Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 19:40:54

Player: alice_fexa

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (184)     920
Value Destroyed (4714)     4714
Prototype IDs (154)        3080
Alien Tech Used (4)        800
Bonus (7232)               7232
              TOTAL SCORE: 27646

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      359
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     148/160
System Corruption          0%
Temperature                Cool (12)
Movement                   Flying (24)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
          Mini Fusion Reactor
          Mini Fusion Reactor
>              --- PROPULSION (3) ---
      Improved Q-thruster
      Improved Q-thruster
  Experimental Q-thruster
>              --- UTILITY (18) -----
        Medium Storage Unit
        Medium Storage Unit
         Large Storage Unit
               Dimensional Manipulator
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Melee Analysis Suite
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Transmission Jammer
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Utility Shielding
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
               Ghost Barrier
>              --- WEAPON (2) -------
      Advanced Datajack
               Longsword +1
>              --- INVENTORY (18) ---
  Experimental Q-thruster
  Experimental Q-thruster
      Improved Fusion Compressor
      Improved Fusion Compressor
               Superbattery (2000)
      Improved Matter Compressor (300)
               Quantum Shading Machine
               Dimensional Manipulator
  Experimental Actuator Array
      Advanced Powered Armor
      Advanced Powered Armor
  Experimental Force Field
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
          Mini Smartbomb Launcher
               Plasma Lance
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
          Mini Fusion Reactor
>              --- PROPULSION -------
      Improved Q-thruster
      Improved Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Storage Unit
         Large Storage Unit
               Quantum Shading Machine
               Dimensional Manipulator
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Melee Analysis Suite
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Transmission Jammer
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Utility Shielding
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
               Ghost Barrier
>              --- WEAPON -----------
      Advanced Datajack
               Longsword +1
>              --- INVENTORY --------
  Experimental Q-thruster
  Experimental Q-thruster
      Improved Fusion Compressor
      Improved Fusion Compressor
               Superbattery
      Improved Matter Compressor
               Dimensional Manipulator
  Experimental Actuator Array
      Advanced Powered Armor
      Advanced Powered Armor
  Experimental Force Field
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
          Mini Smartbomb Launcher
               Plasma Lance
               Plasma Lance
[Rating: 201]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Light Deuterium Engine
  Power Core               Backup Power VII
  Reactor                  Mini Fusion Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Advanced Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Experimental Utility Shielding
  Artifact                 Stasis Generator
Weapon                     Longsword +1
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Longsword +1
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  16   | .   .   .   .   .   4   2   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             237  | 6   24  4   1   .   37  34  .   2   .   10  .   14  13  1   12  .   .   8   .   16  .   13  .   .   5   1   8   5   6   9   2   6   
  Power                    17   | 1   5   .   .   .   4   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Engine                 8    | 1   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   7   .   .   .   7   3   .   .   .   .   .   1   2   .   6   .   .   2   .   3   .   3   .   .   .   .   1   1   .   1   .   3   
    Treads                 6    | 1   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 1   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   .   .   .   .   1   3   .   .   .   .   .   1   2   .   6   .   .   2   .   3   .   3   .   .   .   .   1   1   .   1   .   3   
  Utility                  114  | 1   4   .   .   .   13  14  .   .   .   9   .   9   11  1   3   .   .   6   .   9   .   7   .   .   5   .   6   2   4   8   .   2   
    Device                 41   | .   .   .   .   .   6   3   .   .   .   2   .   4   2   1   1   .   .   4   .   2   .   2   .   .   2   .   5   1   1   5   .   .   
    Storage                16   | 1   4   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   1   1   1   1   .   .   
    Processor              7    | .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
    Hackware               23   | .   .   .   .   .   1   3   .   .   .   3   .   3   3   .   1   .   .   1   .   4   .   1   .   .   1   .   .   .   .   .   .   2   
    Protection             26   | .   .   .   .   .   5   5   .   .   .   3   .   2   4   .   1   .   .   1   .   .   .   2   .   .   2   .   .   .   .   1   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   64   | 2   8   4   1   .   13  13  .   2   .   1   .   4   .   .   2   .   .   .   .   4   .   2   .   .   .   1   1   2   2   .   2   .   
    Energy Gun             9    | 1   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   3   1   1   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   1   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   1   6   .   1   .   1   .   3   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   .   2   1   .   .   .   1   .   .   1   .   2   .   .   5   .   1   .   1   .   .   3   .   1   1   .   3   .   .   
Parts Lost                 11   | .   4   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 98  99  100 100 100 99  100 99  100 100 100 100 100 99  100 98  94  97  100 100 99  100 99  100 100 99  100 100 
  Engine                   2    | .   14  14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   7   7   7   7   6   6   6   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   8   
  Treads                   3    | .   14  14  14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   13  14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   13  15  15  15  13  13  13  11  11  11  11  11  11  11  9   10  10  10  10  10  10  8   9   8   8   8   12  
  Device                   13   | .   .   .   .   .   11  13  15  15  15  12  13  13  11  16  16  11  11  11  11  10  10  14  15  15  14  10  18  19  21  24  30  24  
  Storage                  12   | .   27  28  28  28  18  7   7   7   7   6   6   6   5   5   5   5   5   5   5   7   10  10  10  10  10  10  10  14  13  13  13  12  
  Processor                5    | .   .   .   .   .   5   7   7   7   7   6   6   6   5   5   5   5   5   5   5   8   5   5   5   5   5   5   4   4   9   13  13  12  
  Hackware                 25   | .   .   .   .   .   8   22  23  23  23  32  33  33  41  41  41  41  41  41  41  40  42  37  36  36  36  42  36  33  28  22  17  19  
  Protection               4    | .   .   .   .   .   8   6   7   7   7   6   6   5   5   .   .   5   5   4   5   5   5   4   5   5   5   5   4   4   4   3   4   4   
  Energy Gun               1    | .   6   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   2   13  14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   18  14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   3   .   1   .   2   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   3   4   3   4   
  Special Melee Weapon     3    | .   .   .   .   .   .   6   7   5   7   6   6   6   5   5   5   5   5   5   5   4   .   2   5   5   5   1   3   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 11  41  44  44  44  63  50  19  21  19  21  20  20  20  18  21  21  21  21  21  29  28  31  31  31  31  32  39  47  49  54  52  58  
  Greatest Support         65   | 20  20  10  10  10  20  21  21  21  21  21  21  21  22  22  28  26  26  30  26  30  30  35  35  35  35  35  43  49  49  57  52  65  
  Greatest Overweight (x)  5    | 3   4   4   4   4   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | 1   1   4   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   16  16  16  16  16  18  8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  16  18  18  18  18  18  
  Average Capacity         12   | 5   11  16  16  16  16  8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   12  12  12  12  12  12  13  16  18  18  18  18  
  Most Carried             18   | 4   16  16  16  16  16  16  8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  15  18  18  18  18  17  
  Average Carried          12   | 2   10  16  15  15  15  8   8   8   8   7   8   7   7   8   7   8   7   7   8   8   12  11  12  12  11  12  12  16  17  17  18  16  
  Final Capacity           18   | 6   16  16  16  16  16  8   8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  16  18  18  18  18  18  
  Final Carried            18   | 4   16  16  16  16  16  8   8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  15  18  18  18  18  17  

 Class Distribution 
--------------------
 50% | Wizard-Sprinter
 15% | Scavenger-Mutant
 12% | Mutant
 11% | Hacker-Sprinter
  6% | Machinist-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Wizard-Sprinter | -6/Factory
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Waste
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Warlord
    Wizard-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Waste
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Zhirov
    Wizard-Sprinter | -3/Proximity Caves
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -3/Testing
    Wizard-Sprinter | -2/Research
    Wizard-Sprinter | -2/Quarantine
 Machinist-Sprinter | -2/Section 7
 Machinist-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           3869 | 183  616  22   .    61   746  368  .    .    .    120  .    140  120  .    160  20   .    .    80   460  .    135  .    .    118  90   80   50   50   90   100  60   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7506 | .    1078 34   .    .    1467 346  .    .    .    336  .    539  149  .    432  .    .    .    .    576  .    135  .    .    124  198  610  516  70   369  354  173  
  Parts                    401  | .    73   3    .    .    86   31   .    .    .    20   .    17   12   .    22   .    .    .    .    28   .    6    .    .    3    1    25   22   3    14   22   13   
Haulers Intercepted        25   | .    2    .    .    .    6    2    .    .    .    2    .    4    .    .    2    .    .    .    .    .    .    1    .    .    .    .    3    1    .    2    .    .    
