Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 23:36:07 Player: Nebula avali Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1249) 1249 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 6493 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 770 Entered Garrisons 200 Friendly Fire -122 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 85/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Scrap Engine Large Storage Unit Signal Interpreter Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Mini Grenade Launcher > --- INVENTORY -------- Antimatter Reactor Armored Wheel Armored Huge Wheel Improved Energy Well Seismic Detector Damper Plating Heavy Battle Rifle Remote Datajack Heavy Mace [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Constructs Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Slots Evolved 8 | . . . . . 8 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 4 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 54 | . 7 2 14 1 11 10 4 2 3 Power 3 | . . . 1 . . 1 1 . . Engine 2 | . . . 1 . . . 1 . . Core . | . . . . . . . . . . Reactor 1 | . . . . . . 1 . . . Propulsion 17 | . 2 . 5 1 6 . 3 . . Treads 4 | . 2 . . 1 . . 1 . . Leg . | . . . . . . . . . . Wheel 7 | . . . 5 . . . 2 . . Hover 6 | . . . . . 6 . . . . Flight . | . . . . . . . . . . Utility 18 | . 2 1 3 . 4 5 . 1 2 Device 12 | . . 1 3 . 3 3 . 1 1 Storage 2 | . 1 . . . . 1 . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 16 | . 3 1 5 . 1 4 . 1 1 Energy Gun . | . . . . . . . . . . Energy Cannon 5 | . 2 . 1 . 1 1 . . . Ballistic Gun 6 | . 1 . 1 . . 2 . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 4 | . . . 4 . . . . . . Parts Lost 25 | . 1 . 8 . 3 . . . 13 Power 2 | . . . 1 . . . . . 1 Propulsion 10 | . . . 5 . 2 . . . 3 Utility 6 | . . . 1 . . . . . 5 Weapon 7 | . 1 . 1 . 1 . . . 4 Highest Loss Streak 7 | . 1 . 5 . 2 . . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 93 99 77 79 66 89 92 83 71 Engine 7 | . 14 14 10 14 6 7 6 1 2 Reactor 2 | . . . . . . 4 6 5 2 Treads 7 | . 25 28 3 8 2 . 4 6 5 Wheel 8 | . . . 11 14 2 . 6 13 10 Hover 2 | . . . . . 14 20 7 . . Device 10 | . . 2 9 . 12 21 20 14 14 Storage 9 | . 16 14 14 14 6 6 6 6 6 Processor 2 | . . . . . 3 6 6 6 5 Protection 3 | . 7 10 . . . 2 6 6 4 Energy Cannon 3 | . 23 . . . 3 9 . . . Ballistic Gun 11 | . 2 14 12 14 5 2 13 14 14 Launcher 5 | . . 14 8 14 6 6 6 4 . Slashing Weapon 1 | . . . 5 . . . . . . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 65 | 13 38 30 34 30 48 65 65 65 65 Greatest Support 70 | 20 40 40 40 23 34 26 70 70 24 Greatest Overweight (x) 21 | . . . 10 1 2 2 5 2 21 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 2 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 15 14 Most Carried 15 | . 9 10 15 15 15 15 15 15 15 Average Carried 12 | . 8 8 12 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 10 12 15 15 15 15 13 1 Scrap Engine Consumption 26 | . . . . . . . . 17 9 Constructs Created 3 | . . . . . . . . 1 2 Constructs Modified 3 | . . . . . . . . 1 2 Class Distribution -------------------- 54% | Mutant 37% | Bomber 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Bomber | -6/Factory Bomber | -6/Waste Bomber | -6/Factory Bomber | -6/Garrison Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Matter Collected 1472 | 200 76 19 321 77 . 206 40 238 295 Remotely . | . . . . . . . . . . Salvage Created 1801 | . 409 19 208 . . . . 434 731 Parts 79 | . 21 6 11 . . . . 12 29 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Combat Hostiles Destroyed 34 | . 9 3 5 . . . . 5 12 Guns 17 | . . . . . . . . 5 12 Cannons 9 | . 9 . . . . . . . . AOE 8 | . . 3 5 . . . . . . Classes Destroyed 12 | . 5 . 3 . 1 . . 2 1 Hauler 1 | . 1 . . . . . . . . Recycler 3 | . 1 . . . . . . . 2 Operator 1 | . . . . . 1 . . . . Turret 1 | . . . 1 . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 18 | . 6 3 3 . . . . . 6 Grunt 10 | . 3 . . . . . . 3 4 Duelist 1 | . . . . . . . . . 1 Sentry 2 | . . . 1 . . . . 1 . Programmer 2 | . . . . . . . . 