Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 13:52:53 Player: wojo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (585) 585 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (756) 756 TOTAL SCORE: 2996 Bonus ------- Follower Combat Kills 178 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 9/300 Energy 100/100 System Corruption 0% Temperature Warning (358) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON (3) ------- High-powered Shotgun Assault Cannon > --- INVENTORY (15) --- Advanced Visual Processing Unit Advanced Visual Processing Unit Launcher Guidance Computer Beamcaster Beamcaster Battle Cannon Bore Cannon Enhanced Flamer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON ----------- Beamcaster Gauss Rifle Slug Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Advanced Visual Processing Unit Advanced Visual Processing Unit Launcher Guidance Computer Beamcaster High-powered Shotgun High-powered Shotgun Battle Cannon Assault Cannon Bore Cannon Enhanced Flamer Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Weapon High-powered Shotgun Energy Gun Beamcaster Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 37 | 6 2 10 1 9 9 Power 4 | 1 . . . 1 2 Engine 4 | 1 . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 . 2 3 Treads 2 | 2 . . . . . Leg 9 | . . 4 . 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 2 . 1 . Device 1 | . 1 . . . . Storage 3 | 1 . 2 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 1 4 1 5 4 Energy Gun 3 | 1 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 4 1 1 3 Ballistic Cannon 3 | . . . . 2 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 2 . 2 11 Power 3 | . . . . 1 2 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 7 | . . 2 . 1 4 Highest Loss Streak 10 | . . 1 . 2 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 88 88 100 99 95 Engine 11 | . 14 11 11 11 9 Treads 6 | . 28 19 . . . Leg 23 | . . 3 33 33 30 Device 2 | . 2 9 . . . Storage 16 | . 14 12 22 19 11 Processor 2 | . . . . 2 11 Energy Gun 8 | . 14 8 . 6 17 Ballistic Gun 14 | . 2 16 33 18 4 Ballistic Cannon 6 | . . . . 8 10 Launcher 2 | . 11 7 . . . Naked Turns . | . . . . . . Heaviest Build 45 | 13 17 36 33 41 45 Greatest Support 50 | 40 40 40 30 50 50 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 13 15 15 15 Most Carried 15 | 4 5 11 9 15 15 Average Carried 9 | 2 4 7 9 10 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 4 5 9 9 14 9 Class Distribution -------------------- 57% | Gunner 26% | Derelict-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 779 | 226 . 297 45 88 123 Remotely . | . . . . . . Salvage Created 575 | . 10 274 45 . 246 Parts 34 | . 1 17 7 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 1 17 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . . 12 4 . 4 Guns 18 | . . 10 4 . 4 AOE 2 | . . 2 . . . Classes Destroyed 6 | . 1 4 . . 1 Builder 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 10 | . . 6 4 . . Grunt 8 | . . 5 . . 3 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 1 6 4 . 2 Combat Bots Only 4 | . . 4 4 . 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 213 | . 2 85 15 8 103 Missed 54 | . 1 24 6 3 20 Damage Taken 2523 | . 19 680 70 105 1649 Core 414 | . . 83 . 20 311 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 65 | . 3 25 5 1 31 Largest 3 | . 2 3 3 3 3 Hottest 173 | . 80 105 70 70 173 Shots Fired 155 | . 5 64 15 3 68 Gun 122 | . 3 60 15 3 41 Cannon 27 | . . . . . 27 Launcher 6 | . 2 4 . . . Special . | . . . . . . Kinetic 116 | . . 47 15 3 51 Thermal 29 | . 3 13 . . 13 Explosive 6 | . 2 4 . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 5 | . 2 5 4 1 5 Robot Miss Streak 8 | . 1 6 4 2 8 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 87 | . 3 42 8 1 33 Core Hits 43 | . 1 23 4 . 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1886 | . 89 888 135 9 765 Guns 1297 | . 12 687 123 9 466 Cannons 299 | . . . . . 299 Explosions 266 | . 77 189 . . . Melee . | . . . . . . Ramming 24 | . . 12 12 . . Kinetic 1344 | . . 600 123 9 612 Thermal 228 | . 12 87 . . 129 Explosive 266 | . 77 189 . . . Electromagnetic 24 | . . . . . 24 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . 8 9 . . . Projectiles . | . . . . . . Explosions 17 | . 8 9 . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 40 | . 12 28 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed 4 | . . 3 1 . . Kicked 4 | . . 3 1 . . Crushed . | . . . . . . Highest Temperature 707 | . 18 83 . . 707 Average Temperature 187 | . 10 35 . . 300 Received Heat Transfer 840 | . . 222 . . 618 Effects 23 | . . . . . 23 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 7 | . . . . . 