Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 14:15:47

Player: s0lid

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (653)      653
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (188)                188
              TOTAL SCORE: 4646

 Bonus
-------
Follower Combat Kills      390
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1000
Matter                     19/300
Energy                     11/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Hovering (42)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Gyrokinetic Inverter
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
>               --- UTILITY (8) ------
         Medium Storage Unit
                Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Reaction Control System
                Corruption Screen
>               --- WEAPON (4) -------
                Tesla Rifle
       Enhanced Force Rifle
>               --- INVENTORY (10) ---
                Neutrino Core
                Wheel
                Antigrav System
  High-capacity Battery (250)
       Improved Matter Compressor (0)
       Improved Matter Compressor (0)
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Enhanced Coil Gun

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
                Wheel
                Wheel
         Cooled Gravmag System
         Cooled Gravmag System
>               --- UTILITY ----------
         Medium Storage Unit
                Huge Storage Unit
                Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Phase Shifter
                Bomb Drone Bay
>               --- WEAPON -----------
                Tesla Rifle
                Neutron Cannon
       Enhanced Coil Gun
       Enhanced Coil Gun
>               --- INVENTORY --------
          Light Ion Engine
          Micro Fission Core
          Light Treads
          Light Treads
                Antigrav System
                Gyrokinetic Inverter
         Cooled Gravmag System
                Power Amplifier
  High-capacity Battery
       Improved Matter Compressor
       Improved Matter Compressor
       Improved Matter Compressor
                Structural Scanner
       Improved Trap Scanner
       Improved Sensor Array
       Improved Weapon Cycler
       Improved Medium Armor Plating
       Improved Focal Shield
                Corruption Screen
                Gauss Rifle
       Improved Remote Datajack
                Welding Torch
                Welding Torch
[Rating: 87]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Reinforced Fission Core
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Slots Evolved              10   | .   .   .   .   .   10  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             90   | 11  1   4   7   7   60  
  Power                    7    | 1   .   .   2   .   4   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 6   .   1   3   3   14  
    Treads                 5    | 3   .   .   .   .   2   
    Leg                    7    | .   .   .   3   2   2   
    Wheel                  9    | 3   .   1   .   1   4   
    Hover                  5    | .   .   .   .   .   5   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  33   | 2   1   1   .   1   28  
    Device                 19   | 1   .   .   .   .   18  
    Storage                7    | 1   .   1   .   1   4   
    Processor              5    | .   1   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   .   2   2   3   14  
    Energy Gun             5    | .   .   .   1   1   3   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          8    | 2   .   2   1   .   3   
    Ballistic Cannon       5    | .   .   .   .   2   3   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   6   
Parts Lost                 28   | .   .   .   .   .   28  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  10   | .   .   .   .   .   10  
  Weapon                   10   | .   .   .   .   .   10  
  Highest Loss Streak      21   | .   .   .   .   .   21  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   77  85  95  100 79  
  Engine                   7    | .   .   .   10  14  .   
  Core                     1    | .   .   .   .   .   3   
  Treads                   4    | .   28  25  3   .   .   
  Leg                      16   | .   .   .   20  25  11  
  Wheel                    2    | .   .   2   3   2   3   
  Hover                    1    | .   .   .   .   .   5   
  Device                   6    | .   14  11  .   .   16  
  Storage                  10   | .   .   2   14  14  6   
  Processor                11   | .   6   14  14  14  6   
  Energy Gun               8    | .   .   .   7   14  6   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Gun            9    | .   28  28  20  2   3   
  Ballistic Cannon         5    | .   .   .   .   11  2   
Peak Build Rating          87   | 6   6   8   23  33  87  
  Average Rating           31   | 3   5   6   16  26  62  
  On Entrance              12   | .   5   6   8   23  33  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             145  | 9   3   12  27  99  145 
  Greatest Support         75   | 26  3   40  40  43  75  
  Greatest Overweight (x)  14   | .   .   1   1   4   14  
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   5   10  10  25  25  
  Average Capacity         16   | 5   5   6   10  19  21  
  Most Carried             25   | 5   5   7   10  25  25  
  Average Carried          13   | 3   5   5   9   14  17  
  Final Capacity           25   | 5   5   10  10  25  10  
  Final Carried            25   | 5   5   7   10  25  10  

