Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.01 @ 02:35:19 Player: Allakazzaror Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (364) 1820 Value Destroyed (17827) 17827 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (8728) 8728 TOTAL SCORE: 37195 Bonus ------- High Alert Combat Kills 4428 Entered DSFs 1000 Acquired ECA 300 Win 3000 Cogmind --------- Core Integrity 947/1600 Matter 160/300 Energy 831/850 System Corruption 11% Temperature Cool (9) Movement Treading (223) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Layered Heavy Armor Plating Centrium Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON (6) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Improved Matter Neutralizer > --- INVENTORY (20) --- Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Beam Splitter Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Multirail Linear Accelerator Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Medium Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Armor Integrity Analyzer Experimental Weapon Cycler Improved Phase Shifter Focal Shield Beam Splitter Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Multirail > --- INVENTORY -------- Quantum Reactor Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heat Sink Heavy Armor Plating Phase Gun Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Improved Matter Neutralizer [Rating: 210] Favorites ----------- Power Quantum Reactor Engine Cooled Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Enhanced Quantum Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Slots Evolved 18 | . . . 2 2 2 2 . . 2 . 2 . . 2 . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . . . . . . 1 . . . 1 Utility 9 | . . . 1 1 . 2 . . 2 . 1 . . . . 1 . 1 Weapon 4 | . . . 1 . 1 . . . . . 1 . . . . 1 . . Parts Attached 470 | 5 4 6 15 19 39 2 4 4 5 16 62 31 . 3 44 65 33 113 Power 68 | 2 . . 2 8 3 . . 2 . 1 9 4 . . 10 9 5 13 Engine 10 | 2 . . 2 3 1 . . . . 1 1 . . . . . . . Core 14 | . . . . 5 2 . . 2 . . 1 3 . . 1 . . . Reactor 44 | . . . . . . . . . . . 7 1 . . 9 9 5 13 Propulsion 92 | 2 . . 3 3 11 . 1 . . 8 12 10 . . 18 6 6 12 Treads 57 | 2 . . 3 3 11 . 1 . . 2 4 . . . 8 6 5 12 Leg 14 | . . . . . . . . . . . 8 5 . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . . . . . . . Flight 18 | . . . . . . . . . . 3 . 5 . . 10 . . . Utility 192 | 1 2 5 4 5 13 2 2 1 3 5 25 8 . 3 9 25 12 67 Device 118 | . 1 5 2 3 3 . . . 2 5 13 7 . 2 2 12 8 53 Storage 15 | 1 1 . . . 1 . . . . . 3 . . 1 3 3 1 1 Processor 19 | . . . 1 . 3 . 2 . . . 2 . . . . 8 . 3 Hackware 9 | . . . . . 1 . . . 1 . 3 . . . 4 . . . Protection 31 | . . . 1 2 5 2 . 1 . . 4 1 . . . 2 3 10 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 118 | . 2 1 6 3 12 . 1 1 2 2 16 9 . . 7 25 10 21 Energy Gun 64 | . 2 1 3 2 3 . . . . 1 10 2 . . . 15 9 16 Energy Cannon 9 | . . . 1 1 . . . . . . 3 2 . . . . . 2 Ballistic Gun 40 | . . . 2 . 8 . 1 1 2 1 3 4 . . 7 7 1 3 Ballistic Cannon 4 | . . . . . 1 . . . . . . 1 . . . 2 . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 1 . . 4 . . . . . 1 . . . 2 1 11 10 Corrupted Parts 7 | . . . . . . . . . . . 2 5 . . . . . . System Corruption 30 | . . . . . . . . . . . 15 15 . . . . . . Parts Lost 157 | . . . 2 7 2 2 1 . . 9 36 24 . . 26 28 3 17 Power 25 | . . . . 2 . . . . . 1 5 3 . . 7 5 . 2 Propulsion 31 | . . . . 1 1 2 . . . 1 5 7 . . 8 4 1 1 Utility 54 | . . . 1 1 . . . . . 4 15 7 . . 6 7 1 12 Weapon 47 | . . . 1 3 1 . 1 . . 3 11 7 . . 5 12 1 2 Highest Loss Streak 28 | . . . 1 6 1 1 1 . . 3 28 8 . . 10 11 2 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 92 100 99 99 97 97 88 92 93 87 74 71 42 47 43 76 90 88 Engine 3 | . 14 14 11 6 1 6 6 6 5 5 1 . . . . . . . Core 3 | . . . . 11 12 6 6 6 5 2 . . 5 4 1 . . . Reactor 4 | . . . . . . . . . . . 6 5 . . 3 8 13 11 Treads 12 | . 28 28 22 17 20 17 9 13 11 6 4 . . . 6 7 8 10 Device 13 | . 11 14 12 11 6 . . . 10 15 14 8 . 7 1 12 29 33 Storage 5 | . 14 14 11 9 6 6 6 6 5 5 3 3 . 1 2 6 3 4 Processor 9 | . . . 8 9 9 13 18 20 17 12 10 6 . . . 12 7 2 Hackware 1 | . . . . . . . . . . 5 8 15 15 14 18 3 . . Protection 5 | . . . . 5 5 20 14 13 11 3 2 2 . . . 