Recyclers Shooed           6    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    3    1    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  66   | .   22  3   .   .   18  5   .   .   .   1   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   
  Melee                    7    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Guns                     25   | .   16  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   6   2   .   .   6   4   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   
Classes Destroyed          12   | .   8   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   1   .   .   2   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Builder                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   25   | .   2   .   .   .   6   2   .   .   .   2   .   4   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   1   .   2   .   .   
  Recycler                 10   | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
  Operator                 27   | .   5   .   .   .   1   3   .   .   .   1   .   .   3   .   2   .   .   .   .   2   .   1   .   .   .   .   2   1   1   3   .   2   
  Watcher                  39   | .   1   .   .   .   4   3   .   .   .   3   .   1   3   .   3   .   .   .   .   4   .   .   .   .   .   .   6   3   1   3   2   2   
  Swarmer                  33   | .   9   3   .   .   7   4   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Grunt                    21   | .   13  .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   4   .   .   5   4   .   .   .   2   .   2   1   .   5   .   .   .   .   2   .   2   .   .   .   3   2   2   1   2   6   3   
  Combat Bots Only         6    | .   4   3   .   .   4   4   .   .   .   1   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   
Max Kills in Single Turn   5    | .   4   1   .   .   2   2   .   .   .   1   .   1   1   .   5   .   .   .   .   1   .   1   .   .   .   2   1   1   1   1   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   1   .   .   2   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Damage Taken               3329  | .    863  201  .    .    1347 233  17   45   .    48   .    154  .    .    .    18   18   .    .    74   .    31   .    .    .    18   40   .    .    117  59   46   
  Core                     583   | .    95   41   .    .    142  71   17   .    .    16   .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    32   29   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87    | 100  .    .    .    45   74   .    .    .    87   .    .    86   .    .    .    .    .    .    100  .    .    .    .    .    .    93   .    96   .    .    95   100  
Volleys Fired              223   | .    92   7    .    2    101  3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    10   .    3    .    
  Largest                  2     | .    2    2    .    2    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  Hottest                  86    | .    80   80   .    83   86   33   .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    80   .    .    78   .    80   .    
Shots Fired                405   | .    181  9    .    4    190  3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    10   .    3    .    
  Gun                      358   | .    175  4    .    2    167  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Cannon                   26    | .    4    2    .    2    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 21    | .    2    3    .    .    5    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  229   | .    127  4    .    2    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  16    | .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Explosive                21    | .    2    3    .    .    5    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    
  Electromagnetic          139   | .    48   .    .    2    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    26   2    .    3    12   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Robot Miss Streak        6     | .    6    1    .    1    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           473   | .    120  4    .    3    126  28   .    2    .    14   .    18   18   .    21   .    .    .    .    18   .    6    .    .    4    2    31   12   9    14   11   12   
  Core Hits                237   | .    53   4    .    .    55   16   .    .    .    7    .    7    6    .    13   .    .    .    .    9    .    2    .    .    1    11   12   7    2    8    19   5    
  Critical Hits            14    | .    1    .    .    .    3    .    .    .    .    .    .    2    .    .    2    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    2    .    
  Critical Kills           6     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    1    .    
  Critical Parts Destroyed 8     | .    1    .    .    .    2    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Melee Attacks              727   | .    .    .    .    .    2    87   .    13   6    35   .    36   66   .    66   11   3    4    6    57   2    39   .    3    4    9    119  20   31   48   31   29   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 640   | .    .    .    .    .    2    60   .    .    .    18   .    33   60   .    63   11   3    4    6    55   2    39   .    3    1    9    116  19   31   46   30   29   
  Piercing                 55    | .    .    .    .    .    .    27   .    11   6    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            83    | .    .    .    .    .    .    9    .    2    .    10   .    9    7    .    7    .    .    .    .    9    .    3    .    .    3    1    8    8    .    5    1    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22727 | .    1750 302  .    32   2942 1877 .    115  .    777  .    1353 779  .    1800 .    .    .    .    1615 .    650  .    .    146  928  2178 1256 501  1381 1489 856  
  Guns                     3513  | .    1406 7    .    6    1990 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    
  Cannons                  449   | .    35   36   .    26   352  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3316  | .    309  259  .    .    600  273  .    .    .    .    .    .    .    .    293  .    .    .    .    .    .    .    .    .    .    755  .    .    .    .    827  .    
  Melee                    15449 | .    .    .    .    .    .    1604 .    115  .    777  .    1353 779  .    1507 .    .    .    .    1615 .    650  .    .    146  173  2178 1256 397  1381 662  856  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1659  | .    904  7    .    6    742  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  448   | .    156  36   .    .    152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    
  Explosive                3043  | .    188  259  .    .    448  273  .    .    .    .    .    .    .    .    293  .    .    .    .    .    .    .    .    .    .    755  .    .    .    .    827  .    
  Electromagnetic          2128  | .    502  .    .    26   1600 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14621 | .    .    .    .    .    .    1121 .    .    .    547  .    1353 779  .    1507 .    .    .    .    1615 .    650  .    .    146  173  2178 1256 397  1381 662  856  
  Piercing                 828   | .    .    .    .    .    .    483  .    115  .    230  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    5    5    .    .    1    .    .    6    6    4    3    3    .    .    .    .    .    .    .    
