Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 00:21:26 Player: GayPredator Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (74) 370 Value Destroyed (2757) 2757 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1633) 1633 TOTAL SCORE: 12400 Bonus ------- Follower Combat Kills 146 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 656 Friendly Fire -169 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 99/100 System Corruption 12% Temperature Hot (252) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Vortex Cannon (26) Enhanced Nova Cannon Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced ECM Suite Advanced Phase Shifter Improved Propulsion Shielding Backup Plating VII Antimissile System Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Gamma Bomb Array > --- INVENTORY -------- Vortex Cannon Enhanced Nova Cannon Gamma Bomb Array Gamma Bomb Array [Rating: 108] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Flight Unit Nuclear Pulse Array Utility Advanced Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Proton Missile Launcher Energy Gun Cooled Pulse Rifle Energy Cannon Vortex Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Slots Evolved 14 | . . . 2 2 2 . . 2 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . 1 . . . . . . . . . . Utility 10 | . . . 1 1 2 . . . 2 . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 149 | 7 9 1 19 18 6 4 . 12 6 6 . 6 10 2 6 . 20 17 Power 18 | 1 2 . 1 2 1 . . 1 . 4 . . 2 . 1 . 2 1 Engine 14 | 1 2 . 1 2 . . . 1 . 4 . . 2 . 1 . . . Core 3 | . . . . . 1 . . . . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 34 | 2 3 . 5 4 . . . 7 . . . 2 1 1 . . 5 4 Treads 10 | 2 3 . 1 . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 24 | . . . 4 4 . . . 7 . . . 2 1 1 . . 5 . Utility 60 | 2 1 . 6 10 4 3 . 2 6 1 . 3 2 1 2 . 10 7 Device 27 | 1 . . 1 5 1 2 . 1 2 1 . 2 . 1 1 . 6 3 Storage 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . Processor 9 | . . . 1 3 . . . . 2 . . . . . . . 2 1 Hackware 7 | . . . 2 . . . . 1 2 . . 1 . . . . 1 . Protection 12 | . . . 1 1 2 1 . . . . . . 2 . 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 3 1 7 2 1 1 . 2 . 1 . 1 5 . 3 . 3 5 Energy Gun 1 | . . . . . . . . 1 . . . . . . . . . . Energy Cannon 5 | . . . . . . 1 . . . . . . . . 1 . 1 2 Ballistic Gun 4 | 2 1 . 1 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 3 2 . . . . . . . . . . . . . . Launcher 14 | . 1 1 3 . . . . . . 1 . . 4 . 1 . . 3 Special Weapon 2 | . 1 . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . 1 . . . 1 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . 1 . 1 . . 1 . 3 . . . Parts Lost 31 | . . 3 5 . . . . . . . . . 3 . . . 17 3 Power 6 | . . 1 1 . . . . . . . . . 1 . . . 3 . Propulsion 9 | . . . 1 . . . . . . . . . . . . . 8 . Utility 12 | . . 1 2 . . . . . . . . . 2 . . . 5 2 Weapon 4 | . . 1 1 . . . . . . . . . . . . . 1 1 Highest Loss Streak 7 | . . 3 3 . . . . . . . . . 2 . . . 7 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 89 82 96 93 92 96 99 100 100 89 84 78 76 78 78 53 Engine 7 | . 14 14 8 6 5 . . 5 5 9 11 10 9 5 5 10 3 . Core 1 | . . . . . 1 7 7 6 5 . . . . . . . 1 2 Treads 6 | . 27 28 17 . . . . . . . . . . . . . . 8 Flight 15 | . . . 15 29 30 30 30 32 29 29 29 17 15 15 15 15 16 . Device 13 | . 14 14 . 10 16 16 15 16 15 17 17 20 17 13 14 10 17 10 Storage 5 | . 14 14 6 1 6 7 7 6 5 5 5 5 5 5 5 5 2 . Processor 8 | . . . 2 10 15 15 15 13 11 11 11 10 10 10 10 10 13 7 Hackware 8 | . . . 