Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 15:44:21 Player: kikul Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (821) 821 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 3287 Bonus ------- Follower Combat Kills 183 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 1% Temperature Cool (18) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Myomer Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Flak Cannon > --- INVENTORY (10) --- Aluminum Leg Flexi-carbon Leg Heat Sink Improved Heat Sink Tactical Coordination Suite Heavy Riot Gun Enhanced Flamer Phasing Sabre Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon Phasing Sabre > --- INVENTORY -------- Aluminum Leg Flexi-carbon Leg Heat Sink Improved Heat Sink Tactical Coordination Suite Battle Rifle Enhanced Flamer [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 29 | 6 3 . 7 1 3 9 Power 4 | 1 . . 1 1 . 1 Engine 4 | 1 . . 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 1 . 1 . 1 . Treads . | . . . . . . . Leg 5 | 2 1 . 1 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . 2 . . 2 Device 1 | . 1 . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 13 | 2 . . 3 . 2 6 Energy Gun 4 | 1 . . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 1 . 2 3 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . 3 . 1 9 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . 1 1 Utility 3 | . . . . . . 3 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 4 | . . . 2 . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 94 100 100 98 Engine 11 | . 14 14 9 11 11 10 Leg 22 | . 28 28 18 22 22 21 Device 8 | . 13 14 11 11 11 3 Storage 11 | . 14 14 11 11 11 11 Processor 3 | . . . . . . 10 Protection 7 | . . . 10 11 11 6 Energy Gun 10 | . 14 14 14 22 12 3 Ballistic Gun 16 | . 14 14 18 11 20 14 Ballistic Cannon 2 | . . . . . . 7 Slashing Weapon 2 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 33 | 11 17 17 25 32 33 31 Greatest Support 35 | 20 20 20 20 20 35 35 Greatest Overweight (x) 3 | 1 . . 2 1 3 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 8 | 1 5 10 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 8 Class Distribution -------------------- 44% | Tank 22% | Scavenger-Mutant 18% | Mutant 10% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 935 | 101 119 84 224 34 38 335 Remotely . | . . . . . . . Salvage Created 1062 | . 119 66 405 73 . 399 Parts 62 | . 5 6 28 3 . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . . . . 3 24 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 3 3 7 2 . 6 Melee 1 | . . . . . . 1 Guns 19 | . 3 3 7 2 . 4 Cannons 1 | . . . . . . 1 Classes Destroyed 11 | . 1 2 4 . . 4 Worker 1 | . . . 1 . . . Builder 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 11 | . 3 . 4 2 . 2 Brawler 2 | . . . 2 . . . Duelist 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Mutant 1 | . . . . . . 1 Best Kill Streak 6 | . 2 4 6 2 . 2 Combat Bots Only 4 | . 2 3 4 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 214 | . 10 28 43 18 . 115 Missed 52 | . 3 9 6 6 . 28 Damage Taken 2365 | . 76 150 444 193 103 1399 Core 445 | . 10 20 74 41 . 300 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 98 | . 8 11 27 8 3 41 Largest 3 | . 2 2 3 3 3 3 Hottest 120 | . 60 60 120 120 93 109 Shots Fired 243 | . 16 22 75 24 9 97 Gun 229 | . 16 22 75 24 9 83 Cannon 14 | . . . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 146 | . 8 11 42 8 6 71 Thermal 97 | . 8 11 33 16 3 26 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 6 6 5 5 . 6 Robot Miss Streak 8 | . 1 6 5 3 . 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 124 | . 12 9 35 12 . 56 Core Hits 68 | . 5 4 17 5 . 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 3 . 2 Burn 5 | . . . . 3 . 2 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1805 | . 156 134 469 168 . 878 Guns 1570 | . 156 134 469 168 . 643 Cannons 204 | . . . . . . 204 Explosions . | . . . . . . . Melee 31 | . . . . . . 31 Ramming . | . . . . . . . Kinetic 1122 | . 78 92 247 54 . 651 Thermal 652 | . 78 42 222 114 . 196 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 474 | . 30 . 408 474 139 364 Average Temperature 141 | . 17 . 144 228 74 134 Received Heat Transfer 609 | . 42 . 237 48 12 270 Effects 8 | . . . 2 3 . 3 Shutdowns 2 | . . . 1 1 . . Energy Bleed 4 | . . . 1 2 . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 2 . 2 Heat Transferred 2125 | . 175 100 666 555 . 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 221 | . 70 102 221 47 . . Initial 39 | . . 27 39 7 . . Average 55 | . 34 43 86 43 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 100 88 100 . . Level 1 4 | . . . 11 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 3 3 13 3 1 13 Peak Tracking Total 5 | . 3 3 5 3 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 1 . 2 . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . . . . 1 Terminals 3 | . 2 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 3 . . . . 1 Successful 4 | . 3 . . . . 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 3 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . . . . 1 Record 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 161 | . . . . . 161 161 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 26 | . . . . . 1 25 Total Damage 785 | . . . . . 182 603 Kills 6 | . . . . . 1 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3757 | 68 283 310 471 168 1196 1261 Spaces Moved 2226 | 46 174 223 185 65 629 904 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2214 | 34 174 223 185 65 629 904 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 Average Speed 145 | 124 120 120 199 190 179 120 Slowest Speed 330 | 190 120 120 260 190 330 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 24 52 20 19 74 87 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2541 | 54 232 243 228 93 689 1002 Wait 143 | . 37 10 . 17 40 39 Move 2220 | 45 173 222 184 64 628 904 Hop . | . . . . . . . Pick Up 31 | 3 9 . 6 1 7 5 Fast Attach 10 | 5 1 . 2 . 1 1 Attach 11 | 1 . . 4 . 1 5 Detach . | . . . . . . . Swap 8 | . 2 . 1 1 1 3 Drop 19 | . 2 . 4 2 8 3 Fire 98 | . 8 11 27 8 3 41 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 352 | -10/Materials | Entered Mines 652 | -10/Mines | Discovered new exit (range 7) 662 | -10/Mines | Entered Materials 662 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 967 | -9/Materials | Build established: Tank 1117 | -9/Materials | Discovered new exit (range 7) 1133 | -9/Materials | Entered Mines 1264 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1270 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1301 | -9/Mines | Entered Zion 1959 | -7/Zion | Imprinted 1961 | -7/Zion | Declared Zion's savior 2397 | -7/Zion | Discovered new exit (range 14) 2497 | -7/Zion | Entered Proximity Caves 2497 | -6/Proximity Caves | Accompanied by 4 allies 2548 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2591 | -6/Proximity Caves | P-60 Hacker assimilated allied ZV-628(M) 2796 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 2891 | -6/Proximity Caves | Core integrity fell below 50% 2950 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 3193 | -6/Proximity Caves | Build established: Scavenger-Mutant 3744 | -6/Proximity Caves | Core integrity fell below 20% 3758 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03733_ Aluminum Leg destroyed. 03733_ G-50 Soldier knocked back. 03735_ Critical hit (Burn: +37). 03735_ G-50 Soldier destroyed. 03736_ G-50 Soldier knocked back. 03738_ Lgt. Armor Plating destroyed. 03738_ Critical hit (Burn: +37). 03739_ G-50 Soldier destroyed. 03743_ Carbon-fiber Leg fries itself beyond repair. 03746_ Hvy. Assault Rifle destroyed. 03748_ G-67 Veteran knocked back. 03750_ Carbon-fiber Leg fries itself beyond repair. 03751_ KGG /%K8>GYA% 03758_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # #??????????########????????????????#???????????? | | ###??????### ##?????????????? ##??? ??????? | | ##????## ##???????????? ### ?????? | | #???## ! ###?????????? ??????? | | #??## !% ## ##???????? ????????? | | #?## ##### #??????? #?????????? | | #??# ##???## ###?????? #??????????? | | #### #####??# ##??????? #???????????? | | #### ##?## #####??? #####; ???? | | ### ##?# ## #### "??? | | #### #?# ?????? | | ##?# #### #??????????????? | | #?#### ### @ #######??????????????? | | ##????# ### ## !%#???????????????????? | | ##?????# ##?###### ! #??????????????????? | | #??????## # ####???????## #?????????????????? | | #???????### ####?????????# g ????????????????? | | #####?????## #??????###?# ??????????????? | | #?# ##???## #?????# ##?## ????????????? | | #### ##### ##???## #???### #???????????? | | ### ## #????# #??????? #???????????? | | #????# #?????????#???????????? | | #????# #??????????????????????? | | #???## ##?????????????????????? | | ##### #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ## ## ####### ###?????????????????????? | | ####### #????## ##???????????????????????? | | #?????######## #####????????????????????????? | | #??????### #????????????????????????????? | | ##???#### ###????????????????????????????? | | #???## #??????????????????????????????? | | # #?### ###????????????????????????????? | | ###?# ##???????????????????????????? | | ????## #???????????????????????????? | | ?????### ## #######???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Coil Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed ColdCompositeArchive Manual? 0 Play Time 00:30:49 Cumulative 12.4 hours Start 2024.06.02 @ 15:14:09 End 2024.06.02 @ 15:44:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e1953b4-9e54-4909-951c-5d385f37378f