  Average Corruption       3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    5    3    .    .    1    .    .    6    5    3    3    2    .    .    .    .    .    .    .    
  Corruption Purged        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    2    1    .    3    .    .    .    .    .    .    .    
  Effects                  49    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    24   3    2    4    .    .    .    .    .    .    .    
    Message Errors         13    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    6    2    .    1    .    .    .    .    .    .    .    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    1    1    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    1    1    2    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            3051  | .    3    48   .    .    84   351  .    55   .    190  .    122  168  .    207  .    .    .    .    420  .    94   .    .    .    154  313  214  135  119  254  120  
  Projectiles              23    | .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               347   | .    3    48   .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    188  .    
  Melee                    2681  | .    .    .    .    .    .    351  .    55   .    190  .    122  168  .    207  .    .    .    .    420  .    94   .    .    .    107  313  214  135  119  66   120  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349   | .    46   86   .    .    194  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Shots                    11    | .    2    3    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269   | .    100  40   .    64   40   11   .    .    .    .    .    .    .    .    269  .    .    .    .    .    .    250  .    .    .    122  .    .    100  .    52   1    
  Average Temperature      44    | .    28   26   .    33   14   6    .    .    .    .    .    .    .    .    126  .    .    .    .    .    .    113  .    .    .    66   .    .    47   .    25   1    
  Received Heat Transfer   962   | .    396  20   .    .    441  45   9    6    .    .    .    18   .    .    .    9    9    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         648   | .    324  74   .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Peak Influence             554  | .   438 156 .   .   274 520 .   .   .   431 35  450 400 6   554 .   .   .   .   453 19  420 .   .   .   .   422 108 514 91  396 365 
  Average Influence        93   | .   254 112 .   .   106 83  .   .   .   106 35  63  40  4   220 .   .   .   .   81  8   38  .   .   .   .   55  41  74  32  131 269 
Maximum Alert Level        2    | .   2   .   .   .   1   2   .   .   .   2   .   2   2   .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   1   1   
  Low Security (%)         87   | 100 30  100 .   100 95  96  .   .   .   74  100 94  96  100 57  .   .   .   .   88  100 94  .   .   .   .   98  100 94  100 81  21  
  Level 1                  7    | .   56  .   .   .   4   1   .   .   .   11  .   .   3   .   9   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   18  78  
  Level 2                  4    | .   12  .   .   .   .   1   .   .   .   13  .   5   .   .   33  .   .   .   .   11  .   2   .   .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   6   .   .   .   4   4   .   .   .   3   .   4   4   .   1   .   .   .   .   1   .   2   .   .   .   .   2   1   1   3   2   2   
  Investigation            8    | .   1   .   .   .   2   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            16   | .   .   .   .   .   .   2   .   .   .   1   .   1   2   .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   1   3   1   .   
  Reinforcement            16   | .   5   .   .   .   2   1   .   .   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           6    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
Times Spotted              237  | .   33  9   .   .   40  26  4   4   1   7   .   4   9   4   8   3   5   .   .   9   4   16  .   2   .   2   12  4   2   9   11  9   
  Peak Tracking Total      16   | .   4   16  .   .   5   6   4   4   2   4   .   1   2   4   3   5   3   .   .   3   5   8   .   2   .   5   2   2   1   3   5   2   
  Tactical Retreats        46   | .   5   3   .   .   .   5   1   .   1   1   .   1   .   .   2   2   5   .   .   4   .   5   .   .   .   2   4   .   .   3   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            16   | .   .   1   .   .   1   1   .   .   .   2   .   1   4   .   .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         41   | .   .   .   .   .   .   .   .   .   .   5   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   26  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reprogrammed             37   | .   .   .   .   .   .   .   .   .   .   1   .   .   26  .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Reused                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          21   | .   4   .   .   .   6   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   
  Max in Single Turn       2    | .   2   .   .   .   1   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          18   | .   .   .   .   .   1   2   .   .   .   1   .   2   3   .   2   .   .   .   .   3   .   1   .   .   .   .   1   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      9    | .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   

 Hacking                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Machines Accessed          226  | .    2    1    2    1    13   24   .    2    .    14   .    23   21   .    20   1    .    3    .    23   .    11   2    .    3    .    19   11   8    14   3    5    
  Terminals                142  | .    2    .    .    1    10   16   .    .    .    7    .    13   13   .    14   1    .    .    .    14   .    5    .    .    .    .    13   7    6    12   3    5    
  Fabricators              28   | .    .    .    .    .    .    4    .    .    .    4    .    4    3    .    1    .    .    .    .    3    .    2    .    .    .    .    3    2    2    .    .    .    
  Repair Stations          12   | .    .    .    .    .    1    2    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    1    .    .    
  Recycling Units          11   | .    .    .    .    .    1    .    .    .    .    1    .    1    2    .    3    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Scanalyzers              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison Access          18   | .    .    .    .    .    1    2    .    .    .    1    .    2    3    .    2    .    .    .    .    3    .    1    .    .    .    .    1    1    .    1    .    .    
Total Hacks                811  | .    5    1    2    1    33   88   .    11   .    44   .    75   80   .    67   6    .    12   .    74   .    50   8    .    13   .    75   50   40   53   10   13   
  Successful               666  | .    4    1    2    .    18   65   .    11   .    33   .    64   66   .    51   6    .    12   .    66   .    46   8    .    13   .    61   47   36   41   6    9    
  Failed                   144  | .    1    .    .    1    14   23   .    .    .    11   .    11   14   .    16   .    .    .    .    8    .    4    .    .    .    .    14   3    4    12   4    4    
    Catastrophic           18   | .    .    .    .    .    1    3    .    .    .    1    .    3    1    .    2    .    .    .    .    1    .    .    .    .    .    .    3    .    .    1    1    1    
  Database Lockouts        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   420  | .    5    .    1    1    19   38   .    .    .    20   .    47   44   .    36   .    .    .    .    41   .    26   .    .    .    .    39   24   24   39   7    9    
  Terminals                568  | .    5    .    .    1    25   64   .    .    .    31   .    54   59   .    56   6    .    .    .    54   .    25   .    .    .    .    57   31   27   50   10   13   
  Fabricators              126  | .    .    .    .    .    .    15   .    .    .    7    .    11   15   .    6    .    .    .    .    12   .    17   .    .    .    .    14   16   13   .    .    .    
  Repair Stations          33   | .    .    .    .    .    4    7    .    .    .    4    .    6    .    .    .    .    .    .    .    2    .    6    .    .    .    .    2    .    .    2    .    .    
  Recycling Units          14   | .    .    .    .    .    3    .    .    .    .    1    .    1    3    .    3    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Scanalyzers              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Garrison Access          19   | .    .    .    .    .    1    2    .    .    .    1    .    3    3    .    2    .    .    .    .    3    .    1    .    .    .    .    1    1    .    1    .    .    
