Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 04:27:07

Player: arkn

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (122)     610
Value Destroyed (3389)     3389
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (433)                433
              TOTAL SCORE: 8612

 Bonus
-------
High Alert Combat Kills    163
Follower Combat Kills      594
Friendly Fire              -324

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
                Scrap Engine
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Power Sword
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
       Advanced Heat Sink
          Large Storage Unit
                Matter Compressor (250)
                Seismic Detector
                Stasis Canceller
       Improved Reaction Control System
          Heavy Laser
                Assault Cannon
                Remote Datajack
                Great Axe

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
                Titanium-Carbon Exoskeleton
        Armored Huge Wheel
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                System Restoration Module
     Long-range Tractor Beam
>               --- WEAPON -----------
          Heavy Laser
                Gauss Rifle
                Shotgun KE Construct/G
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Flexi-carbon Leg
       Advanced Heat Sink
          Large Storage Unit
                Matter Compressor
                Structural Scanner
       Improved Reaction Control System
       Improved Light Armor Plating
       Improved Hardlight Generator
                Tractor Beam
          Heavy Laser
                Assault Cannon
                Assault Cannon
       Improved Grenade Launcher
                Remote Datajack
                Shock Maul
                Shock Maul
[Rating: 72]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Improved Targeting Computer
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Constructs
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   .   1   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             121  | 1   11  2   23  7   .   1   18  6   2   50  
  Power                    9    | .   2   1   .   1   .   .   1   2   .   2   
    Engine                 8    | .   2   1   .   1   .   .   .   2   .   2   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   5   .   6   3   .   .   3   .   .   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   3   .   .   .   .   .   .   .   .   4   
    Wheel                  16   | .   2   .   6   3   .   .   1   .   .   4   
    Hover                  2    | .   .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 1   2   .   10  3   .   .   6   1   2   23  
    Device                 31   | 1   1   .   4   1   .   .   4   1   2   17  
    Storage                3    | .   1   .   1   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   4   2   .   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   2   1   7   .   .   1   8   3   .   17  
    Energy Gun             10   | .   1   1   2   .   .   .   4   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   2   .   .   1   1   2   .   6   
    Ballistic Cannon       4    | .   1   .   2   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   1   .   .   .   3   1   .   4   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   .   2   .   2   
Parts Lost                 52   | .   2   .   9   1   .   1   5   1   .   33  
  Power                    6    | .   1   .   .   1   .   .   1   .   .   3   
  Propulsion               15   | .   .   .   4   .   .   .   1   .   .   10  
  Utility                  20   | .   .   .   4   .   .   .   2   1   .   13  
  Weapon                   11   | .   1   .   1   .   .   1   1   .   .   7   
  Highest Loss Streak      22   | .   1   .   4   1   .   1   4   1   .   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 99  99  94  88  88  84  87  81  87  
  Engine                   8    | .   14  14  11  10  11  11  2   1   9   5   
  Leg                      4    | .   22  .   .   .   .   .   .   .   .   10  
  Wheel                    14   | .   5   28  21  22  22  22  11  9   9   5   
  Device                   12   | .   14  14  16  .   .   .   14  15  18  19  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   6   
  Processor                9    | .   .   .   8   11  11  11  9   9   9   15  
  Protection               6    | .   .   .   8   17  11  11  8   9   .   2   
  Energy Gun               3    | .   .   13  9   .   .   .   2   3   .   3   
  Ballistic Gun            14   | .   26  .   4   22  22  22  18  18  18  9   
  Ballistic Cannon         2    | .   .   14  8   .   .   .   .   .   .   2   
  Impact Weapon            1    | .   .   .   .   .   .   .   6   6   9   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 12  21  28  45  50  50  50  60  62  62  87  
  Greatest Support         54   | 20  20  20  26  32  32  32  32  28  28  54  
  Greatest Overweight (x)  6    | .   1   1   4   2   1   1   3   2   2   6   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   2   2   1   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  20  20  20  20  
  Average Capacity         16   | 8   9   10  14  15  15  15  18  20  20  20  
  Most Carried             20   | 8   10  10  15  15  15  15  17  20  20  20  
  Average Carried          14   | 6   8   9   13  14  15  14  13  17  19  18  
  Final Capacity           20   | 8   10  10  15  15  15  15  20  20  20  20  
  Final Carried            20   | 7   10  10  14  15  15  14  14  20  20  11  
Scrap Engine Consumption   55   | .   .   .   .   .   .   .   .   .   2   53  
  Constructs Created       6    | .   .   .   .   .   .   .   .   .   .   6   
  Constructs Modified      4    | .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 58% | Mutant
 12% | Gunner
 12% | Scavenger-Mutant
  9% | Commander-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           3352 | 222  275  56   291  250  .    218  303  138  64   1535 
  Remotely                 1676 | .    104  56   85   .    .    .    205  130  10   1086 
Salvage Created            4679 | 79   481  37   485  285  .    492  243  180  46   2351 
  Parts                    242  | 4    33   5    29   14   .    26   15   7    1    108  
Haulers Intercepted        6    | .    1    .    2    .    .    .    .    3    .    .    
