Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 08:38:05 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (259) 1295 Value Destroyed (9475) 9475 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1629) 1629 TOTAL SCORE: 18739 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 1146 Met Imprinter 300 Was Imprinted 300 Friendly Fire -483 Cogmind --------- Core Integrity 1053/1150 Matter 290/300 Energy 370/370 System Corruption 5% Temperature Cool (18) Movement Treading (158) Location -4/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Target Analyzer Makeshift Transmission Jammer > --- WEAPON (5) ------- Hypervelocity Gauss Rifle Railgun Tesla Bomb Launcher Ripper > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Zionite Biocell (1000) Matter Compressor (250) Long-range Sensor Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Makeshift Armor Plating Layered Heavy Armor Plating Advanced Shield Generator Tesla Rifle Tesla Rifle Phase Gun Phase Gun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Target Analyzer Makeshift Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Railgun > --- INVENTORY -------- Micro Fission Core Armored Medium Treads Advanced Medium Treads Advanced Heat Sink Advanced Heat Sink Improved Cooling System Zionite Biocell Matter Compressor Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Makeshift Armor Plating Layered Heavy Armor Plating Tesla Rifle Tesla Rifle Tesla Bomb Launcher Micro-nuke Launcher Ripper [Rating: 106] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware System Shield Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Tesla Bomb Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . . . 1 . Utility 6 | . . 1 . 2 . . . . . . . . 1 1 1 Weapon 3 | . . 1 . . . 1 . . . . . . 1 . . Parts Attached 322 | 6 9 23 2 30 15 17 14 31 13 8 8 17 39 39 51 Power 15 | 1 1 1 . 1 1 1 1 . 2 . 1 . 1 2 2 Engine 11 | 1 1 1 . 1 1 . . . 1 . 1 . 1 2 1 Core 2 | . . . . . . 1 . . . . . . . . 1 Reactor 2 | . . . . . . . 1 . 1 . . . . . . Propulsion 45 | 2 1 6 . 7 5 1 2 2 . 1 . 4 5 4 5 Treads 45 | 2 1 6 . 7 5 1 2 2 . 1 . 4 5 4 5 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 152 | 1 3 5 . 9 3 10 7 20 7 2 7 8 22 15 33 Device 102 | . 1 . . 4 1 5 6 17 6 2 3 5 15 9 28 Storage 8 | 1 2 . . 2 . 1 . 1 . . . . . 1 . Processor 12 | . . 2 . . 1 2 . . . . 3 . 1 1 2 Hackware 2 | . . . . 1 . . . . . . . . . . 1 Protection 28 | . . 3 . 2 1 2 1 2 1 . 1 3 6 4 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 110 | 2 4 11 2 13 6 5 4 9 4 5 . 5 11 18 11 Energy Gun 10 | . . . . . . . 1 1 1 2 . 1 2 2 . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 72 | 2 4 11 1 10 4 4 3 8 1 2 . 2 6 7 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 17 | . . . 1 3 1 1 . . 2 1 . 2 1 3 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . 2 6 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 1 . . . . . . 4 . . 4 1 Parts Lost 17 | . . 2 . 1 . 1 . 2 . 1 . 1 3 . 6 Power 2 | . . . . 1 . . . . . . . . . . 1 Propulsion 3 | . . 1 . . . . . . . . . . 1 . 1 Utility 2 | . . 1 . . . 1 . . . . . . . . . Weapon 10 | . . . . . . . . 2 . 1 . 1 2 . 4 Highest Loss Streak 4 | . . 2 . 1 . 1 . 2 . 1 . 1 2 . 4 Average Slot Usage (%) 95 | . 98 99 94 95 99 100 96 91 92 91 91 95 99 98 89 Engine 6 | . 14 11 11 9 9 4 . . 1 7 7 7 6 5 9 Reactor 1 | . . . . . . . 5 7 5 . . . . . . Treads 18 | . 28 21 22 17 18 23 19 14 15 15 15 18 19 21 10 Device 8 | . 12 1 . 7 9 7 7 7 7 10 8 5 11 16 10 Storage 12 | . 14 11 11 9 9 14 15 15 15 15 15 15 13 11 10 Processor 9 | . . 10 11 9 9 2 7 7 7 7 13 15 13 11 14 Hackware 1 | . . . . 6 9 5 . . . . . . . . . Protection 4 | . . 9 11 9 8 7 7 6 6 3 . 1 1 . 4 Energy Gun 1 | . . . . . . . . 1 3 6 7 3 . 