Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.09 @ 23:55:49 Player: darlorth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2681) 2681 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 8231 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 133 Met Data Miner 300 Cogmind --------- Core Integrity 622/850 Matter 279/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (850) Ox16 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Thermal Converter Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (22) --- Improved Heat Sink Large Storage Unit Compact Battery (300) Advanced Signal Interpreter Advanced Terrain Scanner Improved Kinecellerator Hardened Medium Armor Plating Makeshift System Restoration Module Drone Bay (2/2) Gatling Laser High-powered Shotgun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Launcher Spear Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Thermal Converter Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Advanced Signal Interpreter Advanced Terrain Scanner Makeshift System Restoration Module Drone Bay Gatling Laser EM Pulse Cannon High-powered Shotgun Gauss Rifle Makeshift Shrapnel Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Launcher Spear [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . Utility 5 | . . 1 . 1 2 . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 75 | 6 4 3 24 8 . 8 1 7 2 1 . 11 Power 5 | 1 . . 3 . . 1 . . . . . . Engine 5 | 1 . . 3 . . 1 . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 1 2 6 1 . 3 . 2 . . . . Treads 13 | . . 2 5 1 . 3 . 2 . . . . Leg 3 | 2 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 18 | 1 2 . 1 4 . 3 . 2 1 . . 4 Device 6 | . . . 1 . . 1 . 1 . . . 3 Storage 7 | 1 2 . . 2 . 1 . . 1 . . . Processor 2 | . . . . 2 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 1 1 14 3 . 1 1 3 1 1 . 7 Energy Gun 16 | 2 . 1 7 1 . . 1 . . 1 . 3 Energy Cannon 3 | . . . 1 1 . . . . . . . 1 Ballistic Gun 11 | . 1 . 4 1 . . . 3 . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 3 | . . . 1 . . 1 . . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 6 . . . . . . . . . Parts Lost 24 | . 1 1 5 . . 2 . . . 1 . 14 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 5 | . . . . . . 1 . . . 1 . 3 Utility 2 | . . . . . . 1 . . . . . 1 Weapon 15 | . 1 1 4 . . . . . . . . 9 Highest Loss Streak 6 | . 1 1 1 . . 1 . . . 1 . 6 Average Slot Usage (%) 94 | . 98 82 98 100 84 96 100 100 100 95 93 80 Engine 7 | . 14 11 10 9 7 7 7 6 6 6 6 5 Treads 19 | . . 22 21 27 23 23 23 26 26 21 20 7 Leg 1 | . 28 . . . . . . . . . . . Device 9 | . . . 10 9 7 7 7 13 7 6 6 16 Storage 22 | . 27 22 22 18 15 23 23 20 24 26 26 21 Processor 4 | . . . . 9 7 7 7 6 6 6 6 6 Protection 2 | . . . . . . 4 7 6 6 6 6 1 Energy Gun 7 | . 25 16 15 9 7 2 1 . . 4 6 4 Energy Cannon 2 | . . . 4 2 7 7 7 . . . . 2 Ballistic Gun 11 | . 2 11 12 15 7 7 7 18 18 13 13 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 84 | 13 20 21 29 54 54 65 64 70 84 82 82 83 Greatest Support 96 | 20 20 40 40 60 60 76 76 96 88 88 68 68 Greatest Overweight (x) 21 | . . . 1 . . . . . . 1 1 21 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 22 | 6 8 8 8 16 16 16 16 16 22 22 22 22 Average Capacity 15 | 5 7 8 8 10 16 16 16 16 20 22 22 22 Most Carried 22 | 6 8 8 8 13 14 13 12 16 22 22 22 22 Average Carried 14 | 4 7 7 7 9 13 11 11 15 19 22 22 20 Final Capacity 22 | 6 8 8 8 16 16 16 16 16 22 22 22 22 Final Carried 22 | 6 8 7 8 13 14 11 12 16 22 22 22 20 Class Distribution -------------------- 48% | Scavenger-Gunner 27% | Hauler-Gunner 9% | Gunner 6% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 1748 | 217 86 30 420 132 . 144 36 . 314 34 . 335 Remotely . | . . . . . . . . . . . . . Salvage Created 3083 | . 181 56 1351 298 . 336 36 . 292 75 . 458 Parts 181 | . 13 4 83 19 . 12 1 . 14 4 . 31 Haulers Intercepted 2 | . . . 2 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 10 . . 13 4 . 30 Prevented 3 | . . . . . . 1 1 . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 60 | . 5 1 23 4 . 8 1 . 8 1 . 9 Guns 40 | . 3 1 18 3 . 2 1 . 4 1 . 7 Cannons 10 | . . . 