1 1 2 Energy Gun 10 | . 22 28 22 18 3 . . . . 3 4 8 . . . 17 17 19 Ballistic Gun 12 | . . . 10 5 25 26 26 25 23 16 4 2 5 4 4 3 5 3 Peak Build Rating 210 | 4 7 15 25 29 44 51 56 59 69 81 107 106 28 40 117 174 191 210 Average Rating 95 | 3 6 8 19 25 39 50 52 56 68 71 74 72 28 37 78 145 178 198 On Entrance 56 | . 4 7 10 18 26 44 49 56 57 69 76 107 28 28 38 117 165 178 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 10 31 31 40 47 60 74 74 67 74 73 81 63 9 12 139 212 199 209 Greatest Support 198 | 40 40 40 43 45 62 60 50 50 50 100 100 65 12 12 150 159 159 198 Greatest Overweight (x) 34 | . . . . 2 17 3 3 1 1 3 1 1 . . 34 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 25 25 25 20 Average Capacity 16 | 7 12 15 15 15 14 15 15 15 15 15 9 5 5 5 19 25 18 19 Most Carried 25 | 4 4 11 15 15 15 14 15 15 15 15 15 5 4 5 25 25 25 20 Average Carried 14 | 2 1 4 12 13 14 13 14 14 13 12 5 3 4 3 8 17 18 19 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 25 25 10 20 Final Carried 25 | 3 1 10 15 12 15 13 15 15 14 15 5 4 4 5 23 25 10 20 Class Distribution -------------------- 31% | Scavenger-Executioner 26% | Gunner 8% | Scavenger-Tank 5% | Tank 5% | Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Hacker-Gunner | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/DSF Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Matter Collected 8964 | 160 . 180 194 212 898 23 437 264 . 396 730 953 . . 596 946 832 2143 Remotely 137 | . . . . . . . . . . . . . . . . . . 137 Salvage Created 24071 | . . 198 842 746 1643 23 149 271 . 369 1332 707 . . 145 3104 2206 12336 Parts 855 | . . 17 58 36 63 3 5 7 . 23 55 27 . . 6 122 70 363 Haulers Intercepted 13 | . . . 2 3 3 . . . . . . . . . . . . 5 Recyclers Shooed 6 | . . . . . 1 . . . . . 1 . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 5 5 . . . 9 . . . . . . Prevented 16 | . . . . . . . . . . . . 16 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Combat Hostiles Destroyed 309 | . . 8 17 12 22 . 3 8 . 12 19 13 . . 2 31 29 133 Guns 268 | . . 8 17 10 22 . 3 8 . 12 17 8 . . 2 28 23 110 Cannons 13 | . . . . 2 . . . . . . 1 2 . . . . 1 7 AOE 2 | . . . . . . . . . . . . 1 . . . . . 1 Classes Destroyed 22 | . . 2 7 2 3 . . 1 . 3 . . . . . . 2 2 Worker 22 | . . . 1 . 3 . . . . . 1 . . . . 9 1 7 Builder 6 | . . . 1 . . . . . . . 1 . . . . . 2 2 Hauler 13 | . . . 2 3 3 . . . . . . . . . . . . 5 Recycler 26 | . . . 1 . 7 . . . . . 1 . . . . 2 1 14 Carrier 1 | . . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . 1 . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . 1 . . . . . . . . . . . . Watcher 25 | . . . 5 2 5 . . . . . 2 . . . . 2 2 7 Swarmer 54 | . . 6 7 3 3 . . 1 . 5 4 7 . . . . . 18 Cutter 4 | . . . . . . . . . . 4 . . . . . . . . Grunt 108 | . . 2 6 5 7 . 3 3 . . 8 3 . . . 6 14 51 Brawler 6 | . . . 1 . . . . . . . . . . . . . 1 4 Duelist 5 | . . . . . 1 . . . . . . 1 . . . . . 3 Protector 2 | . . . . . . . . . . . . . . . . . 1 1 Sentry 29 | . . . 3 4 5 . . 1 . . 1 2 . . . 3 . 10 Specialist 6 | . . . . . . . . . . 1 . . . . 2 3 . . Hunter 29 | . . . . . 1 . . . . 1 2 . . . . 11 5 9 Programmer 52 | . . . . . 5 . . 1 . . 3 . . . . 6 6 31 Heavy 6 | . . . . . . . . . . 1 1 . . . . 2 . 2 Behemoth 4 | . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . Protovariant G 1 | . . . . . . . . . . . . . . . . . 1 . Thief 2 | . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 17 | . . 3 6 4 12 1 2 5 . 7 11 5 . . 2 13 8 17 Combat Bots Only 14 | . . 3 5 3 4 . 2 5 . 7 6 5 . . 2 9 6 14 Max Kills in Single Turn 3 | . . 1 2 1 3 1 2 2 . 2 2 1 . . 1 2 2 2 Gunslinging 1 | . . . 1 . 1 . 1 1 . 1 . . . . . . 1 1 Exploded 1 | . . . . . . . . . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Hostile Shots Fired 3621 | . . 25 76 74 74 87 14 47 . 70 416 196 4 . 867 425 224 1022 Missed 1167 | . . 4 16 14 26 23 4 15 . 19 168 74 3 . 343 116 60 282 Damage Taken 33085 | . . 137 441 753 535 634 151 287 . 1023 4315 2298 14 . 7528 6342 1917 6710 Core 4404 | . . 7 64 114 4 12 . 32 . 166 715 303 . . 1186 935 213 653 Absorbed by Shields 1556 | . . . . . . . . . . . . . . . . . . 1556 Reduced by Siege Mode 1035 | . . . . . . . . . . . . . . . . 