Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 08:14:00 Player: Trekki Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2404) 2404 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7954 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 130/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Improved Signal Interpreter Particle Charger Advanced Transmission Jammer Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Arc Projector Phase Cannon Advanced Assault Cannon > --- INVENTORY -------- Flexi-carbon Leg Myomer Leg Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink ECM Suite Phase Shifter Phase Shifter Improved System Restoration Module Drone Bay Dispersion Rifle High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Power Sword [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Myomer Leg Wheel Wheel Utility Visual Processing Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . . 4 2 . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . 1 Utility 7 | . . . 2 2 . 1 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 147 | 7 13 1 42 3 8 19 23 31 Power 13 | 1 1 . 1 . 1 4 3 2 Engine 3 | 1 1 . 1 . . . . . Core 9 | . . . . . 1 4 3 1 Reactor 1 | . . . . . . . . 1 Propulsion 37 | 2 2 . 11 1 1 1 6 13 Treads 7 | . . . 6 1 . . . . Leg 7 | . . . . . . . . 7 Wheel 23 | 2 2 . 5 . 1 1 6 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 2 . 6 1 2 4 4 5 Device 16 | 1 1 . 3 . 1 4 1 5 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . 2 . . . 1 . Hackware 2 | . . . . . . . 2 . Protection 3 | . . . 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 71 | 2 8 1 24 1 4 10 10 11 Energy Gun 10 | . 1 1 4 . . 2 1 1 Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 23 | 2 2 . 9 1 1 4 3 1 Ballistic Cannon 14 | . 2 . 4 . 2 . 2 4 Launcher 11 | . 2 . 4 . 1 . 2 2 Special Weapon 5 | . 1 . 3 . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 44 | . 1 . 8 . 3 1 13 18 Power 7 | . . . . . 1 . 3 3 Propulsion 18 | . . . 5 . 1 . 6 6 Utility 11 | . . . 1 . 1 1 3 5 Weapon 8 | . 1 . 2 . . . 1 4 Highest Loss Streak 12 | . 1 . 3 . 3 1 12 12 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 95 | . 99 100 98 92 98 98 83 83 Engine 5 | . 13 14 9 7 1 . . . Core 2 | . . . . . 6 6 6 5 Treads 3 | . . . 7 7 7 6 2 . Leg 1 | . . . . . . . . 15 Wheel 21 | . 27 28 27 23 21 20 14 6 Device 12 | . 14 14 8 7 8 16 13 13 Storage 8 | . 14 14 9 7 7 6 5 4 Processor 11 | . . . 17 15 15 13 16 12 Hackware 1 | . . . . . . . 3 8 Protection 3 | . . . . 7 13 9 2 . Energy Gun 2 | . 2 6 4 . . 1 . 2 Energy Cannon 1 | . . . . . . 1 . 3 Ballistic Gun 9 | . 14 14 9 15 4 12 2 1 Ballistic Cannon 3 | . 10 . 1 . 7 . 1 5 Slashing Weapon 1 | . . . . . . 1 6 . Peak Build Rating 93 | 7 9 9 26 30 35 51 53 93 Average Rating 33 | 5 7 9 22 28 31 43 48 72 On Entrance 23 | . 7 9 9 24 30 35 51 50 Naked Turns 33 | . . . . . . . . 33 Heaviest Build 75 | 15 51 50 53 55 62 70 70 75 Greatest Support 125 | 32 32 26 80 30 30 36 52 125 Greatest Overweight (x) 6 | . 1 1 3 1 2 2 6 3 Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 20 20 20 18 Most Carried 20 | 7 20 20 20 20 20 20 19 20 Average Carried 17 | 4 13 19 19 18 16 19 16 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 18 20 19 16 . Class Distribution -------------------- 53% | Scavenger-Skirmisher 27% | Mutant 10% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Matter Collected 2853 | 271 594 47 821 . 3 494 474 149 Remotely 97 | . . . 97 . . . . . Salvage Created 3194 | 19 558 . 1117 . 110 367 675 348 Parts 181 | 4 37 . 59 . 7 26 29 19 Haulers Intercepted 4 | . 2 . 2 . . . . . Recyclers Shooed 5 | . 2 . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 50 | . 11 . 21 . 3 2 8 5 Melee 1 | . . . . . . . 1 . Guns 23 | . 6 . 12 . 1 2 2 . Cannons 15 | . 3 . 6 . 1 . 3 2 AOE 11 | . 2 . 3 . 1 . 2 3 Classes Destroyed 15 | 1 6 . 4 . 1 1 1 1 Worker 7 | . 