Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.19 @ 09:39:12 Player: HexanyIves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1639) 1639 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1610) 1610 TOTAL SCORE: 7814 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 735 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 118/275 System Corruption 6% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit 0b10 Decoder Chip [Looter] Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Neutrino Core Improved Terrain Scanner Hacking Suite Improved Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite Light Armor Plating Drone Bay Hacking Drone Bay > --- WEAPON ----------- Long-range Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Nuclear Core Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Improved Hover Unit VTOL Module Cesium-ion Thruster Improved Terrain Scanner Improved Hacking Suite Mini Grenade Launcher Katana Carbide Saw [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Surge Thruster Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . . . . 6 . . . . Weapon . | . . . . . . . . . . . Parts Attached 73 | 7 3 15 . 1 11 15 2 8 . 11 Power 5 | 1 . 2 . . . . . 1 . 1 Engine 4 | 1 . 2 . . . . . . . 1 Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 1 5 . . 5 7 . 5 . 7 Treads . | . . . . . . . . . . . Leg 18 | . 1 3 . . 5 3 . 2 . 4 Wheel 2 | 2 . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 9 | . . 2 . . . 4 . 3 . . Utility 12 | 2 . 2 . . 1 6 . . . 1 Device 4 | 1 . 1 . . . 2 . . . . Storage 2 | 1 . 1 . . . . . . . . Processor 5 | . . . . . 1 3 . . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 6 . 1 5 2 2 2 . 2 Energy Gun 5 | 1 1 1 . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . 1 1 . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . . . . Launcher 8 | . 1 2 . . 2 . 1 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . . 1 Parts Lost 35 | . 1 5 . . 3 . . 14 . 12 Power 4 | . . 2 . . . . . 1 . 1 Propulsion 15 | . 1 2 . . . . . 6 . 6 Utility 7 | . . . . . 1 . . 4 . 2 Weapon 9 | . . 1 . . 2 . . 3 . 3 Highest Loss Streak 11 | . 1 2 . . 1 . . 9 . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 96 100 100 97 96 100 88 53 58 Engine 8 | . 14 10 11 11 11 6 6 5 . . Leg 24 | . 6 29 44 44 44 23 . . 13 11 Wheel 1 | . 21 4 . . . . . . . . Flight 6 | . . 7 . . . 1 26 22 . . Device 9 | . 14 11 11 11 3 11 13 9 . . Storage 8 | . 14 11 11 11 11 6 6 6 6 6 Processor 12 | . . . . . 5 24 26 23 20 22 Protection 1 | . . . . . . 6 6 3 . . Energy Gun 1 | . 9 8 . . 2 . . . . 2 Ballistic Gun 5 | . 14 5 11 11 10 . . . . . Ballistic Cannon 4 | . . 6 11 11 5 . . . . . Launcher 1 | . 4 1 . . 2 . . . 6 5 Slashing Weapon 2 | . . . . . . 5 5 5 . . Piercing Weapon 2 | . . . . . . 5 6 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 12 12 33 33 36 36 43 43 43 26 31 Greatest Support 70 | 20 20 46 46 46 70 70 16 35 35 68 Greatest Overweight (x) 10 | . 1 2 . . . 10 2 8 . 6 Average Overweight (x) . | . . . . . . . 2 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 10 9 14 15 15 15 15 8 10 Average Carried 11 | 3 7 8 9 11 13 10 14 13 8 8 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 9 9 14 13 14 15 8 8 5 Class Distribution -------------------- 48% | Mutant 44% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1309 | 288 112 230 14 33 244 58 92 87 . 151 Remotely . | . . . . . . . . . . . Salvage Created 1422 | 134 144 323 . . 333 40 15 228 . 205 Parts 96 | 7 9 31 . . 17 2 3 17 . 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 36 . 2 16 . 5 Prevented 5 | . . . . . 5 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 51 | . 7 14 . . 10 2 3 6 . 9 Melee 6 | . . . . . . 2 . 4 . . Guns 9 | . 1 3 . . 3 . . . . 2 Cannons 6 | . . 4 . . 2 . . . . . AOE 30 | . 6 7 . . 5 . 3 2 . 7 Classes Destroyed 11 | 2 3 3 . . . . . 1 . 2 Worker 1 | . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . 1 Swarmer 30 | . 5 8 . . 5 2 3 4 . 3 Grunt 11 | . 2 2 . . 4 . . . . 3 Duelist 2 | . . 1 . . 