Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 20:47:35

Player: ZK

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (213)     1065
Value Destroyed (12104)    12104
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (6804)               6804
              TOTAL SCORE: 28013

 Bonus
-------
High Alert Combat Kills    674
Follower Combat Kills      1549
Entered Garrisons          1400
Used RIF Installer         3500
Friendly Fire              -319

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Location                   -3/Research

 Parts 
-------
Power (2)
Propulsion (4)
Utility (11)
  Relay Coupler [Swarmer] (41)
  Relay Coupler [Duelist] (30)
Weapon (4)
Inventory (4)
  Heavy Siege Treads
  Improved Phase Shifter
  Advanced Remote Datajack

 Peak State 
------------
Power
  Neutrino Core
  Light Particle Reactor
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Myomer Leg
Utility
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Terrain Scan Processor
  Improved Light Armor Plating
  Advanced Focal Shield
  Relay Coupler [Swarmer]
  Relay Coupler [Grunt]
  Relay Coupler [Brawler]
  Relay Coupler [Duelist]
  Relay Coupler [Hunter]
Weapon
  Gamma Rifle
  Gamma Rifle
  Coil Gun
  Advanced Remote Datajack
Inventory
  Improved Deuterium Engine
  Light Antimatter Reactor
  Light Particle Reactor
  Light Particle Reactor
  Heavy Siege Treads
  Myomer Leg
  Myomer Leg
  Advanced Cooling System
  Advanced Target Analyzer
  Improved Phase Shifter
  Relay Coupler [Grunt]
  Relay Coupler [Sentry]
  Relay Coupler [Sentry]
  Relay Coupler [Behemoth]
  Dynamic Insulation System
  Long-range Tractor Beam
  Gamma Rifle
  Wave Gun
  Long-range Proton Cannon
[Rating: 109]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Slots Evolved              14   | .   .   .   2   .   2   .   .   2   .   .   .   2   .   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   .   1   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             292  | 6   2   5   8   8   13  17  14  12  10  22  32  7   2   .   27  1   29  4   28  5   8   32  
  Power                    26   | 1   .   1   1   1   2   1   .   1   2   2   2   1   .   .   1   .   3   1   .   1   .   5   
    Engine                 11   | 1   .   1   1   1   .   .   .   .   1   1   2   1   .   .   .   .   .   1   .   .   .   1   
    Core                   10   | .   .   .   .   .   2   1   .   1   1   1   .   .   .   .   .   .   3   .   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Propulsion               61   | 2   .   1   4   2   4   6   9   1   .   7   2   .   1   .   7   .   4   1   3   1   .   6   
    Treads                 31   | .   .   .   3   1   .   1   9   1   .   4   2   .   1   .   1   .   3   1   3   1   .   .   
    Leg                    27   | 2   .   1   1   1   4   5   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   6   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   2   .   .   .   1   3   1   5   3   2   5   4   1   .   6   .   6   1   7   2   6   7   
    Device                 14   | .   .   .   .   .   1   1   .   2   .   .   1   2   .   .   2   .   1   .   1   .   .   3   
    Storage                6    | 1   2   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Hackware               29   | .   .   .   .   .   .   .   .   1   2   2   3   .   .   .   2   .   3   1   6   1   6   2   
    Protection             10   | .   .   .   .   .   .   2   1   1   .   .   .   1   .   .   1   .   2   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   142  | 2   .   3   3   5   6   7   4   5   5   11  23  2   .   .   13  1   16  1   18  1   2   14  
    Energy Gun             24   | 1   .   2   .   .   .   1   3   .   .   1   4   .   .   .   5   .   2   .   1   .   .   4   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   
    Ballistic Gun          75   | 1   .   .   3   4   4   5   .   4   2   7   10  1   .   .   4   .   11  1   13  .   1   4   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   1   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         25   | .   .   .   .   .   .   .   .   1   1   3   5   1   .   .   2   .   2   .   4   1   1   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 87   | .   .   1   4   1   1   4   2   .   2   1   5   .   .   .   12  .   16  .   3   1   .   34  
  Power                    12   | .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   1   .   2   .   .   1   .   4   
  Propulsion               22   | .   .   .   2   1   .   2   1   .   .   .   1   .   .   .   2   .   5   .   1   .   .   7   
  Utility                  17   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   12  
  Weapon                   36   | .   .   1   2   .   .   2   1   .   1   .   2   .   .   .   7   .   7   .   2   .   .   11  
  Highest Loss Streak      27   | .   .   1   3   1   1   1   2   .   2   1   2   .   .   .   4   .   10  .   1   1   .   27  
Average Slot Usage (%)     96   | .   92  100 81  99  100 99  99  99  99  96  95  99  97  93  90  100 95  95  99  96  94  91  
  Engine                   3    | .   14  14  11  11  5   .   .   .   5   6   5   6   6   6   1   .   .   3   5   2   .   .   
