Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.11 @ 18:06:48 // Winter2022/Polymind Player: MEOWRTGM Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (84) 420 Value Destroyed (4430) 4430 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6210) 6210 TOTAL SCORE: 19110 Bonus ------- Polymind Skill 5090 Pacifist 200 High Alert Combat Kills 220 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 0/0 Energy 80/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Advanced Remote Datajack > --- INVENTORY -------- (None) [Rating: 72] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Improved Target Analyzer Protection Light Armor Plating Weapon Phase Gun Energy Gun Phase Gun Ballistic Gun Heavy Assault Rifle Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Dual-blade Saw Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Parts Lost 82 | . . . . 1 . . 7 5 . 17 . . 8 . . 5 21 18 Power 9 | . . . . 1 . . 1 1 . 2 . . 1 . . . 1 2 Propulsion 29 | . . . . . . . 2 . . 7 . . 2 . . 2 10 6 Utility 18 | . . . . . . . 2 2 . 3 . . 2 . . 1 4 4 Weapon 26 | . . . . . . . 2 2 . 5 . . 3 . . 2 6 6 Highest Loss Streak 12 | . . . . 1 . . 4 5 . 8 . . 4 . . 5 7 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . . . 91 83 100 100 89 94 100 81 100 100 96 100 100 98 88 65 Engine 5 | . . . 22 2 12 12 12 17 20 12 . . . . . . . . Core 2 | . . . . 11 . . . . . 2 11 11 6 . . . . 3 Reactor 5 | . . . . . . . . . . . . . 5 14 14 13 11 5 Treads 10 | . . . . 5 25 25 20 36 40 20 . . . . . . 9 6 Leg 10 | . . . . 24 . . . . . 4 . . 12 28 28 27 1 6 Hover 3 | . . . . . . . . . . 5 22 22 11 . . . 4 . Flight 2 | . . . 45 . . . . . . . . . . . . . 16 7 Device 18 | . . . . 17 25 25 22 3 . 6 22 22 23 28 28 27 15 14 Processor 2 | . . . . . . . . 1 . 3 11 11 6 . . . 2 3 Protection 4 | . . . . 2 12 12 9 16 20 7 . . . . . . 2 1 Energy Gun 15 | . . . . 14 12 12 11 . . 4 22 22 23 28 28 27 9 9 Ballistic Gun 3 | . . . 22 2 12 12 11 3 . . . . . . . . 9 2 Special Weapon 1 | . . . . . . . . . . 3 11 11 6 . . . 1 . Impact Weapon 2 | . . . . . . . . 14 20 10 . . . . . . . . Naked Turns 228 | . 28 64 12 43 . . . . . 56 . . 2 . . 2 4 17 Heaviest Build 47 | . . . 4 18 18 18 23 23 20 21 21 21 27 27 27 29 47 47 Greatest Support 56 | 3 3 3 8 40 40 40 40 48 40 40 22 22 50 50 50 50 56 56 Greatest Overweight (x) 5 | . . . . . . . 4 . . 1 . . 1 . . 5 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . . . 1 1 1 1 1 1 5 5 5 5 1 1 5 5 1 Average Capacity 1 | . . . . . 1 1 1 1 1 2 5 5 3 1 1 1 1 . Most Carried 3 | . . . . 1 1 1 1 . . . 3 3 3 . . . . . Average Carried . | . . . . . 1 1 . . . . 2 3 1 . . . . . Final Capacity 5 | . . . . 1 1 1 1 1 1 5 5 5 1 1 1 5 . . Final Carried 3 | . . . . 1 1 1 . . . . 3 3 . . . . . . Class Distribution -------------------- 35% | Grunt 23% | Sentry 16% | Programmer 13% | Brawler 4% | Swarmer 3% | Cogmind Dominant Class ---------------- Cogmind | -10/Materials Cogmind | -10/Mines Swarmer | -9/Materials Grunt | -8/Materials Sentry | -7/Factory Sentry | -7/Garrison Sentry | -6/Factory Brawler | -6/Lower Caves Brawler | -6/Lower Caves Brawler | -5/Factory Programmer | -5/Upper Caves Programmer | -5/Upper Caves Programmer | -4/Factory Grunt | -4/Upper Caves Grunt | -4/Upper Caves Grunt | -3/Research Sentry | -2/Research Grunt | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 478 | . . . 35 . . . 126 122 . . . . . . . . 105 90 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4779 | . . . 246 192 . . 164 456 . 643 48 113 557 311 . 455 587 1007 Parts 187 | . . . 14 7 . . 18 10 . 24 2 1 25 3 . 6 44 33 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 4 . . . . . 4 . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 77 | . . . 6 8 . . 6 7 . 11 . . 13 . . 3 11 12 Melee 2 | . . . . . . . . . . 2 . . . . . . . . Guns 63 | . . . 6 8 . . 6 6 . 6 . . 9 . . 1 9 12 Classes Destroyed 12 | . . . 3 1 . . 2 1 . 3 1 . . . . . 1 . Worker 3 | . . . . . . . . . . 1 . . . . . . 2 . Recycler 2 | . . . . 1 . . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . . 1 . . . . . 1 . . Swarmer 14 | . . . 3 4 . . 3 . . 3 . . . . . . 1 . Cutter 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 30 | . . . 2 4 . . . 1 . 2 . . 9 . . 1 1 10 Brawler 2 | . . . . . . . . . . 1 . . 1 . . . . . Sentry 8 | . . . 1 . . . 1 1 . 1 . . . . . 2 2 . Hunter 2 | . . . . . . . 1 . . 1 . . . . . . . . Programmer 15 | . . . . . . . 1 . . 3 . . 3 . . . 6 2 Samaritan 3 | . . . . . . . . . . . 1 2 . . . . . . Thug 4 | . . . . . . . . 4 . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . . . 3 4 . . 3 6 . 6 . . 3 . . 1 5 7 Combat Bots Only 7 | . . . 3 4 . . 3 7 . 3 . . 3 . . 1 3 7 Max Kills in Single Turn 2 | . . . 1 1 . . 1 1 . 1 1 1 1 . . 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Damage Taken 15207 | . . . 198 360 . . 817 1283 . 2744 . . 1371 . . 548 3746 4140 Core 4563 | . . . 107 41 . . 187 265 . 825 . . 299 . . 192 1039 1608 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 100 73 92 . 100 . . 46 . . 17 . . 74 85 28 . Volleys Fired 358 | . . . 34 38 . . 24 28 . 46 2 6 46 5 1 19 53 56 Largest 2 | . . . 1 2 . . 2 2 . 2 2 2 2 2 2 2 2 2 Hottest 157 | . . . 20 79 . . 108 108 . 125 125 125 157 157 157 157 157 157 Shots Fired 545 | . . . 34 42 . . 47 36 . 68 4 12 78 10 2 36 91 85 Gun 542 | . . . 34 42 . . 47 33 . 68 4 12 78 10 2 36 91 85 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . 3 . . . . . . . . . . Kinetic 142 | . . . 34 4 . . 24 28 . . . . . . . . 33 19 Thermal 303 | . . . . 38 . . 23 8 . 14 . . 66 10 2 32 44 66 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 100 | . . . . . . . . . . 54 4 12 12 . . 4 14 . Robot Hit Streak 29 | . . . 9 25 . . 16 18 . 17 21 29 13 15 17 22 28 21 Robot Miss Streak 3 | . . . 1 1 . . 3 3 . 2 . 1 1 . . 3 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 10 | . . . . . . . . . . 1 . . 3 . . . 4 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 . . . 1 1 Shots Hit Robots 503 | . . . 30 37 . . 37 35 1 83 4 11 65 7 2 30 81 80 Core Hits 232 | . . . 13 16 . . 20 30 . 33 2 3 27 5 2 12 32 37 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . 6 . . . . . . . . Critical Strikes 38 | . . . . 4 . . . . . 13 . 2 9 . . 2 4 4 Burn 17 | . . . . 4 . . . . . . . . 6 . . 2 3 2 Corrupt 12 | . . . . . . . . . . 6 . 2 3 . . . 1 . Smash 7 | . . . . . . . . . . 7 . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 45 | . . . . . . . . 2 1 35 . . . . . . 1 6 Impact 38 | . . . . . . . . 2 1 35 . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . . . 1 6 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 1 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 11967 | . . . 243 593 . . 607 929 56 1860 104 276 1557 148 46 738 2512 2298 Guns 10787 | . . . 243 593 . . 607 762 . 1011 104 276 1557 148 46 738 2512 2190 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 1086 | . . . . . . . . 143 56 779 . . . . . . . 108 Ramming 70 | . . . . . . . . . . 70 . . . . . . . . Kinetic 2685 | . . . 243 50 . . 294 644 . . . . . . . . 909 545 Thermal 6235 | . . . . 543 . . 313 142 . 272 . . 1269 148 46 612 1245 1645 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 1891 | . . . . . . . . . . 739 104 276 288 . . 126 358 . Impact 978 | . . . . . . . . 143 56 779 . . . . . . . . Slashing 108 | . . . . . . . . . . . . . . . . . . 