Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.18 @ 21:34:28 Player: Attayla Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3808) 3808 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 10098 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1450 Matter 245/300 Energy 95/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (10) ------ Railgun > --- INVENTORY (4) ---- Long-range Terrain Scanner Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Heavy Siege Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Improved Power Shielding > --- WEAPON ----------- Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle Minigun Minigun Minigun Gauss Rifle Gauss Rifle Gauss Rifle Enhanced Force Lance > --- INVENTORY -------- Light Ion Engine Light Treads Long-range Terrain Scanner Recalibrator Assault Rifle Gauss Rifle [Rating: 102] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Flight Unit Field Propulsion Drive Utility High-capacity Matter Pod Device Long-range Tractor Beam Storage High-capacity Matter Pod Protection Improved Power Shielding Weapon Minigun Energy Gun Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Stasis Projector Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . 1 Utility 4 | . . . 1 1 . 1 . . 1 Weapon 8 | . . . 1 1 2 1 1 2 . Parts Attached 85 | 5 4 15 8 7 6 9 12 5 14 Power 7 | 1 . 1 . 1 1 . 1 1 1 Engine 3 | 1 . 1 . . . . . . 1 Core 3 | . . . . 1 1 . 1 . . Reactor 1 | . . . . . . . . 1 . Propulsion 21 | 2 . 6 4 . 1 . 3 1 4 Treads 19 | 2 . 6 4 . 1 . 3 1 2 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 14 | 1 3 3 1 1 2 1 2 . . Device 6 | . . . 1 1 2 1 1 . . Storage 7 | 1 3 3 . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 43 | 1 1 5 3 5 2 8 6 3 9 Energy Gun 4 | . . . . . . . . 1 3 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 32 | 1 . 5 3 5 2 4 6 1 5 Ballistic Cannon 3 | . . . . . . 3 . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 34 | . . 4 . . . . 2 . 28 Power 4 | . . 1 . . . . . . 3 Propulsion 8 | . . 2 . . . . . . 6 Utility 5 | . . . . . . . 1 . 4 Weapon 17 | . . 1 . . . . 1 . 15 Highest Loss Streak 22 | . . 4 . . . . 1 . 22 Average Slot Usage (%) 90 | . 90 97 100 92 96 96 93 91 52 Engine 4 | . 14 10 9 . . . . . . Core 3 | . . . . 7 6 5 6 5 2 Treads 26 | . 28 43 36 30 26 23 19 14 9 Device 6 | . . . 9 7 9 13 12 9 2 Storage 14 | . 20 21 18 15 13 11 10 9 6 Protection 1 | . . . . . . . 2 4 2 Ballistic Gun 25 | . 14 21 27 30 40 27 25 40 17 Ballistic Cannon 3 | . . . . . . 9 13 . . Special Melee Weapon 1 | . 12 . . . . . . . . Naked Turns 32 | . . . . . . . . . 32 Heaviest Build 109 | 10 15 45 49 56 67 98 102 106 109 Greatest Support 146 | 40 40 80 82 82 82 82 125 126 146 Greatest Overweight (x) 16 | . . . . . . 1 1 . 16 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 5 8 12 12 12 12 12 12 11 Most Carried 12 | 4 6 7 11 12 9 12 12 6 6 Average Carried 6 | 1 3 3 6 8 7 9 9 5 4 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 4 Final Carried 11 | 1 5 6 7 10 7 11 6 6 2 Class Distribution -------------------- 41% | Executioner 30% | Mutant 7% | Scavenger-Executioner 7% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Executioner | -6/Factory Executioner | -5/Factory Executioner | -4/Factory Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 3801 | 160 75 639 223 100 476 302 975 251 600 Remotely 1779 | . . . 223 100 436 248 521 251 . Salvage Created 4599 | . 75 827 300 203 321 81 1270 251 1271 Parts 220 | . . 65 19 11 17 5 51 8 44 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 5 | . 1 1 . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 66 | . . 21 5 6 5 1 15 1 12 Melee 1 | . . . . . . . . . 1 Guns 52 | . . 21 5 5 5 1 3 1 11 Cannons 11 | . . . . . . . 11 . . AOE 2 | . . . . 1 . . 1 . . Classes Destroyed 11 | . 1 6 . . 2 . 2 . . Worker 5 | . . 2 . . 1 . 1 . 1 Builder 4 | . . 1 . 1 . . . . 2 Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . . . 1 . . Recycler 5 | . 1 . . . . . 1 1 2 Watcher 8 | . . 1 1 . 1 1 2 1 1 Swarmer 13 | . . 8 . 3 . . . . 2 Grunt 25 | . . 7 2 3 1 . 5 . 7 Sentry 15 | . . 6 3 . 1 . 4 1 . Hunter 6 | . . . . . 2 . 2 . 2 Programmer 7 | . . . . . 1 1 4 . 1 Best Kill Streak 15 | . 1 12 2 6 4 1 15 2 8 Combat Bots Only 10 | . . 6 2 5 2 1 10 1 4 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 2 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . 1 . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 8246 | . . 927 227 210 428 95 1456 20 4883 Core 1804 | . . 