  Core                     2    | .   .   .   .   .   3   9   9   6   1   .   1   .   .   .   .   .   3   1   .   1   5   3   
  Treads                   14   | .   .   .   20  41  18  1   26  30  30  23  6   13  10  6   4   .   3   18  22  19  15  7   
  Leg                      8    | .   28  28  7   1   17  33  9   .   .   .   .   .   .   .   14  26  19  .   .   .   .   8   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   4   19  13  13  13  .   .   .   .   .   .   .   .   
  Device                   3    | .   .   .   .   .   9   6   .   6   1   .   4   6   6   6   4   13  9   .   .   .   .   1   
  Storage                  17   | .   21  28  22  22  18  18  18  15  15  15  15  20  20  20  20  20  20  17  17  15  15  13  
  Processor                4    | .   .   .   .   .   .   .   .   7   13  15  14  6   9   13  7   .   .   .   .   .   .   3   
  Hackware                 11   | .   .   .   .   .   .   .   .   .   2   7   2   6   6   6   12  13  14  23  27  31  31  25  
  Protection               2    | .   .   .   .   .   .   2   9   7   4   .   .   5   3   .   .   .   .   5   .   5   5   3   
  Energy Gun               2    | .   14  14  2   .   .   2   9   9   .   .   2   .   .   .   3   .   1   .   1   .   .   .   
  Ballistic Gun            16   | .   14  14  17  22  24  24  8   9   22  19  18  19  20  20  10  13  13  23  19  17  15  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 13  41  41  42  45  52  48  52  63  64  54  79  86  86  79  81  84  84  74  76  86  88  104 
  Greatest Support         140  | 20  20  20  60  80  60  51  80  80  80  80  60  32  32  32  140 80  80  80  93  128 128 128 
  Greatest Overweight (x)  25   | .   2   2   2   .   .   1   1   .   .   1   2   2   2   2   25  1   20  1   1   1   .   2   
  Average Overweight (x)   .    | .   .   2   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   16  16  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  22  22  22  22  
  Average Capacity         18   | 5   10  16  16  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  22  22  21  
  Most Carried             22   | 6   7   10  16  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  22  22  22  
  Average Carried          17   | 3   6   7   11  15  15  15  15  15  15  15  15  19  21  22  19  22  20  20  21  20  21  19  
  Final Capacity           16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            15   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 15% | Botlord-Tank
 12% | Bothacker-Skirmisher
 12% | Botlord-Mutant
 10% | Botlord-Gunner
  9% | Mutant
  8% | Scavenger-Tank
  7% | Bothacker-Gunner
  5% | Scavenger-Mutant
  4% | Bothacker-Mutant
  4% | Scavenger-Gunner
  3% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -8/Garrison
       Scavenger-Tank | -8/Materials
 Bothacker-Skirmisher | -7/Factory
 Bothacker-Skirmisher | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Garrison
     Bothacker-Gunner | -6/Factory
     Bothacker-Gunner | -6/Waste
     Bothacker-Gunner | -6/Factory
     Bothacker-Gunner | -6/Garrison
       Botlord-Mutant | -6/Factory
       Botlord-Gunner | -6/Garrison
         Botlord-Tank | -5/Factory
       Botlord-Gunner | -5/Garrison
         Botlord-Tank | -4/Factory
         Botlord-Tank | -4/Garrison
         Botlord-Tank | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Matter Collected           8217  | 240  40   130  213  134  251  464  273  338  451  438  1011 459  260  .    855  18   629  .    770  25   372  846  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10962 | .    .    254  437  203  394  727  565  532  678  304  960  905  1504 .    717  18   422  .    518  25   226  1573 
  Parts                    542   | .    .    12   30   23   24   41   26   26   33   17   43   35   43   .    39   3    25   .    29   1    11   81   
Haulers Intercepted        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           5     | .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Combat Hostiles Destroyed  186  | .   .   8   11  11  13  19  8   8   18  4   17  7   5   .   13  .   11  .   13  1   6   13  
  Guns                     159  | .   .   5   11  8   9   16  6   8   14  4   16  7   5   .   12  .   7   .   12  1   6   12  
  Cannons                  7    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   
  AOE                      19   | .   .   3   .   3   4   3   .   .   4   .   .   .   .   .   .   .   1   .   1   .   .   .   
Classes Destroyed          16   | .   .   2   4   .   1   .   3   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 10   | .   .   .   1   .   .   .   2   1   .   .   .   3   .   .   .   .   .   .   .   .   .   3   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  71   | .   .   3   7   9   6   7   2   .   8   .   4   .   .   .   3   .   8   .   8   1   5   .   