1 . . . . . Sentry 4 | . . 3 . . . . . 1 . . Hunter 2 | . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 3 6 6 . . 3 2 3 2 . 6 Combat Bots Only 6 | . 5 5 . . 3 2 3 2 . 6 Max Kills in Single Turn 5 | 1 3 5 . . 2 1 2 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 4 . . 2 . 2 1 . 3 Melee 1 | . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 4339 | . 85 700 . . 574 . 64 1478 . 1438 Core 1076 | . 10 90 . . 119 . . 403 . 454 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 96 . . . 47 . . . . . Volleys Fired 100 | 6 9 33 . . 24 . 3 2 . 23 Largest 2 | 2 2 2 . . 2 . 1 1 . 2 Hottest 118 | 60 60 75 . . 93 . 43 30 . 118 Shots Fired 171 | 12 18 60 . . 42 . 3 2 . 34 Gun 108 | 12 12 36 . . 28 . . . . 20 Cannon 30 | . . 21 . . 9 . . . . . Launcher 33 | . 6 3 . . 5 . 3 2 . 14 Special . | . . . . . . . . . . . Kinetic 80 | 6 9 35 . . 30 . . . . . Thermal 51 | 6 3 22 . . . . . . . 20 Explosive 33 | . 6 3 . . 5 . 3 2 . 14 Electromagnetic 7 | . . . . . 7 . . . . . Robot Hit Streak 8 | 5 5 8 . . 4 . 1 2 . 4 Robot Miss Streak 5 | 2 2 3 . . 3 . 2 . . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 110 | 8 10 36 . . 23 2 1 14 . 16 Core Hits 99 | 4 13 20 . . 22 2 5 10 . 23 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . 1 . . 1 . 1 Burn 1 | . . . . . . . . . . 1 Blast 1 | . . . . . 1 . . . . . Impale 1 | . . . . . . . . 1 . . Melee Attacks 32 | . . . . . . 9 . 23 . . Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . 3 . 4 . . Piercing 25 | . . . . . . 6 . 19 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 . . Damage Inflicted 5307 | 107 648 811 . . 1188 72 365 626 . 1490 Guns 928 | 107 72 265 . . 360 . . . . 124 Cannons 332 | . . 196 . . 136 . . . . . Explosions 3509 | . 576 350 . . 692 . 365 160 . 1366 Melee 538 | . . . . . . 72 . 466 . . Ramming . | . . . . . . . . . . . Kinetic 807 | 52 72 303 . . 380 . . . . . Thermal 544 | 55 . 158 . . 207 . . . . 124 Explosive 3302 | . 576 350 . . 485 . 365 160 . 1366 Electromagnetic 116 | . . . . . 116 . . . . . Impact . | . . . . . . . . . . . Slashing 108 | . . . . . . . . 108 . . Piercing 430 | . . . . . . 72 . 358 . . Highest Corruption 6 | . . . . . . . . . . 6 Average Corruption 6 | . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 22 | . 2 . . . 2 . 5 10 . 3 Projectiles . | . . . . . . . . . . . Explosions 12 | . 2 . . . 2 . 5 . . 3 Melee 10 | . . . . . . . . 10 . . Knockbacks 2 | . . 1 . . 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . 1 . . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . 5 . . 81 . 56 Shots 5 | . . . . . 1 . . 2 . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 214 | . 18 54 . . 120 . . . . 214 Average Temperature 43 | . 8 21 . . 37 . . . . 66 Received Heat Transfer 699 | . 18 186 . . 150 . . 138 . 207 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 921 | 125 . 350 . . 150 . . . . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 481 | 15 250 481 187 . . 431 . . . . Initial 343 | . 9 105 187 . . 343 . . . . Average 234 | 5 142 207 187 . . 327 . . . . Maximum Alert Level 2 | . 1 2 . . . 2 . . . . Low Security (%) 43 | 100 51 73 100 . . . . . . . Level 1 41 | . 48 16 . . . 71 . . . . Level 2 14 | . . 10 . . . 28 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 1 2 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . . Assault 2 | . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 13 17 . . 29 4 2 6 . 21 Peak Tracking Total 11 | . 6 6 . . 9 4 3 4 . 11 Tactical Retreats 1 | . . . . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . 1 . . . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 6 | . . 1 . . . 1 . . 4 . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 32 | . . 1 . . . 2 . . 29 . Successful 31 | . . 1 . . . 1 . . 29 . Failed 1 | . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 30 | . . 1 . . . . . . 29 . Record 11 | . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 15 . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . . . 6 2 . . . . 3 Largest Group 6 | . . . . 6 6 3 2 . . 