1 . 3 . . 1 2 . Builder 4 | . 1 . . . . 2 . 1 Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 2 . 2 . . . . . Recycler 10 | . . . 3 . . 2 3 2 Operator 4 | . 1 . 1 . . 1 1 . Watcher 6 | . 2 . 3 . . 1 . . Swarmer 12 | . . . 8 . . . 4 . Cutter 3 | . . . . . . . . 3 Grunt 18 | . 11 . 7 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 5 | . . . 5 . . . . . Specialist 3 | . . . . . 3 . . . Hunter 2 | . . . . . . . 2 . Programmer 6 | . . . . . . 2 2 2 Best Kill Streak 7 | 1 5 . 7 . 3 3 5 6 Combat Bots Only 5 | . 5 . 3 . 3 1 3 3 Max Kills in Single Turn 5 | 1 2 . 5 . 2 2 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 3 . 1 . 2 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Hostile Shots Fired 521 | . 49 . 98 . 26 25 119 204 Missed 134 | . 12 . 15 . 8 8 25 66 Damage Taken 6992 | . 451 . 1251 . 394 321 1370 3205 Core 1754 | . 62 . 139 . 60 45 282 1166 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 275 | . 75 . 76 . . . . 124 Core Remaining (%) 84 | 100 . 75 74 . 91 94 71 . Volleys Fired 227 | 3 51 . 90 . 7 20 30 26 Largest 3 | 2 2 . 2 . 2 3 3 3 Hottest 198 | 40 100 . 100 . 72 150 183 198 Shots Fired 433 | 6 94 . 170 . 14 40 67 42 Gun 285 | 6 62 . 129 . 7 35 36 10 Cannon 122 | . 26 . 30 . 6 3 29 28 Launcher 11 | . 2 . 2 . 1 . 2 4 Special 15 | . 4 . 9 . . 2 . . Kinetic 306 | 6 71 . 107 . 13 32 54 23 Thermal 30 | . 4 . 9 . . 2 7 8 Explosive 11 | . 2 . 2 . 1 . 2 4 Electromagnetic 86 | . 17 . 52 . . 6 4 7 Robot Hit Streak 16 | 6 9 . 16 . 9 6 10 7 Robot Miss Streak 6 | . 4 . 4 . 1 4 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 293 | 6 54 . 116 . 12 28 51 26 Core Hits 141 | 1 28 . 53 . 5 12 27 15 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 7 | . . . 2 . . 1 2 2 Destroy 2 | . . . 1 . . 1 . . Blast 3 | . . . . . . . 1 2 Corrupt 1 | . . . 1 . . . . . Sever 1 | . . . . . . . 1 . Melee Attacks 40 | . . . . . . 16 15 9 Impact . | . . . . . . . . . Slashing 40 | . . . . . . 16 15 9 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . Damage Inflicted 7377 | 74 968 . 2201 . 309 948 1690 1187 Guns 3290 | 74 537 . 1451 . 143 461 578 46 Cannons 1936 | . 317 . 575 . 99 34 371 540 Explosions 1069 | . 114 . 175 . 67 . 186 527 Melee 996 | . . . . . . 441 555 . Ramming 86 | . . . . . . 12 . 74 Kinetic 4058 | 74 722 . 1382 . 242 444 774 420 Thermal 270 | . . . . . . . 118 152 Explosive 1069 | . 114 . 175 . 67 . 186 527 Electromagnetic 898 | . 132 . 644 . . 51 57 14 Impact . | . . . . . . . . . Slashing 996 | . . . . . . 441 555 . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 1 . . . . 1 9 Average Corruption 2 | . 1 1 . . . . 1 4 Corruption Purged 6 | . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 470 | . . . 5 . . 149 221 95 Projectiles 29 | . . . 5 . . . 10 14 Explosions 133 | . . . . . . . 52 81 Melee 308 | . . . . . . 149 159 . Knockbacks 20 | . 4 . 3 . . 1 3 9 Impact 1 | . . . . . . 1 . . Kinetic 18 | . 4 . 3 . . . 3 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 207 | . . . . . . 6 24 177 Shots 4 | . . . . . . . 1 3 Rammed 9 | . . . . . . 1 . 8 Targets Rammed 29 | . . . . . . 1 . 28 Kicked 20 | . . . . . . . . 20 Crushed . | . . . . . . . . . Highest Temperature 203 | . 60 . 141 . . . 51 203 Average Temperature 35 | . 24 . 36 . . . 27 72 Received Heat Transfer 889 | . 264 . 504 . . . . 121 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 296 | . . . . . . . 148 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Peak Influence 398 | 5 255 . 398 158 171 94 336 176 Initial 153 | . 3 . 52 153 110 89 28 88 Average 132 | 1 101 . 271 153 122 44 138 108 Maximum Alert Level 1 | . 1 . 1 . . . 1 . Low Security (%) 74 | 100 86 . 19 100 100 100 82 100 Level 1 25 | . 13 . 80 . . . 17 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 . 3 . 1 2 4 4 Investigation 5 | . 2 . 1 . . 1 1 . Extermination 4 | . . . . . . 1 2 1 Reinforcement 7 | . . . 