Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 11:34:22

Player: BVrutally Odd

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (60)       60
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1050

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     206/300
Energy                     38/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -10/Exiles

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
         Latent Energy Streamer
  Guided Plasma Cannon
>        --- INVENTORY (8) ----
         Hover Unit
         Hover Unit

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
         Flight Unit
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
         Latent Energy Streamer
  Guided Plasma Cannon
>        --- INVENTORY --------
         Nuclear Core
         Fission Core
   Light Fission Core
         Hover Unit
         Hover Unit
         AWS/Thermal
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 7   1   2   12  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 3   .   2   1   
    Treads                 2    | 1   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  1    | 1   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   .   10  
    Energy Gun             5    | 1   1   .   3   
    Energy Cannon          7    | .   .   .   7   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 5    | .   1   1   3   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     67   | .   82  66  62  
  Engine                   4    | .   11  .   8   
  Treads                   10   | .   14  10  10  
  Wheel                    7    | .   14  10  .   
  Flight                   8    | .   .   7   14  
  Storage                  14   | .   14  14  14  
  Energy Gun               19   | .   27  23  9   
  Energy Cannon            1    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 10  10  7   25  
  Greatest Support         20   | 16  16  16  20  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   4   4   8   
  Average Carried          4    | .   3   4   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            4    | 2   4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Exi 
Matter Collected           311  | 270 .   30  11  
  Remotely                 .    | .   .   .   .   
Salvage Created            115  | .   .   94  21  
  Parts                    9    | .   .   9   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Combat Hostiles Destroyed  8    | .   .   6   2   
  Guns                     6    | .   .   6   .   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          2    | .   .   1   1   
  Swarmer                  6    | .   .   6   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           3    | .   .   3   2   
  Combat Bots Only         3    | .   .   3   2   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Damage Taken               880  | .   83  225 572 
  Core                     267  | .   .   47  220 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              25   | .   .   15  10  
  Largest                  2    | .   .   2   1   
  Hottest                  120  | .   .   80  120 
Shots Fired                32   | .   .   22  10  
  Gun                      22   | .   .   22  .   
  Cannon                   10   | .   .   .   10  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  32   | .   .   22  10  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   .   3   10  
  Robot Miss Streak        5    | .   .   5   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           19   | .   .   10  9   
  Core Hits                8    | .   .   6   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           271  | .   .   109 162 
  Guns                     109  | .   .   109 .   
  Cannons                  162  | .   .   .   162 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  271  | .   .   109 162 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   .   7   
  Average Corruption       6    | .   .   .   6   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  3    | .   .   .   3   
    Heat Flow Errors       1    | .   .   .   1   
    Energy Discharges      2    | .   .   .   2   
Overload Shots             .    | .   .   .   .   
Overflow Damage            32   | .   .   .   32  
  Projectiles              32   | .   .   .   32  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        240  | .   .   12  240 
  Average Temperature      55   | .   .   5   74  
  Received Heat Transfer   9    | .   .   9   .   
  Effects                  1    | .   .   .   1   
    Interference           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         670  | .   .   250 420 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Peak Influence             190  | .   .   190 .   
  Initial                  .    | .   .   .   .   
  Average                  42   | .   .   59  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              12   | .   .   9   3   
  Peak Tracking Total      9    | .   .   3   9   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Exi 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               1    | .   1   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Jun Mat Min Exi 
Turns Passed               1056 | 65  148 525 318 
Spaces Moved               1117 | 57  145 683 232 
  Core                     9    | 9   .   .   .   
  Treads                   90   | .   .   .   90  
  Legs                     .    | .   .   .   .   
  Wheels                   512  | 48  145 319 .   
  Hover                    .    | .   .   .   .   
  Flight                   506  | .   .   364 142 
  Fastest Speed            37   | 50  100 37  37  
  Average Speed            76   | 92  100 66  88  
  Slowest Speed            277  | 100 100 120 277 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 3   24  99  57  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Total                      1280 | 66  148 727 339 
  Wait                     95   | .   .   29  66  
  Move                     1108 | 56  144 676 232 
  Hop                      3    | .   .   3   .   
  Pick Up                  10   | 2   2   .   6   
  Fast Attach              13   | 7   1   2   3   
  Attach                   8    | .   .   .   8   
  Detach                   4    | .   .   .   4   
  Swap                     1    | .   .   .   1   
  Drop                     13   | 1   1   2   9   
  Fire                     25   | .   .   15  10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   66 | -11/Junkyard  | Entered Materials
  180 | -10/Materials | Discovered new exit (range 9)
  214 | -10/Materials | Entered Mines
  227 | -10/Mines     | Learned Materials emergency access door positions
  230 | -10/Mines     | Met a Derelict bent on vengeance
  306 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  337 | -10/Mines     | Discovered new exit (range 5)
  437 | -10/Mines     | Discovered new exit (range 11)
  513 | -10/Mines     | Learned Materials stockpile data
  625 | -10/Mines     | Discovered new exit (range 16)
  739 | -10/Mines     | Entered Exiles
  755 | -10/Exiles    | Met 8R-AWN
  760 | -10/Exiles    | Met EX-HEX
  774 | -10/Exiles    | Met EX-DEC
  778 | -10/Exiles    | Met EX-BIN
  783 | -10/Exiles    | Aligned with FarCom system
  783 | -10/Exiles    | Given EX-Vault access code
  792 | -10/Exiles    | Opened EX-Vault
  794 | -10/Exiles    | Found Prototype Energy Cannon
  794 | -10/Exiles    | Identified Gui. Plasma Cannon
  797 | -10/Exiles    | Found Prototype Energy Cannon
  797 | -10/Exiles    | Identified Latent Energy Streamer
  808 | -10/Exiles    | Found Prototype Energy Gun
  808 | -10/Exiles    | Identified AWS/Thermal
  852 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  935 | -10/Exiles    | Attacked by the Exiles
 1026 | -10/Exiles    | Core integrity fell below 50%
 1049 | -10/Exiles    | Core integrity fell below 20%
 1057 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
01041_ HV Slug penetrates Wall.
01041_ Penetrated by HV Slug.
01041_ HV Slug penetrates Wall.
01042_ Wall collapses.
01043_ Penetrated by HV Slug.
01043_ HV Slug penetrates Earth.
01045_ Penetrated by HV Slug.
01045_ Critical hit (Destroy).
01045_ Lgt. Treads destroyed.
01045_ HV Slug penetrates Earth.
01045_ HV Slug penetrates Machine. <x2>
01048_ Penetrated by HV Slug.
01048_ HV Slug penetrates Earth.
01048_ Penetrated by HV Slug.
01048_ HV Slug penetrates Earth.
01050_ Penetrated by HV Slug. <x2>
01052_ HV Slug penetrates Wall. <x3>
01054_ Penetrated by HV Slug. <x2>
01057_ HV Slug penetrates Wall.
01057_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulsePhasingDatajack
  Manual?         0
Play Time         00:12:37
  Cumulative      94.1 hours
  Start           2024.01.26 @ 11:23:49
  End             2024.01.26 @ 11:34:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           8
  Adventurer      16
  Explorer        21
Win Type          -
  Total           17
  Types           12/4/0/0/0/0/0/1/0
Lore%             65
Gallery%          70
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdc9f282-df46-4ddf-aae2-efc35a0296aa