Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 04:27:07 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (3389) 3389 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 8612 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 594 Friendly Fire -324 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Scrap Engine High-capacity Storage Unit > --- WEAPON (3) ------- Power Sword > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Heat Sink Large Storage Unit Matter Compressor (250) Seismic Detector Stasis Canceller Improved Reaction Control System Heavy Laser Assault Cannon Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Titanium-Carbon Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer System Restoration Module Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Gauss Rifle Shotgun KE Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Matter Compressor Structural Scanner Improved Reaction Control System Improved Light Armor Plating Improved Hardlight Generator Tractor Beam Heavy Laser Assault Cannon Assault Cannon Improved Grenade Launcher Remote Datajack Shock Maul Shock Maul [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . 4 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 6 | . . . 2 . . . 1 . . 3 Weapon 1 | . . . . . . . 1 . . . Parts Attached 121 | 1 11 2 23 7 . 1 18 6 2 50 Power 9 | . 2 1 . 1 . . 1 2 . 2 Engine 8 | . 2 1 . 1 . . . 2 . 2 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 25 | . 5 . 6 3 . . 3 . . 8 Treads . | . . . . . . . . . . . Leg 7 | . 3 . . . . . . . . 4 Wheel 16 | . 2 . 6 3 . . 1 . . 4 Hover 2 | . . . . . . . 2 . . . Flight . | . . . . . . . . . . . Utility 48 | 1 2 . 10 3 . . 6 1 2 23 Device 31 | 1 1 . 4 1 . . 4 1 2 17 Storage 3 | . 1 . 1 . . . 1 . . . Processor 4 | . . . 1 . . . . . . 3 Hackware . | . . . . . . . . . . . Protection 10 | . . . 4 2 . . 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 39 | . 2 1 7 . . 1 8 3 . 17 Energy Gun 10 | . 1 1 2 . . . 4 . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | . . . 2 . . 1 1 2 . 6 Ballistic Cannon 4 | . 1 . 2 . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 9 | . . . 1 . . . 3 1 . 4 Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 2 . 2 Parts Lost 52 | . 2 . 9 1 . 1 5 1 . 33 Power 6 | . 1 . . 1 . . 1 . . 3 Propulsion 15 | . . . 4 . . . 1 . . 10 Utility 20 | . . . 4 . . . 2 1 . 13 Weapon 11 | . 1 . 1 . . 1 1 . . 7 Highest Loss Streak 22 | . 1 . 4 1 . 1 4 1 . 22 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 99 94 88 88 84 87 81 87 Engine 8 | . 14 14 11 10 11 11 2 1 9 5 Leg 4 | . 22 . . . . . . . . 10 Wheel 14 | . 5 28 21 22 22 22 11 9 9 5 Device 12 | . 14 14 16 . . . 14 15 18 19 Storage 9 | . 14 14 11 11 11 11 9 9 9 6 Processor 9 | . . . 8 11 11 11 9 9 9 15 Protection 6 | . . . 8 17 11 11 8 9 . 2 Energy Gun 3 | . . 13 9 . . . 2 3 . 3 Ballistic Gun 14 | . 26 . 4 22 22 22 18 18 18 9 Ballistic Cannon 2 | . . 14 8 . . . . . . 2 Impact Weapon 1 | . . . . . . . 6 6 9 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 21 28 45 50 50 50 60 62 62 87 Greatest Support 54 | 20 20 20 26 32 32 32 32 28 28 54 Greatest Overweight (x) 6 | . 1 1 4 2 1 1 3 2 2 6 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 2 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 20 20 Average Capacity 16 | 8 9 10 14 15 15 15 18 20 20 20 Most Carried 20 | 8 10 10 15 15 15 15 17 20 20 20 Average Carried 14 | 6 8 9 13 14 15 14 13 17 19 18 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 20 20 Final Carried 20 | 7 10 10 14 15 15 14 14 20 20 11 Scrap Engine Consumption 55 | . . . . . . . . . 2 53 Constructs Created 6 | . . . . . . . . . . 6 Constructs Modified 4 | . . . . . . . . . . 4 Class Distribution -------------------- 58% | Mutant 12% | Gunner 12% | Scavenger-Mutant 9% | Commander-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Matter Collected 3352 | 222 275 56 291 250 . 218 303 138 64 1535 Remotely 1676 | . 