Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.24 @ 01:09:57 Player: Fleshy Vegetable Bird Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (74) 370 Value Destroyed (1414) 1414 Prototype IDs (17) 340 Alien Tech Used (4) 800 Bonus (8922) 8922 TOTAL SCORE: 20146 Bonus ------- High Alert Combat Kills 58 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -136 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 231/260 System Corruption 0% Temperature Cool (239) Movement Flying (18) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Field Propulsion Drive Impulse Thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (14) ----- Power Amplifier Large Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Reaction Control System Improved Phase Shifter Cloaking Device Layered Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Makeshift System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Light Antimatter Reactor Electron Diverter Inertial Stasis Machine Advanced Shield Generator Vortex Cannon Vortex Cannon Hypervelocity Railgun Neutron Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Impulse Thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Power Amplifier Large Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Overload Amplifier Advanced Reaction Control System Improved Phase Shifter Cloaking Device Layered Light Armor Plating Hacking Suite Improved Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Phasing Sabre Force Lance > --- INVENTORY -------- Light Antimatter Reactor Electron Diverter Electron Diverter Advanced Weight Redist. System Advanced Shield Generator Vortex Cannon Vortex Cannon Hypervelocity Railgun [Rating: 160] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Vortex Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . . . 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . 1 . . . . . 2 . . . . Utility 12 | . . . 1 . 2 . . 2 1 . . . . 2 . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 160 | 4 5 8 18 8 9 . 15 13 3 . . 4 1 4 5 8 10 27 18 Power 18 | . 2 1 2 . . . 4 4 . . . . . . 2 . 1 2 . Engine 12 | . 2 1 2 . . . 3 3 . . . . . . . . 1 . . Core 2 | . . . . . . . 1 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 . . 2 . Propulsion 35 | . 2 2 8 . 2 . 3 2 1 . . . . . 2 2 4 3 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 35 | . 2 2 8 . 2 . 3 2 1 . . . . . 2 2 4 3 4 Utility 74 | 2 . 2 2 5 3 . 7 5 1 . . 2 1 4 1 5 4 19 11 Device 40 | 1 . 1 . 1 . . . 2 1 . . 1 1 2 1 5 4 11 9 Storage 4 | 1 . . 1 . . . . . . . . 1 . . . . . 1 . Processor 18 | . . . 1 4 2 . 3 1 . . . . . 1 . . . 5 1 Hackware 9 | . . 1 . . 1 . 3 1 . . . . . 1 . . . 2 . Protection 3 | . . . . . . . 1 1 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 1 3 6 3 4 . 1 2 1 . . 2 . . . 1 1 3 3 Energy Gun 4 | 2 1 . . . . . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 8 | . . 3 . . . . . . 1 . . 1 . . . . 1 2 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . Launcher 9 | . . . 4 . 3 . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 2 3 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 1 . . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 1 . . 1 . . . 1 . . . 2 2 2 3 Parts Lost 27 | . . . 12 2 4 . 6 . . . . . . . . 1 1 1 . Power 6 | . . . 3 . . . 2 . . . . . . . . . 1 . . Propulsion 10 | . . . 5 1 1 . 2 . . . . . . . . 1 . . . Utility 6 | . . . 3 . . . 2 . . . . . . . . . . 1 . Weapon 5 | . . . 1 1 3 . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . 7 2 4 . 6 . . . . . . . . 1 1 1 . Average Slot Usage (%) 87 | . 55 87 76 43 49 61 84 83 99 100 100 100 100 100 95 93 99 98 94 Engine 4 | . 6 14 7 . . . 5 6 5 5 5 5 5 5 . . . 2 . Core 2 | . . . . . . . 