Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:12:18 Player: DeluxeH30 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1213) 1213 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4858 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 107/300 Energy 250/300 System Corruption 4% Temperature Critical (2439) Movement Treading (250) Ox1 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Targeting Computer Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Minigun Heavy Machine Gun > --- INVENTORY (5) ---- Weapon Cycler Weapon Cycler Heavy EM Shotgun Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Weapon Cycler Hacking Suite System Shield > --- WEAPON ----------- Minigun Heavy Machine Gun > --- INVENTORY -------- Active Sensor Suite Heavy EM Shotgun Particle Gun [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Ballistic Gun Minigun Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 96 | 6 7 8 24 24 6 21 Power 15 | 1 . 2 4 1 1 6 Engine 11 | 1 . 1 3 1 1 4 Core 4 | . . 1 1 . . 2 Reactor . | . . . . . . . Propulsion 28 | 3 2 2 10 3 3 5 Treads 3 | 1 . . . . . 2 Leg 5 | 2 . . . . . 3 Wheel . | . . . . . . . Hover 10 | . 2 2 6 . . . Flight 10 | . . . 4 3 3 . Utility 18 | 1 2 2 4 5 1 3 Device 10 | . . 2 4 2 . 2 Storage 1 | 1 . . . . . . Processor 4 | . 1 . . 2 . 1 Hackware 2 | . . . . 1 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 35 | 1 3 2 6 15 1 7 Energy Gun 6 | . . 1 . 4 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 25 | 1 3 1 5 10 1 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 6 | . . 1 3 2 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 18 | . . . 2 4 . 12 Power 3 | . . . . 1 . 2 Propulsion 8 | . . . 2 2 . 4 Utility 3 | . . . . 1 . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 7 | . . . 2 4 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 100 88 83 84 78 Engine 7 | . 14 4 4 8 12 9 Core 4 | . . 9 6 . . 2 Treads 1 | . . . . . . 6 Leg 3 | . 20 . . . . 5 Hover 12 | . 7 28 22 . . . Flight 7 | . . . 2 22 18 5 Device 10 | . . 11 19 14 7 3 Storage 2 | . 14 2 . . . . Processor 12 | . 11 14 11 12 15 12 Hackware 5 | . . . . 8 15 15 Energy Gun 3 | . . 9 2 1 . 1 Ballistic Gun 17 | . 27 18 19 14 13 12 Naked Turns . | . . . . . . . Heaviest Build 35 | 10 15 14 16 17 19 35 Greatest Support 40 | 20 20 14 20 24 22 40 Greatest Overweight (x) 4 | . . . 3 1 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 8 | 4 5 8 5 5 5 5 Average Carried 4 | . 1 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 Class Distribution -------------------- 66% | Mutant 16% | Hacker-Mutant 7% | Scavenger-Mutant 5% | Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1830 | 114 5 327 483 377 . 524 Remotely . | . . . . . . . Salvage Created 2035 | 83 5 141 593 747 . 466 Parts 125 | 2 1 18 43 34 . 27 Haulers Intercepted 6 | . . . 5 1 . . Recyclers Shooed 4 | . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 37 | . . 9 9 11 . 8 Melee 1 | . . . 1 . . . Guns 35 | . . 9 8 10 . 8 AOE 1 | . . . . 1 . . Classes Destroyed 13 | 1 1 2 5 2 . 2 Worker 1 | . 1 . . . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . 1 . . . . Hauler 6 | . . . 5 1 . . Recycler 4 | 1 . . 1 2 . . Operator 1 | . . . . 1 . . Watcher 1 | . . . 1 . . . Swarmer 17 | . . 9 6 2 . . Grunt 16 | . . . 2 8 . 6 Sentry 1 | . . . 1 . . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Best Kill Streak 7 | 1 1 3 7 5 . 4 Combat Bots Only 5 | . . 3 5 5 . 4 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 329 | . . 27 69 83 . 150 Missed 130 | . . 10 22 39 . 59 Damage Taken 3327 | . . 183 469 707 . 1968 Core 1068 | . . 34 140 156 . 738 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 115 | . . . 14 . 101 . Core Remaining (%) 80 | 100 . 86 65 71 . . Volleys Fired 150 | 9 7 13 37 39 . 45 Largest 2 | 1 2 2 2 2 . 2 Hottest 86 | 20 46 86 86 75 . 75 Shots Fired 282 | 9 14 26 69 76 . 88 Gun 282 | 9 14 26 69 76 . 88 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 242 | 9 14 21 60 63 . 75 Thermal 14 | . . 5 9 . . . Explosive . | . . . . . . . Electromagnetic 26 | . . . . 13 . 13 Robot Hit Streak 37 | 3 8 4 24 30 . 37 Robot Miss Streak 5 | 1 2 5 5 3 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 1 . 4 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 209 | 4 10 12 45 62 . 76 Core Hits 88 | 2 4 11 23 26 . 22 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 3 | . 1 1 . 1 . . Destroy 3 | . 1 1 . 