124 23 29 113 14 45 . 1456 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 100 69 95 95 86 98 96 100 . Volleys Fired 210 | . 10 68 15 8 21 7 28 3 50 Largest 9 | . 1 2 3 4 6 7 8 9 9 Hottest 435 | . 20 46 69 100 150 348 376 235 435 Shots Fired 795 | . 10 116 45 32 116 47 212 27 190 Gun 698 | . 10 116 45 32 116 39 124 27 189 Cannon 96 | . . . . . . 8 88 . . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . . 1 Kinetic 727 | . 10 116 45 32 116 45 201 27 135 Thermal 67 | . . . . . . 2 11 . 54 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 40 | . 9 37 19 9 18 7 15 12 40 Robot Miss Streak 4 | . 1 3 2 2 3 3 4 1 3 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 15 | . . 7 1 2 1 . . . 4 Max Gunslinging Chain 1 | . . 1 1 1 1 . . . 1 Shots Hit Robots 576 | . 13 103 34 22 90 26 123 17 148 Core Hits 222 | . 2 52 14 13 19 3 52 11 56 Critical Hits 26 | . . 1 1 . 1 1 18 . 4 Critical Kills 10 | . . . . . . . 9 . 1 Critical Parts Destroyed 15 | . . 1 1 . 1 1 8 . 3 Melee Attacks 8 | . 4 . . . . . . . 4 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 4 | . . . . . . . . . 4 Sneak Attacks 4 | . 3 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9822 | . 73 897 516 559 1228 411 2509 343 3286 Guns 8362 | . 73 897 516 327 1228 318 1491 343 3169 Cannons 902 | . . . . . . 93 809 . . Explosions 345 | . . . . 232 . . 113 . . Melee 116 | . . . . . . . . . 116 Ramming 97 | . . . . . . . 96 . 1 Kinetic 7624 | . 73 897 516 327 1228 335 1987 343 1918 Thermal 1872 | . . . . 232 . 76 313 . 1251 Explosive 113 | . . . . . . . 113 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 116 | . . . . . . . . . 116 Highest Corruption 15 | . . . . . . . 3 . 15 Average Corruption 3 | . . . . . . . 2 . 7 Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . . . 5 . 5 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . . Targeting Errors 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . 1 5 . . Impact 2 | . . . . . . . 2 . . Kinetic 4 | . . . . . . 1 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 161 | . . . . . . . 161 . . Shots 3 | . . . . . . . 3 . . Rammed 14 | . . 1 . . . . 12 . 1 Targets Rammed 14 | . . 1 . . . . 12 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 635 | . . 15 24 167 559 394 267 147 635 Average Temperature 139 | . . 5 9 58 175 182 122 75 195 Received Heat Transfer 1050 | . . 327 135 45 63 9 156 . 315 Effects 24 | . . . . . 10 2 3 . 9 Shutdowns 7 | . . . . . 2 . . . 5 Energy Bleed 2 | . . . . . . . 1 . 1 Interference 11 | . . . . . 6 2 2 . 1 Matter Decay 2 | . . . . . 1 . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 1 . . . . 5 Heat Transferred 2065 | . . . . 150 . 50 200 . 1665 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 368 | . 35 352 242 356 335 95 368 161 233 Initial 150 | . . . 65 94 150 56 31 89 78 Average 150 | . 8 171 174 248 219 82 176 133 130 Maximum Alert Level 1 | . . 1 1 1 1 . 1 . 1 Low Security (%) 70 | 100 100 62 83 35 45 100 51 100 90 Level 1 29 | . . 37 16 64 54 . 48 . 9 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . 4 1 1 4 1 7 1 2 Investigation 1 | . . 1 . . . . . . . Extermination 6 | . . . . . 1 1 2 1 1 Reinforcement 8 | . . 3 1 1 . . 2 . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 12 | . . 2 1 1 1 2 2 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 2 27 7 11 7 2 19 2 26 Peak Tracking Total 10 | . 1 6 2 6 2 3 6 1 10 Tactical Retreats 3 | . . . . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 3 | . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 7 | . . . . 4 . . 3 . . Max in Single Turn 4 | . . . . 4 . . 3 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 1 | . . 1 . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . 2 . . . . . . . Successful 2 | . . 2 . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . parse_system 1 | . 1 . . . . . . . . no_distress 1 | . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . 16 . . . Total Damage 262 | . . . . . . 262 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 4464 | 72 411 966 261 253 450 301 899 342 509 Spaces Moved 2196 | 42 227 459 114 135 229 151 433 191 215 Core 85 | 6 . . . . . . . . 79 Treads 2098 | 36 227 459 114 135 229 151 433 191 123 Legs 12 | . . . . . . . . . 12 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Fastest Speed 40 | 50 160 160 156 156 156 156 162 166 40 Average Speed 162 | 144 160 160 159 156 156 167 175 168 150 Slowest Speed 850 | 160 160 160 160 156 156 176 182 170 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 13 | 3 34 40 14 4 8 6 14 6 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 41 | . . . . 