Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 15:56:53 Player: Ender Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2554) 2554 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 6133 Bonus ------- High Alert Combat Kills 262 Follower Combat Kills 165 Entered Garrisons 200 Friendly Fire -213 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Terrain Scan Processor Improved Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Minigun Minigun Minigun Gauss Rifle [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Medium Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . 1 . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 119 | 9 21 43 9 14 21 2 Power 18 | 1 1 8 2 3 3 . Engine 15 | 1 1 7 2 1 3 . Core 3 | . . 1 . 2 . . Reactor . | . . . . . . . Propulsion 32 | 4 7 14 3 3 1 . Treads 3 | . . 3 . . . . Leg 13 | 2 3 8 . . . . Wheel 11 | 2 2 . 3 3 1 . Hover 3 | . . 3 . . . . Flight 2 | . 2 . . . . . Utility 24 | 1 8 7 2 3 3 . Device 8 | 1 3 1 . 2 1 . Storage 3 | . . 2 1 . . . Processor 8 | . 3 3 . 1 1 . Hackware . | . . . . . . . Protection 5 | . 2 1 1 . 1 . Artifact . | . . . . . . . Weapon 45 | 3 5 14 2 5 14 2 Energy Gun 3 | 1 1 . . 1 . . Energy Cannon 4 | . 1 . . 1 1 1 Ballistic Gun 20 | 2 1 9 . . 8 . Ballistic Cannon 11 | . . 2 2 3 4 . Launcher 3 | . 1 . . . 1 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 2 . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . 1 . . System Corruption 1 | . . . . 1 . . Parts Lost 22 | . 3 1 1 4 6 7 Power 8 | . . . 1 2 3 2 Propulsion 4 | . . . . 1 2 1 Utility 3 | . 1 . . 1 1 . Weapon 7 | . 2 1 . . . 4 Highest Loss Streak 7 | . 1 1 1 3 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 94 98 96 78 59 Engine 15 | . 14 14 20 15 13 9 Core 2 | . . 6 . 1 4 . Treads 8 | . . 8 28 . . . Leg 7 | . 9 16 . . . . Wheel 8 | . 12 . 4 25 14 6 Flight 2 | . 6 2 . . . . Device 3 | . 5 3 . 6 5 . Storage 3 | . . 4 4 8 . . Processor 11 | . 6 10 17 11 14 15 Protection 4 | . 13 3 . . 1 7 Energy Gun 1 | . 3 . . 2 . . Energy Cannon 3 | . 5 4 . 1 4 . Ballistic Gun 10 | . 14 13 8 . 10 13 Ballistic Cannon 6 | . . . 13 22 6 . Launcher 1 | . 4 . . . 1 5 Special Melee Weapon 1 | . . 3 . . . . Peak Build Rating 39 | 6 7 25 24 32 39 31 Average Rating 17 | 3 6 14 22 28 33 27 On Entrance 16 | . 6 7 24 18 28 31 Naked Turns . | . . . . . . . Heaviest Build 31 | 7 14 26 26 30 31 24 Greatest Support 60 | 20 32 60 60 36 52 28 Greatest Overweight (x) 3 | . 2 3 2 2 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 5 25 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 3 5 5 1 Average Carried 2 | . 2 2 3 4 1 . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 2 3 3 5 1 . Class Distribution -------------------- 51% | Mutant 21% | Scavenger-Mutant 19% | Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 2828 | 308 315 638 751 572 244 . Remotely . | . . . . . . . Salvage Created 2780 | 46 201 911 735 650 137 100 Parts 185 | 2 24 63 38 42 11 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 70 | 1 7 22 15 16 4 5 Guns 29 | 1 5 15 8 . . . Cannons 35 | . . 7 7 15 4 2 AOE 6 | . 2 . . 1 . 3 Classes Destroyed 10 | 1 4 2 1 1 1 . Worker 2 | . . . . 1 1 . Builder 2 | . 1 . . . 1 . Recycler 4 | . 1 2 . 1 . . Operator 2 | . . . 2 . . . Watcher 8 | . 2 3 1 1 1 . Swarmer 27 | . 6 10 2 4 . 5 Grunt 26 | 1 1 8 6 8 2 . Brawler 2 | . . 1 . 1 . . Sentry 14 | . . 3 7 4 . . Hunter 2 | . . . . . 2 . Best Kill Streak 6 | 1 4 4 4 6 2 5 Combat Bots Only 5 | 1 3 4 4 5 2 5 Max Kills in Single Turn 3 | 1 2 1 1 2 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 521 | 5 30 142 83 59 62 140 Missed 167 | 1 15 43 28 12 19 49 Damage Taken 4824 | 46 283 1029 731 687 819 1229 Core 1187 | 10 78 180 77 125 172 545 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 74 | . . 7 67 . . . Core Remaining (%) 68 | 96 64 . 35 77 . . Volleys Fired 240 | 7 24 93 44 33 32 7 Largest 3 | 2 2 2 2 3 3 3 Hottest 156 | 40 60 88 88 156 144 116 Shots Fired 469 | 14 41 141 88 99 76 10 Gun 242 | 14 33 95 62 11 23 4 Cannon 217 | . . 46 26 88 52 5 Launcher 10 | . 8 . . . 1 1 Special . | . . . . . . . Kinetic 373 | 14 24 107 88 78 58 4 Thermal 75 | . 9 34 . 10 17 5 Explosive 10 | . 8 . . . 1 1 Electromagnetic 11 | . . . . 11 . . Robot Hit Streak 13 | 5 10 12 8 13 4 6 Robot Miss Streak 10 | 3 5 10 5 4 5 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 245 | 6 14 80 62 47 30 6 Core Hits 141 | 2 13 41 40 25 11 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 4 | . . . 1 2 . 1 Destroy 2 | . . . 1 . . 1 Blast 2 | . . . . 2 . . Melee Attacks 4 | . . 4 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5464 | 57 443 1110 1158 1503 790 403 Guns 1826 | 57 137 713 711 104 85 19 Cannons 2838 | . . 