Terminal Hacks             408  | .    1    1    2    .    10   38   .    11   .    20   .    36   37   .    36   6    .    12   .    39   .    19   8    .    13   .    37   19   18   33   5    7    
  Record                   26   | .    .    .    1    .    .    .    .    6    .    .    .    .    .    .    .    6    .    5    .    .    .    .    7    .    1    .    .    .    .    .    .    .    
  Part Schematic           35   | .    .    .    .    .    1    3    .    2    .    3    .    3    2    .    3    .    .    .    .    4    .    .    .    .    4    .    8    1    .    1    .    .    
  Robot Schematic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Analysis           9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    .    .    1    .    .    .    1    
  Prototype ID Bank        52   | .    .    .    .    .    .    3    .    3    .    .    .    4    5    .    5    .    .    6    .    5    .    .    .    .    4    .    5    3    4    4    .    1    
  Open Door                4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Level Access Points      5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    
  Branch Access Points     8    | .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    
  Emergency Access Points  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Index            10   | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    1    1    .    .    
  Terminal Index           5    | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Fabricator Index         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair Station Index     2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Alert Level              26   | .    .    .    .    .    2    5    .    .    .    1    .    4    1    .    1    .    .    .    .    3    .    3    .    .    .    .    2    2    .    1    1    .    
  Unreport Threat          42   | .    .    .    .    .    2    5    .    .    .    4    .    3    5    .    4    .    .    .    .    4    .    4    .    .    .    .    6    .    4    .    1    .    
  Locate Traps             76   | .    1    .    .    .    1    8    .    .    .    4    .    8    8    .    10   .    .    .    .    11   .    4    .    .    .    .    4    5    4    7    1    .    
  Reprogram Traps          5    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Investigation     4    | .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Extermination     15   | .    .    .    .    .    .    2    .    .    .    1    .    1    2    .    .    .    .    .    .    1    .    1    .    .    .    .    2    1    1    3    .    .    
  Recall Reinforcements    5    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hauler Manifests         11   | .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    1    1    .    .    
  Registered Components    6    | .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Registered Prototypes    9    | .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    .    .    .    .    .    2    .    1    .    .    .    .    1    1    .    .    .    .    
  Zone Layout              48   | .    .    .    .    .    1    4    .    .    .    .    .    3    4    .    6    .    .    .    .    4    .    3    .    .    .    .    5    2    2    11   1    2    
  EX-Prototype ID Bank     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           80   | .    .    .    .    .    .    7    .    .    .    4    .    8    10   .    3    .    .    .    .    7    .    12   .    .    .    .    9    11   9    .    .    .    
  Network Status           15   | .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    2    .    3    .    .    .    .    2    3    1    .    .    .    
  Load Schematic           27   | .    .    .    .    .    .    3    .    .    .    1    .    3    4    .    1    .    .    .    .    2    .    3    .    .    .    .    3    3    4    .    .    .    
  Build                    38   | .    .    .    .    .    .    4    .    .    .    1    .    4    5    .    2    .    .    .    .    3    .    6    .    .    .    .    4    5    4    .    .    .    
Repair Station Hacks       30   | .    .    .    .    .    4    5    .    .    .    3    .    6    .    .    .    .    .    .    .    2    .    6    .    .    .    .    2    .    .    2    .    .    
  Scan Component           14   | .    .    .    .    .    2    2    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    .    1    .    .    
  Repair                   14   | .    .    .    .    .    2    2    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    .    1    .    .    
  Refit                    2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       12   | .    .    .    .    .    1    .    .    .    .    1    .    1    3    .    3    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Report Inventory         10   | .    .    .    .    .    1    .    .    .    .    1    .    1    2    .    2    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Retrieve Components      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Insert Component         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Analyze                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      18   | .    .    .    .    .    1    2    .    .    .    1    .    2    3    .    2    .    .    .    .    3    .    1    .    .    .    .    1    1    .    1    .    .    
  Seal Access              18   | .    .    .    .    .    1    2    .    .    .    1    .    2    3    .    2    .    .    .    .    3    .    1    .    .    .    .    1    1    .    1    .    .    
Unauthorized Hacks         114  | .    3    .    .    .    2    13   .    .    .    4    .    11   13   .    7    .    .    .    .    12   .    7    .    .    .    .    11   14   9    5    1    2    
  Terminals                73   | .    3    .    .    .    2    7    .    .    .    3    .    8    8    .    5    .    .    .    .    7    .    2    .    .    .    .    6    9    5    5    1    2    
    Track                  6    | .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Assimilate             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Botnet                 63   | .    2    .    .    .    2    6    .    .    .    3    .    7    7    .    5    .    .    .    .    6    .    2    .    .    .    .    6    7    4    4    1    1    
    Disrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Operators              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Fabricators              41   | .    .    .    .    .    .    6    .    .    .    1    .    3    5    .    2    .    .    .    .    5    .    5    .    .    .    .    5    5    4    .    .    .    
    Report                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    1    1    .    .    .    .    
    Prioritize             16   | .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    2    .    .    .    .    2    2    2    .    .    .    
    Siphon                 18   | .    .    .    .    .    .    3    .    .    .    .    .    3    2    .    1    .    .    .    .    2    .    1    .    .    .    .    2    2    2    .    .    .    
    Haulers                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       19   | .    1    .    .    .    .    3    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    1    .    .    .    .    2    1    1    3    .    2    
  Used                     9    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    2    .    .    
Hacking Detections         140  | .    2    .    .    1    10   19   .    .    .    9    .    15   14   .    10   1    .    .    .    9    .    5    .    .    .    .    14   9    6    9    3    4    
  Full Trace Events        4    | .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   36   | .    .    .    .    .    1    3    .    2    .    3    .    3    2    .    3    .    .    .    .    5    .    .    .    .    4    .    8    1    .    1    .    .    
  Parts Built              36   | .    .    .    .    .    .    5    .    .    .    1    .    4    4    .    2    .    .    .    .    3    .    4    .    .    .    .    4    5    4    .    .    .    
    Matter                 8727 | .    .    .    .    .    .    513  .    .    .    285  .    715  902  .    526  .    .    .    .    789  .    1238 .    .    .    .    1224 1456 1079 .    .    .    
    Time                   2191 | .    .    .    .    .    .    158  .    .    .    76   .    434  236  .    92   .    .    .    .    279  .    187  .    .    .    .    213  254  262  .    .    .    
  Total Part Build Rating  246  | .    .    .    .    .    .    15   .    .    .    5    .    24   22   .    14   .    .    .    .    21   .    32   .    .    .    .    35   45   33   .    .    .    
Parts Repaired             14   | .    .    .    .    .    2    2    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    .    1    .    .    
  Time                     642  | .    .    .    .    .    76   82   .    .    .    26   .    117  .    .    .    .    .    .    .    89   .    143  .    .    .    .    29   .    .    80   .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              20   | .   .   .   .   .   .   .   .   1   .   4   .   1   6   .   .   .   .   .   .   2   .   .   .   .   3   .   2   1   .   .   .   .   