4 1 5 5 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 9 9 8 5 8 Flight 24 | . 19 28 24 12 7 15 22 19 29 29 29 29 29 26 33 32 32 30 28 Device 13 | . 14 14 8 . . . . 11 16 17 17 13 16 21 20 22 22 21 19 Storage 2 | . . . 3 . . . . . . . . 3 5 5 4 4 4 4 4 Processor 14 | . . . 4 17 25 30 18 22 17 17 17 17 17 15 12 9 9 11 8 Hackware 9 | . . 2 8 . 5 7 14 9 11 11 11 11 5 10 9 9 9 13 16 Energy Gun 1 | . 14 17 . . . . . . 1 . . . . . . . . . . Ballistic Gun 2 | . . 10 3 . . . . . 3 5 5 5 5 5 . . 3 4 . Launcher 1 | . . . 4 . 3 7 7 2 . . . . . . . . . . . Impact Weapon 1 | . . . 10 13 6 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 5 5 5 5 5 5 5 5 4 3 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 3 7 7 12 4 4 1 18 27 30 30 30 35 37 38 41 43 48 61 70 Greatest Support 84 | 3 8 8 14 8 13 13 25 24 30 30 30 39 39 39 51 51 65 63 84 Greatest Overweight (x) 1 | . . 1 1 . . . . 1 . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 4 4 6 4 4 4 4 4 4 4 4 8 8 8 8 8 8 14 10 Average Capacity 6 | 4 4 4 4 4 4 4 4 4 4 4 4 6 8 8 8 8 8 8 10 Most Carried 10 | 4 4 4 5 4 4 4 4 4 4 4 4 8 8 8 8 8 8 10 10 Average Carried 5 | 3 3 3 3 3 3 4 3 3 3 4 4 5 7 7 6 7 7 8 9 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 10 10 Final Carried 10 | 4 4 4 3 3 4 4 4 4 4 4 4 8 7 8 8 8 8 10 9 Class Distribution -------------------- 21% | Mechanic-Scout 19% | Mutant 12% | Hacker-Ninja 10% | Mechanic-Assassin 8% | Hacker-Sprinter 7% | Mechanic-Ninja 5% | Scavenger-Mutant 5% | Hacker-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Mechanic-Scout | -5/Factory Mechanic-Scout | -5/Upper Caves Mechanic-Scout | -5/Upper Caves Mechanic-Scout | -5/Warlord Mechanic-Assassin | -4/Proximity Caves Mechanic-Scout | -4/Factory Mechanic-Scout | -3/Research Mechanic-Ninja | -3/Quarantine Mechanic-Ninja | -3/Section 7 Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Matter Collected 1987 | 144 . 219 112 56 41 . 335 235 . 4 36 . 50 40 40 . 23 492 160 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3081 | 22 . 108 419 102 191 . 372 586 . . . . . 93 332 . . 460 396 Parts 144 | 3 . 14 28 5 6 . 31 15 . . . . . 3 7 . . 17 15 Haulers Intercepted 13 | . . . 2 1 1 . 1 2 . . . . . 1 2 . . 1 2 Recyclers Shooed 3 | . . . . . . . 1 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . 25 . . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 27 | . . 6 14 1 5 . . . . . . . . . . . . 1 . Guns 4 | . . 2 1 . . . . . . . . . . . . . . 1 . AOE 20 | . . 4 11 . 5 . . . . . . . . . . . . . . Classes Destroyed 11 | 1 . 1 6 . 1 . 2 . . . . . . . . . . . . Worker 9 | . . . 3 . . . 2 . . . . . . . . . . 2 2 Builder 2 | . . . 2 . . . . . . . . . . . . . . . . Tunneler 7 | 1 . 1 1 . 1 . 3 . . . . . . . . . . . . Hauler 13 | . . . 2 1 1 . 1 2 . . . . . 1 2 . . 1 2 Recycler 7 | . . . . . . . 2 2 . . . . . . 1 . . 1 1 Operator 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . Watcher 5 | . . . . . . . 1 2 . . . . . . . . . . 2 Swarmer 15 | . . 6 9 . . . . . . . . . . . . . . . . Grunt 6 | . . . 2 . 4 . . . . . . . . . . . . . . Sentry 4 | . . . 3 1 . . . . . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | 1 . 3 6 1 5 . 4 2 . . . . . 1 2 . . 2 3 Combat Bots Only 4 | . . 3 4 1 4 . . . . . . . . . . . . 1 . Max Kills in Single Turn 3 | 1 . 3 3 1 2 . 1 1 . . . . . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . 2 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Damage Taken 2988 | . . 213 864 231 449 . 484 . . . . . . 50 245 101 244 107 . Core 1051 | . . 52 381 104 214 . 119 . . . . . . . 81 . 79 21 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 79 4 81 . . 52 100 . . . . 100 100 . . 