Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 19:43:39 Player: star Result: Destroyed self with Heavy Ion Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2914) 2914 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 6351 Bonus ------- High Alert Combat Kills 255 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 128/290 System Corruption 2% Temperature Cool (59) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Weapon Cycler Relay Coupler [NC] (31) Relay Coupler [NC] (16) > --- WEAPON (4) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Advanced EMP Blaster > --- INVENTORY (5) ---- Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Target Analyzer Hardlight Generator > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Small Storage Unit Weapon Cycler Weapon Cycler Medium Armor Plating Recalibrator Small Laser Shotgun Datajack Improved Datajack [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . 2 . . . Parts Attached 55 | 6 2 5 19 11 12 Power 5 | 1 . . 2 2 . Engine 3 | 1 . . 1 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 11 | 2 . 1 3 2 3 Treads 7 | . . 1 3 2 1 Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 1 6 2 3 Device 5 | . . . 5 . . Storage 2 | 1 1 . . . . Processor 2 | . . . . 2 . Hackware 3 | . . . . . 3 Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 25 | 2 1 3 8 5 6 Energy Gun 9 | 2 . 3 2 2 . Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 9 | . 1 . 5 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 23 | . 2 2 6 3 10 Power 1 | . 1 . . . . Propulsion 6 | . . 1 . 2 3 Utility 5 | . . . 3 . 2 Weapon 11 | . 1 1 3 1 5 Highest Loss Streak 10 | . 1 1 2 2 10 To Critical Strikes 1 | . . . 1 . . Average Backups 11 | . 5 8 12 13 11 Power . | . . . . 1 . Propulsion 2 | . 3 4 5 1 . Utility 4 | . . 2 3 5 7 Weapon 2 | . . 1 2 3 2 Tool/Special . | . . . . . . Unused Backups 14 | . . 3 . 6 5 Power . | . . . . . . Propulsion 7 | . . 3 . 4 . Utility 5 | . . . . 1 4 Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 91 | . 84 76 89 99 85 Engine 6 | . 13 . 7 5 7 Core 1 | . . . . 3 . Treads 13 | . . 5 15 17 12 Leg 4 | . 28 15 2 . 1 Device 12 | . . . 12 18 12 Storage 9 | . 14 11 9 9 6 Processor 4 | . . . . 8 6 Protection 2 | . . 9 6 . . Energy Gun 17 | . 24 34 14 16 8 Energy Cannon 1 | . . . 3 . 4 Ballistic Gun 14 | . 4 . 17 19 14 Peak Build Rating 32 | 6 7 10 30 32 32 Average Rating 23 | 3 6 8 19 30 26 On Entrance 13 | . 6 6 9 27 32 Avg Prop Armor Cover (%) 4 | . . 5 4 . . Naked Turns . | . . . . . . Heaviest Build 50 | 11 31 31 48 50 50 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 6 | 1 1 2 2 1 6 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 12 Most Carried 15 | . 10 11 15 15 15 Average Carried 11 | . 5 8 12 13 11 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | . 10 9 15 14 1 Class Distribution -------------------- 58% | Scavenger-Gunner 16% | Tank 13% | Scavenger-Tank 7% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1577 | 198 55 84 390 550 300 Remotely . | . . . . . . Salvage Created 2703 | . 132 234 1005 844 488 Parts 164 | . 18 17 57 45 27 Haulers Intercepted 4 | . . 1 2 . 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 66 | . 8 4 23 23 8 Guns 60 | . 6 4 22 23 5 Cannons 2 | . . . 1 . 1 AOE 4 | . 2 . . . 2 Classes Destroyed 13 | . 2 3 2 3 3 Worker 2 | . . . 1 . 1 Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Hauler 4 | . . 1 2 . 1 Mechanic 2 | . . 2 . . . Watcher 1 | . . . . . 1 Swarmer 26 | . 7 2 8 9 . Grunt 21 | . 1 . 11 2 7 Brawler 2 | . . . . 2 . Sentry 8 | . . 2 2 4 . Specialist 2 | . . . 2 . . Hunter 6 | . . . . 4 2 Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 5 2 6 4 4 Combat Bots Only 5 | . 5 1 5 4 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 395 | . 60 24 124 126 61 Missed 100 | . 17 4 21 42 16 Hits 295 | . 43 20 103 84 45 Melee 2 | . . . . 2 . Projectile 293 | . 43 20 103 82 45 Critical Strikes 7 | . . 1 4 2 . Damage Taken 3851 | . 394 229 1252 849 1127 Core 672 | . 62 45 229 148 188 Absorbed by Shields 468 | . . . 