599 26 410 Redirected to Shielding 81 | . . . . . . . . . . . . . . . . . 81 . Ignored by Resistances 17350 | . . 46 138 196 155 178 43 84 . 284 1221 658 4 . 2120 1605 1578 9040 Regen/Repaired (Parts) 458 | . . . . . 400 . . . . . 58 . . . . . . . Core Remaining (%) 66 | 100 . 97 84 79 99 . . 94 . 83 . . 11 . 8 . 20 59 Volleys Fired 725 | . . 12 54 47 46 3 9 12 . 14 75 45 . . 14 84 51 259 Largest 6 | . . 2 3 3 4 4 4 4 . 4 5 4 . . 5 6 6 6 Hottest 528 | . . 90 155 183 164 109 109 109 . 161 349 286 . . 175 528 505 519 Shots Fired 2911 | . . 24 133 137 181 9 25 46 . 53 161 103 . . 56 329 283 1371 Gun 2776 | . . 24 133 130 181 9 25 46 . 53 154 95 . . 56 326 261 1283 Cannon 135 | . . . . 7 . . . . . . 7 8 . . . 3 22 88 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 864 | . . . 48 37 160 9 25 46 . 46 66 31 . . 56 56 103 181 Thermal 1981 | . . 12 82 100 21 . . . . 7 88 36 . . . 265 180 1190 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 66 | . . 12 3 . . . . . . . 7 36 . . . 8 . . Robot Hit Streak 64 | . . 7 31 15 15 9 10 17 . 16 44 25 . . 32 54 44 64 Robot Miss Streak 10 | . . 2 2 3 6 2 3 6 . 10 3 3 . . 2 3 4 7 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 2 Secondary Targets 69 | . . 3 2 2 5 . 1 2 . 4 3 1 . . . 6 8 32 Max Gunslinging Chain 2 | . . 1 1 1 1 . 1 1 . 1 1 1 . . . 1 1 2 Shots Hit Robots 2194 | . . 17 90 96 133 7 22 37 . 36 137 69 . . 49 267 227 1007 Core Hits 1199 | . . 12 38 36 171 12 27 40 . 56 99 26 . . 8 105 126 443 Critical Kills 20 | . . . . . . . . . . . . . . . . 2 7 11 Critical Parts Destroyed 36 | . . . . . . . . . . . . 1 . . 1 2 15 17 Critical Strikes 121 | . . 1 3 6 1 . . . . . 3 4 . . 1 24 38 40 Burn 58 | . . . 2 6 1 . . . . . 3 . . . . 20 16 10 Meltdown 4 | . . . . . . . . . . . . . . . . . . 4 Destroy 54 | . . . . . . . . . . . . 1 . . 1 4 22 26 Corrupt 5 | . . 1 1 . . . . . . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 60708 | . . 209 1153 1484 2772 123 391 806 . 858 3201 1695 . . 1339 7063 6742 32872 Guns 56896 | . . 201 1153 1338 2772 119 391 806 . 858 3065 1414 . . 1339 6970 6222 30248 Cannons 3135 | . . . . 145 . . . . . . 133 144 . . . 93 520 2100 Explosions 661 | . . . . . . . . . . . . 137 . . . . . 524 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 16 | . . 8 . 1 . 4 . . . . 3 . . . . . . . Kinetic 14973 | . . . 244 144 2362 119 391 806 . 721 1315 521 . . 1339 1161 2104 3746 Thermal 44118 | . . 98 875 1339 410 . . . . 137 1750 576 . . . 5693 4638 28602 Explosive 524 | . . . . . . . . . . . . . . . . . . 524 Electromagnetic 1077 | . . 103 34 . . . . . . . 133 598 . . . 209 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . 1 . 3 . . 1 . . 23 35 35 . 19 8 13 11 Average Corruption 7 | . . . 1 . 1 . . 1 . . 8 26 35 . 10 3 10 6 Corruption Purged 3 | . . . . . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 310 | . . . 3 . 7 . . 7 . . 24 64 3 . 15 12 43 132 Message Errors 68 | . . . 1 . 4 . . 4 . . 5 17 1 . 1 2 7 26 Matter Fused 67 | . . . 1 . . . . 2 . . 4 13 . . 3 5 7 32 Heat Flow Errors 37 | . . . . . . . . 1 . . 7 6 1 . 3 . 6 13 Energy Discharges 32 | . . . 1 . 1 . . . . . . 6 1 . 1 2 7 13 Parts Rejected 7 | . . . . . . . . . . . 2 1 . . . . 2 2 Parts Fused 3 | . . . . . . . . . . . 1 . . . . . . 2 Data Loss (minor) 30 | . . . . . 1 . . . . . 1 4 . . 3 1 2 18 Data Loss (major) 12 | . . . . . . . . . . . . 4 . . 1 . 1 6 Misfires 12 | . . . . . . . . . . . . 2 . . . 2 3 5 Alerts 5 | . . . . . 1 . . . . . 2 . . . . . . 2 Misdirections 11 | . . . . . . . . . . . . 7 . . 2 . 1 1 Weapon Failures 26 | . . . . . . . . . . . 2 4 . . 1 . 7 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 75 | . . . . . . . . . . . . 27 . . . . . 48 Projectiles 41 | . . . . . . . . . . . . . . . . . . 41 Explosions 34 | . . . . . . . . . . . . 27 . . . . . 7 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . . . . . . 11 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . 11 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . . . . . . . . . . . 66 . . . . . 84 Shots 2 | . . . . . . . . . . . . 1 . . . . . 1 Rammed 5 | . . 3 . 1 . 1 . . . . . . . . . . . . Targets Rammed 6 | . . 3 . 1 . 1 . . . . 