8 6 . . . 2 11 11 11 14 15 15 15 15 15 13 Protection 2 | . . . 9 1 4 5 7 . . . . . 1 6 4 5 1 3 Energy Gun 1 | . . . . . . . . 2 5 5 5 5 3 . 1 . . . Ballistic Gun 4 | . 27 14 2 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 11 15 7 1 . . . . . . . . . . . . Launcher 2 | . . 14 6 . . . . . . 3 5 2 4 5 1 5 . 1 Slashing Weapon 1 | . . . . . 4 1 . 3 5 1 . 2 . . . . 4 . Naked Turns 44 | . . . . . . . . . . . . . . . . . . 44 Heaviest Build 47 | 14 29 31 31 23 26 26 25 34 31 34 34 36 36 30 35 31 31 47 Greatest Support 126 | 40 40 40 60 26 26 26 26 36 36 36 36 38 38 33 33 33 33 126 Greatest Overweight (x) 5 | . . . 1 . . . . . . 1 . . 1 . 1 . 5 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 14 15 10 5 9 10 10 10 10 10 10 10 10 10 10 10 7 5 Most Carried 11 | 5 11 11 10 6 9 10 10 10 8 10 10 10 10 10 10 10 9 5 Average Carried 7 | 3 8 10 5 4 6 9 10 9 7 9 10 9 9 9 9 10 5 3 Final Capacity 15 | 8 15 15 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 11 | 5 10 11 4 5 9 10 10 9 8 10 10 10 9 10 10 10 5 4 Class Distribution -------------------- 39% | Hacker-Scout 21% | Mutant 15% | Scout 10% | Hacker-Mutant 4% | Hacker-Ninja 4% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Matter Collected 2789 | 330 177 . 141 205 159 181 136 31 . 293 21 . 288 48 307 140 170 162 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3288 | 135 261 . 80 122 64 68 . 31 . 329 102 . 430 . 475 627 458 106 Parts 147 | 7 11 . 13 14 6 . . 4 . 12 8 . 17 . 12 29 14 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 1 3 . . 3 4 . 4 . . 8 . . Prevented 39 | . . . . . . . . . . 9 2 . 11 . . 17 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Combat Hostiles Destroyed 53 | . 6 . 5 1 . 1 . . . 7 4 . 8 . 5 10 3 3 Melee 3 | . . . . . . . . . . . . . . . . . 3 . Guns 6 | . 6 . . . . . . . . . . . . . . . . . Cannons 6 | . . . 1 1 . 1 . . . . . . . . . . . 3 AOE 30 | . . . 4 . . . . . . 5 4 . 6 . 4 7 . . Classes Destroyed 15 | 2 1 . 5 1 . . . . . . . . 4 . . . 2 . Worker 4 | . . . . 4 . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . 1 . Recycler 3 | 1 . . . . . . . . . . . . . . . . 2 . Mechanic 2 | . . . 1 . . . . . . . . . . . 1 . . . Watcher 7 | . . . 1 3 2 . . 1 . . . . . . . . . . Swarmer 21 | . . . 4 1 . . . . . 4 4 . 1 . . 5 . 2 Cutter 3 | . . . . . . . . . . . . . . . . . 3 . Grunt 15 | . 6 . . . . . . . . 3 . . 1 . 4 1 . . Brawler 3 | . . . . . . . . . . . . . 1 . 1 . . 1 Duelist 1 | . . . . . . . . . . . . . 1 . . . . . Sentry 4 | . . . 1 . . 1 . . . . . . 1 . . 1 . . Hunter 2 | . . . . . . . . . . . . . 2 . . . . . Programmer 2 | . . . . . . . . . . . . . 1 . . . . 1 Butcher 3 | . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 5 | 1 3 . 4 3 1 1 . 1 . 3 4 . 3 . 3 5 2 2 Combat Bots Only 5 | . 3 . 4 1 . 1 . . . 3 4 . 3 . 3 5 2 2 Max Kills in Single Turn 3 | 1 1 . 3 1 1 1 . 1 . 3 2 . 1 . 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . 3 2 . 1 . 2 2 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Hostile Shots Fired 385 | . 42 7 43 12 3 18 . . . 14 2 . 38 . 6 17 76 107 Missed 147 | . 9 . 14 4 2 11 . . . 5 . . 25 . 4 12 26 35 Damage Taken 5060 | . 430 307 419 56 15 39 . . . 132 30 . 361 . 38 122 1425 1686 Core 1561 | . 79 25 31 7 . 5 . . . 14 15 . 42 . 16 25 456 846 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 168 | . . . 50 . . 5 . . . . . . . . . 33 31 49 Regen/Repaired (Parts) 193 | . 136 . . 25 . . . . 16 . . . . . 