Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:50:12 Player: Ciaphas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1595) 1595 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5635 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 377/700 Matter 179/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Small Storage Unit High-capacity Matter Pod (200) Heavy Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Improved Heat Sink Small Storage Unit Medium Battery High-capacity Matter Pod Structural Scanner Advanced Beam Cannon Guided Plasma Cannon Heavy Assault Rifle Autogun Proton Missile Launcher Remote Datajack Heavy Flail [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 61 | 3 5 . 1 . 42 10 . Power 4 | . 1 . . . 3 . . Engine 4 | . 1 . . . 3 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 . . . 8 5 . Treads 13 | 2 1 . . . 7 3 . Leg 1 | . . . . . 1 . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 1 | . . . . . . 1 . Utility 17 | . 3 . 1 . 11 2 . Device 7 | . 2 . . . 4 1 . Storage 1 | . . . 1 . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 8 | . 1 . . . 6 1 . Artifact . | . . . . . . . . Weapon 24 | 1 . . . . 20 3 . Energy Gun 1 | . . . . . 1 . . Energy Cannon 5 | . . . . . 5 . . Ballistic Gun 15 | 1 . . . . 12 2 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 11 | . . . . 1 4 . 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . 2 . 2 Utility 3 | . . . . 1 . . 2 Weapon 3 | . . . . . 2 . 1 Highest Loss Streak 6 | . . . . 1 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 100 87 95 98 87 Engine 10 | . 14 14 14 14 9 7 6 Treads 30 | . 28 28 28 28 31 35 25 Leg 1 | . . . . . 3 . . Device 6 | . 6 . . . 9 10 6 Storage 10 | . 14 14 14 14 9 7 6 Processor 4 | . . . . . 8 7 6 Protection 8 | . 5 14 14 2 8 11 12 Ballistic Gun 19 | . 28 28 28 28 14 13 13 Naked Turns 3 | . . . . . . . 3 Heaviest Build 53 | 14 17 17 32 32 53 49 49 Greatest Support 108 | 40 40 40 40 40 80 108 88 Greatest Overweight (x) 7 | . . . . . . . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 8 8 8 9 15 15 15 14 Most Carried 15 | 6 6 6 9 11 15 15 15 Average Carried 10 | 3 3 6 6 9 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 1 6 6 9 11 15 15 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1645 | 221 183 . 30 211 794 206 . Remotely . | . . . . . . . . Salvage Created 2133 | . 439 . . 92 1396 206 . Parts 98 | . 21 . . 5 61 11 . Haulers Intercepted 4 | . 1 . . . 3 . . Recyclers Shooed 4 | . 2 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 36 | . 7 . . 2 22 5 . Guns 24 | . 7 . . 2 10 5 . Cannons 8 | . . . . . 8 . . AOE 2 | . . . . . 2 . . Classes Destroyed 10 | . 4 . . . 5 1 . Worker 3 | . 1 . . . 2 . . Builder 1 | . . . . . 1 . . Hauler 4 | . 1 . . . 3 . . Recycler 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 3 | . . . . . . 3 . Grunt 24 | . 7 . . 2 15 . . Brawler 3 | . . . . . 3 . . Sentry 6 | . . . . . 4 2 . Best Kill Streak 9 | . 4 . . 2 9 3 . Combat Bots Only 5 | . 3 . . 2 5 3 . Max Kills in Single Turn 1 | . 1 . . 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 310 | . 54 . . 13 99 137 7 Missed 78 | . 11 . . 5 23 39 . Damage Taken 3123 | . 466 . . 101 1224 966 366 Core 599 | . 86 . . 40 150 98 225 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 86 | . . . . . 86 . . Core Remaining (%) 73 | 100 . . . 49 72 . . Volleys Fired 156 | . 24 . . 6 101 25 . Largest 2 | . 2 . . 2 2 2 . Hottest 120 | . 40 . . 40 120 53 . Shots Fired 276 | . 48 . . 12 166 50 . Gun 245 | . 48 . . 12 135 50 . Cannon 28 | . . . . . 28 . . Launcher 2 | . . . . . 2 . . Special 1 | . . . . . 1 . . Kinetic 245 | . 48 . . 12 135 50 . Thermal 29 | . . . . . 29 . . Explosive 2 | . . . . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 7 . . 10 19 12 . Robot Miss Streak 4 | . 3 . . 1 4 3 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 190 | . 31 . . 10 115 34 . Core Hits 85 | . 17 . . 5 51 12 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 2 . . . . . . Destroy 2 | . 2 . . . . . . Melee Attacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3649 | . 400 . . 