  Grunt                    60   | .   .   5   1   2   5   6   2   5   9   2   7   4   .   .   5   .   1   .   2   .   .   4   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   2   .   1   6   4   1   .   2   1   2   .   .   1   .   2   .   2   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   2   
  Programmer               10   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   7   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   .   3   7   6   6   4   6   6   5   3   3   3   2   .   4   1   2   .   3   1   3   6   
  Combat Bots Only         6    | .   .   3   4   6   6   4   3   4   5   3   3   2   2   .   4   .   2   .   3   1   3   3   
Max Kills in Single Turn   3    | .   .   2   1   3   2   3   1   2   3   1   2   2   1   .   1   1   1   .   2   1   2   2   
  Gunslinging              2    | .   .   .   .   1   1   1   .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   1   
  Exploded                 3    | .   .   2   .   3   1   3   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Damage Taken               17628 | .    11   368  611  458  409  1052 585  665  1025 482  1119 555  .    .    2464 .    1703 .    947  151  359  4664 
  Core                     2808  | .    .    57   76   50   .    187  57   44   118  44   60   49   .    .    420  .    254  .    69   .    22   1301 
  Absorbed by Shields      394   | .    .    .    .    .    .    91   .    .    .    .    .    .    .    .    32   .    251  .    20   .    .    .    
Core Remaining (%)         70    | 100  .    77   .    68   .    .    55   .    .    .    62   .    .    .    .    .    14   .    93   .    98   .    
Volleys Fired              632   | .    .    27   49   23   21   51   23   23   30   25   71   26   16   .    63   4    44   .    40   6    26   64   
  Largest                  4     | .    .    2    2    2    3    3    3    3    3    3    3    3    3    .    3    2    3    .    4    3    4    4    
  Hottest                  306   | .    .    70   60   43   63   118  163  163  84   125  177  105  105  .    224  58   213  .    149  94   124  306  
Shots Fired                1537  | .    .    52   70   45   40   145  69   61   84   61   164  72   48   .    153  7    88   .    130  10   57   181  
  Gun                      1387  | .    .    50   70   44   35   144  46   56   81   55   148  69   48   .    132  7    67   .    121  6    45   163  
  Cannon                   72    | .    .    .    .    .    .    .    23   1    .    .    9    .    .    .    16   .    14   .    .    .    .    9    
  Launcher                 11    | .    .    2    .    1    5    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  67    | .    .    .    .    .    .    .    .    4    1    6    7    3    .    .    5    .    7    .    9    4    12   9    
  Kinetic                  1247  | .    .    25   60   44   35   132  56   44   81   44   148  69   48   .    106  7    60   .    102  6    45   135  
  Thermal                  112   | .    .    15   .    .    .    12   4    1    .    11   4    .    .    .    31   .    7    .    19   .    .    8    
  Explosive                11    | .    .    2    .    1    5    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          100   | .    .    10   10   .    .    .    9    12   .    .    5    .    .    .    11   .    14   .    .    .    .    29   
  Robot Hit Streak         25    | .    .    10   13   17   19   13   17   7    25   6    19   13   9    .    10   .    8    .    25   6    8    9    
  Robot Miss Streak        8     | .    .    3    5    2    4    4    3    1    2    4    8    3    2    .    6    1    8    .    6    1    4    5    
  Penetration Max          2     | .    .    .    .    .    1    1    .    .    1    .    1    1    1    .    .    .    .    .    1    .    1    2    
  Secondary Targets        25    | .    .    .    .    2    1    4    .    .    5    1    3    .    1    .    1    .    1    .    2    .    2    2    
    Max Gunslinging Chain  2     | .    .    .    .    1    1    1    .    .    2    1    1    .    1    .    1    .    1    .    1    .    1    1    
Shots Hit Robots           968   | .    .    36   49   34   26   94   44   40   55   31   99   50   35   .    91   .    52   .    82   8    29   113  
  Core Hits                461   | .    .    14   19   16   29   39   23   20   29   18   58   22   7    .    45   1    23   .    37   3    9    49   
  Critical Hits            78    | .    .    .    .    .    .    2    .    1    2    1    10   23   18   .    11   .    1    .    .    .    4    5    
  Critical Kills           30    | .    .    .    .    .    .    1    .    1    2    1    4    9    5    .    5    .    .    .    .    .    .    2    
  Critical Parts Destroyed 32    | .    .    .    .    .    .    1    .    .    .    .    6    12   3    .    4    .    1    .    .    .    2    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17683 | .    .    625  558  427  729  1432 1148 838  1538 526  1501 474  423  .    1468 21   963  .    1186 111  617  3098 
  Guns                     15183 | .    .    397  558  246  412  1292 499  838  1269 526  1385 474  423  .    1205 21   680  .    1186 111  617  3044 
  Cannons                  879   | .    .    .    .    .    .    .    229  .    .    .    116  .    .    .    263  .    236  .    .    .    .    35   
  Explosions               1602  | .    .    228  .    181  317  140  420  .    269  .    .    .    .    .    .    .    47   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  13100 | .    .    167  487  246  412  1145 515  645  1269 393  1337 474  423  .    797  21   601  .    882  111  617  2558 
  Thermal                  1608  | .    .    113  .    .    .    147  77   .    .    133  90   .    .    .    475  .    126  .    304  .    .    143  
  Explosive                1497  | .    .    228  .    181  317  140  362  .    269  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1459  | .    .    117  71   .    .    .    194  193  .    .    74   .    .    .    196  .    236  .    .    .    .    378  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    .    .    .    .    .    .    6    .    29   29   29   29   29   .    .    .    .    21   
  Average Corruption       17    | .    .    .    .    .    .    .    .    .    .    .    1    .    14   29   29   29   29   .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  338   | .    .    .    .    .    .    .    .    .    .    .    9    .    28   3    132  20   121  .    .    .    .    25   