7 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 518 | . 37 259 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 226 | . 58 226 144 . . Initial 54 | . . 24 54 . . Average 55 | . 26 74 98 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 94 100 . . Level 1 3 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 4 20 4 1 12 Peak Tracking Total 9 | . 2 6 4 1 9 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 2 | . . 2 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Prototype ID Bank 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 1021 | . . . . . 1021 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2621 | 97 248 519 67 1278 412 Spaces Moved 1629 | 57 140 255 26 918 233 Core 6 | 6 . . . . . Treads 421 | 51 140 230 . . . Legs 1202 | . . 25 26 918 233 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 120 130 Average Speed 142 | 148 160 162 190 134 132 Slowest Speed 330 | 160 160 190 190 193 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 18 31 9 85 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 5 | . . 5 . . . Terrain Destroyed 57 | . 21 26 . . 10 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 47 | . 21 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1799 | 67 158 300 32 961 281 Wait 37 | . 13 . . 18 6 Move 1624 | 56 139 254 25 917 233 Hop . | . . . . . . Pick Up 24 | 5 1 7 . 10 1 Fast Attach 8 | 5 1 1 . 1 . Attach 12 | 1 . 3 . 2 6 Detach . | . . . . . . Swap 17 | . 1 6 1 6 3 Drop 8 | . . 1 . 6 1 Fire 65 | . 3 25 5 1 31 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 3 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 633 | -9/Materials | Build established: Gunner 657 | -9/Materials | Discovered new exit (range 13) 865 | -9/Materials | Entered Mines 866 | -9/Mines | Learned location of Storage (-7) 889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 932 | -9/Mines | Entered Zion 1555 | -7/Zion | Imprinted 1557 | -7/Zion | Declared Zion's savior 1674 | -7/Zion | Learned location of 1 exit from Factory 1792 | -7/Zion | Received a hallucinogenic algorithm 2159 | -7/Zion | Build established: Derelict-Gunner 2168 | -7/Zion | Discovered new exit (range 14) 2210 | -7/Zion | Entered Proximity Caves 2210 | -6/Proximity Caves | Accompanied by 4 allies 2492 | -6/Proximity Caves | Learned 8 Factory zone layouts 2525 | -6/Proximity Caves | Core integrity fell below 50% 2562 | -6/Proximity Caves | Lost 4 allies 2569 | -6/Proximity Caves | Core integrity fell below 20% 2622 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Overheating: System interference. Hpw. Shotgun temporarily disabled. Aluminum Leg destroyed. G-50 Soldier knocked back. G-50 Soldier destroyed. Overheating: Hpw. Shotgun damaged (-6). G-50 Soldier knocked back. Overheating: Mak. Salvage Targeting Computer damaged (-1). Hvy. Laser fries itself beyond repair. Destroyed Lgt. Angular Momentum Engine. Broken Aluminum Leg destroyed. Overheating: Mak. Salvage Targeting Computer damaged (-2). Overheating: System interference. Assault Cannon temporarily disabled. Hpw. Shotgun temporarily disabled. Overheating: Energy bleed (-13). Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ???????????????????????#### ##????????????????? | | ??????????????????????## #????????????????? | | ??????????????????????# #??????#?????????? | | ?????????????????????## #####???? ##????????? | | ??????????? ?????????# @ ##??????#% # ???????? | | ?????????? ###### %#??#### ???????? | | ??????#? ??# % ;### [%* ??????? | | ?????? # #??# g %##*=*%%$ ????????? | | ?????? # ###### #### % !%!!*%[[" % #????????? | | ?????# #########;%#!= =%=!#" #?????????? | | ????## ## # ### #### #???????????? | | ???# ?# " " ###### "#???? ###???????????? | | ???# ??# " " # ##???????????????????? | | #??# ???# " # #####????????????????????? | | ### ????# "" # ##???????????????????????? | | #???## ##??????????????????????? | | #???# ### #??????????????????????? | | ? #????# #########??????????????? | | ??# #????# #??????????????? | | ?## #?????## #??????????????? | | ## ##?????## ######### #??????????????? | | ######### ##??????????????????????? | | #??????????????????????? | | # [####???????????????????? | | ## ############# # #% ##??????????????????? | | ## "##?????????# [/ #??????????????????? | | % % #?????????# #??????????????????? | | [ ##?????????## ### #??????????????????? | | #######???????????# #?## #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Thermal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalDecoyFlightbrick Manual? 0 Play Time 00:25:17 Cumulative 7.8 hours Start 2024.06.01 @ 13:29:36 End 2024.06.01 @ 13:52:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: c981f994-14d5-437f-8f43-999c91458bee