Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:01:05 Player: MaxxGodDamn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1028) 1028 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 2882 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/550 Matter 5/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Large Battery (200) Structural Scanner ECM Suite Light Armor Plating Insulated Plating Insulated Plating Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Core Shielding Insulated Plating > --- WEAPON ----------- Beam Rifle Gauss Rifle Advanced EMP Blaster Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Large Battery Structural Scanner Insulated Plating Insulated Plating Small Laser Small Laser Small Laser Shotgun Shotgun [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Insulated Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Shotgun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 49 | 10 12 7 20 Power 7 | 2 2 1 2 Engine 7 | 2 2 1 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 3 3 2 3 Treads 2 | 2 . . . Leg 9 | 1 3 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 2 2 5 Device 2 | . 1 1 . Storage 6 | 2 1 1 2 Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 20 | 3 5 2 10 Energy Gun 11 | 3 3 1 4 Energy Cannon . | . . . . Ballistic Gun 7 | . 2 1 4 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 29 | . 6 3 20 Power 3 | . 1 . 2 Propulsion 7 | . 2 1 4 Utility 6 | . . 1 5 Weapon 13 | . 3 1 9 Highest Loss Streak 15 | . 4 2 15 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 91 | . 92 98 86 Engine 11 | . 13 11 8 Treads 3 | . 9 . . Leg 21 | . 15 31 22 Device 9 | . 10 17 2 Storage 14 | . 14 15 13 Protection 2 | . . . 7 Energy Gun 13 | . 13 14 13 Ballistic Gun 12 | . 14 7 13 Launcher 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 113 | 12 20 27 113 Greatest Support 40 | 40 40 30 40 Greatest Overweight (x) 33 | 1 1 1 33 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 10 10 25 Average Capacity 12 | 6 9 10 19 Most Carried 16 | 6 9 10 16 Average Carried 8 | 3 5 9 13 Final Capacity 25 | 8 10 10 25 Final Carried 10 | 4 8 10 10 Class Distribution -------------------- 50% | Mutant 18% | Scavenger-Mutant 18% | Scavenger-Tank 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 687 | 107 159 262 159 Remotely . | . . . . Salvage Created 1070 | . 267 286 517 Parts 73 | . 17 21 35 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 10 10 11 Guns 27 | . 10 10 7 AOE 4 | . . . 4 Classes Destroyed 9 | . 2 2 5 Worker 2 | . . . 2 Operator 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 15 | . 5 6 4 Grunt 7 | . 5 1 1 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Hunter 2 | . . . 2 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 6 | . 4 4 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 1 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 376 | . 136 50 190 Missed 99 | . 30 15 54 Damage Taken 3822 | . 994 402 2426 Core 771 | . 152 69 550 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . . . 34 Ignored by Resistances 10 | . . . 10 Core Remaining (%) 73 | 100 39 82 . Volleys Fired 103 | . 51 21 31 Largest 4 | . 2 2 4 Hottest 160 | . 80 80 160 Shots Fired 233 | . 95 40 98 Gun 222 | . 95 40 87 Cannon . | . . . . Launcher 11 | . . . 11 Special . | . . . . Kinetic 99 | . 44 13 42 Thermal 123 | . 51 27 45 Explosive 1 | . . . 1 Electromagnetic 10 | . . . 10 Robot Hit Streak 13 | . 7 13 13 Robot Miss Streak 6 | . 6 4 6 Penetration Max 1 | . . . 1 Secondary Targets 8 | . 3 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 129 | . 45 28 56 Core Hits 61 | . 15 13 33 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 4 | . . . 4 Burn 2 | . . . 2 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2488 | . 585 432 1471 Guns 1863 | . 585 432 846 Cannons . | . . . . Explosions 625 | . . . 625 Melee . | . . . . Ramming . | . . . . Kinetic 1038 | . 303 196 539 Thermal 1006 | . 282 236 488 Explosive 60 | . . . 60 Electromagnetic 384 | . . . 384 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 2 5 Average Corruption 4 | . . 2 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . 3 6 Message Errors 3 | . . 2 1 Matter Fused 3 | . . . 3 Data Loss (minor) 2 | . . 1 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 35 | . . . 35 Projectiles . | . . . . Explosions 35 | . . . 