108 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 1 6 6 6 3 3 3 2 7 6 Average Corruption 3 | . . . . . . . 1 1 1 4 6 6 2 3 3 1 6 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . . . 5 1 9 4 . . 10 1 . 9 8 Message Errors 13 | . . . . . . . . 2 . 3 1 . . 5 . . 1 1 Matter Fused 2 | . . . . . . . . 1 . . . . . . . . 1 . Heat Flow Errors 11 | . . . . . . . . 2 1 2 . . . 1 . . 3 2 Energy Discharges 12 | . . . . . . . . . . 3 1 . . 1 1 . 3 3 Data Loss (minor) 5 | . . . . . . . . . . 1 2 . . 2 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 401 | . . . . . . . . 119 . 282 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 401 | . . . . . . . . 119 . 282 . . . . . . . . Knockbacks 5 | . . . . . . . . 2 . 3 . . . . . . . . Impact 5 | . . . . . . . . 2 . 3 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 46 | . . . . . . . . . . 46 . . . . . . . . Kicked 46 | . . . . . . . . . . 46 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . . . 94 114 . . 36 216 120 284 . 3 129 63 . 98 236 392 Average Temperature 70 | . . . 40 28 . . 16 92 76 102 . 2 45 38 . 50 53 85 Received Heat Transfer 3578 | . . . 81 171 . . 66 954 . 675 . . 470 . . 27 396 738 Effects 3 | . . . . . . . . . . 1 . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 1 . 1 2 . . 1 3 . Combat Hostiles 6 | . . . . . . . . . . 1 . . 2 . . 1 2 . Parts Fried 35 | . . . . . . . . . . 13 4 5 5 . . . 8 . Impact Corruptions 16 | . . . . . . . . 4 . 12 . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 2 . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 . . 1 . . Parts Melted 15 | . . . . 4 . . . . . 1 . . 5 . . 3 2 . Heat Transferred 11131 | . . . . 1554 . . 743 435 . 481 . . 2405 259 74 1110 1702 2368 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Peak Influence 557 | . 13 3 193 289 133 81 101 . . 283 . . 187 . . 100 527 557 Initial 276 | . . 3 . 69 112 81 36 . . . . . 28 . . 3 24 276 Average 108 | . 6 3 118 164 113 81 43 . . 82 . . 59 . . 36 161 438 Maximum Alert Level 2 | . . . . 1 . . . . . 1 . . . . . . 2 2 Low Security (%) 85 | 100 100 100 100 53 100 100 100 . . 96 . . 100 . . 100 70 . Level 1 9 | . . . . 46 . . . . . 3 . . . . . . 26 37 Level 2 4 | . . . . . . . . . . . . . . . . . 3 62 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . . 2 . . 4 . . 1 . . 1 5 2 Investigation 2 | . . . . . . . . . . 1 . . . . . . . 1 Extermination 6 | . . . . . . . 2 . . 1 . . 1 . . 1 1 . Reinforcement 7 | . . . . . . . . . . 2 . . . . . . 4 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 10 | . . . 1 1 . . . . . 2 . . . . . 1 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 249 | . . . 14 17 . . 9 13 . 46 . . 22 . . 10 82 36 Peak Tracking Total 17 | . . . 7 5 . . 5 6 . 9 . . 5 . . 3 17 8 Tactical Retreats 21 | . . . . . . . . 1 . 7 . . 2 . . 2 8 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 2 | . . . . . . . . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . Triggered 2 | . . . . . . . . . . . . . 1 1 . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 24 | . 2 . 3 1 1 . 1 . . 3 1 . 3 1 . . 6 2 Terminals 18 | . 2 . 3 1 . . 1 . . 3 . . 1 . . . 5 2 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 49 | . 7 . 12 3 2 . 1 . . 4 1 . 4 1 . . 10 4 Successful 26 | . 5 . 8 2 1 . . . . 1 1 . 2 1 . . 4 1 Failed 23 | . 2 . 4 1 1 . 1 . . 3 . . 2 . . . 6 3 Catastrophic 3 | . . . . . . . 1 . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 21 | . 6 . 6 . . . 1 . . 1 . . . . . . 5 2 Terminals 41 | . 7 . 12 3 . . 1 . . 4 . . 1 . . . 9 4 Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 19 | . 4 . 6 2 . . . . . 1 1 . 1 1 . . 3 . Record 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . 1 . . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 . . . . . Level Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . . . . . . . . . . . 1 1 Terminals 5 | . 1 . 2 . . . . . . . . . . . . . 1 1 Track 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . . . . . . . . . . 1 1 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 3 1 1 . 1 . . 2 . . 2 . . . 5 2 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . 93 . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . 7 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . Robots Hacked 20 | . . . 1 2 . . 1 1 . 4 . . 2 . . 1 5 3 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 20 | . . . 1 2 . . 1 1 . 4 . . 2 . . 1 5 3 Robot Hacks Applied 38 | . . . 1 4 . . 2 1 . 8 . . 4 . . 2 10 6 find_shortcuts 20 | . . . 1 2 . . 1 1 . 4 . . 2 . . 1 5 3 find_garrison 18 | . . . . 2 . . 1 . . 4 . . 2 . . 1 5 3 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies 1 | . . . . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . . Highest-Rated Group 93 | . . . . . . . . . . . . . 93 . . . . . Highest-Rated Ally 93 | . . . . . . . . . . . . . 93 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Robot Analysis Total 13 | . . . 1 2 . . 1 2 . 2 . . 1 . . 1 3 . Derelict Logs Recovered 6 | . . 1 . . . . . 1 . . 2 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 6735 | 9 28 64 126 306 127 372 577 421 90 884 293 50 669 961 81 628 742 307 Spaces Moved 5373 | 19 55 127 165 180 79 193 275 214 55 561 507 57 377 785 47 257 1096 324 Core 460 | 19 55 127 24 58 . . 42 . . 104 . . 5 . . 5 7 14 Treads 1217 | . . . . 38 79 193 233 214 55 237 . . . . . . 157 11 Legs 1361 | . . . . 84 . . . . . 14 . . 142 785 47 249 6 34 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 1167 | . . . . . . . . . . 206 507 57 230 . . 3 164 . Flight 1168 | . . . 141 . . . . . . . . . . . . . 762 265 Fastest Speed 7 | 50 50 50 37 50 160 160 50 160 160 50 56 56 50 120 120 50 7 22 Average Speed 90 | 50 50 50 38 105 160 160 168 160 160 101 56 56 82 120 120 118 50 38 Slowest Speed 300 | 50 50 50 50 160 160 160 250 165 160 160 56 56 120 120 120 300 160 160 Overloaded Moves 26 | . . . . . . . . . . . . . . . . . 26 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . 1 . . . . . . . . . . . . . 8 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 18 33 16 20 3 31 12 42 8 23 63 11 11 83 7 11 44 9 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . 1 . . . Known Exits Taken 4 | . . 1 . 1 1 . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 . 1 . . . 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . . 8 . . . . . . 1 . Terrain Destroyed 14 | . . . . . . . . . . 8 . . . . . . 3 3 Melee 9 | . . . . . . . . . . 8 . . . . . . 1 . Projectile 5 | . . . . . . . . . . . . . . . . . 2 3 AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Total 6587 | 18 54 126 198 254 80 256 340 251 55 734 511 62 656 794 69 543 1179 407 Wait 781 | . . . 1 35 2 64 42 8 . 45 . . 231 3 22 268 38 22 Move 5335 | 18 54 126 162 179 78 192 274 213 54 560 506 56 376 784 46 256 1079 322 Hop 10 | . . . 1 . . . . . . . . . . . . . 8 1 Pick Up 6 | . . . . 2 . . . . . . 3 . 1 . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . . . . . 1 . . . . . Fire 358 | . . . 34 38 . . 24 28 . 46 2 6 46 5 1 19 53 56 Melee 45 | . . . . . . . . 2 1 35 . . . . . . 1 6 Ram . | . . . . . . . . . . . . . . . . . . . Kick 46 | . . . . . . . . . . 46 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 2 . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Discovered new exit (range 13) 26 | -10/Materials | Discovered new exit (range 14) 31 | -10/Materials | Identified exit to Materials 38 | -10/Materials | Entered Mines 95 | -10/Mines | Discovered exit to Materials (range 12) 102 | -10/Mines | Entered Materials 190 | -9/Materials | Identified exit to Mines 223 | -9/Materials | Discovered new exit (range 13) 228 | -9/Materials | Entered another Materials area 476 | -8/Materials | Identified exit to Factory 534 | -8/Materials | Entered Factory 652 | -7/Factory | Identified exit to Garrison 661 | -7/Factory | Entered Garrison 669 | -7/Garrison | Installed Relay Interface Framework 738 | -7/Garrison | Triggered checkpoint 798 | -7/Garrison | Triggered checkpoint 846 | -7/Garrison | Triggered checkpoint 889 | -7/Garrison | Discovered new exit (range 9) 1033 | -7/Garrison | Entered Factory 1481 | -6/Factory | Lost 4 parts (2n2u) 1540 | -6/Factory | Discovered new exit (range 15) 1586 | -6/Factory | Lost 3 parts (1p2w) 1610 | -6/Factory | Entered Lower Caves 1623 | -6/Lower Caves | Attacked by a faux Warlord 1696 | -6/Lower Caves | Core integrity fell below 50% 1718 | -6/Lower Caves | Lost 5 parts (1p2u2w) 1742 | -6/Lower Caves | Destroyed 7 combat bots 1822 | -6/Lower Caves | Learned Factory stockpile data 2009 | -6/Lower Caves | Discovered new exit (range 15) 2031 | -6/Lower Caves | Entered another Lower Caves area 2083 | -6/Lower Caves | Discovered new exit (range 14) 2121 | -6/Lower Caves | Entered Factory 2283 | -5/Factory | Spotted B-75 Beast 2732 | -5/Factory | Lost 3 parts (1n2w) 2805 | -5/Factory | Core integrity fell below 50% 2829 | -5/Factory | Lost 8 parts (1p2n2u3w) 2893 | -5/Factory | Lost 3 parts (1p2n) 2939 | -5/Factory | Core integrity fell below 20% 2996 | -5/Factory | Discovered new exit (range 13) 3005 | -5/Factory | Entered Upper Caves 3140 | -5/Upper Caves | Identified exit to Upper Caves 3181 | -5/Upper Caves | Learned Factory machine intel 3298 | -5/Upper Caves | Entered another Upper Caves area 3331 | -5/Upper Caves | Discovered new exit (range 9) 3348 | -5/Upper Caves | Entered Factory 3349 | -4/Factory | Loaded intel: 257 machine locations 3481 | -4/Factory | Fabricated A-27 Freighter (x1) 3725 | -4/Factory | Lost 3 parts (1n1u1w) 3751 | -4/Factory | Discovered new exit (range 15) 3931 | -4/Factory | Lost 4 parts (1p1u2w) 4017 | -4/Factory | Entered Upper Caves 4140 | -4/Upper Caves | Learned Research emergency access door positions 4875 | -4/Upper Caves | Discovered new exit (range 13) 4978 | -4/Upper Caves | Entered another Upper Caves area 5017 | -4/Upper Caves | Discovered new exit (range 12) 5059 | -4/Upper Caves | Entered Research 5363 | -3/Research | Discovered new exit (range 3) 5687 | -3/Research | Entered another Research area 5694 | -2/Research | Spotted B-90 Cyclops 5705 | -2/Research | Lost 5 parts (2n1u2w) 6169 | -2/Research | Lost 5 parts (2n1u2w) 6211 | -2/Research | Lost 5 parts (2n1u2w) 6239 | -2/Research | Spotted B-90 Cyclops 6340 | -2/Research | Core integrity fell below 50% 6394 | -2/Research | Lost 7 parts (1p5n1w) 6422 | -2/Research | Discovered new exit (range 9) 6429 | -2/Research | Entered Access 6488 | -1/Access | Spotted B-99 Colossus 6621 | -1/Access | Destroyed 7 combat bots 6679 | -1/Access | Search patrols dispatched 6695 | -1/Access | Lost 12 parts (2p4n2u4w) 6716 | -1/Access | Core integrity fell below 50% 6717 | -1/Access | Spotted B-99 Colossus 6729 | -1/Access | Core integrity fell below 20% 6736 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06722_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06723_ B-99 Colossus activates siege mode. 06724_ /L7AK0XG4CZADZ&T9D,GO 06726_ Penetrated by Slug. 06726_ Slug penetrates Sealed Heavy Doors. 