Recyclers Shooed           6    | .    1    .    .    .    .    .    .    1    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  85   | .   12  3   11  6   .   11  4   .   1   37  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Guns                     69   | .   10  1   9   6   .   11  4   .   1   27  
  Cannons                  9    | .   2   2   2   .   .   .   .   .   .   3   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          14   | 2   4   .   4   .   .   1   1   .   .   2   
  Worker                   4    | .   .   .   .   .   .   .   1   .   .   3   
  Builder                  7    | .   .   .   1   .   .   1   1   .   .   4   
  Tunneler                 5    | 1   .   .   1   1   .   .   .   .   .   2   
  Hauler                   6    | .   1   .   2   .   .   .   .   3   .   .   
  Recycler                 8    | 1   .   .   .   2   .   2   .   .   .   3   
  Watcher                  6    | .   2   .   1   .   .   .   .   1   .   2   
  Swarmer                  25   | .   3   3   6   3   .   7   .   .   .   3   
  Grunt                    43   | .   9   .   2   3   .   3   2   .   .   24  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   3   .   .   .   1   .   1   4   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   4   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   5   3   5   3   .   7   2   2   1   11  
  Combat Bots Only         6    | .   5   3   5   3   .   6   2   .   1   6   
Max Kills in Single Turn   5    | 1   1   1   2   1   .   1   1   1   1   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Hostile Shots Fired        785  | .    41   24   87   27   .    36   30   4    4    532  
  Missed                   208  | .    3    7    19   4    .    7    6    .    2    160  
Damage Taken               8392 | .    453  143  877  277  .    362  716  60   28   5476 
  Core                     1344 | .    115  31   139  63   .    .    133  .    .    863  
  Absorbed by Shields      129  | .    .    .    .    .    .    .    .    .    .    129  
  Ignored by Resistances   105  | .    .    .    .    .    .    .    .    .    .    105  
  Regen/Repaired (Parts)   332  | .    .    .    14   .    .    .    .    .    .    318  
Core Remaining (%)         66   | 100  .    41   .    .    .    49   .    .    75   .    