87 98 100 Volleys Fired 68 | 3 18 15 21 . 6 . . . . . . . . . . . 1 4 . Largest 2 | 1 1 2 2 . 1 . . . . . . . . . . . 1 1 . Hottest 80 | 40 40 80 53 . 30 . . . . . . . . . . . 40 40 . Shots Fired 84 | 3 18 30 22 . 6 . . . . . . . . . . . 1 4 . Gun 62 | 3 18 30 6 . . . . . . . . . . . . . 1 4 . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 22 | . . . 16 . 6 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . 9 6 . . . . . . . . . . . . . 1 4 . Thermal 6 | . . 6 . . . . . . . . . . . . . . . . . Explosive 22 | . . . 16 . 6 . . . . . . . . . . . . . . Electromagnetic 36 | 3 18 15 . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | 2 5 5 5 . 7 . . . . . . . . . . . . 1 . Robot Miss Streak 3 | 1 3 2 2 . . . . . . . . . . . . . . 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 152 | 2 9 17 34 16 3 . 20 14 1 . . . . 5 3 . . 11 17 Core Hits 93 | 1 1 9 23 1 21 . 10 6 . . . . . 1 3 . . 8 9 Critical Hits 7 | . . . . . . . 3 . . . . . . . . . 1 3 . Critical Kills 4 | . . . . . . . 2 . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . . . . . 1 . . Melee Attacks 305 | . . . 36 19 10 . 49 35 3 5 3 4 6 21 15 5 15 25 54 Impact 65 | . . . 36 19 10 . . . . . . . . . . . . . . Slashing 236 | . . . . . . . 49 35 3 5 3 4 6 21 15 5 15 25 50 Piercing 4 | . . . . . . . . . . . . . . . . . . . 4 Sneak Attacks 37 | . . . 7 2 1 . 8 5 . . . . . 1 3 . . 5 5 Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . 1 . . . . . . . . . . . . . . 1 Damage Inflicted 8829 | 25 132 268 1926 481 630 . 1497 928 51 . . . . 296 352 . 9 852 1382 Guns 382 | 25 132 143 39 . . . . . . . . . . . . . 9 34 . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1562 | . . 125 860 . 577 . . . . . . . . . . . . . . Melee 6870 | . . . 1027 481 53 . 1482 928 51 . . . . 296 352 . . 818 1382 Ramming 15 | . . . . . . . 15 . . . . . . . . . . . . Kinetic 122 | . . 40 39 . . . . . . . . . . . . . 9 34 . Thermal 365 | . . 147 92 . 126 . . . . . . . . . . . . . . Explosive 1209 | . . . 768 . 441 . . . . . . . . . . . . . . Electromagnetic 248 | 25 132 81 . . 10 . . . . . . . . . . . . . . Impact 1561 | . . . 1027 481 53 . . . . . . . . . . . . . . Slashing 5248 | . . . . . . . 1482 928 51 . . . . 296 352 . . 818 1321 Piercing 61 | . . . . . . . . . . . . . . . . . . . 61 Highest Corruption 27 | . . . 7 . 2 8 27 . . . . . . . . . . . . Average Corruption 7 | . . . 3 . 2 4 10 . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 40 | . . . 8 . . . 32 . . . . . . . . . . . . Message Errors 8 | . . . 2 . . . 6 . . . . . . . . . . . . Matter Fused 6 | . . . 1 . . . 5 . . . . . . . . . . . . Heat Flow Errors 4 | . . . 2 . . . 2 . . . . . . . . . . . . Energy Discharges 4 | . . . 1 . . . 3 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . Data Loss (major) 3 | . . . 1 . . . 2 . . . . . . . . . . . . Misdirections 7 | . . . . . . . 7 . . . . . . . . . . . . Targeting Errors 6 | . . . 1 . . . 5 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1341 | . . . 613 47 13 . 265 164 16 . . . . . . . . 124 99 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 182 | . . . 182 . . . . . . . . . . . . . . . . Melee 1159 | . . . 431 47 13 . 265 164 16 . . . . . . . . 124 99 Knockbacks 9 | . . . 5 3 1 . . . . . . . . . . . . . . Impact 8 | . . . 5 2 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . . 32 182 . . . 7 . . . . . . . . . . . . Shots 5 | . . 1 4 . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 36 116 217 . 1 . 215 2 50 55 50 35 10 8 188 . 179 435 431 Average Temperature 79 | . 16 41 95 . 1 . 24 2 15 21 17 13 5 2 68 . 59 131 142 Received Heat Transfer 471 | . . . 132 81 165 . 18 . . . . . . 9 9 9 30 18 . Effects 12 | . . . . . . . . . . . . . . . . . . 