5 . . 3 . . . . . 2 AOE 10 | . 2 . . 1 . 3 . . 4 . . . Classes Destroyed 13 | . 3 1 4 1 . 2 1 . . . . 1 Worker 3 | . . . 3 . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 9 | . 2 . . . . 1 . . 4 . . 2 Grunt 22 | . 3 . 12 . . 4 . . 3 . . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 17 | . . 1 10 4 . 1 . . . 1 . . Hunter 5 | . . . . . . . 1 . . . . 4 Programmer 4 | . . . . . . 1 . . 1 . . 2 Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 1 6 1 . 4 1 . 4 1 . 2 Combat Bots Only 6 | . 3 1 6 1 . 4 1 . 4 1 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . 1 . 2 . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Damage Taken 4127 | . 167 47 897 161 23 467 56 32 278 31 . 1968 Core 397 | . 24 . 99 . . 46 . 14 . . . 214 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 91 | 100 90 . 75 100 . . 93 . . . . . Volleys Fired 151 | . 14 5 60 8 . 12 4 . 15 2 . 31 Largest 3 | . 2 2 3 3 . 3 3 . 3 3 . 3 Hottest 207 | . 80 70 155 166 . 166 166 . 99 146 . 207 Shots Fired 404 | . 28 8 164 24 . 36 12 . 37 6 . 89 Gun 337 | . 28 8 139 22 . 21 5 . 33 6 . 75 Cannon 54 | . . . 22 2 . 12 4 . . . . 14 Launcher 11 | . . . 1 . . 3 3 . 4 . . . Special 2 | . . . 2 . . . . . . . . . Kinetic 202 | . 3 5 69 14 . 12 4 . 33 4 . 58 Thermal 134 | . . 2 88 6 . 9 1 . . 2 . 26 Explosive 11 | . . . 1 . . 3 3 . 4 . . . Electromagnetic 57 | . 25 1 6 4 . 12 4 . . . . 5 Robot Hit Streak 32 | . 10 8 27 32 . 25 24 . 19 25 . 30 Robot Miss Streak 2 | . 1 . 2 1 . 1 1 . 1 . . 2 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 3 | . . . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . 1 Shots Hit Robots 314 | . 20 7 113 21 . 28 9 . 31 4 . 81 Core Hits 142 | . 8 3 47 9 . 19 3 . 19 2 . 32 Critical Hits 25 | . . . 3 . . . . . 16 1 . 5 Critical Kills 9 | . . . 2 . . . . . 4 1 . 2 Critical Parts Destroyed 16 | . . . 1 . . . . . 12 . . 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5619 | . 339 63 1818 420 . 721 182 . 583 53 . 1440 Guns 3921 | . 267 63 1515 323 . 297 34 . 226 53 . 1143 Cannons 806 | . . . 267 21 . 143 78 . . . . 297 Explosions 892 | . 72 . 36 76 . 281 70 . 357 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1937 | . 6 26 659 143 . 95 34 . 226 19 . 729 Thermal 2428 | . 72 26 1018 216 . 423 . . . 34 . 639 Explosive 523 | . . . 36 . . 60 70 . 357 . . . Electromagnetic 731 | . 261 11 105 61 . 143 78 . . . . 72 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . 2 . 2 2 . 1 1 1 3 Average Corruption 1 | . . . . 1 . 1 2 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 28 | . . . . 4 . 5 1 . 2 2 . 14 Message Errors 10 | . . . . . . 1 . . 2 2 . 5 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . 1 . 1 . . . . . . Energy Discharges 3 | . . . . 1 . 1 . . . . . 1 Data Loss (minor) 8 | . . . . 2 . 2 . . . . . 4 Targeting Errors 3 | . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 36 | . . . . . . 10 . . 23 . . 3 Projectiles 3 | . . . . . . . . . . . . 3 Explosions 33 | . . . . . . 10 . . 23 . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 96 | . 29 . . 18 . 49 . . . . . . Shots 3 | . 1 . . 1 . 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 346 | . 102 34 346 251 . 220 66 . . 27 . 306 Average Temperature 60 | . 46 20 67 49 . 65 30 . . 14 . 69 Received Heat Transfer 1116 | . 78 27 369 54 . 198 . 21 39 12 . 318 Effects 2 | . . . 2 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . . 3 . . 2 . . . . . 4 Heat Transferred 4813 | . 50 74 2359 425 . 575 . . . 75 . 1255 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . 2 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Peak Influence 493 | . 180 99 493 175 23 . . 16 . . . . Initial 64 | . . 64 35 48 23 . . 16 . . . . Average 141 | . 85 80 214 86 23 . . 16 . . . . Maximum Alert Level 2 | . . . 2 . . . . . . . . . Low Security (%) 70 | 100 100 100 43 100 100 . . 100 . . . . Level 1 24 | . . . 46 . . . . . . . . . Level 2 5 | . . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . . . . . . . Investigation 2 | . 2 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 4 | . . . 3 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 95 | . 