    Message Errors         39    | .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    12   6    8    .    .    .    .    7    
    Matter Fused           42    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    22   1    15   .    .    .    .    2    
    Heat Flow Errors       22    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    9    1    6    .    .    .    .    1    
    Energy Discharges      24    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    8    2    6    .    .    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      27    | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    5    1    14   .    .    .    .    1    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    1    4    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    
    Misdirections          53    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    15   5    25   .    .    .    .    2    
    Targeting Errors       86    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    40   1    29   .    .    .    .    5    
    Weapon Failures        21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    12   .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            133   | .    .    .    .    .    7    .    93   .    18   .    15   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              13    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               120   | .    .    .    .    .    7    .    93   .    18   .    2    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235   | .    .    .    .    .    25   .    69   .    .    .    80   .    .    .    .    .    52   .    .    .    .    9    
  Shots                    5     | .    .    .    .    .    1    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        560   | .    .    177  7    34   28   198  250  339  114  179  226  228  295  129  560  222  208  .    405  .    33   440  
  Average Temperature      93    | .    .    78   3    13   8    66   91   111  43   48   59   83   121  73   159  118  58   .    117  .    15   109  
  Received Heat Transfer   3228  | .    6    198  117  87   72   399  171  222  234  132  243  174  .    .    562  .    273  .    134  36   21   147  
  Effects                  19    | .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    9    .    .    .    1    .    .    5    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    1    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2761  | .    .    333  .    .    .    259  161  .    .    259  186  .    .    .    838  .    198  .    342  .    .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Peak Influence             1016 | .    15   105  294  200  424  812  746  322  747  520  1016 643  205  158  395  249  331  171  420  249  446  250  
  Average Influence        325  | .    11   64   122  116  157  598  580  224  519  384  745  564  205  143  279  230  251  159  268  228  314  107  
Maximum Alert Level        3    | .    .    .    1    1    2    3    3    1    3    2    3    2    1    .    1    1    1    .    2    1    2    1    
  Low Security (%)         31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    .    .    .    1    .    5    1    .    5    .    1    .    .    .    1    .    .    .    .    .    12   
  Investigation            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    4    
  Reinforcement            9    | .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    6    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 8    | .    .    .    .    .    1    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Alert ID Control Effect    27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    12   11   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Distress Signals           8    | .   .   .   3   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              331  | .   5   8   16  11  15  19  18  17  25  14  27  13  5   1   17  1   26  1   20  4   22  46  
  Peak Tracking Total      12   | .   3   3   6   5   5   5   4   5   6   4   5   5   3   1   4   1   8   1   5   3   9   12  
  Tactical Retreats        31   | .   .   .   1   .   1   1   1   1   5   .   5   2   .   .   3   .   6   .   4   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Traps Triggered            23   | .   .   .   .   .   .   3   .   .   .   3   9   1   .   .   3   .   1   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Machines Disabled          33   | .   .   1   .   .   1   3   4   1   3   2   5   .   .   .   2   1   2   .   4   .   4   .   
  Max in Single Turn       2    | .   .   1   .   .   1   1   1   1   1   1   2   .   .   .   1   1   1   .   1   .   1   .   
  Garrison Relay           21   | .   .   .   .   .   .   3   .   .   3   .   3   .   .   .   2   .   2   .   4   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Machines Accessed          25   | .   .   1   1   .   2   .   4   3   .   1   .   2   .   2   .   3   .   4   .   2   .   .   
  Terminals                8    | .   .   1   1   .   1   .   2   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   .   
Total Hacks                49   | .   .   4   3   .   4   .   9   6   .   1   .   4   .   2   .   5   .   7   .   4   .   .   
  Successful               28   | .   .   1   1   .   1   .   4   6   .   1   .   1   .   1   .   5   .   3   .   4   .   .   
  Failed                   21   | .   .   3   2   .   3   .   5   .   .   .   .   3   .   1   .   .   .   4   .   .   .   .   
    Catastrophic           6    | .   .   1   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   3   1   .   3   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Terminals                18   | .   .   4   3   .   3   .   4   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          12   | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   1   .   3   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   2   .   1   .   .   .   1   .   2   .   1   .   2   .   .   
Terminal Hacks             6    | .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   
  Report Inventory         5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   .   2   .   1   .   .   .   1   .   2   .   1   .   2   .   .   