119 2457 652 21 Guns 2462 | . 400 . . 119 1324 619 . Cannons 990 | . . . . . 990 . . Explosions 134 | . . . . . 134 . . Melee . | . . . . . . . . Ramming 63 | . . . . . 9 33 21 Kinetic 2462 | . 400 . . 119 1324 619 . Thermal 990 | . . . . . 990 . . Explosive 134 | . . . . . 134 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . . . 18 Average Corruption 10 | . . . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . . . 24 . . Projectiles 24 | . . . . . 24 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . 10 Shots . | . . . . . . . . Rammed 13 | . . . . . 2 7 4 Targets Rammed 14 | . . . . . 3 7 4 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 400 | . 14 . . 2 400 81 243 Average Temperature 102 | . 5 . . 2 144 37 106 Received Heat Transfer 1140 | . 258 . . 60 666 156 . Effects 7 | . . . . . 5 . 2 Energy Bleed 1 | . . . . . 1 . . Interference 6 | . . . . . 4 . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 2240 | . . . . . 2240 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Peak Influence 353 | . 193 5 . 50 353 308 53 Initial 160 | . . 5 . . 19 160 53 Average 125 | . 53 5 . 39 148 207 48 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 74 | 100 100 100 . 100 64 54 100 Level 1 25 | . . . . . 35 45 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . . 1 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 11 . . 2 30 7 4 Peak Tracking Total 5 | . 4 . . 2 5 3 4 Tactical Retreats 2 | . 1 . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . 1 . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 18 | . 3 . 2 . 10 3 . Terminals 10 | . 3 . . . 6 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . . . . . 2 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 5 . 2 . 17 6 . Successful 13 | . . . 2 . 9 2 . Failed 17 | . 5 . . . 8 4 . Catastrophic 4 | . 2 . . . 2 . . Database Lockouts . | . . . . . . . . Manual 12 | . 6 . 1 . 5 . . Terminals 15 | . 5 . . . 9 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . 2 . . Recycling Units 7 | . . . . . 4 3 . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 2 . 3 . . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . 2 1 . Report Inventory 3 | . . . . . 2 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 12 | . 3 . . . 6 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 2920 | 11 428 34 396 255 1185 492 119 Spaces Moved 1370 | 3 207 22 246 134 458 231 69 Core 2 | . . . . . . . 2 Treads 1368 | 3 207 22 246 134 458 231 67 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 162 50 Average Speed 161 | 160 160 160 160 160 162 162 166 Slowest Speed 400 | 160 160 160 160 160 165 162 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 33 9 59 43 49 8 48 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 3 | . . . . . 1 2 . Terrain Destroyed 20 | . . . . . 17 3 . Melee 2 | . . . . . . 2 . Projectile 2 | . . . . . 1 1 . AOE 16 | . . . . . 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 1809 | 10 256 21 248 164 734 303 73 Wait 163 | . 12 . . 19 112 20 . Move 1364 | 2 206 21 245 133 457 231 69 Hop . | . . . . . . . . Pick Up 17 | . 5 . 2 4 4 2 . Fast Attach 20 | . 1 . . . 16 3 . Attach 7 | . 2 . . . 3 2 . Detach 5 | . 2 . . . 3 . . Swap 34 | 3 2 . 1 . 23 5 . Drop 27 | 5 2 . . 2 12 6 . Fire 156 | . 24 . . 6 101 25 . Melee 2 | . . . . . . 2 . Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush 10 | . . . . . 3 7 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 1) 12 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 6) 440 | -10/Materials | Entered Mines 447 | -10/Mines | Met a Derelict bent on vengeance 466 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 468 | -10/Mines | Discovered new exit (range 5) 474 | -10/Mines | Entered Exiles 513 | -10/Exiles | Met 8R-AWN 540 | -10/Exiles | Met EX-HEX 583 | -10/Exiles | Met EX-BIN 602 | -10/Exiles | Aligned with FarCom system 604 | -10/Exiles | Given EX-Vault access code 641 | -10/Exiles | Opened EX-Vault 652 | -10/Exiles | Found Gui. Plasma Cannon 687 | -10/Exiles | Warned to stay clear of 0b10 Research branches 739 | -10/Exiles | Met EX-DEC 749 | -10/Exiles | Learned