Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 19:20:52 Player: Genericgamer16 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1791) 1791 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (523) 523 TOTAL SCORE: 6104 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -327 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Melee Analysis Suite Advanced System Shield > --- WEAPON (3) ------- Great Maul CR-A16's Pointy Stick > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Weight Redist. System Signal Interpreter Advanced ECM Suite Improved Light Armor Plating Advanced System Shield Long-range Tractor Beam > --- WEAPON ----------- Force Rifle Force Rifle CR-A16's Pointy Stick > --- INVENTORY -------- VSS Leg Great Maul [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 83 | 9 4 1 30 4 1 11 23 Power 21 | 2 . . 10 3 . 3 3 Engine 21 | 2 . . 10 3 . 3 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 . 7 . . 1 3 Treads . | . . . . . . . . Leg 12 | 2 1 . 5 . . 1 3 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 . 2 . 1 1 10 Device 6 | . . . 1 . . 1 4 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . . . . . 2 Hackware 2 | . . . 1 . 1 . . Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 32 | 4 2 1 11 1 . 6 7 Energy Gun 9 | 3 1 . 3 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . . 6 1 . 3 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 1 1 1 . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 23 | . . . 6 1 . 3 13 Power 8 | . . . 3 1 . 1 3 Propulsion 6 | . . . 2 . . 1 3 Utility 6 | . . . 1 . . . 5 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 5 | . . . 2 1 . 3 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 91 100 94 98 100 95 75 Engine 18 | . 14 14 20 22 22 19 6 Leg 21 | . 28 28 17 22 22 21 17 Device 5 | . . . 7 11 2 9 10 Storage 9 | . 14 14 11 11 11 1 . Processor 10 | . 6 14 11 11 11 11 8 Hackware 5 | . . . 1 . 8 11 6 Energy Gun 5 | . 10 14 15 . . . 6 Ballistic Gun 13 | . 14 . 3 18 22 18 . Launcher 1 | . 3 14 1 . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 37 | 14 15 15 19 19 17 28 37 Greatest Support 45 | 20 20 20 30 30 30 33 45 Greatest Overweight (x) 1 | 1 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 Most Carried 8 | 7 8 8 8 8 8 8 5 Average Carried 6 | 5 7 8 7 7 7 5 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 3 . Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1514 | 232 204 5 494 115 10 182 272 Remotely 176 | . . . . . . . 176 Salvage Created 2181 | . 345 26 1114 52 . 95 549 Parts 138 | . 27 3 75 6 . 2 25 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 9 3 20 2 . 4 7 Melee 2 | . . . . . . 1 1 Guns 23 | . 4 1 15 2 . . 1 AOE 19 | . 5 2 5 . . 3 4 Classes Destroyed 14 | . 8 . 3 1 . 1 1 Worker 5 | . 1 . 2 . . . 2 Builder 1 | . 1 . . . . . . Tunneler 1 | . . . . 1 . . . Hauler 3 | . 1 . 2 . . . . Recycler 3 | . 1 . 1 . . . 1 Operator 3 | . 2 . 1 . . . . Watcher 4 | . 1 . 2 . . . 1 Swarmer 16 | . 6 3 3 2 . 2 . Grunt 18 | . 3 . 10 . . 1 4 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 5 . . . 2 Behemoth 1 | . . . . . . 1 . Mutant 1 | . . . . . . . 1 Best Kill Streak 8 | . 5 3 8 3 . 2 7 Combat Bots Only 8 | . 5 3 8 2 . 2 4 Max Kills in Single Turn 8 | . 3 2 4 1 . 2 8 Gunslinging . | . . . . . . . . Exploded 4 | . 3 1 4 . . 2 4 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3923 | . 253 9 913 138 . 633 1977 Core 1163 | . 28 9 134 15 . 123 854 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 267 | . . . . . 267 . . Core Remaining (%) 72 | 100 . 85 . . . 32 . Volleys Fired 128 | . 32 2 52 17 . 19 6 Largest 2 | . 2 2 2 2 . 2 2 Hottest 160 | . 70 80 90 50 . 64 160 Shots Fired 211 | . 49 3 100 18 . 31 10 Gun 194 | . 46 1 96 18 . 24 9 Cannon . | . . . . . . . . Launcher 17 | . 3 2 4 . . 7 1 Special . | . . . . . . . . Kinetic 110 | . 29 . 38 18 . 24 1 Thermal 44 | . 12 1 23 . . . 8 Explosive 17 | . 3 2 4 . . 7 1 Electromagnetic 40 | . 5 . 35 . . . . Robot Hit Streak 13 | . 5 3 13 2 . 7 6 Robot Miss Streak 6 | . 6 . 5 4 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 140 | . 24 1 70 6 . 19 20 Core Hits 91 | . 20 3 43 3 . 6 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 4 | . . 