  Unlock Access            7    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         16   | .   .   1   1   .   1   .   4   2   .   1   .   2   .   .   .   .   .   3   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Used RIF Installer         7    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              57   | .   .   .   .   .   .   .   .   3   1   3   4   1   .   .   3   .   7   .   8   3   14  10  
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   57   | .   .   .   .   .   .   .   .   3   1   3   4   1   .   .   3   .   7   .   8   3   14  10  
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Autoassimilated          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Robot Hacks Applied        50   | .   .   .   .   .   .   .   .   3   1   4   4   1   .   .   3   .   7   .   8   3   9   7   
  find_garrison            3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  overload_power           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  reboot_system            7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   2   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_high          7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   1   .   
  formatsys_high           26   | .   .   .   .   .   .   .   .   2   1   3   1   .   .   .   2   .   1   .   4   2   8   2   
Relay Couplers Released    83   | .   .   .   .   .   .   11  .   .   11  .   13  .   .   .   8   .   8   .   17  .   15  .   
  Machine Destruction      83   | .   .   .   .   .   .   11  .   .   11  .   13  .   .   .   8   .   8   .   17  .   15  .   
  Attached                 29   | .   .   .   .   .   .   .   .   1   2   2   3   .   .   .   2   .   3   1   6   1   6   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total Allies               43   | .    .    .    .    1    .    .    .    2    1    3    2    .    .    .    2    .    6    .    4    2    14   6    
  Largest Group            8    | .    .    .    .    1    .    .    .    1    1    3    1    .    .    .    2    .    3    .    1    2    8    7    
  Highest-Rated Group      370  | .    .    .    .    31   .    .    .    29   21   75   81   .    .    .    54   .    51   .    49   94   370  323  
  Highest-Rated Ally       81   | .    .    .    .    31   .    .    .    29   21   32   81   .    .    .    29   .    32   .    49   47   58   58   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               251  | .    .    .    .    7    .    .    .    1    8    28   11   .    .    .    7    .    20   .    .    3    91   75   
  Total Damage             7261 | .    .    .    .    129  .    .    .    19   313  530  461  .    .    .    133  .    355  .    .    94   2635 2592 
  Kills                    44   | .    .    .    .    3    .    .    .    .    3    5    4    .    .    .    .    .    3    .    .    1    12   13   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Turns Passed               16298 | 80   108  864  461  628  362  881  499  954  1099 610  1459 579  337  76   1301 252  1160 402  1192 249  1315 1430 
Spaces Moved               8551  | 58   73   400  174  339  146  503  232  418  554  327  1009 339  219  70   647  157  596  217  604  136  721  612  
  Core                     68    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    56   
  Treads                   4434  | .    .    .    143  339  91   .    202  418  554  264  85   .    .    .    186  .    118  217  604  136  721  356  
  Legs                     2404  | 53   73   400  31   .    55   503  30   .    .    .    .    .    .    .    426  157  476  .    .    .    .    200  
  Wheels                   1645  | .    .    .    .    .    .    .    .    .    .    63   924  339  219  70   30   .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  180  150  160  120  120  150  167  167  93   93   110  110  110  110  125  125  160  160  160  160  50   
  Average Speed            147   | 113  143  180  168  160  144  126  163  168  167  152  104  110  110  110  152  150  153  175  160  160  160  145  
  Slowest Speed            1300  | 120  180  180  180  160  160  150  180  170  167  180  180  110  110  110  1300 155  1050 180  180  180  160  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    22   78   15   64   12   62   25   11   75   8    95   8    96   3    76   4    50   7    98   6    94   17   
  Regions Visited          22
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    .    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          182   | .    .    16   .    7    31   2    23   4    10   7    58   .    .    .    3    .    9    .    6    1    1    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36    | .    .    .    .    .    .    .    3    4    4    7    3    .    .    .    3    .    .    .    6    1    1    4    
  AOE                      146   | .    .    16   .    7    31   2    20   .    6    .    55   .    .    .    .    .    9    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total                      11086 | 69   76   490  273  390  260  654  306  620  663  386  1289 490  281  69   826  167  759  239  762  161  843  1013 