397 447 1221 655 118 Explosions 792 | . 306 . . 174 50 262 Melee . | . . . . . . . Ramming 8 | . . . . 4 . 4 Kinetic 3833 | 57 113 814 1158 1093 579 19 Thermal 901 | . 24 296 . 302 161 118 Explosive 618 | . 306 . . . 50 262 Electromagnetic 104 | . . . . 104 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . 8 4 1 . 1 Message Errors 3 | . . 2 1 . . . Matter Fused 5 | . . 2 2 1 . . Heat Flow Errors 2 | . . 1 1 . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 72 | . 10 . . 38 24 . Projectiles 52 | . . . . 28 24 . Explosions 20 | . 10 . . 10 . . Melee . | . . . . . . . Knockbacks 19 | . . 7 1 9 2 . Impact . | . . . . . . . Kinetic 17 | . . 6 1 8 2 . Secondary 2 | . . 1 . 1 . . Self-Inflicted Damage 179 | . 127 . . 50 . 2 Shots 6 | . 5 . . 1 . . Rammed 2 | . . . . 1 . 1 Targets Rammed 2 | . . . . 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 395 | 6 81 367 279 395 324 12 Average Temperature 106 | 6 40 111 53 161 128 6 Received Heat Transfer 1335 | 24 6 285 324 315 243 138 Effects 10 | . . 4 . 1 5 . Shutdowns 3 | . . 2 . 1 . . Energy Bleed 1 | . . 1 . . . . Interference 5 | . . . . . 5 . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1467 | . 50 629 . 344 259 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 1040 | 20 307 427 535 1040 512 431 Initial 378 | . 13 4 141 225 378 235 Average 275 | 4 162 203 354 493 436 273 Maximum Alert Level 3 | . 1 2 2 3 2 2 Low Security (%) 38 | 100 72 51 15 . . . Level 1 36 | . 27 46 39 36 20 93 Level 2 22 | . . 2 44 43 79 6 Level 3 2 | . . . . 19 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 3 3 7 1 . Investigation 8 | . 2 2 2 1 1 . Extermination . | . . . . . . . Reinforcement 7 | . 1 1 1 4 . . Assault 1 | . . . . 1 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 10 | . 4 2 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | 1 10 29 22 29 6 23 Peak Tracking Total 16 | 1 4 5 5 6 2 16 Tactical Retreats 10 | . 1 4 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 9 | . 1 . . 6 2 . Max in Single Turn 5 | . 1 . . 5 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 19 | . 5 5 4 1 4 . Terminals 10 | . 2 3 3 1 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 12 14 14 4 10 . Successful 33 | . 11 10 6 1 5 . Failed 21 | . 1 4 8 3 5 . Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 28 | . 4 7 10 4 3 . Fabricators . | . . . . . . . Repair Stations 9 | . 1 4 4 . . . Recycling Units 10 | . 7 . . . 3 . Scanalyzers 5 | . . 3 . . 2 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 15 | . 4 5 4 1 1 . Record 4 | . 1 . 2 . 1 . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . . 1 1 1 . . Locate Traps 2 | . . 2 . . . . Dispatch Records 2 | . 2 . . . . . Patrol Status 1 | . . 1 . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 8 | . 7 . . . 1 . Process 6 | . 6 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 5 | . . 3 . . 2 . Insert Component 3 | . . 2 . . 1 . Analyze 2 | . . 1 . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 3 5 4 1 3 . Full Trace Events 7 | . 2 2 2 . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 58 | . . 26 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 76 | . 76 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 3 . . . . Non-combat 1 | . . 1 . . . . Combat 2 | . . 2 . . . . Robot Hacks Applied 4 | . . 4 . . . . parse_system 3 | . . 3 . . . . find_recycling 1 | . . 1 . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 9 . . Highest-Rated Group 88 | . . . 88 78 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . Ally Attacks 41 | . . . 22 19 . . Total Damage 431 | . . . 197 234 . . Kills 8 | . . . 4 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 3944 | 133 831 1258 796 422 421 83 Spaces Moved 2081 | 110 471 567 340 230 309 54 Core 23 | 16 . . . . . 7 Treads 444 | . . 147 297 . . . Legs 582 | 4 232 346 . . . . Wheels 953 | 90 234 . 43 230 309 47 Hover 74 | . . 74 . . . . Flight 5 | . 5 . . . . . Fastest Speed 50 | 50 80 116 90 90 93 50 Average Speed 127 | 77 137 143 160 91 96 99 Slowest Speed 260 | 120 210 260 170 120 105 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 7 65 39 57 25 7 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 157 | . 76 . . 46 22 13 Melee . | . . . . . . . Projectile 30 | . . . . 23 7 . AOE 127 | . 76 . . 23 15 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 2925 | 141 607 859 511 366 368 73 Wait 440 | 15 83 133 119 81 . 9 Move 2075 | 109 470 566 339 229 308 54 Hop . | . . . . . . . Pick Up 10 | 1 2 4 . 1 2 . Fast Attach 27 | 5 6 4 2 6 4 . Attach 7 | 1 . 2 . 1 2 1 Detach 1 | . . . . 