19 . . 20 1 1 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 2 1 1 AOE 37 | . . . . 19 . . 18 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 2696 | 54 266 596 158 163 285 183 496 204 291 Wait 66 | . . 28 11 . 26 1 . . . Move 2187 | 41 226 458 113 134 228 150 432 190 215 Hop . | . . . . . . . . . . Pick Up 83 | 7 15 17 7 9 2 10 5 4 7 Fast Attach . | . . . . . . . . . . Attach 44 | 5 4 7 2 2 4 2 5 2 11 Detach . | . . . . . . . . . . Swap 41 | . . 8 6 5 2 7 7 3 3 Drop 41 | 1 7 9 4 5 2 4 7 2 . Fire 210 | . 10 68 15 8 21 7 28 3 50 Melee 8 | . 4 . . . . . . . 4 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 13 | . . 1 . . . . 12 . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x2 1041 | -9/Materials | Lost 4 parts (1p2n1w) 1108 | -9/Materials | Repaired Hcp. Matter Pod 1420 | -9/Materials | Discovered new exit (range 14) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1705 | -8/Materials | Discovered new exit (range 5) 1711 | -8/Materials | Entered Factory 1711 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1733 | -7/Factory | Build established: Scavenger-Gunner 1920 | -7/Factory | Discovered new exit (range 14) 1964 | -7/Factory | Entered another Factory area 1964 | -6/Factory | Evolved 2 slots: Weapon x2 2105 | -6/Factory | Garrison activated, responded to threat 2391 | -6/Factory | Discovered new exit (range 15) 2414 | -6/Factory | Entered another Factory area 2414 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2492 | -5/Factory | Build established: Executioner 2523 | -5/Factory | Allied Derelicts emerged from ambush trap array 2688 | -5/Factory | Discovered new exit (range 12) 2715 | -5/Factory | Entered another Factory area 2715 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3007 | -4/Factory | Spotted B-86 Titan 3140 | -4/Factory | Destroyed 10 combat bots 3598 | -4/Factory | Discovered new exit (range 8) 3614 | -4/Factory | Entered Research 3614 | -3/Research | Evolved 2 slots: Weapon x2 3849 | -3/Research | Found Enh. Force Lance 3940 | -3/Research | Discovered new exit (range 6) 3956 | -3/Research | Entered another Research area 3956 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3967 | -2/Research | Spotted B-90 Cyclops 4349 | -2/Research | System corruption reached 10% 4355 | -2/Research | Lost 22 parts (3p5n2u12w) 4369 | -2/Research | Core integrity fell below 50% 4435 | -2/Research | Core integrity fell below 20% 4465 | -2/Research | Lost 3 parts (1n1u1w) 4465 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04434_ Penetrated by Slug. 04434_ Stasis Projector destroyed. 04434_ Slug penetrates Mason Extractor. 04436_ W-44 Eye distress signal alerts nearby ally. 04436_ Slug penetrates Wall. 04436_ Penetrated by Slug. 04439_ K-01 Serf suffers critical hit. 04442_ Slug penetrates Wall. 04442_ Penetrated by Slug. 04443_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04445_ Penetrated by Slug. 04445_ Slug penetrates Wall. 04450_ Acquired Field Propulsion Drive. 04453_ Acquired Railgun. 04456_ ALERT: Rogue bot located, Programmers report to Research Zone 4N. 04457_ System corrupted: Field Propulsion Drive rejected. 04458_ Slug penetrates P-80 Master. 04462_ Slug penetrates Wall. 04464_ P-80 Master destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????#=!@= p #????????????????? | | ??????????????????????#!%""""" #????????????????? | | ??????????????????????#!*""""" #????????????????? | | ??????????????????????# """"" #????????????????? | | ??????????????????????# #?????????????? ?? | | ??????????????????????# h #?????????????? ? | | ?????????????????##########h####################+# | | ???????????? h | | ???????????? | | ???????????? | | ????????????? | | ?????????????+################################/### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????##""" #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 80 Energy Generation 36 Energy Capacity 410 Matter Stores 500 Matter Capacity 600 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! Please Form A Line Respectable Loadout System Compromised Challenges ------------ None Game ------ Seed GuidedArchitectTerrabomb Manual? 0 Play Time 00:47:30 Cumulative 6.5 hours Start 2021.05.18 @ 20:47:10 End 2021.05.18 @ 21:34:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90493ae2-d91c-4dce-9edc-15a15cf22777