Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 18:31:48 Player: konomiyu Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2699) 2699 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 7322 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 100/100 System Corruption 10% Temperature Cool (1) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Airjet > --- UTILITY (5) ------ Visual Processing Unit Signal Interpreter Hardened Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Heavy Ion Engine Light Deuterium Engine Recalibrator Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Visual Processing Unit ECM Suite Hacking Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Heavy Deuterium Engine Compact Wheel High-capacity Matter Pod Signal Interpreter Hacking Suite Hacking Suite Skeleton Box Light Assault Rifle Datajack Remote Datajack Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Airjet Utility Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . . 2 Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 68 | 8 16 2 20 . . . 10 12 Power 11 | 2 2 1 3 . . . 2 1 Engine 11 | 2 2 1 3 . . . 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 3 3 . 9 . . . 2 3 Treads 15 | 2 2 . 9 . . . 2 . Leg 2 | . . . . . . . . 2 Wheel 2 | 1 1 . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 19 | 1 6 . 3 . . . 3 6 Device 8 | . 4 . . . . . 2 2 Storage 4 | 1 1 . 1 . . . 1 . Processor 3 | . 1 . 1 . . . . 1 Hackware 3 | . . . 1 . . . . 2 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 18 | 2 5 1 5 . . . 3 2 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 3 1 3 . . . 2 1 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . 5 1 3 . . . 9 13 Power 5 | . 1 1 2 . . . 1 . Propulsion 11 | . 2 . . . . . 3 6 Utility 8 | . 2 . 1 . . . 1 4 Weapon 7 | . . . . . . . 4 3 Highest Loss Streak 12 | . 2 1 1 . . . 2 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | 3 8 9 13 14 15 15 13 9 Power 1 | . 1 . 1 2 2 2 1 1 Propulsion 2 | 1 1 2 3 3 3 3 2 . Utility 3 | . 2 3 2 3 4 4 3 3 Weapon 4 | . 2 4 5 6 5 5 3 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . 1 . . 1 . . 5 3 Power 3 | . . . . . . . 2 1 Propulsion . | . . . . . . . . . Utility 4 | . . . . 1 . . 2 1 Weapon 2 | . 1 . . . . . 1 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 94 99 95 100 100 100 98 79 Engine 10 | . 13 13 10 11 11 11 8 5 Treads 27 | . 24 28 31 33 33 33 26 15 Device 10 | . 6 14 13 . . . 16 11 Storage 10 | . 14 14 11 11 11 11 9 5 Processor 7 | . 4 . 6 11 11 11 9 9 Hackware 5 | . . . . 11 11 11 9 8 Ballistic Gun 16 | . 22 17 16 21 22 22 11 7 Ballistic Cannon 1 | . . . 3 . . . 2 . Special Weapon 2 | . 4 . 1 . . . 2 2 Peak Build Rating 30 | 6 9 8 22 23 23 23 27 30 Average Rating 18 | 4 7 7 14 22 23 23 24 22 On Entrance 14 | . 6 8 8 22 23 23 23 20 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 12 17 19 35 33 33 33 40 34 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 Greatest Overweight (x) 3 | 3 3 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 12 Most Carried 15 | 5 10 10 15 15 15 15 15 12 Average Carried 11 | 3 8 9 13 14 15 15 13 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 5 10 10 15 15 15 15 10 5 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Mutant 24% | Infiltrator-Skirmisher 6% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Infiltrator-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2889 | 256 555 86 993 68 . . 862 69 Remotely 967 | . 88 86 793 . . . . . Salvage Created 3477 | 67 531 99 1335 50 . . 1352 43 Parts 218 | 5 29 8 97 1 . . 75 3 Haulers Intercepted 7 | . 1 . 3 . . . 3 . Recyclers Shooed 4 | . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 73 | . 11 5 23 1 . . 32 1 Guns 47 | . 9 3 13 1 . . 20 1 Cannons 14 | . . . 7 . . . 7 . AOE 12 | . 2 2 3 . . . 5 . Classes Destroyed 13 | 1 6 . 3 . . . 2 1 Worker 5 | . 2 . 2 1 . . . . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . 1 . . . . . Hauler 7 | . 1 . 3 . . . 3 . Recycler 9 | 1 2 . 4 . . . 2 . Operator 5 | . 1 . 3 . . . 1 . Watcher 6 | . 2 . 3 . . . 1 . Swarmer 24 | . 5 3 7 . . . 9 . Grunt 34 | . 6 2 9 . . . 17 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 12 | . . . 