8 1 40 7 . 9 1 2 12 1 . 14 Peak Tracking Total 7 | . 4 1 7 2 . 4 1 . 4 1 . 7 Tactical Retreats 11 | . 1 . 4 . . 1 . . 5 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 7 | . 1 . 3 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 2 | . 1 . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 18 | . 4 . 6 1 . . . . 1 2 4 . Terminals 9 | . 3 . 4 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 58 | . 11 . 11 3 . . . . 1 7 25 . Successful 54 | . 8 . 10 3 . . . . 1 7 25 . Failed 4 | . 3 . 1 . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 11 . 3 2 . . . . . . . . Terminals 20 | . 10 . 6 3 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 41 | . 3 . 4 1 . . . . 1 7 25 . Record 18 | . . . . . . . . . 1 6 11 . Part Schematic 8 | . 1 . . . . . . . . . 7 . Robot Schematic 4 | . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 3 | . . . 2 . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 9 | . 5 . 2 2 . . . . . . . . Terminals 8 | . 4 . 2 2 . . . . . . . . Track 3 | . 1 . 1 1 . . . . . . . . Botnet 5 | . 3 . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 3 . 2 1 . . . . 1 . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Total Allies 11 | . . . 10 . . . . . . . . 1 Largest Group 10 | . . . 10 . . . . . . . . 1 Highest-Rated Group 94 | . . . 88 . . . . . . . . 94 Highest-Rated Ally 94 | . . . 16 . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 41 | . . . 40 . . . . . . . . 1 Total Damage 364 | . . . 364 . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 5993 | 88 287 58 1412 493 145 518 115 206 737 633 150 1151 Spaces Moved 3189 | 66 191 27 699 253 91 291 63 117 424 362 84 521 Core 12 | 11 . . . . . . . . . . . 1 Treads 2931 | . . 27 699 253 91 291 63 117 424 362 84 520 Legs 246 | 55 191 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 160 160 180 180 Average Speed 164 | 108 120 160 160 160 160 160 160 160 160 172 180 196 Slowest Speed 1100 | 120 120 160 180 160 160 160 160 160 160 180 180 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 38 4 85 18 2 38 13 2 66 52 69 53 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 1 1 . 3 1 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 85 | . 5 . 8 2 . 27 20 . 21 . . 2 Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 AOE 83 | . 5 . 8 2 . 27 20 . 21 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Low Low Dat Pro Total 3618 | 81 222 35 867 324 91 315 68 136 453 364 83 579 Wait 111 | . 9 . 51 40 . . . . 7 . . 4 Move 3177 | 65 190 26 698 252 90 290 62 116 423 361 83 521 Hop . | . . . . . . . . . . . . . Pick Up 68 | 10 3 . 18 10 1 3 1 9 6 . . 7 Fast Attach 6 | 2 1 . 1 1 . . . . . . . 1 Attach 33 | 4 1 2 8 3 . 6 . 2 . . . 7 Detach 1 | . . 1 . . . . . . . . . . Swap 36 | . 2 1 15 4 . 2 1 5 2 1 . 3 Drop 35 | . 2 . 16 6 . 2 . 4 . . . 5 Fire 151 | . 14 5 60 8 . 12 4 . 15 2 . 31 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 398 | -9/Materials | Discovered new exit (range 15) 434 | -9/Materials | Entered Storage 967 | -9/Storage | Garrison activated, responded to threat 1011 | -9/Storage | Build established: Gunner 1141 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1645 | -9/Storage | Build established: Scavenger-Gunner 1754 | -9/Storage | Discovered new exit (range 15) 1846 | -9/Storage | Entered Materials 1846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2216 | -8/Materials | Discovered new exit (range 8) 2339 | -8/Materials | Entered Factory 2339 | -7/Factory | Evolved 2 slots: Utility x2 2443 | -7/Factory | Discovered new exit (range 6) 2484 | -7/Factory | Entered Lower Caves 2552 | -7/Lower Caves | Encountered a Warlord checkpoint 2632 | -7/Lower Caves | Discovered new exit (range 5) 2674 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3002 | -7/Lower Caves | Entered another Lower Caves area 3093 | -7/Lower Caves | Discovered new exit (range 11) 3117 | -7/Lower Caves | Entered Factory 3117 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3302 | -6/Factory | Discovered new exit (range 14) 3323 | -6/Factory | Entered Lower Caves 3636 | -6/Lower Caves | Encountered