3 9 Shutdowns 6 | . . . . . . . . . . . . . . . . . . 2 4 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 1 Interference 3 | . . . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . 8 1 2 . . . . . . . . . . . . . . Impact Corruptions 22 | . . . 17 4 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . 100 50 . 100 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Peak Influence 593 | 5 71 162 559 426 593 252 377 531 314 . . . . 134 231 215 320 401 402 Average Influence 227 | 1 36 106 342 246 374 224 266 188 284 . . . . 58 81 190 199 297 283 Maximum Alert Level 2 | . . . 2 2 2 1 1 2 1 . . . . . 1 1 1 2 2 Low Security (%) 38 | 100 100 100 22 3 8 . 19 49 . . . . . 100 96 50 42 14 . Level 1 50 | . . . 34 90 35 100 80 45 100 . . . . . 3 49 57 76 95 Level 2 10 | . . . 43 5 56 . . 4 . . . . . . . . . 9 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 2 . 7 . 1 . 1 . . . . . 2 1 5 2 . Investigation 7 | . . . . . 2 . . . 1 . . . . . 2 1 1 . . Extermination 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . Reinforcement 8 | . . . 2 . 1 . . . . . . . . . . . 3 2 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Distress Signals 14 | . . . 3 2 1 . . . . . . . . . 1 . 1 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 156 | . 5 7 39 11 16 5 10 5 1 . . 3 1 4 13 3 21 8 4 Peak Tracking Total 16 | . 3 3 8 9 6 5 3 3 1 . . 6 1 2 12 2 16 5 2 Tactical Retreats 25 | . . 1 7 1 6 . 1 . . . . . . 2 . 1 3 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Traps Triggered 12 | . . 1 1 . 3 . 3 . . . . . . . 1 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . 1 . . . . . . . 1 6 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Disabled 19 | . . . 6 . 6 . 1 . . . . . . . . 1 3 1 1 Max in Single Turn 4 | . . . 2 . 4 . 1 . . . . . . . . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Accessed 100 | . 3 1 8 1 9 . 18 10 5 1 . 3 1 7 9 4 6 3 11 Terminals 65 | . 3 . 7 1 5 . 15 6 4 . . . 1 2 7 1 5 1 7 Fabricators 9 | . . . . . 2 . 2 3 . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . . . . 1 . . 1 Recycling Units 2 | . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzers 9 | . . . 1 . 1 . . . . . . . . 2 1 1 1 1 1 Garrison Access 7 | . . . . . . . 1 . 1 . . . . 1 . 1 . 1 2 Total Hacks 290 | . 14 1 27 2 23 . 62 32 19 1 . 4 2 14 28 8 18 8 27 Successful 177 | . 9 1 21 1 15 . 43 23 10 1 . 4 1 7 17 3 7 1 13 Failed 113 | . 5 . 6 1 8 . 19 9 9 . . . 1 7 11 5 11 7 14 Catastrophic 22 | . . . 1 . 2 . 3 1 1 . . . . 1 5 3 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 181 | . 12 . 19 2 12 . 50 14 18 . . . 2 4 14 2 15 2 15 Terminals 207 | . 14 . 25 2 13 . 53 17 17 . . . 2 4 20 2 15 2 21 Fabricators 30 | . . . . . 6 . 8 10 . . . . . 6 . . . . . Repair Stations 9 | . . . . . . . . 5 . . . . . . . 2 . . 2 Recycling Units 3 | . . . . . 1 . . . . . . . . . 2 . . . . Scanalyzers 24 | . . . 2 . 3 . . . . . . . . 3 6 3 3 2 2 Garrison Access 11 | . . . . . . . 1 . 2 . . . . 1 . 1 . 4 2 Terminal Hacks 49 | . 2 1 6 . 2 . 11 3 6 1 . 4 1 . 6 . 1 . 5 Record 4 | . . . 1 . . . . 1 . . . 2 . . . . . . . Part Schematic 6 | . . . . . 1 . 1 . 3 . . . . . 1 . . . . Robot Analysis 5 | . . . . . . . 2 1 1 . . . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . . . . . 1 . . . . Open Door 8 | . . 1 . . . . . . . 1 . 2 . . 1 . . . 3 Level Access Points 4 | . . . . . . . 1 . . . . . 1 . . . 1 . 1 Branch Access Points 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . Terminal Index 7 | . 1 . 1 . 1 . 1 1 1 . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . Fabricator Hacks 21 | . . . . . 3 . 6 9 . . . . . 3 . . . . . Load Schematic 8 | . . . . . 1 . 