Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 20:55:24

Player: Golinth

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1094)     1094
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3634

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             530/700
Matter                     83/300
Energy                     140/140
System Corruption          4%
Temperature                Cool (9)
Movement                   Treading (560) Ox5
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (5) ---
     Light Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Huge Storage Unit
  Improved Light Armor Plating
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
           Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Micro Nuclear Core
           Signal Interpreter
           Seismic Detector
           Kinecellerator
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Particle Cannon
           Particle Cannon
     Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
         Light Treads
       Armored Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Propulsion Shielding
      Hardened Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
               Deuterium Engine
         Light Deuterium Engine
         Light Deuterium Engine
         Light Deuterium Engine
         Micro Nuclear Core
      Improved Heat Sink
         Large Storage Unit
               Signal Interpreter
               Seismic Detector
               Kinecellerator
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Improved Light Armor Plating
               Shock Rifle
               Particle Cannon
               Particle Cannon
               Particle Cannon
         Light Assault Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             59   | 8   10  14  10  17  
  Power                    9    | 1   2   2   2   2   
    Engine                 8    | 1   2   2   2   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 1   2   1   3   2   
    Treads                 9    | 1   2   1   3   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 4   2   3   2   8   
    Device                 4    | 2   .   1   .   1   
    Storage                5    | 2   1   .   .   2   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   1   1   2   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   4   8   3   5   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          8    | .   2   5   .   1   
    Ballistic Gun          11   | 1   2   2   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 23   | .   6   .   1   16  
  Power                    3    | .   2   .   .   1   
  Propulsion               6    | .   1   .   .   5   
  Utility                  5    | .   1   .   .   4   
  Weapon                   9    | .   2   .   1   6   
  Highest Loss Streak      11   | .   5   .   1   11  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     89   | .   89  99  99  78  
  Engine                   8    | .   14  11  9   2   
  Core                     1    | .   .   .   .   4   
  Treads                   24   | .   26  21  36  21  
  Device                   4    | .   1   8   9   1   
  Storage                  10   | .   14  11  9   7   
  Processor                3    | .   .   11  5   .   
  Protection               8    | .   4   2   3   18  
  Energy Gun               2    | .   1   3   4   .   
  Energy Cannon            10   | .   8   28  8   .   
  Ballistic Gun            13   | .   17  .   13  19  
Peak Build Rating          30   | 8   11  18  25  30  
  Average Rating           17   | 5   8   16  22  26  
  On Entrance              12   | .   8   11  18  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             119  | 17  32  42  42  119 
  Greatest Support         100  | 20  40  40  80  100 
  Greatest Overweight (x)  5    | .   .   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         17   | 7   13  15  15  24  
  Most Carried             18   | 8   15  15  15  18  
  Average Carried          13   | 6   11  14  12  15  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            15   | 7   15  15  15  12  