a Warlord checkpoint 4039 | -6/Lower Caves | Discovered new exit (range 11) 4060 | -6/Lower Caves | Entered another Lower Caves area 4211 | -6/Lower Caves | Build established: Scavenger-Mutant 4267 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4390 | -6/Lower Caves | Encountered a Warlord checkpoint 4551 | -6/Lower Caves | Learned Factory emergency access door positions 4551 | -6/Lower Caves | Learned Armory stockpile data 4554 | -6/Lower Caves | Build established: Hauler-Gunner 4682 | -6/Lower Caves | Discovered new exit (range 8) 4693 | -6/Lower Caves | Entered Data Miner 4693 | -6/Data Miner | Discovered new exit (range 6) 4728 | -6/Data Miner | Met Data Miner 4782 | -6/Data Miner | Learned location of Section 7 (-2) 4782 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4803 | -6/Data Miner | Received God Mode back door access code from Data Miner 4843 | -6/Data Miner | Entered Proximity Caves 4934 | -5/Proximity Caves | Learned Factory trap positions 4948 | -5/Proximity Caves | Escorted by Enhanced Grunt 5156 | -5/Proximity Caves | Spotted B-75 Beast 5190 | -5/Proximity Caves | Destroyed B-75 Beast 5215 | -5/Proximity Caves | Lost 3 parts (1n2w) 5543 | -5/Proximity Caves | Learned Factory garrison access intel 5971 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5994 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05952_ System corrupted: Matter fused (-6). 05970_ G-50 Soldier springs to life. 05970_ S-27 Virus springs to life. 05971_ G-50 Soldier springs to life. 05971_ S-27 Virus springs to life. 05973_ S-27 Virus knocked back. 05977_ Slug penetrates S-27 Virus. 05977_ S-27 Virus destroyed. 05977_ Med. Treads destroyed. 05979_ Imp. Ion Engine destroyed. 05980_ Slug penetrates S-27 Virus. 05980_ S-27 Virus destroyed. 05986_ Autogun fries itself beyond repair. 05986_ Adv. Heat Sink destroyed. 05987_ VTOL Module fries itself beyond repair. 05988_ Autogun fries itself beyond repair. 05988_ Magnetic Acceleration Cannon destroyed. 05991_ Mak. Shrapnel Gun destroyed. 05992_ Unknown Power Core fries itself beyond repair. 05992_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##+####?????????????????? | | ????????????????????????"" """#????????????????? | | ??????????????????????#""" "#????????????????? | | ??????????????????????#""" T"#????????????????? | | ??????????????????????#""" "#????????????????? | | ??????????????????????# "#????????????????? | | ??????????????????????#" "#????????????????? | | ??????????????????????#" "#??#?????????????? | | ??????????????????????#" "?? #?? ### ??????? | | ???????????????????#???" ??? ## ???????? | | ??????????????????## ##g##s##+## #?????????? | | ??????????????????#; gg g #?????????????? | | ??????????????????## %@ #?????????????? | | ???????????????????#####;## ####?????????????? | | ???????????????????????##?# ##???????????????? | | ??????????????????????????# #???????????????? | | ???######??#####?????###??# #####???????????????? | | ??## #### ##???## ##?# #???????????????????? | | ### ##### #?# #???????????????????? | | # = % ### ####????????????????? | | =! ## ##???????????##??? | | # #### ## #???# ????## ##?? | | ## ########## ##???# ????# ?? | | ### ##??# ## #???## ##?## ??? | | ##### ##?# #### #??## ## ??? | | #???### ### #??# ##?## #?## | | #????## ### "#?## ##??# ### | | #???## ## ##?# #???# | | #??## ## #??# #???# | | #??# ########## #??## #???# | | "#?## #???######%#???## ##???# | | ### ##??# !!#????####??????# "" | | #??# ####!#??????????????## | | #??# #??#!#???????????????## " " | | ### ##??# #??# ###########??????## "%" "" | | "#?### ###???# #??#% #???????# " """ | | "#???###?????# #??########### #???????## """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 60 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakPlasmaKinecellerator Manual? 0 Play Time 00:42:11 Cumulative 163.5 hours Start 2021.06.09 @ 23:13:55 End 2021.06.09 @ 23:55:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 190 Rogue 106 Adventurer 38 Explorer 46 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb97ad43-0843-46bb-bfa1-126f93d03de6