2 . Ballistic Gun 26 | . 28 33 28 26 26 29 29 28 23 23 23 25 31 21 23 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 137 | 12 47 54 52 62 57 94 107 106 104 96 92 90 111 120 137 Greatest Support 145 | 40 40 40 40 43 43 65 92 92 92 98 98 98 86 127 145 Greatest Overweight (x) 4 | . 1 2 1 1 1 1 4 4 1 1 . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . 1 1 . . . . 1 . . Largest Inventory Capacity 20 | 6 12 12 12 20 12 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 9 12 12 12 12 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 9 11 12 11 11 17 19 19 20 19 19 19 19 19 19 Final Capacity 20 | 6 12 12 12 12 12 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 12 12 12 12 12 20 20 20 20 20 20 20 20 20 17 Class Distribution -------------------- 33% | Hauler-Skirmisher 22% | Gunner 14% | Hauler-Mutant 9% | Mutant 8% | Hauler-Tank 5% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Assassin | -5/Factory Hauler-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Matter Collected 10550 | 272 519 961 198 1164 679 859 140 1004 257 241 46 283 915 1259 1753 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12367 | 61 514 1392 401 1598 1067 1199 334 1075 273 338 . 330 715 777 2293 Parts 621 | 2 26 99 28 99 52 56 3 42 8 12 . 12 42 34 106 Haulers Intercepted 16 | . 2 4 . 3 5 . . 1 . . . . . . 1 Recyclers Shooed 6 | . . . . 1 . . . 1 . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 7 9 . 12 . . . Prevented 7 | . . . . . . . . . . . . 7 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 188 | . 10 26 14 29 17 16 . 15 9 8 . 7 9 6 22 Guns 159 | . 10 26 7 25 16 16 . 15 5 5 . 3 9 6 16 AOE 25 | . . . 7 4 1 . . . 4 3 . 4 . . 2 Classes Destroyed 17 | 1 6 4 1 1 . 1 . . . . . 1 1 1 . Worker 10 | . 1 . . . 1 1 . 1 . . . . 1 1 4 Builder 2 | . . 1 . 1 . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Hauler 16 | . 2 4 . 3 5 . . 1 . . . . . . 1 Recycler 18 | 1 . 1 . 3 . 3 . 3 . . . . 2 2 3 Carrier 1 | . . . . . . . . . . . . . 1 . . Operator 3 | . 1 . . 1 . . . . . . . . . . 1 Watcher 18 | . 2 4 . 5 1 4 . . . . . . 1 . 1 Swarmer 35 | . 3 3 4 8 . . . 3 5 3 . 2 4 . . Grunt 85 | . 7 17 9 10 7 11 . 3 3 2 . 5 . . 11 Brawler 5 | . . . 1 1 . . . 1 . 1 . . . . 1 Duelist 5 | . . 1 . 2 1 . . . . 1 . . . . . Sentry 31 | . . 5 . 7 8 2 . 6 1 1 . . . . 1 Hunter 7 | . . . . 1 1 . . . . . . . 2 1 2 Programmer 20 | . . . . . . 3 . 2 . . . . 3 5 7 Z-Light 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 1 3 4 11 6 3 7 . 3 3 4 . 3 5 3 8 Combat Bots Only 10 | . 3 4 10 4 2 3 . 3 3 4 . 3 4 3 4 Max Kills in Single Turn 5 | 1 1 2 2 3 1 2 . 2 2 2 . 2 2 1 5 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . Exploded 3 | . . . 2 3 1 . . . 2 2 . 2 . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Damage Taken 9927 | . 594 964 180 948 821 646 . 950 193 510 . 533 762 634 2192 Core 890 | . 104 125 22 56 45 91 . 104 29 20 . 13 38 146 97 Absorbed by Shields 62 | . . . . . . . . . . . . . . . 62 Core Remaining (%) 77 | 100 58 . 63 . 81 . . . . . . 63 95 85 . Volleys Fired 548 | 3 65 67 15 84 55 52 8 58 12 10 . 10 29 32 48 Largest 5 | 2 2 3 3 3 3 4 1 4 4 4 . 4 5 5 5 Hottest 187 | 40 40 69 69 76 76 106 81 122 162 162 . 114 142 187 167 Shots Fired 1616 | 6 129 200 30 242 157 205 8 169 32 31 . 25 97 99 186 Gun 1572 | 6 129 200 25 237 154 204 8 169 27 28 . 20 95 95 175 Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 43 | . . . 5 5 2 1 . . 5 3 . 5 2 4 11 Special . | . . . . . . . . . . . . . . . . Kinetic 1502 | 6 129 200 25 237 154 204 . 151 21 21 . 20 85 74 175 Thermal 40 | . . . . . 1 . 8 18 6 7 . . . . . Explosive 32 | . . . 5 5 2 1 . . 5 3 . 5 2 4 . Electromagnetic 42 | . . . . . . . . . . . . . 10 21 11 Robot Hit Streak 30 | 4 17 15 8 22 24 15 4 19 9 12 . 