1 1 . . . 2 Burn 2 | . . 1 1 . . . . Smash 1 | . . . . . . . 1 Impale 1 | . . . . . . . 1 Melee Attacks 22 | . . . . . . 1 21 Impact 5 | . . . . . . 1 4 Slashing . | . . . . . . . . Piercing 17 | . . . . . . . 17 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 4774 | . 675 145 1404 112 . 730 1708 Guns 1918 | . 333 12 1094 112 . 210 157 Cannons . | . . . . . . . . Explosions 2391 | . 342 133 308 . . 472 1136 Melee 463 | . . . . . . 48 415 Ramming 2 | . . . 2 . . . . Kinetic 958 | . 203 . 416 112 . 210 17 Thermal 1313 | . 87 12 241 . . . 973 Explosive 1510 | . 342 133 263 . . 472 300 Electromagnetic 528 | . 43 . 482 . . . 3 Impact 170 | . . . . . . 48 122 Slashing . | . . . . . . . . Piercing 293 | . . . . . . . 293 Highest Corruption 17 | . . . 3 3 3 . 17 Average Corruption 3 | . . . 3 3 3 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . 13 4 . . 10 Message Errors 7 | . . . 4 2 . . 1 Matter Fused 6 | . . . 1 1 . . 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . . 4 . . . 1 Parts Rejected 3 | . . . . 1 . . 2 Data Loss (minor) 2 | . . . 2 . . . . Misfires 1 | . . . 1 . . . . Alerts 2 | . . . 1 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 206 | . 10 . 22 . . . 174 Projectiles . | . . . . . . . . Explosions 181 | . 10 . 22 . . . 149 Melee 25 | . . . . . . . 25 Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 507 | . 56 . 56 . . 39 356 Shots 13 | . 2 . 2 . . 1 8 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 353 | . 45 18 353 14 . 156 198 Average Temperature 68 | . 14 11 92 7 . 49 64 Received Heat Transfer 1155 | . 54 . 390 . . 153 558 Effects 2 | . . . 2 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 1 1 . . . 3 Heat Transferred 1771 | . 259 111 679 . . . 722 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 530 | . 327 215 530 291 . . 471 Initial 206 | . . 127 83 206 . . 58 Average 242 | . 184 214 268 257 . . 281 Maximum Alert Level 2 | . 1 1 2 1 . . 2 Low Security (%) 25 | 100 46 1 29 . . . 19 Level 1 63 | . 53 98 57 100 . . 54 Level 2 10 | . . . 12 . . . 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . 2 . . . 3 Investigation 4 | . 1 . 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 16 3 33 3 . 10 22 Peak Tracking Total 8 | . 5 3 8 3 . 3 7 Tactical Retreats 10 | . . . 6 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 17 | . 1 . 5 . . . 11 Max in Single Turn 6 | . 1 . 1 . . . 6 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 3 . 6 . . . 2 Terminals 8 | . 3 . 4 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 26 | . 8 . 13 . . . 5 Successful 10 | . 4 . 5 . . . 1 Failed 16 | . 4 . 8 . . . 4 Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 4 . 2 Terminals 20 | . 8 . 9 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 4 . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 . 3 . . . 1 Record 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 5 . . . 2 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . 3 4 . . Largest Group 7 | . . . . 3 7 7 2 Highest-Rated Group 199 | . . . . 40 199 199 75 Highest-Rated Ally 41 | . . . . 16 41 41 39 Total Orders 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 66 | . . . . 2 . 61 3 Total Damage 1404 | . . . . 16 . 1346 42 Kills 11 | . . . . 1 . 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 4683 | 72 337 339 916 181 1755 569 514 Spaces Moved 3774 | 40 190 278 618 159 1709 477 303 Core 15 | 14 . . 1 . . . . Treads . | . . . . . . . . Legs 3590 | 26 190 278 448 159 1709 477 303 Wheels 169 | . . . 169 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 80 90 90 90 90 Average Speed 98 | 131 120 120 105 90 90 94 110 Slowest Speed 190 | 190 120 120 190 90 90 180 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 30 43 51 36 91 62 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 5 | . . . . 1 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . 14 3 26 . . 37 30 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 110 | . 14 3 26 . . 37 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 4484 | 55 251 280 786 181 1927 570 434 Wait 393 | . 15 . 50 . 211 49 68 Move 3767 | 39 189 277 617 158 1708 476 303 Hop . | . . . . . . . . Pick Up 55 | 7 6 . 