6 1 . . 5 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 4 3 8 1 . . 4 1 Combat Bots Only 5 | . 3 3 5 1 . . 4 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 1 2 . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 497 | . 63 21 71 8 . 1 188 145 Missed 108 | . 5 3 11 1 . . 55 33 Hits 389 | . 58 18 60 7 . 1 133 112 Melee 12 | . . . . . . . . 12 Projectile 377 | . 58 18 60 7 . 1 133 100 AOE 1 | . . . . . . . 1 . Critical Strikes 9 | . 2 . 1 . . . 3 3 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5665 | . 796 214 756 97 . 17 1713 2072 Core 1276 | . 162 10 67 13 . . 323 701 Absorbed by Shields 123 | . . . . . . . 123 . Regen/Repaired (Parts) 18 | . . . . . . . 18 . Core Remaining (%) 63 | 100 . 31 . . . 80 41 . Volleys Fired 360 | 5 85 11 84 8 . . 150 17 Largest 2 | 2 2 2 2 2 . . 2 2 Hottest 123 | 60 120 50 123 100 . . 123 100 Shots Fired 681 | 10 164 22 165 12 . . 276 32 Gun 529 | 10 144 19 128 8 . . 189 31 Cannon 78 | . . . 27 . . . 51 . Launcher 31 | . 11 3 6 . . . 11 . Special 43 | . 9 . 4 4 . . 25 1 Kinetic 601 | 5 144 19 155 8 . . 240 30 Thermal 49 | 5 9 . 4 4 . . 25 2 Explosive 31 | . 11 3 6 . . . 11 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 2 7 7 13 4 . . 21 8 Robot Miss Streak 5 | 2 5 3 4 1 . . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 391 | 5 81 14 94 5 . . 171 21 Core Hits 186 | 2 39 8 53 1 . . 75 8 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . 2 . Critical Strikes 5 | . . . 1 1 . . 3 . Destroy 4 | . . . . 1 . . 3 . Blast 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7256 | 48 1308 342 1815 106 . . 3371 266 Guns 4566 | 48 817 152 1228 89 . . 1984 248 Cannons 858 | . . . 350 . . . 508 . Explosions 1787 | . 482 190 237 . . . 878 . Melee . | . . . . . . . . . Ramming 45 | . 9 . . 17 . . 1 18 Kinetic 5392 | 16 817 152 1578 89 . . 2492 248 Thermal 32 | 32 . . . . . . . . Explosive 1766 | . 482 190 237 . . . 857 . Electromagnetic 21 | . . . . . . . 21 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . . 17 Message Errors 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Misfires 3 | . . . . . . . . 3 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 50 | . 3 20 . . . . 27 . Projectiles 27 | . . . . . . . 27 . Explosions 23 | . 3 20 . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 2 . . . 6 . Impact . | . . . . . . . . . Kinetic 8 | . . . 2 . . . 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 206 | . 71 . 43 . . . 92 . Shots 10 | . 4 . 2 . . . 4 . Rammed 12 | . 1 . . 2 . . 2 7 Targets Rammed 20 | . 1 . . 3 . . 2 14 Kicked 7 | . . . . . . . . 7 Crushed 1 | . . . . 1 . . . . Highest Temperature 68 | 20 40 4 24 48 . . 68 14 Average Temperature 11 | 13 11 2 6 22 . . 18 3 Received Heat Transfer 1995 | . 327 99 231 27 . 9 708 594 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 75 | 75 . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . 2 . . . 2 1 Low Security (%) 88 | 100 100 100 65 100 . 100 80 97 Level 1 8 | . . . 30 . . . 10 2 Level 2 3 | . . . 4 . . . 9 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 469 | 5 81 83 404 154 . 35 469 206 Initial 206 | . . . 15 154 . . 1 206 Average 80 | . 17 29 148 33 . 13 124 71 Influence Increases 2680 | 5 400 143 802 55 . 45 988 242 Destroy 0b10 Robot/C 1480 | . 220 100 460 40 . . 640 20 Destroy 0b10 Robot/NC 170 | 5 40 . 80 5 . . 40 . Destroy Leader 376 | . 56 20 152 . . . 138 10 Allied During Kill 6 | . . . . 6 . . . . Successful Hack 20 | . 6 . 8 . . . 6 . Disable Machine 135 | . 15 . . . . . 60 60 Destroy Structure 253 | . 48 23 57 4 . . 104 17 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 225 | . 15 . 45 . . 45 . 120 Influence Decreases 2546 | 5 400 103 444 453 . 40 538 563 Entered New Map 522 | . . . 25 244 . . 4 249 Time Decay 1861 | 5 377 93 389 209 . 40 444 304 Lost Part 163 | . 23 10 30 . . . 90 10 Squads Dispatched 20 | . 2 . 5 . . . 8 5 Investigation 3 | . . . 2 . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . 2 . 3 . . . 3 . Assault 2 | . . . . . . . 2 . Garrison 5 | . . . . . . . 2 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 25 5 35 2 . 2 47 10 Peak Tracking Total 7 | . 4 3 4 2 . 