 1 8 3 . . Heat Transferred 5415 | . . . 200 383 814 150 2900 857 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 6 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Peak Influence 722 | . 87 127 694 458 629 444 722 674 405 454 Average Influence 340 | . 33 56 509 332 300 354 301 429 326 305 Maximum Alert Level 3 | . . . 2 2 2 2 3 2 2 2 Low Security (%) 22 | 100 100 100 3 . 34 . 36 . . 1 Level 1 41 | . . . 19 59 39 62 37 51 92 66 Level 2 35 | . . . 76 40 26 37 23 48 7 32 Level 3 . | . . . . . . . 1 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 39 | . . . 6 1 16 . 9 3 3 1 Investigation 4 | . . . . 1 1 . 1 . 1 . Extermination 13 | . . . . . 5 . 3 3 1 1 Reinforcement 14 | . . . 3 . 7 . 3 . 1 . Assault 4 | . . . 2 . . . 2 . . . Garrison 4 | . . . 1 . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . . 2 . 2 . 2 . . . Haulers Reinforced 3 | . . . . . 2 . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Distress Signals 11 | . . . 1 2 . . 1 3 3 1 Communications Jammed 8 | . . . . . . . . 8 . . Distress Signals . | . . . . . . . . . . . Times Spotted 281 | . 5 5 43 25 60 4 34 48 35 22 Peak Tracking Total 20 | . 2 2 5 9 4 2 10 9 20 10 Tactical Retreats 29 | . . . 1 7 5 . 1 8 3 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Traps Triggered 19 | . 1 . 3 1 6 . 2 4 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Machines Disabled 18 | . . . 5 1 1 1 7 3 . . Max in Single Turn 3 | . . . 2 1 1 1 3 2 . . Garrison Access 5 | . . . 1 . 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Machines Accessed 79 | . 2 3 9 4 19 9 11 10 10 2 Terminals 39 | . 2 3 5 2 7 4 5 6 5 . Fabricators 5 | . . . . . 2 1 1 . 1 . Repair Stations 8 | . . . 1 1 2 1 2 1 . . Recycling Units 14 | . . . 2 1 3 1 2 2 2 1 Scanalyzers 6 | . . . . . 3 1 . . 1 1 Garrison Access 7 | . . . 1 . 2 1 1 1 1 . Total Hacks 185 | . 8 10 23 7 43 23 26 24 17 4 Successful 95 | . 4 5 14 4 19 9 14 14 10 2 Failed 90 | . 4 5 9 3 24 14 12 10 7 2 Catastrophic 17 | . 1 . . . 7 2 3 1 3 . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 3 6 6 2 10 5 4 10 . . Terminals 95 | . 8 10 13 4 17 9 12 16 6 . Fabricators 11 | . . . . . 3 3 3 . 2 . Repair Stations 26 | . . . 6 2 4 2 8 4 . . Recycling Units 19 | . . . 3 1 5 2 2 2 3 1 Scanalyzers 24 | . . . . . 10 6 . . 5 3 Garrison Access 10 | . . . 1 . 4 1 1 2 1 . Terminal Hacks 35 | . 3 4 5 1 6 4 5 6 1 . Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . Open Door 2 | . . . 2 . . . . . . . Level Access Points 2 | . . . 1 . . . . 1 . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . Terminal Index 6 | . 1 1 . . 1 1 1 . 1 . Unreport Threat 3 | . . 1 . . 1 . 1 . . . Locate Traps 10 | . 1 1 . . 1 2 2 3 . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 3 | . . . . . 2 . . 1 . . Fabricator Hacks 5 | . . . . . 1 1 2 . 1 . Load Schematic 4 | . . . . . 1 1 1 . 1 . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 18 | . . . 4 2 3 1 4 4 . . Scan Component 10 | . . . 2 1 2 1 2 2 . . Repair 8 | . . . 2 1 1 . 2 2 . . Recycling Unit Hacks 12 | . . . 2 . 3 1 1 2 2 1 Recycle Component 1 | . . . . . 1 . . . . . Retrieve Components 11 | . . . 2 . 2 1 1 2 2 1 Scanalyzer 11 | . . . . . 4 1 . . 5 1 Insert Component 5 | . . . . . 2 1 . . 1 1 Analyze 6 | . . . . . 2 . . . 4 . Garrison Access Hacks 5 | . . . 1 . 1 . 1 1 1 . Seal Access 5 | . . . 1 . 1 . 1 1 1 . Unauthorized Hacks 9 | . 1 1 2 1 1 1 1 1 . . Terminals 9 | . 1 1 2 1 1 1 1 1 . . Botnet 9 | . 1 1 2 1 1 1 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 65 | . 2 3 5 3 19 9 9 6 8 1 Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 2 . . . 1 . Parts Built 1 | . . . . . . . 1 . . . Matter 186 | . . . . . . . 186 . . . Time 49 | . . . . . . . 49 . . . Total Part Build Rating 2 | . . . . . . . 2 . . . Parts Repaired 8 | . . . 2 1 1 . 2 2 . . Time 303 | . . . 64 51 51 . 49 88 . . Parts Recycled 1 | . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 35 | . . . 9 . 6 2 . 11 4 3 Parts Scanalyzed 4 | . . . . . 2 . . . 1 1 Part Schematics Acquired 3 | . . . . . 2 . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Turns Passed 11527 | 57 318 304 1381 565 3340 398 1822 2281 341 720 Spaces Moved 8537 | 38 199 177 666 272 2396 342 1206 1647 638 956 Core 266 | 6 . . . . . . . 99 26 135 Treads . | . . . . . . . . . . . Legs 964 | 32 199 160 361 151 61 . . . . . Wheels 5874 | . . 17 305 121 2335 342 1206 1548 . . Hover 163 | . . . . . . . . . . 163 Flight 1270 | . . . . . . . . . 612 658 Fastest Speed 31 | 50 120 80 90 100 90 96 96 50 34 31 Average Speed 95 | 108 120 117 123 126 101 98 101 106 36 53 Slowest Speed 180 | 120 120 120 180 150 150 106 120 170 50 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . 14 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 30 20 92 24 54 12 38 47 23 30 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 176 | . . . 9 . 49 7 65 36 2 8 Terrain Destroyed 722 | . . . 177 20 72 15 229 157 2 50 Melee 100 | . . . . . 49 5 21 19 2 4 Projectile 137 | . . . . 3 10 10 56 51 . 7 AOE 485 | . . . 177 17 13 . 152 87 . 39 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Total 10681 | 51 250 250 1001 411 2942 373 1560 2007 713 1123 Wait 819 | 6 12 33 133 57 194 . 126 128 46 84 Move 8497 | 37 198 176 665 271 2395 341 1205 1646 613 950 Hop 13 | . . . . . . . . . 10 3 Pick Up 98 | 3 7 9 8 7 21 1 13 19 5 5 Fast Attach 116 | 5 4 2 12 8 23 2 16 16 9 19 Attach 63 | . . 2 4 8 11 4 10 11 5 8 Detach 64 | . 2 . 5 2 11 3 10 13 7 11 Swap 213 | . 3 8 34 16 55 6 45 34 1 11 Drop 133 | . 6 8 16 4 34 1 16 38 3 7 Fire 380 | . 18 12 114 27 41 10 77 64 4 13 Melee 274 | . . . . 10 157 5 42 38 10 12 Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Ext) -3/Research -2/Research (discovered 2 exits: [*Acc] / *Tes) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Mines 375 | -10/Materials | Identified exit to Materials 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 582 | -9/Materials | Discovered new exit (range 4) 613 | -9/Materials | Identified exit to Storage 680 | -9/Materials | Entered Storage 688 | -9/Storage | Identified exit to Recycling 762 | -9/Storage | Garrison activated, responded to threat 833 | -9/Storage | Repaired Lgt. Nuclear Core 860 | -9/Storage | Repaired Wheel 1480 | -9/Storage | First assault squad dispatched 1533 | -9/Storage | Core integrity fell below 50% 1626 | -9/Storage | Identified exit to Materials 2061 | -9/Storage | Entered Materials 2061 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2144 | -8/Materials | Repaired Cld. Ion Engine 2279 | -8/Materials | Lost 4 parts (1n1u2w) 2555 | -8/Materials | Core integrity fell below 50% 2578 | -8/Materials | Lost 6 parts (1p3n1u1w) 2623 | -8/Materials | Discovered new exit (range 3) 2626 | -8/Materials | Entered Factory 2626 | -7/Factory | Evolved 2 slots: Utility x2 2776 | -7/Factory | Build established: Hauler-Mutant 3341 | -7/Factory | Discovered new exit (range 17) 4195 | -7/Factory | Discovered new exit (range 15) 4728 | -7/Factory | Repaired Cld. Ion Engine 4928 | -7/Factory | Build established: Hauler-Gladiator 5365 | -7/Factory | Garrison activated, responded to threat 5764 | -7/Factory | Core integrity fell below 50% 5854 | -7/Factory | Identified exit to Lower Caves 5966 | -7/Factory | Entered another Factory area 5966 | -6/Factory | Evolved 2 slots: Utility x2 6089 | -6/Factory | Discovered new exit (range 21) 6137 | -6/Factory | Identified exit to Lower Caves 6334 | -6/Factory | Discovered new exit (range 13) 6364 | -6/Factory | Entered another Factory area 6364 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6715 | -5/Factory | Discovered new exit (range 5) 6944 | -5/Factory | Build established: Hauler-Assassin 7290 | -5/Factory | Fabricated Cld. Ion Engine (x1) 7713 | -5/Factory | Repaired Broken Arm. Huge Wheel 7748 | -5/Factory | Repaired Adv. Terrain Scanner 7864 | -5/Factory | First assault squad dispatched 8055 | -5/Factory | Destroyed 8 combat bots 8056 | -5/Factory | System corruption reached 10% 8068 | -5/Factory | Discovered new exit (range 20) 8086 | -5/Factory | Lost 8 parts (1p2n3u2w) 8178 | -5/Factory | Identified exit to Factory 8186 | -5/Factory | Entered another Factory area 8186 | -4/Factory | Evolved 2 slots: Utility x2 8279 | -4/Factory | Discovered new exit (range 20) 8399 | -4/Factory | Discovered new exit (range 17) 8423 | -4/Factory | Identified exit to Upper Caves 8606 | -4/Factory | Identified exit to Extension 8635 | -4/Factory | Spotted B-86 Titan 9052 | -4/Factory | Repaired Arm. Huge Wheel 9062 | -4/Factory | Discovered new exit (range 16) 9080 | -4/Factory | Identified exit to Research 9098 | -4/Factory | Repaired Imp. Cooling System? 