1 . . . . . . . Kicked 1 | . . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 794 | . . 150 348 558 502 45 96 111 . 398 558 794 196 . 133 622 396 669 Average Temperature 159 | . . 59 116 185 99 26 37 46 . 98 159 266 105 . 63 208 164 166 Received Heat Transfer 2991 | . . 33 114 441 165 72 78 117 . . 473 418 9 . . 504 342 225 Effects 163 | . . . 6 20 4 . . . . . 14 33 . . . 38 5 43 Shutdowns 57 | . . . . 4 2 . . . . . 5 12 . . . 13 4 17 Energy Bleed 16 | . . . 1 3 1 . . . . . 1 . . . . 3 1 6 Interference 16 | . . . 5 . . . . . . . 3 5 . . . 2 . 1 Matter Decay 9 | . . . . . . . . . . . 1 5 . . . 1 . 2 Short Circuit 15 | . . . . . 1 . . . . . 2 6 . . . 2 . 4 Damage (minor) 15 | . . . . 1 . . . . . . 2 3 . . . 4 . 5 Damage (major) 30 | . . . . 11 . . . . . . . 2 . . . 11 . 6 Damage (core) 5 | . . . . 1 . . . . . . . . . . . 2 . 2 Siege Activations 20 | . . . . . . . . . . . . . . . . 5 3 12 Total Turns 533 | . . . . . . . . . . . . . . . . 159 29 345 Longest Duration 74 | . . . . . . . . . . . . . . . . 47 13 74 Robots Corrupted 2 | . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . . Parts Fried 7 | . . . . . . . . . . . 1 5 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 31 | . . . . . . . . . . . 1 . . . . 4 5 21 Combat Hostiles 24 | . . . . . . . . . . . 1 . . . . 3 5 15 Parts Melted 248 | . . 1 1 16 1 . . . . 1 15 3 . . . 49 28 133 Heat Transferred 63237 | . . 296 2220 3441 998 . . . . 300 4075 1031 . . . 9324 7509 34043 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Peak Influence 1711 | . . 79 388 266 176 5 . . 6 285 432 . . 54 57 288 536 1711 Initial 244 | . . . 16 41 74 . . . . . 129 . . 39 35 . 140 244 Average 351 | . . 47 144 158 94 3 . . 5 186 193 . . 43 12 124 361 778 Maximum Alert Level 5 | . . . 1 1 . . . . . 1 2 . . . . 1 2 5 Low Security (%) 53 | 100 100 100 74 74 100 100 . . 100 36 52 . . 100 100 68 8 9 Level 1 20 | . . . 25 25 . . . . . 63 44 . . . . 31 43 21 Level 2 9 | . . . . . . . . . . . 3 . . . . . 47 18 Level 3 8 | . . . . . . . . . . . . . . . . . . 24 Level 4 6 | . . . . . . . . . . . . . . . . . . 18 Level 5 2 | . . . . . . . . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . 1 . . . . . . . 1 Squads Dispatched 78 | . . . 1 4 7 2 . . . 2 7 . . . 2 11 6 36 Investigation 7 | . . . . . . . . . . . . . . . . 1 3 3 Extermination 22 | . . . . . 4 . . . . . 3 . . . . 2 2 11 Reinforcement 22 | . . . 1 1 1 2 . . . 2 3 . . . 2 5 . 5 Assault 7 | . . . . . . . . . . . . . . . . . 1 6 Garrison 20 | . . . . 3 2 . . . . . 1 . . . . 3 . 11 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Distress Signals 16 | . 1 . 2 1 1 . . . . . 2 . . . . 2 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 417 | . 1 8 25 16 27 2 3 8 . 19 40 23 4 . 16 35 33 157 Peak Tracking Total 10 | . 3 2 3 3 4 2 2 5 . 5 6 6 5 . 7 5 6 10 Tactical Retreats 29 | . . . 2 1 1 . . . . 4 8 6 . . 2 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Traps Triggered 14 | . . . 2 . 5 . . . . 1 1 . . . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Machines Disabled 10 | . . 1 1 . . . . . . . 2 . . . . . 1 5 Max in Single Turn 1 | . . 1 1 . . . . . . . 1 . . . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Machines Accessed 41 | . . . 6 1 8 . 3 2 3 . 3 . . 1 . 3 4 7 Terminals 22 | . . . 5 1 6 . . 1 3 . 2 . . 1 . . 1 2 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . Repair Stations 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . 1 . . . . . . . . . . . . 1 1 1 Garrison Access 5 | . . . . . 1 . . . . . . . . . . 1 . 3 Total Hacks 85 | . . . 12 2 17 . 6 2 8 . 10 . . 1 . 7 8 12 Successful 46 | . . . 9 . 9 . 6 2 2 . 7 . . 1 . 5 3 2 Failed 39 | . . . 3 2 8 . . . 6 . 3 . . . . 2 5 10 Catastrophic 14 | . . . 1 . 2 . . . 2 . . . . . . 2 2 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 42 | . . . 9 2 11 . . 1 8 . 7 . . 1 . . 1 2 Fabricators 4 | . . . . . . . . . . . . . . . . . 4 . Repair Stations 9 | . . . . . 5 . . . . . 3 . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . 2 Scanalyzers 14 | . . . 3 . . . . . . . . . . . . 5 3 3 Garrison Access 7 | . . . . . 1 . . . . . . . . . . 1 . 5 Terminal Hacks 25 | . . . 6 . 4 . 6 2 2 . 4 . . 