Volleys Fired              283  | 3    43   9    50   22   .    28   16   8    3    101  
  Largest                  3    | 2    2    2    2    2    .    2    3    2    2    3    
  Hottest                  138  | 40   55   110  110  46   .    46   115  46   50   138  
Shots Fired                630  | 6    86   18   86   44   .    55   38   16   5    276  
  Gun                      564  | 6    83   9    54   44   .    55   38   16   5    254  
  Cannon                   62   | .    3    9    32   .    .    .    .    .    .    18   
  Launcher                 4    | .    .    .    .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  506  | 6    86   9    39   44   .    55   31   16   5    215  
  Thermal                  114  | .    .    3    47   .    .    .    7    .    .    57   
  Explosive                4    | .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          6    | .    .    6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 2    6    3    19   8    .    10   5    7    4    11   
  Robot Miss Streak        9    | 1    3    4    5    2    .    3    3    2    1    9    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        9    | .    2    .    .    .    .    2    .    .    1    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    1    1    
Shots Hit Robots           423  | 3    53   7    57   29   .    45   17   13   5    194  
  Core Hits                290  | 3    25   3    51   14   .    25   12   5    1    151  
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 4    | .    1    .    .    .    .    1    1    .    .    1    
  Critical Strikes         12   | .    1    .    2    .    .    1    1    .    .    7    
    Burn                   3    | .    .    .    2    .    .    .    .    .    .    1    
    Destroy                6    | .    1    .    .    .    .    1    1    .    .    3    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              57   | .    .    .    1    .    .    .    13   4    .    39   
  Impact                   36   | .    .    .    1    .    .    .    13   4    .    18   
  Slashing                 21   | .    .    .    .    .    .    .    .    .    .    21   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    1    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           9556 | 36   600  157  971  457  .    648  332  283  110  5962 
  Guns                     6435 | 36   546  44   680  457  .    648  313  215  110  3386 
  Cannons                  767  | .    54   92   291  .    .    .    .    .    .    330  
  Explosions               1697 | .    .    .    .    .    .    .    .    .    .    1697 
  Melee                    617  | .    .    .    .    .    .    .    .    68   .    549  
  Ramming                  40   | .    .    21   .    .    .    .    19   .    .    .    
  Kinetic                  5856 | 36   600  92   373  457  .    648  240  215  110  3085 
  Thermal                  1324 | .    .    22   598  .    .    .    73   .    .    631  
  Explosive                1697 | .    .    .    .    .    .    .    .    .    .    1697 
  Electromagnetic          22   | .    .    22   .    .    .    .    .    .    .    .    
  Impact                   143  | .    .    .    .    .    .    .    .    68   .    75   
  Slashing                 474  | .    .    .    .    .    .    .    .    .    .    474  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    11   11   11   10   
  Average Corruption       5    | .    .    .    .    .    .    .    11   11   11   2    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    .    .    .    .    .    19   10   13   22   
    Message Errors         11   | .    .    .    .    .    .    .    4    1    3    3    
    Matter Fused           20   | .    .    .    .    .    .    .    6    4    3    7    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    2    1    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10   | .    .    .    .    .    .    .    3    .    4    3    
    Data Loss (major)      4    | .    .    .    .    .    .    .    1    .    .    3    
    Misfires               4    | .    .    .    .    .    .    .    2    1    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    .    1    1    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181  | .    .    .    .    .    .    .    .    46   .    135  
  Projectiles              16   | .    .    .    .    .    .    .    .    .    .    16   
  Explosions               19   | .    .    .    .    .    .    .    .    .    .    19   
  Melee                    146  | .    .    .    .    .    .    .    .    46   .    100  
Knockbacks                 12   | .    1    1    6    .    .    .    .    .    .    4    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    1    .    6    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    10   .    .    .    .    9    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    2    .    .    .    .    1    .    .    1    
Targets Rammed             4    | .    .    2    .    .    .    .    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396  | .    29   117  383  24   .    90   258  210  162  396  