16 . . . Core Remaining (%) 92 | 100 . 58 92 98 . . 99 100 . . 97 . . . . 92 . . Volleys Fired 212 | 15 31 . 18 15 21 4 . 1 . 12 3 1 34 . 10 20 1 26 Largest 2 | 2 2 . 2 2 1 1 . 1 . 1 1 1 1 . 2 1 1 1 Hottest 120 | 40 100 . 78 78 39 69 . 60 . 40 40 60 49 . 80 40 50 120 Shots Fired 283 | 30 60 . 30 30 21 4 . 1 . 12 3 1 34 . 11 20 1 25 Gun 91 | 30 58 . . . . . . 1 . . . 1 . . 1 . . . Cannon 105 | . . . 26 30 21 4 . . . . . . . . . . 1 23 Launcher 86 | . 1 . 4 . . . . . . 12 3 . 34 . 10 20 . 2 Special 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 165 | 30 58 . 26 30 21 . . . . . . . . . . . . . Thermal 9 | . 1 . . . . . . 1 . . . 1 . . 1 . . 5 Explosive 12 | . 1 . 4 . . . . . . . . . 7 . . . . . Electromagnetic 78 | . . . . . . 4 . . . 12 3 . 27 . 10 20 . 2 Entropic 19 | . . . . . . . . . . . . . . . . . 1 18 Robot Hit Streak 9 | 6 9 . 6 4 3 4 . 5 . 7 8 9 3 . 5 6 2 4 Robot Miss Streak 4 | 2 3 . 3 3 4 . . . . . . . 2 . 1 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 146 | 18 40 . 18 13 10 4 . 1 . 2 1 1 4 . 5 3 16 10 Core Hits 137 | 6 16 . 8 10 5 2 . 1 . 8 6 1 29 . 15 18 7 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . 1 1 . . . . . . . . . . 3 3 Blast 1 | . . . . . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . 3 . Sunder 3 | . . . . . . . . . . . . . . . . . . 3 Melee Attacks 68 | . . . . . 13 . . 4 . . . 2 2 . . . 47 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . 13 . . 4 . . . 2 2 . . . 47 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7834 | 175 419 . 576 298 231 170 . 36 . 504 150 36 1431 . 1122 936 760 990 Guns 673 | 175 412 . . . . . . 36 . . . 36 . . 14 . . . Cannons 1830 | . . . 378 298 189 100 . . . . . . . . . . 65 800 Explosions 4570 | . . . 198 . . 70 . . . 504 150 . 1431 . 1108 936 . 173 Melee 737 | . . . . . 42 . . . . . . . . . . . 695 . Ramming 24 | . 7 . . . . . . . . . . . . . . . . 17 Kinetic 1452 | 175 412 . 378 298 189 . . . . . . . . . . . . . Thermal 248 | . . . . . . 70 . 36 . . 27 36 . . 79 . . . Explosive 871 | . . . 198 . . . . . . . . . 673 . . . . . Electromagnetic 3637 | . . . . . . 100 . . . 504 123 . 758 . 1043 936 . 173 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 737 | . . . . . 42 . . . . . . . . . . . 695 . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 865 | . . . . . . . . . . . . . . . . . 65 800 Highest Corruption 12 | . . . . . . . . . . . . . 1 1 1 . 5 12 Average Corruption 4 | . . . . . . . . . . . . . 1 1 1 . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . . . . 2 3 . . 4 26 Message Errors 11 | . . . . . . . . . . . . . 1 2 . . 2 6 Matter Fused 3 | . . . . . . . . . . . . . 1 1 . . . 1 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . . 10 Energy Discharges 5 | . . . . . . . . . . . . . . . . . 1 4 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . 1 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots 2 | . . . . . . . . 1 . . . 1 . . . . . . Overflow Damage 261 | . . . . 4 11 . . . . 17 . . 40 . 25 . 69 95 Projectiles 105 | . . . . 4 11 . . . . . . . . . . . . 90 Explosions 87 | . . . . . . . . . . 17 . . 40 . 25 . . 5 Melee 69 | . . . . . . . . . . . . . . . . . 69 . Knockbacks 6 | . . . 1 3 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 1 3 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . 16 . . . . . . . . . 120 . . 4 . 22 Shots 9 | . . . 1 . . . . . . . . . 5 . . 1 . 2 Rammed 5 | . 3 . . . . . . . . . . . . . . . 1 1 Targets Rammed 5 | . 3 . . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | . 27 . 145 36 . 44 . 142 10 350 220 100 12 . 39 33 8 252 Average Temperature 69 | . 10 . 64 12 . 17 . 40 4 103 85 55 5 . 16 8 8 94 Received Heat Transfer 492 | . 261 . 132 . . . . . . . . . . . . 27 72 . Effects 12 | . . . . . . . . . . 12 . . . . . . . . Shutdowns 3 | . . . . . . . . . . 3 . . . . . . . . Energy Bleed 3 | . . . . . . . . . . 3 . . . . . . . . Interference 5 | . . . . . . . . . . 5 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 2 . . 2 . 1 3 . . Combat Hostiles 8 | . . . . . . . . . . 2 . . 2 . 1 3 . . Parts Fried 20 | . . . . . . 1 . . . 4 1 . 2 . 5 7 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . 2 . . . Heat Transferred 287 | . . . . . . 50 . 50 . . 100 50 . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 1 . . . . 2 . 1 . 2 2 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Peak Influence 351 | 15 152 9 232 336 351 . . 156 82 . . 144 . . . . 281 216 Initial 171 | . 9 9 . 97 152 . . 79 76 . . 142 . . . . 171 . Average 91 | 6 28 8 45 185 201 . . 112 80 . . 39 . . . . 203 57 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . . . . . 1 1 Low Security (%) 84 | 100 100 100 93 51 69 . . 100 100 . . 100 . . . . 34 97 Level 1 15 | . . . 6 48 30 . . . . . . . . . . . 65 2 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 1 . . . . . . 1 . . . . 3 2 Investigation 1 | . . . . . 1 . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . 2 Reinforcement 6 | . . . 1 1 . . . . . . . 1 . . . . 3 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 8 9 15 8 8 1 . 2 . 9 2 2 20 3 22 17 19 29 Peak Tracking Total 14 | . 2 5 8 4 3 1 . 1 . 4 2 1 9 9 7 5 12 14 Tactical Retreats 39 | . 1 . 1 2 . 1 . . . 4 1 . 9 3 3 5 4 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Traps Triggered 5 | . . . . . 1 . . 1 . . . . . . 1 . . 2 Indirectly 1 | . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . 8 . . 4 Objects Rigged 3 | . . . . . . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Machines Disabled 10 | . . . 1 2 . . . . . . . . 1 . 2 . . 4 Max in Single Turn 2 | . . . 1 1 . . . . . . . . 1 . 2 . . 1 Garrison Access 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Machines Accessed 49 | . 3 . 1 3 7 . . 12 4 . 1 4 2 . 3 . 7 2 Terminals 26 | . 2 . . 1 5 . . 7 1 . . 4 . . . . 5 1 Fabricators 2 | . . . . . . . . 1 1 . . . . . . . . . Repair Stations 5 | . 1 . 1 1 . . . . 1 . . . . . . . . 1 Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . Scanalyzers 5 | . . . . 1 1 . . 1 1 . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Total Hacks 150 | . 14 . 1 14 14 . . 33 13 . 1 27 2 . 7 . 17 7 Successful 95 | . 8 . . 12 6 . . 21 7 . 1 19 2 . 7 . 10 2 Failed 54 | . 6 . 1 2 8 . . 12 6 . . 7 . . . . 7 5 Catastrophic 12 | . . . 1 . 2 . . 4 . . . 1 . . . . 3 1 Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . . Manual 46 | . 8 . . 2 4 . . 12 2 . . 12 . . . . 6 . Terminals 87 | . 9 . . 2 10 . . 19 5 . . 27 . . . . 10 5 Fabricators 5 | . . . . . . . . 1 4 . . . . . . . . . Repair Stations 15 | . 5 . 1 5 . . . . 2 . . . . . . . . 2 Recycling Units 3 | . . . . . . . . 3 . . . . . . . . . . Scanalyzers 26 | . . . . 7 3 . . 9 2 . . . . . . . 5 . Garrison Access 4 | . . . . . 1 . . 1 . . . . . . . . 2 . Terminal Hacks 38 | . 2 . . . 3 . . 4 1 . 1 13 2 . 7 . 3 2 Record 3 | . . . . . . . . . . . . . 1 . 2 . . . Part Schematic 3 | . . . . . . . . . . . . 3 . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . 1 . . 4 . . . Open Door 3 | . . . . . . . . . . . 1 . 1 . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . . . . . 1 Terminal Index 3 | . 1 . . . . . . 1 . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . Locate Traps 3 | . . . . . 1 . . . . . . 1 . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . Zone Layout 6 | . 1 . . . 1 . . . . . . 2 . . . . 2 . Fabricator Hacks 2 | . . . . . . . . 1 1 . . . . . . . . . Network Status 2 | . . . . . . . . 1 1 . . . . . . . . . Repair Station Hacks 10 | . 4 . . 4 . . . . 2 . . . . . . . . . Scan Component 5 | . 2 . . 2 . . . . 1 . . . . . . . . . Repair 5 | . 2 . . 2 . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Report Inventory 2 | . . . . . . . . 2 . . . . . . . . . . Scanalyzer 23 | . . . . 7 1 . . 8 2 . . . . . . . 5 . Insert Component 10 | . . . . 3 1 . . 3 1 . . . . . . . 2 . Analyze 13 | . . . . 4 . . . 5 1 . . . . . . . 3 . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Seal Access 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Unauthorized Hacks 17 | . 2 . . 1 1 . . 5 1 . . 6 . . . . 1 . Terminals 17 | . 2 . . 1 1 . . 5 1 . . 6 . . . . 1 . Assimilate 3 | . . . . . . . . 2 . . . 1 . . . . . . Botnet 9 | . 1 . . 1 1 . . 2 1 . . 2 . . . . 1 . Detonate 2 | . . . . . . . . . . . . 2 . . . . . . Operators 3 | . 1 . . . . . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 1 3 6 . . 9 4 . . 3 . . . . 7 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 3 . . . 2 1 . . 3 . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . . 2 . . . . 1 . . . . . . . . . Time 147 | . 52 . . 76 . . . . 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . 3 1 . . 2 1 . . . . . . . 2 . Part Schematics Acquired 8 | . . . . 3 . . . 2 1 . . . . . . . 2 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Total Allies 6 | . . . . . . . . 1 . . . 1 . . . . . 4 Largest Group 4 | . . . . . . . . 1 1 1 1 2 . . . . . 4 Highest-Rated Group 168 | . . . . . . . . 26 26 26 26 52 . . . . . 168 Highest-Rated Ally 42 | . . . . . . . . 26 26 26 26 26 . . . . . 42 Total Orders 10 | . . . . . . . . . . 2 2 4 . . 2 . . . STAY 4 | . . . . . . . . . . 1 1 2 . . . . . . FOLLOW 4 | . . . . . . . . . . 1 1 2 . . . . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . . . Ally Attacks 27 | . . . . . . . . . . . . . . . . . . 27 Total Damage 803 | . . . . . . . . . . . . . . . . . . 803 Kills 3 | . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 . . . 2 2 . 2 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Turns Passed 7531 | 154 962 271 370 389 508 126 115 365 96 589 162 268 601 226 400 618 504 807 Spaces Moved 12027 | 63 339 164 438 758 953 316 406 850 175 1225 338 608 1166 640 885 1391 865 447 Core 163 | 7 . . . . . . . . . . . . . . . . 1 155 Treads 953 | 56 339 164 102 . . . . . . . . . . . . . . 292 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10911 | . . . 336 758 953 316 406 850 175 1225 338 608 1166 640 885 1391 864 . Fastest Speed 20 | 50 160 160 29 27 27 27 27 25 28 28 28 28 34 34 35 35 20 50 Average Speed 42 | 147 160 160 60 27 27 27 27 27 28 28 28 32 34 34 35 35 30 148 Slowest Speed 300 | 160 160 160 160 35 27 27 27 28 28 108 28 34 114 35 115 35 300 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . 6 1 2 . 1 14 2 . . 4 . . 2 . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 7 40 50 31 37 23 65 39 28 7 85 31 14 96 84 91 95 19 29 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 4 2 . . 