3 4 7 Tactical Retreats 12 | . 1 . 1 . . 1 7 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 5 . 1 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 11 | . 1 . 1 1 . . 4 4 Max in Single Turn 4 | . 1 . 1 . . . 2 4 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 5 . 3 . 2 . 6 2 Terminals 12 | . 4 . 3 . . . 4 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 50 | . 13 . 9 . 5 . 21 2 Successful 23 | . 5 . 3 . 5 . 10 . Failed 26 | . 7 . 6 . . . 11 2 Catastrophic 6 | . 1 . 2 . . . 1 2 Database Lockouts 1 | . 1 . . . . . . . Manual 29 | . 10 . 9 . 1 . 8 1 Terminals 36 | . 11 . 9 . . . 15 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . 4 1 Terminal Hacks 18 | . 4 . 3 . 5 . 6 . Record 4 | . . . . . 4 . . . Robot Analysis 5 | . 2 . 1 . . . 2 . Prototype ID Bank 4 | . 1 . 1 . . . 2 . Dispatch Records 1 | . . . . . . . 1 . Security Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . 3 . . . 4 2 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 26 | . . . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 . . Highest-Rated Group 40 | . . . . 40 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . 14 . 5 . . Total Damage 223 | . . . . 168 . 55 . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 6863 | . 579 . 1308 1049 443 140 2450 894 Optics 6284 | . 530 . 778 1049 443 140 2450 894 Structural 3653 | . 49 . 530 . . . 2450 624 ECM 2548 | . . . . . . . 1950 598 Robot Analysis Total 5 | . 2 . 1 . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 8389 | 128 1685 292 1308 1049 443 140 2450 894 Spaces Moved 4011 | 59 836 147 599 595 260 83 733 699 Core 96 | 12 3 . . . . . . 81 Treads 3629 | 47 820 147 599 595 260 83 733 345 Legs 3 | . . . . . . . . 3 Wheels 15 | . 13 . . . . . . 2 Hover 268 | . . . . . . . . 268 Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 160 160 170 170 170 163 50 Average Speed 156 | 160 159 160 162 170 170 170 168 114 Slowest Speed 250 | 200 200 160 170 170 170 170 250 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 6 88 38 50 96 65 30 44 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 34 | . 3 . 4 4 . . 23 . Terrain Destroyed 275 | . 53 24 50 4 . . 125 19 Melee . | . . . . . . . . . Projectile 50 | . 6 . 10 4 . . 30 . AOE 225 | . 47 24 40 . . . 95 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5361 | 83 1014 181 763 611 262 82 1613 752 Wait 773 | . 44 18 35 . 1 . 674 1 Move 4003 | 58 835 146 598 594 259 82 732 699 Hop . | . . . . . . . . . Pick Up 49 | 10 12 2 5 2 1 . 13 4 Fast Attach 22 | 2 10 . 5 . . . . 5 Attach 30 | 5 5 1 1 . . . 12 6 Detach 3 | 1 . . 1 . . . . 1 Swap 67 | 1 15 2 21 2 . . 22 4 Drop 33 | 1 7 1 13 2 1 . 7 1 Fire 360 | 5 85 11 84 8 . . 150 17 Melee 1 | . . . . . . . 1 . Ram 1 | . . . . . . . . 1 Kick 7 | . . . . . . . . 7 Crush 12 | . 1 . . 3 . . 2 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 5) 698 | -10/Materials | Discovered new exit (range 6) 861 | -10/Materials | Core integrity fell below 50% 1314 | -10/Materials | Discovered new exit (range 18) 1389 | -10/Materials | Central database locked down 1496 | -10/Materials | Discovered new exit (range 16) 1546 | -10/Materials | Discovered new exit (range 9) 1814 | -10/Materials | Entered Mines 1994 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2055 | -10/Mines | Discovered new exit (range 9) 2106 | -10/Mines | Entered Materials 2106 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2569 | -9/Materials | Build established: Scavenger-Mutant 2900 | -9/Materials | Discovered new exit (range 10) 3255 | -9/Materials | Discovered new exit (range 18) 3352 | -9/Materials | Build established: Mutant 3414 | -9/Materials | Entered Mines 3424 | -9/Mines | Met a Derelict bent on vengeance 3489 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3858 | -9/Mines | Discovered new exit (range 11) 4010 | -9/Mines | Build established: Scavenger-Mutant 4147 | -9/Mines | Discovered new exit (range 11) 4455 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4457 | -9/Mines | Discovered new exit (range 5) 4463 | -9/Mines | Entered Exiles 4463 | -9/Exiles | Accompanied by 3 allies 4486 | -9/Exiles | Discovered new exit (range 15) 4509 | -9/Exiles | Met 8R-AWN 4533 | -9/Exiles | Met EX-HEX 4596 | -9/Exiles | Met EX-DEC 4613 | -9/Exiles | Learned location of Zion (-6) 4639 | -9/Exiles | Met EX-BIN 4666 | -9/Exiles | Aligned with FarCom system 4667 | -9/Exiles | Given EX-Vault access code 4710 | -9/Exiles | Opened EX-Vault 4723 | -9/Exiles | Found Skeleton Box 4772 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4882 | -9/Exiles | Discovered new exit (range 15) 4906 | -9/Exiles | Left Exiles lab with Skeleton Box 4906 | -9/Exiles | Entered Mines 4906 | -8/Mines | Accompanied by 3 allies 4984 | -8/Mines | Lost 3 allies 5029 | -8/Mines | Discovered new exit (range 8) 5046 | -8/Mines | Entered Materials 5046 | -8/Materials | Evolved 2 slots: Utility x2 5047 | -8/Materials | Identified exit to Factory 5333 | -8/Materials | Build established: Skirmisher 5980 | -8/Materials | Build established: Infiltrator-Skirmisher 6543 | -8/Materials | Garrison activated, responded to threat 7090 | -8/Materials | Core integrity fell below 50% 7343 | -8/Materials | Discovered exit to Factory (range 9) 7412 | -8/Materials | Repaired ECM Suite 7446 | -8/Materials | First assault squad dispatched 7496 | -8/Materials | Entered Factory 7496 | -7/Factory | Evolved 2 slots: Propulsion x2 8081 | -7/Factory | Build established: Scavenger-Skirmisher 8106 | -7/Factory | System corruption reached 10% 8109 | -7/Factory | Garrison activated, responded to threat 8149 | -7/Factory | Core integrity fell below 50% 8154 | -7/Factory | Core integrity fell below 20% 8187 | -7/Factory | Lost 12 parts (6n4u2w) 8390 | -7/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 08294_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7B. 08294_ Acquired Recalibrator. 08299_ System corrupted: Matter fused (-5). 08302_ K-01 Serf cleans the Assembly Bed. 08327_ System corrupted: Energy discharge (-35). 08327_ Triggered Heavy Explosive Trap. 08327_ An explosion rips through the floor. 08327_ Manufacturing Mainframe disabled. 08327_ Terminal disabled. 08334_ Acquired Hrd. Light Armor Plating. 08344_ O6YAPYK3GT X>CAQ% HNCST1&JQ=%V<8R 08346_ U-05 Engineer builds a Wall. 08372_ System corrupted: FCS attempts to trigger Hvy. Laser. 08372_ System corrupted: Hvy. Laser misfires. 08375_ Door malfunctions. 08390_ Triggered Heavy Explosive Trap. 08390_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | " " """ ##???????????????????? | | " " ###########??????????? | | " " ###########??????????? | | " " " " ##??????????? | | " " " " ##??????????? | | " " " " ##??????????? | | " " " " ##??????????? | | " " ##########??? | | " " " " " " ############??? | | " " " " " " # ##??? | | " " " " " " # """ """ ##??? | | " " " " " " + """ """ ##??? | | " " " " # """ """ ##??? | | " " " " # ##??? | | ???" " " # ] ##??? | | ##### ?"?" " " ########! ##??? | | ##### ? " " " ######## ##??? | | ????????? ##????#############??? | | ????????" " " " ##????#############??? | | ??????? " " " " #????????????????????? | | ? #? " " " " #????????????????????? | | # " " " " #????????????????????? | | # " " " " #????????????????????? | | # " " " " ##########???????????? | | # " " " " #???????????? | | = + " " " " ########@#???????????? | | # " " " " #??????# #???????????? | | ?# #??????# #???????????? | | ????+ #?????? ???????????? | | #???### ######/#######?? " ???????????? | | #?????# # #?? ???????????? | | #?????# # #??# #???????????? | | #?????# # #??# #???????????? | | #?????# # #??# #???????????? | | #?????# # """ #??# #???????????? | | #?????# # """ #??? ????????????? | | ####### # """ #??? ????????????? | | + / #???#????????????? | | ######### """ #????????????????? | | #???????# """ #????????????????? | | #???????# """?? #????????????????? | | #???????# ???#????????????????? | | #????????#########????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 463 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- ECM Suite | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorRecyclingNukerbomber Manual? 0 Play Time 01:27:41 Cumulative 25.1 hours Start 2025.09.15 @ 11:27:39 End 2025.09.15 @ 18:31:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77d2f599-30cc-4189-99db-f6716cf0ff73