2 4 . . . . . 1 . . . . . Build 13 | . . . . . 2 . 4 5 . . . . . 2 . . . . . Repair Station Hacks 5 | . . . . . . . . 4 . . . . . . . 1 . . . Scan Component 3 | . . . . . . . . 2 . . . . . . . 1 . . . Repair 2 | . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 17 | . . . 2 . 3 . . . . . . . . 1 6 1 1 1 2 Insert Component 10 | . . . 1 . 1 . . . . . . . . 1 3 1 1 1 1 Analyze 7 | . . . 1 . 2 . . . . . . . . . 3 . . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 206 | . 18 . 30 3 14 . 62 18 10 . . . . 6 12 2 16 2 13 Terminals 79 | . 7 . 13 1 6 . 23 7 4 . . . . 2 5 1 5 . 5 Track 27 | . 2 . 5 1 2 . 9 2 2 . . . . . 1 . 2 . 1 Assimilate 9 | . 1 . 1 . . . 3 1 . . . . . 1 1 . 1 . . Botnet 39 | . 3 . 5 . 4 . 11 4 2 . . . . 1 3 1 1 . 4 Disrupt 2 | . . . 1 . . . . . . . . . . . . . 1 . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 3 . 7 1 7 . 17 7 5 . . . 1 6 9 4 6 3 9 Full Trace Events 6 | . . . 1 . 1 . . . 1 . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . 2 . 1 . 3 . . . . . 4 . . . 1 Parts Built 10 | . . . . . 1 . 2 5 . . . . . 2 . . . . . Matter 2329 | . . . . . 409 . 438 1044 . . . . . 438 . . . . . Time 959 | . . . . . 163 . 232 332 . . . . . 232 . . . . . Total Part Build Rating 33 | . . . . . 5 . 6 16 . . . . . 6 . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . . . Time 82 | . . . . . . . . 82 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 . 1 . . . . . . . . 1 3 1 . . 1 Part Schematics Acquired 6 | . . . 1 . 1 . . . . . . . . . 3 . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total Allies 7 | . 1 . . . . . 3 1 . . . . . 1 1 . . . . Largest Group 2 | . 1 1 . . . . 2 2 2 2 2 . . 1 2 . . . . Highest-Rated Group 52 | . 10 10 . . . . 36 36 36 36 36 . . 26 52 . . . . Highest-Rated Ally 26 | . 10 10 . . . . 26 26 26 26 26 . . 26 26 . . . . Total Orders 4 | . . . . . . . . 3 . 1 . . . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . GOTO 2 | . . . . . . . . 2 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Robot Analysis Total 5 | . . . . . . . 2 1 1 . . . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Turns Passed 6711 | 43 201 264 590 167 380 27 690 743 158 255 209 198 738 436 189 147 274 375 627 Spaces Moved 11741 | 47 234 396 844 224 698 76 1470 1057 381 602 442 588 587 884 481 325 458 927 1020 Core 379 | 47 22 . 182 . 128 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 11362 | . 212 396 662 224 570 76 1470 1057 381 602 442 588 587 884 481 325 458 927 1020 Fastest Speed 17 | 50 37 37 32 37 34 34 27 26 23 23 23 23 23 23 17 17 17 17 17 Average Speed 29 | 50 39 39 37 39 39 34 30 31 23 23 23 23 80 23 19 19 18 17 17 Slowest Speed 120 | 50 50 120 100 40 50 35 40 102 23 23 23 23 93 23 20 20 23 20 18 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . 1 . 2 2 . 9 6 1 . . . . . 5 . 4 . 1 Cave-ins Triggered 2 | . . . 1 . . . 1 . . . . . . . . . . . . Exploration Rate (%) 45 | 3 48 90 70 26 30 95 37 26 10 74 61 83 75 18 23 41 32 36 26 Regions Visited 19 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 8 | . . 2 . . . . . . . 1 2 . 3 . . . . . . Spaces Dug 140 | . . . 5 . 1 . 24 16 . 5 3 2 6 16 10 4 10 12 26 Terrain Destroyed 277 | . . 4 99 . 40 . 24 16 . 5 3 2 6 16 10 4 10 12 26 Melee 140 | . . . 5 . 1 . 24 16 . 5 3 2 6 16 10 4 10 12 26 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 137 | . . 4 94 . 39 . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total 14432 | 65 324 482 1029 269 787 75 1641 1413 445 710 544 643 841 1086 547 399 623 1107 1402 Wait 1801 | . 61 30 75 10 49 . 45 282 56 104 100 38 247 167 44 46 114 64 269 Move 11661 | 46 233 393 843 219 694 75 1450 1044 378 601 441 587 586 883 471 324 450 926 1017 Hop 29 | . . 