1 . . . . Record 7 | . . . 1 . 1 . 4 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 2 1 . . . . . . . . . . Open DSF 4 | . . . . . 1 . . . 1 . 1 . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . . Transport Status 2 | . . . 1 . . . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . 4 . . . . . 3 . . . . . . . Scan Component 3 | . . . . . 2 . . . . . 1 . . . . . . . Repair 3 | . . . . . 2 . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 3 . . . . . . . . . . . . 5 1 2 Insert Component 8 | . . . 3 . . . . . . . . . . . . 3 1 1 Analyze 3 | . . . . . . . . . . . . . . . . 2 . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . 4 1 6 . . . 3 . 2 . . . . 3 4 6 Full Trace Events 7 | . . . 1 . . . . . . . . . . . . 1 2 3 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . . 64 . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . Parts Repaired 3 | . . . . . 2 . . . . . 1 . . . . . . . Time 114 | . . . . . 52 . . . . . 62 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . 2 1 . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Total Allies 1 | . . 1 . . . . . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . . 1 2 . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . 10 3 . . . . . . . . Traps 3 | . . . . . . . . . 2 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . . . . . Items 7 | . . . . . . . . . 6 1 . . . . . . . . Machines 1 | . . . . . . . . . 1 . . . . . . . . . Exits 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Turns Passed 21743 | 95 129 898 989 747 2425 262 4102 1321 400 341 1027 1147 42 28 478 1169 999 5144 Spaces Moved 9781 | 60 77 511 460 293 1130 101 1358 522 163 147 510 1219 143 75 262 355 373 2022 Core 121 | 18 . . . . 1 . . . . . 79 22 . . 1 . . . Treads 7766 | 42 77 511 460 293 1129 101 1358 522 163 92 111 . . . 157 355 373 2022 Legs 885 | . . . . . . . . . . . 320 565 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 42 | . . . . . . . . . . 42 . . . . . . . . Flight 967 | . . . . . . . . . . 13 . 632 143 75 104 . . . Fastest Speed 28 | 50 160 160 160 152 155 240 240 240 240 102 50 29 29 29 28 145 162 143 Average Speed 181 | 127 160 160 160 179 183 249 299 240 240 167 122 77 29 29 119 190 197 190 Slowest Speed 1750 | 160 160 160 160 305 900 400 400 240 240 320 240 190 29 29 1750 247 247 260 Overloaded Moves 13 | . . . . . . . . . . 13 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 25 95 49 28 30 3 98 72 4 82 9 75 17 5 91 11 33 48 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 6 | . . . 1 1 . . . . 1 . 1 . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 . . . 1 . . . 1 1 . Scrap Searched 15 | . . 1 . . . . 8 3 . . . 3 . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . . . . . 3 Terrain Destroyed 118 | . . . . . . . . . . . 4 28 . . 3 2 4 77 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 47 | . . . . . . . . . . . 4 10 . . 2 2 3 26 AOE 67 | . . . . . . . . . . . . 18 . . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Upp Upp Res DSF Res Tes Acc Total 12378 | 79 83 563 616 420 1379 107 1378 568 173 213 803 1345 142 81 402 658 549 2819 Wait 679 | 6 . 21 61 37 96 1 1 19 . 14 96 13 . . 1 67 22 224 Move 9762 | 59 76 510 459 292 1129 100 1357 521 162 146 509 1218 142 74 261 354 372 2021 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 438 | 8 2 10 17 14 43 . 5 6 3 15 41 21 . 3 55 60 37 98 Fast Attach 43 | . . . . . 15 . . 1 . . 4 5 . . 4 3 2 9 Attach 262 | 4 3 . 5 9 6 2 3 . 2 10 47 25 . 3 34 55 11 43 Detach 28 | . . . 1 . . . 1 . . . 6 7 . 1 2 6 2 2 Swap 165 | 1 1 6 10 10 18 . 1 3 3 6 11 1 . . 6 7 20 61 Drop 266 | 1 1 1 9 10 26 . 1 6 3 7 13 10 . . 23 22 32 101 Fire 725 | . . 12 54 47 46 3 9 12 . 14 75 45 . . 14 84 51 259 Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . 1 . . . . . . . Crush 5 | . . 3 . 1 . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 1 . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 225 | -10/Materials | Entered Mines 257 | -10/Mines | Learned 2 Materials zone layouts 317 | -10/Mines | Build established: Mutant 388 | -10/Mines | Discovered new exit (range 7) 431 | -10/Mines | Learned Materials terminal intel 596 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 599 | -10/Mines | Found Prototype Device 683 | -10/Mines | Identified Exp. Sensor Array 763 | -10/Mines | Received a Mining Laser from a helpful Derelict 845 | -10/Mines | Learned Materials security intel 1075 | -10/Mines | Discovered new exit (range 5) 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1124 | -9/Materials | Identified exit to Materials 1126 | -9/Materials | Loaded intel: 12 terminal locations 1294 | -9/Materials | Discovered new exit (range 6) 1410 | -9/Materials | Build established: Skirmisher 2112 | -9/Materials | Entered another Materials area 2112 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2168 | -8/Materials | Build established: Scavenger-Skirmisher 2492 | -8/Materials | Build established: Scavenger-Tank 2560 | -8/Materials | Garrison activated, responded to threat 2657 | -8/Materials | Lost 6 parts (2p1n3w) 2739 | -8/Materials | Discovered new exit (range 4) 2744 | -8/Materials | Identified exit to Factory 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2987 | -7/Factory | Build established: Scavenger-Skirmisher 3203 | -7/Factory | Noticed a derelict Sapper rigging charges 3316 | -7/Factory | Garrison activated, responded to threat 3680 | -7/Factory | Build established: Scavenger-Tank 4395 | -7/Factory | Identified exit to Storage 4395 | -7/Factory | Identified exit to Lower Caves 4732 | -7/Factory | Repaired Lgt. Treads 4759 | -7/Factory | Repaired Lrg. Storage Unit 5096 | -7/Factory | Build established: Gunner 5174 | -7/Factory | Garrison activated, responded to threat 5185 | -7/Factory | Discovered new exit (range 13) 5284 | -7/Factory | Entered another Factory area 5284 | -6/Factory | Evolved 2 slots: Utility x2 5502 | -6/Factory | Discovered new exit (range 16) 5515 | -6/Factory | Build established: Tank 5546 | -6/Factory | Entered Lower Caves 6476 | -6/Lower Caves | Build established: Gunner 6978 | -6/Lower Caves | Learned Extension stockpile data 8555 | -6/Lower Caves | Learned Factory terminal intel 9183 | -6/Lower Caves | Discovered new exit (range 14) 9648 | -6/Lower Caves | Entered another Lower Caves area 9695 | -6/Lower Caves | Discovered new exit (range 14) 10077 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10527 | -6/Lower Caves | Learned 4 Factory zone layouts 10636 | -6/Lower Caves | Encountered a Warlord checkpoint 10901 | -6/Lower Caves | Learned Factory security intel 10969 | -6/Lower Caves | Entered Factory 10969 | -5/Factory | Evolved 2 slots: Utility x2 10970 | -5/Factory | Identified exit to Factory 10972 | -5/Factory | Loaded intel: 26 terminal locations 11369 | -5/Factory | Identified exit to DSF 11369 | -5/Factory | Entered DSF 11389 | -5/DSF | Additional patrols routed to DSF 11465 | -5/DSF | Lost 3 parts (1n2u) 11505 | -5/DSF | Lost 3 parts (1u2w) 11513 | -5/DSF | Destroyed 7 combat bots 11539 | -5/DSF | Sterilization system engaged 11559 | -5/DSF | Ambient heat levels rising (+10) 11574 | -5/DSF | Ambient heat levels rising (+10) 11589 | -5/DSF | Ambient heat levels rising (+10) 11589 | -5/DSF | Lost 3 parts (1p1u1w) 11604 | -5/DSF | Ambient heat levels rising (+10) 11619 | -5/DSF | Ambient heat levels rising (+10) 11634 | -5/DSF | Ambient heat levels rising (+10) 11649 | -5/DSF | Ambient heat levels rising (+10) 11657 | -5/DSF | Build established: Hacker-Gunner 11664 | -5/DSF | Ambient heat levels rising (+10) 11679 | -5/DSF | Ambient heat levels rising (+10) 11694 | -5/DSF | Ambient heat levels rising (+10) 11709 | -5/DSF | Ambient heat levels rising (+10) 11710 | -5/DSF | Entered Factory 11710 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11711 | -4/Factory | Identified exit to Research 11947 | -4/Factory | Garrison activated, responded to threat 11959 | -4/Factory | Lost 3 parts (2u1w) 12182 | -4/Factory | Lost 28 parts (4p4n12u8w) 12202 | -4/Factory | Core integrity fell below 50% 12338 | -4/Factory | Discovered new exit (range 4) 12522 | -4/Factory | Repaired Lgt. Antimatter Reactor 12588 | -4/Factory | System corruption reached 10% 12735 | -4/Factory | Identified exit to Upper Caves 12737 | -4/Factory | Entered Upper Caves 