  Average Temperature      99   | .    9    49   130  10   .    60   94   102  72   116  
  Received Heat Transfer   2485 | .    216  9    198  138  .    90   63   18   18   1735 
  Effects                  3    | .    .    .    2    .    .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    1    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    .    .    1    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    .    .    .    .    1    
  Heat Transferred         2148 | .    .    37   1001 .    .    .    148  .    .    962  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             596  | 10  232 197 154 263 .   185 175 474 251 596 
  Initial                  184  | .   6   90  33  48  .   .   72  3   184 105 
  Average                  162  | 7   125 105 86  105 .   74  69  243 233 288 
Maximum Alert Level        2    | .   1   .   .   1   .   .   .   2   1   2   
  Low Security (%)         70   | 100 93  100 100 93  .   100 100 38  28  22  
  Level 1                  23   | .   6   .   .   6   .   .   .   32  71  61  
  Level 2                  5    | .   .   .   .   .   .   .   .   28  .   15  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   4   .   3   1   .   .   8   1   .   13  
  Investigation            9    | .   1   .   .   1   .   .   3   1   .   3   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   5   
  Reinforcement            14   | .   3   .   3   .   .   .   5   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           10   | .   3   .   .   .   .   .   4   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   23  7   22  9   .   11  9   3   2   58  
  Peak Tracking Total      9    | .   6   3   5   3   .   5   3   3   2   9   
  Tactical Retreats        10   | .   .   .   1   3   .   .   2   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            6    | .   1   .   .   .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          3    | .   .   .   1   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          19   | .   1   .   5   1   .   .   4   3   1   4   
  Terminals                10   | .   .   .   4   .   .   .   2   2   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                52   | .   3   .   15  1   .   .   14  4   2   13  
  Successful               25   | .   3   .   10  1   .   .   6   1   1   3   
  Failed                   27   | .   .   .   5   .   .   .   8   3   1   10  
    Catastrophic           5    | .   .   .   .   .   .   .   .   1   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   3   .   13  .   .   .   6   4   2   12  
  Terminals                29   | .   .   .   13  .   .   .   6   2   .   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          6    | .   .   .   2   .   .   .   4   .   .   .   
  Recycling Units          5    | .   3   .   .   .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             4    | .   .   .   1   1   .   .   .   1   .   1   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   1   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   .   7   .   .   .   3   .   1   2   
  Terminals                12   | .   .   .   7   .   .   .   3   .   .   2   
    Track                  3    | .   .   .   3   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   3   .   .   .   2   .   .   2   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   .   1   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   4   .   .   .   4   3   1   4   
  Full Trace Events        6    | .   .   .   .   .   .   .   2   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Total Allies               15   | .   .   5   .   .   .   .   .   10  .   .   
  Largest Group            10   | .   .   4   4   .   .   .   .   10  7   6   
  Highest-Rated Group      173  | .   .   76  76  .   .   .   .   173 125 109 
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   29  29  29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               147  | .   .   19  21  .   .   .   .   56  21  30  
  Total Damage             1835 | .   .   196 301 .   .   .   .   782 201 355 
  Kills                    27   | .   .   5   4   .   .   .   .   11  2   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               8388 | 51   785  760  1022 739  484  689  865  299  352  2342 
Spaces Moved               5466 | 30   455  690  742  574  417  493  443  177  256  1189 
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     913  | 30   332  .    .    .    .    .    .    .    .    551  
  Wheels                   4548 | .    123  690  742  574  417  493  438  177  256  638  
  Hover                    5    | .    .    .    .    .    .    .    5    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80   | 120  80   80   95   105  115  115  115  130  130  105  
  Average Speed            118  | 120  109  94   103  110  115  115  130  130  130  144  
  Slowest Speed            340  | 120  190  95   140  115  115  115  236  130  130  340  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       61   | 4    64   99   62   92   89   98   31   44   60   29   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    3    .    1    .    1    .    .    .    .    