1 . 2 2 . 9 6 1 . . . . . 4 . 3 . 1 Pick Up 219 | 8 5 18 21 9 14 . 25 20 3 . . 7 . 7 4 8 17 32 21 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 113 | 4 5 1 12 7 7 . 13 13 3 . . 1 1 3 3 4 12 12 12 Detach 11 | 2 1 . 1 . . . . . . . . . . 1 1 . . 2 3 Swap 51 | . . 7 6 1 2 . 2 . . . . 3 . 1 2 5 1 15 6 Drop 147 | 2 1 17 14 3 6 . 15 13 1 . . 3 1 3 3 7 10 27 21 Fire 68 | 3 18 15 21 . 6 . . . . . . . . . . . 1 4 . Melee 297 | . . . 36 18 7 . 49 35 3 5 3 4 6 21 15 5 15 25 50 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . 32 . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 4) 206 | -10/Materials | Discovered new exit (range 13) 245 | -10/Materials | Entered Mines 245 | -10/Mines | Accompanied by 1 ally 328 | -10/Mines | Discovered new exit (range 7) 330 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 8) 485 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 509 | -10/Mines | Entered Materials 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 510 | -9/Materials | Identified exit to Storage 726 | -9/Materials | Discovered new exit (range 12) 740 | -9/Materials | Build established: Scavenger-Mutant 757 | -9/Materials | Discovered new exit (range 3) 827 | -9/Materials | Discovered exit to Storage (range 5) 929 | -9/Materials | Lost 3 parts (1p1n1w) 961 | -9/Materials | Core integrity fell below 50% 964 | -9/Materials | Crushed by falling debris 995 | -9/Materials | Lost 7 parts (1p3n3u) 1014 | -9/Materials | Discovered new exit (range 9) 1035 | -9/Materials | Core integrity fell below 20% 1081 | -9/Materials | Discovered new exit (range 16) 1099 | -9/Materials | Entered another Materials area 1099 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1259 | -8/Materials | Discovered new exit (range 13) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Utility x2 1267 | -7/Factory | Build established: Mutant 1345 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 1473 | -7/Factory | Lost 4 parts (1n3w) 1646 | -7/Factory | Sucked down chute 1646 | -7/Factory | Entered Waste 1658 | -7/Waste | Spotted C-40 Crusher 1659 | -7/Waste | Spotted C-40 Crusher 1661 | -7/Waste | EMP discharged 1663 | -7/Waste | Spotted C-40 Crusher 1664 | -7/Waste | Spotted C-40 Crusher 1665 | -7/Waste | Spotted C-40 Crusher 1665 | -7/Waste | Spotted C-40 Crusher 1665 | -7/Waste | Discovered new exit (range 21) 1673 | -7/Waste | Entered Factory 1762 | -7/Factory | Identified exit to Factory 1762 | -7/Factory | Identified exit to Lower Caves 1823 | -7/Factory | Fabricated Imp. VTOL Module? 1970 | -7/Factory | Fabricated Imp. VTOL Module (x1) 2107 | -7/Factory | Build established: Hacker-Sprinter 2271 | -7/Factory | Crushed by falling debris 2272 | -7/Factory | System corruption reached 10% 2317 | -7/Factory | Lost 6 parts (2p2n2u) 2363 | -7/Factory | Entered another Factory area 2363 | -6/Factory | Accompanied by 2 allies 2363 | -6/Factory | Evolved 2 slots: Utility x2 2414 | -6/Factory | Repaired Chainsword 2455 | -6/Factory | Repaired Imp. Light Armor Plating 2551 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 2659 | -6/Factory | Fabricated Imp. VTOL Module? 2777 | -6/Factory | Fabricated Imp. VTOL Module (x1) 2931 | -6/Factory | Discovered new exit (range 12) 2933 | -6/Factory | Identified exit to Factory 2976 | -6/Factory | Fabricated Imp. VTOL Module (x1) 2993 | -6/Factory | Fabricated Imp. VTOL Module? 