  Wait                     1321  | .    .    57   35   10   72   48   25   153  64   7    111  111  35   .    57   2    83   7    67   10   84   283  
  Move                     8523  | 57   72   399  173  338  145  501  231  417  552  326  1007 339  218  69   645  156  594  216  602  135  719  612  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125   | 6    1    2    8    4    4    8    2    8    5    2    11   6    3    .    12   2    6    8    11   1    4    11   
  Fast Attach              49    | 6    1    .    2    1    1    1    3    2    .    8    3    1    1    .    7    .    5    .    1    2    .    4    
  Attach                   75    | .    .    1    4    1    3    3    2    2    3    2    5    1    .    .    11   .    10   3    4    2    .    18   
  Detach                   11    | .    .    .    .    .    1    .    .    .    .    2    1    .    1    .    3    .    .    .    .    2    .    1    
  Swap                     168   | .    1    4    2    6    9    13   9    8    7    12   24   5    1    .    9    1    14   1    23   1    8    10   
  Drop                     100   | .    1    .    .    7    4    14   11   7    2    2    10   1    6    .    4    2    1    4    14   2    2    6    
  Fire                     632   | .    .    27   49   23   21   51   23   23   30   25   71   26   16   .    63   4    44   .    40   6    26   64   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            75    | .    .    .    .    .    .    15   .    .    .    .    43   .    .    .    15   .    2    .    .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     5 | -11/Scrapyard | Discovered new exit (range 15)
    81 | -11/Scrapyard | Entered Materials
   165 | -10/Materials | Discovered new exit (range 12)
   189 | -10/Materials | Entered Mines
   240 | -10/Mines     | Learned location of Mines (-8)
   312 | -10/Mines     | Build established: Mutant
   337 | -10/Mines     | Discovered new exit (range 8)
   722 | -10/Mines     | Discovered new exit (range 9)
  1053 | -10/Mines     | Entered Materials
  1053 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1201 | -9/Materials  | Lost 3 parts (2n1w)
  1289 | -9/Materials  | Discovered new exit (range 14)
  1514 | -9/Materials  | Entered Mines
  1585 | -9/Mines      | Learned Materials terminal intel
  1652 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  1720 | -9/Mines      | Discovered new exit (range 9)
  1762 | -9/Mines      | Build established: Scavenger-Mutant
  2128 | -9/Mines      | Discovered new exit (range 9)
  2142 | -9/Mines      | Entered Materials
  2142 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2143 | -8/Materials  | Loaded intel: 12 terminal locations
  2434 | -8/Materials  | Garrison activated, responded to threat
  2500 | -8/Materials  | Identified exit to Garrison
  2504 | -8/Materials  | Entered Garrison
  2540 | -8/Garrison   | Triggered checkpoint
  2603 | -8/Garrison   | Garrison Relay disabled
  2673 | -8/Garrison   | Triggered checkpoint
  2766 | -8/Garrison   | Triggered checkpoint
  2776 | -8/Garrison   | Build established: Scavenger-Skirmisher
  2822 | -8/Garrison   | Garrison Relay disabled
  2887 | -8/Garrison   | Discovered new exit (range 8)
  2904 | -8/Garrison   | Installed Relay Interface Framework
  2990 | -8/Garrison   | Triggered checkpoint
  3084 | -8/Garrison   | Discovered new exit (range 13)
  3090 | -8/Garrison   | Build established: Scavenger-Tank
  3152 | -8/Garrison   | Triggered checkpoint
  3249 | -8/Garrison   | Garrison Relay disabled
  3385 | -8/Garrison   | Entered Materials
  3446 | -8/Materials  | Garrison activated, responded to threat
  3785 | -8/Materials  | First assault squad dispatched
  3807 | -8/Materials  | Discovered new exit (range 16)
  3884 | -8/Materials  | Entered Factory
  3884 | -7/Factory    | Evolved 2 slots: Utility x2
  3999 | -7/Factory    | Repaired Lgt. Nuclear Core
  4093 | -7/Factory    | Fabricated Centrium Wheel (x2)
  4114 | -7/Factory    | Discovered new exit (range 7)
  4124 | -7/Factory    | Identified exit to Factory
  4154 | -7/Factory    | Build established: Bothacker-Skirmisher
  4334 | -7/Factory    | Found Powered Armor
  4595 | -7/Factory    | Discovered new exit (range 13)
  4836 | -7/Factory    | Identified exit to Garrison
  4838 | -7/Factory    | Entered Garrison
  4847 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  4926 | -7/Garrison   | Triggered checkpoint
  5023 | -7/Garrison   | Triggered checkpoint
  5073 | -7/Garrison   | Triggered checkpoint
  5210 | -7/Garrison   | Triggered checkpoint
  5265 | -7/Garrison   | Garrison Relay disabled
  5325 | -7/Garrison   | Discovered new exit (range 10)
  5340 | -7/Garrison   | Identified exit to Factory
  5466 | -7/Garrison   | Triggered checkpoint
  5500 | -7/Garrison   | Garrison Relay disabled
  5574 | -7/Garrison   | Build established: Bothacker-Tank
  5636 | -7/Garrison   | Discovered exit to Factory (range 16)
  5696 | -7/Garrison   | Triggered checkpoint
  5743 | -7/Garrison   | Garrison Relay disabled