12743 | -4/Upper Caves | Met a Warlord Commander 12744 | -4/Upper Caves | Learned location of Warlord (-4) 12745 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 12750 | -4/Upper Caves | Found Encrypted Comm Array 12788 | -4/Upper Caves | Learned Research terminal intel 12864 | -4/Upper Caves | Build established: Scavenger-Tank 13149 | -4/Upper Caves | Lost 7 parts (1p3n2u1w) 13308 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13394 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13463 | -4/Upper Caves | Lost 8 parts (1p1n1u5w) 13484 | -4/Upper Caves | System corruption reached 30% 13590 | -4/Upper Caves | Core integrity fell below 20% 13628 | -4/Upper Caves | Lost 7 parts (1p2n3u1w) 13745 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13769 | -4/Upper Caves | Discovered new exit (range 6) 13884 | -4/Upper Caves | Entered another Upper Caves area 13906 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13923 | -4/Upper Caves | Discovered exit to Research (range 8) 13926 | -4/Upper Caves | Entered Research 13926 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13927 | -3/Research | Loaded intel: 22 terminal locations 13954 | -3/Research | Identified exit to DSF 13954 | -3/Research | Entered DSF 13972 | -3/DSF | Found Prototype Hackware 13973 | -3/DSF | Identified Exp. System Shield 13975 | -3/DSF | Found Exp. System Shield 13977 | -3/DSF | Found Exp. System Shield 13980 | -3/DSF | Found Exp. System Shield 14007 | -3/DSF | Additional patrols routed to DSF 14046 | -3/DSF | Lost 3 parts (1p1n1u) 14128 | -3/DSF | Lost 3 parts (1p1u1w) 14211 | -3/DSF | Lost 10 parts (3n3u4w) 14267 | -3/DSF | System corruption reached 10% 14290 | -3/DSF | Core integrity fell below 50% 14318 | -3/DSF | Lost 4 parts (2p2n) 14320 | -3/DSF | Found Prototype Device 14383 | -3/DSF | Core integrity fell below 20% 14388 | -3/DSF | Identified Active Sensor Suite 14389 | -3/DSF | Lost 3 parts (2n1u) 14408 | -3/DSF | Discovered new exit (range 16) 14431 | -3/DSF | Identified exit to Research 14432 | -3/DSF | Entered Research 14432 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14796 | -2/Research | Destroyed 9 combat bots 14805 | -2/Research | Lost 11 parts (2p2n1u6w) 15015 | -2/Research | Core integrity fell below 50% 15096 | -2/Research | Lost 8 parts (1p2n3u2w) 15105 | -2/Research | Destroyed 7 combat bots 15279 | -2/Research | Garrison activated, responded to threat 15402 | -2/Research | Build established: Scavenger-Executioner 15533 | -2/Research | Discovered new exit (range 8) 15589 | -2/Research | Lost 4 parts (1u3w) 15601 | -2/Research | Entered Testing 15622 | -2/Testing | Spotted Alpha 7 15640 | -2/Testing | Spotted PG-QVRB0Z4M4D 15648 | -2/Testing | Destroyed PG-QVRB0Z4M4D 15655 | -2/Testing | Found Prototype Device 15656 | -2/Testing | Identified Exp. Weapon Cycler 15677 | -2/Testing | Fabricated Imp. Heavy Siege Treads? 15689 | -2/Testing | Destroyed Alpha 7 15877 | -2/Testing | Found Prototype Device 15878 | -2/Testing | Identified Beam Splitter 15883 | -2/Testing | Found Beam Splitter 15898 | -2/Testing | System corruption reached 10% 16272 | -2/Testing | Discovered new exit (range 15) 16389 | -2/Testing | First assault squad dispatched 16600 | -2/Testing | Entered Access 16600 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16669 | -1/Access | Garrison activated, responded to threat 17609 | -1/Access | Garrison activated, responded to threat 17812 | -1/Access | Found Prototype Device 17813 | -1/Access | Identified Exp. Shock Absorption System 17846 | -1/Access | Found Prototype Processor 17847 | -1/Access | Identified Exp. Terrain Scan Processor 17895 | -1/Access | Found Prototype Device 17896 | -1/Access | Identified Adv. EM Disruption Field 18054 | -1/Access | Garrison activated, responded to threat 18376 | -1/Access | Spotted B-99 Colossus 18408 | -1/Access | Destroyed B-99 Colossus 18522 | -1/Access | Lost 4 parts (2u2w) 18555 | -1/Access | Destroyed 14 combat bots 18600 | -1/Access | First assault squad dispatched 18769 | -1/Access | Destroyed 8 combat bots 19732 | -1/Access | Destroyed 7 combat bots 19879 | -1/Access | Spotted B-99 