2 . 1 . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Distress Signals 9 | . . . 5 . . . . 4 Communications Jammed 12 | . . . . . . . . 12 Distress Signals 12 | . . . . . . . . 12 Times Spotted 114 | . 19 . 36 . 4 7 16 32 Peak Tracking Total 17 | . 5 . 8 . 2 2 8 17 Tactical Retreats 14 | . . . 3 . 1 . 3 7 Traps | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Traps Triggered 2 | . . . 1 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Machines Disabled 5 | . 1 . 1 . . . 2 1 Max in Single Turn 1 | . 1 . 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Machines Accessed 24 | . 7 . 8 1 . 4 3 1 Terminals 18 | . 6 . 6 1 . 2 3 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 . 1 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 65 | . 21 . 23 2 . 8 8 3 Successful 28 | . 13 . 8 1 . 3 1 2 Failed 37 | . 8 . 15 1 . 5 7 1 Catastrophic 7 | . 1 . 1 . . 1 4 . Database Lockouts . | . . . . . . . . . Manual 50 | . 23 . 15 . . 4 8 . Terminals 46 | . 16 . 16 2 . 4 8 . Fabricators 3 | . . . . . . 3 . . Repair Stations 12 | . 5 . 4 . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . . Terminal Hacks 5 | . 2 . 1 1 . 1 . . Robot Analysis 1 | . 1 . . . . . . . Open DSF 2 | . . . . 1 . 1 . . Alert Level 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 4 . 3 . . . . 2 Scan Component 5 | . 2 . 2 . . . . 1 Repair 4 | . 2 . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 13 | . 7 . 4 . . 1 1 . Terminals 13 | . 7 . 4 . . 1 1 . Assimilate 4 | . 2 . 2 . . . . . Botnet 9 | . 5 . 2 . . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . . 1 1 . Used . | . . . . . . . . . Hacking Detections 23 | . 7 . 7 1 . 4 3 1 Full Trace Events 4 | . 2 . . . . 1 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 . 1 . . . . 1 Time 134 | . 52 . 44 . . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Turns Passed 5415 | 74 1096 145 1356 9 71 1486 517 661 Spaces Moved 2791 | 49 591 67 689 5 34 728 333 295 Core 46 | 1 . . . . . . . 45 Treads 48 | . . . 48 . . . . . Legs 74 | . . . . . . . . 74 Wheels 2623 | 48 591 67 641 5 34 728 333 176 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 95 95 95 101 95 50 Average Speed 105 | 98 100 105 102 95 98 109 105 112 Slowest Speed 260 | 100 105 105 240 95 110 110 170 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 78 8 54 . 38 12 9 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 63 | . 13 . 17 . . 7 17 9 Terrain Destroyed 134 | . 17 . 23 . 6 7 41 40 Melee 18 | . . . . . . 7 3 8 Projectile 29 | . 4 . 10 . . . 9 6 AOE 87 | . 13 . 13 . 6 . 29 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Fac Total 4740 | 65 990 141 1147 8 57 1358 411 563 Wait 1377 | . 311 72 293 . . 538 7 156 Move 2783 | 48 590 66 688 4 33 727 332 295 Hop . | . . . . . . . . . Pick Up 86 | 7 19 1 19 . 7 19 6 8 Fast Attach 28 | 6 2 . 8 . . . 7 5 Attach 39 | 1 1 . 7 1 4 5 8 12 Detach 4 | . . . . . . . . 4 Swap 80 | . 10 1 27 2 4 14 8 14 Drop 53 | . 6 1 15 1 2 21 1 6 Fire 227 | 3 51 . 90 . 7 20 30 26 Melee 34 | . . . . . . 13 12 9 Ram 9 | . . . . . . 1 . 8 Kick 20 | . . . . . . . . 20 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Discovered new exit (range 11) 641 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Repaired Wheel 1062 | -10/Materials | Repaired Ion Engine 1166 | -10/Materials | Discovered new exit (range 2) 1171 | -10/Materials | Entered Subcaves 1308 | -10/Subcaves | Discovered new exit (range 8) 1316 | -10/Subcaves | Entered Materials 1316 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1437 | -8/Materials | Lost 3 parts (2n1u) 1673 | -8/Materials | Lost 3 parts (1n2w) 1805 | -8/Materials | Build established: Scavenger-Skirmisher 2039 | -8/Materials | Discovered new exit (range 18) 2062 | -8/Materials | Identified exit to Factory 2196 | -8/Materials | Repaired Broken Battle Cannon 2624 | -8/Materials | Discovered