12 15 18 30 Robot Miss Streak 6 | 1 3 4 2 3 2 4 1 5 1 2 . 6 5 5 4 Penetration Max 2 | . . . . . . 1 . 1 . 1 . . . 2 1 Secondary Targets 24 | . 2 2 2 3 1 2 . 1 1 1 . . 2 3 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 Shots Hit Robots 1107 | 4 91 143 17 174 115 136 6 114 21 21 . 18 64 60 123 Core Hits 534 | 2 31 57 21 77 51 47 2 52 18 16 . 25 39 24 72 Critical Hits 64 | . 2 2 . 1 . 1 . . . . . . 2 11 45 Critical Kills 25 | . . 1 . . . . . . . . . . 2 4 18 Critical Parts Destroyed 39 | . 2 1 . 1 . 1 . . . . . . . 7 27 Melee Attacks 18 | . . . . . . . . . . . . . 2 13 3 Impact . | . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . . 2 13 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21036 | 36 1080 2053 943 2899 1933 2632 183 2308 785 605 . 981 1251 904 2443 Guns 16273 | 36 1007 1934 210 2501 1803 2562 183 2217 394 360 . 183 1234 847 802 Cannons . | . . . . . . . . . . . . . . . . Explosions 4349 | . . 113 729 375 119 . . . 391 245 . 798 . . 1579 Melee . | . . . . . . . . . . . . . . . . Ramming 414 | . 73 6 4 23 11 70 . 91 . . . . 17 57 62 Kinetic 15242 | 36 1007 1934 210 2501 1803 2562 . 1992 325 241 . 183 1072 574 802 Thermal 1055 | . . . . . . . 183 225 69 119 . . . . 459 Explosive 2892 | . . 113 729 375 119 . . . 391 245 . 798 . . 122 Electromagnetic 1433 | . . . . . . . . . . . . . 162 273 998 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . 2 4 4 . 1 . . . . . 5 2 2 5 5 Average Corruption 3 | . 2 3 4 . 1 . . . . . 5 1 1 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 191 | . 22 21 25 . 1 . . . . . 9 4 4 69 36 Message Errors 58 | . 6 10 8 . 1 . . . . . 5 3 3 17 5 Matter Fused 36 | . . 2 8 . . . . . . . 1 . . 14 11 Heat Flow Errors 17 | . 5 1 3 . . . . . . . . . . 6 2 Energy Discharges 25 | . 5 1 4 . . . . . . . 1 1 1 9 3 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . Data Loss (minor) 23 | . 1 2 . . . . . . . . 1 . . 12 7 Data Loss (major) 2 | . . . . . . . . . . . 1 . . . 1 Misfires 1 | . . . . . . . . . . . . . . 1 . Targeting Errors 20 | . 4 4 1 . . . . . . . . . . 7 4 Weapon Failures 8 | . 1 1 . . . . . . . . . . . 3 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 252 | . . . 19 . . . . . 12 8 . . . 3 210 Projectiles . | . . . . . . . . . . . . . . . . Explosions 249 | . . . 19 . . . . . 12 8 . . . . 210 Melee 3 | . . . . . . . . . . . . . . 3 . Knockbacks 4 | . 2 . . . . . . 1 . . . . . 1 . Impact 4 | . 2 . . . . . . 1 . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 374 | . . 114 . . . . . . 7 55 . 25 . . 173 Shots 7 | . . 1 . . . . . . 1 1 . 1 . . 3 Rammed 49 | . 9 3 1 5 4 7 . 9 . . . . 1 4 6 Targets Rammed 51 | . 9 3 1 5 4 9 . 9 . . . . 1 4 6 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . . . . . . Highest Temperature 260 | . 238 205 205 75 136 246 200 260 130 36 . 122 142 194 222 Average Temperature 48 | . 60 31 50 18 36 59 98 75 48 19 . 42 39 58 46 Received Heat Transfer 2337 | . 288 297 69 333 306 243 . 207 84 159 . 102 . 9 240 Effects 3 | . . . . . . 2 . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . 1 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 Parts Fried 16 | . . . . . . . . . . . . . . 9 7 Impact Corruptions 2 | . . . . . . 1 . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 1299 | . . . . . . . 296 370 111 222 . . . . 300 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Peak Influence 761 | 5 172 453 444 671 589 410 114 159 . . . . 118 373 761 Initial 283 | . 3 22 152 71 283 150 114 . . . . . 20 57 182 Average 167 | 1 56 167 340 246 262 226 45 56 . . . . 44 136 301 Maximum Alert Level 3 | . . 2 2 2 2 2 . . . . . . . 1 3 Low Security (%) 65 | 100 100 74 15 53 26 34 100 100 . . . . 100 76 26 Level 1 25 | . . 