Spaces Dug                 39   | .    .    .    1    .    .    .    13   3    .    22   
Terrain Destroyed          87   | .    .    .    1    .    .    .    13   3    .    70   
  Melee                    39   | .    .    .    1    .    .    .    13   3    .    22   
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    3    
  AOE                      45   | .    .    .    .    .    .    .    .    .    .    45   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      6704 | 40   662  777  912  638  421  561  674  224  270  1525 
  Wait                     630  | 2    139  71   67   26   5    36   164  13   7    100  
  Move                     5456 | 29   454  689  741  573  416  492  442  176  255  1189 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 3    7    1    21   4    .    2    12   11   .    27   
  Fast Attach              22   | 1    5    1    2    .    .    .    2    .    1    10   
  Attach                   52   | .    2    .    13   2    .    1    7    1    .    26   
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Swap                     47   | .    4    1    8    5    .    .    9    5    1    14   
  Drop                     65   | 2    8    3    9    6    .    2    8    6    2    19   
  Fire                     283  | 3    43   9    50   22   .    28   16   8    3    101  
  Melee                    56   | .    .    .    1    .    .    .    13   4    .    38   
  Ram                      4    | .    .    2    .    .    .    .    1    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 3 exits: *Fac x2 / *Low)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   52 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Discovered new exit (range 15)
  650 | -10/Materials | Discovered new exit (range 7)
  837 | -10/Materials | Entered Mines
  844 | -10/Mines     | Core integrity fell below 50%
  907 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  939 | -10/Mines     | Learned 2 Materials zone layouts
  974 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1075 | -10/Mines     | Discovered new exit (range 6)
 1316 | -10/Mines     | Discovered new exit (range 9)
 1597 | -10/Mines     | Entered Materials
 1597 | -9/Materials  | Accompanied by 4 allies
 1597 | -9/Materials  | Evolved 2 slots: Utility x2
 1602 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1633 | -9/Materials  | Repaired Seismic Detector?
 1882 | -9/Materials  | Lost 4 parts (3u1w)
 2177 | -9/Materials  | Discovered new exit (range 4)
 2261 | -9/Materials  | Discovered new exit (range 5)
 2371 | -9/Materials  | Discovered new exit (range 5)
 2380 | -9/Materials  | Build established: Scavenger-Mutant
 2619 | -9/Materials  | Entered Mines
 2660 | -9/Mines      | Discovered new exit (range 5)
 2666 | -9/Mines      | Met a Derelict bent on vengeance
 2741 | -9/Mines      | Learned location of Storage (-8)
 2746 | -9/Mines      | Build established: Mutant
 2889 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2890 | -9/Mines      | Discovered new exit (range 5)
 2912 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2914 | -9/Mines      | Found Prototype Device
 2915 | -9/Mines      | Identified Exp. Sensor Array
 2967 | -9/Mines      | Core integrity fell below 50%
 3010 | -9/Mines      | Learned 4 Materials zone layouts
 3014 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3057 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3193 | -9/Mines      | Discovered new exit (range 4)
 3358 | -9/Mines      | Entered Exiles
 3358 | -9/Exiles     | Found Exiles lab abandoned
 3828 | -9/Exiles     | Discovered new exit (range 10)
 3842 | -9/Exiles     | Entered Mines
 3862 | -8/Mines      | Discovered new exit (range 7)
 4506 | -8/Mines      | Discovered new exit (range 12)
 4531 | -8/Mines      | Entered Materials
 4531 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4532 | -8/Materials  | Identified exit to Factory
 4808 | -8/Materials  | Crushed by falling debris
 4808 | -8/Materials  | System corruption reached 10%
 4839 | -8/Materials  | Lost 4 parts (1p1n2u)
 5015 | -8/Materials  | Discovered exit to Factory (range 11)
 5116 | -8/Materials  | Build established: Scavenger-Mutant
 5360 | -8/Materials  | Discovered new exit (range 15)
 5396 | -8/Materials  | Entered Storage
 5435 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5683 | -8/Storage    | Used back door to open Recycling access
 5683 | -8/Storage    | Discovered new exit (range 5)
 5695 | -8/Storage    | Entered Recycling
 5695 | -8/Recycling  | Accompanied by 7 allies
 5697 | -8/Recycling  | Found Scrap Engine
 5804 | -8/Recycling  | Build established: Commander-Mutant
 5867 | -8/Recycling  | Discovered new exit (range 5)
 6047 | -8/Recycling  | Entered Factory
 6047 | -6/Factory    | Accompanied by 6 allies
 6047 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 6048 | -6/Factory    | Identified exit to Lower Caves
 6289 | -6/Factory    | Lost 5 allies
 6577 | -6/Factory    | Discovered new exit (range 8)
 6586 | -6/Factory    | Identified exit to Factory
 6930 | -6/Factory    | Found Unknown Device
 6930 | -6/Factory    | Identified Launcher Loader
 7103 | -6/Factory    | Lost 3 parts (2n1w)
 7167 | -6/Factory    | Lost 3 parts (1n1u1w)
 7439 | -6/Factory    | Cargo convoy interrupted
 7446 | -6/Factory    | Build established: Gunner
 7448 | -6/Factory    | Discovered exit to Factory (range 4)
 8009 | -6/Factory    | Build established: Mutant
 8252 | -6/Factory    | Garrison activated, responded to threat
 8305 | -6/Factory    | System corruption reached 10%
 8366 | -6/Factory    | Core integrity fell below 50%
 8386 | -6/Factory    | Core integrity fell below 20%
 8389 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08382_ K-01 Serf collects debris. <x2>
08382_ Ion-Nuclear Engine destroyed.