1 Highest-Rated Group 213 | . . . . 204 213 107 57 . . 96 Highest-Rated Ally 96 | . . . . 39 39 39 33 . . 96 Total Orders 6 | . . . . . . 6 . . . . EXPLORE 3 | . . . . . . 3 . . . . RETURN 3 | . . . . . . 3 . . . . Ally Attacks 90 | . . . . . 60 10 1 . . 19 Total Damage 2844 | . . . . . 2112 212 22 . . 498 Kills 24 | . . . . . 21 2 . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 1 1 . 2 1 . 1 Drone Launches 4 | . . . . . . 4 . . . . Drone Recoveries 4 | . . . . . . 4 . . . . Decoded 0b10 Intel 37 | . . . . . . 37 . . . . Items 37 | . . . . . . 37 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 4869 | 95 198 360 188 1096 668 632 489 657 100 386 Spaces Moved 3451 | 74 173 210 153 837 412 348 402 518 84 240 Core 6 | 2 . . . . . . . 3 . 1 Treads . | . . . . . . . . . . . Legs 2158 | . 7 109 153 837 412 320 . 25 84 211 Wheels 333 | 72 166 95 . . . . . . . . Hover 28 | . . . . . . . . . . 28 Flight 926 | . . 6 . . . 28 402 490 . . Fastest Speed 50 | 50 80 95 120 120 120 101 101 101 120 120 Average Speed 114 | 79 90 112 120 120 124 121 101 107 120 122 Slowest Speed 460 | 80 190 190 120 120 125 460 101 450 120 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 41 29 49 86 72 17 60 68 69 34 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 20 | . . . 1 2 5 . 4 7 . 1 Spaces Dug 3 | . . . . . . 3 . . . . Terrain Destroyed 238 | . 38 30 . . 29 3 23 17 . 98 Melee 3 | . . . . . . 3 . . . . Projectile . | . . . . . . . . . . . AOE 235 | . 38 30 . . 29 . 23 17 . 98 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4153 | 98 195 274 157 928 522 546 480 574 83 296 Wait 397 | . 5 1 5 84 52 150 71 27 . 2 Move 3441 | 73 172 209 152 836 411 347 401 517 83 240 Hop . | . . . . . . . . . . . Pick Up 71 | 12 5 13 . 6 8 18 2 1 . 6 Fast Attach . | . . . . . . . . . . . Attach 44 | 7 1 9 . . 3 7 . 8 . 9 Detach . | . . . . . . . . . . . Swap 29 | . 2 6 . 1 8 8 2 . . 2 Drop 22 | . 1 3 . 1 6 10 1 . . . Fire 100 | 6 9 33 . . 24 . 3 2 . 23 Melee 25 | . . . . . . 6 . 19 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 24 | . . . . . 10 . . . . 14 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 96 | -11/Junkyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 6) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 335 | -9/Materials | Build established: Mutant 644 | -9/Materials | Discovered new exit (range 9) 654 | -9/Materials | Entered Mines 765 | -9/Mines | Build established: Scavenger-Mutant 798 | -9/Mines | Discovered new exit (range 5) 800 | -9/Mines | Learned location of Storage (-9) 835 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 842 | -9/Mines | Entered Zion 988 | -7/Zion | Learned location of Quarantine (-2) 1040 | -7/Zion | Given the Hacking Drone Bay 1040 | -7/Zion | Found Prototype Device 1063 | -7/Zion | Gained Derelict followers 1207 | -7/Zion | Given A8's code to call for help 1379 | -7/Zion | Learned 4 Factory zone layouts 1606 | -7/Zion | Imprinted 1608 | -7/Zion | Declared Zion's savior 1879 | -7/Zion | Found CR-A16's Pointy Stick 1904 | -7/Zion | Discovered new exit (range 15) 1938 | -7/Zion | Entered Proximity Caves 1938 | -6/Proximity Caves | Accompanied by 6 allies 2156 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2275 | -6/Proximity Caves | Build established: Mutant 2461 | -6/Proximity Caves | Core integrity fell below 50% 2584 | -6/Proximity Caves | Discovered new exit (range 10) 2588 | -6/Proximity Caves | Build established: Derelict-Mutant 2606 | -6/Proximity Caves | Entered Factory 2606 | -6/Factory | Accompanied by 3 allies 2606 | -6/Factory | Evolved 6 slots: Utility x6 2609 | -6/Factory | Identified Hacking Drone Bay 2888 | -6/Factory | Build established: Scavenger-Mutant 3140 | -6/Factory | Discovered new exit (range 5) 3238 | -6/Factory | Entered Lower Caves 3238 | -6/Lower Caves | Accompanied by 2 allies 3262 | -6/Lower Caves | Encountered a Warlord checkpoint 3491 | -6/Lower Caves | Build established: Mutant 3605 | -6/Lower Caves | Identified exit to Lower Caves 3727 | -6/Lower Caves | Entered another Lower Caves area 3988 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4057 | -6/Lower Caves | Learned Factory stockpile data 4126 | -6/Lower Caves | Spotted B-75 Beast 4168 | -6/Lower Caves | Destroyed B-75 Beast 4193 | -6/Lower Caves | Lost 5 parts (2n3u) 4263 | -6/Lower Caves | Encountered a Warlord checkpoint 4365 | -6/Lower Caves | Lost 9 parts (1p4n1u3w) 4376 | -6/Lower Caves | Discovered new exit (range 5) 4384 | -6/Lower Caves | Entered Data Miner 4384 | -6/Data Miner | Discovered new exit (range 6) 4407 | -6/Data Miner | Met Data Miner 4432 | -6/Data Miner | Learned location of Section 7 (-2) 4432 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4452 | -6/Data Miner | Received God Mode back door access code from Data Miner 4484 | -6/Data Miner | Entered Proximity Caves 4486 | -5/Proximity Caves | Spotter reported a threat 4487 | -5/Proximity Caves | Spotter reported a threat 4640 | -5/Proximity Caves | Learned Factory trap positions 4728 | -5/Proximity Caves | Core integrity fell below 50% 4735 | -5/Proximity Caves | Spotter reported a threat 4813 | -5/Proximity Caves | Spotter reported a threat 4815 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4844 | -5/Proximity Caves | Core integrity fell below 20% 4870 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04851_ Attempting to rewire B-60 Warrior. 04853_ B-60 Warrior suffers critical hit (Burn). 04853_ Slug penetrates B-60 Warrior. 04854_ B-60 Warrior heat short circuits Imp. Treads. 04854_ The unstable cave ceiling collapses. 04854_ Attempting to rewire B-60 Warrior. 04857_ The unstable cave ceiling collapses. 04857_ Attempting to rewire B-60 Warrior. 04857_ B-60 Warrior rewired. 04858_ Sentinel 6a suffers critical hit (Smash). 04858_ Sentinel 6a system corrupted by crushing effect. 04858_ Sentinel 6a critical meltdown. 04859_ Penetrated by Slug. 04862_ Destroyed Adv. Heat Sink. 04862_ G-50 Soldier system corrupted by crushing effect. 04862_ G-50 Soldier knocked back. 04863_ The unstable cave ceiling collapses. 04863_ G-50 Soldier IFF system glitched. 04868_ Warrior 6a destroyed. 04869_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????## ??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ????????? ## ?????????? | | ??????????????????????? ######?? i ????????? | | ???????????????????????# # """#? g ????????? | | ???????????????????????# # # g ???????? | | ???????????????????????# # g #???????? | | ?????????????????????###%@ # ##??????????? | | ?????????????????????#; % Y # ###????????????? | | ????????????????????## # #????????????? | | ??????????????????### g # # #?????????? | | ??????????????????# ?????????? | | ??????????????????# b## # ?????????? | | ??????????????????# # ?????????? | | ??????????????????# % ?????????? | | ??????????????????### ??????????? | | ??????????????????? ??????????? | | ??????????????????## ??????????? | | ??????????????????# #?????????? | | ??????????????????# ????????????? | | ?????????????????### # ### ?????????????? | | ?????????????????# ####????????????????? | | ?????#####???????# # #???????????????????? | | ##??## ####????# #???????????????????? | | #### ####?## ##???????????????????? | | ### # ##????????????????????? | | # % # #?????????????????????? | | ### ! ##?????????????????????? | | ##?# # #?????????????????????? | | ###??# ### " " ###?????????????????????? | | ?????# ## """"" #???????????????????? | | #????# """"""" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 18 Item Schematics ----------------- Imp. Remote Datajack | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Lrn. Proton Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive P-60 Hacker | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Challenges ------------ None Game ------ Seed LightningAuthchipSteel Manual? 0 Play Time 00:43:39 Cumulative 40.2 hours Start 2023.06.19 @ 08:56:04 End 2023.06.19 @ 09:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f65de9df-e13e-4574-b71f-6f2967148abc