14 43 14 63 63 . . . . . . . 23 54 Level 2 7 | . . 11 40 31 9 2 . . . . . . . . 6 Level 3 1 | . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 4 1 3 2 5 . 6 . . . . 3 7 7 Investigation 6 | . 1 1 1 1 . . . . . . . . . 2 . Extermination 17 | . . . . . . 2 . 2 . . . . 3 5 5 Reinforcement 12 | . . 3 . 2 2 3 . 1 . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Distress Signals 12 | . 1 2 . 4 1 1 . 1 . . . . . 1 1 Communications Jammed 28 | . . . . . 1 26 . . . . . . . . 1 Distress Signals 27 | . . . . . . 26 . . . . . . . . 1 Times Spotted 307 | . 19 43 18 47 26 39 . 19 5 7 . 13 13 18 40 Peak Tracking Total 6 | . 4 4 6 5 3 5 . 3 3 5 . 4 4 3 6 Tactical Retreats 16 | . 1 3 1 2 1 4 . 1 . . . . . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 17 | . 3 3 . 1 1 1 . 2 . . . . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 43 | . 3 2 1 7 2 3 . 2 . . . . 2 5 16 Max in Single Turn 14 | . 3 2 1 1 1 1 . 1 . . . . 1 3 14 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 49 | . 8 2 1 11 10 3 . 7 . . . . 5 1 1 Terminals 32 | . 8 2 1 8 6 3 . 4 . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . Repair Stations 10 | . . . . 2 2 . . 2 . . . . 3 . 1 Recycling Units 2 | . . . . . 1 . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Total Hacks 142 | . 28 5 4 32 33 7 . 12 . . . . 19 1 1 Successful 75 | . 14 3 1 16 17 3 . 4 . . . . 16 1 . Failed 67 | . 14 2 3 16 16 4 . 8 . . . . 3 . 1 Catastrophic 13 | . 2 . 1 2 4 1 . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 104 | . 12 4 4 16 19 4 . 6 . . . . 7 14 18 Terminals 92 | . 28 5 4 18 23 7 . 7 . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . 4 . . Repair Stations 37 | . . . . 13 7 . . 4 . . . . 12 . 1 Recycling Units 3 | . . . . . 2 . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Terminal Hacks 25 | . 11 2 1 2 6 1 . 2 . . . . . . . Part Schematic 3 | . . . 1 . . . . 2 . . . . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 4 | . 1 1 . 1 . 1 . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . Build 2 | . . . . . . . . . . . . . 2 . . Repair Station Hacks 27 | . . . . 10 6 . . 1 . . . . 10 . . Scan Component 14 | . . . . 5 3 . . 1 . . . . 5 . . Repair 13 | . . . . 5 3 . . . . . . . 5 . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . Unauthorized Hacks 13 | . 3 1 . 3 3 2 . 1 . . . . . . . Terminals 13 | . 3 1 . 3 3 2 . 1 . . . . . . . Botnet 13 | . 3 1 . 3 3 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . 1 Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 41 | . 8 2 1 9 8 3 . 7 . . . . 2 . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 2 . . . . 1 . . Parts Built 3 | . . . . . . . . . . . . . 3 . . Matter 314 | . . . . . . . . . . . . . 314 . . Time 157 | . . . . . . . . . . . . . 157 . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . Parts Repaired 12 | . . . . 4 3 . . . . . . . 5 . . Time 562 | . . . . 192 108 . . . . . . . 262 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Total Allies 27 | . . . 1 . 12 . . . . . 4 . 1 5 4 Largest Group 11 | . . . 1 . 11 10 . . . . 4 4 1 5 4 Highest-Rated Group 380 | . . . 31 . 267 173 . . . . 152 152 28 380 315 Highest-Rated Ally 99 | . . . 31 . 99 29 . . . . 39 39 28 85 96 Zionite Dispatches 6 | . . . . . . . . . . . . . 1 3 2 Heavy 1 | . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . 1 1 Recon 1 | . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 10 | . . . . . . . . . . . . . 2 6 2 STAY 2 | . . . . . . . . . . . . . 1 . 1 DROP 2 | . . . . . . . . . . . . . 1 . 1 EXPLORE 5 | . . . . . . . . . . . . . . 5 . RETURN 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 160 | . . . . . 22 33 . . . . . 24 . 46 35 Total Damage 4351 | . . . . . 532 427 . . . . . 