08382_ Scrap Engine damaged due to network destabilization (-10).
08382_ Structural Scanner destroyed.
08383_ U-05 Engineer lays Concrete.
08384_ K-01 Serf collects debris.
08384_ U-05 Engineer lays Concrete. <x2>
08385_ Shock Maul severed.
08385_ Slammed into L-41 Fighter.
08385_ Destabilizing: Core damaged (-17).
08385_ K-01 Serf collects debris.
08385_ Critical hit (Burn: +37).
08386_ U-05 Engineer lays Concrete.
08386_ K-01 Serf collects debris.
08386_ G-50 Soldier destroyed.
08386_ K-01 Serf collects debris. <x3>
08387_ U-05 Engineer lays Concrete. <x2>
08388_ Shock Maul destroyed.
08389_ U-05 Engineer lays Concrete.
08389_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                      ##??????????? # [     =    #  |
|                      ##??????????? #       %    #  |
| ?   #### ###### #### ##??????????? #  """" """" +  |
| ??? #### ###### #### ##??????????? #  """" """" #  |
| ?????????????## #### ####????????? #  """" """" #  |
| ????????????????####%####????????? #  """" """" #  |
| ???????????????? #     ##????????? #  """" """" #  |
| ???????????????? #     ##????????? #  """" """" #  |
| ???????????????? #     ######## ?? #  """" """" #  |
| ???????????????? #  % %########    #            #  |
| ???????????????? #  % %            #            #  |
| ???????????????? ##   ####    #### ########+#####  |
| ???????????????? ##   #  *  k [  # ######## #####  |
| ???????????????? ##   /     k    # ????????????##  |
| ?????????????????##        k %!= #   ??????????##  |
| ?????????????????##      k %|**% #   ????????????  |
| ?????????????????##        !!  | k  ?????????????  |
| ?????????????????##   # *          ??????????????  |
| ?????????????????##           %    ??????????????  |
| ?????????????????##         !    #???????????????  |
| ?????????????????##          =  ##???????????????  |
| ?????????????????##         %!####???????????????? |
| ?????????????????##           ##?????????????????? |
| ?????????????????##   # # Yu  ##?????????????????? |
| ?????????????????##   #  l%g  ##?????????????????? |
| ?????????????????##   ###@g  ###?????????????????? |
| ?????????????????#     ##/   ##??????????????????? |
| ??????????????????     ##    ##??????????????????? |
| ??????????????????           ##??????????????????? |
| ????????????????       ##    ##??????????????????? |
| ????????????????##     ##    ##??????????????????? |
| ???????????????? ###+####       ?????????????????? |
| ???????????????? #     ##    ###?????????????????? |
| ???????????????????????##    ###?????????????????? |
| ???????????????????????+     ##??????????????????? |
| ????????????????????????     ##??????????????????? |
| ????????????????????????     ##??????????????????? |
| ???????????????????????+     ##??????????????????? |
| ???????????????????????########??????????????????? |
| ???????????????????????########??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             8
Kinecelleration            30

 Item Schematics 
-----------------
 Lrg. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperTractorFemtoactuators
  Manual?         0
Play Time         01:36:36
  Cumulative      162.0 hours
  Start           2024.05.02 @ 20:29:48
  End             2024.05.04 @ 04:27:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           131
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd5bf2e5-b5df-45d3-b976-fda319a259ac