location of Zion (-7) 851 | -10/Exiles | Discovered new exit (range 14) 870 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 870 | -10/Exiles | Entered Mines 924 | -9/Mines | Core integrity fell below 50% 1108 | -9/Mines | Discovered new exit (range 13) 1115 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1125 | -9/Mines | Entered Materials 1125 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1268 | -8/Materials | Repaired Assault Rifle 1335 | -8/Materials | Identified exit to Factory 2131 | -8/Materials | Build established: Scavenger-Mutant 2215 | -8/Materials | Discovered new exit (range 10) 2255 | -8/Materials | Identified exit to Storage 2310 | -8/Materials | Entered Factory 2310 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2802 | -7/Factory | Sucked down chute 2802 | -7/Factory | Entered Waste 2817 | -7/Waste | EMP discharged 2817 | -7/Waste | System corruption reached 10% 2845 | -7/Waste | Spotted C-40 Crusher 2846 | -7/Waste | Spotted C-40 Crusher 2890 | -7/Waste | Spotted C-40 Crusher 2903 | -7/Waste | Spotted C-40 Crusher 2904 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2907 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2912 | -7/Waste | Build established: Mutant 2912 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2915 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2917 | -7/Waste | EMP discharged 2918 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2921 | -7/Waste | Self-destructed Last Messages --------------- 02915_ Lrg. Storage Unit crushed. 02915_ Structural Scanner crushed. 02915_ Enh. Autogun destroyed. 02916_ Adv. Beam Cannon crushed. 02917_ Structural Scanner fried beyond repair. 02917_ Lgt. Treads fried beyond repair. 02917_ Med. Battery fried beyond repair. 02917_ System corrupted (+8). 02917_ Hvy. Flail fried beyond repair. 02917_ Structural Scanner fried beyond repair. 02917_ Imp. Heat Sink fried beyond repair. 02917_ Slammed into C-40 Crusher. 02918_ Corrupted Autogun crushed. 02918_ Corrupted Proton Missile Launcher crushed. 02918_ Xenon Bombardment Thruster crushed. 02918_ Imp. Signal Interpreter crushed. 02919_ Slammed into C-40 Crusher. 02919_ Cld. Ion Engine crushed. 02920_ Slammed into C-40 Crusher. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#######?????########???????????????????????????? | | ??#######?????########???????????????????????????? | | ??## ##????## ##???????????????????????????? | | ??## ##????## ##???????????????????????????? | | ??## ##????## ##???????????????????????????? | | #### ######## ##????????? ###??????????????? | | #### ######## ##????????? ###??????????????? | | ## ##????????? ??????????????? | | ## ##???????? ??????????????? | | ## ##???????? ???????????????? | | ## ##??????? ???????????????? | | #### ######## ##??????? ##???????????????? | | #### ######## ##??????? ##???????????????? | | ??## ##????## ##?????? ##???????????????? | | #### ######## ######## ##???????????????? | | #### ######## ######## ##???????????????? | | ## ##???????????????? | | ## CC* ##???????????????? | | ## CC CCCCCC ##???????????????? | | ## CC CC@]CC ##???????????????? | | #### ######## ######## ##???????????????? | | #### ######## ######## ? ##???????????????? | | #### ##????## ##????????? ##???????????????? | | ####/ ######## ##????????? ##???????????????? | | #### ######## ##???????????????????????????? | | ##???????????????????????????? | | ##???????????????????????????? | | ##???????????????????????????? | | ##???????????????????????????? | | #### ######## ##???????????????????????????? | | #### ######## ##???????????????????????????? | | #### ##????## ##???????????????????????????? | | #### ##????## ##???????????????????????????? | | #### ##????## ##???????????????????????????? | | ??########????########???????????????????????????? | | ??########????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed PointBladeBooster Manual? 0 Play Time 00:29:02 Cumulative 21.1 hours Start 2024.04.07 @ 13:22:02 End 2024.04.07 @ 13:50:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cd6c068-913d-4623-8b86-46efdbdf45b1