Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.27 @ 10:29:54 Player: DEZA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (2143) 2143 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 6110 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 387 Cogmind --------- Core Integrity 534/700 Matter 262/300 Energy 7/100 System Corruption 1% Temperature Cool (0) Movement Walking (123) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY (6) ------ Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Advanced System Shield > --- WEAPON (2) ------- EM Pulse Cannon Heavy Battle Rifle > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Weight Redist. System Improved Shield Generator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Gravmag System > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Improved Utility Shielding EM Pulse Cannon [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Signal Interpreter Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . 2 . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 101 | 6 9 29 16 8 7 21 2 3 Power 14 | 1 1 3 3 . 4 2 . . Engine 5 | 1 . 3 . . 1 . . . Core 7 | . 1 . 3 . 2 1 . . Reactor 2 | . . . . . 1 1 . . Propulsion 29 | 2 1 8 6 3 . 7 1 1 Treads 3 | . . . 2 1 . . . . Leg 15 | 2 1 6 . . . 4 1 1 Wheel 1 | . . . . . . 1 . . Hover 10 | . . 2 4 2 . 2 . . Flight . | . . . . . . . . . Utility 25 | 1 3 9 2 2 . 7 1 . Device 9 | . 2 3 . 2 . 2 . . Storage 5 | 1 1 1 1 . . 1 . . Processor 5 | . . 2 1 . . 2 . . Hackware 1 | . . . . . . 1 . . Protection 5 | . . 3 . . . 1 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 4 9 5 3 3 5 . 2 Energy Gun 9 | . 2 3 . 2 2 . . . Energy Cannon 6 | . 1 2 . . . 2 . 1 Ballistic Gun 10 | 2 1 2 2 1 . 1 . 1 Ballistic Cannon 7 | . . 2 2 . 1 2 . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 16 | . . 3 5 . 1 3 1 3 Power 2 | . . 1 . . . . . 1 Propulsion 10 | . . . 4 . 1 3 1 1 Utility 1 | . . 1 . . . . . . Weapon 3 | . . 1 1 . . . . 1 Highest Loss Streak 4 | . . 1 4 . 1 2 1 3 Average Slot Usage (%) 96 | . 98 99 96 100 93 94 93 95 Engine 3 | . 1 7 2 . 3 . . . Core 5 | . 12 3 6 7 1 5 . . Reactor 1 | . . . . . . . 7 6 Treads 1 | . . . 3 8 7 2 . . Leg 15 | . 28 18 . . . 7 23 27 Hover 8 | . . 2 28 21 17 14 . . Device 7 | . 12 4 . 15 15 8 13 7 Storage 6 | . 14 11 7 . . . . . Processor 18 | . . 21 19 23 23 23 23 23 Hackware 2 | . . . . . . 6 7 7 Protection 5 | . . 6 9 7 7 5 . 7 Energy Gun 5 | . 8 6 5 2 6 4 . . Energy Cannon 3 | . 4 3 . . . 1 7 7 Ballistic Gun 6 | . 15 8 3 6 3 1 . 2 Ballistic Cannon 4 | . . 2 8 4 3 5 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 19 28 34 19 31 49 32 32 Greatest Support 75 | 20 20 26 40 33 33 57 75 58 Greatest Overweight (x) 9 | 3 . 9 2 . 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 10 4 4 12 4 4 Average Capacity 6 | 5 7 8 7 4 4 5 4 4 Most Carried 8 | 4 8 8 8 4 4 6 4 4 Average Carried 5 | 3 6 7 6 3 3 4 3 3 Final Capacity 8 | 6 8 8 4 4 4 4 4 4 Final Carried 8 | 4 8 8 4 4 4 4 4 3 Class Distribution -------------------- 33% | Mutant 24% | Scavenger-Mutant 17% | Hacker-Mutant 15% | Hacker-Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Matter Collected 1915 | 224 180 477 336 91 79 349 132 47 Remotely . | . . . . . . . . . Salvage Created 2174 | . 310 554 673 64 . 469 104 . Parts 119 | . 19 32 39 4 . 21 4 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 3 1 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Combat Hostiles Destroyed 50 | . 8 15 13 1 . 9 4 . Guns 23 | . 7 8 5 . . 3 . . Cannons 25 | . 1 7 7 1 . 5 4 . AOE 2 | . . . 1 . . 1 . . Classes Destroyed 9 | . 3 3 . . . 2 1 . Worker 2 | . . 1 . . . 1 . . Builder 1 | . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . Swarmer 9 | . 2 4 . . . . 3 . Grunt 23 | . 6 3 9 . . 5 . . Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 7 4 1 . 3 . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 5 3 1 . 6 3 . Combat Bots Only 5 | . 2 4 3 1 . 5 3 . Max Kills in Single Turn 2 | . 1 2 1 1 . 2 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Damage Taken 3205 | . 178 943 505 42 96 785 138 518 Core 331 | . 9 116 40 9 . 129 12 16 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 96 71 92 . . . . . Volleys Fired 153 | . 19 52 29 2 1 32 7 11 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 123 | . 85 107 89 99 83 123 113 102 Shots Fired 301 | . 38 103 57 4 2 61 14 22 Gun 178 | . 34 72 28 2 2 29 . 11 Cannon 119 | . 4 31 25 2 . 32 14 11 Launcher 4 | . . . 4 . . . . . Special . | . . . . . . . . . Kinetic 191 | . 26 62 34 2 1 48 7 11 Thermal 53 | . 12 34 . . . 7 . . Explosive . | . . . . . . . . . Electromagnetic 57 | . . 7 23 2 1 6 7 11 Robot Hit Streak 28 | . 26 28 19 5 12 19 12 26 Robot Miss Streak 3 | . 1 1 1 . . 3 1 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 259 | . 33 89 48 4 2 50 11 22 Core Hits 126 | . 15 24 25 2 . 45 12 3 Critical Hits 6 | . . . 2 . . 3 . 1 Critical Kills 3 | . . . 2 . . 1 . . Critical Parts Destroyed 3 | . . . . . . 2 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4962 | . 419 1522 979 70 43 1277 246 406 Guns 2668 | . 368 884 443 24 43 680 . 226 Cannons 2053 | . 51 638 355 46 . 537 246 180 Explosions 241 | . . . 181 . . 60 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3087 | . 266 902 492 46 42 1027 86 226 Thermal 869 | . 153 466 63 . . 187 . . Explosive . | . . . . . . . . . Electromagnetic 1006 | . . 154 424 24 1 63 160 180 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 . . 1 1 1 Average Corruption 2 | . . . 5 . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 7 | . . . 5 . . 1 . 1 Message Errors 2 | . . . 1 . . 1 . . Matter Fused 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . 2 15 . . . . . Projectiles 10 | . . 2 8 . . . . . Explosions 7 | . . . 7 . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . 1 6 . . 1 8 . Impact . | . . . . . . . . . Kinetic 14 | . . 1 4 . . 1 8 . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 66 | . . . 66 . . . . . Shots 4 | . . . 4 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 310 | . 9 234 248 . . 207 144 310 Average Temperature 77 | . 4 66 75 . . 80 66 155 Received Heat Transfer 1221 | . 108 303 297 12 . 369 . 132 Effects 4 | . . 3 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 1789 | . 370 1147 . . . 272 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Peak Influence 685 | . 127 180 391 121 35 685 . . Initial 74 | . . 18 12 74 35 1 . . Average 137 | . 61 62 183 89 11 321 . . Maximum Alert Level 2 | . . . 1 . . 2 . . Low Security (%) 79 | 100 100 100 56 100 100 34 . . Level 1 11 | . . . 43 . . 26 . . Level 2 9 | . . . . . . 38 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 2 1 . 6 . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 5 | . . . 2 1 . 2 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Distress Signals 10 | . 2 2 1 . . 5 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 16 23 19 1 1 26 4 3 Peak Tracking Total 7 | . 4 5 4 2 1 7 3 1 Tactical Retreats 4 | . 1 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Traps Triggered 4 | . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Machines Disabled 11 | . . . . . . 11 . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Machines Accessed 27 | . 4 11 4 2 . 6 . . Terminals 18 | . 4 7 3 1 . 3 . . Fabricators 2 | . . . . 1 . 1 . . Repair Stations 3 | . . 1 . . . 2 . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 58 | . 11 20 6 3 . 18 . . Successful 40 | . 8 13 5 2 . 12 . . Failed 18 | . 3 7 1 1 . 6 . . Catastrophic 3 | . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 12 | . 2 7 1 . . 2 . . Terminals 35 | . 11 14 3 1 . 6 . . Fabricators 3 | . . . . 2 . 1 . . Repair Stations 13 | . . 2 . . . 11 . . Recycling Units 4 | . . 1 3 . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 8 8 2 . . 3 . . Prototype ID Bank 2 | . 1 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 5 | . 2 1 . . . 2 . . Unreport Threat 2 | . 1 1 . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 4 | . 2 1 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 11 | . . 2 . . . 9 . . Scan Component 6 | . . 1 . . . 5 . . Repair 5 | . . 1 . . . 4 . . Recycling Unit Hacks 4 | . . 1 3 . . . . . Recycle Component 1 | . . . 1 . . . . . Report Inventory 2 | . . 1 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 4 2 3 2 . 4 . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter 102 | . . . . 102 . . . . Time 51 | . . . . 51 . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 . . . 4 . . Time 195 | . . 26 . . . 169 . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Total Allies 20 | . . . . . 20 . . . Largest Group 20 | . . . . . 20 11 . . Highest-Rated Group 502 | . . . . . 502 321 . . Highest-Rated Ally 35 | . . . . . 35 35 . . Total Orders . | . . . . . . . . . Ally Attacks 104 | . . . . . 21 83 . . Total Damage 4244 | . . . . . 1182 3062 . . Kills 37 | . . . . . 6 31 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Turns Passed 4515 | 53 619 1487 472 173 183 947 289 292 Spaces Moved 3275 | 36 417 976 384 181 209 686 201 185 Core 52 | 8 . 1 . . . 43 . . Treads 31 | . . . 30 1 . . . . Legs 1795 | 28 417 821 . . . 143 201 185 Wheels . | . . . . . . . . . Hover 1397 | . . 154 354 180 209 500 . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 116 48 72 72 62 122 122 Average Speed 104 | 114 120 121 74 76 77 90 122 122 Slowest Speed 500 | 200 120 500 180 160 136 123 123 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 80 72 30 5 94 25 42 36 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . 1 7 . . 8 . . Melee . | . . . . . . . . . Projectile 6 | . . 1 3 . . 2 . . AOE 10 | . . . 4 . . 6 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Total 4097 | 45 503 1181 516 214 230 951 229 228 Wait 412 | . 32 73 65 10 . 187 17 28 Move 3268 | 35 416 975 383 181 208 685 200 185 Hop . | . . . . . . . . . Pick Up 63 | 4 12 17 8 6 5 10 1 . Fast Attach 61 | 6 6 18 6 2 4 16 1 2 Attach 29 | . 3 9 6 5 2 2 1 1 Detach 19 | . 4 7 4 1 . 3 . . Swap 11 | . . 2 4 1 1 3 . . Drop 81 | . 11 28 11 6 9 13 2 1 Fire 153 | . 19 52 29 2 1 32 7 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 4) 153 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Utility x2 1048 | -9/Materials | Repaired Sensor Array 1078 | -9/Materials | Discovered new exit (range 13) 1221 | -9/Materials | Identified exit to Mines 1486 | -9/Materials | Build established: Scavenger-Mutant 1992 | -9/Materials | Identified exit to Materials 2138 | -9/Materials | Build established: Mutant 2160 | -9/Materials | Entered another Materials area 2160 | -8/Materials | Evolved 2 slots: Propulsion x2 2499 | -8/Materials | Lost 4 parts (3n1w) 2566 | -8/Materials | Discovered new exit (range 9) 2583 | -8/Materials | Identified exit to Factory 2632 | -8/Materials | Entered Factory 2632 | -7/Factory | Evolved 2 slots: Utility x2 2805 | -7/Factory | Sucked down chute 2805 | -7/Factory | Entered Waste 2806 | -7/Waste | Joined by Warlord forces that had cleared the area 2850 | -7/Waste | A Compactor rumbled back to life 2850 | -7/Waste | Spotted C-40 Crusher 2855 | -7/Waste | Allies destroyed C-40 Crusher 2864 | -7/Waste | Discovered new exit (range 17) 2987 | -7/Waste | Identified exit to Factory 2988 | -7/Waste | Entered Factory 2988 | -7/Factory | Accompanied by 11 allies 3134 | -7/Factory | Repaired Imp. Hover Unit 3202 | -7/Factory | Repaired Antimatter Reactor 3259 | -7/Factory | Repaired Mic. Fission Core 3330 | -7/Factory | Build established: Hacker-Mutant 3794 | -7/Factory | Repaired Adv. Signal Interpreter 3897 | -7/Factory | Discovered new exit (range 18) 3933 | -7/Factory | Identified exit to Lower Caves 3935 | -7/Factory | Entered Lower Caves 4012 | -7/Lower Caves | Learned location of Extension (-6) 4108 | -7/Lower Caves | Spotted B-75 Beast 4202 | -7/Lower Caves | Build established: Hacker-Skirmisher 4216 | -7/Lower Caves | Discovered new exit (range 6) 4223 | -7/Lower Caves | Identified exit to Lower Caves 4224 | -7/Lower Caves | Entered another Lower Caves area 4388 | -7/Lower Caves | Spotted B-75 Beast 4510 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4516 | -7/Lower Caves | Self-destructed Last Messages --------------- 04302_ Acquired 32 matter. 04304_ Acquired Aluminum Leg. 04309_ Aluminum Leg fries itself beyond repair. 04387_ System corrupted: Component data lost. 04393_ Knocked back. 04423_ Searching scrap... 04423_ Found Mak. Terrain Scanner. 04423_ Found Com. Battery. 04423_ Found Mak. Terrain Scanner. 04423_ Found Hvy. Battle Rifle. 04423_ Found 36 Matter. 04424_ Acquired 15 matter. 04426_ Dropped Flak Cannon. 04426_ Acquired Hvy. Battle Rifle. 04447_ B-75 Beast suffers critical hit. 04447_ Destroyed Magnetic Acceleration Cannon. 04450_ Imp. EM Pulse Cannon destroyed. 04470_ Imp. Carbon-fiber Leg destroyed. 04479_ Antimatter Reactor destroyed. 04514_ B-75 Beast misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#################?????????????????????? | | ???????????# #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# " #;# #?????????????????????? | | ???????????# """"" ;; #?????????????????????? | | ???????????# "" """" #?????????????????????? | | ???????????# !% ] #?????????????????????? | | ???????????# ! ! " #?????????????????????? | | ???????????# """" #?????????????????????? | | ???????????# "" #??????## #?????????? | | ???????????# ### #??????????? | | ???????????# #??????####### | | ???????????########## ##### ##??????# | | ????????????????????### ;#???????#????????# | | ??????????????????????# ;#?##?????????????# | | ??????????????????????# ;## #???#?????????# # | | ??????????????????????# ### #?????????# # | | ???????????????######## #??????????# # | | ??????????????##" #; #???????????# # | | ?????????????##"" #####???????????# | | ?????????????#"""" ##???????????#### | | ?????????????#""#" ##?????????## | | ?????????????#??## @ #????????## | | ?????????????????# ##???????## | | ?????????????????# ###?????#### ## | | ?????????????????## # ##??????## ### | | ??????????????????### ## #???????# ##?# | | ????????????????????# ## ##????### ##?## | | ????????????????????# ## #???## ###### | | ????????????????????#B ###; #???# | | ????????????????????# #?## #??## ###### | | ?????????????????## ??# #### #????## ### | | ?????????????????# ## ;# ####### ##?? | | ?????????????????# ## ##??? | | ?????????????????# ####???? | | ?????????????????## ## ###### ##??????? | | ??????????????????## #?# #????## #???????? | | ???????????????????###??# ?????## #???????? | | ????????????????????????# ??????# #??????? | | ????????????????????????### ?????## #??????? | | ??????????????????????????# ??????#####??????? | | ??????????????????????????# ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Please Form A Line The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed MasterDataNanosword Manual? 0 Play Time 01:40:37 Cumulative 22.7 hours Start 2021.09.26 @ 19:40:03 End 2021.09.27 @ 10:29:54 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 32 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a2a434-af65-4add-a7bc-4502ce081c1c