1 1 Subdweller 1 | . . . 1 . . . . . . Martyr 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 4 3 4 . 1 . . 2 4 Combat Bots Only 4 | . 3 3 3 . . . . 2 4 Max Kills in Single Turn 3 | . 1 3 2 . 1 . . 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . 3 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Hostile Shots Fired 425 | . 60 3 64 . . . . 68 230 Missed 105 | . 14 . 27 . . . . 12 52 Damage Taken 5124 | . 421 101 580 . 371 . 24 721 2906 Core 1098 | . 42 51 144 . 75 . . 21 765 Absorbed by Shields 25 | . . . . . . . . 25 . Ignored by Resistances 138 | . . . . . . . . . 138 Regen/Repaired (Parts) 291 | . . . . . . 1 164 27 99 Core Remaining (%) 52 | 100 . . . 5 . . . . . Volleys Fired 138 | . 28 3 28 . 1 . . 33 45 Largest 3 | . 2 2 2 . 2 . . 2 3 Hottest 119 | . 112 50 56 . 81 . . 66 119 Shots Fired 251 | . 47 6 36 . 2 . . 66 94 Gun 179 | . 6 3 9 . 1 . . 66 94 Cannon 49 | . 41 . 7 . 1 . . . . Launcher 23 | . . 3 20 . . . . . . Special . | . . . . . . . . . . Kinetic 171 | . 6 3 9 . 1 . . 66 86 Thermal 8 | . . . . . . . . . 8 Explosive 23 | . . 3 20 . . . . . . Electromagnetic 49 | . 41 . 7 . 1 . . . . Robot Hit Streak 15 | . 6 2 9 . . . . 15 9 Robot Miss Streak 7 | . 5 1 4 . 2 . . 3 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 152 | . 25 1 23 . . . . 50 53 Core Hits 88 | . 13 6 16 . 1 . . 17 35 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . . 1 Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . Melee Attacks 22 | . . . 22 . . . . . . Impact . | . . . . . . . . . . Slashing 22 | . . . 22 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4582 | . 565 242 1196 . 151 . . 1225 1203 Guns 2494 | . 17 7 42 . . . . 1225 1203 Cannons 638 | . 505 . 133 . . . . . . Explosions 1167 | . 43 235 738 . 151 . . . . Melee 283 | . . . 283 . . . . . . Ramming . | . . . . . . . . . . Kinetic 2366 | . 17 7 42 . . . . 1225 1075 Thermal 322 | . 43 . . . 151 . . . 128 Explosive 973 | . . 235 738 . . . . . . Electromagnetic 638 | . 505 . 133 . . . . . . Impact . | . . . . . . . . . . Slashing 283 | . . . 283 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 1 5 5 . . . 6 8 Average Corruption 3 | . 1 1 1 5 . . . 5 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . 1 4 4 . . . 13 21 Message Errors 11 | . . . 1 1 . . . 3 6 Matter Fused 9 | . . . 3 . . . . 3 3 Heat Flow Errors 6 | . . . . 1 . . . 2 3 Energy Discharges 8 | . . . . 1 . . . 3 4 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 5 | . . 1 . . . . . 2 2 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 216 | . . . 72 . 144 . . . . Projectiles . | . . . . . . . . . . Explosions 216 | . . . 72 . 144 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 462 | . 30 75 132 . 225 . . . . Shots 10 | . 1 2 4 . 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 374 | . 242 16 4 . 60 . . 162 374 Average Temperature 102 | . 112 9 4 . 36 . . 49 137 Received Heat Transfer 453 | . 42 . 168 . . . . 78 165 Effects 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 8 | . 5 . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . 2 Heat Transferred 375 | . . . . . 100 . . . 275 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Peak Influence 1218 | . 402 196 . 530 222 41 168 1218 834 Initial 639 | . . 90 . 530 222 41 28 117 639 Average 507 | . 159 186 . 530 167 41 128 926 688 Maximum Alert Level 4 | . 2 . . 2 1 . . 4 3 Low Security (%) 30 | . 56 100 . . 27 100 100 . . Level 1 15 | . 42 . . . 72 . . . . Level 2 24 | . . . . 100 . . . 22 66 Level 3 21 | . . . . . . . . 48 33 Level 4 8 | . . . . . . . . 28 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 . . . 1 . 4 . 2 Investigation 4 | . 1 . . . . . 2 . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . 2 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 18 3 60 . 1 . 3 20 27 Peak Tracking Total 12 | . 4 . 6 . 1 . 2 8 12 Tactical Retreats 14 | . 1 . 9 . . . . 4 . Traps | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Traps Triggered 11 | . 2 . 1 . 3 . . 3 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Machines Disabled 14 | . 