Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 20:15:10 Player: 3.14 Result: Destroyed by as-63162 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (217) 217 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 892 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 225/300 Energy 246/250 System Corruption 2% Temperature Cool (2) Movement Treading (240) Ox1 Location -10/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Battery (250) Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Drone Bay > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads High-capacity Battery Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Jun Mat Min Exi Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 14 | . 5 5 4 Power 2 | . 1 . 1 Engine 2 | . 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | . 1 . 2 Treads 2 | . . . 2 Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 3 3 1 Device 1 | . . 1 . Storage 2 | . 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 2 2 . Artifact . | . . . . Weapon 2 | . . 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . 1 3 . Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . 1 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . 1 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 95 97 97 Engine 12 | . 14 12 11 Treads 4 | . . . 22 Leg 23 | . 28 28 5 Storage 15 | . 17 14 14 Protection 10 | . 5 13 14 Ballistic Gun 28 | . 28 28 28 Naked Turns . | . . . . Heaviest Build 51 | 11 31 29 51 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | . 15 15 20 Average Capacity 15 | . 13 15 17 Most Carried 15 | . 15 15 13 Average Carried 12 | . 11 14 12 Final Capacity 20 | 8 15 15 20 Final Carried 15 | 6 15 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Resources | -11 -10 -10 -10 ----------- Run | Jun Mat Min Exi Matter Collected 434 | 182 148 104 . Remotely . | . . . . Salvage Created 431 | . 338 93 . Parts 24 | . 18 6 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Jun Mat Min Exi Combat Hostiles Destroyed 10 | . 3 7 . Guns 10 | . 3 7 . Classes Destroyed 7 | . 4 3 . Builder 1 | . 1 . . Hauler 1 | . 1 . . Recycler 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 3 | . 3 . . Demolisher 1 | . . 1 . Assembled 3 | . . 3 . Best Kill Streak 4 | . 4 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Jun Mat Min Exi Damage Taken 897 | . 265 622 10 Core 253 | . 18 225 10 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 48 | . 24 24 . Largest 2 | . 2 2 . Hottest 40 | . 40 40 . Shots Fired 97 | . 48 48 1 Gun 97 | . 48 48 1 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 97 | . 48 48 1 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 8 4 . Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 57 | . 33 24 . Core Hits 28 | . 16 12 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 622 | . 358 264 . Guns 609 | . 345 264 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 13 | . 13 . . Kinetic 609 | . 345 264 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 2 6 Message Errors 3 | . . 1 2 Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . 4 . . Kicked 4 | . 4 . . Crushed . | . . . . Highest Temperature 261 | . 88 12 261 Average Temperature 41 | . 34 5 134 Received Heat Transfer 162 | . 162 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -10 ------- Run | Jun Mat Min Exi Peak Influence 147 | . 147 71 . Initial 1 | . . 1 . Average 42 | . 36 46 . Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Jun Mat Min Exi Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 11 6 5 Peak Tracking Total 10 | . 4 2 10 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Jun Mat Min Exi Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Jun Mat Min Exi Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Jun Mat Min Exi Machines Accessed 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Jun Mat Min Exi Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Jun Mat Min Exi Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Jun Mat Min Exi Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Jun Mat Min Exi Turns Passed 1396 | . 514 616 266 Spaces Moved 662 | 1 246 284 131 Core . | . . . . Treads 104 | . . . 104 Legs 558 | 1 246 284 27 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 190 160 Average Speed 184 | 120 171 190 198 Slowest Speed 240 | 120 190 190 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 2 50 60 51 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Jun Mat Min Exi Total 751 | . 295 319 137 Wait 4 | . . 2 2 Move 659 | . 245 283 131 Hop . | . . . . Pick Up 13 | . 12 1 . Fast Attach 5 | . 3 2 . Attach 4 | . 1 2 1 Detach . | . . . . Swap 5 | . 1 1 3 Drop 9 | . 5 4 . Fire 48 | . 24 24 . Melee . | . . . . Ram . | . . . . Kick 4 | . 4 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 4) 233 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Entered Mines 550 | -10/Mines | Learned location of Zion (-7) 719 | -10/Mines | Found the Drone Emporium 731 | -10/Mines | Found Prototype Device 731 | -10/Mines | Identified Sensor Drone Bay 793 | -10/Mines | Assembled infested the area 1064 | -10/Mines | Core integrity fell below 50% 1072 | -10/Mines | Core integrity fell below 20% 1122 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1124 | -10/Mines | Discovered new exit (range 5) 1131 | -10/Mines | Entered Exiles 1183 | -10/Exiles | Met 8R-AWN 1211 | -10/Exiles | Met EX-HEX 1309 | -10/Exiles | Met EX-DEC 1350 | -10/Exiles | Met EX-BIN 1383 | -10/Exiles | Attacked by the Exiles 1397 | -10/Exiles | Destroyed by as-63162 with Assembled Heavy Rifle Last Messages --------------- bots moving through Complex 0b10 in real time, when combined with local relay data. More specifically, we extract data from their central systems and transmit it to you or anyone else we have a bead on, and you process that locally together with our algorithms to determine their precise locations! It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 01352_ EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." 01361_ TKGVB21E&D:ZC8P:ZS%3P8QBDXNO7P UB3 01383_ System corrupted: FCS attempts to trigger Assault Rifle. 01383_ System corrupted: Assault Rifle misfires. 01383_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 01385_ EX-BIN: "I just want to science!" 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"""""" " ""c a##????###?###????????? | | "" """ " #####"""""""""##????? | | " " " """ """"##???? | | "" " #???? | | " """#???? | | " "#???? | | " "##??? | | " ""###? | | """ """""" """#? | | " ######""" "#? | | " ""##?????####""" ## | | "" """##??????????#""" # | | " """##???????????#"""" | | " ""#???????????##"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearLongswordCannon Manual? 0 Play Time 00:06:05 Cumulative 856.2 hours Start 2023.10.19 @ 20:08:53 End 2023.10.19 @ 20:15:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1290 Rogue 1290 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e657f95d-4e39-41db-bb3f-8fe2bd37e333