4 . . 3 2 . 3 . . Spaces Dug 44 | . 1 . 5 . 10 . . 4 . . . 2 . . . . 16 6 Terrain Destroyed 206 | . 9 . 21 3 10 . . 4 . . 1 2 109 . 10 12 16 9 Melee 32 | . . . . . 10 . . 4 . . . 2 . . . . 16 . Projectile 13 | . 1 . . 3 . . . . . . . . . . . . . 9 AOE 161 | . 8 . 21 . . . . . . . 1 . 109 . 10 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp War Pro Res Arm Total 14011 | 95 697 172 509 904 1156 350 409 963 219 1445 401 672 1318 647 964 1497 1034 559 Wait 1412 | 4 311 7 21 96 156 24 5 81 36 200 61 50 100 1 50 87 88 34 Move 11947 | 62 338 163 428 755 948 315 403 822 170 1224 337 599 1165 639 881 1390 861 447 Hop 29 | . . . 3 1 2 . 1 13 2 . . 4 . . 1 . 2 . Pick Up 51 | 7 3 1 8 7 6 1 . 3 2 1 . 2 1 2 1 . 3 3 Fast Attach 67 | 5 2 . 6 9 2 . . 5 3 2 . 3 1 1 4 . 12 12 Attach 44 | 2 . . 10 6 1 . . 2 3 . . 1 5 . 2 . 7 5 Detach 24 | . . . 1 4 1 1 . . . . . 2 4 1 4 . 5 1 Swap 39 | . 7 1 3 3 3 4 . 5 . 4 . 2 5 1 . . 1 . Drop 70 | . 2 . 11 8 3 1 . 9 3 2 . 6 1 2 11 . 7 4 Fire 212 | 15 31 . 18 15 21 4 . 1 . 12 3 1 34 . 10 20 1 26 Melee 68 | . . . . . 13 . . 4 . . . 2 2 . . . 47 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . 18 . . . . . . . . . 15 Rewire 12 | . . . . . . . . . . . . . . . . . . 12 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 435 | -10/Materials | Repaired Lgt. Treads 609 | -10/Materials | Repaired Lgt. Treads 667 | -10/Materials | Discovered new exit (range 16) 1106 | -10/Materials | Discovered new exit (range 6) 1117 | -10/Materials | Entered Mines 1245 | -10/Mines | Discovered new exit (range 12) 1259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1287 | -10/Mines | Learned location of Storage (-7) 1323 | -10/Mines | Assembled infested the area 1328 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1388 | -10/Mines | Entered Materials 1388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -9/Materials | Lost 3 parts (1p1u1w) 1744 | -9/Materials | Discovered new exit (range 11) 1758 | -9/Materials | Entered another Materials area 1758 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -8/Materials | Lost 3 parts (2u1w) 1799 | -8/Materials | Repaired Cesium-ion Thruster 1838 | -8/Materials | Repaired Cesium-ion Thruster 2009 | -8/Materials | Discovered new exit (range 5) 2147 | -8/Materials | Identified exit to Factory 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Evolved 2 slots: Utility x2 2246 | -7/Factory | Identified exit to Storage 2246 | -7/Factory | Identified exit to Lower Caves 2378 | -7/Factory | Discovered new exit (range 18) 2418 | -7/Factory | Build established: Scout 2655 | -7/Factory | Entered Lower Caves 2697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2765 | -7/Lower Caves | Discovered new exit (range 18) 2766 | -7/Lower Caves | Encountered a Warlord checkpoint 2771 | -7/Lower Caves | Identified exit to Lower Caves 2781 | -7/Lower Caves | Entered another Lower Caves area 2783 | -7/Lower Caves | Encountered a Warlord checkpoint 2785 | -7/Lower Caves | Discovered new exit (range 12) 2814 | -7/Lower Caves | Spotted B-75 Beast 2851 | -7/Lower Caves | Identified exit to Factory 2896 | -7/Lower Caves | Entered Factory 2896 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2981 | -6/Factory | Identified exit to DSF 3176 | -6/Factory | Identified exit to Factory 3261 | -6/Factory | Entered another Factory area 3261 | -5/Factory | Accompanied by 1 ally 3261 | -5/Factory | Evolved 2 slots: Utility x2 3299 | -5/Factory | Repaired Imp. Sensor Array 3342 | -5/Factory | Discovered new exit (range 19) 3351 | -5/Factory | Identified exit to Upper Caves 3357 | -5/Factory | Entered Upper Caves 3357 | -5/Upper Caves | Accompanied by 1 ally 3416 | -5/Upper Caves | Learned Factory emergency access door positions 3444 | -5/Upper Caves | Discovered new exit (range 10) 3447 | -5/Upper Caves | Identified exit to Upper Caves 3918 | -5/Upper Caves | Build established: Hacker-Scout 3946 | -5/Upper Caves | Entered another Upper Caves area 3946 | -5/Upper Caves | Accompanied by 1 ally 3946 | -5/Upper Caves | Discovered new exit (range 6) 3948 | -5/Upper Caves | Identified exit to Factory 3990 | -5/Upper Caves | Learned Factory emergency access door positions 4083 | -5/Upper Caves | Spotted B-75 Beast 4108 | -5/Upper Caves | Entered Factory 4108 | -4/Factory | Accompanied by 1 ally 4108 | -4/Factory | Evolved 2 slots: Utility x2 4109 | -4/Factory | Identified exit to Upper Caves 4135 | -4/Factory | Central database locked down 4376 | -4/Factory | Entered Upper Caves 4384 | -4/Upper Caves | Learned Research terminal intel 4442 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4824 | -4/Upper Caves | Ambushed by research squad 4932 | -4/Upper Caves | Discovered new exit (range 17) 4937 | -4/Upper Caves | Identified exit to Upper Caves 4947 | -4/Upper Caves | Found Alien Artifact 4947 | -4/Upper Caves | Identified Dimensional Node Initializer 4947 | -4/Upper Caves | Initialized slip node 4977 | -4/Upper Caves | Entered another Upper Caves area 4977 | -4/Upper Caves | Discovered new exit (range 14) 5141 | -4/Upper Caves | Encountered a Warlord checkpoint 5158 | -4/Upper Caves | Learned Research terminal intel 5180 | -4/Upper Caves | Discovered new exit (range 14) 5184 | -4/Upper Caves | Identified exit to Warlord 5203 | -4/Upper Caves | Entered Warlord 5222 | -4/Warlord | System corruption cleaned by Quarantine Array 5240 | -4/Warlord | Found Prototype Device 5240 | -4/Warlord | Identified Minesniffer Drone Bay 5258 | -4/Warlord | Found Prototype Special Weapon 5258 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 5359 | -4/Warlord | Visited the Vortex Lab 5362 | -4/Warlord | Found Prototype Energy Cannon 5362 | -4/Warlord | Identified Vortex Cannon 5367 | -4/Warlord | Found Vortex Cannon 5369 | -4/Warlord | Warlord's base attacked by MAIN.C 5392 | -4/Warlord | Met Warlord 5573 | -4/Warlord | Warlord forces counterattacked 5595 | -4/Warlord | Spotted B-90 Cyclops 5597 | -4/Warlord | Discovered new exit (range 16) 5603 | -4/Warlord | Identified exit to Proximity Caves 5603 | -4/Warlord | Entered Proximity Caves 6152 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6219 | -3/Proximity Caves | Discovered new exit (range 5) 6221 | -3/Proximity Caves | Identified exit to Research 6221 | -3/Proximity Caves | Entered Research 6221 | -3/Research | Evolved 2 slots: Utility x2 6222 | -3/Research | Identified exit to Armory 6223 | -3/Research | Loaded intel: 21 terminal locations 6483 | -3/Research | Lost 6 parts (2p3n1u) 6635 | -3/Research | Crushed by falling debris 6666 | -3/Research | Lost 4 parts (1n3u) 6725 | -3/Research | Entered Armory 6756 | -3/Armory | Lost 7 parts (1p4n1u1w) 7029 | -3/Armory | Build established: Hacker-Mutant 7085 | -3/Armory | Lost 4 allies 7166 | -3/Armory | Found Gamma Bomb Array 7169 | -3/Armory | Found Gamma Bomb Array 7171 | -3/Armory | Found Gamma Bomb Array 7488 | -3/Armory | Released all parts (16) 7498 | -3/Armory | Core integrity fell below 50% 7511 | -3/Armory | Core integrity fell below 20% 7514 | -3/Armory | System corruption reached 10% 7532 | -3/Armory | Core destroyed Last Messages --------------- 07488_ Released Enh. Optical Array. 