641 . 1450 1301 Kills 35 | . . . . . 5 6 . . . . . 6 . 10 8 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . 1 1 1 1 . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . Zionite Intel Received 4 | . . . . . . . . . . . . . 1 1 2 Branch Access 1 | . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Turns Passed 24712 | 131 1607 1629 945 2288 1984 1649 1003 2339 782 596 1668 810 2165 2782 2334 Spaces Moved 12225 | 74 802 686 501 969 892 796 530 1123 412 330 1031 462 953 1413 1251 Core 6 | 6 . . . . . . . . . . . . . . . Treads 12219 | 68 802 686 501 969 892 796 530 1123 412 330 1031 462 953 1413 1251 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 177 158 172 172 152 152 160 160 180 160 158 Average Speed 171 | 151 168 180 180 182 183 175 180 177 171 162 160 163 180 162 159 Slowest Speed 225 | 160 180 200 180 185 185 178 225 225 172 172 160 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 96 55 98 76 95 18 92 26 40 49 86 55 17 35 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 10 | . . . . . . . . . . . 1 1 . 8 . Known Exits Taken 10 | . . 1 . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . . . . 4 . 3 . . . Spaces Dug 74 | . . . . 8 . 8 . . 10 . . 15 20 10 3 Terrain Destroyed 461 | . 15 17 28 36 18 10 . 1 48 37 . 66 39 122 24 Melee 15 | . . . . . . . . . . . . . 2 10 3 Projectile 9 | . . . . . . 2 . 1 . 1 . . . . 5 AOE 437 | . 15 17 28 36 18 8 . . 48 36 . 66 37 112 16 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Total 14813 | 85 936 943 520 1310 1144 951 579 1349 460 374 1057 493 1342 1813 1457 Wait 1366 | . 21 138 . 196 161 57 . 108 22 19 . . 294 278 72 Move 12211 | 73 801 685 500 968 891 796 529 1122 411 329 1030 461 952 1412 1251 Hop . | . . . . . . . . . . . . . . . . Pick Up 119 | 3 16 5 1 10 6 13 8 7 . 3 7 3 14 13 10 Fast Attach 50 | 6 1 5 . 6 1 1 4 3 2 . 4 . 4 9 4 Attach 40 | . . 1 . 4 2 5 . 2 . 1 1 3 5 3 13 Detach 10 | . . . . 1 . 2 . . . . 2 . . . 5 Swap 232 | . 8 17 2 20 12 11 10 26 11 7 3 14 30 27 34 Drop 164 | . 15 22 1 16 10 5 20 12 2 5 10 2 11 22 11 Fire 548 | 3 65 67 15 84 55 52 8 58 12 10 . 10 29 32 48 Melee 18 | . . . . . . . . . . . . . 2 13 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 51 | . 9 3 1 5 4 9 . 9 . . . . 1 4 6 Escape Stasis 4 | . . . . . 2 . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp / [Ext]) -4/Factory (discovered 4 exits: [Res] / Upp x2 / Arm) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 4) 957 | -10/Materials | Discovered new exit (range 16) 1318 | -10/Materials | Identified exit to Mines 1518 | -10/Materials | Discovered new exit (range 3) 1739 | -10/Materials | Entered another Materials area 1739 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1778 | -9/Materials | Identified exit to Mines 2371 | -9/Materials | Discovered new exit (range 16) 2406 | -9/Materials | Build established: Gunner 3368 | -9/Materials | Entered Mines 3408 | -9/Mines | Destroyed 10 combat bots 3653 | -9/Mines | Discovered new exit (range 8) 3658 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3773 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3910 | -9/Mines | Discovered new exit (range 10) 3999 | -9/Mines | Received a Mining Laser from a helpful Derelict 4070 | -9/Mines | Learned 2 Materials zone layouts 4146 | -9/Mines | Learned Materials emergency access door positions 4194 | -9/Mines | Build established: Mutant 4236 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4313 | -9/Mines | Entered Materials 4313 | -8/Materials | Evolved 2 slots: Utility x2 4314 | -8/Materials | Identified exit to Factory 4628 | -8/Materials | Build established: Gunner 4724 | -8/Materials | Repaired Lgt. Treads 4777 | -8/Materials | Repaired