6 . 4 . 4 . . . . Max in Single Turn 4 | . 2 . 3 . 4 . . . . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Machines Accessed 5 | . 1 . . . . . 1 1 2 Terminals 3 | . 1 . . . . . . 1 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 11 | . 4 . . . . . 3 2 2 Successful 3 | . . . . . . . 2 1 . Failed 8 | . 4 . . . . . 1 1 2 Catastrophic 3 | . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 10 | . 4 . . . . . 2 2 2 Terminals 7 | . 4 . . . . . . 2 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . 1 1 . Terminals 1 | . . . . . . . . 1 . Override 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Reprogram 1 | . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . . . . 1 1 2 Full Trace Events 2 | . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked 2 | . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Total Allies 25 | . . . . . . 20 2 3 . Largest Group 20 | . . . . . . 20 20 19 . Highest-Rated Group 802 | . . . . . . 802 802 730 . Highest-Rated Ally 51 | . . . . . . 50 50 51 . Total Orders 2 | . . . . . . . . 2 . STAY 1 | . . . . . . . . 1 . GUARD 1 | . . . . . . . . 1 . Ally Attacks 130 | . . . . . . . 20 110 . Total Damage 4835 | . . . . . . . 459 4376 . Kills 34 | . . . . . . . 3 31 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Turns Passed 5418 | . 465 391 1390 214 551 311 114 1259 723 Spaces Moved 3091 | 1 234 219 994 120 333 179 49 519 443 Core 11 | . . . 4 . . . . . 7 Treads 691 | . 209 219 109 48 93 . 11 2 . Legs 26 | 1 25 . . . . . . . . Wheels 1930 | . . . 881 72 3 . 21 517 436 Hover 433 | . . . . . 237 179 17 . . Flight . | . . . . . . . . . . Fastest Speed 105 | 120 120 160 110 120 105 108 120 105 120 Average Speed 135 | 120 155 160 123 168 146 157 149 119 129 Slowest Speed 1100 | 120 160 160 550 240 320 164 180 180 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 62 43 51 41 11 86 1 40 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 259 | . 57 30 111 . 60 . . . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 258 | . 57 30 111 . 60 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Gar Fac Total 4074 | . 292 255 1077 134 396 212 90 1100 518 Wait 614 | . 6 28 5 8 40 2 30 488 7 Move 3082 | . 233 218 993 119 333 178 48 517 443 Hop . | . . . . . . . . . . Pick Up 48 | . 7 2 6 4 6 7 2 8 6 Fast Attach 19 | . 4 1 2 1 5 4 2 . . Attach 30 | . 3 1 11 . 5 4 1 2 3 Detach 21 | . 4 1 6 . 1 1 . 1 7 Swap 5 | . . . 1 . 1 2 1 . . Drop 53 | . 7 1 3 2 4 13 4 12 7 Fire 138 | . 28 3 28 . 1 . . 33 45 Melee 22 | . . . 22 . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . Rewire 38 | . . . . . . 1 2 35 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 442 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Entered Mines 554 | -10/Mines | Learned location of Storage (-8) 723 | -10/Mines | Learned 4 Materials zone layouts 734 | -10/Mines | Discovered new exit (range 7) 813 | -10/Mines | Discovered new exit (range 4) 857 | -10/Mines | Entered Subcaves 894 | -10/Subcaves | Learned Materials stockpile data 1032 | -10/Subcaves | Discovered new exit (range 11) 1039 | -10/Subcaves | Core integrity fell below 50% 1103 | -10/Subcaves | Lost 5 parts (1p3n1u) 1299 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1618 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1649 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1676 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2154 | -10/Subcaves | Ambushed by Subdweller buried in earth 2157 | -10/Subcaves | Ambushed by Subdweller buried in earth 2158 | -10/Subcaves | Core integrity fell below 20% 2247 | -10/Subcaves | Entered Recycling 2247 | -8/Recycling | Found Scrap Engine 2415 | -8/Recycling | Discovered new exit (range 15) 2461 | -8/Recycling | Entered Factory 2461 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2949 | -6/Factory | Build established: Bomber 3012 | -6/Factory | Sucked down chute 3012 | -6/Factory | Entered Waste 3013 | -6/Waste | Joined by Warlord forces that had cleared