104 56 85 . . . 205 130 10 1086 Salvage Created 4679 | 79 481 37 485 285 . 492 243 180 46 2351 Parts 242 | 4 33 5 29 14 . 26 15 7 1 108 Haulers Intercepted 6 | . 1 . 2 . . . . 3 . . Recyclers Shooed 6 | . 1 . . . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 85 | . 12 3 11 6 . 11 4 . 1 37 Melee 2 | . . . . . . . . . . 2 Guns 69 | . 10 1 9 6 . 11 4 . 1 27 Cannons 9 | . 2 2 2 . . . . . . 3 AOE 5 | . . . . . . . . . . 5 Classes Destroyed 14 | 2 4 . 4 . . 1 1 . . 2 Worker 4 | . . . . . . . 1 . . 3 Builder 7 | . . . 1 . . 1 1 . . 4 Tunneler 5 | 1 . . 1 1 . . . . . 2 Hauler 6 | . 1 . 2 . . . . 3 . . Recycler 8 | 1 . . . 2 . 2 . . . 3 Watcher 6 | . 2 . 1 . . . . 1 . 2 Swarmer 25 | . 3 3 6 3 . 7 . . . 3 Grunt 43 | . 9 . 2 3 . 3 2 . . 24 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . 1 . . . . . . 1 Sentry 9 | . . . 3 . . . 1 . 1 4 Hunter 2 | . . . . . . 1 1 . . . Programmer 4 | . . . . . . . . . . 4 Zionite 1 | . . . 1 . . . . . . . Thug 1 | . . . 1 . . . . . . . Best Kill Streak 11 | 2 5 3 5 3 . 7 2 2 1 11 Combat Bots Only 6 | . 5 3 5 3 . 6 2 . 1 6 Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 1 1 1 5 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 785 | . 41 24 87 27 . 36 30 4 4 532 Missed 208 | . 3 7 19 4 . 7 6 . 2 160 Damage Taken 8392 | . 453 143 877 277 . 362 716 60 28 5476 Core 1344 | . 115 31 139 63 . . 133 . . 863 Absorbed by Shields 129 | . . . . . . . . . . 129 Ignored by Resistances 105 | . . . . . . . . . . 105 Regen/Repaired (Parts) 332 | . . . 14 . . . . . . 318 Core Remaining (%) 66 | 100 . 41 . . . 49 . . 75 . Volleys Fired 283 | 3 43 9 50 22 . 28 16 8 3 101 Largest 3 | 2 2 2 2 2 . 2 3 2 2 3 Hottest 138 | 40 55 110 110 46 . 46 115 46 50 138 Shots Fired 630 | 6 86 18 86 44 . 55 38 16 5 276 Gun 564 | 6 83 9 54 44 . 55 38 16 5 254 Cannon 62 | . 3 9 32 . . . . . . 18 Launcher 4 | . . . . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 506 | 6 86 9 39 44 . 55 31 16 5 215 Thermal 114 | . . 3 47 . . . 7 . . 57 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 6 | . . 6 . . . . . . . . Robot Hit Streak 19 | 2 6 3 19 8 . 10 5 7 4 11 Robot Miss Streak 9 | 1 3 4 5 2 . 3 3 2 1 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 2 . . . . 2 . . 1 4 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 1 Shots Hit Robots 423 | 3 53 7 57 29 . 45 17 13 5 194 Core Hits 290 | 3 25 3 51 14 . 25 12 5 1 151 Critical Kills 3 | . . . . . . . . . . 3 Critical Parts Destroyed 4 | . 1 . . . . 1 1 . . 1 Critical Strikes 12 | . 1 . 2 . . 1 1 . . 7 Burn 3 | . . . 2 . . . . . . 1 Destroy 6 | . 1 . . . . 1 1 . . 3 Blast 2 | . . . . . . . . . . 2 Smash 1 | . . . . . . . . . . 1 Melee Attacks 57 | . . . 1 . . . 13 4 . 39 Impact 36 | . . . 1 . . . 13 4 . 18 Slashing 21 | . . . . . . . . . . 21 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 9556 | 36 600 157 971 457 . 648 332 283 110 5962 Guns 6435 | 36 546 44 680 457 . 648 313 215 110 3386 Cannons 767 | . 54 92 291 . . . . . . 330 Explosions 1697 | . . . . . . . . . . 1697 Melee 617 | . . . . . . . . 68 . 549 Ramming 40 | . . 21 . . . . 19 . . . Kinetic 5856 | 36 600 92 373 457 . 648 240 215 110 3085 Thermal 1324 | . . 22 598 . . . 73 . . 631 Explosive 1697 | . . . . . . . . . . 1697 Electromagnetic 22 | . . 22 . . . . . . . . Impact 143 | . . . . . . . . 68 . 75 Slashing 474 | . . . . . . . . . . 474 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 11 11 10 Average Corruption 5 | . . . . . . . 11 11 11 2 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 64 | . . . . . . . 19 10 13 22 Message Errors 11 | . . . . . . . 4 1 3 3 Matter Fused 20 | . . . . . . . 6 4 3 7 Heat Flow Errors 3 | . . . . . . . . 1 1 1 Energy Discharges 5 | . . . . . . . 2 1 1 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 3 . 4 3 Data Loss (major) 4 | . . . . . . . 1 . . 3 Misfires 4 | . . . . . . . 2 1 . 1 Alerts 2 | . . . . . . . . 1 . 1 Weapon Failures 4 | . . . . . . . 