1 . . Swap 85 | 3 15 37 7 7 15 1 Drop 34 | . 7 16 . 6 5 . Fire 240 | 7 24 93 44 33 32 7 Melee 4 | . . 4 . . . . Ram 2 | . . . . 1 . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Min x2] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 93 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Identified exit to Materials 772 | -10/Materials | Discovered exit to Materials (range 16) 781 | -10/Materials | Build established: Scavenger-Mutant 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 967 | -9/Materials | Discovered new exit (range 14) 1086 | -9/Materials | Build established: Mutant 1150 | -9/Materials | Discovered new exit (range 14) 1464 | -9/Materials | Build established: Scavenger-Mutant 1522 | -9/Materials | Repaired Datajack 1746 | -9/Materials | Discovered new exit (range 9) 1815 | -9/Materials | Discovered new exit (range 13) 1974 | -9/Materials | Build established: Mutant 2223 | -9/Materials | Entered Storage 2387 | -9/Storage | Core integrity fell below 50% 2819 | -9/Storage | Repaired Imp. Ion Engine 2846 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2967 | -9/Storage | Discovered new exit (range 7) 3019 | -9/Storage | Entered Materials 3019 | -8/Materials | Accompanied by 9 allies 3019 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3155 | -8/Materials | Lost 5 allies 3320 | -8/Materials | Garrison activated, responded to threat 3400 | -8/Materials | Met 7R-MNS 3436 | -8/Materials | Discovered new exit (range 5) 3441 | -8/Materials | Entered Factory 3441 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3444 | -7/Factory | Lost 3 parts (1p1n1u) 3482 | -7/Factory | Build established: Gunner 3765 | -7/Factory | Lost 3 parts (1p1n1u) 3856 | -7/Factory | Identified exit to Garrison 3862 | -7/Factory | Entered Garrison 3898 | -7/Garrison | Triggered checkpoint 3939 | -7/Garrison | Core integrity fell below 50% 3940 | -7/Garrison | Triggered checkpoint 3944 | -7/Garrison | Core integrity fell below 20% 3945 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Slug penetrates S-27 Virus. S-27 Virus suffers critical hit (Destroy). Destroyed Autogun. S-27 Virus destroyed. [Achievement: Oops] S-27 Virus destroyed. Ion Cannon destroyed. Slammed into S-27 Virus. Arm. Huge Wheel destroyed. Gauss Rifle destroyed. S-27 Virus destroyed. Imp. Grenade Launcher destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????####????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ####?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #??????##?# #????????????????????????????????? | | #???????"## ###??????????????????????????????? | | # #???????" #??????????????????????????????? | | # #???????? #??????????????????????????????? | | # #????????? ???????????????????????????????? | | # #?????????# #????????????????????????????????? | | # #?????????# #????????????????????????????????? | | ########### ###########??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ############## ######## #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# #??? ??# #??????????????????????? | | ?????????????# #### ??# #??????????????????????? | | ?????????????# #? ??# #??????????????????????? | | ?????????????# #?# #??# #??????????????????????? | | ?????????????#s # # ?##ss##""""## ##???????????? | | ?????????????# % Y ## #???????????? | | ?????????????# g * ss = #???????????? | | ?????????????# s%% @ *% #???????????? | | ?????????????## ## ## ##???????????????? | | ??????????????# # #???#s #?????#????????????????? | | ??????????????# ????? ?????????????????????? | | ??????????????# ????# ???????????????????? | | ??????????????#?????# ??????????????????? | | ????????????????????# ????????????????? | | ????????????????????### ## ##???????????????? | | ??????????????????????# g#? #????????????????? | | ?????????????????????? ?? ???????????????? | | ?????????????????????? ?? ???????????????? | | ??????????????????????# ??? ??????????????? | | ??????????????????????######??""##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 560 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Corruption Block 8 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Minigun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Let's See Who's Tougher Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Risk Taker Storm Trooper The More The Merrier Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed CloakGunPenetrator Manual? 0 Play Time 01:17:30 Cumulative 1.2 hours Start 2024.09.13 @ 14:32:41 End 2024.09.13 @ 15:56:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 81% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4235aceb-8b71-4000-b18e-1bd5f7fd9bae