 Class Distribution 
--------------------
 31% | Commander-Mutant
 23% | Mutant
 20% | Scavenger-Mutant
 12% | Commander-Tank
  4% | Scavenger-Skirmisher
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Commander-Mutant | -7/Recycling
   Commander-Tank | -5/Factory

 Resources                      | -11 -10 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Min Sub Rec Fac 
Matter Collected           1260 | 289 15  148 156 238 414 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            709  | 136 15  118 140 .   300 
  Parts                    59   | 12  3   11  9   .   24  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Combat Hostiles Destroyed  17   | .   .   8   5   .   4   
  Guns                     14   | .   .   8   5   .   1   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          12   | 2   1   1   2   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   
  Swarmer                  11   | .   .   8   2   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Demolisher               1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
  Subdweller               3    | .   .   .   3   .   .   
Best Kill Streak           4    | 4   1   3   1   .   2   
  Combat Bots Only         3    | .   .   3   1   .   2   
Max Kills in Single Turn   2    | 1   1   2   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Hostile Shots Fired        370  | .    .    61   29   36   244  
  Missed                   118  | .    .    19   14   15   70   
Damage Taken               4181 | .    .    327  240  158  3456 
  Core                     1147 | .    .    63   59   21   1004 
  Absorbed by Shields      295  | .    .    .    .    55   240  
  Ignored by Resistances   22   | .    .    .    .    .    22   
Core Remaining (%)         71   | 100  .    .    .    42   .    
Volleys Fired              108  | 21   6    31   27   8    15   
  Largest                  4    | 2    2    2    2    2    4    
  Hottest                  265  | 40   40   40   90   108  265  
Shots Fired                229  | 42   12   62   54   16   43   
  Gun                      204  | 42   12   62   54   10   24   
  Cannon                   25   | .    .    .    .    6    19   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  194  | 42   12   62   44   8    26   
  Thermal                  31   | .    .    .    10   8    13   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    4    
  Robot Hit Streak         10   | 7    7    7    10   6    5    
  Robot Miss Streak        8    | 3    1    8    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           138  | 29   6    32   39   12   20   
  Core Hits                53   | 9    3    13   12   1    15   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    1    .    1    
    Destroy                2    | .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2990 | 231  51   266  496  350  1596 
  Guns                     1533 | 231  51   266  496  187  302  
  Cannons                  658  | .    .    .    .    163  495  
  Explosions               799  | .    .    .    .    .    799  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1699 | 231  51   266  457  210  484  
  Thermal                  1213 | .    .    .    39   140  1034 
  Explosive                51   | .    .    .    .    .    51   
  Electromagnetic          27   | .    .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    12   
  Average Corruption       11   | .    .    .    .    .    11   
  Corruption Purged        3    | .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    25   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           12   | .    .    .    .    .    12   
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    2    
    Misdirections          4    | .    .    .    .    .    4    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    41   
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               35   | .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      194  | .    .    .    .    .    194  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        297  | .    .    .    1    177  297  
  Average Temperature      75   | .    .    .    1    64   84   
  Received Heat Transfer   542  | .    .    .    45   39   458  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         950  | .    .    .    50   163  737  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Peak Influence             434  | 25  51  312 .   139 434 
  Initial                  28   | .   16  19  .   28  10  
  Average                  74   | 9   45  205 .   34  85  
Maximum Alert Level        2    | .   .   1   .   .   2   
  Low Security (%)         86   | 100 100 37  .   100 84  
  Level 1                  12   | .   .   62  .   .   12  
  Level 2                  .    | .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   6   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              83   | .   2   11  25  6   39  
  Peak Tracking Total      9    | .   1   3   5   2   9   
  Tactical Retreats        8    | .   .   2   4   .   2   