 Class Distribution 
--------------------
 46% | Mutant
 20% | Tank
 14% | Skirmisher
  9% | Scavenger-Tank
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1009 | 307 155 199 95  253 
  Remotely                 73   | 73  .   .   .   .   
Salvage Created            1380 | 118 365 449 82  366 
  Parts                    101  | 12  33  28  6   22  
Haulers Intercepted        4    | .   2   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  29   | .   8   8   3   10  
  Guns                     25   | .   8   5   3   9   
  Cannons                  3    | .   .   3   .   .   
Classes Destroyed          11   | 3   5   1   1   1   
  Worker                   3    | 2   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   
  Recycler                 3    | 1   .   2   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  15   | .   5   7   2   1   
  Grunt                    5    | .   3   .   .   2   
  Sentry                   3    | .   .   1   .   2   
  Hunter                   3    | .   .   .   1   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           10   | 1   5   10  3   3   
  Combat Bots Only         6    | .   5   6   3   3   
Max Kills in Single Turn   2    | 1   2   2   1   2   
  Gunslinging              1    | .   1   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        423  | .    85   31   33   274  
  Missed                   115  | .    27   6    9    73   
Damage Taken               3345 | .    606  272  281  2186 
  Core                     350  | .    108  26   46   170  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    106  
Core Remaining (%)         85   | 100  56   93   91   .    
Volleys Fired              123  | 9    44   23   8    39   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  204  | 70   136  204  181  143  
Shots Fired                300  | 18   88   69   24   101  
  Gun                      221  | 18   76   15   22   90   
  Cannon                   79   | .    12   54   2    11   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  177  | 9    64   4    17   83   
  Thermal                  100  | 9    24   54   2    11   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          23   | .    .    11   5    7    
  Robot Hit Streak         12   | 10   11   12   5    10   
  Robot Miss Streak        7    | 2    3    4    7    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    .    1    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           197  | 13   56   38   14   76   
  Core Hits                84   | 5    26   16   6    31   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    2    
    Meltdown               1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3018 | 180  610  767  238  1223 
  Guns                     2028 | 180  465  126  198  1059 
  Cannons                  945  | .    145  596  40   164  
  Explosions               45   | .    .    45   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1614 | 83   391  14   130  996  
  Thermal                  1161 | 97   219  641  40   164  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          243  | .    .    112  68   63   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    3    1    .    .    
  Projectiles              4    | .    3    1    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    17   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        514  | 27   300  514  75   199  
  Average Temperature      119  | 10   85   200  39   60   
  Received Heat Transfer   573  | .    156  18   .    399  
  Effects                  7    | .    .    7    .    .    
    Shutdowns              4    | .    .    4    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           1    | .    .    1    .    .    
    Matter Decay           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             5    | .    1    3    .    1    
  Heat Transferred         2270 | 296  481  1123 74   296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             332  | 20  332 214 175 210 
  Initial                  90   | .   13  64  90  79  
  Average                  117  | 9   187 131 133 79  
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         85   | 100 53  84  100 99  
  Level 1                  14   | .   46  15  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   6   
  Investigation            1    | .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   24  15  6   18  
  Peak Tracking Total      9    | .   9   5   5   4   
  Tactical Retreats        4    | .   2   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          4    | .   1   1   1   1   
  Terminals                4    | .   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   8   2   4   3   
  Successful               11   | .   4   2   3   2   
  Failed                   6    | .   4   .   1   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   2   2   3   3   
  Terminals                17   | .   8   2   4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   1   2   2   2   
  Terminals                7    | .   1   2   2   2   
    Track                  1    | .   .   .   .   1   
    Assimilate             2    | .   .   1   1   .   
    Botnet                 3    | .   1   1   1   .   
    Detonate               1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      1    | .   .   .   .   1   
  Programmers              3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               2    | .   .   1   1   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      10   | .   .   10  10  10  
  Highest-Rated Ally       10   | .   .   10  10  10  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2693 | 246 665 575 315 892 
Spaces Moved               1137 | 126 318 249 160 284 
  Core                     8    | 8   .   .   .   .   
  Treads                   1129 | 118 318 249 160 284 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 162 
  Average Speed            185  | 153 160 167 161 257 
  Slowest Speed            560  | 160 160 240 162 560 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 7   38  28  13  8   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      2    | .   .   2   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1478 | 163 398 360 196 361 
  Wait                     75   | .   4   45  13  13  
  Move                     1133 | 125 317 248 159 284 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  66   | 17  19  17  5   8   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   32   | 7   7   4   3   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     27   | 1   3   10  7   6   
  Drop                     22   | 4   4   13  1   .   
  Fire                     123  | 9   44  23  8   39  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  247 | -11/Scrapyard | Entered Materials
  350 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Lost 5 parts (2p1u2w)
  526 | -10/Materials | Discovered new exit (range 11)
  777 | -10/Materials | Discovered new exit (range 13)
  912 | -10/Materials | Entered another Materials area
  912 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1462 | -9/Materials  | Discovered new exit (range 16)
 1487 | -9/Materials  | Entered another Materials area
 1487 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1628 | -8/Materials  | Discovered new exit (range 13)
 1802 | -8/Materials  | Entered Factory
 1802 | -7/Factory    | Accompanied by 1 ally
 1802 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2111 | -7/Factory    | Lost 4 parts (3n1w)
 2444 | -7/Factory    | Discovered new exit (range 10)
 2536 | -7/Factory    | Discovered new exit (range 4)
 2694 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02647_ R-06 Scavenger collects Hpw. Shock Rifle.
02651_ R-06 Scavenger collects Relay Coupler [Duelist].
02651_ Hpw. Shotgun destroyed.
02654_ R-06 Scavenger collects Imp. Heat Sink.
02654_ Arm. Treads destroyed.
02654_ Hrd. Light Armor Plating destroyed.
02657_ Mic. Nuclear Core destroyed.
02658_ R-06 Scavenger collects Relay Coupler [NC].
02669_ Y-54 Guardian suffers critical hit (Meltdown).
02672_ Acquired 48 matter.
02675_ C-30 ARC bursts open, deploying its payload.
02675_ G-50 Soldier unfolds itself.
02675_ B-48 Gladiator unfolds itself.
02675_ G-47 Trooper unfolds itself. <x2>
02675_ M-28 Smith unfolds itself.
02685_ Shock Rifle destroyed.
02686_ Particle Cannon destroyed.
02690_ System corrupted: Component data lost.
02693_ Hpw. Shotgun destroyed.
02693_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#########????????####?###### |
| ??????????????????????#  @ !  #???#????    #       |
| ??????????????????????# ""bggg#???# """"   # """   |
| ??????????????????????# "G =| #???# """"   # """ / |
| ?????????#####????????# ""    #???# """" [ # """   |
| ##########   ##########       #???# """"   #       |
|            <          +       #???# "    ] # """   |
|        ###   ##########  """ !#???# ""     # """   |
|        #?#####????????#  """  #???# ""     # """   |
|        #?????##########  """ ]#???#        #       |
| ###### #?????#       ##    "% #########+######+### |
| ?????# #######       #######+##                    |
| ?????#                                             |
| ?????#########   <                                 |
| ?????????????#                                     |
| ?????????????#       ###### ###                    |
| ?????????????#       #????# #?#     #### ####      |
| ?????????????#########????# #?#     #??# #??#      |
| ??????????????????????????# #?#     #??# #??#      |
| ??????????????????????????# #?#     #??# #??#      |
| ??????????????????????????# #?#     #??# #??#      |
| ????????????????????#######+###     #??# #??#      |
| ????????????????????#   ^     #     ####+####      |
| ????????????????????# """ """ #     #       #      |
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| ????????????????????# """ """ #     #  """" #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedChargeNanoactuators
  Manual?         0
Play Time         00:27:48
  Cumulative      11.0 hours
  Start           2024.12.28 @ 20:26:03
  End             2024.12.28 @ 20:55:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           13
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0aa90a50-ee88-429d-9919-150ce5a26257