  5874 | -7/Garrison   | Build established: Bothacker-Skirmisher
  5937 | -7/Garrison   | Entered Factory
  6546 | -7/Factory    | Identified exit to Garrison
  6547 | -7/Factory    | Entered Garrison
  6547 | -7/Garrison   | Accompanied by 1 ally
  6594 | -7/Garrison   | Triggered checkpoint
  6628 | -7/Garrison   | Garrison Relay disabled
  6744 | -7/Garrison   | Triggered checkpoint
  6849 | -7/Garrison   | Triggered checkpoint
  7076 | -7/Garrison   | Spotted B-75 Beast
  7098 | -7/Garrison   | Discovered exit to Factory (range 8)
  7133 | -7/Garrison   | Hijacked Beast 4a control node with streamctrl_high
  7148 | -7/Garrison   | Destroyed Beast 4a
  7311 | -7/Garrison   | Phase Generator disabled
  7394 | -7/Garrison   | Triggered checkpoint
  7546 | -7/Garrison   | Triggered checkpoint
  7606 | -7/Garrison   | Garrison Relay disabled
  7635 | -7/Garrison   | Build established: Scavenger-Gunner
  7680 | -7/Garrison   | Discovered exit to Factory (range 14)
  7699 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  7881 | -7/Garrison   | Discovered exit to Factory (range 6)
  7898 | -7/Garrison   | Triggered checkpoint
  7953 | -7/Garrison   | Garrison Relay disabled
  8006 | -7/Garrison   | Entered Factory
  8006 | -6/Factory    | Evolved 2 slots: Utility x2
  8585 | -6/Factory    | Build established: Bothacker-Gunner
  8585 | -6/Factory    | Sucked down chute
  8585 | -6/Factory    | Entered Waste
  8600 | -6/Waste      | EMP discharged
  8603 | -6/Waste      | Spotted C-40 Crusher
  8603 | -6/Waste      | Spotted C-40 Crusher
  8645 | -6/Waste      | Spotted C-40 Crusher
  8676 | -6/Waste      | Spotted C-40 Crusher
  8700 | -6/Waste      | EMP discharged
  8700 | -6/Waste      | System corruption reached 10%
  8734 | -6/Waste      | Spotted C-40 Crusher
  8748 | -6/Waste      | Destroyed C-40 Crusher
  8755 | -6/Waste      | Destroyed C-40 Crusher
  8776 | -6/Waste      | Destroyed C-40 Crusher
  8799 | -6/Waste      | Destroyed C-40 Crusher
  8800 | -6/Waste      | EMP discharged
  8831 | -6/Waste      | Destroyed C-40 Crusher
  8900 | -6/Waste      | EMP discharged
  8907 | -6/Waste      | Discovered new exit (range 12)
  8922 | -6/Waste      | Entered Factory
  8997 | -6/Factory    | Identified exit to Garrison
  8998 | -6/Factory    | Entered Garrison
  9006 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
  9026 | -6/Garrison   | Triggered checkpoint
  9161 | -6/Garrison   | Garrison Relay disabled
  9241 | -6/Garrison   | Spotted B-75 Beast
  9371 | -6/Garrison   | Triggered checkpoint
  9399 | -6/Garrison   | Triggered checkpoint
  9481 | -6/Garrison   | Lost 4 parts (1p3w)
  9542 | -6/Garrison   | Lost 4 parts (2n2w)
  9562 | -6/Garrison   | Discovered new exit (range 17)
  9576 | -6/Garrison   | Triggered checkpoint
  9594 | -6/Garrison   | Garrison Relay disabled
  9682 | -6/Garrison   | Destroyed B-75 Beast
  9779 | -6/Garrison   | Core integrity fell below 50%
 10026 | -6/Garrison   | Triggered checkpoint
 10248 | -6/Garrison   | Discovered new exit (range 6)
 10287 | -6/Garrison   | Build established: Botlord-Gunner
 10299 | -6/Garrison   | Entered Factory
 10543 | -6/Factory    | Identified exit to Garrison
 10551 | -6/Factory    | Entered Garrison
 10559 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 10622 | -6/Garrison   | Triggered checkpoint
 10675 | -6/Garrison   | Garrison Relay disabled
 10785 | -6/Garrison   | Spotted B-75 Beast
 10932 | -6/Garrison   | Triggered checkpoint
 11013 | -6/Garrison   | Triggered checkpoint
 11061 | -6/Garrison   | Lost 3 parts (1p1u1w)
 11436 | -6/Garrison   | Triggered checkpoint
 11447 | -6/Garrison   | Core integrity fell below 20%
 11490 | -6/Garrison   | Lost 10 parts (1p4n1u4w)
 11570 | -6/Garrison   | Garrison Relay disabled
 11626 | -6/Garrison   | Discovered new exit (range 14)
 11711 | -6/Garrison   | Entered Factory
 11711 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11844 | -5/Factory    | Build established: Botlord-Tank
 12111 | -5/Factory    | Identified exit to Garrison
 12113 | -5/Factory    | Entered Garrison
 12227 | -5/Garrison   | Garrison Relay disabled
 12398 | -5/Garrison   | Triggered checkpoint
 12404 | -5/Garrison   | Triggered checkpoint
 12438 | -5/Garrison   | Triggered checkpoint
 12576 | -5/Garrison   | Discovered new exit (range 5)
 12590 | -5/Garrison   | Expanded RIF knowledge: Autooverride
 12620 | -5/Garrison   | Triggered checkpoint
 12685 | -5/Garrison   | Garrison Relay disabled
 12818 | -5/Garrison   | Discovered new exit (range 10)
 12828 | -5/Garrison   | Triggered checkpoint
 12904 | -5/Garrison   | Garrison Relay disabled
 13067 | -5/Garrison   | Garrison Relay disabled
 13082 | -5/Garrison   | Triggered checkpoint
 13138 | -5/Garrison   | Discovered new exit (range 10)
 13177 | -5/Garrison   | Build established: Botlord-Gunner
 13305 | -5/Garrison   | Entered Factory
 13305 | -4/Factory    | Evolved 2 slots: Utility x2
 13547 | -4/Factory    | Identified exit to Garrison
 13554 | -4/Factory    | Entered Garrison
 13554 | -4/Garrison   | Accompanied by 2 allies