the area 3287 | -6/Waste | Discovered new exit (range 13) 3308 | -6/Waste | Found Damper Plating 3317 | -6/Waste | Identified exit to Factory 3323 | -6/Waste | Entered Factory 3323 | -6/Factory | Accompanied by 20 allies 3332 | -6/Factory | Garrison activated, responded to threat 3404 | -6/Factory | Identified exit to Garrison 3407 | -6/Factory | Lost 3 allies 3437 | -6/Factory | Entered Garrison 3437 | -6/Garrison | Accompanied by 19 allies 3497 | -6/Garrison | Lost 4 allies 3513 | -6/Garrison | Triggered checkpoint 3564 | -6/Garrison | Garrison Relay disabled 3633 | -6/Garrison | Lost 4 allies 3715 | -6/Garrison | Triggered checkpoint 3774 | -6/Garrison | Lost 11 allies 3803 | -6/Garrison | Triggered checkpoint 4119 | -6/Garrison | Triggered checkpoint 4181 | -6/Garrison | Triggered checkpoint 4200 | -6/Garrison | Discovered new exit (range 14) 4207 | -6/Garrison | Identified exit to Factory 4696 | -6/Garrison | Entered Factory 5148 | -6/Factory | Build established: Tank 5221 | -6/Factory | Lost 3 parts (1n1u1w) 5392 | -6/Factory | Cargo convoy interrupted 5392 | -6/Factory | Lost 3 parts (1p2n) 5402 | -6/Factory | Core integrity fell below 50% 5414 | -6/Factory | Core integrity fell below 20% 5419 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05414_ R-10 Processor inserts Lgt. Nuclear Core into recycling unit. 05415_ Penetrated by Slug. 05416_ H-66 Slayer misfires. 05416_ Slug penetrates Wall. 05416_ Slug penetrates H-66 Slayer. 05417_ Penetrated by Slug. 05417_ Acquired Prototype Reactor. 05417_ R-10 Processor inserts Autogun into recycling unit. 05418_ Recycling unit begins recycling process. 05418_ Penetrated by Slug. 05418_ Dropped Lrg. Storage Unit. 05418_ Adv. Terrain Scan Processor crushed and broken. 05418_ Disposable Heat Sink crushed and broken. 05418_ Phasing Sabre crushed and broken. 05418_ Seismic Detector crushed and broken. 05418_ Hvy. Missile Launcher crushed and broken. 05418_ Coil Gun crushed and broken. 05419_ Dropped Damper Plating. 05419_ Damper Plating crushed and broken. 05419_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | + %*+???????????????????????????????????????? | | # [ #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ! # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #########???? ?????????????????????????? | | # # ????? ?????????????????????????? | | #### # "" ""????? ?????????????????????????? | | #### # "" ""????? ?????????????????????????? | | # """ ""????? ?????????????????????????? | | + """ ""????? #?????????????????????????? | | # """ ""????? ###???????????????????????? | | # ??# # ??????????????????????? | | # ??# # """?????????????????????? | | #### ##########??# # """""""?????????????????? | | ???# ##T ######### # """""""""???????????????? | | ???# ; """""""""???????????????? | | ???# R #%""""""""" #????????????? | | ???# !/!!"!"""""" #????????????? | | ???# !#h%]=* #????????????? | | ???# [**!whp=h #????????????? | | ???#########+###########!@%*]!!i"R" #????????????? | | ???????# #??#=**hx!h "Y" #????????????? | | ???????# #??#*==!h=% """ ?????????????? | | ???????# """"""" #??#######+#####?????????????? | | ???????# """"""" #??????????""????????????????? | | ???????# """"""" #???????????""???????????????? | | ???????# """"""" #????????????"???????????????? | | ???????#""" #????????????????????????????? | | ???????#""" """"""" #????????????????????????????? | | ???????#"S ??????" #????????????????????????????? | | ?????????"" ??????" #????????????????????????????? | | ??????????" ??????" #????????????????????????????? | | ?????????? ???????? ?????????????????????????????? | | ??????????#????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 34 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredThermalShockpuncher Manual? 0 Play Time 00:47:59 Cumulative 65.8 hours Start 2024.05.10 @ 22:49:46 End 2024.05.10 @ 23:36:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 101 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f45fbf6-e7e6-49b4-bf8d-7624bd9820f5