9239 | -4/Factory | Discovered exit to Research (range 17) 9783 | -4/Factory | Discovered exit to Research (range 22) 10230 | -4/Factory | Lost 4 parts (1p1n1u1w) 10467 | -4/Factory | Entered Research 10467 | -3/Research | Evolved 2 slots: Propulsion x2 10605 | -3/Research | Spotted B-86 Titan 10746 | -3/Research | Spotted B-86 Titan 10767 | -3/Research | Spotted B-86 Titan 10795 | -3/Research | Discovered new exit (range 8) 10796 | -3/Research | Lost 3 parts (2n1u) 10798 | -3/Research | Identified exit to Research 10802 | -3/Research | Found Gamma Bomb Array 10808 | -3/Research | Entered another Research area 10808 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10946 | -2/Research | Found Prototype Launcher 10946 | -2/Research | Identified Mni. Smartbomb Launcher 11100 | -2/Research | Build established: Hacker-Scout 11405 | -2/Research | Spotted B-90 Cyclops 11406 | -2/Research | Discovered new exit (range 16) 11416 | -2/Research | Identified exit to Testing 11420 | -2/Research | Core integrity fell below 50% 11455 | -2/Research | Core integrity fell below 20% 11457 | -2/Research | System corruption reached 10% 11473 | -2/Research | Spotted B-90 Cyclops 11525 | -2/Research | Discovered new exit (range 12) 11528 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11457_ Slug penetrates Wall. 11457_ Adv. Signal Interpreter destroyed. 11460_ Acquired Imp. Antigrav System. 11463_ System corrupted: Cmb. Antigrav System rejected. 11463_ Slug penetrates Wall. 11464_ Enh. Optical Array destroyed. 11464_ Dropped Lyr. Light Armor Plating. 11465_ Acquired Imp. Gyrokinetic Inverter. 11467_ Slug penetrates Wall. 11467_ Fabricator disabled. 11467_ Slug penetrates Wall. 11483_ System corrupted: Energy discharge (-19). 11488_ Penetrated by Slug. 11488_ Slug penetrates Wall. 11491_ Imp. Antigrav System destroyed. 11491_ Slug penetrates Wall. 11500_ Adv. System Shield destroyed. 11521_ System corrupted: Component data lost. 11525_ EXIT=FOUND [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????###########################????????? | | ??????# ???????? | | ??????# ???????? | | ??????# < @ ???????? | | ??????# k ???????? | | ??????####+### ###+#####???????????? | | ?????????????# #?????? #???????????? | | ?????????????# #???? #???????????? | | ?????????????# #?? #???????????? | | ?????????????# # """ #???????????? | | ?????????????# + """ #???????????? | | ?????????????# # """ #???????????? | | ?????????????# #?? #???????????? | | ?????????????# #???? #???????????? | | ?????????????# #?????? #???????????? | | ?????????????# #???????????????????? | | ?????????????# s#???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #################+### | | ?????????????+ | | ?????????????# | | ?????????????# | | ?????????????# | | ?????????????# ########+############# | | ?????????????# ?????? ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 43 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 77 Targeting Accuracy 12 Melee Accuracy 24 Core Analysis 8 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Aluminum Leg | -9/Storage | Hacked Cld. Ion Engine | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Nova Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed ComponentRecyclingSystem Manual? 0 Play Time 03:47:43 Cumulative 124.7 hours Start 2020.06.08 @ 11:06:59 End 2020.06.11 @ 12:06:26 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 3 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6665030d-080f-4cd7-a06c-ba8b6349af78