Colossus 19912 | -1/Access | Destroyed B-99 Colossus 19936 | -1/Access | Garrison activated, responded to threat 19965 | -1/Access | Destroyed 8 combat bots 19975 | -1/Access | Found Prototype Ballistic Gun 19978 | -1/Access | Identified Multirail 20358 | -1/Access | Garrison activated, responded to threat 20390 | -1/Access | System corruption reached 10% 20451 | -1/Access | Destroyed 9 combat bots 21031 | -1/Access | Sterilization system engaged 21050 | -1/Access | Destroyed 10 combat bots 21331 | -1/Access | Ambient heat levels rising (+10) 21464 | -1/Access | Found Prototype Protection 21465 | -1/Access | Identified Centrium Heavy Armor Plating 21481 | -1/Access | Ambient heat levels rising (+10) 21544 | -1/Access | Spotted B-99 Colossus 21600 | -1/Access | Destroyed B-99 Colossus 21607 | -1/Access | Spotted B-99 Colossus 21613 | -1/Access | Destroyed B-99 Colossus 21631 | -1/Access | Ambient heat levels rising (+10) 21653 | -1/Access | Found Multirail 21737 | -1/Access | Discovered new exit (range 3) 21744 | *** | Escaped! Last Messages --------------- 21649_ Dropped Arm. Heavy Treads. 21650_ QB867JLK1ZF/4BDKN 60J5UYXL 21669_ Acquired Adv. Heat Sink. 21674_ Sealed Heavy Doors breached. 21696_ System corrupted: Component data lost. 21721_ System corrupted: Matter fused (-5). 21737_ Main Access Shell breached. 21737_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | = #?# % + # %# | | #+########## ######### #= +% | | =] %!] !%= #???############## =# | | %==]!!] * #???# # [# | | ############+######+##### #=%# =!! | | ?????????????????# ## # *####+##### | | ?????????????????# ## # ##?#%#???? | | ?????????????????# ## # #%##/##### | | ?????????????????# ## + # ! | | ?????????????????# ## " = # # | | ?????????????????# ## """" # # | | ?????????????????# ## """"" # # !!! | | ?????????????????# ## """"" !# # [%" | | ?????????????????# #?? ?"""" # # %"" | | ?????????????????# #????? " # # "" | | ?????????????????# #?????######### + " | | ?????????????????# #?????????????# # | | ?????????????????#######?????????????# # | | ?????????????????????????????????????# #######+## | | ?????????????????????????????????????# #?????# #? | | ?????????#########??##########"####### #?????# #? | | ?????????# "??" " #?????# #? | | ?????????# % "??" " #?????# ## | | ??######## "??" """ "" " #?????# | | ??# "??" " " " #?????# | | ??# "??" " "@ " " #?????# | | ?## [= "??" " "" " " #?????# | | ?#" !* """" " " " #?????#### | | ?#" % ""# !% """""" " #?????? | | ### ### """" """" """ #??????? | | # " " " "??" """"T""" #????????? | | #%" ###########??##########"####### #????????? | | ### #?????????????????????????????# #????????? | | # #????????????????############## ########## | | # #??????########### # #* " | | # #??????# ## # # """" | | # #??????# ## + # """"" | | # #??????# ## # # """"" | | + #??????# ## "" + # """" | | # #??????# ## """ # + " | | # #??????# ## "" # # | | # #??????# ## ""F" # # | | # #??????# ## """" # # | | # #??????# ## """ # # ! | | #[ ######## ## # # | | ###%[= + == ## # # | | ??#[ ^# == ###""" """##### ########## | | ??# + = #?#"""T"""#???# #????##### | | ??# # #?#########???# #???? | | ??# ###### # #?????????????#% #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Energy Generation 69 Energy Capacity 850 Matter Stores 612 Matter Capacity 700 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Block 20 Armor Coverage 2400 Resistance: KI 50 Resistance: TH 95 Resistance: EX 95 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 9 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 74 Authchip Count 1 Item Schematics ----------------- Imp. Heavy Siege Treads | -2/Research | Scanalyzed Lyr. Heavy Armor Plating | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Leap Before You Look More Dakka Please Storm Trooper Turtlemind Use The Force Challenges ------------ None Game ------ Seed LightSapperHammer Manual? 0 Play Time 05:27:24 Cumulative 30.0 hours Start 2025.03.31 @ 20:56:05 End 2025.04.01 @ 02:35:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 1 Explorer 4 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f071afc-060b-435c-80a7-3fefb7ab375e