exit to Factory (range 4) 2672 | -8/Materials | Entered Factory 2672 | -7/Factory | Evolved 2 slots: Utility x2 2680 | -7/Factory | Identified exit to DSF 2681 | -7/Factory | Entered DSF 2723 | -7/DSF | Additional patrols routed to DSF 2724 | -7/DSF | Lost 3 parts (1p1n1u) 2725 | -7/DSF | Discovered new exit (range 17) 2751 | -7/DSF | Identified exit to Factory 2752 | -7/DSF | Entered Factory 2752 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3913 | -6/Factory | Discovered new exit (range 7) 3918 | -6/Factory | Identified exit to Factory 4238 | -6/Factory | Entered another Factory area 4238 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4320 | -5/Factory | Build established: Scavenger-Assassin 4510 | -5/Factory | Discovered new exit (range 16) 4622 | -5/Factory | Lost 12 parts (2p6n3u1w) 4726 | -5/Factory | Identified exit to Factory 4755 | -5/Factory | Entered another Factory area 4755 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4830 | -4/Factory | Repaired Hpw. Shotgun 5344 | -4/Factory | Released all parts (6) 5354 | -4/Factory | Core integrity fell below 50% 5373 | -4/Factory | Lost 12 parts (1p5n3u3w) 5409 | -4/Factory | Core integrity fell below 20% 5410 | -4/Factory | Released all parts (1) 5416 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05409_ Penetrated by Slug. 05409_ Slug penetrates H-77 Assassin. 05409_ C-30 ARC suffers critical hit (Destroy). 05409_ C-30 ARC bursts open, deploying its payload. 05409_ G-73 Enforcer unfolds itself. 05409_ G-67 Veteran unfolds itself. 05409_ Antimatter Reactor destroyed. 05410_ Released Centrium Wheel. 05410_ Slammed into H-77 Assassin. 05410_ Penetrated by Slug. 05411_ Slammed into H-77 Assassin. 05412_ Acquired 6 matter. 05412_ Slug penetrates Wall. 05412_ Penetrated by Slug. 05412_ Slammed into H-77 Assassin. 05413_ Slammed into G-67 Veteran. 05413_ Penetrated by Slug. 05413_ Slug penetrates G-67 Veteran. 05414_ Slammed into G-67 Veteran. 05416_ Acquired 29 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# """"#???????????????????????????? | | ????????????#! """"#???????????????????????????? | | ????????????# """"#???????????????????????????? | | ????????????# """"#???????????????????????????? | | ????????????# """"#???????????????????????????? | | ????????????# " #???????????????????????????? | | ????????????# #???????????????????????????? | | ??????????##########+######## #???????????????? | | ??????????# ]; gh =@g % #???????????????? | | ??????????# # ####### #???????????????? | | ??????????# # #?????????? #???????????????? | | ??????????# # #???????????????????????????? | | ??????????# # #???????????????????????????? | | ??????????# [# #???????????????????????????? | | ??????????# # #???????????????????????????? | | ??????????# # #???????????????????????????? | | ?????????# # #???????????????????????????? | | ???????########## #???????????????????????????? | | =! ????????????????# #???????????????????????????? | | =!?????????????????# #???????????????????????????? | | ? #??????????????# #???????????????????????????? | | #??????????????# #???????????????????????????? | | " #??????????????# #???????????????????????????? | | " #?????????######/#######?????????????????????? | | " #?????????# #?????????????????????? | | #?????????# #?????????????????????? | | !#?????????# #?????????????????????? | | #?????????# #?????????????????????? | | ############### #?????????????????????? | | / + #?????????????????????? | | ### #?????????????????????? | | ### #?????????????????????? | | + " ! #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 300 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorGunLeg Manual? 0 Play Time 01:31:02 Cumulative 33.0 hours Start 2025.03.27 @ 06:41:40 End 2025.03.27 @ 08:14:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c386ee8-ffd4-4e79-903d-9c1b39d310dd