1 1 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . . . . . . . 46 . 135 Projectiles 16 | . . . . . . . . . . 16 Explosions 19 | . . . . . . . . . . 19 Melee 146 | . . . . . . . . 46 . 100 Knockbacks 12 | . 1 1 6 . . . . . . 4 Impact 1 | . . 1 . . . . . . . . Kinetic 11 | . 1 . 6 . . . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 19 | . . 10 . . . . 9 . . . Shots . | . . . . . . . . . . . Rammed 4 | . . 2 . . . . 1 . . 1 Targets Rammed 4 | . . 2 . . . . 1 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 29 117 383 24 . 90 258 210 162 396 Average Temperature 99 | . 9 49 130 10 . 60 94 102 72 116 Received Heat Transfer 2485 | . 216 9 198 138 . 90 63 18 18 1735 Effects 3 | . . . 2 . . . . . . 1 Shutdowns 1 | . . . 1 . . . . . . . Interference 2 | . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 . . Impact Corruptions 2 | . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . 1 Heat Transferred 2148 | . . 37 1001 . . . 148 . . 962 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Peak Influence 596 | 10 232 197 154 263 . 185 175 474 251 596 Initial 184 | . 6 90 33 48 . . 72 3 184 105 Average 162 | 7 125 105 86 105 . 74 69 243 233 288 Maximum Alert Level 2 | . 1 . . 1 . . . 2 1 2 Low Security (%) 70 | 100 93 100 100 93 . 100 100 38 28 22 Level 1 23 | . 6 . . 6 . . . 32 71 61 Level 2 5 | . . . . . . . . 28 . 15 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 4 . 3 1 . . 8 1 . 13 Investigation 9 | . 1 . . 1 . . 3 1 . 3 Extermination 5 | . . . . . . . . . . 5 Reinforcement 14 | . 3 . 3 . . . 5 . . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Distress Signals 10 | . 3 . . . . . 4 1 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 23 7 22 9 . 11 9 3 2 58 Peak Tracking Total 9 | . 6 3 5 3 . 5 3 3 2 9 Tactical Retreats 10 | . . . 1 3 . . 2 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 6 | . 1 . . . . . . . . 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 3 | . . . 1 . . . . . . 2 Max in Single Turn 1 | . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 19 | . 1 . 5 1 . . 4 3 1 4 Terminals 10 | . . . 4 . . . 2 2 . 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 52 | . 3 . 15 1 . . 14 4 2 13 Successful 25 | . 3 . 10 1 . . 6 1 1 3 Failed 27 | . . . 5 . . . 8 3 1 10 Catastrophic 5 | . . . . . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . . Manual 40 | . 3 . 13 . . . 6 4 2 12 Terminals 29 | . . . 13 . . . 6 2 . 8 Fabricators 5 | . . . . . . . . . . 5 Repair Stations 6 | . . . 2 . . . 4 . . . Recycling Units 5 | . 3 . . . . . . . 2 . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 4 | . . . 1 1 . . . 1 . 1 Open Door 2 | . . . . 1 . . . 1 . . Terminal Index 2 | . . . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . 1 . . . Scan Component 2 | . . . 1 . . . 1 . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 7 . . . 3 . 1 2 Terminals 12 | . . . 7 . . . 3 . . 2 Track 3 | . . . 3 . . . . . . . Botnet 7 | . . . 3 . . . 2 . . 2 Operators 2 | . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . 1 . Monitor 1 | . 1 . . . . . . . . . Recyclers 2 | . 1 . . . . . . . 1 . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . . 4 . . . 4 3 1 4 Full Trace Events 6 | . . . . . . . 2 2 . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Total Allies 15 | . . 5 . . . . . 10 . . Largest Group 10 | . . 4 4 . . . . 10 7 6 Highest-Rated Group 173 | . . 76 76 . . . . 173 125 109 Highest-Rated Ally 31 | . . 31 31 . . . . 29 29 29 Total Orders . | . . . . . . . . . . . Ally Attacks 147 | . . 19 21 . . . . 56 21 30 Total Damage 1835 | . . 196 301 . . . . 782 201 355 Kills 27 | . . 5 4 . . . . 11 2 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Turns Passed 8388 | 51 785 760 1022 739 484 689 865 299 352 2342 Spaces Moved 5466 | 30 455 690 742 574 417 493 443 177 256 1189 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 913 | 30 332 . . . . . . . . 551 Wheels 4548 | . 