Imp. Assault Rifle 5519 | -8/Materials | Discovered new exit (range 5) 6318 | -8/Materials | Repaired Imp. Treads 6351 | -8/Materials | Repaired Cooling System 6420 | -8/Materials | Discovered new exit (range 9) 6542 | -8/Materials | Identified exit to Storage 6601 | -8/Materials | Entered Storage 6979 | -8/Storage | Repaired Arm. Treads 7026 | -8/Storage | Repaired Imp. Light Armor Plating 7752 | -8/Storage | Discovered exit to Factory (range 15) 7787 | -8/Storage | Met 01-MTF 8028 | -8/Storage | Repaired Imp. Treads 8192 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8485 | -8/Storage | Build established: Commander-Gunner 8585 | -8/Storage | Entered Factory 8585 | -7/Factory | Accompanied by 11 allies (01-MTF) 8585 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8590 | -7/Factory | 01-MTF left 8655 | -7/Factory | Discovered new exit (range 15) 8835 | -7/Factory | Identified exit to Lower Caves 9046 | -7/Factory | Build established: Hauler-Tank 9847 | -7/Factory | Discovered new exit (range 20) 10234 | -7/Factory | Sucked down chute 10234 | -7/Factory | Entered Waste 10234 | -7/Waste | The area was eerily silent 10548 | -7/Waste | Build established: Hauler-Skirmisher 10786 | -7/Waste | Discovered new exit (range 13) 10882 | -7/Waste | Identified exit to Factory 11237 | -7/Waste | Entered Factory 12171 | -7/Factory | Garrison activated, responded to threat 12594 | -7/Factory | Discovered new exit (range 5) 12599 | -7/Factory | Identified exit to Factory 12680 | -7/Factory | Discovered exit to Lower Caves (range 16) 13576 | -7/Factory | Entered Lower Caves 13819 | -7/Lower Caves | Learned Factory emergency access door positions 14120 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14309 | -7/Lower Caves | Discovered new exit (range 13) 14330 | -7/Lower Caves | Encountered a Warlord checkpoint 14331 | -7/Lower Caves | Identified exit to Lower Caves 14358 | -7/Lower Caves | Entered another Lower Caves area 14360 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14789 | -7/Lower Caves | Build established: Hauler-Mutant 14841 | -7/Lower Caves | Learned Factory terminal intel 14906 | -7/Lower Caves | Discovered new exit (range 5) 14911 | -7/Lower Caves | Identified exit to Zion 14954 | -7/Lower Caves | Entered Zion 15100 | -7/Zion | Learned Factory garrison access intel 15127 | -7/Zion | Learned location of Data Miner (-6) 15327 | -7/Zion | Found Prototype Processor 15327 | -7/Zion | Identified Exp. Signal Interpreter 15345 | -7/Zion | Found Prototype Processor 15345 | -7/Zion | Identified Exp. Terrain Scan Processor 15717 | -7/Zion | System corruption cleaned by Quarantine Array 16181 | -7/Zion | Discovered new exit (range 22) 16238 | -7/Zion | Imprinted 16240 | -7/Zion | Declared Zion's savior 16492 | -7/Zion | Discovered new exit (range 24) 16522 | -7/Zion | Found Prototype Device 16522 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 16599 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 16616 | -7/Zion | Identified exit to Proximity Caves 16622 | -7/Zion | Entered Proximity Caves 16622 | -6/Proximity Caves | Accompanied by 4 allies 16964 | -6/Proximity Caves | Build established: Hauler-Skirmisher 17374 | -6/Proximity Caves | Spotted B-75 Beast 17391 | -6/Proximity Caves | Discovered exit to Factory (range 15) 17432 | -6/Proximity Caves | Entered Factory 17432 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17434 | -6/Factory | Loaded intel: 20 terminal locations 17435 | -6/Factory | Loaded intel: 4 garrison access locations 17876 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 17929 | -6/Factory | Repaired Broken Micro-nuke Launcher 17967 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 