  Non-combat               15   | .   .   .   .   .   .   .   .   .   .   4   .   1   6   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
Robot Hacks Applied        21   | .   .   .   .   .   .   .   .   1   .   5   .   1   6   .   .   .   .   .   .   2   .   .   .   .   3   .   2   1   .   .   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  find_chute               10   | .   .   .   .   .   .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_scanalyzer          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Total Allies               29   | .   .   .   .   5   .   3   .   .   .   .   20  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            20   | .   .   .   .   5   5   3   .   .   .   .   20  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      758  | .   .   .   .   86  86  93  .   .   .   .   758 .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       50   | .   .   .   .   31  31  31  .   .   .   .   50  .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               87   | .   .   .   .   .   46  41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1133 | .   .   .   .   .   649 484 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    11   | .   .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   .   1   .   .   .   1   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   2   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               22157 | 54   1242 514  460  476  3383 1701 101  66   182  760  59   952  1652 71   971  238  210  148  366  1381 29   924  93   74   309  259  1488 784  579  1640 650  341  
Spaces Moved               31225 | 34   709  379  301  381  1914 2179 271  100  320  1264 183  1891 2224 78   1788 649  282  521  561  2662 74   1453 287  250  183  528  3283 1652 1111 2349 893  471  
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4     | 1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3793  | 18   707  379  301  381  1913 94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   27413 | .    .    .    .    .    .    2085 271  100  320  1264 183  1891 2224 78   1788 649  282  521  561  2662 74   1453 287  250  183  528  3283 1652 1111 2349 893  471  
  Fastest Speed            22    | 50   90   120  120  120  120  32   32   32   32   32   32   32   27   27   22   22   22   22   22   22   27   27   27   27   27   27   27   24   24   24   32   24   
  Average Speed            39    | 106  106  120  120  120  128  37   32   32   32   32   32   32   29   27   23   22   22   22   22   24   27   27   27   27   27   27   27   25   24   29   32   24   
  Slowest Speed            210   | 200  160  120  120  120  210  184  32   32   32   32   32   32   32   27   27   22   22   27   22   27   27   27   27   27   27   27   27   27   24   32   32   24   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            43    | .    .    .    .    .    .    2    2    .    .    .    .    .    3    .    13   .    2    .    .    .    .    .    .    .    .    .    2    9    1    7    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    62   72   70   80   96   55   47   77   62   30   93   41   60   74   56   81   53   81   75   58   69   28   52   48   60   62   59   94   34   91   20   13   
  Regions Visited          32
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    1    3    .    4    .    .    .    1    1    .    2    .    .    .    .    .    .    
Spaces Dug                 446   | .    .    .    .    .    2    44   .    7    4    16   .    17   42   .    41   11   2    3    6    37   2    32   .    3    .    7    80   7    24   26   19   14   
Terrain Destroyed          643   | .    16   24   .    .    65   50   .    7    4    16   .    17   42   .    46   11   2    3    6    37   2    32   .    3    .    28   80   7    31   26   74   14   
  Melee                    445   | .    .    .    .    .    2    44   .    7    4    16   .    17   42   .    41   11   2    3    6    37   2    32   .    3    .    7    80   7    23   26   19   14   
  Projectile               15    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  AOE                      183   | .    16   24   .    .    56   6    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    55   .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      40169 | 48   1040 431  400  397  2667 2949 282  114  389  1575 182  2202 3150 126  2255 732  424  552  796  3338 80   1948 301  252  440  629  3807 2008 1412 3296 1250 697  
  Wait                     7359  | 5    167  38   95   9    558  602  14   .    64   223  .    241  771  48   387  73   140  5    230  583  5    425  15   .    240  88   393  320  242  864  324  190  
  Move                     31111 | 33   708  378  300  380  1913 2174 267  99   319  1264 182  1890 2218 77   1761 648  278  520  560  2662 73   1452 286  249  182  527  3278 1633 1108 2334 888  470  
  Hop                      41    | .    .    .    .    .    .    2    1    .    .    .    .    .    3    .    13   .    1    .    .    .    .    .    .    .    .    .    2    9    1    7    2    .    
  Pick Up                  138   | 4    25   1    2    3    21   13   .    .    .    7    .    10   8    .    4    .    1    4    .    8    .    7    .    .    1    .    3    10   4    2    .    .    
  Fast Attach              93    | 6    2    .    .    .    11   8    .    .    .    7    .    4    3    .    6    .    .    7    .    9    .    5    .    .    7    .    6    2    3    5    .    2    
  Attach                   38    | .    4    .    .    .    7    9    .    .    .    1    .    1    3    .    1    .    .    .    .    3    .    3    .    .    .    .    .    .    2    2    .    2    
  Detach                   7     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    
  Swap                     109   | .    18   4    1    .    19   17   .    2    .    2    .    9    7    1    5    .    .    1    .    4    .    5    .    .    .    1    2    3    1    3    2    2    
  Drop                     209   | .    24   3    2    3    35   32   .    .    .    13   .    11   10   .    10   .    1    11   .    10   .    11   .    .    6    .    4    11   6    5    .    1    
  Fire                     223   | .    92   7    .    2    101  3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    10   .    3    .    