17 2 3 5 15 Fast Attach 17 | 5 1 . 8 . 1 2 . Attach 34 | 1 . . 8 2 . 5 18 Detach 2 | . . . . . . 1 1 Swap 32 | 3 3 1 14 2 . 4 5 Drop 37 | . 5 . 19 . 4 8 1 Fire 128 | . 32 2 52 17 . 19 6 Melee 18 | . . . . . . 1 17 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 14) 395 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Entered Mines 532 | -10/Mines | Discovered new exit (range 9) 542 | -10/Mines | Identified exit to Materials 551 | -10/Mines | Discovered exit to Materials (range 5) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1491 | -9/Materials | Discovered new exit (range 13) 1507 | -9/Materials | Identified exit to Mines 1638 | -9/Materials | Destroyed 8 combat bots 1665 | -9/Materials | Entered Mines 1683 | -9/Mines | Found a hidden stash of uninstalled traps 1703 | -9/Mines | Met a Derelict bent on vengeance 1751 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1817 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1827 | -9/Mines | Identified exit to Zion 1846 | -9/Mines | Entered Zion 1846 | -7/Zion | Accompanied by 3 allies 1867 | -7/Zion | Found CR-A16's Pointy Stick 1885 | -7/Zion | System corruption cleaned by Quarantine Array 1955 | -7/Zion | Visited the Megawrench Repair Shop 1955 | -7/Zion | Megawrench repaired 7 parts 1980 | -7/Zion | Learned location of 1 exit from Factory 2241 | -7/Zion | Identified exit to Deep Caves 2265 | -7/Zion | Learned Factory stockpile data 2276 | -7/Zion | Found Prototype Processor 2351 | -7/Zion | Discovered new exit (range 16) 2364 | -7/Zion | Identified exit to Proximity Caves 2754 | -7/Zion | Imprinted 2756 | -7/Zion | Declared Zion's savior 3151 | -7/Zion | Given A8's code to call for help 3601 | -7/Zion | Entered Proximity Caves 3601 | -6/Proximity Caves | Accompanied by 7 allies 3650 | -6/Proximity Caves | Core integrity fell below 50% 3897 | -6/Proximity Caves | Discovered new exit (range 12) 3906 | -6/Proximity Caves | Identified exit to Factory 4061 | -6/Proximity Caves | Spotted B-75 Beast 4086 | -6/Proximity Caves | Destroyed B-75 Beast 4112 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4170 | -6/Proximity Caves | Entered Factory 4170 | -6/Factory | Accompanied by 2 allies 4170 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4171 | -6/Factory | Identified exit to Lower Caves 4520 | -6/Factory | First assault squad dispatched 4615 | -6/Factory | System corruption reached 10% 4616 | -6/Factory | Core integrity fell below 50% 4645 | -6/Factory | Lost 3 parts (1n2u) 4679 | -6/Factory | Core integrity fell below 20% 4684 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04606_ Force Rifle blown off. 04606_ E-15 Imp destroyed. 04609_ Acquired Lgt. Deuterium Engine. 04614_ Adv. Melee Analysis Suite destroyed. 04614_ Imp. Trap Scanner destroyed. 04614_ System corrupted by crushing effect (+4). 04614_ System corrupted by crushing effect (+3). 04627_ System corrupted: CR-A16's Pointy Stick rejected. 04627_ Acquired CR-A16's Pointy Stick. 04657_ System corrupted: Matter fused (-7). 04660_ Lgt. Deuterium Engine destroyed. 04668_ Great Maul follow-up attack on B-48 Gladiator. 04668_ VSS Leg destroyed. 04669_ Signal Interpreter destroyed. 04669_ System corrupted by crushing effect (+5). 04671_ B-48 Gladiator suffers critical hit (Impale). 04671_ B-48 Gladiator destroyed. 04676_ VSS Leg destroyed. 04683_ System corrupted: Matter fused (-10). 04683_ Adv. ECM Suite destroyed. 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""" | | ????????????????????????????????????????# """ """ | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ """ | | ?????????????????????????????????????# """ """ | | ?????????????????????????????????????# """ """ | | ?????????????????????????????????????# | | ??????????????????????????????????? | | ??????????????????????????????????????############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 57 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed AccelerationCommComputer Manual? 0 Play Time 01:14:32 Cumulative 16.5 hours Start 2023.11.10 @ 18:06:54 End 2023.11.10 @ 19:20:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 300e0fe1-a945-4ede-b728-6017eddce48b