3016 | -6/Factory | Build established: Hacker-Scout 3072 | -6/Factory | Local fabrication network quarantined 3106 | -6/Factory | Entered another Factory area 3106 | -5/Factory | Accompanied by 2 allies 3106 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3131 | -5/Factory | Discovered new exit (range 6) 3132 | -5/Factory | Identified exit to Factory 3177 | -5/Factory | Identified exit to Upper Caves 3264 | -5/Factory | Entered Upper Caves 3264 | -5/Upper Caves | Accompanied by 2 allies 3280 | -5/Upper Caves | Learned Factory stockpile data 3287 | -5/Upper Caves | Spotted B-75 Beast 3344 | -5/Upper Caves | Encountered a Warlord checkpoint 3378 | -5/Upper Caves | Build established: Mechanic-Scout 3477 | -5/Upper Caves | Discovered new exit (range 11) 3515 | -5/Upper Caves | Identified exit to Upper Caves 3519 | -5/Upper Caves | Entered another Upper Caves area 3519 | -5/Upper Caves | Accompanied by 2 allies 3535 | -5/Upper Caves | Discovered exit to Factory (range 8) 3619 | -5/Upper Caves | Learned location of 1 exit from Factory 3723 | -5/Upper Caves | Discovered new exit (range 5) 3724 | -5/Upper Caves | Identified exit to Warlord 3728 | -5/Upper Caves | Entered Warlord 3749 | -5/Warlord | Met Warlord 3774 | -5/Warlord | Warlord's base attacked by MAIN.C 3795 | -5/Warlord | Found Prototype Energy Cannon 3796 | -5/Warlord | Identified Vortex Cannon 3805 | -5/Warlord | Found Vortex Cannon 3807 | -5/Warlord | Met EX-DEC 3888 | -5/Warlord | Opened side exit 3923 | -5/Warlord | Discovered new exit (range 9) 3924 | -5/Warlord | Identified exit to Proximity Caves 3926 | -5/Warlord | Entered Proximity Caves 3950 | -4/Proximity Caves | Learned 4 Research zone layouts 4238 | -4/Proximity Caves | Build established: Mechanic-Assassin 4657 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4664 | -4/Proximity Caves | Entered Factory 4664 | -4/Factory | Evolved 2 slots: Utility x2 4665 | -4/Factory | Identified exit to Research 4840 | -4/Factory | Fabricated Imp. VTOL Module (x1) 4959 | -4/Factory | Fabricated Imp. VTOL Module (x1) 4998 | -4/Factory | Build established: Mechanic-Scout 5100 | -4/Factory | Entered Research 5100 | -3/Research | Accompanied by 1 ally 5100 | -3/Research | Evolved 2 slots: Propulsion x2 5139 | -3/Research | Identified exit to Armory 5139 | -3/Research | Identified exit to Quarantine 5289 | -3/Research | Entered Quarantine 5347 | -3/Quarantine | Discovered new exit (range 12) 5368 | -3/Quarantine | Found Alien Artifact 5370 | -3/Quarantine | Identified Terrabomb 5370 | -3/Quarantine | Used Terrabomb 5410 | -3/Quarantine | Spotted Fortress 5435 | -3/Quarantine | Discovered new exit (range 5) 5436 | -3/Quarantine | Identified exit to Section 7 5436 | -3/Quarantine | Entered Section 7 5462 | -3/Section 7 | Found Alien Artifact 5464 | -3/Section 7 | Identified Core Reset Matrix 5464 | -3/Section 7 | Used Core Reset Matrix 5468 | -3/Section 7 | Sensed 21 artifacts in vicinity 5474 | -3/Section 7 | Spotted S7 Guard 5478 | -3/Section 7 | Found Core Membrane 5481 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 5569 | -3/Section 7 | Spotted S7 Guard 5657 | -3/Section 7 | Spotted B-86 Titan 5688 | -3/Section 7 | Found Integrated Reactor 5689 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 5697 | -3/Section 7 | Identified exit to Research 5710 | -3/Section 7 | Entered Research 5710 | -2/Research | Warlord forces began assault on 0b10 5710 | -2/Research | Evolved 2 slots: Utility x2 5749 | -2/Research | Spotted B-90 Cyclops 5757 | -2/Research | Build established: Mechanic-Ninja 5820 | -2/Research | Research machine network offline 5845 | -2/Research | Borebot progress halted 5881 | -2/Research | Borebot progress halted 5891 | -2/Research | Found Prototype Processor 5892 | -2/Research | Identified Exp. Signal Interpreter 5949 | -2/Research | Found Prototype Processor 5950 | -2/Research | Identified Spectral Analyzer 5957 | -2/Research | Found Spectral Analyzer 5977 | -2/Research | Met up with Warlord 6010 | -2/Research | Spotted Striker 6060 | -2/Research | Discovered new exit (range 18) 6063 | -2/Research | Identified exit to Access 6085 | -2/Research | Entered Access 6085 | -1/Access | Evolved 2 slots: Utility x2 6201 | -1/Access | Identified exit to Surface 6289 | -1/Access | Build established: Hacker-Ninja 6712 | *** | Heading to fleet! Last Messages --------------- 06632_ Identified Field Propulsion Drive. 