06727_ B-99 Colossus activates siege mode. 06728_ ALERT: Security rotation in progress. 06728_ Penetrated by Slug. 06728_ Slug penetrates Sealed Heavy Doors. 06728_ Penetrated by Slug. 06728_ Slug penetrates Sealed Heavy Doors. 06729_ Penetrated by Slug. 06729_ Slug penetrates Sealed Heavy Doors. 06729_ Penetrated by Slug. 06729_ Slug penetrates Sealed Heavy Doors. 06733_ Penetrated by Slug. 06733_ Slug penetrates Sealed Heavy Doors. 06733_ Penetrated by Slug. 06735_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# +?????????? | | ????????????????????????????????????# ####??????? | | ????????????????????????????????????# ???????? | | ????????????????????????????????????#% ?????????? | | ????????????????????????????????#####/#########??? | | ???????H????????????????????????# %=! #??? | | ????????????????????????????????# %[%%%* #??? | | ????????????????????????????????# % "%%=! #??? | | ????????????????????????"""?????# % [""%!%[ #??? | | ???????????????????????""@"?????#% """"""* #??? | | ???????????????????#""""%"""""#?# ="""""" #??? | | ???????????????????# % #?#[%[="" #??? | | ???????????????????# BB % #?#=%!["" #??? | | ???????????????????# BB% #?# #??? | | ???????????????????# #?# = #??? | | ???????????????????# #?# #?? | | ???????????????????# #?#+##############?? | | ???????????????????# %% #?# #??!!! #?? | | ???????????????????#### %"#"### #??!!! #?? | | ??????????????????????# #? !! #?? | | ??????????????????????# % #? ??? | | ??????????????????????+ * # ????? | | ??????????????????????# !% % # """"??????? | | ?????????????+????????# !% + """"??????? | | ??????????????????????# = !% # """"??????? | | ??????????????????????####"#"#* " """"??????? | | ?????????????????????????##### #? """"??????? | | ?????????????????????????????# #? ??????? | | ?????????????????????????????# #?? ?????? | | ?????????????????????????????# "??########????? | | ?????????????????????????????# # ?????????????? | | ?????????????????????????????# # ????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 55 Energy Capacity 300 Matter Stores 148 Matter Capacity 150 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 95 Resistance: I 45 Resistance: S 45 Resistance: P 20 Evasion (%) 78 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-27 Freighter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Hosts 21 | . . . 1 2 . . 1 2 . 4 . . 2 . . 1 5 3 Combat Hostiles 21 | . . . 1 2 . . 1 2 . 4 . . 2 . . 1 5 3 Allies . | . . . . . . . . . . . . . . . . . . . Unique Host Classes 7 | . . . 1 2 . . . 2 . 1 . . . . . . 1 . Average Host Suspicion 71 | . . . 100 99 15 58 69 61 10 91 2 . 85 48 7 92 96 93 Unsuspicious Activity 351 | . . . . . . . . 225 . 26 20 60 . 20 . . . . Returns to Shadow . | . . . . . . . . . . . . . . . . . . . Fuzzy Dispatches 1 | . . . . . . . 1 . . . . . . . . . . . Protomatter Created 1381 | . . . . 95 . . 58 66 . 164 . . 382 87 . . 371 158 Used 1118 | . . . 6 53 . . 51 125 . 196 . . 140 . . 67 243 237 Decayed 64 | . . . . . . . . . . . . . . 46 . . 18 . Highest Spend 97 | . . . 6 30 . . 51 74 . 53 . . 70 . . 67 97 97 Top 5 Hosts by Kills: G-73 Enforcer (-4/Factory: 7) Y-72 Warden (-1/Access: 7) S-10 Pest (-9/Materials: 6) G-47 Trooper (-8/Materials: 6) Y-45 Defender (-8/Materials: 6) Game ------ Seed EnhancedRestorationDiverter Manual? 0 Play Time 01:23:22 Cumulative 64.8 hours Start 2023.01.11 @ 16:41:42 End 2023.01.11 @ 18:06:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 61 Rogue 23 Adventurer 38 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/SmallcapsLarge Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e44bf98-8aad-49b4-9063-df5ce1fa4b64