  Melee                    727   | .    .    .    .    .    2    87   .    13   6    35   .    36   66   .    66   11   3    4    6    57   2    39   .    3    4    9    119  20   31   48   31   29   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    .    .    .    18   .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     42    | .    .    .    .    .    .    .    .    .    .    5    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    26   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Zio / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Waste
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
    55 | -11/Scrapyard      | Entered Materials
   108 | -10/Materials      | Discovered new exit (range 6)
   303 | -10/Materials      | Build established: Mutant
   734 | -10/Materials      | Discovered new exit (range 9)
   870 | -10/Materials      | Discovered new exit (range 16)
  1297 | -10/Materials      | Entered Mines
  1312 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1312 | -10/Mines          | Discovered new exit (range 5)
  1355 | -10/Mines          | Core integrity fell below 50%
  1358 | -10/Mines          | Met a Derelict bent on vengeance
  1588 | -10/Mines          | Learned location of 1 exit from Materials
  1608 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1630 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1772 | -10/Mines          | Assembled infested the area
  1811 | -10/Mines          | Entered Exiles
  1840 | -10/Exiles         | Met 8R-AWN
  1861 | -10/Exiles         | Met EX-HEX
  1910 | -10/Exiles         | Met EX-DEC
  1972 | -10/Exiles         | Learned location of Zion (-6)
  1997 | -10/Exiles         | Met EX-BIN
  2014 | -10/Exiles         | Aligned with FarCom system
  2015 | -10/Exiles         | Given EX-Vault access code
  2044 | -10/Exiles         | Opened EX-Vault
  2055 | -10/Exiles         | Found Longsword +1
  2061 | -10/Exiles         | Found Superbattery
  2088 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2166 | -10/Exiles         | Discovered new exit (range 10)
  2271 | -10/Exiles         | Stole two prototypes: Superbattery, Longsword +1
  2271 | -10/Exiles         | Entered Mines
  2466 | -9/Mines           | Found a hidden stash of uninstalled traps
  2541 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2567 | -9/Mines           | Learned Materials terminal intel
  2664 | -9/Mines           | Learned location of Storage (-9)
  2727 | -9/Mines           | Discovered new exit (range 5)
  2747 | -9/Mines           | Entered Materials
  2747 | -8/Materials       | Accompanied by 5 allies
  2747 | -8/Materials       | Evolved 4 slots: Utility x4
  2748 | -8/Materials       | Identified exit to Factory
  2749 | -8/Materials       | Loaded intel: 12 terminal locations
  2752 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3233 | -8/Materials       | Build established: Scavenger-Mutant
  4067 | -8/Materials       | Discovered exit to Factory (range 16)
  4653 | -8/Materials       | Discovered exit to Factory (range 5)
  5017 | -8/Materials       | Central database locked down
  5566 | -8/Materials       | Lost 4 parts (1p2u1w)
  5668 | -8/Materials       | Repaired Lgt. Nuclear Core
  5708 | -8/Materials       | Repaired Lgt. Nuclear Core
  6130 | -8/Materials       | Entered Factory
  6130 | -7/Factory         | Evolved 2 slots: Utility x2
  6132 | -7/Factory         | FarCom data flow suspended
  6346 | -7/Factory         | Identified exit to Lower Caves
  6446 | -7/Factory         | Build established: Hacker-Mutant
  6713 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6768 | -7/Factory         | Fabricated Adv. Sensor Array (x1)
  6942 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  6993 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  7124 | -7/Factory         | Discovered new exit (range 16)
  7167 | -7/Factory         | Identified exit to Factory
  7174 | -7/Factory         | Fabricated Spear?
  7257 | -7/Factory         | Build established: Hacker-Sprinter
  7569 | -7/Factory         | Discovered exit to Factory (range 7)
  7616 | -7/Factory         | Local fabrication network quarantined
  7683 | -7/Factory         | Repaired Imp. Light Armor Plating
  7728 | -7/Factory         | Repaired Imp. Medium Armor Plating
  7831 | -7/Factory         | Entered Lower Caves
  7839 | -7/Lower Caves     | Learned Factory stockpile data
  7865 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  7867 | -7/Lower Caves     | Identified exit to Zion
  7876 | -7/Lower Caves     | Learned Factory security intel
  7914 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7917 | -7/Lower Caves     | Identified exit to Data Miner
  7932 | -7/Lower Caves     | Entered Data Miner
  7932 | -7/Data Miner      | Discovered new exit (range 6)
  7939 | -7/Data Miner      | Met Data Miner
  7944 | -7/Data Miner      | Learned location of Section 7 (-2)
  7944 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7949 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7966 | -7/Data Miner      | Data Conduit disabled
  7997 | -7/Data Miner      | Identified exit to Proximity Caves
  7998 | -7/Data Miner      | Entered Proximity Caves
  8003 | -6/Proximity Caves | Learned 8 Factory zone layouts
  8177 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  8180 | -6/Proximity Caves | Entered Factory
  8180 | -6/Factory         | Evolved 2 slots: Utility x2
  8181 | -6/Factory         | Identified exit to Factory
  8202 | -6/Factory         | Discovered new exit (range 15)
  8310 | -6/Factory         | Identified exit to Lower Caves
  8321 | -6/Factory         | Fabricated Exp. Sensor Array?
  8478 | -6/Factory         | Local fabrication network quarantined
  8600 | -6/Factory         | Found Prototype Processor
  8600 | -6/Factory         | Identified Exp. Targeting Computer
  8618 | -6/Factory         | Identified exit to Extension
  8824 | -6/Factory         | Repaired Exp. Sensor Array
  8940 | -6/Factory         | Manually triggered Chute Trap
  8940 | -6/Factory         | Sucked down chute
  8940 | -6/Factory         | Entered Waste
  8941 | -6/Waste           | Joined by Warlord forces that had cleared the area
  8996 | -6/Waste           | Discovered new exit (range 10)
  8998 | -6/Waste           | Identified exit to Factory
  8999 | -6/Waste           | Entered Factory
  9041 | -6/Factory         | Repaired Imp. Light Armor Plating
  9119 | -6/Factory         | Spotted B-75 Beast
  9147 | -6/Factory         | Fabricated Adv. System Shield?
  9192 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
  9205 | -6/Factory         | Local fabrication network quarantined
  9289 | -6/Factory         | Fabricated Mni. Smartbomb Launcher?
  9301 | -6/Factory         | Fabricated Adv. Hacking Suite?
  9600 | -6/Factory         | Repaired Imp. VTOL Module
  9694 | -6/Factory         | Build established: Wizard-Sprinter
  9736 | -6/Factory         | Repaired Imp. Light Armor Plating
  9951 | -6/Factory         | Entered another Factory area
  9951 | -5/Factory         | Evolved 2 slots: Utility x2
  9992 | -5/Factory         | Identified exit to Upper Caves
 10952 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster?
 10988 | -5/Factory         | Fabricated Exp. Utility Shielding (x1)
 10997 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 11066 | -5/Factory         | Fabricated Exp. Signal Interpreter (x1)
 11118 | -5/Factory         | Discovered new exit (range 5)
 11120 | -5/Factory         | Identified exit to Factory
 11159 | -5/Factory         | Local fabrication network quarantined
 11603 | -5/Factory         | Manually triggered Chute Trap
 11603 | -5/Factory         | Sucked down chute
 11603 | -5/Factory         | Entered Waste
 11604 | -5/Waste           | Met a frightened Derelict
 11618 | -5/Waste           | EMP discharged
 11618 | -5/Waste           | Spotted C-40 Crusher
 11618 | -5/Waste           | Spotted C-40 Crusher
 11618 | -5/Waste           | Spotted C-40 Crusher
 11621 | -5/Waste           | Discovered new exit (range 16)
 11625 | -5/Waste           | Identified exit to Factory
 11674 | -5/Waste           | Spotted C-40 Crusher
 11674 | -5/Waste           | Spotted C-40 Crusher
 11674 | -5/Waste           | Entered Factory
 11974 | -5/Factory         | Fabricated Mni. Fusion Reactor (x1)
 12023 | -5/Factory         | Fabricated Mni. Fusion Reactor?