123 690 742 574 417 493 438 177 256 638 Hover 5 | . . . . . . . 5 . . . Flight . | . . . . . . . . . . . Fastest Speed 80 | 120 80 80 95 105 115 115 115 130 130 105 Average Speed 118 | 120 109 94 103 110 115 115 130 130 130 144 Slowest Speed 340 | 120 190 95 140 115 115 115 236 130 130 340 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 61 | 4 64 99 62 92 89 98 31 44 60 29 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 1 . 1 . . . . Spaces Dug 39 | . . . 1 . . . 13 3 . 22 Terrain Destroyed 87 | . . . 1 . . . 13 3 . 70 Melee 39 | . . . 1 . . . 13 3 . 22 Projectile 3 | . . . . . . . . . . 3 AOE 45 | . . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Total 6704 | 40 662 777 912 638 421 561 674 224 270 1525 Wait 630 | 2 139 71 67 26 5 36 164 13 7 100 Move 5456 | 29 454 689 741 573 416 492 442 176 255 1189 Hop . | . . . . . . . . . . . Pick Up 88 | 3 7 1 21 4 . 2 12 11 . 27 Fast Attach 22 | 1 5 1 2 . . . 2 . 1 10 Attach 52 | . 2 . 13 2 . 1 7 1 . 26 Detach 1 | . . . . . . . . . 1 . Swap 47 | . 4 1 8 5 . . 9 5 1 14 Drop 65 | 2 8 3 9 6 . 2 8 6 2 19 Fire 283 | 3 43 9 50 22 . 28 16 8 3 101 Melee 56 | . . . 1 . . . 13 4 . 38 Ram 4 | . . 2 . . . . 1 . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 52 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 15) 650 | -10/Materials | Discovered new exit (range 7) 837 | -10/Materials | Entered Mines 844 | -10/Mines | Core integrity fell below 50% 907 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 939 | -10/Mines | Learned 2 Materials zone layouts 974 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1075 | -10/Mines | Discovered new exit (range 6) 1316 | -10/Mines | Discovered new exit (range 9) 1597 | -10/Mines | Entered Materials 1597 | -9/Materials | Accompanied by 4 allies 1597 | -9/Materials | Evolved 2 slots: Utility x2 1602 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1633 | -9/Materials | Repaired Seismic Detector? 1882 | -9/Materials | Lost 4 parts (3u1w) 2177 | -9/Materials | Discovered new exit (range 4) 2261 | -9/Materials | Discovered new exit (range 5) 2371 | -9/Materials | Discovered new exit (range 5) 2380 | -9/Materials | Build established: Scavenger-Mutant 2619 | -9/Materials | Entered Mines 2660 | -9/Mines | Discovered new exit (range 5) 2666 | -9/Mines | Met a Derelict bent on vengeance 2741 | -9/Mines | Learned location of Storage (-8) 2746 | -9/Mines | Build established: Mutant 2889 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2890 | -9/Mines | Discovered new exit (range 5) 2912 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2914 | -9/Mines | Found Prototype Device 2915 | -9/Mines | Identified Exp. Sensor Array 2967 | -9/Mines | Core integrity fell below 50% 3010 | -9/Mines | Learned 4 Materials zone layouts 3014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3057 | -9/Mines | Met a Derelict shopkeep closing up shop 3193 | -9/Mines | Discovered new exit (range 4) 3358 | -9/Mines | Entered Exiles 3358 | -9/Exiles | Found Exiles lab abandoned 3828 | -9/Exiles | Discovered new exit (range 10) 3842 | -9/Exiles | Entered Mines 3862 | -8/Mines | Discovered new exit (range 7) 4506 | -8/Mines | Discovered new exit (range 12) 4531 | -8/Mines | Entered Materials 4531 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4532 | -8/Materials | Identified exit to Factory 4808 | -8/Materials | Crushed by falling debris 4808 | -8/Materials | System corruption reached 10% 4839 | -8/Materials | Lost 4 parts (1p1n2u) 5015 | -8/Materials | Discovered exit to Factory (range 11) 5116 | -8/Materials | Build established: Scavenger-Mutant 5360 | -8/Materials | Discovered new exit (range 15) 5396 | -8/Materials | Entered Storage 5435 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5683 | -8/Storage | Used back door to open Recycling access 5683 | -8/Storage | Discovered new exit (range 5) 5695 | -8/Storage | Entered Recycling 5695 | -8/Recycling | Accompanied by 7 allies 5697 | -8/Recycling | Found Scrap Engine 5804 | -8/Recycling | Build established: Commander-Mutant 5867 | -8/Recycling | Discovered new exit (range 5) 6047 | -8/Recycling | Entered Factory 6047 | -6/Factory | Accompanied by 6 allies 6047 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6048 | -6/Factory | Identified exit to Lower Caves 6289 | -6/Factory | Lost 5 allies 6577 | -6/Factory | Discovered new exit (range 8) 6586 | -6/Factory | Identified exit to Factory 6930 | -6/Factory | Found Unknown Device 6930 | -6/Factory | Identified Launcher Loader 7103 | -6/Factory | Lost 3 parts (2n1w) 7167 | -6/Factory | Lost 3 parts (1n1u1w) 7439 | -6/Factory | Cargo convoy interrupted 7446 | -6/Factory | Build established: Gunner 7448 | -6/Factory | Discovered exit to Factory (range 4) 8009 | -6/Factory | Build established: Mutant 8252 | -6/Factory | Garrison activated, responded to threat 8305 | -6/Factory | System corruption reached 10% 8366 | -6/Factory | Core integrity fell below 50% 8386 | -6/Factory | Core integrity fell below 20% 8389 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08382_ K-01 Serf collects debris. 08382_ Ion-Nuclear Engine destroyed. 08382_ Scrap Engine damaged due to network destabilization (-10). 08382_ Structural Scanner destroyed. 08383_ U-05 Engineer lays Concrete. 08384_ K-01 Serf collects debris. 08384_ U-05 Engineer lays Concrete. 08385_ Shock Maul severed. 08385_ Slammed into L-41 Fighter. 08385_ Destabilizing: Core damaged (-17). 08385_ K-01 Serf collects debris. 08385_ Critical hit (Burn: +37). 08386_ U-05 Engineer lays Concrete. 08386_ K-01 Serf collects debris. 08386_ G-50 Soldier destroyed. 08386_ K-01 Serf collects debris. 08387_ U-05 Engineer lays Concrete. 08388_ Shock Maul destroyed. 08389_ U-05 Engineer lays Concrete. 08389_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##??????????? # [ = # | | ##??????????? # % # | | ? #### ###### #### ##??????????? # """" """" + | | ??? #### ###### #### ##??????????? # """" """" # | | ?????????????## #### ####????????? # """" """" # | | ????????????????####%####????????? # """" """" # | | ???????????????? # ##????????? # """" """" # | | ???????????????? # ##????????? # """" """" # | | ???????????????? # ######## ?? # """" """" # | | ???????????????? # % %######## # # | | ???????????????? # % % # # | | ???????????????? ## #### #### ########+##### | | ???????????????? ## # * k [ # ######## ##### | | ???????????????? ## / k # ????????????## | | ?????????????????## k %!= # ??????????## | | ?????????????????## k %|**% # ???????????? | | ?????????????????## !! | k ????????????? | | ?????????????????## # * ?????????????? | | ?????????????????## % ?????????????? | | ?????????????????## ! #??????????????? | | ?????????????????## = ##??????????????? | | ?????????????????## %!####???????????????? | | ?????????????????## ##?????????????????? | | ?????????????????## # # Yu ##?????????????????? | | ?????????????????## # l%g ##?????????????????? | | ?????????????????## ###@g ###?????????????????? | | ?????????????????# ##/ ##??????????????????? | | ?????????????????? ## ##??????????????????? | | ?????????????????? ##??????????????????? | | ???????????????? ## ##??????????????????? | | ????????????????## ## ##??????????????????? | | ???????????????? ###+#### ?????????????????? | | ???????????????? # ## ###?????????????????? | | ???????????????????????## ###?????????????????? | | ???????????????????????+ ##??????????????????? | | ???????????????????????? ##??????????????????? | | ???????????????????????? ##??????????????????? | | ???????????????????????+ ##??????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperTractorFemtoactuators Manual? 0 Play Time 01:36:36 Cumulative 162.0 hours Start 2024.05.02 @ 20:29:48 End 2024.05.04 @ 04:27:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 131 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd5bf2e5-b5df-45d3-b976-fda319a259ac