06634_ Dropped Imp. VTOL Module. 06635_ Triggered Stasis Trap. 06635_ A bubble of rippling energy engulfs the area. 06635_ Field strength at 75. 06636_ Field strength at 50. 06637_ Field strength at 25. 06638_ Stasis field depleted. 06652_ Power failure, Lgt. Quantum Reactor shutdown. 06655_ Power failure, Lgt. Antimatter Reactor shutdown. 06677_ Connecting with Garrison Access... 06692_ Power failure, Lgt. Antimatter Reactor shutdown. 06692_ Power failure, Lgt. Quantum Reactor shutdown. 06699_ Overheating: Matter decay (-58). 06711_ Connecting with Terminal... >>Open Sealed Barrier opened. 06711_ The Access Shell folds into the floor. [Achievement: Home At Last?] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ??????????# ########+###?# #?????????????? | | ########### #??????????! # #?????????????? | | """"" # #???????? ##########?????????????? | | ""T"" # #?????? #??????????????????????? | | + #???? #??????????????????????? | | # #?? #??????????????????????? | | # # #??????????????????????? | | """""" + + #??????????????????????? | | """""" # # #??????????????????????? | | """""" # #?? #??????????????????????? | | """""" # #???? #??????????????????????? | | """""" # #?????? #??????????????????????? | | # #???????? #??????????????????????? | | # #??????????###??????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????#k ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB?k?R????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #????###########????????????????????? | | ??????????# #???? ?????????????????????? | | ??????????# #??? ??????????????????????? | | ??????????# #??? """""??????????????????????? | | ??????????#w #?? | """""??????????????????????? | | ?????????## ##? """""??????????????????????? | | ??####+### # | """"""?????????????????????? | | ??# # """""" #?????????????????? | | ??#! + #?????????????????? | | ### # #?????????????????? | | # """ ##################?????????????????? | | # ""F ###????????????????????????????????? | | # "" "#????????????????????????????????? | | # """ ""#????????????????????????????????? | | # """ ""#????????????????????????????????? | | # ""#????????????????????????????????? | | # ""#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 58 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Offensive Hacking 22 Defensive Hacking 21 Item Schematics ----------------- Electron Diverter | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Preloaded Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Lrn. Sensor Array | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -4/Factory Imp. VTOL Module | x1 | -4/Factory Alien Tech Used ----------------- Terrabomb Core Reset Matrix Core Membrane Integrated Reactor Achievements -------------- Home At Last? True Flier Challenges ------------ None Game ------ Seed HypervelocityMappingBlade Manual? 0 Play Time 02:22:44 Cumulative 287.1 hours Start 2019.12.23 @ 22:32:18 End 2019.12.24 @ 01:09:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 324 Adventurer 0 Explorer 0 Win Type 2 Total 4 Types 1/1/1/1/0/0/0 Lore% 67 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22897ffb-b453-4d37-9fee-1f4862cedb34