 Traps                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Min Sub Rec Fac 
Machines Disabled          11   | .   .   .   .   2   9   
  Max in Single Turn       4    | .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Machines Accessed          12   | .   1   2   .   6   3   
  Terminals                9    | .   1   1   .   5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   2   5   .   13  7   
  Successful               14   | .   1   3   .   8   2   
  Failed                   13   | .   1   2   .   5   5   
    Catastrophic           4    | .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   1   4   .   5   3   
  Terminals                23   | .   2   4   .   12  5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   1   3   .   6   2   
  Part Schematic           2    | .   .   1   .   1   .   
  Robot Analysis           3    | .   .   1   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   1   1   .   6   3   
  Full Trace Events        2    | .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -5  
------------               Run  | Yrd Mat Min Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   10  .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Total Allies               12   | .    .    2    .    10   .    
  Largest Group            10   | .    .    2    2    10   8    
  Highest-Rated Group      180  | .    .    46   50   180  152  
  Highest-Rated Ally       40   | .    .    31   31   40   40   
Total Orders               1    | .    .    .    .    .    1    
  RETURN                   1    | .    .    .    .    .    1    
Ally Attacks               88   | .    .    .    18   41   29   
  Total Damage             1994 | .    .    .    318  1352 324  
  Kills                    16   | .    .    .    4    10   2    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              1    | .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Robot Analysis Total       3    | .   .   1   .   2   .   
Derelict Logs Recovered    4    | .   .   2   2   .   .   
Drone Launches             24   | .   .   .   .   .   24  
  Drone Recoveries         6    | .   .   .   .   .   6   