18056 | -6/Factory | Repaired Med. Treads 18106 | -6/Factory | Repaired Lrn. Terrain Scanner 18208 | -6/Factory | Repaired Med. Treads 18495 | -6/Factory | Repaired Med. Treads 18578 | -6/Factory | Retrieved Zion intel report: Active Terminals 18579 | -6/Factory | Zion Infowar Resupply teleported in 18718 | -6/Factory | Terminal network hard line cut 19191 | -6/Factory | Discovered new exit (range 23) 19596 | -6/Factory | Identified exit to Factory 19597 | -6/Factory | Entered another Factory area 19597 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19669 | -5/Factory | Zion Heavy squad teleported in 20095 | -5/Factory | Discovered new exit (range 24) 20129 | -5/Factory | Identified exit to Upper Caves 20398 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 20404 | -5/Factory | Found Prototype Launcher 20533 | -5/Factory | Build established: Hauler-Assassin 20549 | -5/Factory | Zion Light squad teleported in 20613 | -5/Factory | Zion Recon squad teleported in 20614 | -5/Factory | Identified Tesla Bomb Launcher 20909 | -5/Factory | Build established: Hauler-Mutant 20924 | -5/Factory | Discovered new exit (range 98) 21032 | -5/Factory | P-70 Sage assimilated allied 7I-U1Q(z) 21085 | -5/Factory | Terminal network hard line cut 21219 | -5/Factory | Found Prototype Protection 21219 | -5/Factory | Identified Zio. Weapon Casing 21492 | -5/Factory | Found Exp. Signal Interpreter 21562 | -5/Factory | Build established: Hauler-Assassin 21656 | -5/Factory | Discovered new exit (range 6) 21857 | -5/Factory | Identified exit to Factory 22379 | -5/Factory | Entered another Factory area 22379 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22388 | -4/Factory | Discovered new exit (range 17) 22505 | -4/Factory | Zion Heavy Resupply teleported in 22690 | -4/Factory | Retrieved Zion intel report: Active Terminals 22983 | -4/Factory | Retrieved Zion intel report: Branch Access 22983 | -4/Factory | Identified exit to Upper Caves 22983 | -4/Factory | Identified exit to Armory 22984 | -4/Factory | Zion Light squad teleported in 23030 | -4/Factory | Build established: Hauler-Skirmisher 23489 | -4/Factory | Spotted B-86 Titan 23952 | -4/Factory | Terminal network hard line cut 24473 | -4/Factory | Lost 4 parts (1p1n2w) 24671 | -4/Factory | First assault squad dispatched 24713 | -4/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. U-05 Engineer lays Concrete. ALERT: Rogue bot located, Programmers report to Factory Zone 6L. Acquired Phase Gun. ALERT: Significant disruption in Zone 6D, assault force dispatched. System corrupted: Matter fused (-10). Acquired 10 matter. System corrupted: Energy discharge (-92). K-01 Serf cleans the Neutrino Reactor. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. E-15 Imp unfolds itself. Imp. Medium Armor Plating blown off. Hyp. Gauss Rifle blown off. E-15 Imp destroyed. 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""" [[[ """ ######## | | ############### " ###### [[ ######## | | ############### "T [[ | | ############### ############################## | | ############### ############################## | | ################################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 250 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Mines | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Lrn. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Preemptive Strike Challenges ------------ None Game ------ Seed GammaDroneMediator Manual? 0 Play Time 03:18:02 Cumulative 51.9 hours Start 2021.03.18 @ 12:38:29 End 2021.03.19 @ 08:38:05 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 33 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14d564ba-cb37-4e7a-9b7e-2f92301ae0d1