1 . . Melee Attacks 14 | . . . 2 2 . 10 Impact . | . . . . . . . Slashing 10 | . . . 2 2 . 6 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Follow-up Attacks . | . . . . . . . Damage Inflicted 3891 | 46 160 201 727 1293 . 1464 Guns 3466 | 46 160 175 695 1114 . 1276 Cannons . | . . . . . . . Explosions 179 | . . . . 179 . . Melee 220 | . . . 32 . . 188 Ramming 26 | . . 26 . . . . Kinetic 2773 | 46 160 123 560 820 . 1064 Thermal 366 | . . 52 135 179 . . Explosive . | . . . . . . . Electromagnetic 506 | . . . . 294 . 212 Impact . | . . . . . . . Slashing 220 | . . . 32 . . 188 Piercing . | . . . . . . . Highest Corruption 4 | . . 2 . . . 4 Average Corruption 2 | . . 2 . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . 1 . . . 1 Heat Flow Errors 1 | . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . . 12 . 42 . . Shots 1 | . . . . 1 . . Rammed 4 | . . 4 . . . . Targets Rammed 4 | . . 4 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2439 | . . 338 127 125 . 2439 Average Temperature 365 | . . 156 59 50 . 660 Received Heat Transfer 1113 | . . . 69 387 . 657 Effects 62 | . . 2 . . . 60 Shutdowns 10 | . . . . . . 10 Energy Bleed 5 | . . . . . . 5 Interference 6 | . . 2 . . . 4 Matter Decay 5 | . . . . . . 5 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . . . . 4 Damage (major) 26 | . . . . . . 26 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 2 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 557 | . . 111 296 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 344 | 5 8 233 342 344 162 181 Initial 156 | . 3 3 12 59 156 116 Average 145 | 2 3 144 187 197 160 141 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 80 | 100 100 86 58 52 100 100 Level 1 19 | . . 13 41 47 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 8 | . 1 1 1 4 . 1 Investigation 6 | . 1 1 1 3 . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 2 9 22 22 . 10 Peak Tracking Total 7 | . 1 3 7 7 . 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 4 | . 1 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 14 | . 2 2 1 7 2 . Terminals 7 | . 1 . . 5 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 3 2 4 28 12 . Successful 31 | . 2 2 2 16 9 . Failed 18 | . 1 . 2 12 3 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 2 . . 20 1 . Fabricators . | . . . . . . . Repair Stations 15 | . . . 4 . 11 . Recycling Units 9 | . 1 . . 8 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 2 . 10 1 . Record 5 | . . . . 5 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 2 . 8 . Scan Component 5 | . . . 1 . 4 . Repair 5 | . . . 1 . 4 . Recycling Unit Hacks 7 | . 1 . . 6 . . Process 2 | . . . . 2 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 1 7 1 . Full Trace Events 4 | . . . . 4 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 1 . 4 . Time 213 | . . . 26 . 187 . Parts Recycled . | . . . . . . . Recycled Matter 67 | . . . . 67 . . Retrieved Matter 67 | . . . . 67 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 2216 | 68 220 444 548 322 227 387 Spaces Moved 1685 | 33 174 470 431 370 87 120 Core 6 | 6 . . . . . . Treads 85 | 3 . . . . . 82 Legs 153 | 24 125 . . . . 4 Wheels . | . . . . . . . Hover 878 | . 49 470 359 . . . Flight 563 | . . . 72 370 87 34 Fastest Speed 28 | 50 56 56 34 28 32 32 Average Speed 67 | 110 101 56 73 32 32 162 Slowest Speed 315 | 160 120 56 275 109 34 315 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 26 76 31 25 3 80 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . 4 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . . . 4 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2485 | 56 202 630 594 497 283 223 Wait 401 | . . 101 69 40 187 4 Move 1675 | 32 173 469 430 365 86 120 Hop 2 | . . . . 2 . . Pick Up 75 | 8 10 18 9 10 4 16 Fast Attach 26 | . . . 14 6 3 3 Attach 36 | 6 2 2 3 8 3 12 Detach 1 | . . . . 1 . . Swap 34 | . 5 6 7 10 . 6 Drop 65 | 1 5 15 23 14 . 7 Fire 150 | 9 7 13 37 39 . 45 Melee 14 | . . . 2 2 . 10 Ram 4 | . . 4 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . 2 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / DSF) -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Entered Mines 293 | -10/Mines | Learned Materials security intel 301 | -10/Mines | Build established: Mutant 327 | -10/Mines | Met a Derelict bent on vengeance 370 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 371 | -10/Mines | Found Prototype Device 375 | -10/Mines | Identified Exp. Sensor Array 419 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 648 | -10/Mines | Learned Materials emergency access door positions 668 | -10/Mines | Discovered new exit (range 15) 676 | -10/Mines | Met a Derelict shopkeep closing up shop 733 | -10/Mines | Entered Materials 733 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Discovered new exit (range 16) 1157 | -9/Materials | Repaired Hover Unit 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -8/Materials | Lost 4 parts (1p2n1u) 1599 | -8/Materials | Discovered new exit (range 7) 1603 | -8/Materials | Entered Factory 1603 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1668 | -7/Factory | Repaired Imp. Flight Unit 1730 | -7/Factory | Repaired Imp. VTOL Module 1770 | -7/Factory | Repaired Katana 1809 | -7/Factory | Repaired Minigun 1827 | -7/Factory | Discovered new exit (range 14) 1830 | -7/Factory | Identified exit to DSF 1830 | -7/Factory | Entered DSF 1886 | -7/DSF | Additional patrols routed to DSF 1934 | -7/DSF | Lost 7 parts (1p2n2u2w) 1987 | -7/DSF | Core integrity fell below 50% 2055 | -7/DSF | Sterilization system engaged 2060 | -7/DSF | Lost 5 parts (1p2n2w) 2075 | -7/DSF | Ambient heat levels rising (+10) 2090 | -7/DSF | Ambient heat levels rising (+10) 2101 | -7/DSF | Found Prototype Device 2105 | -7/DSF | Ambient heat levels rising (+10) 2120 | -7/DSF | Ambient heat levels rising (+10) 2135 | -7/DSF | Ambient heat levels rising (+10) 2150 | -7/DSF | Ambient heat levels rising (+10) 2165 | -7/DSF | Ambient heat levels rising (+10) 2180 | -7/DSF | Ambient heat levels rising (+10) 2188 | -7/DSF | Core integrity fell below 20% 2195 | -7/DSF | Ambient heat levels rising (+10) 2196 | -7/DSF | Discovered new exit (range 11) 2210 | -7/DSF | Ambient heat levels rising (+10) 2218 | -7/DSF | Core destroyed Last Messages --------------- 02198_ Overheating: Imp. Heat Sink damaged (-8). 02198_ Overheating: Broken Targeting Computer damaged (-2). 02199_ Overheating: Broken Targeting Computer damaged (-1). 02202_ Arm. Treads broken. 02202_ Overheating: Short circuit. 02203_ Overheating: Matter decay (-30). 02206_ Power failure, Angular Momentum Engine shutdown. 02206_ Overheating: Energy bleed (-72). 02207_ Overheating: Broken Lgt. Nuclear Core damaged (-13). 02207_ Overheating: Aluminum Leg damaged (-11). 02208_ Overheating: Matter decay (-31). 02210_ ALERT: Ambient heat levels +10. 02212_ Power failure, Angular Momentum Engine shutdown. 02212_ Overheating: Imp. Heat Sink damaged (-10). 02212_ Overheating: Arm. Treads damaged (-9). 02212_ Overheating: Broken Targeting Computer damaged (-1). 02212_ Overheating: Broken Lgt. Nuclear Core damaged (-4). 02215_ Overheating: Energy bleed (-41). 02216_ Overheating: Minigun damaged (-4). 02218_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | ### ##???#???### ###????????????????????? | | ?## ###??????#]] #????????????????????? | | ?#! !!#???????]] #????????????????????? | | ?#! !!#????????] ?????????????????????? | | ?## ###??????### ###????????????????????? | | ?# !!#??????#]] !!#????????????????????? | | ?# !!#??????#]] !!#????????????????????? | | ?# !!#??????#]] !!#????????????????????? | | ### ############* ###?###????????????????? | | #]] [##!!!#!!!### ##?!!!#??!#????????????? | | #]]=%!"!!!"!!!##=%! %##!!!#!!!##???????????? | | # *%% [ [[= ^ ?????????? | | " % ! ! ^ ?????????? | | " % [= [! ^^ ?????????? | | " ""!!!"***##= %##!!!# ## ??????????? | | # #"!!!#***### "%##?!!!#?? #????????????? | | #"############### "###?###????????????????? | | #?????????????#!! **#????????????????????? | | ??????????????#!! **#????????????????????? | | ??????????????#!! **#????????????????????? | | ??????????????### ###????????????????????? | | ??????????????# !!#????????????????????? | | ??????????????# !!#????????????????????? | | ??????????????# !!########??? #????????? | | ??????????????### ###===#==#?? ###??????? | | ??????????????### ###==@#==## ""##?????? | | ??????????????# """"?????? | | ??????????????# <""#??????? | | ??????????????#! //# #==##"""""#??????? | | ??????????????#!! //########???"""#??????? | | ??????????????#########????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveWaveExtractor Manual? 0 Play Time 00:41:31 Cumulative 13.6 hours Start 2024.04.02 @ 10:29:01 End 2024.04.02 @ 11:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef53f762-ae3e-4468-923b-1800ef2e5dfb