Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 00:28:44 Player: Magellan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1055) 1055 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 3166 Bonus ------- Follower Combat Kills 28 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 56/400 Matter 279/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Rocket Launcher > --- INVENTORY (12) --- Makeshift Power Source Makeshift Power Source Aluminum Leg Makeshift Sensor Array Makeshift Terrain Scan Processor Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Aluminum Leg Makeshift Sensor Array Makeshift Terrain Scan Processor Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 39 | 6 3 25 2 3 Power 5 | 1 . 3 . 1 Engine 5 | 1 . 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 7 . . Treads 4 | 2 . 2 . . Leg 5 | . . 5 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 3 1 1 Device 3 | . . 2 . 1 Storage 2 | 1 1 . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 1 12 1 1 Energy Gun 7 | 2 . 4 1 . Energy Cannon . | . . . . . Ballistic Gun 9 | . 1 8 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 18 . . Power 3 | . . 3 . . Propulsion 6 | . . 6 . . Utility . | . . . . . Weapon 9 | . . 9 . . Highest Loss Streak 6 | . . 6 . . Average Slot Usage (%) 95 | . 92 88 100 100 Engine 10 | . 14 8 11 11 Treads 5 | . 28 9 . . Leg 15 | . . 9 22 22 Device 9 | . . 9 11 11 Storage 21 | . 17 22 22 22 Processor 9 | . 3 8 11 11 Energy Gun 9 | . 14 5 11 11 Ballistic Gun 12 | . 14 15 11 10 Naked Turns . | . . . . . Heaviest Build 32 | 13 28 32 32 32 Greatest Support 40 | 40 40 40 20 20 Greatest Overweight (x) 3 | 2 . 3 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 Most Carried 12 | 5 6 12 12 12 Average Carried 9 | 2 4 8 11 11 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 2 6 11 12 12 Class Distribution -------------------- 64% | Scavenger-Mutant 20% | Mutant 15% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 815 | 249 61 432 43 30 Remotely 60 | . . 60 . . Salvage Created 1339 | . 187 1031 121 . Parts 93 | . 22 59 12 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 35 | . 6 22 7 . Guns 35 | . 6 22 7 . Classes Destroyed 6 | . 4 2 . . Recycler 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 3 | . 2 1 . . Swarmer 13 | . 3 3 7 . Grunt 17 | . 3 14 . . Sentry 5 | . . 5 . . Best Kill Streak 4 | . 4 4 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 2303 | . 266 1926 111 . Core 389 | . 45 307 37 . Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 82 . . . Volleys Fired 147 | . 24 111 11 1 Largest 2 | . 2 2 2 1 Hottest 88 | . 70 88 63 33 Shots Fired 260 | . 48 189 22 1 Gun 259 | . 48 189 22 . Cannon . | . . . . . Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 181 | . 24 146 11 . Thermal 78 | . 24 43 11 . Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 26 | . 7 26 5 . Robot Miss Streak 4 | . 4 3 1 . Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 184 | . 26 143 15 . Core Hits 76 | . 14 53 7 2 Critical Hits 1 | . . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1963 | . 269 1549 128 17 Guns 1946 | . 269 1549 128 . Cannons . | . . . . . Explosions 17 | . . . . 17 Melee . | . . . . . Ramming . | . . . . . Kinetic 1282 | . 69 1140 73 . Thermal 664 | . 200 409 55 . Explosive 17 | . . . . 17 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 160 | . 160 67 . . Average Temperature 39 | . 57 14 . . Received Heat Transfer 996 | . 48 948 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1653 | . 592 936 125 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 232 | . 189 232 191 . Average Influence 84 | . 91 100 67 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | 100 100 91 100 . Level 1 3 | . . 8 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 3 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 6 | . 1 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 12 35 12 5 Peak Tracking Total 5 | . 5 5 3 5 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 3 | . 1 2 . . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 2 4 . . Successful 4 | . 