28 292 148 Core Remaining (%) 87 | 100 75 88 . . . Volleys Fired 184 | . 25 18 65 52 24 Largest 4 | . 2 4 4 4 4 Hottest 261 | . 80 160 195 183 261 Shots Fired 587 | . 37 62 215 201 72 Gun 553 | . 37 62 206 201 47 Cannon 27 | . . . 9 . 18 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 282 | . 13 . 115 125 29 Thermal 286 | . 12 62 100 76 36 Explosive 5 | . . . . . 5 Electromagnetic 14 | . 12 . . . 2 Robot Hit Streak 18 | . 9 7 14 18 7 Robot Miss Streak 6 | . 3 5 3 6 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 . 2 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 366 | . 21 34 138 121 52 Core Hits 159 | . 11 13 59 47 29 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 10 | . . . 1 9 . Burn 5 | . . . . 5 . Destroy 5 | . . . 1 4 . Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5739 | . 305 383 1537 1929 1585 Guns 4470 | . 190 383 1377 1929 591 Cannons 375 | . . . 150 . 225 Explosions 884 | . 115 . . . 769 Melee . | . . . . . . Ramming 10 | . . . 10 . . Kinetic 2096 | . 57 . 653 1056 330 Thermal 2796 | . 180 383 874 873 486 Explosive 606 | . . . . . 606 Electromagnetic 231 | . 68 . . . 163 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 2 2 Average Corruption 1 | . 1 . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . 2 . . 22 8 Message Errors 10 | . . . . 7 3 Matter Fused 8 | . 1 . . 4 3 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 5 | . . . . 4 1 Data Loss (minor) 6 | . 1 . . 4 1 Overload Shots . | . . . . . . Overflow Damage 67 | . 7 . . . 60 Projectiles 5 | . . . . . 5 Explosions 62 | . 7 . . . 55 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 123 | . 53 . . . 70 Shots 5 | . 2 . . . 3 Rammed 4 | . . . 4 . . Targets Rammed 4 | . . . 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 486 | . 138 331 486 334 267 Average Temperature 134 | . 52 119 193 103 109 Received Heat Transfer 807 | . 24 72 490 74 147 Effects 9 | . . . 9 . . Shutdowns 3 | . . . 3 . . Energy Bleed 3 | . . . 3 . . Interference 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . 3 4 1 3 1 Heat Transferred 6141 | . 400 850 1857 2183 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . . 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 4 | . . . 1 4 2 Low Security (%) 32 | 100 100 100 62 1 . Level 1 11 | . . . 37 9 . Level 2 31 | . . . . 35 100 Level 3 21 | . . . . 48 . Level 4 2 | . . . . 5 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1133 | . 165 85 271 1133 566 Initial 551 | . . 53 . 155 551 Average 426 | . 102 32 129 711 485 Influence Increases 2406 | . 269 142 611 1028 356 Destroy 0b10 Robot/C 1340 | . 160 80 460 480 160 Destroy 0b10 Robot/NC 70 | . . 15 15 10 30 Destroy Leader 200 | . 30 32 84 20 34 Allied During Kill 6 | . . . . 3 3 Successful Hack 4 | . . . 4 . . Disable Machine 75 | . 30 . . . 45 Anti-Garrison Action 450 | . . . . 450 . Destroy Structure 51 | . 4 . 3 5 39 Lose Combat Pursuer 210 | . 45 15 45 60 45 Influence Decreases 1947 | . 140 271 372 134 1030 Entered New Map 742 | . . 76 . 84 582 Time Decay 925 | . 120 175 312 . 318 Lost Part 230 | . 20 20 60 30 100 Lost Ally 50 | . . . . 20 30 Squads Dispatched 7 | . . 1 3 . 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 6 | . . 1 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . 2 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 17 11 33 24 23 Peak Tracking Total 7 | . 7 3 6 6 7 Tactical Retreats 9 | . 2 1 2 2 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 10 | . 1 . . 8 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . 2 . . 3 3 Max in Single Turn 1 | . 1 . . 1 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 5 | . . 1 2 2 . Terminals 3 | . . 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 10 | . . 2 3 5 . Successful 4 | . . 1 3 . . Failed 6 | . . 1 . 5 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 7 | . . 2 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 2 2 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 5 | . . . . . 5 Non-combat 2 | . . . . . 2 Combat 3 | . . . . . 3 Robot Hacks Applied 5 | . . . . . 