 12079 | -5/Factory         | Local fabrication network quarantined
 12475 | -5/Factory         | Discovered exit to Factory (range 11)
 12544 | -5/Factory         | Discovered exit to Factory (range 12)
 12645 | -5/Factory         | Entered Upper Caves
 12656 | -5/Upper Caves     | Spotted B-75 Beast
 12817 | -5/Upper Caves     | Learned Factory garrison access intel
 12851 | -5/Upper Caves     | Discovered new exit (range 3)
 12868 | -5/Upper Caves     | Learned location of 2 exits from Upper Caves
 12868 | -5/Upper Caves     | Learned Factory terminal intel
 12868 | -5/Upper Caves     | Learned Extension terminal intel
 12880 | -5/Upper Caves     | Identified exit to Upper Caves
 12883 | -5/Upper Caves     | Entered another Upper Caves area
 12883 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 12884 | -5/Upper Caves     | Identified exit to Warlord
 12899 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13093 | -5/Upper Caves     | Entered Warlord
 13094 | -5/Warlord         | Identified exit to Proximity Caves
 13101 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13178 | -5/Warlord         | Found Ghost Barrier
 13182 | -5/Warlord         | Found Prototype Device
 13182 | -5/Warlord         | Identified Exp. Focal Shield
 13187 | -5/Warlord         | Found Prototype Device
 13187 | -5/Warlord         | Identified Exp. Phase Shifter
 13201 | -5/Warlord         | Found Prototype Processor
 13241 | -5/Warlord         | Entered Proximity Caves
 13605 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 13606 | -4/Proximity Caves | Learned location of Armory (-3)
 13607 | -4/Proximity Caves | Entered Factory
 13607 | -4/Factory         | Evolved 2 slots: Utility x2
 13608 | -4/Factory         | Loaded intel: 20 terminal locations
 13609 | -4/Factory         | Loaded intel: 4 garrison access locations
 13628 | -4/Factory         | Identified exit to Upper Caves
 13738 | -4/Factory         | Identified Exp. Core Analyzer
 13943 | -4/Factory         | Spotted B-86 Titan
 13959 | -4/Factory         | Found Prototype Slashing Weapon
 13959 | -4/Factory         | Identified Vibroblade
 14134 | -4/Factory         | Repaired Exp. Cesium-ion Thruster
 14195 | -4/Factory         | Discovered new exit (range 9)
 14339 | -4/Factory         | Fabricated Imp. Fusion Compressor?
 14453 | -4/Factory         | Discovered new exit (range 15)
 14514 | -4/Factory         | Fabricated Imp. Fusion Compressor?
 14595 | -4/Factory         | Fabricated Plasma Lance?
 14605 | -4/Factory         | Local fabrication network quarantined
 14988 | -4/Factory         | Sucked down chute
 14988 | -4/Factory         | Entered Waste
 14995 | -4/Waste           | Spotted C-40 Crusher
 15002 | -4/Waste           | Spotted C-40 Crusher
 15003 | -4/Waste           | EMP discharged
 15003 | -4/Waste           | Spotted C-40 Crusher
 15003 | -4/Waste           | Spotted C-40 Crusher
 15004 | -4/Waste           | Discovered new exit (range 16)
 15005 | -4/Waste           | Spotted C-40 Crusher
 15017 | -4/Waste           | Identified exit to Factory
 15017 | -4/Waste           | Entered Factory
 15287 | -4/Factory         | Repaired Mni. Fusion Reactor
 15342 | -4/Factory         | Repaired Cld. Impulse Thruster
 15465 | -4/Factory         | Fabricated Exp. Hacking Suite (x1)
 15481 | -4/Factory         | Fabricated Imp. Q-thruster?
 15530 | -4/Factory         | Found Prototype Device
 15530 | -4/Factory         | Identified EM Disruption Field
 15577 | -4/Factory         | Fabricated Imp. Q-thruster (x1)
 15611 | -4/Factory         | Local fabrication network quarantined
 15626 | -4/Factory         | Fabricated Plasma Lance (x1)
 15816 | -4/Factory         | Repaired Exp. Utility Shielding
 15941 | -4/Factory         | Entered Upper Caves
 15942 | -4/Upper Caves     | Identified exit to Upper Caves
 15989 | -4/Upper Caves     | Learned location of 1 exit from Factory
 15989 | -4/Upper Caves     | Learned Extension trap positions
 15989 | -4/Upper Caves     | Learned Research emergency access door positions
 16034 | -4/Upper Caves     | Entered another Upper Caves area
 16036 | -4/Upper Caves     | Discovered new exit (range 7)
 16069 | -4/Upper Caves     | Learned Research emergency access door positions
 16099 | -4/Upper Caves     | Discovered new exit (range 13)
 16102 | -4/Upper Caves     | Identified exit to Zhirov
 16108 | -4/Upper Caves     | Entered Zhirov
 16108 | -4/Zhirov          | Discovered new exit (range 3)
 16113 | -4/Zhirov          | Met Zhirov
 16126 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16131 | -4/Zhirov          | Found Alien Artifact
 16131 | -4/Zhirov          | Identified Integrated Reactor
 16131 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 16138 | -4/Zhirov          | Found Alien Artifact
 16138 | -4/Zhirov          | Identified Transdimensional Reconstructor
 16138 | -4/Zhirov          | Warped through subspace
 16417 | -4/Zhirov          | Identified exit to Proximity Caves
 16417 | -4/Zhirov          | Entered Proximity Caves
 16512 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16672 | -3/Proximity Caves | Discovered new exit (range 15)
 16676 | -3/Proximity Caves | Identified exit to Research
 16676 | -3/Proximity Caves | Entered Research
 16676 | -3/Research        | Evolved 2 slots: Utility x2
 16705 | -3/Research        | Found Prototype Device
 16705 | -3/Research        | Identified EM Dispersion Field
 16764 | -3/Research        | Found Exp. Transmission Jammer
 16979 | -3/Research        | Identified exit to Armory
 16979 | -3/Research        | Identified exit to Testing
 17461 | -3/Research        | Fabricated Quantum Shading Machine?
 17515 | -3/Research        | Fabricated Femtoactuators (x1)
 17554 | -3/Research        | Fabricated Dimensional Manipulator?
 17708 | -3/Research        | Fabricated Dimensional Manipulator?
 17709 | -3/Research        | Repaired Exp. Cesium-ion Thruster
 17898 | -3/Research        | Discovered new exit (range 15)
 17980 | -3/Research        | Local fabrication network quarantined
 18164 | -3/Research        | Entered Testing
 18201 | -3/Testing         | Spotted Striker
 18208 | -3/Testing         | Identified exit to Research
 18218 | -3/Testing         | Spotted Striker
 18232 | -3/Testing         | Found Prototype Launcher
 18232 | -3/Testing         | Identified Z-bomb Delivery System
 18265 | -3/Testing         | Found Adv. Powered Armor
 18437 | -3/Testing         | Fabricated Exp. Q-thruster?
 18490 | -3/Testing         | Spotted PL-TPM3Q9AOFI
 18557 | -3/Testing         | Fabricated Exp. Q-thruster (x1)
 18600 | -3/Testing         | Fabricated Adv. Reaction Control System?