 Exploration                    | -11  -10  -10  -10  -7   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Turns Passed               4083 | 137  83   472  642  1587 1162 
Spaces Moved               2792 | 86   126  561  458  877  684  
  Core                     681  | 56   126  450  .    .    49   
  Treads                   80   | 6    .    33   41   .    .    
  Legs                     1263 | .    .    .    352  688  223  
  Wheels                   514  | 24   .    78   65   189  158  
  Hover                    249  | .    .    .    .    .    249  
  Flight                   5    | .    .    .    .    .    5    
  Fastest Speed            33   | 50   50   50   95   120  33   
  Average Speed            118  | 70   50   62   120  162  126  
  Slowest Speed            290  | 160  50   160  160  260  290  
  Overloaded Moves         99   | .    .    .    .    .    99   
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    30   97   23   94   22   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          88   | .    .    .    .    .    88   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    17   
  AOE                      71   | .    .    .    .    .    71   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Total                      3377 | 126  136  631  505  1030 949  
  Wait                     166  | .    2    33   .    9    122  
  Move                     2785 | 85   125  560  457  876  682  
  Hop                      1    | .    .    .    .    .    1    
  Pick Up                  55   | 3    1    1    5    17   28   
  Fast Attach              41   | 9    1    .    3    1    27   
  Attach                   29   | 1    .    .    1    1    26   
  Detach                   20   | 4    .    .    .    1    15   
  Swap                     20   | 1    .    4    3    5    7    
  Drop                     44   | 2    1    2    8    6    25   
  Fire                     108  | 21   6    31   27   8    15   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   106  | .    .    .    .    106  .    
  Trap                     1    | .    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-7/Recycling
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  138 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 13)
  192 | -10/Materials | Identified exit to Materials
  202 | -10/Materials | Discovered new exit (range 16)
  209 | -10/Materials | Identified exit to Mines
  221 | -10/Materials | Entered Mines
  224 | -10/Mines     | Learned location of Storage (-7)
  269 | -10/Mines     | Discovered exit to Materials (range 8)
  316 | -10/Mines     | Build established: Mutant
  410 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  410 | -10/Mines     | Discovered new exit (range 5)
  412 | -10/Mines     | Identified exit to Exiles
  594 | -10/Mines     | Found the Drone Emporium
  601 | -10/Mines     | Found Prototype Device
  642 | -10/Mines     | Discovered exit to Materials (range 7)
  647 | -10/Mines     | Discovered new exit (range 3)
  649 | -10/Mines     | Identified exit to Subcaves
  693 | -10/Mines     | Entered Subcaves
  693 | -10/Subcaves  | Accompanied by 2 allies
  698 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
  756 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  828 | -10/Subcaves  | Lost 4 allies
  926 | -10/Subcaves  | Discovered new exit (range 9)
  936 | -10/Subcaves  | Identified exit to Recycling
  975 | -10/Subcaves  | Disturbed a concealed Subdweller
 1077 | -10/Subcaves  | Learned location of Zion (-7)
 1100 | -10/Subcaves  | Discovered new exit (range 7)
 1101 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1108 | -10/Subcaves  | Identified exit to Materials
 1118 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1175 | -10/Subcaves  | Build established: Scavenger-Mutant
 1335 | -10/Subcaves  | Entered Recycling
 1730 | -7/Recycling  | Core integrity fell below 50%
 1919 | -7/Recycling  | Build established: Commander-Mutant
 2202 | -7/Recycling  | Discovered new exit (range 16)
 2223 | -7/Recycling  | Identified exit to Factory
 2922 | -7/Recycling  | Entered Factory
 2922 | -5/Factory    | Accompanied by 8 allies
 2922 | -5/Factory    | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2
 3223 | -5/Factory    | Build established: Commander-Tank
 3399 | -5/Factory    | Identified Bomb Drone Bay
 3500 | -5/Factory    | System corruption reached 10%
 3502 | -5/Factory    | Lost 7 allies
 3516 | -5/Factory    | Core integrity fell below 50%
 3544 | -5/Factory    | Lost 21 parts (2p5n5u9w)
 3598 | -5/Factory    | Lost 10 allies
 3797 | -5/Factory    | Core integrity fell below 20%
 3829 | -5/Factory    | Lost 5 parts (1n4u)
 3832 | -5/Factory    | Lost 4 allies
 3971 | -5/Factory    | Discovered new exit (range 15)
 4084 | -5/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
04069_ K-01 Serf latches onto Drone.
04069_ K-01 Serf pushes Drone.
04070_ Acquired 14 matter.
04070_ U-05 Engineer lays Concrete.
04070_ K-01 Serf pushes Drone.
04070_ U-05 Engineer lays Concrete.
04071_ K-01 Serf collects debris.
04071_ K-01 Serf destroyed.
04071_ Enh. Coil Gun destroyed.
04071_ U-05 Engineer lays Concrete.
04071_ K-01 Serf collects debris.
04071_ K-01 Serf pushes Drone.
04071_ R-10 Processor collects Enh. Optical Array.
04072_ K-01 Serf pushes Drone.
04072_ Drone destroyed.
04072_ U-05 Engineer lays Concrete.
04073_ K-01 Serf collects debris.
04073_ U-05 Engineer lays Concrete.
04073_ U-05 Engineer builds a Wall.
04073_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            600
Sight Range                21
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Corruption Block           5
Armor Coverage             800
Resistance: KI             25
Point Defense Rating       160
Phase Shifting             5
Evasion (%)                66
Melee Accuracy             6
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
  Hcp. Storage Unit | -10/Mines    | Hacked
 Cargo Storage Unit | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoGammaBlaster
  Manual?         0
Play Time         00:54:19
  Cumulative      179.4 hours
  Start           2024.09.01 @ 13:21:49
  End             2024.09.01 @ 14:15:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          56
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38d46f44-8327-4596-9838-a098ae0a7301