Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 11:48:55 Player: Bzilon Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2124) 2124 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5098 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Gravmag System > --- UTILITY (4) ------ Large Storage Unit Target Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Flak Gun Grenade Launcher > --- INVENTORY (15) --- Light Treads Light Treads Wheel Heat Sink Weight Redist. System Kinecellerator Field Recycling Unit (0) Small Laser Gatling Laser Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Wheel Heat Sink Weight Redist. System Kinecellerator Field Recycling Unit Small Laser Gatling Laser Grenade Launcher Improved Datajack Improved Datajack [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Target Analyzer Protection Hardened Heavy Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . . 1 Weapon 1 | . . . . 1 . Parts Attached 59 | 7 4 13 1 11 23 Power 8 | 2 . 2 . . 4 Engine 8 | 2 . 2 . . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 . 4 . 7 9 Treads 7 | 2 . . . 1 4 Leg 4 | . . . . 4 . Wheel 6 | . . 4 . 2 . Hover 5 | . . . . . 5 Flight . | . . . . . . Utility 13 | 1 2 4 1 1 4 Device 2 | . . 1 . . 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 6 | . . 3 . 1 2 Artifact . | . . . . . . Weapon 16 | 2 2 3 . 3 6 Energy Gun 9 | 2 2 3 . . 2 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 34 | . 1 5 1 12 15 Power 6 | . . 1 . 1 4 Propulsion 15 | . 1 1 . 8 5 Utility 4 | . . 1 1 1 1 Weapon 9 | . . 2 . 2 5 Highest Loss Streak 5 | . 1 2 1 3 5 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 76 | . 92 88 98 61 74 Engine 10 | . 14 10 11 5 11 Treads 6 | . 24 . . 2 3 Leg 3 | . . . . 8 3 Wheel 5 | . . 28 33 6 . Hover 4 | . . . . . 11 Device 2 | . . 9 . . 2 Storage 9 | . 14 11 11 9 7 Processor 6 | . 10 1 9 5 6 Protection 5 | . . 7 11 6 5 Energy Gun 11 | . 27 19 22 5 5 Energy Cannon 4 | . . . . 1 10 Ballistic Cannon 3 | . . . . 10 . Naked Turns . | . . . . . . Heaviest Build 73 | 14 29 40 35 55 73 Greatest Support 40 | 40 40 30 30 35 40 Greatest Overweight (x) 24 | . 8 8 1 15 24 Average Overweight (x) 1 | . . 1 1 3 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 12 15 14 15 15 Average Carried 11 | . 6 11 13 12 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 1 11 14 14 14 11 Class Distribution -------------------- 75% | Mutant 14% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1093 | 78 206 105 25 375 304 Remotely . | . . . . . . Salvage Created 2562 | 20 387 440 71 1136 508 Parts 148 | 5 18 36 7 51 31 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 7 13 4 18 10 Guns 26 | . 6 12 4 3 1 Cannons 19 | . . . . 14 5 AOE 6 | . . 1 . 1 4 Classes Destroyed 12 | 1 2 4 . 4 1 Worker 1 | . . . . 1 . Builder 4 | . . 1 . 2 1 Tunneler 1 | 1 . . . . . Hauler 1 | . . . . 1 . Recycler 7 | . . . . 6 1 Operator 1 | . . 1 . . . Watcher 8 | . 2 2 . 2 2 Swarmer 18 | . . 8 4 4 2 Grunt 26 | . 7 3 . 12 4 Sentry 5 | . . 2 . 1 2 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 13 | 1 4 13 4 5 4 Combat Bots Only 8 | . 4 8 4 4 4 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . 1 . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 478 | . 37 58 9 138 236 Missed 139 | . 6 14 1 35 83 Damage Taken 4935 | . 421 517 67 1502 2428 Core 1033 | . 78 54 33 159 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 2 49 . Core Remaining (%) 79 | 100 68 . 78 71 . Volleys Fired 185 | 1 38 28 4 59 55 Largest 3 | 2 2 2 2 2 3 Hottest 182 | 80 90 90 90 112 182 Shots Fired 326 | 2 66 43 8 116 91 Gun 168 | 2 66 43 8 26 23 Cannon 147 | . . . . 90 57 Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 100 | . . . . 87 13 Thermal 37 | . . . . 3 34 Explosive 11 | . . . . . 11 Electromagnetic 178 | 2 66 43 8 26 33 Robot Hit Streak 13 | 1 9 13 5 12 5 Robot Miss Streak 12 | 1 5 5 5 12 9 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 222 | 1 32 32 5 93 59 Core Hits 198 | 1 12 23 4 106 52 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5431 | 15 578 813 76 1934 2015 Guns 1771 | 15 505 498 76 463 214 Cannons 1858 | . . . . 1187 671 Explosions 1796 | . 68 315 . 284 1129 Melee . | . . . . . . Ramming 6 | . 5 . . . 1 Kinetic 1362 | . . . . 1187 175 Thermal 1101 | . 68 315 . 284 434 Explosive 1129 | . . . . . 1129 Electromagnetic 1833 | 15 505 498 76 463 276 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 143 | . . 69 . 6 68 Projectiles . | . . . . . . Explosions 143 | . . 69 . 6 68 Melee . | . . . . . . Knockbacks 39 | . . . . 36 3 Impact . | . . . . . . Kinetic 38 | . . . . 35 3 Secondary 1 | . . . . 1 . Self-Inflicted Damage 268 | . . 87 . 29 152 Shots 5 | . . 2 . 1 2 Rammed 2 | . 1 . . . 1 Targets Rammed 2 | . 1 . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 770 | 18 214 1 20 195 770 Average Temperature 128 | 12 66 1 12 55 225 Received Heat Transfer 1308 | . 252 120 . 576 360 Effects 47 | . 3 . . . 44 Shutdowns 12 | . . . . . 12 Energy Bleed 2 | . . . . . 2 Interference 12 | . 3 . . . 9 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 10 | . . . . . 10 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 9 | . 2 3 . 2 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1477 | . 100 300 . 300 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 2 3 . 3 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 447 | 5 154 447 254 354 185 Initial 174 | . 3 42 174 98 102 Average 129 | 1 83 213 251 199 74 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 78 | 100 100 63 3 46 100 Level 1 18 | . . 14 96 53 . Level 2 2 | . . 22 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 2 . 1 2 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . 2 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 10 18 3 24 31 Peak Tracking Total 13 | . 3 5 3 5 13 Tactical Retreats 4 | . . . . 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . . 4 . . 7 Max in Single Turn 2 | . . 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 2 2 . 1 2 Terminals 6 | . 2 1 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 6 . 1 4 Successful 7 | . 2 2 . 1 2 Failed 7 | . 1 4 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 3 4 . 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . . 1 2 Record 2 | . 1 . . 1 . Open DSF 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 . 1 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3522 | 66 619 385 95 979 1378 Spaces Moved 1333 | 44 278 219 86 258 448 Core 87 | 20 6 10 . 33 18 Treads 385 | 24 272 . . . 89 Legs 219 | . . . . 178 41 Wheels 342 | . . 209 86 47 . Hover 300 | . . . . . 300 Flight . | . . . . . . Fastest Speed 50 | 50 160 95 95 95 121 Average Speed 209 | 110 178 111 95 300 255 Slowest Speed 1250 | 160 450 450 95 800 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 43 31 24 28 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 99 | . 11 18 . 6 64 Melee . | . . . . . . Projectile . | . . . . . . AOE 99 | . 11 18 . 6 64 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1740 | 60 340 315 91 349 585 Wait 92 | . 1 42 . 9 40 Move 1328 | 43 277 218 85 257 448 Hop . | . . . . . . Pick Up 65 | 8 15 14 1 11 16 Fast Attach . | . . . . . . Attach 51 | 6 3 10 1 11 20 Detach 2 | . . . . 1 1 Swap 8 | 1 1 3 . . 3 Drop 7 | 1 4 . . 1 1 Fire 185 | 1 38 28 4 59 55 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 67 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 11) 677 | -10/Materials | Identified exit to Materials 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Destroyed 8 combat bots 1005 | -9/Materials | Discovered new exit (range 7) 1071 | -9/Materials | Entered Mines 1159 | -9/Mines | Discovered new exit (range 9) 1166 | -9/Mines | Entered Materials 1166 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1256 | -8/Materials | Lost 3 parts (3n) 1509 | -8/Materials | Lost 3 parts (1n1u1w) 2085 | -8/Materials | Discovered new exit (range 15) 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2849 | -7/Factory | Lost 3 parts (2p1n) 2985 | -7/Factory | Build established: Gunner 3247 | -7/Factory | Core integrity fell below 50% 3262 | -7/Factory | Core integrity fell below 20% 3411 | -7/Factory | Lost 5 parts (1p3n1w) 3518 | -7/Factory | Cargo convoy interrupted 3523 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- I-36 Angel unfolds itself. Broken Imp. Deuterium Engine destroyed. Penetrated by Slug. ALERT: Cargo convoy interrupted, initiating access lockdown. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. W-25 Informer destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. X-62 Marksman unfolds itself. P-60 Hacker unfolds itself. X-67 Chaingunner unfolds itself. X-62 Marksman unfolds itself. M-28 Smith unfolds itself. Imp. EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. 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"""" ""???"??????????????????? | | # " " " # ?? ? ???????????????????????? | | # " " " # ??? ??? ???????????????????????? | | # " " " #^ ???#???###???????????????????????? | | # " " " # ?????????????????????????????????? | | # " " " ?????????????????????????????????????? | | # ?????????????????????????????????????? | | ########?????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Safety First Challenges ------------ None Game ------ Seed TrapReflectiveSink Manual? 0 Play Time 00:41:16 Cumulative 8.1 hours Start 2024.05.06 @ 11:04:34 End 2024.05.06 @ 11:48:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9405ea9-c4a0-488b-95d1-9cf85261759b