5 find_recycling 1 | . . . . . 1 wipe_record 1 | . . . . . 1 formatsys_low 1 | . . . . . 1 formatsys_high 2 | . . . . . 2 Relay Couplers Released 12 | . . . . 12 . Machine Destruction 12 | . . . . 12 . Attached 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 4 | . . . . 1 3 Largest Group 1 | . . . . 1 1 Highest-Rated Group 29 | . . . . 10 29 Highest-Rated Ally 29 | . . . . 10 29 Total Orders . | . . . . . . Ally Attacks 11 | . . . . 2 9 Total Damage 171 | . . . . 23 148 Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4366 | 58 276 495 922 1903 712 Spaces Moved 1590 | 42 116 185 295 695 257 Core 51 | 14 . . . . 37 Treads 1269 | . . 104 295 695 175 Legs 270 | 28 116 81 . . 45 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 160 160 50 Average Speed 220 | 119 176 218 221 236 211 Slowest Speed 350 | 190 190 260 320 240 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 34 24 37 57 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 4 . 3 4 37 Melee . | . . . . . . Projectile 16 | . . . 3 4 9 AOE 32 | . 4 . . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2100 | 47 154 235 447 843 374 Wait 151 | . 1 18 51 25 56 Move 1586 | 41 115 184 295 694 257 Hop . | . . . . . . Pick Up 31 | . 10 5 6 9 1 Fast Attach 26 | 6 1 2 8 . 9 Attach 16 | . 1 3 2 3 7 Detach 3 | . 1 1 . . 1 Swap 33 | . . . 13 13 7 Drop 25 | . . 4 3 14 4 Fire 184 | . 25 18 65 52 24 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . 4 . . Escape Stasis 16 | . . . . 16 . Rewire 19 | . . . . 17 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Weapon x2 715 | -9/Materials | Build established: Tank 818 | -9/Materials | Discovered new exit (range 5) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Utility x2 1665 | -8/Materials | Discovered new exit (range 11) 1752 | -8/Materials | Identified exit to Garrison 1752 | -8/Materials | Entered Garrison 1754 | -8/Garrison | Build established: Scavenger-Tank 1902 | -8/Garrison | Garrison Relay disabled 2068 | -8/Garrison | Core integrity fell below 50% 2133 | -8/Garrison | Build established: Scavenger-Gunner 2222 | -8/Garrison | Triggered checkpoint 2507 | -8/Garrison | Discovered new exit (range 10) 2584 | -8/Garrison | Triggered checkpoint 2624 | -8/Garrison | Garrison Relay disabled 2854 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Installed Relay Interface Framework 2952 | -8/Garrison | Discovered new exit (range 13) 3460 | -8/Garrison | Triggered checkpoint 3528 | -8/Garrison | Garrison Relay disabled 3655 | -8/Garrison | Entered Materials 4136 | -8/Materials | Core integrity fell below 20% 4209 | -8/Materials | Lost 10 parts (3n2u5w) 4367 | -8/Materials | Destroyed self with Heavy Ion Engine chain reaction Last Messages --------------- 04311_ M-13 Machinist repairs U-05 Engineer. 04313_ M-13 Machinist repairs U-05 Engineer Lgt. Ion Engine. 04325_ K-01 Serf collects debris. 04337_ Acquired Aluminum Leg. 04340_ K-01 Serf collects debris. 04342_ A-02 Transporter destroyed. 04345_ U-05 Engineer builds a Wall. 04346_ K-01 Serf collects debris. 04349_ Acquired Prototype Launcher. 04349_ Identified Adv. EMP Blaster. 04351_ K-01 Serf collects debris. 04353_ U-05 Engineer builds a Wall. 04356_ Acquired 8 matter. 04360_ Penetrated by Slug. 04360_ Acquired 6 matter. 04362_ Door malfunctions. 04365_ U-05 Engineer lays Concrete. 04367_ Destroyed Welding Torch. 04367_ U-05 Engineer destroyed. 04367_ Chain reaction triggered in Corrupted Hvy. Ion Engine. 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""" ???????????????????? | | ???????????????# #! """ ???????????????????? | | ???????????????# # """ #??????????????????? | | ???????????????# " + #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 47 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugMicrowarpAutominer Manual? 0 Play Time 00:27:35 Cumulative 174.3 hours Start 2026.03.15 @ 16:21:53 End 2026.03.15 @ 19:43:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 295 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d705c449-abea-4522-acb1-ffa211754b42