35 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . . . 108 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 516 | . 324 111 516 Average Temperature 153 | . 132 45 199 Received Heat Transfer 1248 | . 234 69 945 Effects 14 | . 2 . 12 Shutdowns 3 | . . . 3 Energy Bleed 2 | . 2 . . Interference 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2288 | . 625 583 1080 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 759 | . 250 330 759 Initial 139 | . . 35 139 Average 230 | . 122 212 396 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 56 | 100 76 49 32 Level 1 24 | . 23 50 14 Level 2 16 | . . . 45 Level 3 2 | . . . 7 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 17 18 22 Peak Tracking Total 7 | . 5 5 7 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . . 6 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 2 | . 2 . . Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1330 | 70 519 274 467 Spaces Moved 555 | 37 235 153 130 Core 12 | 9 . . 3 Treads 81 | 24 57 . . Legs 462 | 4 178 153 127 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 155 | 134 131 123 242 Slowest Speed 1700 | 160 190 190 1700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 17 | 3 38 15 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 85 | . . . 85 Melee . | . . . . Projectile . | . . . . AOE 85 | . . . 85 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 821 | 57 349 200 215 Wait 48 | . 35 2 11 Move 552 | 36 234 152 130 Hop . | . . . . Pick Up 51 | 8 14 12 17 Fast Attach 2 | 2 . . . Attach 32 | 7 8 5 12 Detach 3 | 3 . . . Swap 15 | 1 4 2 8 Drop 15 | . 3 6 6 Fire 103 | . 51 21 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 470 | -10/Materials | Core integrity fell below 50% 504 | -10/Materials | Lost 4 parts (1n3w) 576 | -10/Materials | Discovered new exit (range 13) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -9/Materials | Discovered new exit (range 10) 864 | -9/Materials | Entered another Materials area 864 | -8/Materials | Evolved 2 slots: Weapon x2 1039 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Crushed by falling debris 1295 | -8/Materials | Core integrity fell below 50% 1314 | -8/Materials | Core integrity fell below 20% 1331 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01286_ U-05 Engineer lays Concrete. 01287_ U-05 Engineer builds a Wall. 01288_ U-05 Engineer lays Concrete. 01290_ U-05 Engineer builds a Wall. 01292_ MVBXN SZLJIQ>HMGVWE7YGY0EQ4BC 01292_ U-05 Engineer lays Concrete. 01292_ Core Shielding destroyed. 01294_ Critical hit (Burn: +37). 01295_ G-47 Trooper misfires. 01302_ M-28 Smith destroyed. 01303_ Sml. Laser destroyed. 01305_ G-50 Soldier misfires. 01315_ U-05 Engineer lays Concrete. 01316_ U-05 Engineer builds a Wall. 01317_ Ion Engine destroyed. 01318_ System corrupted: Matter fused (-7). 01319_ Shotgun destroyed. 01319_ G-50 Soldier IFF system glitched. 01319_ G-47 Trooper destroyed. 01319_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ??????????????? | | ?????????????########### ??????????????? | | ?????????#####"T"## # ???????????????? | | ?????????? # ???????????????? | | ??????????# % % ???????????????? | | ??????????# T ???????????????? | | ??????????# ##########??????? | | ??????????# # T??????? | | ??????????# [%!+ "" ??????? | | ??????????# #g u "" ?#????? | | ????##+#### #%%* """ #????? | | ##### #g=@ #????? | | * #;##########??????? | | #################"" #########?????????? | | ??????????#! ## #?????????? | | ??????????# # # #?????????? | | ??????????# # ## "" !##????????? | | ######????# # ## G #????????? | | T #????#! ! + # !#?????????? | | #????# # "# #?????????? | | #???## # "### ##?????????? | | #???#% # =*! ##????????? | | #????# # =/ = #????????? | | !#?????## ### ## +## #=##????????? | | #??????## # [ #????????? | | ! #???????# ! ![ #????????? | | ######???????### #????????? | | ???????????????# # #????????? | | ???????????????# = #????????? | | ???????????????## #????????? | | ????????????????# ## ######????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 219 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Unlikely Earthworm Challenges ------------ None Game ------ Seed FissionNovaMultirail Manual? 0 Play Time 00:26:14 Cumulative 2.9 hours Start 2024.04.04 @ 15:37:28 End 2024.04.04 @ 16:01:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8b11fd5-eb7a-4488-9653-31e5a9905e14