 13562 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 13632 | -4/Garrison   | Triggered checkpoint
 13653 | -4/Garrison   | Garrison Relay disabled
 13821 | -4/Garrison   | Triggered checkpoint
 13858 | -4/Garrison   | Spotted B-86 Titan
 14034 | -4/Garrison   | Destroyed B-86 Titan
 14100 | -4/Garrison   | Garrison Relay disabled
 14156 | -4/Garrison   | Triggered checkpoint
 14281 | -4/Garrison   | Discovered new exit (range 5)
 14326 | -4/Garrison   | Triggered checkpoint
 14363 | -4/Garrison   | Garrison Relay disabled
 14494 | -4/Garrison   | Discovered new exit (range 9)
 14580 | -4/Garrison   | Triggered checkpoint
 14606 | -4/Garrison   | Triggered checkpoint
 14692 | -4/Garrison   | Discovered new exit (range 5)
 14728 | -4/Garrison   | Triggered checkpoint
 14766 | -4/Garrison   | Garrison Relay disabled
 14869 | -4/Garrison   | Entered Research
 14869 | -3/Research   | Accompanied by 7 allies
 14869 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 15321 | -3/Research   | Garrison activated, responded to threat
 15541 | -3/Research   | Build established: Botlord-Tank
 15609 | -3/Research   | Lost 4 parts (1n2u1w)
 16116 | -3/Research   | Lost 3 parts (3w)
 16188 | -3/Research   | System corruption reached 10%
 16257 | -3/Research   | Core integrity fell below 50%
 16281 | -3/Research   | Core integrity fell below 20%
 16299 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
16262_ Slug penetrates Wall.
16269_ Lrg. Storage Unit destroyed.
16270_ Relay Coupler [Grunt] destroyed.
16270_ Myomer Leg destroyed.
16278_ S-43 Plague IFF system glitched.
16278_ P-80 Master resets S-43 Plague, system corruption cleaned.
16280_ System corrupted: Matter fused (-10).
16280_ Slammed into S-43 Plague.
16282_ Adv. Terrain Scan Processor destroyed.
16284_ Slug penetrates Wall. <x2>
16284_ Relay Coupler [Behemoth] destroyed.
16288_ RIF reveals location of hidden door.
16292_ Connecting with Terminal...
16292_ Current location identified: Research
16294_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
16296_ YPUOC :FW|1NHHDL NT4U|IN HP
16298_ O-24 Administrator uses terminal to summon reinforcements.
16298_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R004.
16298_ O-24 Administrator locks terminal.

 Map 
-----
+----------------------------------------------------+
|         #??????   #??????????????????????????????? |
|         #?????   ????????????????????????????????? |
| "#############"####  ????????????????????????????? |
|                      ????????????????????????????? |
|                        ??????????????????????????? |
|                        #?????????????????????????? |
|                        #?????????????????????????? |
|                        #?????????????????????????? |
|           #####??#     #?????????????????????????? |
|           #??????#     #?????????????????????????? |
|           #??????#     #?????????????????????????? |
| ######### #??????#     #?????????????????????????? |
| ????????# #??????#     #?????????????????????????? |
| ????#####/########     #?????????????????????????? |
| ????#     """""  #     +?????????????????????????? |
| ????#     ""T""  #     #?????????????????????????? |
| ????#        o   #     #?????????????????????????? |
| ????#            #     #?????????????????????????? |
| ????#            #     #?????????????????????????? |
| ????#           ss     #?????????????????????????? |
| ????#           s#     #?????????????????????????? |
| ????#  """  """  + ss  #?????????????????????????? |
| ????#  """  """  #     #?????????????????????????? |
| ????#  """  """ !#     ###############???????????? |
| ????#            #               t       ????????? |
| ????#            #       @               ????????? |
| ????#######+######                       ????????? |
| ?????????????????#                       ????????? |
| ?????????????????#                      ?????????? |
| ?????????????????#####+##     ##########?????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????+     +??????????????????? |
| ????????????????????????#     #??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????A    #??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????ss   #??????????????????? |
| ?????????????????????s??s     ???????????????????? |
| ?????????????????????????   ?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          37
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       210
EM Shielding               2
Armor Coverage             400
Resistance: KI             30
Evasion (%)                50
Core Analysis              8
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Wheel | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
Gunslinger
Infiltrator
Pwned

 Challenges 
------------
None

 Game 
------
Seed              EnhancedCannonShockpuncher
  Manual?         0
Play Time         02:47:37
  Cumulative      49.3 hours
  Start           2019.10.27 @ 09:35:15
  End             2019.10.27 @ 20:47:35
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             39
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97d23041-1ee3-45a6-bf12-a096faadb1e1