1 3 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 2 4 . . Terminals 6 | . 2 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Unreport Threat 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Botnet 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies 7 | . . . 3 4 Largest Group 6 | . . . 3 6 Highest-Rated Group 178 | . . . 40 178 Highest-Rated Ally 39 | . . . 16 39 Total Orders . | . . . . . Ally Attacks 15 | . . . 14 1 Total Damage 105 | . . . 89 16 Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 3128 | 81 344 875 589 1239 Spaces Moved 1661 | 47 164 282 353 815 Core 19 | 19 . . . . Treads 383 | 28 164 191 . . Legs 1259 | . . 91 353 815 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 150 150 150 Average Speed 153 | 145 160 168 150 150 Slowest Speed 210 | 160 160 210 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 35 36 52 84 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . . 1 5 Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 2000 | 60 203 515 390 832 Wait 95 | . 6 66 23 . Move 1657 | 46 163 281 352 815 Hop . | . . . . . Pick Up 49 | 8 6 27 2 6 Fast Attach 1 | . . . . 1 Attach 28 | 6 2 20 . . Detach . | . . . . . Swap 10 | . 1 5 2 2 Drop 13 | . 1 5 . 7 Fire 147 | . 24 111 11 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Utility x2 619 | -9/Materials | Lost 6 parts (1p2n3w) 960 | -9/Materials | Lost 4 parts (1n3w) 1084 | -9/Materials | Build established: Scavenger-Mutant 1163 | -9/Materials | Core integrity fell below 50% 1284 | -9/Materials | Discovered new exit (range 10) 1290 | -9/Materials | Lost 4 parts (1p2n1w) 1301 | -9/Materials | Entered Mines 1356 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1366 | -9/Mines | Met a Derelict bent on vengeance 1431 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1702 | -9/Mines | Core integrity fell below 20% 1885 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1890 | -9/Mines | Entered Zion 1890 | -7/Zion | Accompanied by 2 allies 2144 | -7/Zion | Learned location of 1 exit from Factory 2632 | -7/Zion | Imprinted 2635 | -7/Zion | Declared Zion's savior 2920 | -7/Zion | Build established: Messiah-Mutant 3128 | -7/Zion | Attacked by Zionites 3129 | -7/Zion | Self-destructed Last Messages --------------- SY-17Y(z): Explosives are too dangerous for my taste, but are still the best way to take out groups of Swarmers. I did once see a wild derelict equipped with a stolen flak cannon defend against a swarm, and that was an epic skeet shoot if there ever was one. Don't ask me how I know what a skeet shoot is. W5-IKL(z): When I see an Operator, I instinctively shoot every terminal in sight to keep them from reporting me. I admit it sucks when they walk around a corner and use some terminal I didn't see. WF-D7O(z) examines a few pieces of the Twisted Machinery. QT-FUW(z): I saw one of those reputed "Heroes" once, and if you ask me I'd prefer they stay away from here. In just a few salvos some crazy bot named "AD-0RF" melted an entire patrol, together with almost all the Warlord bots trying to fight it off. QT-FUW(z) shifts around the Twisted Machinery. QT-FUW(z) sifts through the Twisted Machinery. PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! Mercenary 2a destroyed. Trooper 2a destroyed. 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""#? | | ????????????????????????##" """" [""##? | | ????????????????????????#"" """" """#?? | | ?????????????#########?##"" """ """#?? | | ????????????##"#"##""###"" """" "" """##? | | ?############"""""""""#""" ""#" " #"""#? | | """""""""" #""" """""" """ " """"#? | | """""""""" #""" " " """##? | | "" #""" """ " #"##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonGuidedSplitter Manual? 0 Play Time 00:18:05 Cumulative 33.2 hours Start 2020.08.28 @ 00:09:20 End 2020.08.28 @ 00:28:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 2 Adventurer 6 Explorer 14 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 35 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2df99d19-b85b-4829-822a-551ad35e8b2d