 18730 | -3/Testing         | Fabricated Exp. Armor Integrity Analyzer (x1)
 18796 | -3/Testing         | Fabricated Exp. Q-thruster (x1)
 18948 | -3/Testing         | Entered Research
 18948 | -2/Research        | Evolved 2 slots: Utility x2
 19039 | -2/Research        | Spotted B-90 Cyclops
 19108 | -2/Research        | Identified exit to Quarantine
 19222 | -2/Research        | Fabricated Exp. Actuator Array (x1)
 19244 | -2/Research        | Fabricated Adv. Powered Armor (x1)
 19279 | -2/Research        | Fabricated Exp. Force Field (x1)
 19345 | -2/Research        | Local fabrication network quarantined
 19374 | -2/Research        | Fabricated Exp. Melee Analysis Suite (x1)
 19527 | -2/Research        | Entered Quarantine
 19532 | -2/Quarantine      | Found Alien Artifact
 19532 | -2/Quarantine      | Identified Stasis Generator
 19945 | -2/Quarantine      | Repaired Exp. Utility Shielding
 20069 | -2/Quarantine      | Identified exit to Access
 20122 | -2/Quarantine      | Found Alien Artifact
 20122 | -2/Quarantine      | Identified Core Reset Matrix
 20122 | -2/Quarantine      | Used Core Reset Matrix
 20126 | -2/Quarantine      | Detected hypermatrix surge
 20126 | -2/Quarantine      | Sensed 16 artifacts in vicinity
 20550 | -2/Quarantine      | Found Subatomic Replicator
 20559 | -2/Quarantine      | Cryocooling Duct disabled
 20574 | -2/Quarantine      | Ambient heat levels rising (+20)
 20574 | -2/Quarantine      | Non-combat units ordered to evacuate
 20718 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 20972 | -2/Quarantine      | Build established: Machinist-Sprinter
 21096 | -2/Quarantine      | Spotted Fortress
 21118 | -2/Quarantine      | Discovered new exit (range 5)
 21119 | -2/Quarantine      | Identified exit to Section 7
 21167 | -2/Quarantine      | Entered Section 7
 21168 | -2/Section 7       | Sensed 18 artifacts in vicinity
 21275 | -2/Section 7       | Discovered exit to Access (range 16)
 21817 | -2/Section 7       | Entered Access
 21817 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 21838 | -1/Access          | Identified exit to Surface
 21879 | -1/Access          | Spotted B-99 Colossus
 22158 | ***                | Heading to fleet!

 Last Messages 
---------------
21997_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A017.
22025_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
22033_ O-32 Director destroyed.
22034_ Acquired data core, extracted dynamic key.
22034_ Decrypted 5 local trap positions from data.
22035_ K-01 Serf collects debris.
22036_ Destroyed Unknown Hover Unit.
22039_ K-01 Serf collects debris.
22091_ U-05 Engineer builds a Wall. <x2>
22154_ Slug penetrates K-01 Serf.
22154_ Slug penetrates U-05 Engineer.
22154_ U-05 Engineer destroyed.
22154_ K-01 Serf collects debris.
22155_ Slug penetrates Sealed Barrier.
22155_ Penetrated by Slug.
22156_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
22157_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????k???????????????????????? |
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| ??????????#                   "?????????o????????? |
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| ??????????#  #;##### ##########??????????????????? |
| ??????????#  # ##??######????????????????????????? |
| ??????????#  ##"##########################???????? |
| ??????????#  #         #    """""""""""  #???????? |
| ??????????#  #         #     """"T""""   #### #??? |
| ??????????+  +         #                 /    #??? |
| ??????????#  #         #                 #???????? |
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| ??????????#w?#     ]   #                 #???????? |
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| ????????????g????? #????????# h            #?????? |
| ?????????????????? #????????#              #?????? |
| ???????????????????#????????#  h           #?????? |
| ????????????????????????????#              #?????? |
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| ????????????????????#          =   #       #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          59
Energy Capacity            2130
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              22
Additional Mass Support    45
Armor Coverage             600
Core Shielding             30
Utility Shielding          90
Weapon Shielding           66
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                97
Targeting Accuracy         8
Melee Accuracy             12
Armor Integrity Analysis   90
Recoil Reduction           1
Offensive Hacking          78
Defensive Hacking          48

 Item Schematics 
-----------------
 Exp. Melee Analysis Suite | -2/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
             Adv. Sensor Array | x1 | -7/Factory  
              Imp. Flight Unit | x1 | -7/Factory  
              Imp. Flight Unit | x1 | -7/Factory  
                         Spear | x2 | -7/Factory  
             Exp. Sensor Array | x1 | -6/Factory  
            Adv. System Shield | x1 | -6/Factory  
            Adv. Hacking Suite | x1 | -6/Factory  
       Mni. Smartbomb Launcher | x1 | -6/Factory  
            Adv. Hacking Suite | x1 | -6/Factory  
      Exp. Cesium-ion Thruster | x1 | -5/Factory  
        Exp. Utility Shielding | x1 | -5/Factory  
      Exp. Cesium-ion Thruster | x1 | -5/Factory  
       Exp. Signal Interpreter | x1 | -5/Factory  
           Mni. Fusion Reactor | x1 | -5/Factory  
           Mni. Fusion Reactor | x1 | -5/Factory  
        Imp. Fusion Compressor | x1 | -4/Factory  
        Imp. Fusion Compressor | x1 | -4/Factory  
                  Plasma Lance | x1 | -4/Factory  
            Exp. Hacking Suite | x1 | -4/Factory  
               Imp. Q-thruster | x1 | -4/Factory  
               Imp. Q-thruster | x1 | -4/Factory  
                  Plasma Lance | x1 | -4/Factory  
       Quantum Shading Machine | x1 | -3/Research 
                Femtoactuators | x1 | -3/Research 
       Dimensional Manipulator | x1 | -3/Research 
       Dimensional Manipulator | x1 | -3/Research 
               Exp. Q-thruster | x1 | -3/Testing  
               Exp. Q-thruster | x1 | -3/Testing  
  Adv. Reaction Control System | x1 | -3/Testing  
 Exp. Armor Integrity Analyzer | x1 | -3/Testing  
               Exp. Q-thruster | x1 | -3/Testing  
           Exp. Actuator Array | x1 | -2/Research 
            Adv. Powered Armor | x1 | -2/Research 
              Exp. Force Field | x1 | -2/Research 
     Exp. Melee Analysis Suite | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Stasis Generator
Core Reset Matrix

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              WeaponMiniPenetrator
  Manual?         0
Play Time         04:24:39
  Cumulative      808.1 hours
  Start           2020.04.28 @ 12:37:36
  End             2020.04.28 @ 19:40:54
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          685
  Rogue           645
  Adventurer      40
  Explorer        0
Win Type          2
  Total           79
  Types           52/2/18/2/1/2/2
Lore%             93
Gallery%          96
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2766bb12-9b2c-4256-9e63-2111e96c0acd