07488_ Released Adv. System Shield. 07488_ Released Machine Analyzer. 07488_ Released Adv. Hacking Suite. 07488_ Released Mic. Nuclear Core. 07488_ Released Med. Treads. 07488_ Released Backup Plating VII. 07488_ Released Adv. Phase Shifter. 07488_ Released Gamma Bomb Array. 07488_ Released Adv. ECM Suite. 07489_ Transfer Shaft disabled. 07511_ Holding Depot disabled. 07513_ OHT%,FQ8UHY>3KH=OV ZDQSLGFW5 S<#|R 07513_ Triggered EM Surge Trap. 07513_ The floor emits a surge of raw power. 07513_ System corrupted (+4). 07515_ Holding Depot disabled. 07531_ System corrupted: Heat flow error (+298). 07532_ D-63 Destroyer springs to life. 07532_ Slammed into X-87 Electro. Map ----- +----------------------------------------------------+ | ????????????????????????????????? # "" "" | | ?????????????????????????????????? # | | ?????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? # ### | | ?????????????????????????????????###+## #?? | | ????????????????????????????###### #?? | | ????????????????????????????+ #?? | | ????????????????????????????###### """ +?? | | ?????????????????????????????????# """" #?? | | ?????????????????????????????????# """" #?? | | ?????????????????????????????????# """" #?? | | ?????????????????????????????????# """" #?? | | ????????????????????############## #?? | | ????????????????????# ## #?? | | ????????????????????# ## """ #?? | | ????????????????????# ## """" #?? | | ????????????????????# ## """" #?? | | ????????????????????# ## """" #?? | | ????????????????????# ## """" #?? | | ????????????????????# ## ##? | | ????????????????????# " " + #? | | ????????????????????# "ddd" ## """" #? | | ????????????????????# " " ## """" #? | | ????????????????????# ## """" #? | | ?????????"""????????# @ e ## """" #? | | ????????""F""???????####x#####+#### """" ###? | | ????????""?""????????? g????# #??# #??? | | ????????????????? #### #### ^ #?"" | | ?????????????????? ! T """" #?T" | | ??????????????????#### ####### """" #?"" | | ?????????????????????##?????????# """" #??? | | ????????????????????????????????# """" +??? | | ????????????????????????????????# """" #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #############??? | | ????????????????????????????????# #??????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 33 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Point Defense Rating 240 Evasion (%) 75 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 25 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Propulsion Shielding | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Scanalyzed Rocket Array | -4/Factory | Hacked Micro-nuke Launcher | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Cld. Pulse Rifle | -3/Research | Scanalyzed Lyr. Light Armor Plating | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- A Powerful Ally? Charge!!! Challenges ------------ None Game ------ Seed RecoilRainbowDriver Manual? 0 Play Time 03:03:07 Cumulative 122.5 hours Start 2024.05.20 @ 20:39:10 End 2024.05.21 @ 00:21:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 61 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 06e82b0d-7cfe-42b9-a493-b5dd91c52313